Article: Q154796
Product(s): Microsoft Home Games
Version(s): 1.0
Operating System(s):
Keyword(s): kbhw kbmm kbusage kbHardwarekbfaq
Last Modified: 18-FEB-2002
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The information in this article applies to:
- Microsoft Close Combat for Windows 1.0
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SUMMARY
=======
This article discusses playing Close Combat over a modem connected to a network
(LAN or WAN).
CONFIGURATION OF THE NETWORK COMPUTER
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The network computer running Close Combat should be configured as follows:
1. Check to make sure TCP/IP is loaded as a protocol for the Network adapter
card, as follows:
a. Click Start, point to Settings, and click Control Panel.
b. Click Network.
c. Click the Configuration tab. If TCP/IP is not listed, click Add and follow
the dialog boxes.
2. Disable the TCP/IP - Dial-Up Adapter protocol, as follows:
a. Click Start, point to Settings, then click Control Panel.
b. Double click System, and choose the Device Manager tab.
c. Click Network Adapters.
d. Click Dial-Up Adapter, and click Properties.
e. Under Device Usage, clear the Original Configuration box.
(Dial-Up Networking is dynamic, so re-starting Windows is not necessary.)
CONFIGURATION FOR THE MODEM USER
--------------------------------
The computer that is connecting to the network with a modem should be configured
as follows:
1. Disable any network cards in the configuration.
2. Connect to the LAN or WAN network using Dial-Up Adapter.
3. Obtain your IP Address.(See the "OBTAINING YOUR IP ADDRESS" section of this
article.)
OBTAINING YOUR IP ADDRESS
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Player 1 must make a list of his/her IP Address and his/her opponent's address.
To determine your IP address, start the game and press the 2 Player option. Your
IP address should be listed. You can also determine your IP Address by starting
MS-DOS. (Press the Start button, point to Programs, and click MS-DOS Prompt.
Type "winipcfg", without the quotation marks.)
STARTING THE GAME
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1. Both players start Close Combat, and press the 2 Player option button on the
Command screen.
2. Player 1 (the player who has a list of both IP Addresses), clicks Initiate
Connection, enters the opponent's IP Address in the space provided, and
presses OK.
3. Player 2 clicks Wait For Connection and presses OK.
Once both players hear the Artificial Entity announce "Connection Established,"
both can click Begin to start the game.
MORE INFORMATION
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Dial-Up Networking binds to the TCP/IP protocol last and therefore is the
default. For the player who chooses Wait For Connection, Close Combat looks to
the Dial-Up Networking protocol, if present, regardless of the chosen IP
Address.
To play a game on a network, see the following article in the Microsoft Knowledge
Base:
Q154728 Close Combat: Playing Over a Network
To play a game with an opponent by connecting modem to modem, see the following
article in the Microsoft Knowledge Base:
Q154729 Close Combat: Modem Play Using Dial-Up Networking
To play a game with an opponent by connecting to the Internet, see the following
article in the Microsoft Knowledge Base:
Q154727 Close Combat: Playing Over the Internet
Additional query words: 154796 close combat network connection modem game play
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Keywords : kbhw kbmm kbusage kbHardware kbfaq
Technology : kbHomeProdSearch kbGamesSearch kbZNotKeyword kbCloseCombatSearch kbCloseCombat
Version : :1.0
Issue type : kbhowto
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