Welcome to WinRocks ... and thanks for checking out the TurboSprite
Toolkit for Delphi.  TurboSprite is a set of Delphi components that
allow seamless integration of WinG within your Delphi apps.  WinG is
a freeware library supplied by Microsoft that allows programs under
Windows to access display memory and perform video writes fast enough
to meet the needs of arcade-style games.  TurboSprite packages WinG
into these easy to use components:

~~~~~~~~~~~~~~~
VCL Components
~~~~~~~~~~~~~~~

TWinGPaintBox - The WinG drawing surface.  Gives you a pointer to
the display surface so you can create your own drawing routines.  You
can also use GDI calls on the WinG device context, or use the built-in
methods that interface to GRAFIX.PAS (see below).

TDIB - A non-visual component that encapsulates a Windows DIB.  You can
link a background DIB to the TWinGPaintBox, or simply point to DIB
whose palette you want to use for your display.

~~~~~~~~~~~~~~
Sprite Classes
~~~~~~~~~~~~~~

TSprite - The base class for all sprite classes.  TWinGPaintBox offers
a sprite management engine that can work with any class derived from
TSprite.  This means you can write truly REUSABLE sprite classes and
share them between many apps.  Several examples are included ...

TDIBSprite - Uses a TDIB to render itself.  This is the basis for all
bitmapped sprites.

TPolygonSprite - Renders itself based on a set of vertices.  Provides
built-in rotation capabilities.

TExplosion - A particle-based explosion of limited life.

TMissile - A pulsating, short-lived missile.

~~~~~~~~~~
GRAFIX.PAS
~~~~~~~~~~

One of the true treasures of the ToolKit, GRAFIX.PAS is a small library
of graphics routines, most written in in-line Delphi assembler.  These
routines illustrate how to integrate 32-bit assembler in 16-bit Delphi
BASM!

Finally, the Toolkit offers a number of miscellaneous Delphi components
that aid in game design, such as TLookupTable and TKeyboardHandler.

Last but not least, the full source code for this game is included in
the package, so you can see how it all fits together, in terms of
collision detection and custom movement routines.

~~~~~~~
Pricing
~~~~~~~
$45 without source code
$75 with FULL source code

Send inquiries to:

Silicon Commander Games
dionkk@ix.netcom.com
CIS:71662,210
http://www.silicmdr.com