			USING DIRECTX FROM VISUAL BASIC v 0.2

1. USING DIRECTX FROM VB
	
	The provided TLB files describes some of the objects exposed by the DirectX API and allow to use them as if they were native Visual Basic objects (DirectX is "Component Object Model" based).

	This release provides now full support for DirectDraw and Direct3D Retained Mode. DirectSound support is added. A very basic help file is provided. Use of Direct3D Immediate Mode is *not* supported in this version.

2. INSTALLATION

	Intended for Visual Basic 5.0 and Windows 95. It should work also with the NT version of DirectX.
	DirectX3 should be installed on your computer. You may also want to download the DirectX SDK from http://www.microsoft.com/directx to get full documentation on DirectX usage...

	To install :
pkunzip -d dxvb02.zip

Content of the destination folder :
LISEZMOI.TXT	Readme file, french version.
README.TXT	This readme file.

.\DSCHECK	: very simple DirectSound demo.
.\GLOBE		: textured globe (slightly modified to demonstrate also fog and ligthing model).
.\STARFLD	: DirectDraw demo.

.\TLB folder :
D3D.TLB		: support for Direct3D
DDRAW.TLB	: support for DirectDraw
DSOUND.TLB	: support for DirectSound
DXVB.HLP	: contextual online help

3. HOW TO CREATE A DIRECTX PROJECT ?

	Just use the "References" command under the "Project" menu. Then click the browse button and select the relevant(s) TLB file(s).

4. KNOWN ISSUES

	Please note that these files are provided "as is" and that I do not have tested all DirectX capabilities !
	Default driver : the starfld may not run if 640x480 with 256 colors is not available (for example with a Matrox Millenium card you have to change from 64K colors to 256 to run the sample).
	Monster 3D : it seems you have to disable hardware acceleration to run the samples.

Patrice Scribe

pscribe@compuserve.com
http://ourworld.compuserve.com/homepages/pscribe
