
| 3DROTSCP.ZIP | rotatin' Scope (TP7 source), SB/Pro, VGA required |
| 4GE-FRAC.ZIP | 4ge's Xmas 94 Intro fractalzoom source |
| 4KLESS.ZIP | Paranoid 4k intro source (C++/Asm) |
| ACGSTRS.ZIP | Stars Effect Source Code For TP |
| AMNESSRC.ZIP | This is the virtual reality source from the Amnesia demo. |
| ARAIDSRC.ZIP | SourceCode for cool tunneleffect like in Stars/Nooon or in Paimen/Coma , pure ASM |
| ASBBSS.ZIP | Source 4 Blue Steal bbz Intro by ACME... |
| ASCIISRC.ZIP | Full sources of ASCII demo released at Scenario'95 C-source by (by Paranoids) |
| ASMINTRO.ZIP | JUP! A fine source to a little INTRO with scrolling Stars... |
| AUK2SRC.ZIP | KUKOO II -- by Type One / TFL member v.2.43 Large with SOURCE CODE An Advertising Intro for -= Pleasure Access BBS =- 29k ASM pure juice !!! Source Code included... Enjoy IT !!! |
| BARS.ZIP | Copper bars |
| BIRTHSRC.ZIP | Demosourcecode for the Birthday card demo |
| BITS93.ZIP | Fresh week 1993 for Bits Demosourcecode |
| BKISSSRC.ZIP | Bytes & Kisses: The Source! |
| BLA2SRC.ZIP | BlasterSound Intro #2 Works on XT/AT/++, VGA required AdLib/Roland Music - 8379 bytes Full sources included!! |
| BOARDZ.ZIP | Little VGA intro-source code. This program scrolls a text and displays a 3d-starfield. Well, here's another contribution to the large number of source-codes available. It's a very simple little VGA intro including a 3D starfield, a horizontal scroller and a palette fading. Enough for the beginning demo coder to get started |
| BOBS.ZIP | Shadebobs (asm soruce) In "Unreal", "Amnesia", "Delusion" and others there is a sort of shadebob technique that is used. This technique is pretty simple, any demo maker knows much slicker routines than this one, but this will give everyone else some ideas on how it's done. |
| CDMSRC.ZIP | Full source code for the Condom HQ BBS Intro. |
| CHAOS.ZIP | Chaos Board intro with full ASM source |
| CHECKSRC.ZIP | UNICORN UTM 1994 The source of our checker intro fururing a multidirectional checkerboard and a hardware scrolly.. |
| CIRCLES.ZIP | Unicorn, demosource |
| CONTRSRC.ZIP | Source code pack of the first tfl-tdv *demo* |
| CYDR_SRC.ZIP | CyberDrunk BBStro #1 Sourcepack including all ASM-sources with ADLIB-Music and a useful GFX-conv (with C-source)... |
| DEMOSTU3.ZIP | Demo source codes written in tp/asm by bjarke viksoe! USEFULL! |
| DEMOSTUF.ZIP | Demosource with fast vector-box, wildly rotating full-screen pictures and a nifty starwars scroller. |
| DFC-3SRC.ZIP | Hallucinogen BBS intro III source code |
| DUNESRC.ZIP | Pascal-source for backfeed effect, as in DUNE!.COM |
| DVECTOR.ZIP | Vectorsdemo source |
| ELDR_BBS.ZIP | Eldritch BBS intro Just a short BBS intro I - ASM sources included.. |
| FEEDBACK.ZIP | Pascal-source for backfeed effect (Pascal source) |
| FIREEFF.ZIP | UNICORN UTM 1994 A little source explaining the well known fire effect... |
| FIREWALL.ZIP | this is a wonderfully boring foray into the field of fire algorithms. |
| FLAG.ZIP | flag.asm - Runtime Flag Demostration. This file implements a runtime flag movement using plasma like sinus overlapping waves in the VGA 320x200x256 graphics mode. |
| FLAME.ZIP | FLAME, Fire-flame demo with Asm source |
| FLAME1.ZIP | Fire v1.0 The basics of the flame effect are to choose as many of the 8 pixels ( you could use others ) arround the pixel, you are trying to finds colour, as you want. Then find the average ( add up all the values and divide by the ammount of values you added ) of the pixels and then use this as the pixel's colour. You have to do this for every one of the pixels in your pixel array. |
| FLC-BUMP.ZIP | The method used to produce the bump in Orion Includes a Turbo Pascal source! |
| FLUID.ZIP | Fluid, how to make water-effects (C source), great! |
| FRACT.ZIP | 4ge's Xmas 94 Intro fractalzoom source |
| FREE_SRC.ZIP | Freedom CD Intro demo source in C++/Asm |
| FUZZY.ZIP | Fuzzy! A small scrolling ansi bbs advert, asm source |
| GALLERY.ZIP | Source code for inconexia's art-gallery sequence Well, Jare & JCAB beat me to it, but here's the rest of the source code for Iguana's Inconexia :-) After hours and hours of and moving and deleting files, I think I've managed to neatly sort out all this mess into subdirectories, with makefiles that make it easy to apply changes, rebuild, and run the program to see what they do. (asm) |
| GGOURO2.ZIP | Five tiny demos featuring : (Executable files + ASM source codes) - 3D rotations without any matrix - Generic gouraud shading - Funny logical effects - Motion blur |
| GIANT.ZIP | Source Codes for GIANT. The Ultimate 4KB-Intro! (asm) |
| GIANTSRC.ZIP | GIANT the UlTimate 4KB-Intro released at Assembly '94 the SOURCE included! 100 % assembler |
| GLOBECOD.ZIP | Demoscroller in asm |
| GTC-LM11.ZIP | the Liquid Metal BBS adv v1.10, full Source included [ASM] |
| HELLSRC.ZIP | Hell, Full Assembly Source Code! Requires The Original Hell Demo Which Contains Required Data. |
| HFTUBE.ZIP | Sources of TAM demo tunnel |
| HQ_WATER.ZIP | "Water/credits" effect from Iguana's "Heartquake" demo |
| ILINKV30.ZIP | DeathStar's intro linker v3.0 ILINK is the first Italian public intro linker, released to all Italian (and not) groups to allow them to spend more time in coding, without wasting time with the annoying trouble of the linking. ILINK is designed to be as fast as possible to use: the basic principle on which ILINK is based is the emulation of a 720kB diskette in RAM. So you've to split the demo into several 720kB disks, then to write a special loader (we made this loader with the modplayer inside) calling a special interrupt to "swap" disks in memory. |
| INTRO.ZIP | TPP's intro #1, Asm source |
| INVITESC.ZIP | Inbloom! party invitation by tsi (Asm src) |
| ISAD2SRC.ZIP | Immortal Syndicate BBS Loader #2 Version 2.0 Full Turbo Assembler Source code! Vga/Adlib |
| ITP_SRC.ZIP | The Pentagram demo sources by Paradise (Pascal src) |
| KEWL.ZIP | Bytes To The People intro asm src |
| KS_CWARP.ZIP | Circle xor warp |
| KUK2SRC.ZIP | KUKOO II demo v.2.43 with src An Advertising Intro for -= Pleasure Access BBS =- 29k ASM pure juice !!! Source Code included... |
| LENS.ZIP | This is some info on how one could implement a lens effect with Asm source |
| LENSSRC.ZIP | This package contains example source to do a lens effect. |
| LSJDOTS.ZIP | Lissajou Dot Patterns... old effect but this one is designed to learn more about 387+ fpu so it's only based on hardware. asm src included... coded by brioche! |
| LWGTRSRC.ZIP | Lawgator v1.Oo source For all you freaking dewds out there, the source to lawgator is hereby released to the public domain! |
| MADSTAR.ZIP | Horizontal starfield |
| MADVECT.ZIP | 3D vector demo with Asm src |
| MICACO.ZIP | Micaco BBS v4.1 intro sources |
| MOTIONRD.ZIP | Smooth vertical scroller by patch made for the intro motion by avalanche |
| MWSTAR.ZIP | Matt Wilhelm's Tiny Starfield A multilayer parallax starfield in... 28 bytes!nSource and length discussion of algorithm included. |
| NEWINC.ZIP | Intro source in asm |
| NX2NDSRC.ZIP | intro/demo NIX 2ND DEMO incl. asm src |
| PBSOURCE.ZIP | The Source Code of the PointBreakBBS-Ad. Feel free to change,to modify,to rip out, to steal or to shit on this ASM-source. |
| PGLOADER.ZIP | This is a loader for the PowerGrid. It's fairly simple, but looks pretty ; decent... Because I'm such a damn nice guy, I figgered I'd release this ; source to the public. ; |
| PGRID.ZIP | PowerGrid Loader Source |
| PLP_SMTH.ZIP | Smooth Motion An ASSEMBLY '95 4Kb-intro by PULP with all the effects you thought were old at ASM '92! Includes full sources for TASM and an compiled executable. |
| POTIONRD.ZIP | Smooth vertical scroller by Patch Made for the intro Motion by Avalanche |
| PUMBSRC.ZIP | Pump The Source Code (iGUANA) |
| RAIN.ZIP | Rain Effect |
| REN-93.ZIP | Demosource by Renaissance, asm src |
| RETVEC10.ZIP | Retarded vector demosource |
| ROTATEAS.ZIP | Realtime Bitmap Rotation Routine DEMO + SOURCE Great for People who program Graphics and animations ! |
| ROTOZOOM.ZIP | Cache optimized roto-zoomer |
| RT_AZ.ZIP | Real-Time Coders Compo |
| SBOBS.ZIP | Shaded bob demo with Asm source |
| SCLASM.ZIP | Cool Scroller + Own Font... Including Assembly Source... |
| SEA_CODE.ZIP | ASM - Source Code to SEASICK /VLA |
| SINE-SRC.ZIP | ASM sinus trough logo.. |
| SOURC666.ZIP | Source Code for 666 Byte Intro Includes music,stars, and letter writer. Not bad for such a size I guess. |
| SP2.ZIP | StarPort Intro II V1.0 with asm src |
| SQD1_SRC.ZIP | squid1.Com asm source 1899-byte bbs addy by cld & the doctor includes: -char smoother -mini-player for adlib -8x16 charset -incomprehensible comments ;-) |
| STAR.ZIP | Stars, asm source |
| STARF.ZIP | Stars, asm source |
| STARS.ZIP | Star field A star field is just a series of 3d point plotted onto a 2d plane (your screen). The movement effect is achieved by simply decreasing the Z cordinate and redisplaying the |
| SUN_RSC.ZIP | Superunknown complete c++/assembly source of the megademo |
| TEXTBALL.ZIP | ASM - Smooth Bouncing Text Ball by Draeden /VLA |
| THE_SHED.ZIP | BBS Advert #1 demosource in asm |
| TIMESRC.ZIP | Full source code to Timeless by Tran |
| TIRFI2.ZIP | Demo with asm src |
| TRIAD.ZIP | OUTLAW TRIAD An OUtlaw Triad Intro Including Sourcecode! Check Thiz Out If You Wanna Learn About Sum Hires Coding In 100% Assembler. Cu Later! |
| TSZSRC.ZIP | ASM-source of SoundZone addie.. |
| WATER.ZIP | Water intr0'95 (asm src) |
| VGA-VUL1.ZIP | OUTLAW TRIAD A fine asm source-code to a vga intro. Thiz means a 3dstarfield, a scroller and a palette fading. Check it out! |
| WORMLENZ.ZIP | Worm.Asm - worm hole palette demostration. (Asm) This file demostrates a palette animation routine, the main piccy was created using the pascal source file. This one uses the VGA card in 320x200x256 graphics |
| XANADU.ZIP | Demosource by Xanadu |
| XP-XCP13.ZIP | Experience the XcEption 13 advertisement, Sources included |
| ZOMOROTO.ZIP | Double zoomrotator with fadin (asm source) |
| ALLTUTS.ZIP | Adam's Assembler Tutorial 1.0 |
| ANUTUT1.ZIP | ANuBiS DeMo TUtORS #Issue 1 : Plasmas Learn how to do your own plasmas using Tweaked mode and mode 13H. Full sources in Watcom C/C++ 10+ included in this archive! |
| FIRE-TUT.ZIP | Fire Tutorial The tutorial and demo program were written for the X2FTP programming contest. It is entered into catagory 1, "Tutorials or Magazine Articles." |
| OTEFFEX1.ZIP | OUTLAW TRIAD The New Outlaw Triad Demo Series, Part 11. 3D EFFECTS #1 |
| OTFACE.ZIP | Outlaw triad the new outlaw triad demo series, part 10. Face sorting |
| OTFIRE.ZIP | OUTLAW TRIAD The New Outlaw Triad Demo Series, Part 1. FIRE-ROUTINES |
| OTHIRES.ZIP | OUTLAW TRIAD The NeW Outlaw Triad Demo Series, Part 4. HIGH RESOLUTION |
| OTLIGHT.ZIP | OUTLAW TRIAD The NEw Outlaw Triad Demo Series, Part 12. IMPROVED LIGHTSOURCING |
| OTMORPH.ZIP | OUTLAW TRIAD THe New Outlaw Triad Demo Series, Part 6. 3D MORPHING |
| OTPCX.ZIP | OUTLAW TRIAD The NeW Outlaw Triad Demo Series, Part 5. PCX DECODING |
| OTPLASMA.ZIP | OUTLAW TRIAD The New Outlaw Triad Demo Series, Part 7. PLASMAS |
| OTPOLY.ZIP | OUTLAW TRIAD The New Outlaw Triad Demo Series, Part 9. POLYGONS |
| OTSAMPLE.ZIP | OUTLAW TRIAD THe New Outlaw Triad Demo Series, Part 8. SOUND SAMPLES |
| OTSTARS.ZIP | OUTLAW TRIAD The New Outlaw Triad Demo Series, Part 2. 3D STARFIELDS |
| X3MDMO01.ZIP | Demo programming series part I - how to create plasma effects this is the first demo programming tutorial in the x3m demo programming series, and covers how to create plasma effects. Not that static plasma, but realtime plasma effects that makes you sea sick! |