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QuakeWorld 2.29 BETA Readme

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This is a public beta release of 2.29.  I'm doing a public beta to get more
feedback and wider testing.  This release contains both Win32 and Linux
versions (other platforms will follow after the beta period).

What's new in 2.29:

- 2.1 movement code mostly restored, but sv_friction is still 4 (like NQ)
  and the gravity application matches NQ.  This should fix some bugs on maps
  people saw in 2.21 and fix some other errors.
- Complete rewrite of the reliable data handling.  NO MORE OVERFLOWS.
- Client to Server (from you to the server) data is about 25% less bandwidth
  using delta compression.  This means you can bump up your cl_maxfps by about
  20%.  This will have a minor impact on lag.
- QuakeWorld now allows one external command packet until server connection.
  This makes QPlug work again as well as older versions of QuakeSpy/GameSpy.
- In GLQWCL, the size of the eyes.mdl is double sized.  In GL, the default
  eyes model was much, much harder to see than in software.  This should
  help even it out.
- New spectator camera.  A 'through the eyes' view of the player you are
  tracking.  To enable this, type "cl_chasecam 1" when in spectator mode and
  chasing a player.

This is a public BETA.  I invite bug reports and feedback on the version,
but I will ignore anything resembling tech support.  If you don't want to
be working with BETA software, stick to 2.21.

/// Zoid.
zoid@idsoftware.com


