
Set of files to map for Q1 and mods.
Place folder contents to ID1 or mod (if radiant is configured to a mod) directory.

zz-q1netModels.pak.........a few entity models for editor
zznetCom.wad...............common textures (trigger, clip, hint etc.)
commonQ1trans.shader.......shader, making common textures to look transparent
shaderlist.txt


**build menu is configured with tyrutils-ericw compiler in mind;
  (https://ericwa.github.io/tyrutils-ericw/)
  just drop binaries to radiant folder