                           Mouse bindings list

                            ** 2d **
                     m1 drag        create brush, resize, move
                     m2 drag        move pan
                     m2             entities creation menu
               alt + m2 drag        quick zoom in/out
              ctrl + m1             quick clipper mode
                     m1 x2          on clipper point = do clip
                     m3             change 3d camera sight direction
              ctrl + m3             move 3d camera location
             shift + m3             set transform origin in pivoted mode


                            ** 3d **
                     m2             enter/quit 3d mouselook mode, sideways + up/down strafes
                     m2 x2          entities creation menu
                     m3             grab texture, alignment, focus on tex in tex browser, fill find/replace entries
             shift + m3/drag        paint texture + alignment, apply them to selection
              ctrl + m3/drag        paint texture seamlessly between brush faces
      ctrl + shift + m3/drag        project texture from grabbed brush face to selected and pointed
              ctrl + mouse          sideways + up/down strafes
      ctrl + shift + mouse          sideways + forward/back strafes


                           ** 2d+3d **
                     m1             tunnel selector (cycles through matching)
             shift + m1             select objects
             shift + m1 drag        paint objects selection
              ctrl + m1             select brush face
              ctrl + m1 drag        paint faces selection
             shift + m2             tunnel selector
             shift + m2 drag        rectangular toggle selector (complete depth, partial match)
              ctrl + m2             tunnel face selector
              ctrl + m2 drag        rectangular selector of brush faces
                m1 + shift drag     snapped modes of manipulators, clipper; new brush is quadratic
                m1 + ctrl drag      snap bbox, while using move and scale manipulators; new brush is cube
               alt + m1             quick face/vertex shear in QE tool mode
               alt + m1             select objects in component modes


                       **texture browser**
                     m1             select texture + apply to selection
             shift + m1             open shader in internal editor
      ctrl + shift + m1             open shader in external editor
                     m2             show tags frame
                     m2 drag        scroll pan
                     m1 x2          load directory, selected texture belongs to
                     m2 x2          load common/ directory
                     m3             select texture, don't apply to selection



            scroll:                 2d: zoom; 3d: move; tex bro: scroll
