Table of Contents
(HTML Conversion by AstroCreep)

Title Page............1
Table of Contents............2
Introduction ...........3
Key Changes that have been made............4
Art Tools Required............5
The Terrain Entity............6
Creating the Terrain “Mesh”............7
Height Maps............8
Other Possible Height Map Tools............9
Height Map into Terrain Mesh..........10
Suggested GenSurf settings (by Tab)..........11
Manipulating the Terrain Mesh..........12
Terrain Mesh into Terrain Entity..........13
Boxing in the World..........14
Entity Keys and Values..........15
Creating the Alphamap..........16
The Terrain Texture..........17
Blocking Vis..........18
Clipping the terrain..........19
Mapping the Textures..........20
The Meta-Shader..........21
Lighting the Terrain..........22
Terrain Related Worldspawn Features..........23
Adding Buildings to Terrain..........24
Adding Bots..........25
Glossary..........26
New or Revised Q3Map Shader Commands..........27
Related Links..........28

Back - Table of Contents- Introduction

-2-