<?xml version="1.0" ?>
<game archivetypes="pk3" basegame="pkg" basegamename="Unvanquished" brushtypes="quake3" engine_linux="daemon" engine_macos="daemon.app" engine_win32="daemon.exe" enginepath_linux="/usr/lib/unvanquished/" enginepath_macos="/Applications/Unvanquished/" enginepath_win32="C:/Program Files/Unvanquished/" entities="quake3" entityclass="quake3" entityclasstype="def" index="1" maptypes="mapq3" modeltypes="md5mesh md3 ase lwo obj 3ds picoterrain" name="Unvanquished" patchtypes="quake3" prefix=".unvanquished" q3map2_type="unvanquished" shaderpath="scripts" shaders="quake3" texturetypes="tga jpg png pcx bmp dds" type="unvanquished" unknowngamename="Custom Unvanquished modification"/>

