<?xml version="1.0"?>
<project version="2.0">
<var name="q3map2">&quot;[RadiantPath]q3map2.[ExecutableType]&quot; -v<cond value="[MonitorAddress]"> -connect [MonitorAddress]</cond> -game quake3 -fs_basepath &quot;[EnginePath]&quot;<cond value="[GameName]"> -fs_game [GameName]</cond></var>
<build name="Q3Map2: (single) BSP -meta">
<command>[q3map2] -meta &quot;[MapFile]&quot;</command>
</build>
<build name="Q3Map2: (single) -vis">
<command>[q3map2] -vis &quot;[MapFile]&quot;</command>
</build>
<build name="Q3Map2: (single test) -vis -fast">
<command>[q3map2] -vis -fast &quot;[MapFile]&quot;</command>
</build>
<build name="Q3Map2: (single test) -light -deluxe -faster">
<command>[q3map2] -light -deluxe -faster &quot;[MapFile]&quot;</command>
</build>
<build name="Q3Map2: (single test) -light -deluxe -fast">
<command>[q3map2] -light -deluxe -fast &quot;[MapFile]&quot;</command>
</build>
<build name="Q3Map2: (single) -light -deluxe -fast -super 2">
<command>[q3map2] -light -deluxe -fast -super 2 &quot;[MapFile]&quot;</command>
</build>
<build name="Q3Map2: (single) -light -deluxe -fast -super 2 -filter">
<command>[q3map2] -light -deluxe -fast -super 2 -filter &quot;[MapFile]&quot;</command>
</build>
<build name="Q3Map2: (single) -light -deluxe -fast -super 2 -filter -bounce 8">
<command>[q3map2] -light -deluxe -fast -super 2 -filter -bounce 8 &quot;[MapFile]&quot;</command>
</build>
<build name="Q3Map2: (test) BSP -meta, -vis, -light -deluxe -fast -filter">
<command>[q3map2] -meta &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -deluxe -fast -filter &quot;[MapFile]&quot;</command>
</build>
<build name="Q3Map2: (test) BSP -meta, -vis -fast, -light -deluxe -fast -super 2 -filter">
<command>[q3map2] -meta &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt -fast &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -deluxe -fast -super 2 -filter &quot;[MapFile]&quot;</command>
</build>
<build name="Q3Map2: (final) BSP -meta, -vis, -light -deluxe -fast -filter -super 2">
<command>[q3map2] -meta &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -deluxe -fast -filter -super 2 &quot;[MapFile]&quot;</command>
</build>
<build name="Q3Map2: (final) BSP -meta, -vis, -light -deluxe -fast -filter -super 2 -bounce 8">
<command>[q3map2] -meta &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -deluxe -fast -super 2 -filter -bounce 8 &quot;[MapFile]&quot;</command>
</build>
<build name="Q3Map2: (simulate old style -light -deluxe -extra) BSP -meta, -vis, -light -deluxe -super 2">
<command>[q3map2] -meta &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -deluxe -super 2 &quot;[MapFile]&quot;</command>
</build>
<separator/>
<build name="Final: (Xonotic default)">
<command>[q3map2] -meta -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -lightmapsearchpower 3 -deluxe -patchshadows -randomsamples -samples 4 -lightmapsize 512 -fast -fastbounce -dirty -bouncegrid -fill &quot;[MapFile]&quot;</command>
<command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
</build>
<build name="Final: '-light + -dirtscale 2' (Xonotic approved)">
<command>[q3map2] -meta -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -lightmapsearchpower 3 -deluxe -patchshadows -randomsamples -samples 4 -lightmapsize 512 -fast -fastbounce -dirty -bouncegrid -fill -dirtscale 2 &quot;[MapFile]&quot;</command>
<command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
</build>
<build name="Final: '-light + -bounce 8' (Xonotic approved)">
<command>[q3map2] -meta -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -lightmapsearchpower 3 -deluxe -patchshadows -randomsamples -samples 4 -lightmapsize 512 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 &quot;[MapFile]&quot;</command>
<command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
</build>
<build name="Final: '-light + -bounce 8 -dirtscale 2' (Xonotic approved)">
<command>[q3map2] -meta -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -lightmapsearchpower 3 -deluxe -patchshadows -randomsamples -samples 4 -lightmapsize 512 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 -dirtscale 2 &quot;[MapFile]&quot;</command>
<command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
</build>
<separator/>
<build name="Final: (Doombringer default)">
<command>[q3map2] -meta -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -lightmapsearchpower 3 -shade -deluxe -patchshadows -randomsamples -samples 3 -lightmapsize 512 -fast -fastbounce -dirty -bouncegrid -fill &quot;[MapFile]&quot;</command>
<command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
</build>
<build name="Test: '-light + -bounce 8 -dirtscale 2 lightmap size 1024 - Phong shaded' (Doombringer Test)">
<command>[q3map2] -meta -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -lightmapsearchpower 3 -shade -deluxe -patchshadows -randomsamples -samples 3 -lightmapsize 1024 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 -dirtscale 2 &quot;[MapFile]&quot;</command>
<command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
</build>
<build name="Test: '-light + -bounce 8 -dirtscale 2 lightmap size 2048 - Phong shaded' (Doombringer Test)">
<command>[q3map2] -meta -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -lightmapsearchpower 3 -shade -deluxe -patchshadows -randomsamples -samples 3 -lightmapsize 2048 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 -dirtscale 2 &quot;[MapFile]&quot;</command>
<command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
</build>
<build name="Test Dirty: '-light + -bounce 8 -dirtscale 2 lightmap size 512 - Phong shaded' (Doombringer Test)">
<command>[q3map2] -meta -v -maxarea -samplesize 8 -mv 1000000 -mi 6000000 &quot;[MapFile]&quot;</command>
<command>[q3map2] -vis -saveprt &quot;[MapFile]&quot;</command>
<command>[q3map2] -light -lightmapsearchpower 3 -shade -deluxe -patchshadows -randomsamples -samples 3 -lightmapsize 512 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 -dirtscale 2 -dirgain 0.75 -dirtdepth 256 -dirtmode 2 &quot;[MapFile]&quot;</command>
<command>[q3map2] -minimap &quot;[MapFile]&quot;</command>
</build>
<separator/>
<build name="convert to .OBJ for modelling apps">
<command>[q3map2] -meta -v -patchmeta &quot;[MapFile]&quot;</command>
<command>[q3map2] -convert -format obj &quot;[BspFile]&quot;</command>
</build>
<build name="convert to .OBJ for mapping">
<command>[q3map2] -meta -v -patchmeta &quot;[MapFile]&quot;</command>
<command>[q3map2] -convert -format obj -shadersasbitmap &quot;[BspFile]&quot;</command>
</build>
<build name="convert to .OBJ for modelling apps (quick and dirty)">
<command>[q3map2] -convert -format obj -patchmeta &quot;[MapFile]&quot;</command>
</build>
<build name="convert to .OBJ for mapping (quick and dirty)">
<command>[q3map2] -convert -format obj -patchmeta -shadersasbitmap &quot;[MapFile]&quot;</command>
</build>
<separator/>
</project>
