<?xml version="1.0"?>
<classes>
  <point name="info_player_dom" color="0.75 0.75 0.75" box="-16 -16 -24 16 16 32" model="">
Spawn point used in Domination if no team specific spawn points exists. Usually placed in the middle of CTF maps. See info_player_dom_red and info_player_dom_blue for team specific versions.
-------- KEYS --------
<angle key="angle" name="Yaw Angle">Determines a facing angle.</angle>
<boolean key="notbot" name="No Bots">Prevents bots from using this spot as a spawnpoint.</boolean>
<boolean key="nothumans" name="Not Humans">Prevents humans from using this spot as a spawnpoint.</boolean>
<boolean key="notsingle" name="Hidden for SP">If set to 1, this entity won't spawn in single-player mode.</boolean>
<target key="target" name="Target">All entities with a matching targetname will be used.</target>
-------- SPAWNFLAGS --------
-------- NOTES --------
This entity may not work with mods designed for the game OA is inspired from.
Maps must have at least 8 of this kind of spawnpoint without either 'gametype' or '!gametype' in order to prevent friendly telefragging. Bigger maps may require up to 16 of this spawnpoint.
  </point>
  <point name="info_player_dom_blue" color="0.75 0.75 1" box="-16 -16 -24 16 16 32" model="">
Spawn point used in Domination by the blue team
-------- KEYS --------
<angle key="angle" name="Yaw Angle">Determines a facing angle.</angle>
<boolean key="notbot" name="No Bots">Prevents bots from using this spot as a spawnpoint.</boolean>
<boolean key="nothumans" name="Not Humans">Prevents humans from using this spot as a spawnpoint.</boolean>
<boolean key="notsingle" name="Hidden for SP">If set to 1, this entity won't spawn in single-player mode.</boolean>
<target key="target" name="Target">All entities with a matching targetname will be used.</target>
-------- SPAWNFLAGS --------
-------- NOTES --------
This entity may not work with mods designed for the game OA is inspired from.
Maps must have at least 8 of this kind of spawnpoint without either 'gametype' or '!gametype' in order to prevent friendly telefragging. Bigger maps may require up to 16 of this spawnpoint.
  </point>
  <point name="info_player_dom_red" color="1 0.75 0.75" box="-16 -16 -24 16 16 32" model="">
Spawn point used in Domination by the red team
-------- KEYS --------
<angle key="angle" name="Yaw Angle">Determines a facing angle.</angle>
<boolean key="notbot" name="No Bots">Prevents bots from using this spot as a spawnpoint.</boolean>
<boolean key="nothumans" name="Not Humans">Prevents humans from using this spot as a spawnpoint.</boolean>
<boolean key="notsingle" name="Hidden for SP">If set to 1, this entity won't spawn in single-player mode.</boolean>
<target key="target" name="Target">All entities with a matching targetname will be used.</target>
-------- SPAWNFLAGS --------
-------- NOTES --------
This entity may not work with mods designed for the game OA is inspired from.
Maps must have at least 8 of this kind of spawnpoint without either 'gametype' or '!gametype' in order to prevent friendly telefragging. Bigger maps may require up to 16 of this spawnpoint.
  </point>
</classes>
