<?xml version="1.0"?>

<project version="2.0">
<var name="q3map2">"[RadiantPath]q3map2.[ExecutableType]" -v<cond value="[MonitorAddress]"> -connect [MonitorAddress]</cond> -game unvanquished -fs_basepath "[EnginePath]" -fs_homepath "[UserEnginePath]" <cond value="[GameName]"> -fs_game [GameName]</cond></var>
<var name="daemonmap">"[RadiantPath]daemonmap.[ExecutableType]" -v<cond value="[MonitorAddress]"> -connect [MonitorAddress]</cond> -game unvanquished -fs_basepath "[EnginePath]" -fs_homepath "[UserEnginePath]" <cond value="[GameName]"> -fs_game [GameName]</cond></var>
<build name="Leak test">
<command>[q3map2] -bsp -leaktest -custinfoparms "[MapFile]"</command>
</build>
<separator />
<build name="Build everything for release">
<command>[q3map2] -bsp -leaktest -custinfoparms -meta -maxarea -samplesize 8 "[MapFile]"</command>
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
<command>[q3map2] -light -nocollapse -fastbounce -fastallocate -nobouncestore -shade -dirty -dirtscale 0.8 -dirtdepth 32 -patchshadows -samples 3 -samplesize 8 -randomsamples -bouncegrid -bounce 16 -deluxe -lightmapsize 1024 -external "[MapFile]"</command>
<command>[q3map2] -minimap "[MapFile]"</command>
<command>[daemonmap] -nav "[MapFile]"</command>
</build>
<separator />
<build name="Map: novis (build without visibility)">
<command>[q3map2] -bsp -leaktest -custinfoparms -meta -fastmeta "[MapFile]"</command>
</build>
<build name="Map: nolight (build without lights)">
<command>[q3map2] -bsp -leaktest -custinfoparms -meta -fastmeta "[MapFile]"</command>
<command>[q3map2] -vis -fast -saveprt "[MapFile]"</command>
</build>
<build name="Map: nodeluxe (build without deluxe maps)">
<command>[q3map2] -bsp -leaktest -custinfoparms -meta -fastmeta "[MapFile]"</command>
<command>[q3map2] -vis -fast -saveprt "[MapFile]"</command>
<command>[q3map2] -light -nocollapse -faster -fastallocate -patchshadows -lightmapsize 1024 -external "[MapFile]"</command>
</build>
<build name="Map: nosample (build without supersampling)">
<command>[q3map2] -bsp -leaktest -custinfoparms -meta -fastmeta "[MapFile]"</command>
<command>[q3map2] -vis -fast -saveprt "[MapFile]"</command>
<command>[q3map2] -light -nocollapse -faster -fastallocate -patchshadows -deluxe -lightmapsize 1024 -external "[MapFile]"</command>
</build>
<build name="Map: nobounce (build without light bouncing)">
<command>[q3map2] -bsp -leaktest -custinfoparms -meta -maxarea -samplesize 16 "[MapFile]"</command>
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
<command>[q3map2] -light -nocollapse -faster -fastallocate -dirty -dirtscale 0.8 -dirtdepth 32 -patchshadows -samples 2 -samplesize 16 -randomsamples -deluxe -lightmapsize 1024 -external "[MapFile]"</command>
</build>
<separator />
<build name="Map: release">
<command>[q3map2] -bsp -leaktest -custinfoparms -meta -maxarea -samplesize 8 "[MapFile]"</command>
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
<command>[q3map2] -light -nocollapse -fastbounce -fastallocate -nobouncestore -shade -dirty -dirtscale 0.8 -dirtdepth 32 -patchshadows -samples 3 -samplesize 8 -randomsamples -bouncegrid -bounce 16 -deluxe -lightmapsize 1024 -external "[MapFile]"</command>
</build>
<build name="Minimap: release">
<command>[q3map2] -minimap "[MapFile]"</command>
</build>
<build name="Navmeshes: release">
<command>[daemonmap] -nav "[MapFile]"</command>
</build>
<separator />
<build name="Convert to .obj">
<command>[q3map2] -bsp -meta -patchmeta "[MapFile]"</command>
<command>[q3map2] -convert -format obj "[MapFile]"</command>
</build>
<build name="Convert to .ase">
<command>[q3map2] -bsp -meta -patchmeta "[MapFile]"</command>
<command>[q3map2] -convert -format ase "[MapFile]"</command>
</build>
<build name="Convert to .ase for modelling applications">
<command>[q3map2] -bsp -meta -patchmeta -shaderasbitmap "[MapFile]"</command>
<command>[q3map2] -convert -format obj "[MapFile]"</command>
</build>
</project>
