Manipulating the Terrain Mesh

Once the terrain mesh has been generated, it’s very likely that you will want to fine-tune the triangles inside the editor. Do this by pulling vertexes up and down along the Z axis. Once you start fine-tuning in this manner, the height map no longer exactly represents the map.

WARNING:

If you revise and convert the height map, your manipulations here are lost.

Back - Table of Contents - Terrain Mesh into Terrain Entity

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