LEGION WAR 3-D

Copyright 1995
Fumunda Software
P.O. Box 2069
Stuart, FL 34995


LEGAL STUFF

	Fumunda Software is not liable for any damage resulting from the use of this
	software.  Use this software at your own risk.  The shareware version of
	Legion War 3-D may be freely distributed as long as all files are distributed
	in an unaltered form.  The registered version of Legion War 3-D may not be
	distributed in any way.  Any rights not expressed in this document are
	reserved by Fumunda Software.


FILE LIST

	The shareware version of Legion War 3-D should contain the following files:
	LEGION.EXE
	README.TXT
	ORDER.TXT
	CASTLE.DAT
	CASTLE1.DAT
	CASTLE2.DAT
	POINT.PCX
	PIC.SPR
	D3VIEW.SPR
	LATER.SPR
	TILE.SPR
	TILE2.SPR
	TITLE.SPR
	UPLEFT.SPR
	UP.SPR
	UPRIGHT.SPR
	LEFT.SPR
	STAY.SPR
	RIGHT.SPR
	DWNLEFT.SPR
	DOWN.SPR
	DWNRIGHT.SPR
	ISLANDWO
	BIGWORLD


SYSTEM REQUIREMENTS

	This game requires a 386 or better IBM compatible computer running under DOS
	with a VGA card and Microsoft compatible mouse.


INSTRUCTIONS

	OBJECTIVE : The objective of the game is to capture all of the opposing
	player's land and to destroy all of the opposing player's legions.  Capturing
	the opposing player's home square is a key goal in achieving success.  The
	opposing player's home square is the square from which all of the opposing
	player's legions are formed.  The location of this square is not marked on
	the map,  however it's location is obvious.  Your home square is the location
	where all of your legions are formed,  and you should take care in
	protecting it from the opposing player's forces.  Once you capture the
	opposing player's home square you are free to move your legion off of that
	square and the opposing player will not be able to form any more legions as
	long as that square remains in your color.

	GAINING LEGIONS : The process of gaining legions is done on a five round
	cycle and is based on the amount of land you capture.  On the first round in
	the cycle,  if you have a total of 5 or more squares,  you will gain one new
	legion for that round.  On the second round in the cycle,  if you have a
	total of 15 or more squares,  you will gain one new legion for that round.
	For the next three rounds in the cycle,  you will gain one new legion for a
	total of at least 30,  45,  and 60 squares in each respective round.  This
	five round cycling process will then repeat throughout the game.  All new
	legions that you gain are formed in your home square.  Keep in mind that you
	will not receive a new legion if you have left a legion in your home square
	from the previous round.  Legions should not be moved into your home square,
	unless the square needs to be defended or recaptured.

	BATTLE : At the end of each round your legions will do battle with any of the
	opposing player's legions that are present in any adjacent squares.  Keep in
	mind that while moving your legions you cannot see where the opposing player
	has or will move their legions.

	LATER : The "later" icon can be used to skip moving a legion until later in
	your turn.  This will allow you to defer the movement of a legion in the
	event that that legion is currently blocked by other legions of your color.

	ODDS : When doing battle,  the computer will display the color of the player
	with the advantage or white if the players have an even advantage.  A better
	advantage is given to the player that is on a higher piece of land during
	battle.  You can gain an idea as to which squares are at what level by moving
	the cursor around on different arrows during the movement phase of the game.
	The computer will display wether a square is higher, lower or the same height
	as the square that your legion currently occupies.  The 3-D Viewer can also
	be used to gain an idea of the terrain that you are playing on.  The legion
	with the better advantage will have a 2/3 chance of success,  while the
	legion with the disadvantage will have only a 1/3 chance of success.

	3-D VIEWER : The 3-D Viewer is operated trough the use of both the left and
	right mouse buttons.  The world can be rotated, moved, and zoomed in on.  The
	best way to figure out how it works is by experimenting with what happens
	when the mouse buttons are pressed while the cursor is on different parts of
	the screen.  Remember to use the right mouse button so you can watch the
	world rotate.  Exit the 3-D Viewer by pressing both mouse buttons at the same
	time.

	WORLD BUILDER : The World Builder is operated with the use of both the left
	and right mouse buttons.  The left mouse button constructs while the right
	mouse button destructs.  In order to construct pyramids,  the base of the
	pyramid must be contructed first.  Many varied worlds can be made with the
	World Builder,  but just remember to connect the land masses that you build
	or the players may not be able to engage in battle.  Worlds can be save and
	then reloaded for further construction at a later time.  Pressing the "play"
	icon will begin the game with the currently loaded world.
