This program was taken from MONOLITH's MegaMedia title, "The
MONOLITH CD".

---------------------------------------------------------------

The MONOLITH CD is the world's first MegaMedia(TM) title. 
The intention of the CD is to demonstrate and promote the 
MegaMedia(TM) concept.


What MegaMedia is:
	
MegaMedia is a collection of content (be it audio, 
video, computer programs, on-line service, etc.) that is 
bound together by a theme. This content is then placed onto 
a medium (any medium) that can be utilized on more than one 
type of content experiencing device. It is important to 
understand that each individual piece that makes up the 
entire MegaMedia title should be able to stand on its own, 
without needing other parts of the title to support it. 
Ultimately, the collective experiences of the entire 
MegaMedia title should portray a total image that one would 
not get by just exploring a few stand alone portions. 

To use an old phrase: "The whole is greater than the sum of 
it’s parts."

In our case, we have chosen a Compact Disc as our medium, 
and our group as the theme.  Now that we have that out of 
the way...


Q: What the hell is MONOLITH?

A: MONOLITH is the worlds first MegaMedia group. From 
this moment on we will be referred to as MegaMedia artists. 
We made this distinction because, quite frankly, there is no 
other term that accurately describes what we do. We program, 
act, write music, render, soundtrack, script, etc. In our 
group, everybody knows how to do everything, and has to do 
everything, so the only label that would fit is "MegaMedia 
Artist..."

MONOLITH is a group that is comprised of 6 people. We are 
very creative and extremely talented. We are on a mission to 
raise the standards of entertainment in every area we can 
touch. 

Okay enough of that...you probably want to know some more 
personal-type stuff...well...
	
Basically, we are the ones that grew up on the Apple II,
Atari 800, Commodore 64's. We are the ones that couldn't 
wait until school got out so we could race home to our 
modems to download the latest software (warez).

We typed in programs from magazines, wrote text-based 
games, read comic books, and watched (and still watch) Star 
Trek. Remember Aztec, Castle Wolfenstein, Miner 2049er, and 
Fort Apocalypse? So do we. What we're trying to say, is that 
we have been there, seen it, did that. We measure things 
in terms of  "cool." We know what sucks, and what doesn't, 
and hopefully you'll agree when our future achievements 
reach you. We like fast cars, and loads of technology. We 
also enjoy well made science fiction films (but that should 
be obvious if you've experienced our CD).

If that wasn't enough information for you, wait for the 
Movie....


Q: How did you come up with this concept of MegaMedia?

A: Good question. We seem to remember a LOT of pain.


Q: How long did it take to create the MONOLITH CD?
	
A: It took a decent amount of time. It actually seemed a
lot longer than it actually was because THE ENTIRE CD WAS 
DONE ON OUR SPARE TIME AND MONEY (ouch!)


Q: How did you come up with the name MONOLITH?
	
A: You need to listen to the audio portion of our CD.


Q: What does MONOLITH want?
	
A: Money.


Q: What else does MONOLITH want?

A: We would like to successfully merge the cinematic, 
music, and computer industries.


Q: How are you going to do that?
	
A: We have watched Hollywood and the music industry try 
to reach into the multimedia spectrum on several occasions. 
The experience is very awkward for them, and they have a 
tough time gaining credibility and tremendous amounts of 
success. What we are, is the link between those industries 
and the multimedia world. We are the first group to really 
stress the cinematic and auditory experience. We actively 
reach out to those industries with the ability to 
communicate with them on their level. Gone is the day when 
Hollywood feels that some computer nerds are stomping all 
over their creativity. We have the technology, the drive, 
and the personality.


Q: What's all this stuff I hear about your on-line system?
	
A: We understand that there is a tremendous amount of 
potential to be realized in on-line services. We already 
have plans to create a true 3D VIRTUAL on-line environment. 
3D virtual cafes to meet people, 3D multi-player games (Doom 
is fun, but WAY more fun with a massive world and 500 
players), and even 3D interfaces to navigate the internet. 
NO MORE LAME NON-INTUITIVE MENUS. Going on-line will be as 
easy as walking around. This is really too big and cool to 
discuss in this document...


Q: Are you the only group allowed to produce MegaMedia 
titles?
	
A: Absolutely not. We encourage and support any group 
or company that wants to produce a MegaMedia title that 
conforms to the described standard. MONOLITH wants to 
promote the concept, not kill it.


Q: Is the consumer cost of a MegaMedia title going to be 
high?
	
A: No. It should be under 20 dollars for a MegaMedia CD.


Q: Why do you want to put such a low price ceiling on 
MegaMedia CD's?
	
A: We want to keep the price of MegaMedia CD's around the
same price as normal Music CD's. This makes the product 
far more accessible to consumers. Here is the reasoning 
behind this:

The MegaMedia standard dictates that all portions of a 
MegaMedia CD need to be able to stand alone. A MegaMedia CD 
must also contain audio tracks that a consumer can play on 
their stereo system. It is quite possible that a person may 
buy a MegaMedia CD just for the audio, and not even have a 
computer. This person probably won't pay current retail CD-
ROM prices for what they perceive to be a music CD, so the 
logic is to make no real distinction between a MegaMedia 
title and a normal music CD. If Madonna released a new 
album, one that conforms to the MegaMedia standard, people 
would buy it regardless. If they did not have a computer, 
they would still be able to use the disc. If they happened 
to have a computer, WOW, a bonus, interactive Madonna...

Ultimately, we hope that there will eventually be no such
thing as a "music only CD." With MegaMedia, a consumer 
definitely gets more bang for their buck. It is also an 
excellent avenue for a recording artist to express 
themselves in an entirely new way.

We haven't even mentioned the cinematic implications. 
Movie previews and tangents are just some ideas. We all know 
that it took Luke Skywalker more than 10 minutes to train 
with Yoda and become a Jedi...wonder what happened...BAM!! 
MegaMedia title right there...


Q: This all sounds very nice, but how do you plan to recoup 
the increased cost of production?
	
A: By crossing industries in the way we propose, the 
end result is an increased market base. People who never 
listen to Madonna, may buy her CD if it has an interesting 
interactive side. The inverse is also true.

Typical computer CD-ROM sales in units are nowhere near 
the music industry's numbers. By criss-crossing and keeping 
the price low, it is now possible to sell millions of copies 
of your product in both markets.


Q: After listening to all this, it sounds like MONOLITH is 
more like a rock-group and less like a rigid corporation. 

A: Exactly. We are very similar to a group of music artists,
that's why we are called "MegaMedia Artists..." We can't wait
to see other groups pop up...


MONOLITH INTERESTING FACTS:

  During the production of the MONOLITH CD, the individuals 
  that comprise MONOLITH produced over 8 various retail 
  products for other corporations. (This is as individuals, 
  not as a group)

  Collectively the individuals that comprise MONOLITH have 
  over 30 retail products to their name.

  DOOM slowed down production of the MONOLITH CD for extended 
  periods of time.

  DOOM II slowed down production of the MONOLITH CD again.

  MONOLITH spends a lot of time keeping up on the latest 
  technology.

  We have actually touched a MONOLITH.


