Sampling Freaks! This is your playground.

List of sound files
===================

PLAINGF     // plain gun firing
PLAINGH     // plain gun hit

VTPASS      // bike passing vtunnel
BKEXPL      // bike crashing

BAZOF       // bazooka fired
BAZOH       // bazooka hit

MISLF       // missile fire
MISLH       // missile hit

KATSHAF1    // katjusha fire
KATSHAF2    // variation
KATSHAH     // katjusha hit

XWEAPC      // collected extra stuff

MATCHEND    // end of match
APPLAUSE    // applause at end of set

BKNOSHDS    // alarm: bike has no shields
FLAMEF      // FlameThrower's flame firing

ADVTPLR1    // advantage player1
ADVTPLR2    // advantage player2
DUCETEXT    // duce textual (spoken)
MATCHPNT    // match point announcement

PLAINMGF    // plain mgun fire
PLAINMGE    // plain mgun empty
FATMGF      // fat mgun fire
FATMGE      // fat mgun empty

BKHWALL     // bike hits wall
BKHOBST     // bike hits obstacle
BKSTART     // bike starts
BKSTOP      // bike stops
BKTYRES     // bike's tyres sound

BKDRIVE1    // first driving sound
BKDRIVE2    // second driving sound

CANF1       // cannon (MGun+++ or ++++)
CANF2       // variation    | in
CANF3       // variation    | a
CANF4       // variation    / sequence
CANE        // cannon empty

PGUNFR      // pump gun fire & reload
PGUNFE      // pump gun fire & empty

OILF        // oil 'firing'

LSOPEN      // light sword opening
LSCLOSE     // closing
LSE         // empty
LSH1        // strike hits something
LSH2        // variation | in a
LSH3        // variation / sequence
LSHBK       // when lsword hits a bike
LSMOVE1     // lightsword circular movement
LSMOVE2     // variation | in a
LSMOVE3     // variation/  sequence

BKHBORD     // bike hits field border

HTPASSL     // htunnel pass left channel
HTPASSR     // htunnel pass right channel

PLUS2       // weapon ++
PLUS3       // weapon +++
PLUS4       // weapon ++++
PLUS5       // weapon +++++

PGUNHXS     // pump gun hit extra strong
LSPLUS2     // light sword ++

NITROXPL    // nitro glycerine explosion
BKWCYCLE    // bike weapon cycling
TERMCRT     // terminator creation

SETBIKE0    // one player may get the set
SETBIKE1    // variation |
SETBIKE2    // variation | in a
SETBIKE3    // variation | sequence!!!
SETBIKE4    // variation |
SETBIKE5    // variation | used sounds must start
SETBIKE6    // variation | at SETBIKE0 and be
SETBIKE7    // variation | in one block.
SETBIKE8    // variation | first unused sound
SETBIKE9    // variation | ends the block.
SETBIKE10   // variation |
...
SETBIKE37   // variation |
SETBIKE38   // variation |
SETBIKE39   // variation/
DUCE0       // duce  set bike was not won
DUCE1       // variation |
DUCE2       // variation |
DUCE3       // variation |
DUCE4       // variation |
DUCE5       // variation |
DUCE6       // variation |
DUCE7       // variation |
DUCE8       // variation |
DUCE9       // variation/

BKNOSH0     // bike has no shields  random sound
BKNOSH1     // variation |
BKNOSH2     // variation | in
BKNOSH3     // variation | a
BKNOSH4     // variation | sequence!!!
BKNOSH5     // variation | used sounds must start
BKNOSH6     // variation | at BKNOSH0 and be
BKNOSH7     // variation | in one block.
BKNOSH8     // variation | first unused sound
BKNOSH9     // variation | ends the block.
BKNOSH10    // variation |
...
BKNOSH47    // variation |
BKNOSH48    // variation |
BKNOSH49    // variation/

REPOW1      // repowered  min
REPOW2      // repowered  med
REPOW3      // repowered  max

BKHWOIL     // bike hits wall with oil on tyres
BKHMG       // bike hit by mg
BKHFLAME    // bike hit by flame

MGUN4F1     // mgun 4+ firing (extension)
MGUN4F2     // variation | in a
MGUN4F3     // variation/  sequence
MGUN4E      // mgun 4+ empty

BAZOC       // bazo collect
AMOC        // ammunition collect
LSWORDC     // lsword collect
MGUNC       // mg collect
PGUNC       // pgun collect
SHIELDC     // shield collect
MLAUNC      // mlauncher collect
KATSHAC     // katjusha collect
OILC        // oil collect
FTHROWC     // fthrower collect

MLAUNE      // rocket launcher empty
KATSHAE     // katjusha empty
FTHROWE     // flame thrower empty

* The following sound file qualities are supported:
  11025 hz, 22050 hz, 32000 hz.
  They're converted to the selected target quality
  while loaded.

* Supported file formats are

  - AMIGA IFF     (.iff)
  - RAW PCM DATA  (.pcm)

* "CoolEdit" is a very good shareware program
  to sample sounds, and "GoldWave" does the
  file format conversion. These tools are found
  on the Pegasus 4.0 Shareware CD.

* When loading sounds, the game will not load
  any of the sounds after BKNOSH0 if BKNOSH0
  is not available.

* Some of the sounds above are considered
  to be "extension sounds", therefore they
  must reside in a directory "ext" inside the
  "snd" directory. These sounds are:

  ext/setbk3    to   ext/setbk39
  ext/duce0     to   ext/duce9
  ext/bknosh10  to   ext/bknosh49
  ext/repow2
  ext/repow3
  ext/bkhwoil
  ext/bkhmg
  ext/bkhflame
  ext/mgun4f1
  ext/mgun4f2
  ext/mgun4f3
  ext/mgun4e
  ext/bazoc
  ext/amoc
  ext/lswordc
  ext/mgunc
  ext/pgunc
  ext/shieldc
  ext/mlaunc
  ext/katshac
  ext/oilc
  ext/fthrowc
  ext/mlaune
  ext/katshae
  ext/fthrowe

* This list may or may not be complete;
  best check "playfiel.cpp" in the source package
  for the latest version.

