Active Dimensions 3 Documentation "The easy path to 3D graphics" Summary System Requirements Screenshot Installation Adding surfaces to your scene Dynamic Transformation Control Standard 3D Positioning Inverse Kinematics Color Selection File Menu Edit Menu Interactions Menu Render Menu Help Menu Right-Click Context Menu Tips Uninstallation Summary Active Dimensions 3 is a very easy-to-use CAD and 3D modeling application with several special features. It can render scenes in either wireframe shading, flat shading, gourand shading, or true phong shading. It has thirty-one preset surfaces which are categorized as extruded regular polygons, inverse kinematics capable joints, platonic solids, 3D primitives, and rounded cubes, cylinders and diamonds. Other features include Boolean operations, basic inverse kinematics, interactive light positioning, polygon painting and real-time manipulation. You can save your image as a bitmap or export your work in the DXF, VRML 2, or Wavefront Obj format. Active Dimensions 3 also features a special 3D positioning control, called the Dynamic Transformation Control, which greatly facilitates 3D positioning. System Requirements Windows 95/98 or NT 4.0 16 bit color (24 or 32 bit recommended) 10MB free hard disk space Screenshot Installation No installation is required. Simply extract the ActiveD3 application along with the additional files into a directory of your choice, for example, "C:\Program Files\Active Dimensions 3\". Double click ActiveD3.exe to run the application. Adding surfaces to your scene Surfaces are grouped into ten categories as shown below.
Category | Surfaces In Category
Miscellaneous | arrow, plane, tiled plane
Extruded Regular Polygons | extruded hexagon, extruded octagon, extruded pentagon, extruded triangle
Joints | mechanical joint, organic joint (Both are inverse kinematics-ready.)
Diamonds | round diamond, soft diamond, softer diamond, softest diamond
Platonic Solids | dodecahedron, icosahedron, octahedron, tetrahedron
Cones | cone, pyramid
Cubes | cube, soft cube, softer cube, softest cube
Cylinders | cylinder, soft cylinder, softer cylinder, softest cylinder
Sphere | sphere
Toruses | torus - small pipe, torus - medium pipe, torus - large pipe
Simply click the button that categorizes the surface you want and select the desired surface from the menu. The surface will appear on the left side of the scene. Dynamic Transformation Control The Dynamic Transformation Control (DTC) is located directly beneath the ten surface category buttons and consists of six yellow arrows and three green rings that encircle a cube. The DTC is designed to facilitate 3D positioning by using a "true" 3D control. The DTC automatically orients itself to coincide with the local coordinate system of the selected surface and provides rotation, scaling, and translation that is based on the local coordinate system of the selected surface. After learning how to use the DTC, we are sure you will appreciate it. Rotation Left click a surface to select it. Click and hold the left mouse button on one of the three green rings on the DTC. The selected surface will automatically rotate in the same way the green ring would if it were a wheel. The entire DTC will rotate in the same way to dynamically reflect the current orientation of the selected surface. Usage of the right mouse button will cause the selected surface and DTC to rotate in the opposite direction. To increase the speed of rotation, drag the mouse horizontally (in either direction) away from the mouse-down location. Scaling Left click a surface to select it. Click the right mouse button on one of the six yellow arrows on the DTC and drag the mouse in the direction of the arrow. The selected surface will be scaled to a larger size in the direction of the arrow. If the mouse is moved in the opposite direction of the arrow, the selected surface will be scaled to a smaller size in the opposite direction of the arrow. Translation Left click a surface to select it. Click the left mouse button on one of the six yellow arrows on the DTC and drag the mouse in the direction of the arrow. The selected surface will be translated or moved in the direction of the arrow. If the mouse is moved in the opposite direction of the arrow, the selected surface will also be translated in the opposite direction of the arrow. Standard 3D Positioning The first three of the little round buttons directly beneath the DTC allow you to transform surfaces in a manner consistent with or similar to most real-time 3D applications. The last round button is for inverse kinematics. The first button allows you to rotate a surface by clicking the left or right mouse button on it and dragging the mouse around in the area of the scene. The second button allows you to scale a surface. Click a surface with the left mouse button and drag the mouse to the right to make the selected surface larger or to the left to make the selected surface smaller. Click a surface with the right mouse button and drag the mouse to the right to make the selected surface larger horizontally and upwards to make the selected surface larger vertically. The third button allows you translate a surface by clicking the left or right mouse button on it and dragging the mouse around in the area of the scene. Use the left mouse button to move the selected surface left, right, up and down. While holding the right mouse button, move the mouse upwards to translate the selected surface away from you and move the mouse downwards to translate the selected surface towards you. Inverse Kinematics Inverse Kinematics can only be applied to joints. Inverse kinematics in Active Dimensions 3 is simple and basic. The user does not have to know anything about inverse kinematics in order to begin experimenting with it. Simply add a joint to your scene. Click the Inverse Kinematics button. Drag the mouse on the tip of the smaller end of the joint, and watch the joint follow the mouse in a natural manner. Want to learn more about the use of inverse kinematics? Open the file named "inverse kinematics.ad3". This file contains a simple human figure whose limbs can positioned in a natural way using inverse kinematics. After opening the file, simply click the Inverse Kinematics button. Then click on the tip of a limb and slowly drag the mouse around and watch the limb follow in a realistic manner. Color Selection Click the left mouse button on the color you want in the color selection box. All new surfaces added to the scene will be the color you selected. You can change the color of an existing surface by right-clicking it and selecting Apply Current Color from the context menu. You may also change the current color by selecting Choose Custom Color... on the Edit menu. This will display the Windows color dialog box so you can choose an exact color. File Menu New If the current scene is not saved or has unsaved changes, you are prompted to save changes. Afterwards all surfaces in current scene are cleared. Open... Displays the Open dialog box so you can open a scene that is in the native AD3 format. You may also open an AD3 file by dragging it from Windows Explorer onto the Active Dimensions 3 window. Save As... Displays the Save As dialog box so you can save your scene in the native AD3 format. Save Image... Displays the Save As dialog box so you can save the current image of your scene as a bitmap. Export:DXF... Displays the Save As dialog box so you can export your scene as a DXF file. Export:VRML 2... Displays the Save As dialog box so you can export your scene in the VRML 2.0 format. If you intend to export your work in the VRML file format, you should not use the Paint Polygon Face feature. Also, you should use Boolean operations only when necessary. Export:Wavefront... Displays the Save As dialog box so you can export your scene in the Wavefront obj format. Color information will not be exported. Exit If the current scene is not saved or has unsaved changes, you are prompted to save changes. Afterwards the program exits. Edit Menu Undo If the last action you performed can be undone, this menu item will be enabled so you can undo the action. Select All Selects all surfaces in your scene. Deselect All Deselects any selected surface(s) in your scene. Choose Custom Color... Displays the Color dialog box so you can choose an exact color. Highlight Selection Toggles highlighting, by outlining polygons, of selected surface(s). Seamless Boolean Operations Toggles Seamless Boolean Operations. When this menu item is unchecked, Boolean Operations will be performed normally. When this menu item is checked, where appropriate, Active Dimensions 3 will attempt to smoothly render the seam formed by a Boolean Operation. Although this is a very powerful and useful feature, it should be used sparingly. This feature is most likely to be used during a Boolean Union. Interactions Menu Paint Polygon Face Allows you to paint, using the current color, any of the polygons on the selected surface by clicking the polygon. You cannot paint polygons while all surfaces are selected. Pick Color Enables you to set the current color to the color of a polygon in the scene by clicking the polygon. Position Light Enables you to drag the left mouse button in the scene to position the light. Render Menu Rendering is the process of creating an image (on the screen or some other medium) of you scene. The Render menu controls the way your scene is shown onscreen. In general, 3D software can render in either of six modes. Active Dimensions 3 supports the first four of them. Wireframe Flat Shading Gourand Shading Phong Shading Ray Tracing Radiosity Wireframe (orthographic) The scene is rendered as a set of line segments that represent the edges of the polygons that make up each surface. Perspective is not shown. Before performing any Boolean operation, it may be helpful to render the scene in this wireframe mode so that surface intersections can easily be seen. Wireframe (perspective) The scene is rendered as a set of line segments that represent the edges of the polygons that make up each surface. Perspective is shown. Flat Shading Flat shading gives a rough approximation of the scene and results in a faceted appearance of surfaces. Surfaces may look distorted and out of place, but this occurs because polygon intersections are not shown. Surface selection is based upon the view of the scene from flat shade mode. You can only select a surface by clicking the part of the surface that would be visible during flat shading regardless of how the surface appears in gourand or phong shading. Gourand Shading When you first start Active Dimensions 3, the current rendering mode is gourand shading. Gourand shading makes the curved surfaces in your scene appear smooth and rounded. Polygon intersections are shown during gourand shading. Phong Shading Phong shading is designed to give you a final view of your scene. Not only does phong shading make the curved surfaces in your scene appear smooth and rounded and not only does it accurately show polygon intersections, it also makes the surfaces appear shiny. If your scene is composed of less than thirteen polygons, phong shading will render shadows. Help Menu Help Topics Displays a message box, informing the user to refer to this documentation. About Active Dimensions 3 Displays the Active Dimensions 3 Splash screen so the user can read version information, vendor information, and program specific information. Right-Click Context Menu The context menu appears when you right-click a surface without moving the mouse. Apply Current Color Applies the current color to all the polygons of the selected surface(s). Delete Deletes the selected surface(s). You may also delete the selected surface(s) by pressing the delete key on the keyboard. Duplicate Duplicates the selected surface. This menu item will not appear when all is selected. Set as Front Makes the current orientation of the selected surface be regarded as its default orientation. This menu item will not appear when all is selected. Reset Orientation Returns the selected surface to its default orientation. This menu item will not appear when all is selected. Boolean Operations Note: Boolean operations require complex computations, and can be unwieldy. Boolean operations are used to form a more complex surface from two simpler surfaces. Before performing any Boolean operation it is recommended that you be sure that the surfaces on which the operation will be performed are positioned exactly as you want them. You should view your scene from various different angles to verify this. Active Dimensions supports the difference, intersection, and union operations. To perform a Boolean operation, right click the first surface. This surface will be operand A. Select the desired Boolean operation from the resulting pop-up menu, and then click the second surface, which will be operand B. The following pictures show the result of each Boolean Operation on the scene below. Sphere interpenetrating a Cube. Operand A = Cube: Operand B = Sphere Boolean Difference (A - B): Select Operand B This menu item will not appear when all is selected. Boolean Intersection (A and B): Select Operand B This menu item will not appear when all is selected. Boolean Union (A + B): Select Operand B This menu item will not appear when all is selected. Front View Shows your scene from the predefined front view. This menu item will only appear when all is selected. If you are not satisfied with the predefined front view, rotate your scene to the desired front view. With all selected, right click in the area of the scene and select Set as Front View from the context menu. Side View Shows your scene from the predefined right side view. This menu item will only appear when all is selected. Top View Shows your scene from the predefined top view. This menu item will only appear when all is selected. Set as Front View Makes the current view of the scene be the front view. This menu item will only appear when all is selected. Tips Do not scale a surface to its smallest size with the left mouse button unless you want to uniformly scale it. Draw your scenes from a direct front, top, or side view. This will enable you to better align your surfaces. It is recommended that you initially draw your scene from a direct front view. It is easier to scale a joint by using inverse kinematics positioning to fully extend it and then scale it. When using inverse kinematics, click and drag the mouse on the tip of the smaller end of the joint for greater control. Inverse kinematics works better when a joint is facing sideways rather than directly towards the viewer. Newly added joints face sideways. Use the Dynamic Transformation Control as much as possible to position surfaces, particularly during awkward scene orientation. The Dynamic Transformation Control allows greater accuracy and control than freehand 3D positioning allows. Although Active Dimensions 3 lacks anti-aliasing capabilities, you can achieve high image quality by following the steps below. Scale your 3D model to a large size so that its outermost edges are just within the bounds of the Active Dimensions 3 viewing area. Save the image as a bitmap. Open the bitmap in a quality 2D image processor and scale it to a smaller size. Most high quality 2D image processors "anti-alias" graphics when they are scaled to a smaller size. Uninstallation Active Dimensions 3 makes no changes to your system, such as adding or modifying registry entries and/or DLL files, therefore all you need to do to completely remove Active Dimensions 3 from your system is delete the application and its additional files.

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