This directory contains code that implements the simplest
possible point-to-point named pipe connection. Run the receiver
on any machine. Run the sender in a different window on the same 
machine and the two programs should connect. If you kill
either the sender or the receiver, the other end should
recognize the problem immediately. Now run the receiver
again and then run the client from another machine. They
should connect as well, provided that you are logged in under the
same account on both machines.

See also the IMPERSON directory in Chapter 10.
