^\74 SRE ^\70 0.985  Solar Realms Elite                                              ^\07

^\0AWritten by Amit Patel in Borland C++ 3.0 (Borland International)
^\07Call ^\0EThe Solar Realms BBS^\07, sysop ^\0ESunStriker
^\0B(713) 855-1665^\03  Houston, TX

^\0ETo get started
^\09^\07
^\0BProtection^\07:Each player gets many turns of protection to build up an empire
           without being attacked by other empires.  Use these turns wisely!
           You can build a large empire with many planets, and then when you
           are nearly out of protection, you can build a military.

^\0BTreaties^\07:  Free Trade gives both empires a little extra money
           Neutrality for at least 1 turn prevents an attack
           The others give you mutual military defense

^\0BPlanets^\07:   Planets are the main part of the game at the beginning;
           you need to build as many planets as possible.  ^\05Tourism^\07,
           ^\05Ore^\07, and ^\05Petroleum^\07 produce money; ^\05Urban^\07 and ^\05Education^\07 attract
           people to your empire; ^\05Food^\07 produces food for your people and
           army.  Each planet costs 10000 credits to maintain each turn.

^\0BMilitary^\07:  ^\05Soldiers^\07 are inexpensive offensive and defensive; ^\05Fighters^\07
           are offensive; ^\05Defense Stations^\07 are defensive; ^\05Cruisers^\07 are
           powerful offensive and defensive weapons.  ^\05Generals^\07 are
           required for attacking with soldiers.  ^\05Carriers^\07 are required
           for attacking with fighters.

^\0BAdvanced^\07:  More advanced topics include research, covert operations, wise
           bank usage, and taxing.  To see more information, you can get
           help by pressing ^\09'^\0FH^\09'^\07 from the System Menu.  You can also view
           the long instruction file from the System Menu.
^\09^\07

