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                                Version 0.45             
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                        Alexey Goloshubin  (C) 1994      
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			1. Textures: GENERAL
			====================
	These programs allow to create textures from one or more GIF
pictures. They can create texture with any dimensions but only a number of 
sizes is supported by the engine. If the texture is to be used for a floor 
it must be a square with the side 8, 16, 32 etc. Other textures can have 
virtually any width and height. But if the texture is going to be tiled 
vertically (if a wall is higher than the texture) its height must be a power
of 2. The file PALETTE.PAL must be in the directory where you are creating 
a texture.


			2. Textures: ANITEX
			===================
	To make an animated texture you have to prepare a list file. Its
format is as follows (no comments are allowed):

A 1
B
file1.GIF
file2.GIF
 . . .
filen.GIF

	where 	A is the number of frames (number of GIF files),
		B - speed of animation in FPS (well, it is not that actually,
			as the engine assumes you are running at 12 FPS. So
			if, for example, you set B to 12 you'll have a new 
			TEX frame for each frame drawn on screen),
	Finally you run ANITEX with the list filename as a parameter.


			3. Textures: GIF2TEX
			====================
	This utility, as it names says, creates TEX texture from a GIF file.

Usage: GIF2TEX file.GIF

	where	file.GIF is the picture to be converted, the program saves
		the texture to file.TEX.
