







                 A PARENT'S/TEACHER'S GUIDE TO 



                 M A T H    C H A L L E N G E



                        ( Version 3.0 )

 























                                    Just For Me Software, Inc.

                                         July 15, 1994
                       TABLE OF CONTENTS
                        -----------------
    
                                                        Page
Chapter                                                Number
-------                                                ------


  #1.       OVERVIEW OF GAME                              1


  #2.       ADDITIONAL FEATURES OF GAME                   1    


  #3.       MATH CHALLENGE SOFTWARE CONTENTS              2


  #4.       USING THE "PARENT" PROGRAM                    2


  #5.       STARTING THE PROGRAM WITH THE "CHILD"         3
               COMMAND

  #6.       ACCOMMODATING MORE THAN ONE CHILD             4


  #7.       PROGRAM REGISTRATION                          5


  #8.       SCHOOL SYSTEM USAGE                           6


  #9.       YOUR COMMENTS WOULD BE APPRECIATED            6
 

  #9.       WARRANTY INFORMATION                          6


 #10.       COPYRIGHT NOTICE                              7


 #11.       ASP OMBUDSMAN INFORMATION                     7
                        MATH CHALLENGE  
                        --------------  

  Copyright 1991, 1992, 1993, 1994 Just For Me Software, Inc.

  
OVERVIEW OF THE GAME  
--------------------    
o    Math Challenge is a game designed to assist children in  
     learning their math tables. It provides a color, fun-  
     filled environment that encourages youngsters to learn.  
  
o    The rate of progress is individualized to match the pace
     of each student.  In advance of student usage, a parent or
     teacher decides:  
     --  what subject to test (e.g., addition, subtraction,
         etc.)
     --  how many problems to include in test   
     --  what part of the math tables to include  
  
o    The feedback given to that child is personalized by
     referencing the child's name in the text.
  
o    For added motivation, parents or teachers insert a code
     number that can be tied to some sort of reward.  For
     example, we would allow our children to stay up and read
     another 15 minutes every night if they reached the code
     number.  
  
ADDITIONAL FEATURES OF THE GAME INCLUDE:  
---------------------------------------  
o    Enticing VGA graphics with true photographic quality,
     colorful animation, and interesting sound effects  
  
o    Regular periodic encouragement for correct answers  
  
o    Recall/retesting of all problems missed  
  
o    Cute "storyboard" text personalized for your child (first 
     and last name)  
  
o    Full mouse support -- i.e., children can progress through
     entire program solely using the mouse

o    Rapid advancing through screens possible by using <ENTER>
     key or clicking the left mouse button 
     
o    Ability to toggle sound on and off with <F5> key

o    Ability to "save progress" using <ESCAPE> key -- and
     return to game later  
  
                              - 1 -                              - 2 -

o    Ability to keep track of personalization data for up to 49
     children within one directory. 

o    Ability to turn off photograph and personalized text
     sequences to enable timed math table testing.

o    On-screen help is available with the <F2> and <F3> keys if
     you forget the instructions while playing MATH CHALLENGE.

MATH CHALLENGE SOFTWARE CONTENTS
--------------------------------
o    Your Math Challenge program is completely contained on the
     one floppy disk provided.  This disk include:

     --    program software for child usage
     --    software for parents to make selections with
     --    photographs/words/action sequences.

     We suggest that before you attempt to use your master
     floppy disk, make a back-up copy using a DOS DISKCOPY
     command.

USING THE "PARENT" PROGRAM  
--------------------------  

o    Parents, before starting , you may wish to input your test
     instructions by typing PARENT at the DOS prompt before
     your child starts.  
  
o    After answering a few questions, you will be returned to
     the DOS prompt.  Essentially, these consist of:  

      --  Name (e.g., John Smith) -- Please be sure to enter
          both a first and last name separated by a space.
  
      --  Sex (Boy or Girl) -- This information is used to
          select whether the title screen should show a picture
          of a boy or girl.  
  
      --  Goal -- A number from 30 to 900 should be entered
          (200 is recommended).  This determines what score you
          child must reach before the code number is revealed.
  
      --  Code Number -- Parents or teachers are asked to
          insert a code number.  Successful completion of the
          program reveals the code number, which can then be
          used as justification for some sort of reward.    
  
      --  Test Type -- Please enter the type of testing that
          you would like your child to use -- e.g., addition,
          subtraction, multiplication, etc.                                - 3 -
  
 
      --  High Number -- A number from 3 to 15 should be used.
          This is used to limit the size of numbers used.  For
          example, when a child is first learning addition, by
          selecting a 5, the parent can ensure that the sum
          will not exceed 10 (i.e, 5 + 5).  
  
o    At any time after you leave the PARENT program, your
     instructions will remain intact.  They are changed only by
     rerunning the PARENT program as described above.    
  
o    Yes, you can turn off the computer and have your child
     come back the following day, the following week, etc. 
     Your instructions will still remain in the computer.  

START THE PROGRAM WITH THE "CHILD" COMMAND
------------------------------------------  
  
o    Your child starts the program by entering CHILD at the DOS
     prompt for the CHLLNG directory.  i.e.,  
  
        C:\CHLLNG>  CHILD <ENTER>
 
o    This will automatically load the necessary picture,  
     personalized data, word set, and action sequence files  
     needed by the CHILD program to run properly.  
  
o    From then on, it is a simple matter to follow the  
     instructions.  Whenever a math problem appears, be sure to 
     enter the right number and then hit <enter>.  

o    Numbers are entered using either of the following methods:

     1.)  Clicking the left mouse button while the arrow is
          over a number square on the screen, or
     2.)  Hitting one of the number keys on the keyboard.

     Be sure to either click on the enter square or hit the
     <ENTER> key after the correct number is shown on the
     screen.

o    If you accidentally enter the wrong number, the last digit
     can be erased by:

     1.)  Clicking the left mouse button while the arrow is
          over the BKSPC square on the screen, or
     2.)  Hitting the <BACKSPACE> key on the keyboard.

                              - 4 -  

o    To minimize the likelihood of input mistakes, all keys are
     disabled while the CHILD program is running, with the  
     exception of <number> keys, <backspace>, <escape>, and <F>
     function keys.    

ACCOMMODATING MORE THAN ONE CHILD 
--------------------------------- 

o    MATH CHALLENGE has the ability to store personalized data
     for up to 49 children.  This feature allows parent to use
     the same program for both younger and older children
     within the family.  This feature also enables teachers to
     individualize the pace for each student within a
     classroom.

o    Arguments must be entered in the following format (be 
     sure to use a space between the word and number): 
 
        PARENT 1            -- works with --          CHILD 1

        PARENT 12           -- works with --          CHILD 12

        PARENT 49           -- works with --          CHILD 49

        PARENT 52          -- doesn't work --  
 
o    Remember that changing instructions with PARENT 2 will not
     affect any other set of personalization data other than
     for CHILD 2.  Therefore, if you have five children, to
     personalize your instructions for each, you would have to 
     run the PARENT program five times, each with a different 
     argument.          

o    If no arguments are used, the computer will automatically 
     assume you are referring to either PARENT 1 or CHILD 1, 
     as appropriate. 
  
o    If possible, you might want to consider adding the  
     CHILD program to a standardized menu you may be using.
     That way the child does not need to remember the base
     command or appropriate argument. 
  
o    As simple as that!  There is no need for your child to
     even be aware that there is a PARENT program in the CHLLNG
     directory.   
                              - 5 -  
 
 
PROGRAM REGISTRATION 
-------------------- 

We hope you enjoy MATH CHALLENGE.  This is an unregistered
copy of a shareware program.

Just For Me Software, Inc. grants you permission to freely
evaluate the usefulness of this program for 30 days.  
Furthermore, you are permitted to make copies of this program
and distribute it in its UNMODIFIED state provided no fee is
charged.  Otherwise, you must get written permission from the
author to distribute copies of this program.

To register your copy, please send a check or money order for
$19.95 (payable in U.S. funds) to the following address:

   JUST FOR ME SOFTWARE
   P.O. Box 531
   Novi MI 48376

Please be sure to include a photograph (3 x 4 inches or larger)
along with your order.  We will digitize the photograph,
include it in your registered copy of the program, and return
the photograph unharmed.

When you register your copy of MATH CHALLENGE, you will also 
receive free, complimentary copies of the following:

  SIMPLE SIMON'S PHOTO SCRAMBLE - a fun, original mental
  challenge combining tile puzzles and pattern memorization
  (using your photograph in the puzzle).

  DOC DEFIANT - an original backgammon-like game that pits
  your child against a mad scientist trying to destroy Earth.

  DOC DEFIANT RETURNS - compete one more time against Doc 
  Defiant's henchmen in a pattern memorization game.

  DOC DEFIANT'S FINAL CHALLENGE - crack the code sequence
  before Doc Defiant to thwart his evil intentions.

Bottom line, this means you receive FIVE games for the price
of one.
                              - 6 -  

SCHOOL SYSTEM USAGE
-------------------

In the dual interests of advancing education and promoting our
products, Just For Me Software hereby grants permission for
registered versions of MATH CHALLENGE to be used in its 
unmodified state without fee on any computer used by a school
system, public, private, or parochial.

This permission allows any school system to make and use as
many copies of MATH CHALLENGE as they desire provided they
first register the original copy.

Individuals using this program on their home computers must
still register this program if they use it beyond 30 days
regardless of whether or not it is used freely at their
school.


YOUR COMMENTS WOULD BE APPRECIATED  
----------------------------------  

Just For Me Software is dedicated to writing programs that
exercise your child's mental skills rather than their
trigger fingers.

Please also do not hesitate to write us at the following
address if you have any questions or comments concerning MATH
CHALLENGE.  

     Just For Me Software, Inc.
     P.O. Box 531
     Novi, Michigan 48376

Alternatively, you can reach us on the Compuserve Information 
Service at User I.D. <71150,1305>.  

Registered users are entitled to unlimited mail support.

WARRANTY INFORMATION
--------------------
THIS SOFTWARE IS PROVIDED AS-IS.  THERE ARE NO WARRANTIES,
EXPRESSED OR IMPLIED.

JUST FOR ME SOFTWARE, INC. DISCLAIMS ALL WARRANTIES RELATING TO
THIS SOFTWARE, WHETHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT
LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE, AND ALL SUCH WARRANTIES ARE
EXPRESSLY AND SPECIFICALLY DISCLAIMED.  NEITHER JUST FOR ME
SOFTWARE, INC. NOR ANYONE ELSE WHO HAS BEEN INVOLVED IN THE
CREATION, PRODUCTION, OR DELIVERY OF THIS SOFTWARE SHALL BE                              - 7 -  

LIABLE FOR ANY INDIRECT, CONSEQUENTIAL, OR INCIDENTAL DAMAGES
ARISING OUT OF THE USE OR INABILITY TO USE SUCH SOFTWARE EVEN
IF JUST FOR ME SOFTWARE, INC. HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES OR CLAIMS.  IN NO EVENT, SHALL JUST
FOR ME SOFTWARE, INC.'S LIABILITY FOR ANY DAMAGES EVER EXCEED
THE PRICE PAID FOR THE LICENSE TO USE THE SOFTWARE, REGARDLESS
OF THE FORM OF CLAIM.  THE PERSON USING THE SOFTWARE BEARS ALL
RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE.

Some states do not allow the exclusion of the limit of
liability for consequential or incidental damages, so the above
limitation may not apply to you.

This agreement shall be governed by the laws of the State of
Michigan and shall inure to the benefit of Just For Me
Software, Inc. and any successors, administrators, heirs and
assigns.  Any action or proceeding brought by either party
against the other arising out of or related to this agreement
shall be brought only in a STATE or FEDERAL COURT of competent
jurisdiction located in Oakland County, Michigan.  The parties
hereby consent to in personam jurisdiction of said courts.

COPYRIGHT NOTICE
----------------
The software and this manual are copyrighted.  All rights are
reserved with the exception of those waived above in the
program registration and school usage instructions.

ASP OMBUDSMAN INFORMATION
-------------------------
Just For Me Software, Inc. is a member of the Association of
Shareware Professionals (ASP).  ASP wants to make sure that
the shareware principle works for you.  If you are unable
to resolve a shareware-related problem with an ASP member
by contacting the member directly, ASP may be able to help.
The ASP ombudsman can help you resolve a dispute or problem
with an ASP member, but does not provide technical support
for members' products.  Please write to the ASP Ombudsman at:
    ASP Ombudsman                  _______  
    545 Grover Road           ____|__     |                (R)
    Muskegon, MI           --|       |    |-------------------
       49442-9427 (USA)      |   ____|__  |  Association of
 or send a Compuserve        |  |       |_|  Shareware
 message via CompuServe      |__|   o   |    Professionals
 mail to 70475,1071, or    -----|   |   |--------------------- 
 a FAX to 616-788-2765.         |___|___|    MEMBER

        Copyright 1994    Just For Me Software, Inc.  
                          P. O. Box 531  
                          Novi, MI 48376  
