 NAVY MAINTENANCE 

Add Navy:
  This will build a Navy in at least one of your ports.  Navy letters 'A'
  through 'F' will always be at your main port.  The starting positions are:

  France   A - F : Brest             G - I : Marseilles
  England  A - F : Portsmouth        G - I : Liverpool
  Prussia  A - F : Koiningberg       G - I : Danzig
  Austria  A - I : Treste
  Russia   A - F : St. Petersburg    G - I : Sevastapol
  Turkey   A - F : Istanbul          G - I : Athens

  On turn one, four English men o' war and four transports are stationed at
Malta.  A Spanish fleet is in one Iberian port.

  Leaders influence battle by adding to the fighting ability of ships with their
Skill and add to the morale with their Leadership.  Leader also increases the
maximum distance a fleet moves by about 7%.

  Men o' wars are the main fighting ship unit.  These have a 36% chance of
sinking another sea unit.  Transports have a 12% chance and boats and barges
have a 1% chance.  The tactical ability of an admiral will add to this in
battle.

  All ship units can carry troops.  A man o' war or barge can carry 1,000
men, and six can carry 1,000 cavalry troops.  A transport can carry 2,000
men, and three can carry 1,000 cavalry.  A ship's morale value can be affected
by the leader's leadership factor.

  When you split one Navy into two, the original Navy will retain its old
morale and leader. A new leader may be selected for the new Navy.  You MAY NOT
have an army on board when you split it.

  You may only increase the strength of your fleet at a select few ports.  You
may never reduce the strength of a fleet.

  When joining two navies only one leader of the two may be selected.  The
other leader goes into transit and is unavailable for the remainder of the
turn.  When joining a fleet with one that is transporting an army the army
is kept on board.  When joining two fleets each carrying an army the armies
are both joined.  They become one, just like joining an army on land.  You will
thus send an extra leader into transit for one turn.

  England, France, Russia, and Turkey have the possibility of a naval leader.

  Movement help is available inside the Movement Option.

End of Help
