                  Strategic Simulations, Inc. Official
     Dark Sun Online: Crimson Sands Frequently Asked Questions (FAQ) List
                    Last Update: April 3rd, 1996
                              Version 1.0



ABOUT THIS DOCUMENT

This FAQ attempts to answer questions relating to SSI's new Dark Sun
Online 
role-playing game. Obviously, it is a work in progress; should you have a 
question that isn't addressed in this FAQ, please send it to 
< avrignaud@mindscape.com >. While we won't be able to respond personally
to all 
mail, we will attempt to incorporate your questions into this document.

We'd also like to take this opportunity to thank all those people who have

already sent us questions. This FAQ would be nowhere near as complete
without 
your help! Thanks again, (especially for your patience) and we look
forward to 
seeing you in Dark Sun Online: Crimson Sands!

	-- Andre Vrignaud, Associate Producer, SSI


LEGAL STUFF THEY MADE US SAY

All information contained herein is Copyright 1996 by Strategic
Simulations, 
Inc. You are allowed to distribute this FAQ freely, but not to make
changes.

Dark Sun and TSR are trademarks of TSR, Inc.
Total Entertainment Network is a service mark of T E Network, Inc.

All other trademarks are of the respective owners.



TABLE OF CONTENTS

1.  Introduction
 1.1.  What is Dark Sun Online?
 1.2.  When will Dark Sun Online be released?
 1.3.  What are the system requirements?
 1.4.  What network will Dark Sun Online be available on?
 1.5.  How can I play Dark Sun Online?
2.  General Questions
 2.1.  Character Characteristics/Generation
  2.1.1.  Can I import my characters from other Dark Sun games?
  2.1.2.  Can I play an evil character?
  2.1.3.  How many different characters can I play?
  2.1.4.  What races can I play?
  2.1.5.  What is the maximum level my character can attain?
 2.2.  Can I download Dark Sun Online from the Online Service?
 2.3.  Is Dark Sun Online CD-only?
 2.4.  How many people can play Dark Sun Online?
 2.5.  What happens when you die?
 2.6.  Is my character still in play while I'm gone?
 2.7.  Are there any safe areas in the game?
  2.7.1.  What about using magic and psionics in these "safe areas"?
  2.7.2.  What exactly do you mean by "all magic is illegal in Tyr"?
  2.7.3.  Are there any exceptions to these city "safe areas"?
 2.8.  Do thieves have any use in Dark Sun Online?
 2.9. Will Dark Sun Online be expanded in the future?
3.  Engine-Specific Questions
 3.1.  How do I talk to other people?
 3.2.  Are there hotkeys for common game functions?
 3.3.  Can I save or load my game?
 3.4.  Does the game have "following" options?
 3.5.  What commercial game does the game/interface most closely resemble?
4.  Getting Help or Information
 4.1.  How to get Dark Sun Online.
 4.2.  Where can I get the latest version of this FAQ?
 4.3.  Our Internet WWW and FTP sites.
5.  Reference
 5.1.  Hotkey List



--------------------------------------------------------------------------
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1.  Introduction
--------------------------------------------------------------------------
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1.1.  What is Dark Sun Online?

Dark Sun Online: Crimson Sands is the latest in the Dark Sun series of
games 
from Strategic Simulations, Inc. Based on TSR's Dark Sun world, Dark Sun
Online 
(also known as DSO) allows you to adventure on the world of Athas.
However, 
instead of playing alone you'll now be able to explore the barren wastes
of this 
world with hundreds of other *real* people!

As you play DSO, you'll discover new, never-before seen regions. You'll
finally 
make it to the Silt Sea and visit the port city of Altaruk. From there you
can 
take silt ships to visit other areas and islands. Be warned, however --
there 
are reasons few return from the isles.

Closer to home, you'll be able to explore a newly-expanded Tyr like never 
before! Non-player characters (NPCs) inhabit the streets and buildings;
they'll 
help or hinder you depending on their personalities or agendas. Some will
ask 
you to help them with quests; others will give you tips and information on
how 
to survive in this savage world.

You'll even be able to go on quests with your friends; hopefully they'll
help 
you survive in those tougher regions. You'll *want* friends at your side,
too; 
some of the missions you'll be undertaking will bring you into conflict
with 
other players!

Ahh yes -- conflict . . . always a staple of role-playing games. Remember
all 
those arguments you had with your friends as to who had the best
character? 
Well, stop talking about it and find out! Engage in bloody hand-to-hand
combat 
and beat your foe into submission. Hurl destructive spells and turn the
peon who 
dared challenge you into a flaming pyre. The choice is yours!

You'll also take on new roles in Dark Sun Online. Choose to be a Templar,
and 
you'll work for the good of the Tyrian Council, undertaking quests and
harassing 
innocent pedestrians with the best of them! Sound too slimy? Fine -- join
the 
Veiled Alliance and fight the Templar scourge! No matter what side you
choose, 
you'll often find that your quest or mission might come into conflict with
the 
goals of the opposing group -- better be prepared!

Dark Sun Online has been in development for over two years. The engine has
been 
completely overhauled for online gaming, and is now a true 32-bit Windows
95 
application. The interface has been streamlined for multiplayer gaming, 
including enhancements to party commands, easy chat commands, and special 
options to make multiplayer adventuring the experience you've been looking
for.


And for those of you who *really* want more of the same, here's some of
the 
relevant text from the Dark Sun Online Web Page:

So . . . you're back, eh? Another one of those die-hard gamers always
looking 
for the next challenge -- the next plateau in gaming. No game is hard or
intense 
enough for you. You see those claims of "40 to 60 hours of game play" and
scoff. 
You've picked your teeth on the shattered remnants of "other" role-playing

games, and now, casting about for the next hot thing, you've come across
this 
promising web page. Well, you've waited a long time, but you *have* come
to the 
right place. Because you see, SSI is proud to announce the newest member
of the 
Dark Sun computer role-playing game family -- Dark Sun Online: Crimson
Sands.

Welcome to a world sucked dry by vampiric defilers, torn and scarred by
power-
hungry mages, burnt and seared by a sun gone slightly nova; a world known
simply 
as Athas. Athas is bad -- real bad. You've heard of Death Valley? You've
heard 
of the Sahara? They've got nothing on Athas. You see, Death Valley and the

Sahara end. They stop eventually. They run into jungles or forests or even

oceans. But not Athas. Athas never stops. It has no oceans. And you're
stuck in 
the middle of it.

You may have played Dark Sun I and II, chewed them up, and spit out the
little 
pieces. But you couldn't get enough. Maybe you finished the games in mere
hours 
and wanted more of a challenge. Perhaps the regions we gave you to explore
just 
whetted your appetite, but you *still* wanted to stretch your legs some
more. 
And perhaps even the biggest battles weren't enough for you, and you went 
through them like a wood-chipper through sushi. Well, welcome to Dark Sun 
Online: Crimson Sands.

Give you a hint -- it's called "Crimson Sands" for a reason. . . .

Dark Sun Online is the biggest Dark Sun game yet. All new regions
guarantee 
hours and hours of exploration. Forty to sixty hours? Ha! There's enough
here to 
play for months and months -- and we doubt you'll find everything we've
put in 
here. You want tough? Some of these areas are *nasty*; you may want to
recruit 
trusted companions for assistance, or make allies along the way. Although 
there's strength in numbers, watch your back; your strongest ally may
become 
your most formidable foe.

Ahh yes . . . the more clever of you may have noticed something intriguing
here. 
You can now join your friends and play together in the Dark Sun universe!
That's 
right -- instead of dealing with those piddly little monsters, you can
deal with 
the meanest and most devious creatures of all -- *real people*. And this
ain't 
no private party; in Dark Sun Online you'll be in a world inhabited by
hundreds 
and hundreds of these fiends.

Yep -- real, live, flesh-and-blood, conniving, backstabbing, (and
occasionally 
friendly) people. What does that mean to you? Lots. Now you can test your
might 
against your best friend and find out for sure who's got the killer
character. 
You can join the ranks of the Templars and terrorize innocent citizens 
(including those aforementioned friends). And if that doesn't sound
entertaining 
enough, you can join the Veiled Alliance and harass those Templars right
back!

Quests and treasures abound -- myriad non-player characters speak with
you, and 
often are willing to help you out. Of course, others are just as happy to
lie to 
you and cheat you out of your worldly possessions. Sometimes they'll ask
you to 
help them, or visit strange, far-off lands. Be warned, though -- many of
these 
regions are rarely visited for a reason. . . .

What's that? Sounds hard? Pshaw! Not for you! However, we realize that
some 
people don't have as many years of experience as some of the more advanced

gamers out there. So, just because we're nice, fuzzy-feeling sorts of
people, we 
start new players off in the city-state of Tyr. Why Tyr? Because it's
protected 
from evil-doing (at least the physical kind) by the city guard. So don't
fear -- 
you won't get whacked the second you start the game . . . and if you're
smart, 
and listen to what people tell you, you'll do just fine.

Dark Sun Online has been in development for over two years. The engine has
been 
completely overhauled for online gaming, and is now a true 32-bit Windows
95 
application. The interface has been streamlined for multiplayer gaming, 
including enhancements to party commands, easy chat commands, and special 
options to make multiplayer adventuring the experience you've been looking
for.


1.2.  When will Dark Sun Online be released?

Dark Sun Online: Crimson Sands is first slated for release in the second
quarter 
of 1996 on the Total Entertainment Network, also known as TEN.


1.3.  What are the system requirements?

Almost any 486-based Windows machine should be able to run Dark Sun Online

easily. Note that while we recommend the following, you may be able to get
away 
with a slightly lesser system. However, it's more likely you'll be able to
run 
the game on such a system if you have a local bus video card.

Minimum system requirements:
	IBM Compatible (486/66+)
	2X CD-ROM w/redbook cable enabled
	8 Megabytes of RAM
	Mouse
	Windows 95
	9600 Modem

Recommended:
	Local Bus Video Card (VLB/PCI)
	14.4 Modem


1.4.  What network will Dark Sun Online be available on?

Dark Sun Online will be first available on the Total Entertainment Network

(TEN). You'll be able to connect using your own Internet connection or by 
calling one of TEN's nationwide access numbers. More information about TEN
is 
available at < http://www.ten.net >.


1.5  How can I play Dark Sun Online?

You can apply to be a beta tester for DSO by filling out the form located
at
< http://www.ten.net/beta/DSOSignUp.html >. If you are selected, TEN will
send 
you a CD so you can connect and play for free.

If you don't care to beta test, but want to play DSO as soon as it's
commercial, 
just sign up for TEN on their Web page at < http://www.ten.net > and
they'll 
ship you a CD when DSO is live.

Within a few minutes after receiving your kit from TEN, you'll be off and 
running in the world of Athas!



--------------------------------------------------------------------------
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2.  General Questions
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2.1.  Character Characteristics/Generation

2.1.1.  Can I import my characters from other Dark Sun games?

No. It is far too easy to hack or edit a character file from Dark Sun I or
II. 
If we allowed character transfer, we'd have people importing Godlike
characters 
into the game. This would totally destroy the game balance and be unfair
to non-
cheating players.

On the plus side, the game does have anti-hacking checks in place which
will 
help protect the game's balance. Note that should someone be found hacking
the 
game, they will summarily removed and locked out from DSO.


2.1.2.  Can I play an evil character?

Of course! You can select any alignment from Lawful Good to Chaotic Evil. 
Depending on what you choose, you can then role-play your character as you
wish. 
You may also change your alignment later in the game should you choose.


2.1.3.  How many different characters can I play?

You may create up to four different characters; however, you can only play
*one* 
of them at a time. This allows you to play a Fighter during the times you
feel 
overly aggressive and a Thief when you just feel like slipping through the
dark 
corners of Tyr.

Note, however, that your characters are completely separate; experience
points 
and items gained by one do *not* carry over to any other one of your
characters.


2.1.4.  What races can I play?

You may play either a Dwarf, Elf, Half-Elf, Half-Giant, Halfling, Human,
Mul, or 
Thri-kreen. More information about these races, their racial ability 
adjustments, and their class restrictions can be found in the Dark Sun
Online 
manual.


2.1.5.  What is the maximum level my character can attain?

The maximum level any character can attain in any one class is 15th. Once
you 
reach 15th level you continue to collect experience points, but will no
longer 
climb in levels.

Although it is technically possible to continue past this level in the
paper 
AD&D games, it is not feasible in a computer environment. Once you get to
this 
level, you're already crushing everything with ease; it is very difficult
to 
keep the game challenging at this point. Thus we do not support character
levels 
above 15th.


2.2.  Is Dark Sun Online CD-only?

Yes. Although you will install the game itself (<50 Megs) to your hard
drive, 
you'll need the CD-ROM in the drive for the redbook music. Note that even 
without the redbook music, the game is just too large to be distributed on

floppies.


2.3.  Can I download Dark Sun Online from the Online Service?

No. See 2.2 for more information, but in short the game is too large, and
you 
would not get the music tracks.


2.4.  How many people can play Dark Sun Online?

Many, many hundreds, and possibly thousands. A lot depends on server and
engine 
limitations, which we won't encounter until we begin major stress testing.
More 
information will be available later.


2.5.  What happens when you die?

If your character is reduced to zero hitpoints, he or she falls
unconscious. 
Once awakened, you'll find yourself in the hospital in Tyr. You'll have a
few 
hitpoints and may have lost some ceramic pieces or equipment. As a penalty
for 
"dying," you will have also lost one experience level. If you're curious,
you 
can ask the hospital medicine man to give you a brief explanation of how
you 
were returned to Tyr.

Essentially, no character ever dies in Crimson Sands. This allows you to
resume 
your game with no loss of current quests. Of course, you will need to have
your 
character healed, and you may have to wander around the city for a while
to 
collect enough equipment and ceramic to continue your quests. In some
cases, 
your character may not have a level high enough to continue a quest
previously 
given. Such is the penalty of defeat.


2.6.  Is my character still in play while I'm gone?

No -- your character is removed from the game when you leave. If you
aren't able 
to come back into the game for a long time (heaven forbid), your character
would 
surely be slain before you returned. That, and a month-long sleeping
period is 
uncommon for most races on Athas.


2.7.  Are there any safe areas in the game?

Yes, but only to a certain extent. In the city of Tyr and the coastal
fortress 
of Altaruk, if one character assaults another he or she will be fined
severely 
(and possibly thrown in jail) by the local guard force. This should deter 
characters from beating on each other in these locations, but it does not
insure 
safety. If you have a low-level character and are attacked, you will most
likely 
take a little damage before the guards arrive. Of course, the attacking 
character will be penalized (and possibly barred from the game), but you
will 
have to deal with the loss of some hitpoints. Obviously, it is in your
best 
interest to buy protective armor as soon as possible.


2.7.1.  What about using magic and psionics in these "safe areas"?

Magic and psionics are absolutely forbidden in Tyr. Even equipping magical
armor 
(which activates the appropriate spell effect) will cause you to be
arrested. 
These same limitations also apply in Altaruk -- regardless of the fact
that the 
fortress is run by preservers. These rules are mainly to keep players in
line 
within city limits. Elsewhere, anything goes.


2.7.2.  What exactly do you mean by "all magic is illegal in Tyr"?

As the Templar Council officially frowns upon all use of magic in Tyr, any
spell 
you cast or psionic power you use will most likely get you arrested. For
that 
matter, using or equipping any object which has some sort of magical power
will 
also cause you to be arrested. Any successful mixing of magical
ingredients, and 
anything else that causes some sort of magical effect, will *also* cause
your 
confinement. Selling any magical items in the city (without a safe
"contact") is 
another good way to get arrested, though in this case you may not always
be 
caught (the guards can't watch *everyone* all the time, after all). It is
best 
to avoid such things at all costs; the penalty is severe.


2.7.3.  Are there any exceptions to these city "safe areas"?

As a matter of fact, yes. If you are at one of the seedy taverns in Tyr's
Shadow 
Square, fighting and magic are completely legal; for reasons of self-
preservation the city guards will not intervene in these dives. Also, the
Elite 
Headquarters (a club for high-level adventurers), the Templar Inner
Sanctum, and 
the Veiled Alliance Headquarters are all okay to fight in, as the guards
are 
either unable or not allowed to enter these locations. Naturally, the
Arena also 
allows intra-city combat.

As to Altaruk, combat is allowed when the pirates invade (this happens
about 
four times a day). All attacks are legal, as the guards are supposedly
"fending 
off the pirate hordes" at that time.


2.8.  Do thieves have any use in Dark Sun Online?

Of course! You'll be happy to know that there is, in fact, a thieves'
guild 
hidden within the city. There are also special thief quests that have been

designed for all levels of experience.

One thing to keep in mind -- if your thief character fails a skill check
on a 
given quest, he or she will most certainly be arrested. Prepare for this
by 
having a partner hold your character's items and ceramic when you attempt
a 
mission. (You *do* have a partner, right?)


2.9. Will Dark Sun Online be expanded in the future?

The best answer is "probably." It is difficult to answer this definitely,
as 
there are several issues and questions that must be resolved first. The
best I 
can do is touch on these issues and leave it at that.

First off, SSI does have the rights to use TSR's Dark Sun world, which
also 
includes all of the material released in the past year or two. Obviously,
future 
expansions would take this material into account.

Secondly, although it would take work, the tools do exist to expand the
world, 
and in the long-term it is also *technically* possible to expand the
world.

Finally, the biggest issue is simply whether Dark Sun Online succeeds as
an 
online game. While I have no doubt that it will, it certainly wouldn't
make much 
business sense to expand a game that has all of 10 or 15 people playing in
it. 
Obviously, this is something we'll see as time progresses.



--------------------------------------------------------------------------
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3.  Engine-Specific Questions
--------------------------------------------------------------------------
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3.1.  How do I talk to other people?

Extremely easily -- you just type. Overlaying the upper quarter of the
screen 
are two to seven (user-configurable) lines of text. Whatever you type
appears 
right there. Only people within a certain range of your character can read
the 
text -- beyond that, you'll need to send a specific message to them.

Chat Commands:
	TEXT	Sends text to all people nearby
	:TEXT	Sends text to people in party
	NAME:	sends a message that only NAME can read
	NAME1,NAME2:	sends a message to only NAME1 & NAME2
	@ smiles	"YourName smiles." @=your name

	//muzzle NAME	Muzzles (ignores chat from) Name
	//unmuzzle NAME	Unmuzzles Name
	//muzzlelist	Lists names of muzzled people

	Ctrl-PgUp	Moves chat buffer up one line
	Ctrl-PgDn	Moves chat buffer down one line
	Ctrl-Home	Moves to top of chat buffer
	Ctrl-End	Moves to bottom of chat buffer
	Ctrl- left/right	Edits current chat line
	Ctrl- up/down	Scrolls back/forward through command line history
	Ctrl-[/]	Displays less/more lines of chat text on screen
(Min. 	
			of 2, Max. of 7)

	//#TEXT	Changes color of text for line to color 0-9
	//#TEXT//	Changes color of text between slashes to color 0-9
	//#.	Sets your chat text color to whatever color # you wish

	Colors: 1 Yellow, 2 Red, 3 Purple, 4 Blue, 5 Green, 6 White, 7
Color-cycling 
	Purple, 8 Color-cycling Blue, 9 Color-cycling Green, 0 Clear


KEYBOARD:	SYMBOL/MEANING:
	`	Hitpoints (HP)
	$	Ceramic Pieces (CP)
	\	Experience Points (XP)
	|	Psionic Points (PP)
	@	Your Name -- uses stick figure to represent "you"

	Ctrl-1	Sleeping (ZZ)
	Ctrl-2	Veiled Alliance (VA)
	Ctrl-3	Templar Council (TC)
	Ctrl-4	In My Humble Opinion (IMHO)
	Ctrl-5	Laughing Out Loud (LOL)
	Ctrl-6	Away From Keyboard (AFK)
	Ctrl-7	Be Right Back (BRB)
	Ctrl-8	Talk To You Later (TTYL)
	Ctrl-9	Bye (BYE)
	Ctrl-0	Okay (OK)

	Alt-1	Smiley Face
	Alt-2	Angry Face
	Alt-3	Weaponry
	Alt-4	Armor
	Alt-5	Treasure
	Alt-6	Magic/Lightning
	Alt-7	Key
	Alt-8	Mug
	Alt-9	White Flag
	Alt-0	Skull/Death


3.2.  Are there hotkeys for common game functions?

Yes. For the sake of completeness, the entire hotkey list is printed below
in 
the Reference Section (5.1). Some will be duplicates of listings in other 
portions of this FAQ, but you'll always be able to refer to 5.1 for the
complete 
list.


3.3.  Can I save my game?

Yes, although you may only save at specific points. Saving is done
automatically 
when you leave the game. In order to log out safely you will need to have
your 
character stay in an inn, or at the very least, sleep next to a campfire
or in a 
poor bed somewhere. Don't worry -- the game will warn you if you are about
to 
log out in an unsafe area. However, you should also note that it *is*
possible 
to simply log out at any time, but you run the risk of being attacked or
robbed, 
and possibly losing some items or ceramic.

Generally, it's always a good idea to log out in the safest place you
possibly 
can. Be prepared to lose the occasional item or ceramic pieces as it is 
impossible to avoid thievery in all cases (unless, of course, you're
filthy rich 
and sleep in the finest inns regularly).

As a habit, we suggest you keep in mind where the last safe place to log
out 
safely was at. Before you adventure into an unexplored area, try to make
sure 
you have plenty of time to explore and get back before you must leave the
game. 
There are some areas where you may not see daylight or safety for quite a
while.


3.4.  Does the game have "following" options?

Yes. In Dark Sun Online you'll be able to create parties of up to four
people. 
When you "join" someone (by looking at someone and selecting "join"), you
are 
automatically added to that person's party. When that person moves, your 
character follows him or her.

Keep in mind that you can also follow someone while not actually being in
the 
party. In this case, you would manually follow the person as they moved
through 
the game.


3.5.  What commercial game does the game/interface most closely resemble?

Dark Sun Online very closely resembles both Dark Sun I and II. The view is
top-
down/overhead, *not* first-person. Your character is visible at all times,
and 
you can graphically see other people as they maneuver through the world. 
Objects, buildings, and anything else you can think of are all art pieces
in the 
engine.

The interface is also extremely similar to the original Dark Sun games. 
Obviously, we have added chat and party functions. We've added a money
button to 
give ceramic to people. Several toggles have been added to allow/disallow 
followers and accepting objects. Finally, some hot keys were added to give
quick 
access to all these new functions.



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4.  Getting Help or Information
--------------------------------------------------------------------------
------

4.1.  How to get Dark Sun Online.

Dark Sun Online will be available from the online service. You'll simply
have to 
request a copy, which will then be mailed to you.


4.2.  Where can I get the latest version of this FAQ?

The latest version of this FAQ is always available on our web site at
< http://www.ssionline.com >. It will also occasionally be posted to the 
comp.sys.ibm.pc.games.rpg newsgroup.

You can also find an HTML version of the FAQ (or download it) at 
< http://www.ten.net/someURLaddressgoeshere.html >.


4.3.  Our Internet WWW and FTP sites.

SSI's web site can be found at < http://www.ssionline.com >.



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5.  Reference
--------------------------------------------------------------------------
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5.1.  Dark Sun Online Hotkey List

Hotkeys:
	Alt-A	Toggles animations on/off
	Alt-C	Brings up Cast Spells/Use Psionics screen
	Alt-E	Brings up Current Spell/Effects screen
	Alt-F	Toggles Followers Allowed/not allowed; disengages 	
			followers if attached
	Alt-G	Sets Character to Guard (in combat)
	Alt-H	Centers screen on character
	Alt-I	Brings up View Inventory screen
	Alt-N	Targets next opponent if in combat
	Alt-O	Toggles Accepting Items on/off
	Alt-P	Preferences Menu; targets previous opponent in combat
	Alt-Q	Ends character's turn (in combat)
	Alt-U	Brings up Cast Spells/Use Psionics screen
	Alt-V	Brings up View Character screen
	Alt-W	Sets character to Wait (in combat)
	Alt-X	Quits Dark Sun Online

	Tab	Brings up Game Menu
	Esc	Exits all menus; quits game if no menus on screen


KEYBOARD:	SYMBOL/MEANING:
	`	Hitpoints (HP)
	$	Ceramic Pieces (CP)
	\	Experience Points (XP)
	|	Psionic Points (PP)
	@	Your Name -- uses stick figure to represent "you"

	Ctrl-1	Sleeping (ZZ)
	Ctrl-2	Veiled Alliance (VA)
	Ctrl-3	Templar Council (TC)
	Ctrl-4	In My Humble Opinion (IMHO)
	Ctrl-5	Laughing Out Loud (LOL)
	Ctrl-6	Away From Keyboard (AFK)
	Ctrl-7	Be Right Back (BRB)
	Ctrl-8	Talk To You Later (TTYL)
	Ctrl-9	Bye (BYE)
	Ctrl-0	Okay (OK)

	Alt-1	Smiley Face
	Alt-2	Angry Face
	Alt-3	Weaponry
	Alt-4	Armor
	Alt-5	Treasure
	Alt-6	Magic/Lightning
	Alt-7	Key
	Alt-8	Mug
	Alt-9	White Flag
	Alt-0	Skull/Death


Function Keys:
	F1	Brings up Dark Sun Online Help screen/Sysop call button
	F2	Lists all players in region
	F3	Lists all players in Dark Sun Online
	F4	Toggles music on/off
	F5	Toggles sound effects on/off
	F6	Toggles animations on/off
	F7	Toggles chat area between 0, 2, or 7 line display
	F8	Quits Dark Sun Online
	F9	Changes color of chat text; Shift-F9 cycles backwards
	F10	Toggles computer control on/off (in combat)


Chat Commands:
	TEXT	Sends text to all people nearby
	:TEXT	Sends text to people in party
	NAME:	sends a message that only NAME can read
	NAME1,NAME2:	sends a message to only NAME1 & NAME2
	@ smiles	"YourName smiles." @=your name

	//muzzle NAME	Muzzles (ignores chat from) NAME
	//unmuzzle NAME	Unmuzzles NAME
	//muzzlelist	Lists names of muzzled people

	Ctrl-PgUp	Moves chat buffer up one line
	Ctrl-PgDn	Moves chat buffer down one line
	Ctrl-Home	Moves to top of chat buffer
	Ctrl-End	Moves to bottom of chat buffer
	Ctrl- left/right	Edits current chat line
	Ctrl- up/down	Scrolls back/forward through command line history
	Ctrl-[/]	Displays less/more lines of chat text on screen
(Min. 	
			of 2, Max. of 7)

	//#TEXT	Changes color of text for line to color 0-9
	//#TEXT//	Changes color of text between slashes to color 0-9
	//#.	Sets your chat text color to whatever color # you wish

	Colors: 1 Yellow, 2 Red, 3 Purple, 4 Blue, 5 Green, 6 White, 7
Color-cycling 
	Purple, 8 Color-cycling Blue, 9 Color-cycling Green, 0 Clear


Sound Control Keys:
	//sound#	Sends sound effect to people within range (0-9)
	//s#	Sends sound effect to people within range (0-9)

	Sound Effect List:
		1. "You! Stop!"	6. Laughter
		2. "Come back here!"	7. Baby crying
		3. "Move along there!"	8. Male scream
		4. "Out of the way!"	9. Female scream
		5. "Hey, sewer scum!"	0. "Die!"


