Title                 : AlleyX.map
Author                : Allan Scott
E-mail                : allans@powerup.com.au  allans@ozemail.com.au
Web Page              : 
Description           : (Also by me: ATOWN.MAP VDDARK STREET70 AMOZON3)
                        AlleyX is made for Deathmatch.  Everyone will be
                        within shooting distance.  The frame-rate is good.
                        It only slows in Boyz R Uz room, but I suspect it's
                        caused by the room next door.
                        Inspired by L.A.RUMBLE and 3 player Kali's on the Net.
                        The Oz Feminist Movement is trying ban Duke Nukem 
                        entirely from Australia - with some success.  I am
                        furious about their infringement upon my right of
                        choice.  I have dedicated a room to them.

Additional Credits to : Able testers: dwegner@powerup.com.au
                        davidfoy@powerup.com.au  aaronjd@bozz.aone.net
                        thassell@powerup.com.au  sreddy@pendragon.brisnet.org.au
                        Not forgetting Build, sigh.  I'm getting used to it.
                        I really, really am starting to like it.  Honest.
                        3DREAlMS for Duke.  Pure genius fellas, pure fun!
                        Jay Cotton for the great support and updates for Kali.
===============================================================================

* Play Information *

Episode and Level #   : USER MAP, so there's no exit.
Single Player         : Yes.
DukeMatch Level       : Yes.
Cooperative           : Too easy
Difficulty Settings   : Not implemented.
Base                  : New level from scratch
Editor(s) used        : 'Build' on a 486DX100
Known Bug (fixed)     : Not a bug really, but the crane...  If you stand at
                        the pickup-point of the long distance crane and with
                        monsters crowding in on you (in Godmode!) the monsters
                        tend to fall to the ground - no probs - but the crane
                        chases them down to the ground!  That is, it leaves 
                        its slide-rail, claw and all, and zips down after
                        them.  It returns to slide-rail as if nothing had 
                        happened.
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