11/2/96
================================================================

Title                   : EarthQuake Base
Author                  : Stryker
Email Address           : Stryk666@hotmail.com (Send me feedback!)
Alternate Email Address : jmess@buffnet.net (if no response within 3 days)
Description             : A small level kind of like Qhenge only with an
                          industrial setting.  This level is great fun
                          in a DeathMatch with Bots. I made it to be
                          used with the Reaper bot.  You can get the Reaper
                          bot at ftp.cdrom.com/pub/idgames2/quakec/bots
Story                   : A Earthquake happened in an industrial plant and
                          the cieling began to collapse now you have a new
                          place to fight!
Beta Testing            : None
Other Works             : I would have some but my HD decided to crash :(
Credits                 : Id for quake, Jon Mavor for THRED, and Jim Lowell
                          for answering my questions.
================================================================


* Play Information

Single Player           : No monsters
Cooperative             : No
Deathmatch              : Yes (4 starts)
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
Demos Replaced          : None
Source Included         : Yes

* Construction *

Base                    : New level from scratch
Editor(s) used          : THRED (it is the best!)
Known Bugs              : None 
Build Time              : 20 min.
QBSP                    : 11 secs. 
Light                   : 38 secs. with the -extra perimeter
VIS                     : 424 with the -level 4 perimeter
Brushes                 : 29 

* Notes *

This Level only uses one texture, but because of the light you don't really
notice I may release textured one.

* Running EBase *

Unzip ebase.zip

place ebase.bsp in quake\id1\maps\

from your quake directory type:

quake +map EBase

       or

in the console type "map EBase" (without quotes)

EBase.bsp may only be distributed 
provided all text files remain intact.


 
