                     ___________________________________
                    /                                   \
-------============< Blackadder's DeHackEd Patch Reviews >============-------
                    \___________________________________/
                            \  August 7, 1994  /
                             \________________/
                             /                \
                            /    Contains:     \
                           |                    |
                           |   - 4 utilities    |
                           |   - 55 patches     |
                            \__________________/


PLEASE NOTE: ALL THE EDITORS AND PATCHES REQUIRE DOOM v1.2!

  I welcome any comments you may have on this. I know I've probably left out
some patches, so if you know of any that aren't listed here, just tell me.
Also, if anyone has a better idea for the format of this listing, let me
know.

  I extracted many of these patches from alt.binaries.doom, and downloaded
the rest from infant2.sphs.indiana.edu.

  Hopefully, I'll be able to make regular updates to this listing, every
week or so.

I hope some people find this to be useful!

  Michael Adcock (a.k.a. Blackadder)

adcock@menudo.uh.edu     <- Please send to this address if possible.
st29o@jetson.uh.edu


-----------------------------------------------------------------------------
Brief Outline:
  - Editors
  - DeHackEd Patches (Alphabetical by filename.)
  - Quick Reference  (Checklist)
-----------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Here's a brief description of each of the info. fields I use in here:

Name/Filename: The name of the editor, or the filename of the patch.
Archive:       A .ZIP file the patch/editor can be found in.
Author:        Creator of the patch/editor.
Email:         Author's email address, if any (and if known).
Date:          Filestamp date. Some are estimates (ie. give or take a day).
Comments:      This is my opinion of the patch/editor, or some hints from me.
Quote:         A direct quote taken from the text/info file included in the
               archive. I tried to keep them brief but informative.
Type:          This one may not be that obvious.
             - Some patches were originally done to show the possibilities
               of DeHackEd. I denote these with INSTRUCTIONAL.
             - Some patches were created as stand-alone alterations to the
               game. These are marked as PLAYABLE.
               Of course, all of these patches are playable, and to my
               knowledge, there are no awful bugs in any of these.
             - Basically, if you want to learn how to hack the .exe to
               do different things, check out the INSTRUCTIONAL patches.
             - If you only want to play really cool patches, then check out
               the PLAYABLE ones.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-



Doom executable editing tools:
-----------------------------


Name:     DeHackEd 1.3
Archive:  dhacked13.zip
Author:   Greg Lewis (Tree)
Email:    gregory.lewis@umich.edu
Date:     7/2/94
Comments: Version 1.2 didn't allow frame table editing. This one does.
Quote:    "The Doom.exe hack editor!"


Name:     DhDiff
Archive:  dhdiff.zip
Author:   Paul Falstad
Email:    pf@z-code.com
Date:     8/2/94
Comments: Gives you a fast way to figure out what a particular patch does.
          Comes with C source code.
Quote:    "This is a simple little utility... to compare two .deh files.
           ...if you find a really cool .deh on the net somewhere, this
           utility can help you figure out how it works."


Name:     DHMERGE 1.2
Archive:  dhmerge.zip
Author:   Alden Bates
Email:    Alden.Bates@Comp.VUW.AC.NZ
Date:     7/26/94
Comments: Merges patches like v1.0, but now the second patch takes priority.
          You can also merge older DeHacked patches. This version also allows
          multiple patches on a single command line.
Quote:    "DhMerge is a simple command line program which merges any number
           of dehacked patches into a combination patch."


Name:     Deframed 1.0
Archive:  defram10.zip
Author:   Chris Gillespie
Email:    gilles2@hubcap.clemson.edu
Date:     6/29/94
Comments: This was made before DeHackEd v1.3 was released. It comes with some
          sample patches. DeHackEd now seems to be the 'standard' editor to
          use.
Quote:    "Deframed v. 1.0 is a very crude utility to extract the frame
           table from the registered version 1.2 of DOOM.EXE.  Patch files
           can be created in text or binary format, edited and written
           back to DOOM.EXE."



DeHackEd v1.3 Patches:
---------------------


Filename: another1.deh
Archive:  another1.zip
Author:   ????
Email:    ????
Date:     7/14/94.
Comments: Although the concept is not new, this patch is more 'realistic.'
          (The shotgun is a bit buggy though...)
Quote:    "This one will speed up the shotgun, chaingun, and handgun
           proportionately..."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: ammo2pos.deh
Archive:  kp1_0.zip
Author:   Karl (marx)
Email:    kp2084@atlas.ccm.edu
Date:     7/14/94
Comments: Turns the ammo that a trooper drops into a trooper.
Quote:    "Causes troopers to 'reappear' upon death"
Type:     INSTRUCTIONAL/PLAYABLE


Filename: arena2.deh
Archive:  arena2.zip
Author:   Alden Bates
Email:    abates@comp.vuw.ac.nz
Date:     7/16/94.
Comments: Simply put, you can fly!
Quote:    "This is a dehacked patch... for... experimenting with the player's
           On-the-gound bit.  It also sets all monsters up to fly, so you
           can have aerial dogfights.  I intended this to be used with the 
           ARENA_II wad. Also included are superweapons, courtesy of Tree."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: army1.deh
Archive:  dh-army.zip
Author:   Matt Fell
Email:    matt.burnett@acebbs.com
Date:     7/19/94
Comments: All monsters are now space marines. The player is a 'demon.'
          Monsters have access to all space marine weapons. (ie. BFG, etc.)
          Player wepons have been modified as well.
Quote:    "It is a complete and consistent change of the doom environment."
Type:     PLAYABLE


Filename: bal12skl.deh
Archive:  kp1_0.zip
Author:   Karl (marx)
Email:    kp2084@atlas.ccm.edu
Date:     7/13/94
Comments: By editing the frame table, Karl improved on the
          skull-as-a-projectile idea.
Quote:    "Imps fire skulls, with occasionally lethal results"
Type:     INSTRUCTIONAL/PLAYABLE


Filename: barrel.deh
Archive:  barrel.zip
Author:   Alden Bates
Email:    Alden.Bates@Comp.VUW.AC.NZ
Date:     7/19/94
Comments: The barrels have a life of their own.
Quote:    none
Type:     PLAYABLE


Filename: blastimp.deh
Archive:  kp1_0.zip
Author:   Karl (marx)
Email:    kp2084@atlas.ccm.edu
Date:     7/12/94
Comments: Take a look at what happens when you speed up a monster.
Quote:    "Imps on amphetamines."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: barrel1.deh
Archive:  dhbarrel.zip
Author:   Matt Fell
Email:    matt.burnett@acebbs.com
Date:     7/18/94
Comments: All monsters are barrels. Each type of barrel attacks
          differently.
Quote:    "But gee, there's a lot of barrels around..."
Type:     PLAYABLE


Filename: bmine.deh
Archive:  bmine.zip
Author:   ????
Email:    ????
Date:     7/12/94.
Comments: Demons do 'barrel attacks,' barons are invisible, specters are
          visible and float. Sorry, but I don't see the point in this one...
Quote:    "...will turn pink demons into red plasma balls and spectres
           into green plasma balls that float and explode..."
Type:     USELESS


Filename: cacos.deh
Archive:  cacos.zip
Author:   Alden Bates
Email:    abates@comp.vuw.ac.nz
Date:     7/22/94.
Comments: Watch the Cacodemons inflate!
Quote:    "This is a simple patch which changes the cacodemons to start off 
           dead and eventually reinflate somewhat like ballons when they die.
           Good for a laugh."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: chaos.deh
Archive:  dh-chaos.zip
Author:   Michael Adcock (Blackadder)
Email:    adcock@menudo.uh.edu (or st29o@jetson.uh.edu)
Date:     7/24/94
Comments: Combines 9 existing patches! :
          volatile.deh, mine.deh, flamethr.deh, revenge.deh (1.0),
          morfmons.deh, barrel.deh, lightfun.deh, soul.deh, and mrsloppy.deh
Quote:    "... action ... [and] ... utter chaos... "
Type:     PLAYABLE


Filename: column.deh
Archive:  column.zip
Author:   Alden Bates
Email:    Alden.Bates@Comp.VUW.AC.NZ
Date:     7/25/94
Comments: Everyone needs hopping columns in their Doom game...
Quote:    "This is yet another monster patch. The red columns take on a 
           life of their own and explode like barrels when you shoot them."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: cyber.deh
Archive:  cyber.zip
Author:   Alden Bates
Email:    abates@comp.vuw.ac.nz
Date:     7/22/94.
Comments: The cyberdemon's feet stomp around and shoot at you.
Quote:    "...this starts the Cyberdemon out dead.  This is quite amusing 
           when a pair of feet stomp towards you with rockets firing from 
           mid air above them."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: cybrplay.deh
Archive:  disguise.lzh
Author:   Steve Sanbeg
Email:    sanbeg@eden.rutgers.edu
Date:     7/21/94
Comments: Fourth patch (phase) in disguise archive.
Quote:    "...made it look like a marine... kept the mechanical noises, and
           used the player's death (actually explode) frame sequence."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: cyb&spid.deh
Archive:  disguise.lzh
Author:   Steve Sanbeg
Email:    sanbeg@eden.rutgers.edu
Date:     7/21/94
Comments: Fifth patch (phase) in disguise archive.
Quote:    "combination of spidposs.deh and cybrplay.deh"
Type:     INSTRUCTIONAL/PLAYABLE


Filename: disguise.deh
Archive:  disguise.lzh
Author:   Steve Sanbeg
Email:    sanbeg@eden.rutgers.edu
Date:     7/21/94
Comments: Final patch (phase) in disguise archive.
Quote:    "spider --> trooper, cyber --> marine, 100HP troopers with
           chainguns, this time they also drop chainguns. Weapons sped up."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: firework.deh
Archive:  firework.zip
Author:   Chris Gillespie
Email:    gilles2@hubcap.clemson.edu
Date:     6/29/94
Comments: Gives you quite a show, no matter what level you are on.
          Unless you're foolhardy, you better be a GOD for this one!
Quote:    "...upped the ammo values for bullets and shells ... changed
           PUFF to BFG blasts you can detonate ... BLUD to Rockets
           blasts you can detonate."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: flame2.deh
Archive:  flame2.zip
Author:   Alden Bates
Email:    abates@comp.vuw.ac.nz
Date:     7/25/94.
Comments: An improvement on Night Child's original flamethrower patch.
Quote:    "[the flamethrower] fires blood splurts which may sound like...
           the marine has a slight bladder problem... I made sure that the 
           splats were luminescent in the dark."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: flamethr.deh
Archive:  flame12.zip
Author:   Night Child
Email:    night@iastate.edu
Date:     7/7/94
Comments: Night Child did a great job on the 'functionality' of this
          weapon, but the graphics have a slight bug. If you know your
          DeHackEd stuff, try changing the initial and final frames
          to the CacoDemon fireball explosion, or the Bullet Puffs.
          Bullet Puffs are my favorite, but it can give the impression
          that your marine is taking a leak on everyone!
Quote:    "Turns troopers [and others!] into instant piles of slop..."
Type:     PLAYABLE


Filename: flamwpn.deh
Archive:  dhmerge.zip (1.0)
Author:   Alden Bates
Email:    Alden.Bates@Comp.VUW.AC.NZ
Date:     7/18/94
Comments: Combines flamethrower (flamethr.deh) and
          superweapon (suprwepn.deh) patches.
Quote:    "...merged superweapon/flamethrower."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: fun_1.deh
Archive:  dhefun11.zip
Author:   Dan Lottero
Email:    dlottero@bu.edu
Date:     7/14/94
Comments: This one comes with 'Fun with DeHackEd! v1.1'. It combines all of 
          the main ideas in the text and includes Barons of Hell which morph
          into spider demons, plus more.
Quote:    none
Type:     INSTRUCTIONAL/PLAYABLE


Filename: gun.deh
Archive:  kp1_0.zip
Author:   Karl (marx)
Email:    kp2084@atlas.ccm.edu
Date:     7/12/94
Comments: Another way to have a rapid-fire shotgun.
Quote:    "Shotgun goes automatic."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: infmisl.deh
Archive:  kp1_0.zip
Author:   Karl (marx)
Email:    kp2084@atlas.ccm.edu
Date:     7/14/94
Comments: This is definately an original idea. I like it. Don't fire too
          many missiles, or you'll never be able to walk around them all!
Quote:    "Missiles, upon detonation, keep exploding forever!"
Type:     INSTRUCTIONAL/PLAYABLE


Filename: kaboom.deh (older one)
Archive:  kaboom.zip
Author:   John Wakelin
Email:    johnw@datametrics.com
Date:     7/8/94.
Comments: The rocket launcher 'shoots' immobile, patrially invisible,
          floating rockets. (Similar to mine.deh)
Quote:    "Land-mines for DEATHMATCH, well for any DOOM game, but best in
           DEATHMATCH..."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: kaboom.deh (newer one)
Archive:  kaboom.zip
Author:   John Wakelin
Email:    johnw@datametrics.com
Date:     7/12/94.
Comments: Same as above, except 'rockets' no longer point at the player.
          Also, it is now easy to set these floating mines in motion.
          (They will stay moving until they hit someone/thing and explode.)
Quote:    "Land-mines for DEATHMATCH, well for any DOOM game, but best in
           DEATHMATCH..."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: lamp2imp.deh
Archive:  lamp2imp.zip
Author:   Jason Gorski
Email:    bgorski@emr1.emr.ca
Date:     6/23/94
Comments: Lamps become imps.
Quote:    "This concept can be used to turn any inanimate thing into a
           monster."
Type:     INSTRUCTIONAL


Filename: lightfun.deh
Archive:  lightfun.zip
Author:   Jeff ????
Email:    ????
Date:     7/6/94
Comments: Most light sources change into monsters. Kinda a spinoff of
          lamp2imp.deh...
Quote:    "The objects I've patched are... naw, that would take the fun
          out of it."
Type:     PLAYABLE


Filename: lots.deh
Archive:  dhmerge.zip (1.1)
Author:   Alden Bates
Email:    Alden.Bates@Comp.VUW.AC.NZ
Date:     7/18/94
Comments: Combines 5 existing patches:
          suprwepn.deh, flamethr.deh, slop.deh, barrel.deh, lightfun.deh
Quote:    none
Type:     PLAYABLE


Filename: mine.pat
Archive:  mine.zip
Author:   Klaus Breuer
Email:    kabreuer@faui09.informatik.uni-erlangen.de
Date:     7/7/94
Comments: This one is definately fun to play with. It's fun to use in the
          game, and it's cool to hack around with. Change the speed for
          'shufflepuck' mines. You know, they don't have to be partially
          invisible... Try dropping one under a door and watch... Also,
          check out the CyberDemon. If you use the Aliens graphics WAD,
          be sure to use this patch!!! The Queen has a serious bowel
          problem!
Quote:    "This patch will turn your rocket launcher into a mine dropper."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: missile.deh
Archive:  missile.zip
Author:   ????
Email:    Bonesbro@aol.com
Date:     8/4/94.
Comments: Should I spoil this one for you... Hmmm... I'll give you a hint.
          Think 'lost souls'.
Quote:    "Is that a rocket? Yes, it is! But where did it come from? As you
           gape at it, it suddenly rockets (pun intended) toward you. 
           AAAAaaaaaahhhhhhhhhKABOOM! Scratch one marine."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: monster.deh
Archive:  dhmerge.zip (1.2)
Author:   Alden Bates
Email:    Alden.Bates@Comp.VUW.AC.NZ
Date:     7/26/94
Comments: Combines 4 patches:
          soul.deh, mrsloppy.deh, barrel.deh, and column.deh.
Quote:    "Column.deh is unreleased. You'll see why.... It isn't wonderful,
           but it's only an example."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: morfmons.deh
Archive:  morfmons.zip / dhacked13.zip
Author:   Greg Lewis (Tree)
Email:    gregory.lewis@umich.edu
Date:     6/26/94
Comments: Monsters morph into other monsters. They look like other
          monsters, and attack with the force of other monsters, but their
          hipoints remain the same.
Quote:    "By mix & matching frame #'s, monsters will "morph" depending
           on if they're attacking, dying, etc."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: mrsloppy.deh
Archive:  mrsloppy.zip
Author:   Alden Bates
Email:    Alden.Bates@Comp.VUW.AC.NZ
Date:     7/20/94
Comments: Mr. Bates didn't give away the surprise in his description file,
          so I won't spoil it either. But please, try this patch!
          Mr. Sloppy kinda grows on you...
Quote:    "...you'll have a completely new monster in DOOM."
Type:     PLAYABLE


Filename: newjayf.deh
Archive:  r12-21b.zip
Author:   Jason Gorski
Email:    bgorski@emr1.emr.ca
Date:     7/2/94
Comments: This one does a lot. Have fun figuring it out.
Quote:    "...added two new monsters... sped up the weapons..."
Type:     PLAYABLE


Filename: normal*.deh, normal*.pat
Archive:  many
Author:   many
Email:    N/A
Date:     Since DeHackEd was released.
Comments: Many archives contain this file. Use it to restore your original
          'doom.exe' file. Or, make your own with DeHackEd 1.3 -- just
          (s)ave an image of your original file before you mess with it.
Quote:    none
Type:     N/A


Filename: ouch.deh
Archive:  ouch.zip
Author:   Alden Bates
Email:    Alden.Bates@Comp.VUW.AC.NZ
Date:     7/19/94.
Comments: Combines fireworks (firework.deh) and superweapon (suprwepn.deh).
Quote:    none
Type:     INSTRUCTIONAL/PLAYABLE


Filename: puff2pos.deh
Archive:  kp1_0.zip
Author:   Karl (marx)
Email:    kp2084@atlas.ccm.edu
Date:     7/12/94
Comments: I think this one is great!! Watch the TOTAL CARNAGE ensue by
          firing the shotgun at a wall (make sure you're in GOD mode).
Quote:    "Watch where you shoot - misses create more troopers!"
Type:     INSTRUCTIONAL/PLAYABLE


Filename: reality1.pat
Archive:  reality1.zip
Author:   Steve Abson
Email:    ai960@FreeNet.Carleton.CA
Date:     7/2/94
Comments: As the name implies, this patch makes Doom closer to 'reality'
          by implementing exploding items. The new Cacodemon 'fireballs'
          [see Quote] are great!
Quote:    "...The Barrel Bomb, ... explodable items, ...
           Lost Soul-shooting Cacodemons!!!!"
Type:     INSTRUCTIONAL/PLAYABLE


Filename: revenge.deh (1.0)
Archive:  revenge.zip, reveng10.zip
Author:   Alden Bates
Email:    Alden.Bates@Comp.VUW.AC.NZ
Date:     7/15/94
Comments: This is a great patch! Personally, I like the trigger happy
          chaingun Troopers, because you can use this 'bug' to your
          advantage.
Quote:    "Troopers with chainguns, pumped Sergeants, BFG Cyberdemons
           and more."
Type:     PLAYABLE


Filename: revenge.deh (1.1)
Archive:  revenge.zip, revenge11.zip
Author:   Alden Bates
Email:    Alden.Bates@Comp.VUW.AC.NZ
Date:     7/18/94
Comments: I like revenge.deh 1.0 better, but I'm a wierd guy. The chain
          rocket launcher is overkill to the extreme. Oh, and beware of
          no-clipping Imps! It's kinda fun to get killed in GOD mode
          by a BFG carrying CyberDemon...
Quote:    "Troopers with chainguns, pumped Sergeants, BFG Cyberdemons
           and more... A Trooper with sense... Spider-demon with the
           chain rocket launcher."
Type:     PLAYABLE


Filename: revwpn.deh
Archive:  dhmerge.zip (1.0)
Author:   Alden Bates
Email:    Alden.Bates@Comp.VUW.AC.NZ
Date:     7/15/94
Comments: Combines superweapon (suprwepn.deh) and
          revenge (revenge.deh) patches.
Quote:    "...merged superweapon/revenge."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: rocket.hak
Archive:  rckt_hak.zip
Author:   Ron ????
Email:    if25097@maine.maine.edu
Date:     6/28/94
Comments: A handy way to destroy your own rockets (or someone elses!)
Quote:    "...explode when you shoot at them... their speed is cut down to
           about 1/3... you can destory them before they get you."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: shadow.deh
Archive:  shadow.zip
Author:   Michael Adcock (Blackadder)
Email:    adcock@menudo.uh.edu (or st29o@jetson.uh.edu)
Date:     7/4/94
Comments: Instead of spitting fireballs, the CacoDemons attack with a
          'shadow kick'. (So what if the things don't have legs!)
Quote:    none
Type:     INSTRUCTIONAL/PLAYABLE


Filename: slop.deh
Archive:  slop.zip
Author:   ????
Email:    ????
Date:     7/14/94.
Comments: All the human corpses will explode into gus when shot. Fun for the
          entire family!
Quote:    none
Type:     INSTRUCTIONAL/PLAYABLE


Filename: skulball.deh
Archive:  skulball.zip
Author:   ????
Email:    myrtle@matt.ksu.ksu.edu
Date:     7/18/94.
Comments: Read the quote. ;)
Quote:    "It changes the imp fireball to a fireball that looks like a lost
           soul. I know that it has been done before, but I needed to try."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: soul.deh
Archive:  soul.zip
Author:   Alden Bates
Email:    Alden.Bates@Comp.VUW.AC.NZ
Date:     7/22/94
Comments: Watch the 'soul-sphere' run away from you screaming!
Quote:    none
Type:     INSTRUCTIONAL/PLAYABLE


Filename: spidposs.deh
Archive:  disguise.lzh
Author:   Steve Sanbeg
Email:    sanbeg@eden.rutgers.edu
Date:     7/21/94
Comments: First patch (phase) in disguise archive.
Quote:    "...changed the sprites to make it look like a trooper... left in
           the mechanical walking noises..."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: sposs2.deh
Archive:  disguise.lzh
Author:   Steve Sanbeg
Email:    sanbeg@eden.rutgers.edu
Date:     7/21/94
Comments: Second patch (phase) in disguise archive.
Quote:    "...150 HP troopers with chainguns, who drop 200 HP troopers
           without chainguns."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: sposs3.deh
Archive:  disguise.lzh
Author:   Steve Sanbeg
Email:    sanbeg@eden.rutgers.edu
Date:     7/21/94
Comments: Third patch (phase) in disguise archive.
Quote:    "Sped up the weapons...  punch & shotgun --> full auto,
           pistol -->  speed chaingun"
Type:     INSTRUCTIONAL/PLAYABLE


Filename: suprwepn.deh
Archive:  suprwepn.zip / dhacked13.zip
Author:   Greg Lewis (Tree)
Email:    gregory.lewis@umich.edu
Date:     6/30/94
Comments: Rapid fire missiles, shotgun, BFG, etc.
Quote:    "...change the frame durations for the weapons."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: sprwpn2.deh
Archive:  sprwpn2.zip
Author:   Alden Bates
Email:    abates@comp.vuw.ac.nz
Date:     7/14/94.
Comments: An improvement on Tree's superweapon patch.
Quote:    "The BFG is now rapid fire. Somewhat overkill, but some players... 
           are so desperate they don't care."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: ufastwpn.deh
Archive:  ufastwpn.zip
Author:   Steve Hassard
Email:    Bill_Hassard@mindlink.bc.ca
Date:     7/21/94.
Comments: A great collection of changes all in one patch.
Quote:    "This is an example on how to create ULTRA-FAST weapons... also 
           made all of the corpses hanging around killable and fall to the 
           ground in a pile of guts. Trees also explode after being
           shot. The barrels have been made with a lower mass and a higher HP
           for the fun of "pushing" a barrel into a crowd of enemies and
           destroying it with another shot. Also the enemies have much 
           lowered mass to have fun when the enemy is shot or killed, 
           they literally fly!! Weapons are also increased in strength."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: undead12.deh
Archive:  undead12.zip
Author:   Chris Gillespie
Email:    gilles2@hubcap.clemson.edu
Date:     7/7/94
Comments: Now you can watch as monsters resurrect from the dead.
          Be sure to check out the Imp!
Quote:    "...the tormented souls of the ones you have slain may come back
           to haunt you."
Type:     INSTRUCTIONAL/PLAYABLE


Filename: volatile.deh
Archive:  volatile.zip
Author:   Michael Adcock (Blackadder)
Email:    adcock@menudo.uh.edu (or st29o@jetson.uh.edu)
Date:     7/6/94.
Comments: All the monsters will explode when hurt. (Don't stand too close!)
          (Not challenging, but funny!)
Quote:    none
Type:     INSTRUCTIONAL/PLAYABLE


Filename: wow!.deh
Archive:  wow!.zip
Author:   Michael Adcock (Blackadder)
Email:    adcock@menudo.uh.edu (or st29o@jetson.uh.edu)
Date:     7/17/94.
Comments: Combines 4 patches. (revenge.deh [1.0], volatile.deh, mine.deh,
          flamethr.deh) I did some touch-up work on the flamethrower, and
          the mine-dropper. If you like lot's of action, try this patch!
Quote:    none
Type:     PLAYABLE


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Quick Reference (Checklist):


     Filename           Author             Date        Type
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[ ]  another1.deh       ????               7/14/94     INSTRUCTIONAL/PLAYABLE
[ ]  ammo2pos.deh       Karl (marx)        7/14/94     INSTRUCTIONAL/PLAYABLE
[ ]  arena2.deh         Alden Bates        7/16/94     INSTRUCTIONAL/PLAYABLE
[ ]  army1.deh          Matt Fell          7/19/94     PLAYABLE
[ ]  bal12skl.deh       Karl (marx)        7/13/94     INSTRUCTIONAL/PLAYABLE
[ ]  barrel.deh         Alden Bates        7/19/94     PLAYABLE
[ ]  barrel1.deh        Matt Fell          7/18/94     PLAYABLE
[ ]  blastimp.deh       Karl (marx)        7/12/94     INSTRUCTIONAL/PLAYABLE
[ ]  bmine.deh          ????               7/12/94     USELESS
[ ]  cacos.deh          Alden Bates        7/22/94     INSTRUCTIONAL/PLAYABLE
[ ]  chaos.deh          Michael Adcock     7/24/94     PLAYABLE
[ ]  column.deh         Alden Bates        7/25/94     INSTRUCTIONAL/PLAYABLE
[ ]  cyber.deh          Alden Bates        7/22/94     INSTRUCTIONAL/PLAYABLE
[ ]  cybrplay.deh       Steve Sanbeg       7/21/94     INSTRUCTIONAL/PLAYABLE
[ ]  cyb&spid.deh       Steve Sanbeg       7/21/94     INSTRUCTIONAL/PLAYABLE
[ ]  disguise.deh       Steve Sanbeg       7/21/94     INSTRUCTIONAL/PLAYABLE
[ ]  firework.deh       Chris Gillespie    6/29/94     INSTRUCTIONAL/PLAYABLE
[ ]  flame2.deh         Alden Bates        7/25/94     INSTRUCTIONAL/PLAYABLE
[ ]  flamethr.deh       Night Child        7/7/94      PLAYABLE
[ ]  flamwpn.deh        Alden Bates        7/18/94     INSTRUCTIONAL/PLAYABLE
[ ]  fun_1.deh          Dan Lottero        7/14/94     INSTRUCTIONAL/PLAYABLE
[ ]  gun.deh            Karl (marx)        7/12/94     INSTRUCTIONAL/PLAYABLE
[ ]  infmisl.deh        Karl (marx)        7/14/94     INSTRUCTIONAL/PLAYABLE
[ ]  kaboom.deh (old)   John Wakelin       7/8/94      INSTRUCTIONAL/PLAYABLE
[ ]  kaboom.deh (new)   John Wakelin       7/12/94     INSTRUCTIONAL/PLAYABLE
[ ]  lamp2imp.deh       Jason Gorski       6/23/94     INSTRUCTIONAL
[ ]  lightfun.deh       Jeff ????          7/6/94      PLAYABLE
[ ]  lots.deh           Alden Bates        7/18/94     PLAYABLE
[ ]  mine.pat           Klaus Breuer       7/7/94      INSTRUCTIONAL/PLAYABLE
[ ]  missile.deh        ????               8/4/94      INSTRUCTIONAL/PLAYABLE
[ ]  monster.deh        Alden Bates        7/26/94     INSTRUCTIONAL/PLAYABLE
[ ]  morfmons.deh       Greg Lewis (Tree)  6/26/94     INSTRUCTIONAL/PLAYABLE
[ ]  mrsloppy.deh       Alden Bates        7/20/94     PLAYABLE
[ ]  newjayf.deh        Jason Gorski       7/2/94      PLAYABLE
[ ]  ouch.deh           Alden Bates        7/19/94     INSTRUCTIONAL/PLAYABLE
[ ]  puff2pos.deh       Karl (marx)        7/12/94     INSTRUCTIONAL/PLAYABLE
[ ]  reality1.pat       Steve Abson        7/2/94      INSTRUCTIONAL/PLAYABLE
[ ]  revenge.deh (1.0)  Alden Bates        7/15/94     PLAYABLE
[ ]  revenge.deh (1.1)  Alden Bates        7/18/94     PLAYABLE
[ ]  revwpn.deh         Alden Bates        7/15/94     INSTRUCTIONAL/PLAYABLE
[ ]  rocket.hak         Ron ????           6/28/94     INSTRUCTIONAL/PLAYABLE
[ ]  shadow.deh         Michael Adcock     7/4/94      INSTRUCTIONAL/PLAYABLE
[ ]  skulball.deh       ????               7/18/94     INSTRUCTIONAL/PLAYABLE
[ ]  slop.deh           ????               7/14/94     INSTRUCTIONAL/PLAYABLE
[ ]  soul.deh           Alden Bates        7/22/94     INSTRUCTIONAL/PLAYABLE
[ ]  spidposs.deh       Steve Sanbeg       7/21/94     INSTRUCTIONAL/PLAYABLE
[ ]  sposs2.deh         Steve Sanbeg       7/21/94     INSTRUCTIONAL/PLAYABLE
[ ]  sposs3.deh         Steve Sanbeg       7/21/94     INSTRUCTIONAL/PLAYABLE
[ ]  suprwepn.deh       Greg Lewis (Tree)  6/30/94     INSTRUCTIONAL/PLAYABLE
[ ]  sprwepn2.deh       Alden Bates        7/14/94     INSTRUCTIONAL/PLAYABLE
[ ]  ufastwpn.deh       Steve Hassard      7/21/94     INSTRUCTIONAL/PLAYABLE
[ ]  undead12.deh       Chris Gillespie    7/7/94      INSTRUCTIONAL/PLAYABLE
[ ]  volatile.deh       Michael Adcock     7/6/94      INSTRUCTIONAL/PLAYABLE
[ ]  wow!.deh           Michael Adcock     7/17/94     PLAYABLE
