Following are text files (if any) that accompanied these levels
as they were released seperately.


TNCROSS by Valis
----------------

TNCROSS2 - A DEATHMATCH LEVEL (E2M1) BY VALIS

Well, perhaps it's time to update this.  No elaborate maps of New
Jersey, no amateurish clipping errors to put up with...  just a clean
and slightly diabolical level for the dedicated Deathmatch player!  A
few secret passages provide opportunities for healthy backstabbing and
rabbit punching, just the way you like it.  :-)   Other secrets and
physical feats abound.  A few monsters thrown in to keep everyone
honest...

Yes, it was done with DEU 5.0 and cleaned up afterwards with BSP 1.0.
We can safely certify that Windows was not run at any time in the
preparation of this level.  :-)

This will probably be the last release of TNCROSS, so we hope you enjoy
it.  Next, a general exploration level.     }-Valis-{
-----------------------------------------------------------------------

The Keep by Norman Scott
------------------------

Title                   : THE-KEEP.WAD   
Author                  : Norman Scott
Email Address           : norman.scott@flatland.com
Misc. Author Info       : doomaholic

Description             : The-Keep is a revision of my Castle.wad.
                          I renamed it due to a previous wad with
                          the same name by someone else.  Due to 
                          many interesting comments, I have added 
                          more windows, more monsters and also a way 
                          out of the moat if you happen to fall in.

                          The-Keep is a castle with towers, dungeons,
                          and a moat.  It has a good deathmatch or
                          single-player layout.

                          A demo is also included in the wad file
                          that shows all the secret areas and 
                          switches.  Just sit back and watch it 
                          after you boot doom -file the-keep.wad.
                          
Additional Credits to   : Tim Scott (son) resident beta tester!
================================================================

* Play Information *

Episode and Level #     : E1M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
Demos Replaced          : 1

* Construction *

Base                    : New level from scratch
Build Time              : A long time 
Editor(s) used          : Deu5.0/Deu5.1/BSP1.0
Known Bugs              : None (I think)


* Copyright / Permissions *

Authors may use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: Wuarchive.wustl.edu
           ocf.unt.edu
------------------------------------------------------------------

Zone 13 by Zen Psychosis
------------------------


                               Z  O  N  E   1  3
                                      by
                                 Zen Psychosis

Files included in the zipfile:

ZONE13.BAT  ( Warps you to Zone13 )
ZONE13.WAD  ( The level ) 
ZONE13.TXT  ( U B readin' it )

================================================================
Title                   : Zone 13
Author                  : Zen Psychosis
Email Address           : Email to me can be sent to neuro@neosoft.com, 
                          who will send it to me
Misc. Author Info       : 

Description 		: Zone13 was designed mainly for net doom play, 
			  though it is large enough to be a good single play 
			  level (I included a hidden exit.) The level has all
			  the weapons in multi-player mode and a good variety
			  of items, in single player form there's plenty o'
			  monster-wasting to be had.


Additional Credits to   : Terry Echeverri, Bernard Echeverri, Tony Fogle,
			  Gary Smith (for play-testing and many hellish 
			  but fun hours of compu-homicide)
			  
================================================================

* Play Information *

Episode and Level #     : E1M3
Single Player           : Yes 
Cooperative 2-4 Player  : Yes 
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time 		: 40+ hours (this level went through 3 completely 
			  different incarnations before coming out as this)
Editor(s) used          : DEU 5.0, BSP 1.0
Known Bugs 		: I found the combination of DEU v5 and BSP v1 work 
			  the best for creating stable levels. DEU v5 still 
			  has problems compiling the wad, which BSP v1 for the
  			  most part cleans up.

			  The only problem with this wad I haven't been able 
			  to correct, is that you'll see a "flash" of the
			  ceiling texture in a couple of spots. It's
			  somewhat random and very brief, so it doesn't
			  effect game play, it's more of an annoyance.
			  If you know the solution, feel free to fix it,
			  although I'm pretty sure it's a bug in DEU.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels.  If
you edit, change or in anyway f*ck with this wad, please have the
courtesy to rename it as your own abortion, thanks.

* Where to get this WAD *

FTP sites: ocf.unt.edu

BBS numbers:

Other: 	ZONE13 was envisioned, created, and distributed while under
	the influence of the Clinton Administration (Stop on by Bill,
	and I'll teach ya how to inhale...)

If you wish to comment to me, send email to my friend at neuro@neosoft.com
and he'll give it to me (I don't yet have an Internet account).

The author of this pwad in no way endorses the democratic party or formalized
Government in general. For more information on how you can become the leader
of your own armed underground resistance group send $12.00 U.S. to:

"Frag The Bastards!"
111 Havenherst Ln.
Belfast, N. Ireland 

Zen Psychosis | sisohcysP neZ

-------------------------------------------------------------------


Outpost 21 by Scott Amspoker
----------------------------

================================================================
Title                   : OPOST21.WAD   
Author                  : Scott Amspoker
Email Address           : scott@basis.com

Description             : The government boasts that Outpost 21 is the home
			  of scientific research that will benefit all 
			  humanity.  On the surface, Outpost 21 appears
			  to be a peaceful complex that provides its
			  small team of dedicated scientists with living
			  quarters, research labs, and recreational
			  facilities.  However, not even the aliens
			  who recently inhabited Outpost 21 were aware 
			  of the dark and dirty secrets that lie beneath .

Additional Comments	:

   As with any Doom level, please play this level in a dimly lit
   or dark room.  I strongly urge that you not use gamma correction
   unless you really have an unusually dark monitor.  Gamma correction
   tends to put a "wash" on the otherwise deep Doom colors and I
   have chosen the light levels carefully.  Some parts of this
   level are dimly lit.  This is not to disorient the player or
   pull a cheap shot in the dark.  It is to create the proper
   mood and to exploit certain Doom textures that would look
   unconvincing in brighter light (and with gamma correction).
   Have fun!

================================================================

* Play Information *

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Build Time              : Too damn long
Editor(s) used          : DEU 5BETA4, 5.0, 5.1  and BSP11X
Known Bugs              : none


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional
levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites:

BBS numbers:

Other:
------------------------------------------------------------------


Octagon by ?
------------

No textfile released with this level.  Too bad, because I personally
think it's a very good level and would like to give credit to the
creator.

------------------------------------------------------------------

Lewis21F
--------

I'm sure some of you have seen the earlier incarnations of my wad
(lewis21b and lewis21e). This is the txt file for the newest version
of the wad. First, the template:
================================================================
Title                   : lewis21f.wad   
Author                  : Lewis Beard
Email Address           : lewis@c2d2e2.wes.army.mil
Misc. Author Info       : 

Description             : My wad is a huge canyon with 3 mountains, various
			  caves and tunnel complexes, spiral stair cases,
			  a teleport grid, traps, and really long, scenic
			  views! Ideal for solo play or deathmatch (lots of
			  hidden nooks and crannies, and plenty of room to
			  run around). I think its fairly easy, even on UV,
			  but I didn't make it too hard. I wanted it to be
			  fun. And so it is! Enjoy!

Additional Credits to   : Deviant on IRC, for suggesting that I remove a few
			  trees to make his 486 stop slowing down. :)
================================================================

* Play Information *

Episode and Level #     : E2M1
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : Yes
Difficulty Settings     : Yes (only UV and standard, no easy settings)
New Sounds              : No
New Graphics            : No

* Construction *

Base                    : New level from scratch
Build Time              : 16 hours (over half of which was refinements) 
Editor(s) used          : DEU 5.0 and BSP 1.0
Known Bugs              : None Known


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.  

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this WAD *

FTP sites: ocf.unt.edu [archived as:	lewis21f.zip ]

BBS numbers: -

Other: -Most recent modifications were to remove a few extraneous trees, to
        make a FEW of the dark areas lighter, and to make a couple of rooms
        darker ... don't whine, its just 2 rooms. Open the door and back up
        into the safe, lit area you cowards. Besides, its not THAT dark. :)
       -I have included a lmp file and a batch file to view the lmp with.
        Watch the LMP only AFTER you play the level or some surprises might be
        ruined (I want the weak among you to jump a couple of times). I kill
        everything eventually, and I grab all the keys, get almost all the
        items, activate practically every teleporter, go to all 3 areas
        beyond the teleport grid, etc. Just to show ya how its done. I move
        kinda fast thru the teleport grid, but you'll get it. Any my apologies
        for my playing. :) Its on UViolence. I only just woke up, so I miss
        a lot and played very hastily and casually and without concern for
        deadliness or accuracy. I basically slob through the level and do
        everything. :) Enjoy.
        
Lewis Beard
lewis@c2d2e2.wes.army.mil

------------------------------------------------------------------------------

Courtyard by Michael Kelsey
---------------------------

Welcome to the CourtYard,

REPLACES Episode 3 Mission 1

        NEWBIES!  READ THIS:

usage:

        doom -file cortyr_b.wad 

and select episode 3.

to play the demo:

        doom -devparm -playdemo cortyr_b

and watch.


        This is revision B (hexadecimal) of the CourtYard.  If you have *any*
other version, please remove/destroy/obliterate the copy and use this one.
Special thanks to Dylan and Colin for getting BSP11X out to me so quickly!  
That's one of the major reasons why the CourtYard is here *today*.  
        Now for nitty gritty.  This level is extrememly difficult for myself,
and I consider myself a *very* experience Doom player.  Included with the
level is an LMP (demo) demonstrating the quickest routes to completing the
level.  I had to re-record *many* times because I exceeded the 15 minute
recording limit.  Also, I got nuked several times when attempting to cut
corners and bypass some of the trouble; it didn't work :)  Anyhow, if you
get stuck (say you can't find one of the keys), watch the LMP, it should
clarify any confusion that may abound.
        
        DESCRIPTION:  CORTYR_B.ZIP

        Yes!  There is a central CourtYard for you pleasure.  Also, through-
out the level you will find a power reactor, power conduits, big, big,
lights, a lamppost, a huge pit, jail bars, secret elevators, and some very
idle barons awaiting your company :)  This level has been tested deathmatch,
and, believe it or not, I got my butt fragged even though I designed the 
level!  I admit that there are not enough linkages to fully enjoy DeathMatch,
but, I hope someone else will test out the level and see how it works for
them.

BUG NOTICE:

        Yes, I know that there is still some clipping that occurs in the
huge slime pit.  This is a result of the "too many two-sided linedefs"
bug native to the DOOM executable.  That's just the way it goes :(  After
the final compilation, I *did* notice two sidedefs missing the appropriate
textures, fortunately, they don't really get noticed.  Play the level, and
occassionaly stop to look :)
        Once again, for those who are new to this level, I have, in short,
maxxed the memory capabilities of DEU.  You can flip linedefs, move vertices,
delete sectors, but, DEU won't compile properly, if at all.  Secondly, my 
level was approximately 75% complete when I couldn't to a single thing with
the map.  So, it was at this point that I added doors, lifts, etc. etc., in
places where I had not intended.  I still think the level looks and plays
well despite its incompleteness.  I hope that you, too, enjoy it.

LAST THOUGHTS:

        If the level is *too* difficult on UltraViolence, try a lighter
setting.  If you are completely new to Doom, the lightest setting will
be breeze easy, meaning that you can actually find time to view the 
level without a sergeant peeping around the corner and blasting your
nuts off (sorry ladies).  This level involved *over* 40 hours of work
using only DEU.  I wouldn't suggest any other editor even with the BUGS
that DEU has....keep working with it and you'll figure it out.
        Lastly, *please* don't use this level as an example.  As I stated
earlier, this level was only 75% complete, meaning I had to pull some 
strings in order to keep the level flowing.  I'm very much glad it is done
since I have some major projects that needed tending to.

        May the force be with you!  (I have kept the STAR WARS sound patch
on, even for the recorded demo :)  Definately worth the meggage on my hard
drive.

        'tis all, now go out and die :)

Michael Kelsey (author of STONES)
mkelsey@eecs.wsu.edu

--------------------------------------------------------------------------

Megalab by Casey Miller (Note: I did not include the other level, Megawatt
-----------------------  in this episode; not because it's not good,
                         it is very good, but because I wanted all of the
			 others included and couldn't have more than 8
			 levels without grafting a secret exit onto one
			 of them without the author's knowledge or
			 permission. I'll probably release Megawatt in
			 a later episode)

Author:  Casey Miller
E-mail:  98782359@wsuvm1.csc.wsu.edu  (valid address till 5/6/94)
Organization:  Washington State University

After too many hours I have finally completed my second complete external wad
file for use with the registered version of Doom.  As promised, the zip file
also contains a re-release of my first wad megawatt.wad.  This new version of
megawatt has the bugs fixed and now has difficulty levels implemented.  For
those easily offened by satanic overtones, neither level uses any satanic
textures.  Megawatt replaces level one of episode one and Megalab replaces
level two of episode one.  Both levels contain multi-player and deathmatch
starting points, and skill level options.

To load the levels enter:  Doom -file megawatt.wad megalab.wad
        (Make sure both wads are in the Doom directory)
                                                       
Megawatt was built with the Deu 4 beta editor, and Megalab was completed with
Deu 4 beta, then the new Deu 5, and nodes built with BSP v1.1 beta.  I can
almost garuntee there will be no clipping.  I must give credit to the new
Deu 5 for its auto texture align feature as Megalab would not have been
released this soon.

For those who enjoyed Megawatt, my new Megalab level should be equally
enjoyable if not more.  Neither level abuses the player by adding too many
monsters so you should find both reasonable to play.  I hope you enjoy and
would appreciate any feedback at the above internet e-mail address.  I will
graduate after the 6th so my e-mail address will no longer be valid, so don't
bother sending me mail after that date.  I will hopefully get a new account
in my home town within a few weeks afterwards.

                               Good luck on your kills,

                                        C. Miller
                                        Babylon 5 Rules!

-----------------------------------------------------------------------------

End of authors' textfiles.

GDS