FREDDY PHARKAS FRONTIER PHARMACIST WALKTHROUGH

     SAVE OFTEN TO ALLOW REPLAY, MOVE QUICKLY TO DEFEAT TIME LIMITS

Activity                                         Pts  Total                                                           
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ACT I
Use key to open pharmacy door                    500    500

Enter back room and fill Penelope's Rx,
  measure compound, fill & cork bottle,
  give bottle to Penelope                         10    510
Return to lab and mix Mrs. Black's Rx,
  make 21 pills, bottle & cork, give
  bottle to Mrs. Black                            10    520
Take Sadie's Rx to saloon, pick up Doc's
  wiskey glass                                     1    521
Read Sadie's Rx through wiskey glass              10    531
Exit saloon via door to right of stage, 
  go to wagon, pick up bottle of elixer
  from wagon seat                                  1    532
Take ice pick from stump near saloon door          1    533
Return to pharmacy, enter back room, exit
  to right,go up stairs to bedroom, open
  dresser drawer and take claim check              1    534
  Open end table drawer, take key                  1    535
  Open footlocker, take cowboy outfit              1    536
Return to lab, use key to open roll top
  desk, open top drawer, take letter
  from Phil Graves, read letter,lock desk          1    537
Pour elixer in alchol burner                       5    542
Check Rx in manual, Return to Doc at saloon,
  show Rx/w glass to Doc, Doc corrects Rx          7    549
Return to phatmacy lab, mix corrected Rx, 
  place on 6 papers, box the papers, give
  box to Sadie                                    10    559
After Smithy enters shop, go to Merchantile
  and take bag from counter                        1    560
Go to Mom's Cafe, take empty can from shelf        1    561
Go to blacksmith area, take rope                   1    562
  take leather strap                               1    563
Return to pharmacy, take tube of Preparation  
  "G" from left counter top                        1    564
Sell tube of Preparation "G" to Smithy, colect
  tab of $4.87                                     3    567
Sheriff enters pharmacy, shuts down pharmacy  
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ACT  II

Leave & lock pharmacy, got to blacksmith area,
  pick up charcoal from forge                      1    568
Poke holes in can with ice pick                    5    573
Attach strap to can                                5    578
Put charcoal in can (made gas mask)                3    581
Put 'gas mask' on Freddy's head,                  12    593
  repeat this activity frequently
Use paper bag to collect 'gas' from the
  horses (place behind horse when the tail
  is raised)                                       6    599
Return to pharmacy, unlock and enter lab,
  use gas analyser in front of alchol burner
  to analyze gas in bag                           10    609
Mix antidote as directed by results of gas
  analysis                                         5    614
Pour antidote in closest water trough to cure
  horses, lock pharmacy.                          20    634
Walk to school playground, take ladder from
  playground slide                                 1    635
Go to Barber Shop, swap claim check for boots
  with barber                                      5    640
Leave Barber Shop by back door (near stove),
  go to church, open door, examine door lock,
  take churck key                                  1    641
  Take wax from below the candles in church
  alcove                                           1    642
Enter Saloon by back door (between Blue and
  Red rooftops), go to bartender, use $$$ to
  buy beer                                         5    647
Walk over bridge to snail stampede area, pick
  up a sample snail                                1    648
Open beer bottle with church key                   2    650
Pour beer on sample snail, then pour beer
  on the snail stampede to direct them
  into river                                      16    666
Go to anthill area, place ladder on ant-
  hill to allow Srini to escape                   10    676
(returned to pharmacy)
Leave and lock pharmacy, go to Mom's Cafe,
  give sample snail to Mom                         1    677
Return to anthill and retrive ladder, go to
  watertower, fill beer bottle with water
  from tap at base of watertower                   1    678
  Drink water from bottle                          1    679
Return to pharmacy, check manual and prepare
  antidote, bottle & cork, go to watertower 
  put ladder on watertower, climb to platform      2    681
  Retrive ladder, use against the side of 
  watertower and climb higher                      4    685
  Touch rope (inventory) to make larriat           2    687
  Use larriat to lasso top of watertower           5    692
  Climb rope to top of watertower, open hatch
  on roof of watertower, pour antidote in         10    702
(returned to pharmacy)
Leave & lock pharmacy, pick up bags of baking
  soda in front of pharmacy                        1    703
Go to schoolyard, place baking soda bags on 
  the right side of see-saw                        2    705
Get on swing, use hand icon to pump higher on
  the swing (3 times), at apex, click on the
  school roof (Freddy jumps to roof)               5    710
Jump from roof to see-saw to put out fire         12    722
Visit Sadies house (pan down from bank), take
  postcards from parlor table                      1    723
Sadie enters parlor, follow Sadie
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ACT  III

Exit and lock pharmacy, pick up 'horse apples'
  from the street                                  1    724
Visit Barber Shop, swap postcards for cylinder
  of nitrous oxide from barber                     5    729
Leave Barber Shop's back door, go to cemetary,
  pick up shovel                                   1    730
Dig up Phil Graves gravesite                       2    732
Open coffin, swap letter for safety deposit box
  key, recover gravsite                            5    737
Take handful of clay                               1    738
Go to the bank, give banker key, get the safety
  deposit box                                      1    739
Open box, take guns                                1    740
Take red hankerchief in box                        3    743
Go to Mom's Cafe, get a free cup of coffee         1    744
Leave 'horse apples' in cafe                       9    753
Rush thru saloon back door to cafe's back           
  window, take pie from ledge                      1    754
Go to Sheriff's office, swap coffee with
  sheriff for ammunition                           4    758
  Swap pie with sheriff for gun cleaning kit       4    762
Use gun cleaning kit on guns, load guns            5    767
Walk to fence line behind town, find Srini,
  place beer bottles on fence posts, take
  target practice                                  5    772
(select easy option)
Hit thrown bottles                                 5    777
Hit 'hand' targets, hit thrown bottles             5    782
(returned to pharmacy)
Take silver medal hanging from pharmacy 
  wall (near dipolma)                              1    783
Go to Merchantile, show Whittlin' Willie
  silver medal (wax or clay), listen to
  lost-wax casting process, leave store            2    785
Return to Merchantile, take knife from
  the vacant chair                                 1    786
Return to pharmacy lab, use knife on wax to
  form ear, pack ear around ear form, heat
  mold over alchol lamp, pour out wax, put
  silver in crucible, heat silver, pour the
  molten silver into mold, scrape off clay
  to reveal silver ear                            20    806
Change into cowboy outfit                          1    807
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ACT  IV

Catch ACE cheating at cards, place hand icon 
  on ACE's 3rd hand when it appears               10    817
From behind the table, shoot at the bar's
  foot rail, ricochet to chandelier               20    837
Exit Saloon back door, go up stairs to
  hotel balcony, put nitrous oxide cylinder
  on middle of balcony rail                        5    842
Exit stairs, walk via back streets to bank,
  cross street to Sadies area, go to the
  Gazebo on the right side of the road, use
  gun to shoot cylinder on hotel rail             20    862
(Returned to shooting gallery)
Shoot targets until difficulty level has
  been satisfied                                  20    882
(Returned to Main Street)
Select gun icon, select slow speed option,
  shoot Kenny gun hand, use red handkerchief
  to cover ear wound                              15    897
Confront Penelope in schoolroom, drop guns
  when she draws gun on Freddy (touch gun
  belt), quickly grab slate from desk to
  deflect shot                                    10    907
When Penelope leaves basement, touch chair
  leg to tip chair to floor, crawl to ear          1    908
  Grab ear and rub on floor to sharpen            10    918
  Cut ropes with sharpened ear                    10    928
(Escape to schoolroom)
After Penelope grabs sword, grab other sword 
  from the wall                                    1    929
(select easy difficulty level)
Sword fight with Penelope, defeat Penelope        35    964
When Kenny appears in schoolroom, select the
  sharpend ear and throw at Kenny (place ear
  on Kenny)                                       35    999

END OF GAME, ALLOW TIME FOR CLOSING SCENES















