Ŀ
 Scene 1: Wizard's House                           

     Have the  warrior  punch  the right side of the archway,
making the horn fall down.  Have the technician take the horn
and  use it.  A stick will fall  from  the  tree.   Have  the
magician  turn it  into a pick axe.  Have the technician take
the pick axe.
Ŀ
 Scene 2: Apple Tree & Gem                        VQVQFDE 

     Have  the  magician  cast a spell on three apples in the
tree.  (Each one except the one  furthest  to the left.) Have
the    warrior  punch   the three  large  apples.   Have  the
technician take two of the  three  apples and use them on the
gap in the bridge. (Note:  One  of  the apple's has a worm in
it.  It can be in any  of  the three.  It is a random thing.)
Go and get the pick axe.  Use  it  on the glittering thing in
the rocks.  Take the gem.
Ŀ
 Scene 3: Wizard's House (2)                      ICIGCAA 

     Have the technician use the gem on the front door of the
house.  The door will open.
Ŀ
 Scene 4: Laboratory #1                           ECPQPCC 

     Have  the  magician cast a spell on the red plant on the
left.  Have the technician take one of the yellow pots on the
table and use it on the other  red  plant.  If you loose life
points, go back and get the other one and use that.  (This is
another random thing.)  Have the warrior  climb the red plant
on the left.  Have him punch the book on the right.  Have the
technician get the gem and climb  the  book.  Give the gem to
the wizard.
Ŀ
 Scene 5: Dungeon #1                              FTWKFEN 

     Have the magician go all the way down to the bottom near
the weird looking  guy  on  the  right.  Cast a spell on  the
little blue  nub sticking  out  of  the ground near the hand.
Have the warrior climb the newly made "rope".  Have him punch
the statue's eye.  A tongue will appear.  Have the technician
stand on the tongue.   Have  the magician go up to the coffin
and cast a spell on the staff  sticking  out of it.  Have the
magician quickly go back down, avoiding the monster that just
came out of the coffin.  Have him stand  on the tongue.  Have
the warrior punch the eye again.  When  the  goon gets scared
away,  and  the  monster  goes  back to the coffin,  have the
warrior punch the eye again, and have the technician take the
mushroom.
Ŀ
 Scene 6: Spiders Lair                            HQWFTFW 

     Have the warrior climb the rope that the large spider is
hanging from.   Now  have  him pull on one of the  two ropes.
(One will pull the large spider  up,  the other will cost you
some health points. It is random.)   Have  the technician get
the gun.  Shoot the  gun  up  at  the spider  sitting  on the
pillow.  Take the  pillow  and put it under the large spider.
Have the magician cast a spell  on the large spider.  A large
bottle will drop onto the pillow.   Have  the technician take
this.  Get the gun again, and shoot the  spider  on  the  far
right, blocking the exit.
Ŀ
 Scene 7: Garden                                  DWNDGBW 

     Have  the  magician cast a spell on the bag in the tree.
Have him walk over the  clouds  on  the right up in the tree.
Have him stand next to the second one,  not  the first.  Have
the  warrior stand near the scarecrow.  Have  the  technician
get the  bag  of seeds, and use them on the garden.  When the
birds come, have  the warrior punch the scarecrow.  Make sure
he does this before  they  even  begin  to eat the seed.  Now
have the magician cast a spell on the second cloud.  A flower
will grow.  Have the technician walk into the flower.
Ŀ
 Scene 8: Dungeon #2                              JCJCJHM 

     Have  the  magician cast  a spell on the  skeleton.  Now
have him cast a spell on the bone.   Have the technician take
the flute.  Use it on the snake.  Have  the warrior climb the
snake and walk to the pile of rocks on the  top  right of the
screen.  Have the magician stand on the left side of the last
board on the  right.   Have  the  warrior  push a rock on the
board.  This will catapult the magician up.  Do the same with
the technician.
Ŀ
 Scene 9: Wizard's House and Dog                  ICVGCGT 

     Have  the  technician  walk along the edge of the screen
avoiding  the dog, and take the meat.  Walk along to the back
side of  the  dog and wave the meat in front of the dog,  but
avoid giving it to him directly.
Ŀ
 Scene 10: Large Tree                             LQPCUJV 

     Have the technician give the meat to  the  hole right in
front of him.   Have the magician cast a spell on the on  the
little branch nub  on the right of the tree.  have him  stand
on the edge of the newly grown branch.  Have the warrior pull
the branch down.  The magician should be catapulted up to the
top of the tree.  Have  the technician take the wind sock and
then catapulted up there too.  Have the magician cast a spell
on the cork.  Have the  technician  take  it  and plug up the
hole  on  the top of tree farthest to the  right.   Have  the
warrior punch the  bird that keeps popping out of the hole on
the bottom of  the  tree.   Have the technician use the  wind
sock on the unpluged hole to capture the bird.
Ŀ
 Scene 11: Wizard's House and dog (2)             HNWVGKB 

     Have  the  technician  walk  along the right edge of the
screen  and along the other side of the dog.  Use the bird on
the dog.   When  the  dog is looking up at the bird, have the
magician walk around the  same  way, and cast a spell on  the
dog.   When  they both fly away, have  the warrior punch down
the door on the left of the house.
Ŀ
 Scene 12: Laboratory #2                          FTQKVLE 

     Have  the  technician  get  the  feather, and tickle the
skeletons foot.  He will drop a key from his  head.  Have the
technician   get  the ball  and  cup  and  give  it  to   the
skeleton's  hand.  Take the key.  Give it to the thing in the
cage.  Shortly  after,  a bee will fly in the room.  Have the
magician turn the feather  into  the  fly  swatter.  Have the
technician swat  the bee when it lands.   Have  the  magician
turn it into a dart.  Have the  technician  throw the dart at
the picture.  Take the  voodoo  doll.  Take the potion marked
elixir.
Ŀ
 Scene 13: Wizard's Graveyard                     DCPLQMH 

     Have the magician cast a spell on the bottom of the tree
on the right side  near the stone wall.  Take the bird  call.
Go up into the tree near the  nest  and  use  it.   Take  the
warrior  and  magician  just  above the bird nest.  When  the
bird leaves, and egg will jump out.  Punch the egg.  Have the
magician cast a spell on the  egg.  When the wizard is on the
other side, have him cast a spell on the horn near the fence.
Take the technician close to  the graveyard gate. Do not pass
it.   Have  him  drink the elixir.  Repeatedly click  on  the
carrot  on the right side of the bridge.  When the technician
reappears,   take  the  carrot, and  place  it near  the mole
hole.  Have  the magician cast   a  spell  on  the  mole.  It
will turn into  a  woman.  When  the  wizard's  attention  is
diverted, move the warrior near the other two.
Ŀ
 Scene 14: Carrot field                           EWDGPNL 

     Have the magician cast a spell on the rock near the left
front side of the leg of what looks like a large table.  Have
the technician take the stick.  Have him put the stick in the
hole  on  top  of the table.  It is on the right, front side.
Take the watering  can.   Water all the carrots in the field.
The   carrot  field  looks  something  like  this.   Have the
magician cast a spell on the carrots marked "X":
    ͻ
      x      o                 Fig 14.1
                     x      o  (Layout of carrot field)
         o      o             
                         x    
    ͼ
One  carrot should have had a lady in it that pushes all your
power up to maximum again.  Have the warrior punch the carrot
with the key.  Take  the key and use it in the keyhole in the
other carrot.
Ŀ
 Scene 15: Carrot House                           TCNGTOV 

     Have  the  technician get the matches, and put them next
to the cannon.   Have the warrior punch the cannon,  and then
punch the stack of cannonballs.  Have the technician take the
cannonball and put  it in the cannon.  Have the warrior punch
the cannon again.  Light  the  cannon with the matches.  Have
the technician light the pot on  fire on the fireplace.  Take
the carrot that fell from the ceiling.  Put it in the cannon.
have the warrior punch the cannon  so  it  is facing straight
ahead.   get the matches, and light the cannon.   The  carrot
should go into the pot on the fireplace.  Have the technician
punch  another  cannonball,  and  shoot another cannonball up
into the ceiling to  get  another  carrot.  Have the magician
cast  a  spell  on  the  carrot.   Have  the  technician  get
the ear  trumpet,  and  use  it  on  the  guy  in  the chair.
Take  the mallet.  Use the  mallet  on  the  gong.   Take the
pendulum.
Ŀ
 Scene 16: Statue in the Air                      TCVQRPM 

     Have  the  technician pick up the stone on the left side
of the screen.  Put it down on the "X" mark on the right side
of the screen.  Have the magician cast a spell   on the stone
two times.  Put the pendulum on the statue's left hand.  Have
the magician cast a spell on the palm tree on the left of the
screen.  Have  the  warrior  punch  the  pick  axe.   Use the
technician to take the pick axe.  Have him dig a  hole in the
bottom middle of the  screen.  Use  the  pick axe a few times
until the {GO} sign appears.
Ŀ
 Scene 17: Dragon's Lair                          IQDNKQO 

     Have  the  warrior  punch  the  stack of logs.  Have the
technician  take  and  use  the  log  to  spring   the  black
trap.  Put the log down, and have the magician turn it into a
can of  deodorant.  Have the magician go to the bottom of the
screen and cast  a  spell  on  the  bag  of  seeds.  Have the
technician take the bag of seeds.  Put the  deodorant and the
bag of seeds on the top level  near  the  log pile.  Take the
seeds, and   use them  on  the  ground.  When the foot comes,
quickly  take   the  can  of deodorant.  When the foot stops,
spray it.  Take  the foot.  Put  the  foot where  the  bag of
seeds was, right in front of the dragon.  When the foot get's
"cooked", take it, and give it to the red bridge.   Take  the
sword, and put it in front of the dragon.  When it  gets  lit
on fire, take the sword.
Ŀ
 Scene 18: Statue in the Air (2)                  CDEPURJ 

     Use the flaming sword on the circle in the middle of the
statue.   Put the   voodoo doll and the sword on the statue's
left hand.  The doll  will turn into a key.  Take the key and
stick it in the statue's right ear.  Now go back and stand on
his left hand.  You will  disappear.  Have the other two also
stand on his left hand.
Ŀ
 Scene 19: Castle Grounds                         NGOGKSP 

     Have the technician get the bar of soap.  Use it  on the
bookkeeper.  Now   get   the  false  nose.   Use  it  on  the
bookkeeper.  Have  the  warrior  punch the bushel of bananas.
Have  the  technician   take  the banana  and  use  it on the
bookkeeper.  Take  the  witchcraft  book that  the bookkeeper
gives you.  Use  the magician  on  the  castle  door  in  the
distance.
Ŀ
 Scene 20: Statue in Town                         NNGWTTO 

     Have  the  magician  cast a spell on the coat of arms at
the  bottom of the  pedestal.  Have  the  warrior  punch  the
lever. Have the  magician  cast  a  spell  on the cork in the
statue's ear.  Have the technician use the witchcraft book on
the statue's ear.  Take the technician to the portal with the
red roof, and take the bait.  Put the bait  next to the bowl,
and take the bowl.  Put the bowl under the statue's left eye.
Read  the witchcraft book  to the statue again.   When a tear
falls in the bowl, take it, and give it to the monster.  Take
the catapult.  (It looks like a slingshot.)
Ŀ
 Scene 21: Castle Grounds (2)                     LGWFGUS 

     Have  the  technician knock the bananas down by shooting
the  rope with  the  catapult.   Have  the  warrior punch the
switch that  was blocked  by  the   bananas.   Have all three
goblins stand on the whale that just came out.  Make sure the
technician still has the catapult, though.
Ŀ
 Scene 22: Skeleton and Wizard                    TQNGFVC 

     Have the Magician cast a spell on the rock near the back
front  foot of the  skeleton.  Stairs  will appear.  Have the
technician use the catapult on  the rope. Have the technician
take the rope.  Use the rope on the  top hook.   It is on the
right side of the screen  at  the top.  It looks like a shark
tooth.  Go get the catapult again.  Use it on the Wizard. Use
the magician  on  the bat  to  free the technician.  Have the
warrior  climb  the rope  and  punch  the  animal.   Use  the
catapult on the  warrior.   Have the technician get the empty
bag, and place it on  the ground,  directly below the spider.
Have  the  technician  stand  close  to  the  bag.   Have the
magician  cast  a spell on the  spider.  When it falls in the
bag, have the  technician  quickly grab the bag.  Use the bag
on the technician.