 Jack Nicklaus - Signature Edition Golf  - Palette Mapping Chart
 
THE FOLLOWING IS A HELPFUL GUIDE WHEN USING THE PALETTE EDITING PROGRAM
BY :
John Kunyik
PRODIGY: BCDB67A
GEnie  : J.KUNYIK

The above works very nicely with the Signature Edition of Jack Nicklaus Golf,
by Accolade. However, using this utility to 'blindly' change colors, or even
just an attempt to add a few new desired shades, can be quite challenging.
The charts below are provided to make the 'task' a bit easier.


The numbers from 0 - 255 represent the value of the various colors available 
from the full 256 color palette. The objects are limited to 168 of the total
256 colors, while the background uses 176 of the 256 colors. The two tables
below match in position the palette for objects and background. For example,
color number 32 is the second color in the first column of the full palette
as shown when you are editing objects.

   OBJECTS   
 
0    1    2    3    4    5    6    7    8    9    10   11   12   13   14   15
32   33   34   35   36   37   38   39   40   41   42   43   44   45   46   47
48   49   50   51   52   53   54   55   56   57   58   59   60   61   62   63
64   65   66   67   68   69   70   72   71   73   74   75   76   77   78   79
80   81   82   83   84   85   86   87   144  145  146  147  148  149  150  151
152  153  154  155  156  157  158  159  160  161  162  163  164  165  166  167
168  169  170  171  172  173  174  175  176  177  178  179  180  181  182  183
184  185  186  187  188  189  190  191  192  193  194  195  196  197  198  199
200  201  202  203  204  205  206  207  208  209  210  211  212  213  214  215
216  217  218  219  220  221  222  223  240  241  242  243  244  245  247  247
248  249  250  251  252  253  254  255   
 

   BACKGROUND 
 
0    1    2    3    4    5    6    7    8    9   10   11   12   13   14   15
80  81   82   83   84   85   86   87   88   89   90   91   92   93   94   95
96  97   98   99   100  101  102  103  104  105  106  107  108  109  110  111
112 113  114  115  116  117  118  119  120  121  122  123  124  125  126  127
128 129  130  131  132  133  134  135  136  137  138  139  140  141  142  143
144 145  146  147  148  149  150  151  152  153  154  155  156  157  158  159
160 161  162  163  164  165  166  167  168  169  170  171  172  173  174  175
176 177  178  179  180  181  182  183  184  185  186  187  188  189  190  191
192 193  194  195  196  197  198  199  200  201  202  203  204  205  206  207
208 209  210  211  212  213  214  215  216  217  218  219  220  221  222  223
240 241  242  243  244  245  246  247  248  249  250  251  252  253  254  255
 



NOTES:


Some colors are not shown in either of these palettes... these are used for
other purposes in the game. Changing these will have an effect, but you will
not be able to use the colors in either your background or any objects you
create. For example, color number 225 is one of the water blues. Changing this
to pink will not give you a pink to use in your objects or background. Only
a change to a color in the table will enable you to then use that color.



MAIN BASE COLORS:
 O.B     153
 WATER   232
 BUNKER  209
 CART    248
 TEE     177
 ROUGH   161
 FAIRWAY 169
 GREEN   177

Changing any color from 0 to 15 and from 128 to 255 may cause undesirable
results.  For example, 232 is the base color for the water. A change to color
number 232 would result in the water changing color. In addition, a change to a
color in the range from 224 - 239 will result in changes to the shading of
the water areas. Likewise the cart path area can be effected by a change to
colors 240 - 255. If you want 'yellow water', you should change all the colors
from 240 - 256 to yellow, making the shades correspond to the original blue
shades. That is where the palette had a dark blue, create a dark yellow; where
the palette had a lighter blue, create a lighter yellow, and etc. Should you
change these colors (128 - 255), the game display may also become distored.
The 'players' may appear with various splotches of color in apparent random
spots; changing the various gray shades (240-255) will have an effect on 
the game display area.(ie, the control buttons)


Changing colors from 16 to 127 will not effect the land plot. However, these
changes could effect any objects (as well as the background) either from the
original edition, or any objects created with the normal palette. If changes 
are made, you should attempt to 'smooth' the transitition from color to color
as is done in the original palette. As an example, when differing heights
are chosen for the terrain, nearby colors on the palette are chosen when the
hole is displayed.You should insure that your custom colors go from shade to 
shade as the original palette colors do.

Based upon my own experimentation, it is advised to avoid changing any 
colors except the 16 to 127 range. Following the guidelines above you should
be able to add new colors using this range without most of the undesirable
effects. Of course, if you're creating a course on Mars, and you want red 
sky, blue fairway, and purple greens, by all means try it.

Have fun, and keep designing those great courses..


K.Jeffrey Carr (Labhound)
CIS 76226,1045
Prodigy   CHTT63A
