












                                       NOTICE


          Pencil and Paper Activity Maker program files and documentation:

                        (c) Copyright Stephen D. Groll, 1993
              
               BRUN45 (c) Copyright Microsoft Corporation, 1982 - 1988

          Portions ADVBAS v99, (c) Copyright Thomas Hanlin III, 1985 - 1988




















                                    DEDICATION


              PAPAM is dedicated to my beautiful wife Paulette who
                    patiently encourages me in all that I do.  























                                    CONTENTS


      1.  Hard Drive Installation and Update . . . . . . . . . . . . . . 1

      2.  Introduction . . . . . . . . . . . . . . . . . . . . . . . . . 2

      3.  Activities You Can Create  . . . . . . . . . . . . . . . . . . 3

          Hidden Messages  . . . . . . . . . . . . . . . . . . . . . . . 3
          
          Shadow Messages  . . . . . . . . . . . . . . . . . . . . . . . 3

          Hidden Pictures  . . . . . . . . . . . . . . . . . . . . . . . 4

          Color By Numbers . . . . . . . . . . . . . . . . . . . . . . . 4

          Dot to Dot Puzzles . . . . . . . . . . . . . . . . . . . . . . 5

          Silly Pictures . . . . . . . . . . . . . . . . . . . . . . . . 5

          Crazy Messages . . . . . . . . . . . . . . . . . . . . . . . . 5

          Missing Letters  . . . . . . . . . . . . . . . . . . . . . . . 5

          Acrostic Puzzles . . . . . . . . . . . . . . . . . . . . . . . 6

          Word Crossover Puzzles . . . . . . . . . . . . . . . . . . . . 7

          Word Search Puzzles  . . . . . . . . . . . . . . . . . . . . . 7

          Decoding Puzzles . . . . . . . . . . . . . . . . . . . . . . . 7

          Unscramble Words . . . . . . . . . . . . . . . . . . . . . . . 8

          Unscramble Verses  . . . . . . . . . . . . . . . . . . . . . . 8

          Matching Puzzles . . . . . . . . . . . . . . . . . . . . . . . 9

          Math Puzzles . . . . . . . . . . . . . . . . . . . . . . . . . 9

          Mazes  . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10

          Other Puzzles and Activities . . . . . . . . . . . . . . . . . 10

      4.  PAPAM's Functions and Controls . . . . . . . . . . . . . . . . 11

          F1 = Type/Edit . . . . . . . . . . . . . . . . . . . . . . . . 12

          F2 = Keyboard Draw . . . . . . . . . . . . . . . . . . . . . . 14

















          F3 = Large Type  . . . . . . . . . . . . . . . . . . . . . . . 16

          F4 = Type Graphic Shapes . . . . . . . . . . . . . . . . . . . 17

          F5 = Dot to Dot Letters  . . . . . . . . . . . . . . . . . . . 19

          F6 = Create Activities . . . . . . . . . . . . . . . . . . . . 20

               Fill/Remove/Acrostic  . . . . . . . . . . . . . . . . . . 20

               Word Search Puzzles . . . . . . . . . . . . . . . . . . . 23

               Code/Scramble Words . . . . . . . . . . . . . . . . . . . 24

               Verse Scrambler . . . . . . . . . . . . . . . . . . . . . 25

               Math Puzzles  . . . . . . . . . . . . . . . . . . . . . . 26

               Mazes . . . . . . . . . . . . . . . . . . . . . . . . . . 26

          F7 = Print Work  . . . . . . . . . . . . . . . . . . . . . . . 27

          F8 = Save Work . . . . . . . . . . . . . . . . . . . . . . . . 28

          F9 = Get Work  . . . . . . . . . . . . . . . . . . . . . . . . 29

      5.  Error Messages . . . . . . . . . . . . . . . . . . . . . . . . 30

  
































                                                                         1



       Pencil and Paper Activity Maker Hard Drive Installation and Update


           Make sure the PAPAM (Pencil and Paper Activity Maker) disk is 
      in the appropriate drive.  Type the drive letter followed by a colon.  
      For example, if the PAPAM disk is in drive A, you will type A: and 
      press ENTER.  Now that your current drive is A, type INSTALL, your 
      hard drive letter followed by a colon, and press ENTER.  For example, 
      INSTALL C: will install PAPAM on drive C.  The drive letter can be a 
      letter from C to F.
           If PAPAM is already installed on your hard drive in a directory 
      named PAPAMAKE go ahead and follow the install instructions given 
      above.  Your existing directory will be updated with the new files.

















































                                                                         2



                                  INTRODUCTION


           With the help of Pencil and Paper Activity Maker you can create
      dozens of exciting puzzles, activities, and projects.  Parents can
      use PAPAM to create activities that will amuse and educate their
      children.  Teachers can use PAPAM to create powerful teaching tools
      for students of all ages.  Newsletter publishers can use PAPAM to 
      create fillers.  Puzzle lovers can create puzzles for their own 
      enjoyment.  Those who would like to try their hand at selling puzzles 
      for magazine fillers and puzzle books can use PAPAM to make some 
      extra money.  PAPAM has been used to create and sell puzzles for 
      hundreds of dollars.
           PAPAM will work on IBM/clones, XT or better, but 286 or better 
      is recommended.  It will work with color or monochrome monitors.  And
      since it uses only keyboard characters it will work on most any 
      printer even lasers.
           PAPAM is flexible, easy and fun to use, and capable of creating 
      a large variety of pencil and paper activities.  Some of the puzzles 
      that PAPAM can create are mazes, decoder, word search, matching, 
      acrostic, word crossover, hidden message, hidden picture, dot to dot, 
      unscramble verses, unscramble words, math puzzles, and more!  Not 
      only does PAPAM have the capacity to create a large variety of 
      puzzles, it can usually create several variations of each puzzle.
           PAPAM creates activities in a half sheet format.  This means
      that what you create on the scrolling puzzle screen will print out 
      to half of an 8 1/2 by 11 sheet of paper, (5 1/2 by 8 1/2).  This 
      makes it easy to work puzzles into newsletters, create children's 
      newsletters, or cut-and-paste activities together to create 
      fold-in-half activity sheets that fit nicely into text books and 
      Bibles.  Churches will find the half sheet format great for creating 
      bulletin inserts for children, children's bulletins, or to create a 
      puzzle for the cover or back of the adult bulletin to go with the 
      message theme.
           Even though many of PAPAM's functions are easy to follow, it is 
      important to read the documentation.  It is especially important to 
      read the section entitled Activities You Can Create.  This section 
      tells you how to create activities that are not easily apparent.  For 
      example, it is obvious how to create a maze.  You just press F6 = 
      Create Activities, press 7 = Maze Maker, and press C = Create Maze.  
      That's all there is to it.  However, even though creating a hidden 
      message puzzle is very simple it is not that obvious.
           Activities You Can Create begins on page 3.  As you read and 
      follow directions on how to create the activities described in this 
      section you will begin to learn how to use the various functions of 
      PAPAM.  For a detailed discussion on how the functions and their 
      controls work, you will need to read the section entitled PAPAM's 
      Functions and Controls.
           As you become familiar with the many functions and abilities of
      this program, you will come up with your own ideas of puzzles and
      activities you can create.  Have fun creating and experimenting with
      this exciting tool.










                                                                         3
                                                                         















                            Activities You Can Create


      HIDDEN MESSAGE:

           To see an example of a hidden message puzzle, press F9 = Get
      Work, type DEMO1.HDM, and press ENTER.  Print the puzzle using F7.  
      The top half of the page is a hidden message puzzle.  Take a pencil 
      and draw bold lines over the capitol letters hidden among the 
      numbers.  The message, HIDDEN MESSAGES ARE FUN, will appear.
           To create this type of puzzle start by typing a message using 
      F3 = Large Type.  Be sure and leave room at the top and bottom of 
      your page if you plan to type instructions and/or place a border 
      around your puzzle.  Type your message and then move to F1 = 
      Type/Edit to center your work.  To do this, move the cursor to the 
      top of your work and press CTRL + A = Center Align as many times as 
      it takes to do the job.
           Next, press F6 = Create Activities, press 1 =
      Fill/Remove/Acrostic, press F = Fill, and press 2 = Random Numbers. 
      If your puzzle is larger than what appears on the puzzle screen,
      press T = 4 Way Type/Acrostic.  Then move the cursor with the arrow 
      keys to scroll the screen so that the unfinished portion of your 
      puzzle is exposed.  Press ESC to exit the 4 Way Type/Acrostic.  Now 
      repeat the steps given above to fill the rest of your puzzle with 
      random numbers.
           When this is finished press ESC to exit Fill/Remove/Acrostic. 
      The puzzle is basically done.  The large letters of your message are
      hidden among random numbers from 1 to 9.
           You can use CTRL + L = Line Out from F1 to remove any extra 
      lines of random numbers at the top or bottom of the puzzle screen.  
      Place the cursor on the line you wish to erase and then press CTRL 
      + L.  Then type instructions and/or move to F2 and place a border
      around your work.

      SHADOW MESSAGE:

           Creating shadow messages is similar to creating hidden message
      puzzles.  The file DEMO1.HDM has an example of a shadow message on
      the bottom half of the page.










                                                                         4



           Use F3 = Big Type to type a message.  Use Type/Edit to center
      your work.  Press F6 = Create Activities, press 1 = 
      Fill/Remove/Acrostic, press F = Fill, press 3 = Specific Character,
      and type a large character such as #.  After all the blank areas of
      your puzzle are filled, press uppercase R = Remove, (when you press
      uppercase R or uppercase F this tells PAPAM you want to remove or
      fill with uppercase letters) and press 1 = Letters.  Once all the
      letters of your message are removed you have a shadow message.
           You will notice that a shadow message is rather elusive and hard
      to read if you look directly at it.  But, if you hold it at a
      distance or if you slant the top of the printed page back beyond a 45
      degree angle, you can easily read the message.
           Of course when you are done creating your hidden message or
      shadow message, you can use F1 = Type/Edit to type instructions
      and/or use F2 = Keyboard Draw to draw a border around your work. 
      When you are finished you can use F8 to save and/or F7 to print your
      work.

      HIDDEN PICTURE:

           To see an example of a hidden picture puzzle load DEMO2.HPC into
      PAPAM and print it out.  Use colored pencils and color the lettered
      areas as indicated in the instructions.  If you do it right, you will
      see a butterfly appear.
           Use F4 = Type Graphic Shapes to create the bulk of your picture.
      Use CTRL + K to change the letters that make up the graphic shapes to
      correspond with the colors each area will be made of.  For example,
      if you are going to draw a tree and G is going to equal green, use
      CTRL + K to change the graphic shapes so that they are made up of G. 
      Then create the tree top.  When you are ready to create the tree
      trunk, let's say that you want B to equal brown, press CTRL + K, type
      B, and now create the trunk using the graphic shapes.
           For details and little touches, F2 = Keyboard Draw will finish
      things off nicely.  This function allows you to place characters one
      at a time.
           When you are finished with your picture, you can fill the empty
      spaces and hide your picture by using the Fill function.  To do this
      press F6, press 1, press F, and press 2; this will fill the spaces
      with random numbers.

      COLOR BY NUMBERS:

           A color by number picture is created much like a hidden picture
      puzzle.  The difference is that you will use numbers instead of
      letters to create your picture.  And you will not make an attempt to
      hide the picture by filling the blank areas.  See DEMO3.PIC for an
      example.
           Each number you use will represent a color.  For example, press
      F4, press CTRL + K, and type 1.  We will let 1 stand for yellow.  If
      you are going to draw a yellow flower you can create the yellow parts
      of the flower typing the appropriate graphic shapes.  If 2 were to
      equal green, you would press CTRL + K, type 2, and then create the
      leaves and stem out of the number 2.









                                                                         5



           When you are finished, be sure and go to F1 = Type/Edit and type
      in the instructions which tell what color each number stands for.  A
      border is always a nice touch.

      DOT TO DOT PUZZLES:

           To create a quick and easy dot to dot message puzzle, just press
      F5 and type your message.  Space limits you to five letter words or
      less.  But there are lots of things you can do with this function.
           To create a simple dot to dot picture puzzle is more involved,
      but not difficult.  Use F4 = Type Graphic Shapes and create a simple
      graphic picture.  Create the picture using a single keyboard symbol
      which you will remove after the numbers and dots (periods) are
      placed.  
           Once you have drawn your picture press F1 = Type/Edit and then
      press INSERT so that the large cursor appears on the puzzle screen. 
      Use the arrow keys to move the cursor around the picture placing dots
      and number them sequentially at each corner or turn.  It is a good
      idea to use a 1* for your starting location.  Keep in mind that once
      the character that makes up the picture is removed, the picture needs
      to be recreated by drawing a line from one numbered dot to the next. 
      When you are ready to remove the character that you used to create
      the picture, move to Fill/Remove/Acrostic.  Press F6, press 1, press
      R, press 3, and type the character to be removed.
           Load DEMO4.DDP to see an example of a dot to dot picture.  The
      top half of the page shows the picture after the cross was drawn and
      the dots and numbers were placed, before the character #, which made
      up the picture, was removed.  The bottom half of the page shows the
      finished puzzle.

      SILLY PICTURES:

           You can have a lot of fun just creating silly pictures using
      keyboard characters.  F4 = Typing Graphic Shapes and F2 = Keyboard
      Draw makes it easy to create fun pictures that children can color or
      add to as they wish.

      CRAZY MESSAGES:

           It can be fun trying to read messages that are typed backwards,
      up and down, and so on.  Press F6 = Create Activities, press 1 =
      Fill/Remove/Acrostic, press T = 4 Way Type/Acrostic.  Press CTRL + T
      to change the typing direction and you can lead your readers on a
      merry chase around the page trying to follow your message.  See
      DEMO5.MSG for a sample of what you can create with this function.

      MISSING LETTERS:

           Here is simple and fun activity with all sorts of possible 
      variations.  One example of what you can do is to replace all the 
      vowels in the words of a message with spaces _.  The object of the 
      puzzle is to fill in the missing vowels so that the message can be 
      read.  Here is an example: M_ss_ng l_tt_r p_zzl_s c_n str__n y__r 
      br__n!  The solution is: Missing letter puzzles can strain your 
      brain!







                                                                         6


                                                                         
           All you have to do is type a message using F1 = Type/Edit.  When
      you are finished, press F6 = Create Activities, press 1 =
      Fill/Remove/Acrostic, press C = Change Character, type the letter you
      want replaced, and then type the space character _ that will replace
      the letter.  Press C = Change Character, type another letter to be
      replaced with a space, and then type the space character.  Just keep
      doing this until all the letters you wish replaced are converted to
      spaces.

      ACROSTIC PUZZLES:

           DEMO6.ACT has an example of an acrostic puzzle on the top half
      of the page and an example of a word crossover puzzle on the bottom
      half of the page.  You create these puzzles from T = 4 Way
      Type/Acrostic.  To create the box around the letters you type, press
      CTRL + B = Box.
           Acrostic puzzles are a little easier to create than the word
      crossovers, though neither are difficult to make.  Position the box
      cursor at the top center of your puzzle screen.  Press CTRL + T until
      the arrow to the right of CTRL + T = Typing indicates that the typing
      direction is down.  Press Caps Lock so that you are typing in caps. 
      Now type the core word or words.  In DEMO6.ACT the core word is
      ACROSTIC.
           As long as CTRL + B = Box is ON, your puzzle screen will not
      scroll.  If your core word will not fit on the puzzle screen, press
      CTRL + B so that the box turns OFF.  Use the arrow keys to scroll the 
      puzzle screen and then place the cursor over one of the letters in a 
      box.  Press CTRL + B = Box to turn the box back ON and then you can 
      move the box cursor to where you left off and finish the core 
      word/words.
           The next step in creating an acrostic puzzle is to press CTRL +
      T = Typing until the indicator arrow shows that the typing direction
      is from left to right.  Turn the Caps Lock off so that you can type
      in lowercase.  Move the box cursor so that you can type words running
      horizontally that will share a letter with the core word.  When you
      come to the shared letter, use the arrow keys to skip over the 
      uppercase letter in the core word.  You are going to remove all the
      lowercase letters after you are finished making the puzzle.  You want
      the core word to remain, so do not type over the shared letter or it
      will become a lowercase letter.
           When you are finished making the puzzle grid, type a list of the
      words, that run horizontally and share a letter with the core word,
      outside of the puzzle grid in uppercase.  Type your list in 
      alphabetical order or just mix them up. After you are finished with 
      the list, move to Fill/Remove/Acrostic.  Press lowercase R = Remove 
      [This is important.  If you press uppercase R = Remove you will 
      remove the wrong letters.] and press 1 = Remove Letters.
           This portion of PAPAM is written to read the characters you 
      type, and place boxes in relation to other boxed characters.  This 
      means that if you remove the characters from the boxes and then 
      attempt to edit your work with the box cursor, you may cause damage 
      to the surrounding empty boxes. 










                                                                         7



      WORD CROSSOVER PUZZLES:

           Word crossover puzzles can be created by typing words in 
      lowercase and having them crossover where they share a letter.  As 
      you can see from the example in DEMO6.ACT, words run vertically and
      horizontally.  The key to a good word crossover is that a box never
      comes into contact with any other box, except where letters are 
      shared to make words found in the word list.  You cannot run words 
      side by side as you do in the acrostic puzzles unless the boxes that 
      touch make a word from the word list both vertically and horizontally.
           After you have finished creating the puzzle grid, type the word
      list and any clues in the puzzle grid in uppercase before you remove
      the lowercase letters.  There are different ways to handle clues for
      the puzzle.  You will notice in DEMO6.ACT, every shared letter is
      given in the grid in uppercase.  Sometimes you will want to give one
      word in the puzzle grid and that will be the starter.  Just type over 
      the appropriate letters in the grid in uppercase before you remove 
      the lowercase letters.
           When you are finished, you can move to F1 = Type/Edit to center
      your work.  Next you may want to move to F2 = Keyboard Draw to draw 
      a border around your puzzle.

      WORD SEARCH PUZZLES:

           Use arrow keys to scroll the screen where you want the puzzle 
      located.  Press CTRL + E = Erase to clear the screen, press F6 = 
      Create Activities, and press 2 = Word Search Puzzles. You are now in 
      the Word Search Puzzles function.  Select one of the listing options, 
      [See section PAPAM's Functions and Controls for a discussion on each 
      option.] press P = Proceed, and you are ready to type the words that 
      will be hidden in the puzzle grid.  If you want the solution to the 
      word search puzzle to appear at the bottom of the page, you must 
      press CTRL + S = Solution before you press P = Proceed.
           The cursor box at the lower right-hand corner of your screen
      will tell you how many words you can enter.  Also notice the arrow
      pointing up at the bottom of the box.  This shows you the length of
      your words.  Any letter past the arrow will not be included in the
      puzzle.  If you finish before you reach the maximum number of words,
      just press ENTER without typing a word.
           [Impact also has a program called Word Search Puzzle Maker which 
      can make 24 variations of word search puzzles.  It comes with over 
      100 word lists and allows you to create and save your own word lists.  
      The documentation also includes several suggestions how to use WSPM
      to create group games, educational tools, and more.  Best of all it
      is FREE to everyone who registers PAPAM.]

      DECODING PUZZLES:

           To create a decoding puzzle you will need to type a message from
      F1 = Type/Edit.  Your messages must be at least double spaced and
      preferably triple spaced.  Code/Scramble Words will take letters 
      typed in lowercase and move them down one row, convert them into the 
      selected code, and place a line over the code to write the decoded 
      letters.








                                                                         8



           Code/Scramble Words gives you a choice of three different types
      of code you can convert lowercase letters into.  Symbol Code uses
      keyboard symbols and numbers as code.  When using this option you may
      want to type your messages (while in Type/Edit) by first pressing
      CTRL + T = Type Gap.  If Type Gap is ON when you type your message,
      letters will have spaces between them.  Having a space between the
      symbols and numbers makes decoding symbol code less confusing.
           ABC Before, Code and ABC After, Code does not need the spaces
      between each letter unless you prefer it.  ABC Before and After, Code
      simply places uppercase letters that come alphabetically before or
      after lowercase letters in the format described above.
           Before you move to Code/Scramble Words, by pressing F6 = Create
      Activities and pressing 3 = Code/Scramble Words, you will want to
      place the character ~ where you want the decoding instructions to
      start.  The instructions take up 4 rows.

      UNSCRAMBLE WORDS:

           Use F1 = Type/Edit to type a message, double or triple spaced.  
      When you are finished with your message press F6 = Create Activities,
      press 3 = Code/Scramble Words, and press 4 = Scramble Words.  Words
      over one letter long that are in lowercase will be moved down one
      row, have their letters scrambled, and a line will be placed above
      the letters where the unscrambled letters are to be written.
           If a word contains both uppercase and lowercase letters, only 
      lowercase letters in groups of more than one will be scrambled.
      This allows considerable control over the way words are scrambled.
      Suppose you want to create an activity where you give the first 
      and/or last letters of the scrambled words as clues.  All you have to 
      do is type the words in lowercase, except that you will capitalize
      the first and/or last letters of each word before they are scrambled.  
      Another example of what you can do is type words with a letter in the 
      center or say every fourth letter is capitalized.  Each section of 
      the word will be scrambled as a separate word.
           Please note that since the words being scrambled are scrambled 
      by the computer reordering letters at random, it is possible that 
      smaller words may randomly fall into their correct spelling.  You 
      might have to manually rearrange a few words in your puzzle.

      UNSCRAMBLE VERSES:
           
           Verse Scrambler will scramble one or more sentences up to 160
      characters long.  Your computer screen is 80 characters across, you
      can type up to two full lines across your computer screen and Verse
      Scrambler will scramble the words.  This means that you can create
      exciting activities for unscrambling Bible verses, lines of poetry,
      famous quotes, or any sentence that will fit.
           Use the arrow keys to scroll the screen to where you want the
      puzzle located.  Press F6 = Create Activities, press 4 = Verse 
      Scrambler, press P = Proceed, type a verse, press ENTER when you are 
      done, follow the prompts, and press ESC when you are ready to exit.  
      That's all there is to it.  Draw a border around your work and you 
      have a great educational activity.
           Be sure to see the section on PAPAM's Functions and Controls for
      a description of the Verse Scrambler options.







                                                                         9



      MATCHING PUZZLES:

           You can create all sorts of matching puzzles and activities
      using Matching Puzzles.  Use the arrow keys to scroll the screen to 
      where you want the puzzle located.  Press F6 = Create Activities, 
      press 5 = Matching Puzzles, and press P = Proceed.  You will be 
      allowed to enter two columns of as many as 10 words or phrases per 
      column.  Each word/phrase in the columns can be as long as 20 letters 
      and spaces.  The idea is to type a word/phrase in one column that 
      will have something to do with a word/phrase in the other column.  
      When the puzzle is worked, a line is drawn from the word/phrase in 
      the left column to the matching word/phrase in the other column.
           You can make matching puzzles where you match synonyms,
      antonyms, homonyms, rhymes, definitions, states to capitols, first
      names to last names, and much more.  The Matching Puzzles controls 
      suggest other ways to use this function.
           As you type the first set of words/phrases in the cursor box, 
      each time you press ENTER the word/phrase will be placed in a column 
      on the left side of your puzzle screen.  If you finish before 10, 
      press ENTER without typing another word.  You will then be allowed 
      to type the words/phrases that make up the right column.
           When you are finished entering the words/phrases you will be
      allowed to shuffle one or both columns.  Press L = Shuffle Left
      and/or press R = Shuffle Right.  Press ESC to exit when you are
      finished.

      MATH PUZZLES:

           Creating math puzzles is a snap with PAPAM.  Use the arrow keys 
      to scroll the screen to where you want the puzzle located.  Press F6 
      = Create Activities, press 6 = Math Puzzles, type in a "secret" word 
      or phrase up to 20 letters and spaces long.  Press ENTER and then 
      type your math problems.  The number of math problems you can enter 
      depends on the number of different letters in your "secret" word or 
      phrase.  The maximum you will be allowed to enter is 9 problems per 
      puzzle.  If your "secret" word/phrase has more than 9 different 
      letters, the extra letters will appear at the bottom of the puzzle 
      where spaces are created to write the letters of the "secret" 
      word/phrase.
           You can enter addition +, subtraction -, multiplication *, and
      division / problems.  For example, to enter a multiplication problem
      you would type something like this, 3*8, and then press ENTER.  Since
      each answer of a math problem stands for a letter of your "secret"
      word/phrase you will want to be careful that the solutions to your
      math problems are all different.  You will not want to enter, for
      example, 100-50 and then in the same puzzle enter 25+25.  If you do
      you will have the same answer, 50, representing two different
      letters.














                                                                         10



           The puzzle is solved by finding the answer to each math problem
      and then seeing what letter the answer represents, as shown in the 
      right column of the puzzle.  Next, the letter is placed on each line, 
      at the bottom of the puzzle, that has the problem's number under it.  
      For example, if problem number 1 is 35 + 5 = 40 and if in the right 
      column we find that 40 = M, M will be placed on each line at the 
      bottom of the puzzle that has a 1 below it.  If problem 2's answer 
      equals A, A will be placed over every line that has a 2 under it.  
      This is continued until the "secret" word/phrase is revealed.

      MAZES:

           Creating a maze with PAPAM is a simple matter of pressing 3
      keys.  PAPAM randomly generates fun, challenging mazes.  The tedious
      time consuming job of thinking through and drawing a maze is
      eliminated.
           Press F6 = Create Activities, press 7 = Maze Maker, press C =
      Create Maze.  That's it.  In a matter of seconds you will have a true
      maze ready to print out.  Each maze is created from scratch and is
      randomly generated with only one correct way through it.
           Mazes fill the entire page.  Any work on the page will be lost 
      once the maze is created.

      OTHER PUZZLES AND ACTIVITIES:

           There are many other exciting puzzles and activities you can
      create using the software produced by Impact D. Publishing!  In the
      registered package of PAPAM you will receive, absolutely free, a
      fully registered version of Word Search Puzzle Maker.  This exciting
      program can create several variations of the popular word search
      puzzle.  It comes with over a hundred word lists, the capability of
      creating and saving your own word lists, and a special customizing
      editor which allows you to shape and edit your puzzles before saving
      or printing them.  This program also comes with a list of creative
      ways to use WSPM to make party games, teaching tools, group
      activities, and more.
           The registered version of PAPAM comes with supplemental
      documentation containing an expanded list of suggested activities,
      puzzles, and projects along with more example files.  See the exit
      screen, as you leave PAPAM, for registration information.  All files
      come on 5 1/4" disks.





















                                                                         11













                         PAPAM's Functions and Controls


           As the functions and controls are discussed, some terms will pop
      up that need clarifying.  Below is a list of these terms and their
      meanings:

                  CONTROL COLUMN refers to the portion of your screen to
                                 the right of the puzzle screen which lists
                                 the controls and functions.
                  
                  CURSOR WINDOW refers to the boxed window which appears,
                                when needed, at the bottom right-hand 
                                corner of your screen that allows you to 
                                input requested information.
                  
                  DIRECTORY WINDOW refers to the special window that pops
                                   up when the DIR command is used to list
                                   a directory of files.
                  
                  PAGE refers to the entire scrolling screen where you 
                       create your puzzles and activities.

                  PUZZLE SCREEN refers to just that portion of the page
                                which is visible on your monitor.



























                                                                         12



                                 F1 = Type/Edit


           When you start PAPAM you are automatically in F1 = Type/Edit. 
      Many of your activities will begin and or receive their final touches
      here.
           Type/Edit works with one line at a time as you type.  That is,
      you can insert letters and spaces within the line you are presently
      working on without disturbing the rest of the page.  If you press the
      INSERT key and turn insert off, you can type over letters and spaces,
      within the line.
           When you type you will hear a beep as you near the end of a
      line.  This beep is similar to a typewriter bell that lets you know
      that you only have a few more spaces left before you need to press
      ENTER.  When you press ENTER the cursor will move to the next line. 
      Type/Edit has an automatic TAB which places the cursor under the
      first character of the previous line.  You may need to reposition
      your cursor before you begin typing again.
           This one line control is very important for editing the type of
      work you will be doing with PAPAM.  Once you have created your
      activities and have them positioned where you want, you will be able
      to type instructions and make corrections without disturbing the rest
      of the page.

      Typing Controls:

      BACKSPACE  moves the cursor back one space erasing the character at  
                 the cursor's new location.  If INSERT is on, all text on  
                 the line to the right of the cursor will move over one    
                 space.  If INSERT is off, the text to the right of the     
                 cursor is unaffected.

      ENTER      moves the cursor down to the next typing row and places   
                 cursor under the first character in the previous row.

      INSERT     will insert text and spaces as you type, moving text to   
                 the right of the cursor ahead in the line.  When INSERT is
                 off, existing text that is typed over will be replaced    
                 with text being typed.

      CAPS LOCK  will type uppercase letters.

      CTRL + S = Space changes the number of rows down the cursor will move
                 when ENTER is pressed.  You have the option of typing     
                 SINGLE, DOUBLE, or TRIPLE space.

















                                                                         13



      CTRL + A = Center Align centers the text that is already typed on the
                 line where the cursor is located.  The cursor can be      
                 anywhere on the line and will automatically move to the   
                 next line.  This allows you to center as many lines       
                 of text as you desire simply by repeatedly pressing CTRL +
                 A.  Large Type and Dot to Dot Letters can be centered by  
                 placing the cursor on the line which makes up the top of  
                 the letters and pressing CTRL + A five times.

      CTRL + U = Work Up moves the work on the puzzle screen up one line.  
                 Work that moves off the puzzle screen is lost.  Work on   
                 the unseen portion of the page is unaffected.

      CTRL + D = Work Down moves work on the puzzle screen down one line.  
                 Work that moves off the puzzle screen is lost.  Work on   
                 the unseen portion of the page is unaffected.

      CTRL + T = Type Gap will leave a space between letters as you type   
                 text.  When Type Gap is ON, the cursor will type over         
                 characters only.  The insert function is canceled.

      CTRL + L = Line Out will erase the line where the cursor is located.

      CTRL + E = Erase will erase the work on the puzzle screen.

      CTRL + C = Clear Page will erase the entire page and place the cursor
                 at the top, ready to start work over again.

      Cursor Controls:

      ARROW KEYS move the cursor in the direction arrows point.

      HOME       moves the cursor to the beginning of the line of text.

      END        moves cursor to the end of the line of text.

      PAGE UP    moves cursor to the top of the puzzle screen.

      PAGE DOWN  moves cursor to the bottom of the puzzle screen.

      CTRL + HOME moves cursor to the top of the page.
      
      CTRL + END moves cursor to the bottom of the page.



















                                                                         14 



                               F2 = Keyboard Draw


           This function is great for drawing borders, boxes, mazes, 
      pictures using keyboard characters, and adding details to pictures
      and activities created using Type Graphic Shapes.
           After you press F2 = Keyboard Draw, you will see listed at the
      bottom of the column of function commands a list of the special
      controls for Keyboard Draw.  Below are descriptions of each of these
      controls.

      KEYS       select the keyboard character you wish to draw with.  For 
                 example, pressing the letter W will change the default    
                 "brush" * to the letter W.  This is your new "brush."

      ENTER      places a character at the location of the "brush."

      BACKSPACE  gets the eraser.  Place the eraser over a character you   
                 wish to erase and press ENTER.

      SPACE BAR  turns the Arrow Draw on and off.  When the Arrow Draw is  
                 ON, using the arrow keys will leave characters wherever   
                 you move the "brush."  It will also erase characters      
                 wherever you move the eraser.

      CTRL + D = Double Brush allows you to draw lines, borders, and boxes
                 using two characters which appear alternately.  Once you  
                 press CTRL + D you will be asked to type a character.     
                 After you type the first character you will be asked to   
                 type a second character.  When this process is finished,  
                 move your cursor where you want to begin drawing and then 
                 press the SPACE BAR to turn Arrow Draw ON.  Wherever you  
                 move the cursor the two characters you typed will be      
                 placed alternately.  For example, if you type < as the    
                 first character, and then > as the second character, when 
                 you turn Arrow Draw ON and press the ARROW KEYS to move 
                 the "brush", a line like this <><><><><><><> will appear.

      CTRL + E = Erase will erase the work on the puzzle screen.

      CTRL + C = Clear Page will erase the entire page and place the cursor
                 at the top, ready to start work over again.

      Cursor Controls:

      ARROW KEYS move the cursor in the direction the arrows point.

      HOME       moves the cursor to the left side of the puzzle screen.

      END        moves the cursor to the right side of the puzzle screen.












                                                                         15 



      PAGE UP    moves cursor to the top of the puzzle screen.

      PAGE DOWN  moves cursor to the bottom of the puzzle screen.

      CTRL + HOME moves cursor to the top of the page.

      CTRL + END moves cursor to the bottom of the page.























































                                                                         16 


                                 F3 = Large Type


           Large Type allows you to type large capitol letters of the
      alphabet.  The large letters are made out of the capitol letters of
      the letter typed.  The large letters are five rows high by five
      columns wide.  This function is used for typing big titles, creating
      hidden message puzzles, creating shadow messages, and more.  Below is
      a list of typing and cursor controls along with descriptions of how
      they work and what they do.

      Typing Controls:

      BACKSPACE  moves the cursor back one large space erasing the         
                 character at the cursor's new location.  The text to the  
                 right of the cursor is unaffected.

      ENTER      moves the cursor down one Large Type row and places cursor
                 at the far left side of the puzzle screen.

      CTRL + E = Erase will erase the work on the puzzle screen.

      CTRL + C = Clear Page will erase the entire page and place the cursor
                 at the top, ready to start work over again.

      Cursor Controls:

      ARROW KEYS move the cursor in the direction the arrows point one     
                 regular space at a time.

      HOME       moves cursor to the left side of the puzzle screen.

      END        moves cursor to the right side of the puzzle screen.

      PAGE UP    moves cursor to the top of the puzzle screen.

      PAGE DOWN  moves cursor to the bottom of the puzzle screen.

      CTRL + HOME moves cursor to the top of the page.

      CTRL + END moves cursor to the bottom of the page.

      CTRL + F   moves cursor forward one large space.

      CTRL + B   moves cursor back one large space.

      CTRL + U   moves cursor up one large space.

      CTRL + D   moves cursor down one large space.














                                                                         17 



                            F4 = Type Graphic Shapes


           Type Graphic Shapes allows you to create simple pictures and
      graphics.  Using the keyboard to place a variety of graphic shapes
      made out of keyboard characters, of your choosing, you will use these
      shapes like building blocks to create lots of fun activities.  Some
      of the activities you will use this function for are hidden pictures,
      dot to dot pictures, and color by numbers.
           Be sure and see F10 = See More Commands, and CTRL + K = Key
      Brush below.  These two functions are unique and very important to
      this capability.

      Typing Controls:

      F10 See More Commands is a special function that allows you to see   
                 what shapes each key on your keyboard will type.  There   
                 are 3 sets of 8 shapes for a total of 24 different shapes.
                 Keep pressing F10 to see all the shapes and to return you 
                 to the regular command list.

      CTRL + K = Key Brush allows you to change the keyboard character that
                 makes up the shapes.

      BACKSPACE  moves the cursor back one large space erasing the graphic 
                 shape at the cursor's new location.  Material to the right
                 of the cursor is unaffected.

      ENTER      moves the cursor down one graphic shape row and places the
                 cursor at the far left side of the puzzle screen.

      CTRL + E = Erase will erase the work on the puzzle screen only.

      CTRL + C = Clear Page will erase the entire page and place the cursor
                 at the top, ready to start work over again.

      Cursor Controls:

      ARROW KEYS move the cursor in the direction the arrows point one     
                 regular space at a time.

      HOME       moves cursor to the left side of the puzzle screen.

      END        moves cursor to the right side of the puzzle screen.

      PAGE UP    moves cursor to the top of the puzzle screen.

      PAGE DOWN  moves cursor to the bottom of the puzzle screen.

      CTRL + HOME moves cursor to the top of the page.

      CTRL + END moves cursor to the bottom of the page.










                                                                         18 

      
      
      CTRL + F   moves cursor forward one large space.

      CTRL + B   moves cursor back one large space.

      CTRL + U   moves cursor up one large space.

      CTRL + D   moves cursor down one large space.























































                                                                         19 



                             F5 = Dot to Dot Letters


           Dot to Dot Letters allows you to create quick, fun, dot to dot
      message activities.  All you have to do is type a short message or
      statement, and dot to dot puzzles of the capitol letters you type 
      will be placed on the puzzle screen.
           The starting point for each letter is an asterisk.  Draw lines
      to each dot in numerical order.  Some letters have alphabetical
      sequences.  Start with A and draw a line to B and so on.

      Typing Controls:

      BACKSPACE  moves the cursor back one large space erasing the dot to  
                 dot letter at the cursor's new location.  Material to the 
                 right of the cursor is unaffected.

      ENTER      moves the cursor down one dot to dot letter row and places
                 cursor at the far left side of the puzzle screen.

      CTRL + E = Erase will erase the work on the puzzle screen only.

      CTRL + C = Clear Page will erase the entire page and place the cursor
                 at the top, ready to start work over again.

      Cursor Controls:

      ARROW KEYS move the cursor in the direction the arrows point one     
                 regular space at a time.

      HOME       moves cursor to the left side of the puzzle screen.

      END        moves cursor to the right side of the puzzle screen.

      PAGE UP    moves cursor to the top of the puzzle screen.

      PAGE DOWN  moves cursor to the bottom of the puzzle screen.

      CTRL + HOME moves cursor to the top of the page.

      CTRL + END moves cursor to the bottom of the page.

      CTRL + F   moves cursor forward one large space.

      CTRL + B   moves cursor back one large space.

      CTRL + U   moves cursor up one large space.

      CTRL + D   moves cursor down one large space.













                                                                         20 



                              F6 = Create Activities


           F6 = Create Activities is the heart of PAPAM.  When you press 
      F6, a list of seven activity areas will appear at the bottom of the 
      control column.  Each of these areas will either create activities or 
      allow you to convert what you have prepared, from the other functions, 
      into activities.  To choose one of these areas, type a number from 1 
      to 7.
           Once an activity area is selected, the controls for the activity
      will appear in the control column.  Below is a description of each 
      activity area and its controls.


      FILL/REMOVE/ACROSTIC

           Fill/Remove/Acrostic is an activity area which is used to       
      convert material, you have created, into many exciting activities. 
      For a discussion on the types of activities this area can help to
      create, see the section entitled Activities You Can Create.  This 
      area is also used to create acrostic, word crossover puzzles, and 
      more.

      Fill/Remove/Acrostic Controls:

      F = Fill Screen will fill all the empty spaces on the puzzle         
                  screen with either random lowercase letters, random      
                  uppercase letters, random numbers from 1 to 9, or a      
                  specific character.  When F is selected, three FILL       
                  controls appear at the bottom of the control column which 
                  allows you to chose what the spaces will be filled with.
            
                  1 = Random Letters will fill the spaces on the puzzle    
                             screen with random lowercase letters if F =   
                             Fill Screen was selected with a lowercase f.  
                             If when you selected F = Fill Screen you typed
                             an uppercase F, the spaces will be filled with 
                             random uppercase letters.

                  2 = Random Numbers will fill the spaces on the puzzle    
                             screen with random numbers from 1 to 9.

                  3 = Specific Character will fill the spaces on the puzzle
                             screen with a keyboard character of your      
                             choosing.  Once 3 is pressed, you will be 
                             asked to type the character you want the 
                             spaces of the puzzle screen filled with.  
                             Type a selection and that's all there is to it.














                                                                         21 



      R = Remove from Screen will remove from the puzzle screen all        
                             lowercase letters, all uppercase letters, all 
                             numbers from 1 to 9, or a specific character. 
                             When R is selected, three REMOVE controls      
                             appear at the bottom of the control column 
                             which allows you to chose what shall be 
                             removed from the puzzle screen.
            
                  1 = Letters will remove from the puzzle screen all       
                             lowercase letters if R = Remove from Screen   
                             was selected with a lowercase r.  If when you 
                             selected R = Remove from Screen you typed an  
                             uppercase R, all uppercase letters will be  
                             removed from the puzzle screen.

                  2 = Numbers will remove from the puzzle screen numbers 1 
                             through 9.

                  3 = Specific Character will remove from the puzzle screen
                             a keyboard character of your choosing.  Once 3
                             is pressed, you will be asked to type the      
                             character you want removed.  Type a selection 
                             and that's all there is to it.

      U = Lower to Uppercase will convert every letter on the puzzle screen
                  to uppercase.

      L = Upper to Lowercase will convert every letter on the puzzle screen
                  to lowercase.

      C = Change a Character allows you to change any character on the     
                  puzzle screen to another character of your choosing.     
                  Once C is pressed, you will be asked to type the old      
                  character.  That is, type the character on the puzzle     
                  screen that is to be changed.  After the old character   
                  has been typed, you will be asked to type the new         
                  character.  That is, type the character which will replace
                  the old character.  Once that is done the conversion will
                  take place.

      T = 4 Way Type/Acrostic is actually an activity area within an       
                  activity area.  When T is pressed, the controls for 4 Way 
                  Type/Acrostic appear in the control column and a cursor 
                  appears on the puzzle screen.  Be sure and see the 
                  section, Activities You Can Create, for a discussion of 
                  how to use this function to create puzzles.

                  ESC = Exit will return you to Fill/Remove/Acrostic.














                                                                         22 



                  Typing Controls:
                  
                  CTRL + T = Typing allows you to type in four different 
                             directions.  The arrow in the box to the right 
                             of Typing tells you which direction you are 
                             typing.  Press CTRL + T and the typing 
                             direction changes.  As long as the Box 
                             function is OFF, the puzzle screen will scroll 
                             as you type.

                  BACKSPACE   moves the cursor back one or two spaces 
                              (depending on where the Space option is set) 
                              erasing the character at the cursor's new 
                              location.  The text to the right of the 
                              cursor is unaffected.

                  ENTER      moves the cursor down one or two spaces 
                             (depending on where the Space option is set) 
                             and places the cursor under the first 
                             character of the previous line.

                  CAPS LOCK  will type uppercase letters.

                  CTRL + S = Space allows you to change the number of spaces 
                             (1 to 2) the cursor will move as you type.

                  Cursor Controls:

                             ARROW KEYS move the cursor in the direction the 
                                        arrows point.

                             HOME       moves cursor to the left side of the 
                                        puzzle screen.

                             END        moves cursor to the right side of 
                                        the puzzle screen.

                             PAGE UP     moves cursor to the top of the 
                                         puzzle screen.

                             PAGE DOWN   moves cursor to the bottom of the 
                                         puzzle screen.

                  CTRL + B = Box will place a box around characters you 
                             type.  This allows you to create acrostic 
                             puzzles and word crossover puzzles quickly and 
                             easily.  The puzzle screen will not scroll 
                             while Box is ON.  All you have to do is turn 
                             Box OFF, use the arrow keys to scroll the 
                             puzzle screen, and then turn Box ON.  To make 
                             sure that the box will be aligned correctly 
                             when you turn it back ON, place the cursor 
                             over a boxed character first.









                                                                         23 


           
                             This portion of PAPAM is written to read the 
                             characters you type, and place boxes in
                             relation to other boxed characters.  This 
                             means that if you remove the characters from 
                             the boxes and then attempt to edit your work 
                             with the box cursor, you may cause damage to 
                             the surrounding empty boxes. 

                             Typing Controls:

                             CAPS LOCK   will type uppercase letters.

                             BACKSPACE   moves the box cursor back one space 
                                         erasing the character and box at 
                                         the cursor's new location.
                                         Text to the right of the box
                                         cursor will be unaffected.

                             SPACE BAR  moves the box cursor forward one 
                                        space erasing the character and the 
                                        box at the cursor's new location.
                                        Text to the left of the box
                                        cursor will be unaffected.

                             Cursor Controls:

                             ARROW KEYS move the box cursor in the 
                                        direction the arrows point.

                             CTRL + E = Erase Screen will erase the work on 
                                        the puzzle screen only.


      WORD SEARCH PUZZLES:

           Word Search Puzzles will create simple puzzles which are perfect
      for fun activities which almost anyone can do.  Words are hidden in a
      15 by 15 grid one at a time as you type and enter them.  The hidden
      words will run horizontally reading from left to right and vertically
      reading from top to bottom.  Word Search Puzzles gives you several   
      options on how words can be listed.
           [Everyone who registers PAPAM will receive a free copy of Word
      Search Puzzle Maker.  WSPM allows you to create two sizes of puzzles.  
      It hides words in 8 different directions and allows you to create
      and save your word lists so that you can make an unlimited number of 
      puzzles with the same list.  WSPM also comes with a list of ideas how
      to create group games, teaching tools, object lessons and much more!]

      L = Words Listed will list as many as 15 words in the order and way  
                  that you type them.  Words or phrases may be up to 13    
                  letters and spaces in length.  The arrow at the bottom of
                  the cursor window points to where the last letter in a   
                  word can be.  If the list of words you are hiding is less
                  than 15 words or phrases long, simply press ENTER without
                  typing another word.







                                                                         24 

      

      S = Scrambled will scramble the letters of each word as it is placed 
                  in the list.  The words are not scrambled in the grid.   
                  You are allowed 15 words or phrases up to 13 letters and 
                  spaces long.  Press ENTER without typing a word if you 
                  finish before 15.

      F = First/Blanks Listed will give the first letter of each word and a
                  blank for each letter thereafter.  This option allows you
                  to enter 15 words or phrases up to 8 letters and
                  spaces long.  Press ENTER without typing a word if you   
                  finish before 15.

      B = Blanks Listed will list blanks for each letter of your words.    
                  This option allows you to enter 15 words or phrases up to
                  8 letters and spaces long.  Press ENTER without typing a 
                  word if you finish before 15.

      C = Prepare List for Code will double space the list of words, place 
                  letters in lowercase, and place a space between each     
                  letter in the list.  When you are finished creating the  
                  word search puzzle you can go to the Code/Scramble Words 
                  area and convert the list to the code of your choosing. 
                  This option allows you to enter 8 words or phrases up to     
                  8 letters and spaces long.  Press ENTER without typing a
                  word if you finish before 8.

      CODE/SCRAMBLE WORDS:

           Code/Scramble Words allows you to create 3 different types of
      decoding puzzles and it allows you to create word unscramblers. 
      Start in F1 = Type/Edit and type a message.  It is important to
      understand that Code/Scramble Words will scan the puzzle screen
      looking for lowercase letters to convert into code.  Once it converts
      the lowercase letters into code it will move the code down one row
      and place lines over the code where the decoded or unscrambled words
      will be written.  This means that when you type your message to be
      converted to code or to be scrambled, it will need to be double or
      preferably triple spaced.
            One other thing that you will need to do before you move from  
      F1 = Type/Edit is to place the ~ character.  This tells PAPAM where
      you want the decoding guide to start.  The guide will take up 4
      rows.  There is no decoding guide for Scramble Words.

      1 = Symbol Code converts any lowercase letters on the puzzle screen  
                  to keyboard symbols and numbers.  It is less confusing if
                  a space is left between each symbol.  You may prefer to  
                  use T = Type Gap when creating text that will be 
                  converted to symbol code.
      













                                                                         25



      2 = ABC Before, Code will convert any lowercase letter to the
                  uppercase letter that comes before it in the alphabet.   
                  In the case of the letter a, it will be replaced with Z.

      3 = ABC After, Code will convert any lowercase letter to the
                  uppercase letter that comes after it in the alphabet.  In
                  the case of the letter z, it will be replaced with A.

      4 = Scramble Words will scramble the letters of words from 2 to 20
                  letters long.  If the first letter of a word is
                  capitalized, Scramble Words will scramble only that
                  portion of the word that is in lowercase.


      VERSE SCRAMBLER:

           Verse Scrambler will scramble the words of any sentence (up to   
      160 characters long).  That is, you can type a sentence that is two
      full lines across your computer screen and Verse Scrambler will mix
      up the words.  Then it will place the proper number of spaces for the
      letters of each word in the proper order at the bottom of the puzzle 
      screen.

      B = Blanks Only is the default option.  It places one blank line per 
                  letter for each word at the bottom of the puzzle in the  
                  correct order of the sentence.  Of course the purpose of 
                  the lines is to provide a place to write the words in the
                  proper order of the sentence.  The lines also give a clue
                  by indicating the number of letters in each word by the  
                  number of lines provided for each word.

      F = First Letters will place the first letter of each word and blank 
                  lines for each letter thereafter at the bottom of the    
                  puzzle.

      L = First/Last Letters will place the first and last letters of each 
                  word and blanks for the remaining letters at the bottom  
                  of the puzzle.

      P = Proceed moves you to the verse typing area.  Type your sentence  
                  using punctuation, lowercase, and uppercase letters.  You
                  can type your sentence up to two lines across the screen.
                  When you are finished typing the sentence, press ENTER.
                  You will be given the option of typing a Scripture       
                  reference or title.  Press ENTER when finished.  Then you
                  will be given the option of having the correct reading of
                  the sentence or verse show at the top of the page.  When 
                  the verse is finished being scrambled you will have the  
                  option of rescrambling it.  When ready, exit by pressing 
                  ESC.












                                                                         26



      MATH PUZZLES:

           With Math Puzzles you can create fun educational puzzles and  
      activities using basic math problems.  The first thing you will do in
      Math Puzzles is type a "secret" word or phrase up to 20 letters and
      spaces long.  When you are done, press ENTER and you will then be
      allowed to enter up to 9 math problems.  The number of problems you
      are allowed to enter per puzzle depends on the number of different
      letters in the "secret" word/phrase.  You will see the the number of
      problems you can enter given above the cursor window.

      + = Add allows you to enter addition problems.  Use this format, 2+2.
                  That is all you need to type.  Press ENTER and PAPAM     
                  will do the rest.

      - = Subtract allows you to enter subtraction problems.  Use this     
                  format, 2-2.  Press ENTER and PAPAM will do the rest.

      * = Multiply allows you to enter multiplication problems.  Use this  
                  format, 2*2.  Press ENTER and PAPAM will do the rest.

      / = Divide allows you to enter division problems.  Use this format,
                  2/2.  Press ENTER and PAPAM will do the rest.

           Math Puzzles will automatically print 2 lines of instructions at
      the top of the puzzle when you enter your last math problem.  The
      puzzle is solved by finding the solutions to the math problems. 
      Next, find the letters that the solutions represent in the right
      column of the puzzle.  And finally, place the letters on each line at
      the bottom of the puzzle with the problem's number under it.  For   
      example, if the solution to problem number 1 represents the letter A,
      you will put an A on each line with the number 1 under it.

      MAZES:

           PAPAM's Maze Maker will automatically create randomly generated 
      mazes ready for you to print out and solve.  The maze will take up
      the entire page, so if you have any work on the page it will be
      replaced by the maze.
      
      W = Change Maze Walls allows you to change the keyboard character    
                 which makes up the walls of the maze.  The default        
                 character is the percent sign %.

      C = Create Maze tells Maze Maker that you want it to create a maze. 
                 As the maze is being created in the computer's memory, you
                 can see how it is progressing by the Maze Completed = 0%  
                 indicator that will appear in the control column.  When 
                 the maze is completed it will appear on the puzzle screen 
                 ready to be printed, saved, and/or edited.












                                                                         27



                                F7 = Print Work


           When you are ready to print your creation, press F7.  Make sure 
      your printer is turned on.  Type a number from 1 to 999, and press
      ENTER.
           The 5 1/2 by 8 1/2 page will print approximately equidistant
      between the top and bottom of your paper.  The page will also be 
      located to the far left side of the sheet.  
           PAPAM allows you to control how far to the left or right of the 
      paper the work will be printed.  For example, let's say that you want
      one copy of your work printed with the page in the center of the
      paper.  You would press F7, type 14/1, and press ENTER.  The slash / 
      tells PAPAM that you want the page moved.  The number to the left of 
      the slash tells PAPAM how many columns from the right you want the 
      page printed.  The number to the right of the slash indicates how 
      many copies you want printed.  You can move the page a maximum of 29 
      columns.  This will place the page on the right side of an 8 1/2 by 
      11 sheet of paper.
           Once the printing location is entered, your work will continue 
      to be printed at that location each time you press F7 and print out 
      work.  That is, of course, unless you change the location by using 
      the slash.
           One way that this control can be helpful is to increase the size
      of your printed puzzle.  Suppose you do a large word crossover puzzle 
      that takes up the whole page and there is no room to type your word
      list.  Save the puzzle grid, clear the page and type the word list
      on the far left side of the page.  You can type your words in a list
      that does not exceed 30 columns across.  When you are done, save the 
      word list.  Now load the puzzle grid, press F7, type 29/1, and press
      ENTER.  Next, line up the paper, that now has the grid on it, for a
      second run through the printer.  Clear the page, load the word list
      file, press F7, type 0/1, and press ENTER.  You will have a puzzle
      that is almost the size of a full sheet of paper.




























                                                                         28 
                                                                         


                                 F8 = Save Work


           Save Work saves the page in an ASCII file.  There are two ways  
      you can save your work.  One is to simply type a file name and press
      ENTER.  If you want your file saved to a path other than the one
      shown above the cursor window, type the new path and file name before 
      you press ENTER.
           If the file is for export to a wordprocessor or another editor, 
      it is necessary to tell PAPAM by putting EX: and a space before you
      type the path and file name.  Files saved for export may not load
      back into PAPAM properly.  Files not saved with the EX: before the
      path and file name may not load into other editors properly.
           If you wish to see a list of files on the path shown above the
      cursor window, type DIR and press ENTER.  If you wish to see a list
      of files in another path, type DIR, leave a space, and then type the
      path using *.*.
           The wild cards will work for listing a specific set of files.  
      For example, if you want to see only files with the .MAZ extension; 
      type DIR *.MAZ.  If there are more files than will fit in the 
      directory window, use the PAUSE key to stop and start the listing.
           If you are about to save a file over an existing file with the
      same name, PAPAM will warn you and allow you to either proceed or
      abort.
           It is also possible to delete files by typing DEL and a space 
      before the name of the file you wish to delete.  Type the path, if 
      the file you wish to delete is in another path than the one shown 
      above the cursor window, and the file name.


































                                                                         29 



                                  F9 = Get Work


           Get Work loads a file, saved by PAPAM, onto the scrolling screen
      for editing or to be printed.  Just type the file name and press
      ENTER.  If you want a file from a path other than the one shown above
      the cursor window, type the new path and file name before you press 
      ENTER.
           Please note that if the file you are loading was saved using
      EX:, for export to a wordprocessor or another editor, it may not load
      or respond correctly to the PAPAM editor.
           If you wish to see a list of files on the path shown above the
      cursor window, type DIR and press ENTER.  If you wish to see a list
      of files in another path, type DIR, leave a space, and then type the
      path using *.*.
           The wild cards can be used to see a specific set of files.  For
      example, if you want to see only files with the .MAZ extension, type
      DIR *.MAZ.  If there are more files than will fit in the directory
      window, use the PAUSE key to stop and start the listing.
           It is also possible to delete files by typing DEL and a space 
      before the name of the file you wish to delete.  Type the path, if 
      the file you wish to delete is in another path than the one shown 
      above the cursor window, and the file name.







































                                                                         30
                                                                         


                             Error Messages


           Below is a list of possible error messages you might run into
      while running PAPAM.  If an error is encountered, the error number
      will appear on your screen.  Find the number listed below and read
      the error, given to the right of the error number.


                       7            Out of memory

                      11            Division by zero

                      24            Device timeout

                      25            Device fault

                      27            Out of paper

                      53            File not found

                      57            Device I/O error

                      61            Disk full

                      62            Input past end of file

                      64            Bad file name

                      68            Device unavailable

                      70            Disk copy protected

                      71            Disk not ready

                      72            Disk-media error

                      75            Path/File access error

                      76            Path not found



    TO REGISTER PAPAM AND RECEIVE A FREE WORD SEARCH PUZZLE MAKER PROGRAM:

                Send $25 along with your name and address to:

                             Impact D. Publishing
                             P.O. Box 1596
                             Palm Desert, CA 92261

                   See PAPAM exit screen for more details.








