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           ** rbm software's FIELD GENERAL v5.0 - DEFENSES **
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         1) 4-3 Key Man-To-Man               10) 4-3 Outside LB Blitz
         2) "46" Weak Side Blitz             11) 4-3 Max Blitz
         3) 4-3 Blast Man-To-Man             12) 3-4 Nickel Prevent
         4) 4-3 Over Key Strong Zone        *13) Short Yardage
         5) 4-2 Nickel Twist Strong Zone     14) "53" Strong Zone
         6) 3-4 Plug Weak Zone               15) 4-3 Weak Zone
         7) 4-3 Under Key Double Zone        16) 4-3 Flex Strong M-T-M
         8) 4-2 Key Safety X Combo           17) 4-3 Flex Weak M-T-M
         9) 3-4 Key Mombo

      ++89) Time Out                         99) Defense Help Screen

       * Can only be used on third or fourth down and 1-2 yards, or on
         defense's 3 yardline or closer.
      ++ No time expires after next play.
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           ** rbm software's FIELD GENERAL v5.0 - OFFENSES **
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         RUNS:
         -----
          1) 24 Iso                       11) 45 Counter
          2) 28 Toss Sweep                12) Y Reverse Left
          3) 29 Quick Pitch               13) 42 Dive
          4) 49 Sweep Weak                14) 20 Quick Trap
          5) 28 Sweep                     53) 25 Lead
          6) 24 Trap                      55) 28 Triple Option
          7) 37 Slant                     56) 36 G
          8) 26 Belly                     57) 28 Cut Back
          9) 20 Fold                      58) Double-Tight 35 Slam
         10) 45 Blast

         PASSES:
         -------
         15) Shotgun X Cross              25) 84 Y Straight
        +16) 54 Y Go                      26) 83 X Curl
        +17) 85 Z Fly                     27) 88 A & B Slip
        +19) 50 Z Post                    28) 89 A Hook
         20) 82 Z Corner                  49) Shotgun X Comeback
         21) 82 Z Pop                     51) 85 H Corner
         22) 50 X Quick Out              +59) 84 Z Out & Up
         23) 84 Z Square Out              60) Spread W Fan
         24) 80 Y Cross                  +61) Shotgun Hail Mary

         ROLLOUTS, PLAY-ACTION PASSES, SCREENS, & DRAWS:
         -----------------------------------------------
        +18) Pass 28 X Fly                40) Quick Screen Left
         29) Rollout Strong Flood         41) 20 Trap Draw
         30) Delay Roll Middle Flood      42) 34 FB Draw
         31) Pass 24 B Flat               50) Ace 37 Shovel Pass
         32) Pass 49 Throwback Left       52) Fake 21 Boot Strong
        +33) Pass 24 B Rim                54) 26 Sprint Draw
         34) Pass 37 A Squirt             62) QB Draw
         35) Pass 28 X Square Out         63) Flea Flicker Z Post
         36) HB Option Pass Right         64) Double-Tight Blind
         37) Flea Flicker                     Bootleg Right
         38) X Screen                     65) Spread Middle Screen
         39) FB Screen Right              66) TE Screen Left

         SPECIAL TEAMS AND OTHERS:
         -------------------------
         43) Punt                      ***88) Ground Ball
       **44) Angle Punt                 ++89) Time Out
         45) Field Goal                   97) Play Options Help Screen
         73) Fake Punt                    98) Special Help Screen
         75) Fake Field Goal              99) Offense Help Screen

        + Cannot be used within opponent's 20 yardline.
       ++ No time expires after next play.
       ** Cannot be used beyond opponent's 40 yardline.
      *** Cannot be used on 4th down or outside two minute
          warning period.  Real-time game clock must be active.
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