Player Altering Mail Codes in DogWorld 1.00
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** These are the codes that can be used in the "codes" field of
   DogWorld's binary notes system. (letter codes are case sensitive).

`a<amount> increments the players agility points.
`b<amount> this buries the amount in the players backyard.
`G<amount> this puts the amount in the players 'bones in paw'.
`E<amount> this adds to the players experience by amount.
`{<amount> increments the 'number of humps' of the player.
`}<amount> increments the players flea total.
`L<amount> increments number of Liver Snacks of the player.
`P<amount> this increments the number of pups the player has.
`R0 cures players rabies.
`R1 gives player rabies.
`I0 takes female out of heat.
`I1 puts female into heat.
     (clean mode toggle disables this code).
`W<amount>  increments players Strength
`D<amount>  increments players Defence
`,<amount>  increments alley fights for that day
`:<amount>  increments user fighters for that day
`c<amount> increments the number of hit points.
`;<amount>  increments players Hitpoint Max

(Note, the above mail codes can decrement if a - is placed before num.
Checking is done to make sure user does not go below/above certain levels)

** IMPORTANT ** The 3 code 'fields' should be used in descending order,
ie, for 1 code, use field 1. To send 2 codes at once, use field 1 then
field 2. For 3 codes use 1, 2 and 3. (Don't skip fields!)

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The remaining codes can be used anywhere in the title or
body of a DogWorld binary note.


Text Color Codes in DogWorld 1.00
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`1 - blue
`2 - green
`3 - cyan
`4 - red
`5 - magenta
`6 - yellow
`7 - white
`8 - grey
`9 - bright blue
`0 - bright green
`! - bright cyan
`@ - bright red
`# - bright magenta
`$ - bright yellow
`% - bright white


Gender Mail Codes in DogWorld 1.00
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`s puts the users gender in message, ie. Him/Her.
`S puts the users gender in message, ie, He/She.
`A puts the users gender in message, ie, His/Her.
`N puts the users gender in message, ie, Boy/Girl.

Misc. Mail Codes in DogWorld 1.00
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`p shows standard (MORE) prompt and pauses for RETURN.
`d delays execution for 1 second  (with timeslicing).
`n produces a newline/carriage return [ENTER].
