-- Civ2 Patch version 1.06 --

* OOPS! Patch 1.04 broke the AI. This fixes it. Sorry!

-- Civ2 Patch version 1.05 --

* The "Winning" animation is no longer displayed when another civilization
  wins the space race (!)

* Double clicking on unexplored territory no longer brings up the
  Civilopedia.

* User created units will no longer play the wrong sound in addition
  to the CUSTOMx.WAV sound.

* When giving a unit to another civilization causes a technology leap,
  the technology given is no longer stuck on "Alphabet".

* Cruiser now (properly) becomes obsolete w/ Rocketry.


-- Civ2 Patch version 1.04 --

* Corrected GPF which occurred for users who didn't have sound cards
  connected to their machines.

* Problem where users received a black box or black screen when
  going to the Civilopedia (or when a new advance discovered) has
  been corrected.

* Month-by-month turns now work correctly for scenarios set in B.C.
  (This is important for the Alexander the Great scenario).

* Wonders of the World movies are now shown only when -you- build
  wonders (not when opponents build them). The Wonder Movie cheat
  has been improved, however, so you can view any wonder movie
  you want: hold down shift key while selecting "Wonders of the World"
  from the Civilopedia menu.

* "Accelerated Startup" algorithm has enhanced to correct some
  problems (2 cities in same square on some preset maps!) and
  improve some features.

* Effects of Food Supplies trade routes are now displayed properly on
  the city information screen (formerly they worked properly but were
  not being displayed).

* Some problems with user-defined techs (where it was not recognizing
  that user-defined techs had been discovered) have been corrected.

* Language preference is now saved in the CIV.INI file; after you run once
  with this patch, you will no longer be asked every game which language
  you want.

* "Endless drumbeat" problem has been corrected.

* The Colossus now affects sea squares as well as land squares.

* The "Auto" feature can no longer be used to circumvent the 50% penalty
  for production changes (sorry).

* You will no longer be prompted to consult your high council if you have
  the feature switched off on the graphic options menu.

* Advisors will no longer suggest you build a palace when you already
  have one.

* Tutorial will automatically be switched off when beginning a scenario.

* RULES.TXT now mentions that custom wav files have to be 8-bit, mono,
  and sampled at 22050hz.

* Some problems with "negative scores" have been corrected.

* Miscellaneous minor fixes.





