           SUPER NINTENDO GAME TRICKS AND STRATEGIES VOLUME 3.0


PLEASE REMEMBER: I'VE DONE MY BEST TO TEST ALL THE TRICKS HERE TO
MAKE SURE THAT THEY WORK BUT AS YOU CAN IMAGINE IT IS QUITE
IMPOSSIBLE TO TEST THEM ALL. SHOULD YOU FIND ANY PROBLEMS AT ALL
(INCLUDING TYPOS) OR IF YOU HAVE SOME TRICKS YOU WANT TO SEND MY
WAY (I'LL GIVE YOU CREDIT IN THE NEXT VOLUME) FEEL FREE TO LEAVE
ME SOME E-MAIL AT ONE OF THE FOLLOWING BBSs. FOR INFORMATION ON
WHO TO ADDRESS THE MAIL TO READ THE "READ THIS FIRST!!" SECTION.
THANKS & ENJOY THE LATEST INSTALLMENT OF "SUPER NINTENDO GAME
TRICKS AND STRATEGIES".

                   MIKE ALLEN & BEEKER  MAY 10th 1996

* CALL ONE OF THE FOLLOWING BBSs TO LEAVE E-MAIL TO THE AUTHORS *


                  IGLOO STATION BBS LINE 1: (514)632-5556
                  IGLOO STATION BBS LINE 2: (514)632-5775

                   MEDIA SPECTRUM NODE 1: (514)366-0670
                   MEDIA SPECTRUM NODE 2: (514)366-0834
                   MEDIA SPECTRUM NODE 3: (514)366-0945
                   MEDIA SPECTRUM NODE 4: (514)366-1586

                     MENDAX BBS NODE 1: (514)336-3670
                     MENDAX BBS NODE 2: (514)336-3951
                     MENDAX BBS NODE 3: (514)336-3805
                     MENDAX BBS NODE 4: (514)333-9058

AND NOW THE LATEST TRICKS FOR YOUR FAVORITE SUPER NINTENDO GAMES:
            (FOR QUICKER REFERENCE CHECK THE "INDEX" SECTION OR
                 HIT THE "S" KEY FOR THE "SEARCH" OPTION.)


                                 ACTRAISER


                              -SPECIAL MODE-

FINISH THE GAME ONCE, MOVE THE CURSOR DOWN AT THE TITLE SCREEN
UNTIL THE WORD "SPECIAL MODE" APPEARS. PRESS START AND YOU WILL
BE ABLE TO PLAY THROUGH THE ACTION SCENES ONLY


                               -EXTRA 1-UPS-

THERE ARE AT LEAST THREE EXTRA 1-UPS TO BE HAD WHILE DIRECTING
THE BUILDING OF TOWNS. IF YOU CAUSE IT TO RAIN OVER THE LAKE EAST
OF BLOODPOOL, THE PEOPLE WILL FIND AND PRESENT YOU WITH THE FIRST
ONE. IN KASANDORA, ONCE YOU HAVE UNCOVERED THE PYRAMID CAUSE AN
EARTHQUAKE AND ANOTHER SOURCE OF LIFE WILL BE UNCOVERED. THE
THIRD ONE IS COLLECTED BY STRIKING THE NORTHWOOD TEMPLE WITH
LIGHTNING. (THESE ARE ACTUALLY LISTED IN THE INSTRUCTIONS).


                                ACTRAISER 2


                                -PLAY DEMO-

SET DIFFICULTY TO HARD AND ENTER: BJQX TRKC DLSZ


                                -PASSWORDS-

  PASSWORD:                EFFECT:

MTKM SKTK HNSH     -     END CREDITS.
MFCL SYMC MSXF     -     DEATH HEIM CODE.
MFMJ TVSY FVPX     -     38 LIVES AT LAST STAGE.
XXXX YYYY ZXXX     -     FIGHT A BOSS FROM ACTRAISER I


                             THE ADDAMS FAMILY


                                -1up ROOM-

THERE ARE TWO DOORS ON THE "GAME OVER" SCREEN. PRESS LEFT TO WALK
OFF THE EDGE OF THE SCREEN BEFORE YOU OPEN EITHER OF THEM AND
YOU'LL END UP IN A HIDDEN AREA THAT CONTAINS FOUR 1ups. COLLECT
THESE AND RETURN TO THE PREVIOUS SCREEN


                             -COLLECT 99 MEN-

WHEN YOU GET A PASSWORD AFTER SAVING A FAMILY MEMBER OR EARNING A
HEART, RESET THE GAME AND COLLECT THE REPLENISHED 1ups. YOU CAN
CARRY UP TO 99 MEN IN RESERVE.


                              -HIDDEN ITEMS-

ON THE PORTRAIT GALLERY LEVEL, WHEN YOU REACH THE LOWER GALLERY,
YOU WILL SEE A BEAR RUG THAT, UNLIKE THE OTHER ONES, DOESN'T
PRODUCE SMALL BEARS. CRAWL INTO THE MOUTH AND GET SOME ELUSIVE
ITEMS.


                            -MORE HIDDEN ITEMS-

ONCE YOU START THE GAME, GO IN THE HALL OF STAIRS AND THEN
PROCEED TO THE LEFT. ONCE YOU ARE PAST THE LAST DOOR TO THE LEFT,
PUSH UP AND THERE WILL BE A SECRET DOOR THAT LEADS TO PUGSLEY'S
DEN. GO THROUGH THE SECOND SECRET DOOR AND YOU WILL BE "BEHIND
THE STAIRS".


                                  -CODES-

 &#KKN     -START.
 11111     -100 LIVES.
 71117     -100 LIVES, 3 HEARTS, SWORD.
 W111W     -100 LIVES, 4 HEARTS, SWORD.
 21112     -100 LIVES, 5 HEARTS, SWORD.
 V1913     -AFTER PUGSLEY.
 BZYXC     -START WITH FIVE HEARTS AND PUGSLEY FREE.
 B&J15     -AFTER GRANDMA.
 BDSXY     -START WITH 72 MEN AND GRANNY RESCUED.
 B&1&B     -80 LIVES, 5 HEARTS, GRANNY & PUGSLEY RESCUED.
 BD#K4     -AFTER WEDNESDAY.
 BL91B     -AFTER FESTER.
 BLKX8     -START WITH FULL HEARTS, 72 MEN AND ONLY MORTICIA      
            MISSING.


                            -MUSIC ROOM TRICK-

IF YOU ENTER THE MUSIC ROOM AND WAIT FOR THE MUSIC TO STOP, THE
PASSAGE TO THE BASEMENT WILL BE UNBLOCKED.


                               -SNAP ALONG-

DURING THE MUSIC AT THE BEGINNING OF THE GAME, PRESS THE L AND R
BUTTONS TO MAKE SNAP SOUNDS.


                           ADDAMS FAMILY VALUES


                                  -Q & A-

Q: WHICH KEYS MENTIONED IN THE MANUAL ARE NOT IN THE GAME?

A: THE SKELETON, WOODEN, FOOL'S, AND MANSION KEYS.


Q: WHAT IS THE MUSIC BOX FOR?

A: USE IT TO DESTROY THE RED GHOSTS, SUCH AS "IVEL THE            
   UNBEATABLE".


Q: HOW DO I GET THE IRON KEY IN ICELANDS?

A: USE THE MAGNET YOU FOUND IN DUNGEON SIX.


                               -THE CANDLE-

AFTER WEDNESDAY RECEIVES THE PUMPKIN, SHE WILL REQUEST A CANDLE
TO ILLUMINATE HER JACK-O'-LANTERN. THE CANDLE IS LOCATED IN
DUNGEON THREE. TO FIND THIS LABYRINTH, JUMP OFF A BRIDGE SOUTH OF
WHERE YOU SPOKE TO WEDNESDAY. YOU CANNOT JUMP OFF THIS BRIDGE
UNTIL YOU HAVE SPOKEN TO PHWEEP IN FRONT OF THE GREENHOUSE. TALK
TO PHWEEP AT THE BRIDGE, THEN JUMP OFF.


                          -HOW TO GET A PASSWORD-

COUSIN "IT" PROVIDES PLAYERS WITH A PASSWORD TO SAVE THEIR GAME.
YOU CAN FIND HIM IN THE DREARY FOREST AND SWAMP AREA. FROM THE
SLEEPING GARGOYLES, ENTER THE SWAMP, WALK RIGHT AND DESCEND A
STAIRCASE. CONTINUE RIGHT TO THE CENTIPEDE MOVING BACK AND FORTH.
FROM THE CENTIPEDE, WALK DOWN TO AN INTERSECTION. GO RIGHT AT THE
INTERSECTION, PAST A BRIDGE, AND FOLLOW THE PATH UP TO COUSIN
"IT".


                       -INCREASE FESTER'S LIFE BAR-

WHILE FESTER NORMALLY INCREASES HIS ILL-HEALTH METER BY DEFEATING
VARIOUS ENEMIES, MORTICIA CAN ALSO EXTEND FESTER'S LIFE. JUST BE
SURE YOU GIVE HER THE RIGHT GIFT. THESE PRESENTS INCLUDE THE
BLACK ROSE, THE SKULL RATTLE AND THE HEADLESS TEDDY. THE BLACK
ROSE IS IN THE LOWER RIGHT CORNER OF DUNGEON ONE. THE SKULL
RATTLE IS LOCATED IN THE ROCKIES. BE SURE TO TALK TO PHWEEP IN
THE CAVE IN THE LOWER RIGHT CORNER. THE HEADLESS TEDDY IS IN
DUNGEON FIVE, DOWN ONE ROOM AND LEFT ONE ROOM FROM THE POLLUTED
WATER.


                             AERO THE ACRO-BAT


                               -SKIP LEVELS-

ON OPTIONS SCREEN PRESS: DOWN, A, DOWN, Y, DOWN, A, DOWN, Y. YOU
WILL HEAR A CHIME. BEGIN THE FIRST LEVEL. WHEN AERO APPEARS PRESS
START TO PAUSE THEN PRESS: UP, X, DOWN, B, LEFT, Y, RIGHT, A, L,
R. THEN, DURING GAME, PRESS START TO PAUSE AND SELECT TO SKIP
LEVELS.


                             -FIVE CONTINUES-

DO THIS AT THE TITLE PICTURE WITH AERO FLYING, NOT ON THE TITLE
SCREEN. PRESS: X, Y, B, A, X, A, B, Y, UP, L. YOU WILL HEAR A
CHIME.


                             -NINE CONTINUES-

DO THIS AT THE TITLE PICTURE WITH AERO FLYING, NOT ON THE TITLE
SCREEN. PRESS: X, Y, B, A, X, A, B, Y, UP, R. YOU WILL HEAR A
CHIME.


                              -LEVEL SELECT-

COMPLETE ANY LEVEL. DURING BONUS POINT TALLY PRESS THE R BUTTON.
THE LEVEL SELECT SCREEN APPEARS.


                              ALFRED CHICKEN


                               -SECRET ROOM-

ON THE FIRST LEVEL OF THE GAME,  FIND A BALLOON WITH A SUNFLOWER
ON IT. ON THE BOTTOM OF THE LEDGE JUMP PAST THE BALLOON HITTING
THE OPPOSITE WALL. A BLOCK WILL APPEAR ON THE RIGHT OF THE
SCREEN. JUMP ON THE BLOCK AND GO TO TOP LEFT OF THE SCREEN. ONCE
ABOVE THE CEILING PRESS UP. YOU WILL BE IN A ROOM WITH A DOOR ON
IT. ENTER THE DOOR TO ACCESS WARP-MATIC MACHINE. YOU'LL BE ABLE
TO WARP TO LEVELS 2, 3, 4, 5.


                                  ALIEN 3


                               -LEVEL CODES-

   LEVEL: 01                 CODE: COMMENCE
   LEVEL: 02                 CODE: QUESTION
   LEVEL: 03                 CODE: MASTERED
   LEVEL: 04                 CODE: MOTORWAY
   LEVEL: 05                 CODE: CABINETS
   LEVEL: 06                 CODE: SQUIRREL
   LEVEL: ENDING SCREEN      CODE: OVERGAME


                              -SUPER CHEATS-

BEGIN THE GAME. PRESS: A, B, Y, X, ON CONTROLLER TWO. ON
CONTROLLER ONE:

#1 A = INVINCIBILITY.
#2 B = DO MORE DAMAGE WITH WEAPONS.
#4 X = UNLIMITED WEAPONS.

THE LEFT CORNER OF THE SCREEN SHOWS NUMERIC TOTAL OF CHEATS,
ALL=7.


HERE IS ANOTHER VARIATION OF THE ABOVE CHEAT:


                           -INVINCIBILITY PLUS-

BEGIN THE GAME. PRESS: A, B, Y, X, ON CONTROLLER TWO. ON
CONTROLLER ONE PRESS A. A NUMBER APPEARS IN TOP LEFT CORNER.
RE-ENTER THE CONTROLLER NUMBER TWO CODE. INCREASE THE NUMBER BY
PRESSING B OR X ON CONTROLLER TWO.

NUMBERS CORRESPONDS TO THE FOLLOWING:

1 - INVINCIBILITY.
2 - NO DAMAGE.
3 - INVINCIBILITY.
4 - UNLIMITED WEAPONS.
5 - UNLIMITED WEAPONS AND INVINCIBILITY.
6 - UNLIMITED WEAPONS AND NO DAMAGE.


                            ALIENS VS PREDATOR


                              -LEVEL SELECT-

ON THE OPTION MENU, HOLD L, R, X, A, ON CONTROLLER TWO. THEN
PRESS START ON CONTROLLER ONE.


                                  ARCANA


                              -STAGE SELECT-

PRESS: DOWN, SELECT, SELECT, X, Y, SELECT, SELECT, L, R, SELECT,
SELECT, LEFT, RIGHT, UP, AND.
  ...A, FOR CHAPTER TWO.
  ...B, FOR CHAPTER THREE.
  ...X, FOR CHAPTER FOUR.
  ...Y, FOR CHAPTER FIVE.


                               -SOUND ROOM-

WHEN THE TITLE SCREEN APPEARS HOLD: L, R, AND B SIMULTANEOUSLY
THEN PUSH START.


                              ART OF FIGHTING


                             -SEE THE ENDING-

AT TITLE SCREEN, CHOOSE STORY MODE THEN PRESS START. CHOOSE ANY
CHARACTER. PRESS SELECT IMMEDIATELY TO PAUSE ON CONTROLLER ONE.
PRESS: UP, X, LEFT, Y, DOWN, B, RIGHT, A, L, Y. WHEN YOU RESUME
PLAYING, THE SCREEN WILL FADE TO THE ENDING SCENES.


                         A.S.P. AIR STRIKE PATROL


                            -REFUEL AND REARM-

DURING GAME, PRESS START TO PAUSE. ON CONTROLLER TWO PRESS: A, B,
A, B, SELECT, A, B. FUEL AND ARMOR ARE REFILLED AND
MISSILES ARE DOUBLED.

NOTE: IF YOU USE THIS CODE WHEN YOU HAVE MORE THAN FIFTY MISSILES
YOU WILL LOSE YOUR WEAPON.


                               -SUPER A-10-

START A NEW MISSION AND CHOOSE THE A-10. WHEN THE "GOOD LUCK"
DISAPPEARS AT THE BEGINNING OF THE MISSION, SHOOT YOUR GUN ONCE.
HOLD THE X BUTTON UNTIL A SUPER A-10 APPEARS IN THE LOWER LEFT OF
SCREEN. THE GUN CAN NOW DESTROY BUILDINGS.


                              BATMAN RETURNS


                           -START WITH NINE MEN-

GO INTO THE OPTIONS MODE. ON CONTROLLER NUMBER TWO PRESS: UP, UP,
DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A. YOU'LL HEAR A CHIME
NOISE IF IT IS DONE CORRECTLY. GO TO THE LIVES OPTIONS AND CHANGE
IT TO NINE.


                             -NINE CONTINUES-

GO INTO THE OPTIONS MODE. ON CONTROLLER NUMBER TWO PRESS: UP, X,
LEFT, Y, DOWN, B, RIGHT, A, UP, X. YOU'LL HEAR A CHIME NOISE IF
IT IS DONE CORRECTLY. AT THE GAME OVER SCREEN YOU WILL SEE THAT
YOU HAVE NINE CONTINUES.


                                BATTLEBLAZE


                               -EXTRA MODE-

AT TITLE SCREEN, HOLD SELECT AND PRESS START. THE OPTION SCREEN
WILL APPEAR. ON THE OPTIONS SCREEN PRESS AND HOLD THE R BUTTON.
PUSH UP AND X AT SAME TIME, THEN RIGHT AND A, THEN DOWN AND B,
AND FINALLY LEFT AND Y. THE EXTRA PLAY MODE SCREEN APPEARS.
SWITCH TO A TWO PLAYER GAME, USE ANY FIGHTER, CHANGE THE
BACKGROUND MUSIC AND GRAPHICS.


                             -EXTRA CONTINUES-

AT TITLE SCREEN HOLD SELECT AND PRESS START. THE OPTION SCREEN
APPEARS. ON THE OPTIONS SCREEN PRESS AND HOLD THE L BUTTON. PUSH
UP AND X AT SAME TIME, THEN LEFT AND Y, THEN DOWN AND B, AND
FINALLY RIGHT AND A. THE CREDITS OPTION SCREEN APPEARS. ADJUST
OPTION FOR 1, 3, 5 OR UNLIMITED CONTINUES.


                                BATTLE CARS


                              -MYSTERY MODE-

AT TITLE SCREEN, PRESS: UP, DOWN, L, R, THEN SELECT. GO TO
OPTIONS SCREEN. MYSTERY MODE WILL BE DISPLAYED AT THE BOTTOM.
TURN MYSTERY MODE ON TO GET A TOP VIEW PERSPECTIVE.


                                -BOSS CAR-

AT TITLE SCREEN, PRESS: L, R, UP. YOU'LL HEAR A RUMBLING SOUND.
BEGIN A NORMAL GAME. WHEN YOU REACH THE BOSS YOU'LL BE DRIVING
HIS CAR.


                                BATTLECLASH


                          -SET DIFFICULTY LEVEL-

AT TITLE SCREEN, PRESS: L AND SELECT AT THE SAME TIME. CHANGE THE
AIM AND OPTIONS WITH THE SUPER SCOPE. THE DIFFICULTY SELECT
SHOULD APPEAR.


              BATTLETOADS & DOUBLE DRAGON: THE ULTIMATE TEAM


                        -STAGE SELECT + TEN LIVES-

ON THE CHARACTER SELECT SCREEN, PRESS: UP, DOWN, DOWN, UP, X, B,
Y, A, THEN START. THE SCREEN WILL FLICKER IF THE TRICK IS DONE
PROPERLY. SELECT ANY CHARACTER AND PRESS START. CHOOSE ANY STAGE
ON THE STAGE SELECT SCREEN. YOU'LL ALSO START WITH TEN LIVES.


                             -BONUS FIGHTERS-

ON THE PLAYER SELECT SCREEN, PRESS AND HOLD: UP, A, B, THEN PRESS
START. NOW YOU HAVE FIVE FIGHTERS IN RESERVE INSTEAD OF THE
NORMAL THREE. YOU MUST RE-ENTER THE CODE ON THE CONTINUE SCREEN
IN ORDER TO RECEIVE THE EXTRA FIGHTERS WHEN YOU CONTINUE.


                             -MAGA WARP ZONE-

ON THE CHARACTER SELECT SCREEN, ON CONTROLLER TWO (THOUGH IT
MIGHT BE ON CONTROLLER ONE), PRESS: UP, DOWN, UP, X, B, Y, A,
THEN START. THE MAGA WARP ZONE SCREEN WILL APPEAR.


                        BATTLETOADS IN BATTLEMANICS


                       -FIVE LIVES INSTEAD OF THREE-

AT TITLE SCREEN, PRESS: DOWN, A, B, START. A RED FLASH WILL
CONFIRM IF THE TRICK WORKED.


                            BEAVIS & BUTT-HEAD


                                -PASSWORDS-

  A: YAH WOA YAH YAH HAH HUH YAH YAH
  B: HEH YEA YAH HUH WOO HEH HEH HEH
  C: HEH YEA YAH YAH HEH HEH HEH HEH
  D: WOA HAH YAH HUH WOA WOA HEH WOA


                                  BIG RUN


                               -OPTION MODE-

AT THE TITLE SCREEN, PRESS SELECT FOR THE OPTION MODE.


                                BLACKTHORNE


                          -THE SECOND BRIDGE KEY-

YOU CAN USE THE BRIDGE KEYS IN BLACKTHORNE MORE THAN ONCE IN AN
AREA, SO YOU DON'T HAVE TO FIND A SECOND KEY IN MINE LEVEL 3 IN
ORDER TO ACTIVATE THE SECOND BRIDGE. ONCE YOU'VE CROSSED OVER AND
BACK ON THE FIRST BRIDGE IN THE AREA, STAND IN FRONT OF THE
BRIDGE GATE (THE GRAY BOX), AND PRESS UP ON THE CONTROL PAD TO
REMOVE THE KEY. TAKE THE KEY TO THE SECOND BRIDGE GATE AND INSERT
IT THERE TO ACTIVATE THAT BRIDGE.


               -HOW TO REACH THE GENERATOR IN MINE LEVEL 3-

TAKE THE ELEVATOR ALL THE WAY TO THE LOWER FLOOR. IF YOU WALK TO
THE RIGHT NOW, YOU'LL FIND THE GENERATOR, BUT IT'S UP NEAR THE
TOP OF THE SCREEN OUT OF YOUR REACH. TO DESTROY IT, GO BACK TO
THE LEFT, PAST THE ELEVATOR, UNTIL YOU REACH A ROOM WHERE YOU CAN
CLIMB UP. GO UP AND TO THE RIGHT. KEEP CLIMBING UNTIL YOU SEE THE
PURPLE GRAGG ON THE UPPER PLATFORM. WHEN YOU DEFEAT THE GRAGG,
HE'LL DROP TWO WASP BOMBS. TAKE THEM BACK DOWN TO THE ROOM WITH
THE GENERATOR. USE A HOVER BOMB TO DESTROY THE WHIP-WIELDING BLUE
BADDIE, THEN SET OFF A WASP BOMB. USE THE CONTROL PAD TO DIRECT
THE WASP BOMB UP AND OVER TO THE GENERATOR. DETONATE THE BOMB
WHEN IT'S ON THE GENERATOR. DESTROYING THE GENERATOR SHUTS OFF A
FORCE FIELD AHEAD.


              -HOW TO REACH THE THREE YELLOW BAGS ON LEVEL 3-

ALTHOUGH THERE APPEARS TO BE NO WAY TO REACH THE THREE YELLOW
TREASURE BAGS, THERE IS A HIDDEN LADDER THAT WILL TAKE YOU DOWN
TO THEM. TO FIND IT, CLIMB TO THE ROOM ABOVE THE ONE WITH THE
THREE BAGS. GO TO THE LOWER LEFT CORNER AND PRESS DOWN ON THE
CONTROL PAD IN EVERY SPACE UNTIL YOU FIND THE HIDDEN LADDER. TAKE
IT DOWN TO THE ROOM BELOW AND RETRIEVE THE THREE YELLOW TREASURE
BAGS.


                                -PASSWORDS-

MINE 1: FBWC     TREE 1: RRYB     SAND 1: TJ1F     CASTLE 1: HCKD
MINE 2: QP7R     TREE 2: ZS9P     SAND 2: GSG3     CASTLE 2: NRLF
MINE 3: WJTV     TREE 3: XJSN     SAND 3: BMHS     CASTLE 3: J6BZ
                 TREE 4: CGDM     SAND 4: Y4DJ     CASTLE 4: MJXG
                                                   CASTLE 5: K3CH


                                  B.O.B.


                                -PASSWORDS-

    GOTH:             ANCIENA:          ULTRAWORLD:

AREA 1: 000000     AREA 1: 672451     AREA 1: 743690
AREA 2: 171058     AREA 2: 272578     AREA 2: 103928
AREA 3: 950745     AREA 3: 652074     AREA 3: 144895
AREA 4: 472149     AREA 4: 256648     AREA 4: 775092
                   AREA 5: 462893     AREA 5: 481376
                   AREA 6: 583172


                             -MORE PASSWORDS-

START AT LEVEL 3 WITH 99 OF EACH WEAPON AND NINE OF EACH REMOTE
BY ENTERING THIS CODE: 593172

MAX POWER UP. ENTER THIS CODE: 196420


                            -99 ROUNDS OF AMMO-

GET 99 ROUNDS OF AMMO IN ANY LEVEL BY CHANGING THE SECOND DIGIT
IN PASSWORD TO A "9". EXAMPLE "743690" TO "793690"


                                 BOMBUZAL


                               -LEVEL CODES-

001: BOMB     027: EPIC     053: FIRE     079: NOTE     105: WORM
002: TEST     028: DATE     054: WASP     080: NEST     106: HOLD
003: SOAP     029: WEED     055: VISA     081: VASE     107: HILL
004: RACE     030: TIME     056: VEST     082: NAME     108: HERB
005: ROSS     031: PAIL     057: LAMP     083: NAIL     109: NOSE
006: FAIR     032: SHIP     058: UNIT     084: MIND     110: HELP
007: QUIZ     033: RING     059: TYRE     085: PILL     111: GUST
008: REED     034: SHOP     060: TYPE     086: MAIL     112: GOWN
009: RATT     035: SIZE     061: TREE     087: LILY     113: EYES
010: RAFT     036: TALK     062: TWIN     088: LENS     114: GLOW
011: OVEN     037: GIRL     063: TUSK     089: SPOT     115: GIFT
012: NEWS     038: ZOOM     064: TUNE     090: LARK     116: FUSE
013: LISA     039: ZONE     065: TONY     091: KNOB     117: HAIR
014: MULE     040: ZINC     066: SWAN     092: KNEE     118: FIVE
015: MUFF     041: GOLD     067: STAR     093: PALM     119: FACE
016: DIME     042: ZERO     068: SOLO     094: KING     120: EXIT
017: DAVE     043: YOLK     069: LOVE     095: KIND     121: SIGN
018: DOLL     044: YELL     070: SOUP     096: KILT     122: EASE
019: DISK     045: OPAL     071: ROSE     097: LOCK     123: DOOR
020: GATE     046: YARD     072: ROOF     098: JUNE     124: CRAB
021: IRON     047: WOOL     073: BIRD     099: JEAN     125: MYTH
022: GAME     048: WINE     074: ROOT     100: JAZZ     126: COPY
023: PASS     049: SONG     075: REST     101: SAFE     127: MAKE
024: WORD     050: WIND     076: READ     102: ITEM     128: AUTO
025: LEAD     051: WEST     077: TAPE     103: ISLE     129: ENDS
026: CUFF     052: WAVE     078: RAIN     104: HOST     130: DEMO


                                BRAIN LORD


                              -PUZZLE SOLVE-

HERE'S HOW TO SOLVE THE FIRST PUZZLE ON THE SECOND FLOOR OF THE
ANCIENT RUINS. THE HINT IS AS FOLLOW: "THE PUZZLE HAS THREE
NUMBERS. MULTIPLIED TOGETHER THEY EQUAL 30. ADDED TOGETHER THEY
EQUAL 10. THE FIRST IS A SMALL NUMBER. THE SECOND IS A LARGER
NUMBER. THE THIRD ONE IS LEFT." THE ANSWER IS 2, 5 AND 10. TWO
TIMES FIVE EQUALS 10; 10 MULTIPLIED BY THREE IS 30. TWO PLUS FIVE
IS SEVEN; SEVEN PLUS THREE EQUALS 10. PRESS BUTTON TWO FIRST,
FIVE SECOND AND THREE THIRD.


                                -THE ARENA-

HERE'S HOW TO FIGHT IN THE ARENA. FIRST, TALK TO THE ARENA OWNER
ON THE SECOND FLOOR. HE'LL TELL YOU TO OBTAIN A DUPLICATE KEY,
WHICH YOU CAN GET IN THE WEAPON/ARMOR SHOP. WHEN YOU RETURN TO
THE OWNER'S ROOM WITH THE KEY, HE'LL GIVE YOU PERMISSION TO
FIGHT. GO DOWNSTAIRS AND WALK ALL THE WAY DOWN TO THE LOWER WALL.
(YOU WON'T BE ABLE TO SEE YOUR CHARACTER). WALK TO THE LEFT TO
GET BEHIND THE COUNTER AND TALK TO THE MAN IN THE LOWER LEFT
CORNER. NOW GO TO THE ARENA WAITING ROOM IN THE UPPER RIGHT AND
USE THE DUPLICATE KEY TO UNLOCK THE DOOR ON THE RIGHT. ENTER AND
FIGHT THE BLUE KNIGHT, THEN GO BACK TO THE WAITING ROOM AND TALK
TO THE MAN THERE TO BEGIN FIGHTING.


                              BREATH OF FIRE


                    -SEE CHUN LI OF STREET FIGHTER II-

IN THE TOWN OF BLEAK, GIVE THE MAGICIAN 100 GP. WHEN HE SAYS TO
"LOOK BEHIND YOU", ANSWER "NO" TWICE AND THEN "YES". YOU WILL SEE
CHUN LI DO A SPECIAL LEG KICK MOVE.


                           BRUTAL: PAWS OF FURY


                             -BECOME THE BOSS-

IF YOU WANT TO PLAY AS THE DALI LLAMA, ENTER THIS CODE AT THE
TITLE SCREEN: X, A, B, A, LEFT, A. YOU'LL HEAR A CHIME IF THE
TRICK HAS WORKED. YOU'LL NOW BE ABLE TO SELECT THE BOSS WHEN YOU
BEGIN PLAYING.


                                   BUBSY


                                -PASSWORDS-

   LEVEL: 01     CODE: JSSCTS
   LEVEL: 02     CODE: CKBGMM
   LEVEL: 03     CODE: SCTWMN
   LEVEL: 04     CODE: MKBRLN
   LEVEL: 05     CODE: LBLNRD
   LEVEL: 06     CODE: JMDKRK
   LEVEL: 07     CODE: STGRTN
   LEVEL: 08     CODE: SBBSHC
   LEVEL: 09     CODE: DBKRRB
   LEVEL: 10     CODE: MSFCTS
   LEVEL: 11     CODE: KMGRBS
   LEVEL: 12     CODE: SLJMBG
   LEVEL: 13     CODE: TGRTVN
   LEVEL: 14     CODE: CCLDSL
   LEVEL: 15     CODE: BTCLMB
   LEVEL: 16     CODE: STCJDH


                                  CHAVEZ


                             -BE THE CHAMPION-

AFTER YOU WIN A MATCH AND THE REFEREE RAISES YOUR HAND, PRESS AND
HOLD A, B, X, Y, L, R, SELECT. WHILE STILL HOLDING THESE, PRESS
START. YOU WILL SEE THE CHAMPIONS SCREEN.


                              CHOPLIFTER III


                             -LEVEL PASSWORDS-

      SECTOR EASY:     SECTOR NORMAL:     SECTOR HARD:

      01: QLVDMRP      01: MZNSTTW        01: TSSRVBL
      02: BCCMQWT      02: JNGLSTH        02: GLJHYNZ
      03: PPNLXZW      03: BSHSTFR        03: QVBCCRS
      04: SHNLNTS      04: DSRTLLN        04: NDRWSCT
      05: JMSHLPR      05: CVRNSGT        05: GRNTRTH
      06: MRKMYNR      06: DRKNSTR        06: SNDRSNF
      07: TCMLLRF      07: LLVRLVF        07: XTRMNTG
      08: CDGGBVN      08: MRDSTGN        08: LPMWWQZ
      09: MRXZVXL      09: NVLLVLT        09: YPWGMNV
      10: THRSHPS      10: SHPSLTH        10: VHTRSNV
      11: GDNSSGC      11: BTSLVFR        11: HVNKNWS
      12: WHTDFFN      12: MDCTLVN        12: GDMRNNG
      13: WHYSTSW      13: RRTSTTW        13: HWMNLVL
      14: GRMSCTT      14: THRNLTH        14: NMLCLMN
      15: RTHKKRS      15: RQHHSTF        15: DRRNBRM


                               CLAY FIGHTER


                                  -MOVES-


                              BAD MR. FROSTY

FROZEN FIST: DOWN, DOWN/TOWARDS, TOWARDS & PUNCH.

ICE BALL: AWAY, DOWN/AWAY, DOWN, DOWN/TOWARDS, TOWARDS & PUNCH.

SHOULDER CHARGE: AWAY, TOWARDS & PUNCH.

SNOW BALL: HOLD AWAY, TOWARDS & PUNCH.

ARCING SNOWBALL: HOLD DOWN, UP & KICK.

FOOT SLIDE: DOWN, DOWN/TOWARDS, TOWARDS & KICK.

FLYING HEADBUTT: TOWARDS, DOWN/TOWARDS & PUNCH.

BIG ARM SIDESWIPE HACK: HOLD DOWN, UP & PUNCH.


                                   TAFFY

TAFFY WHACK PUNCH: AWAY, TOWARDS & PUNCH.

TAFFY WHACK KICK: AWAY, TOWARDS & KICK.

TWO-FISTED CHARGE: HOLD AWAY, TOWARDS & PUNCH.

TAFFY TORNADO: AWAY, DOWN/AWAY, DOWN, DOWN/TOWARDS, TOWARDS &     
               PUNCH.

AERIAL TORNADO: TOWARDS, DOWN/TOWARDS & PUNCH.

DIZZY FAKE: DOWN, DOWN/AWAY, AWAY & PUNCH.


                                   TINY

SUCKER PUNCH: DOWN, DOWN/TOWARDS, TOWARDS & PUNCH.

BACKFIST WHIP: DOWN, DOWN/AWAY, AWAY & PUNCH.

MEDICINE BALL: HOLD AWAY, TOWARDS & PUNCH.

ARCING BALL: HOLD DOWN, UP & KICK.


                                   BLOB

VERTICAL CLAY STOMP: DOWN & BRUTAL KICK.

ARCING CLAY STOMP: TOWARDS, DOWN/TOWARDS & BRUTAL KICK.

CLAY SPIT: DOWN, DOWN/TOWARDS, TOWARDS & PUNCH.

SOMERSAULT HEADBUTT: DOWN, DOWN/AWAY, AWAY & PUNCH.

SLIDE SMACK: AWAY, DOWN/AWAY, DOWN, DOWN/TOWARDS, TOWARDS & KICK.

BUZZSAW: HOLD AWAY, TOWARDS & PUNCH.

FLYING ROUNDHOUSE: AWAY, TOWARDS, DOWN, DOWN/TOWARDS & KICK.


                              BLUE SUEDE GOO

HUMMING ATTACK: DOWN, DOWN/TOWARDS, TOWARDS & PUNCH.

HAIR BLADE: DOWN, DOWN/AWAY, AWAY & PUNCH.

HAIR SLICE: TOWARDS, DOWN/TOWARDS, DOWN & KICK.

SONG OF PAIN: AWAY, DOWN/AWAY, DOWN, DOWN/TOWARDS, TOWARDS, AWAY, 
              DOWN/AWAY, DOWN, DOWN/TOWARDS, TOWARDS & KICK.


                               ICKYBOD CLAY

ECTO BALL: DOWN, DOWN/TOWARDS, TOWARDS & PUNCH.

ECTO PUNCH: TOWARDS, DOWN/TOWARDS & PUNCH.

DART DIVE: HOLD AWAY, TOWARDS & PUNCH.

TELEPORT: PUNCH & KICK. (THE ATTACK BUTTONS MUST BE OF THE SAME   
          STRENGTH. THE LIGHT ATTACK BUTTONS WILL TELEPORT YOU TO 
          THE LEFT SIDE OF THE SCREEN, THE MEDIUM ATTACK BUTTONS  
          TO THE CENTER, AND THE BRUTAL ATTACK BUTTONS TO THE     
          RIGHT SIDE).


                                   HELGA

VIKING RAM: DOWN, DOWN/TOWARDS, TOWARDS & PUNCH.

JUMPING UPPERCUT: DOWN, DOWN/TOWARDS, TOWARDS & KICK (CAN ONLY    
                  HIT OPPONENTS IN MIDAIR).

YODEL: HOLD AWAY, DOWN/AWAY, DOWN, DOWN/TOWARDS, TOWARDS & PUNCH.

VALKYRIE'S RIDE: HOLD AWAY, DOWN/AWAY, DOWN, DOWN/TOWARDS,        
                 TOWARDS & KICK.


                                  BONKER

FLYING PIE: DOWN, DOWN/TOWARDS, TOWARDS & PUNCH.

CRUISING PIE: DOWN, DOWN/TOWARDS, TOWARDS & KICK.

CUTTING CARTWHEEL: HOLD AWAY, TOWARDS & PUNCH.

CLOWN DIVE: HOLD DOWN, UP & PUNCH.

CREAM SPRAY: AWAY, DOWN/AWAY, DOWN, DOWN/TOWARDS, TOWARDS &       
             PUNCH.

AERIAL SHUFFLE (GROUND): AWAY, DOWN/AWAY, DOWN, DOWN/TOWARDS,     
                         TOWARDS & KICK.

AERIAL SHUFFLE (MIDAIR): HOLD UP, KICK. (NEITHER VERSION OF THE   
                         AERIAL SHUFFLE CAN HIT SOMEONE ON THE    
                         GROUND, THE OPPONENT MUST BE IN MIDAIR).


                                -BOSS CODE-

DO YOU WANT TO PLAY AS THE BOSS IN CLAY FIGHTER? THEN TRY THIS
GREAT TRICK. PLAY A ONE-PLAYER GAME UNTIL YOU REACH THE N. BOSS.
WHEN YOU REACH HIM, INTENTIONALLY LOSE BOTH ROUNDS. DON'T PRESS
ANY BUTTONS UNTIL THE OPTION SCREEN APPEARS, THEN SELECT THE VS.
BATTLE OPTION. WHEN THE GAME STARTS, PLAYER TWO WILL CONTROL THE
N. BOSS.


                     CLAY FIGHTER: TOURNAMENT EDITION


                           -SECRET OPTION MENU-

AT THE CHARACTER SELECT SCREEN, CHOOSE A CHARACTER THEN
IMMEDIATELY PRESS AND HOLD SELECT AND LEFT SIMULTANEOUSLY. A
SECRET OPTION MENU WILL APPEAR. YOU CAN CHANGE THE SPEED,
DIFFICULTY, TIMER ON/OFF AND BUTTON CONFIGURATION.


                                COMBATRIBES


                               -30 CREDITS-

ON THE GAME OVER SCREEN, ON CONTROLLER TWO, PRESS AND HOLD L, R
AND SELECT UNTIL TITLE SCREEN APPEARS. GO TO OPTIONS SCREEN. YOU
CAN NOW SET THE CREDITS TO 30.


                               -10 CREDITS-

ON CONTROLLER TWO, PRESS AND HOLD X, A, L. NOW, RESET THE GAME
AND WHEN THE TITLE SCREEN APPEARS, RELEASE THE BUTTONS. YOU WILL
NOW HAVE 10 CREDITS INSTEAD OF 3.


                             -ONE ROUND MATCH-

ON CONTROLLER TWO, PRESS AND HOLD THE A AND B BUTTONS. RESET THE
GAME AND WHEN THE TITLE SCREEN APPEARS, RELEASE THE BUTTONS. YOU
NOW HAVE ONE ROUND MATCHES INSTEAD OF THE USUAL THREE.


                          -SUPER HARD DIFFICULTY-

ON CONTROLLER TWO, PRESS AND HOLD A, B, L, R. RESET THE GAME AND
WHEN THE TITLE SCREEN APPEARS, RELEASE THE BUTTONS. NOW, ENTER
OPTIONS SCREEN AND SET THE DIFFICULTY TO SUPER.


                  -PASSWORDS FOR FIGHTERS IN THE VS MODE-

PASSWORD: 0197
PASSWORD: 1180
PASSWORD: 5093
PASSWORD: 4949
PASSWORD: 9207 - PLAY AS THE BOSSES.


                                CONTRA III


                              -DOUBLE POWER-

USE BOTH WEAPONS AT ONCE BY HOLDING Y AND PRESSING X QUICKLY AND
REPEATEDLY. THIS WILL NOT WORK WITH THE FLAME THROWER.


                                 -29 MEN-

WHEN THE SPOTLIGHT SHIP APPEARS ON STAGE THREE, RUN TO THE LEFT
SIDE OF THE SCREEN AND FIRE TO THE RIGHT. AFTER SHOOTING FROM
THIS SAFE POINT FOR ABOUT AN HOUR, YOU'LL HAVE 29 LIVES IN
RESERVE. IT WILL TAKE SOME TIME TO DO THIS, BUT YOU CAN WRAP A
RUBBER BAND AROUND THE CONTROLLER SO THAT THERE IS CONSTANT
PRESSURE ON THE Y BUTTON. AFTER DOING THAT, GO HAVE A COFFEE AND
COME BACK AN HOUR LATER TO 29 MEN! THERE ARE A LOT OF OTHER
PLACES LIKE THIS IN THE GAME, LOOK FOR THEM AND USE THEM TO YOUR
ADVANTAGE.


                           -RATING THE WEAPONS-

STANDARD RIFLE -   POWER: 05       SPEED: 08       REPETITION: 09
SPREAD         -   POWER: 07       SPEED: 08       REPETITION: 08
LASER          -   POWER: 10       SPEED: 06       REPETITION: 06
HOMING MISSILE -   POWER: 05       SPEED: 09       REPETITION: 09
CRUSHER        -   POWER: 09       SPEED: 07       REPETITION: 05
FLAME THROWER  -   POWER: 09       SPEED: 06       REPETITION: 10


                                 COOL SPOT


                           -ENDING AND CREDITS-

AT THE TITLE SCREEN PRESS: L, L, R, R, UP, X, DOWN, B. YOU CAN
NOW VIEW THE GAME'S END AND CREDITS.


                                COOL WORLD


                               -END CREDITS-

AT THE TITLE SCREEN PRESS: L, L, R, R, UP, X, DOWN, B. YOU CAN
NOW VIEW THE GAME'S END AND CREDITS.


                                CYBERNATOR


                             -GET 6 CONTINUES-

AT THE KONAMI LOGO SCREEN, PRESS AND HOLD L, R, UP THEN PRESS
START. AT THE TITLE, PRESS AND RELEASE START AGAIN.


                          -SPECIAL NAPALM WEAPON-

WALK THROUGH THE FIRST MISSION WITHOUT SHOOTING ANYTHING. DEFEAT
THE BOSS WITHOUT SHOOTING THE SIDE GUNS. IF YOU'VE DONE IT
CORRECTLY, YOUR SCORE SHOULD BE 2800. WHEN THE ASTEROID LEVEL
STARTS, YOU WILL HAVE UNLIMITED NAPALM. IF YOU GET KILLED DURING
THIS MISSION, YOU WILL LOSE THE NAPALM, BUT IF NOT, YOU'LL HAVE
IT FOR THE REST OF THE GAME. IT CANNOT BE POWERED-UP, SO DON'T
WASTE ANY P-CHIPS ON IT.


                                 CYBERSPIN


                                -PASSWORDS-

   PERU:    MBC27-44111 11111-3P121
   KENYA:   GYP74-MGD11 2121K-4R161
   SPAIN:   NZR78-MRH11 21211-1K179
   AMERICA: V?X8K-MTH11 21211-2C189


                      DAFFY DUCK: THE MARVIN MISSIONS


                             -50 EXTRA LIVES-

BEGIN THE GAME. AT THE SCREEN WHICH READS: "WHERE THERE'S DUCK,
THERE'S FIRE", PRESS: LEFT, LEFT, RIGHT, RIGHT, UP, DOWN, Y, A,
B, X. YOU'LL HEAR A VOICE SAY "MOTHER" IF THE TRICK IS DONE
RIGHT.


                                DARIUS TWIN


                               -FIFTY SHIPS-

HOLD DOWN ON THE L AND R BUTTONS ON CONTROLLER NUMBER TWO WHILE
HOLDING SELECT ON CONTROLLER NUMBER ONE AND THEN PRESS THE START
BUTTON.


                                -SAFE SPOT-

YOU CAN WHIP THROUGH THE FIRST STAGE WITHOUT TAKING A HIT. AS
SOON AS THE GAME BEGINS, FLY UP TO THE TOP OF THE SCREEN AND STAY
ABOVE THE LAST THREE DIGITS OF THE HIGH SCORE. ENEMIES WILL COME
AND GO BUT NONE OF THEM WILL BE ABLE TO HIT YOU UNTIL YOU
MEET THE BOSS.


                             -NO VILLAIN DEMO-

GET THE HIGH SCORE AND ENTER YOUR INITIALS AS "ZTT" AND THE GAME
DEMO WILL RUN WITHOUT AN ENEMY IN SIGHT.


                               DEMON'S CREST


                 -DEFEAT THE SKELETAL DRAGON ON LEVEL ONE-

PRESS THE B BUTTON TWICE TO HOVER IN THE AIR AND AVOID THE FIRE
BLASTS THAT THE DRAGON SHOOTS OUT WHILE YOU KEEP FIRING AT HIS
HEAD. IT'S A TWO-PART BATTLE. ROCK THE DRAGON A SECOND TIME TO
EARN YOURSELF A LIFE UNIT.

                                 -POTION-

ON LEVEL ONE, YOU'LL COME TO A LARGE PIT WITH AN OLD POT ON THE
LEFT SIDE LEDGE THAT YOU HAVE TO CROSS OVER. BEFORE YOU CROSS,
CLIMB DOWN THE LEFT SIDE OF THE PIT AND SOON YOU'LL FIND A SMALL
CRANNY IN THE WALL AND A POTION INSIDE.


                               -GET GINSENG-


ON YOUR FIRST TIME THROUGH STAGE TWO, YOU'LL REACH AN AREA WITH
BRICKS THAT YOU CAN'T BREAK THROUGH. GET "BUSTER" AND RETURN TO
THIS SPOT. BREAK THE BRICKS THEN BANG YOUR HEAD AGAINST THE DOOR
TO THE POTION SHOP. INSIDE THE POTION SHOP YOU'LL BE ABLE TO GET
GINSENG. IT'S EXPENSIVE, BUT THIS IS THE ONLY PLACE THAT YOU CAN
GET IT.


                             -HEAD-BUTT GAME-


THE LEVEL ONE GAME IS LOCATED IN A HOUSE JUST TO THE NORTHEAST OF
STAGE TWO. PLAY THE GAME AS THE FAT GUY INSTRUCTS YOU TO. DON'T
GIVE UP!


WHEN FLYING, TRY TO FIND THE SMALL BODY OF WATER THAT HAS A RIVER
RUNNING ALONG ONE SIDE OF IT AND AN OPEN BODY OF WATER ON THE
OTHER. THIS IS HOME TO THE LEVEL THREE HEAD-BUTT GAME.


                                -TIDAL G.-

ONCE YOU'VE OBTAINED TIDAL GARGOYLE, COME BACK TO STAGE TWO AND
EXPLORE THE WATERY AREAS. GO RIGHT THROUGH ONE OF THE WALLS TO
LOCATE THE HAND TALISMAN.


                          -FIND THE SECRET DOOR-

ON STAGE THREE, WORK YOUR WAY DOWN THE MAZE-LIKE BRANCHES OF THE
TREES, YOU'LL FIND A DOOR THAT LEADS INTO THE CAVERNS OF STAGE
THREE. YOU'LL WANT TO GO IN THERE, BUT MAKE SURE YOU'RE PACKING
PLENTY OF FIREPOWER AND LIFE UNITS BECAUSE THE ENEMIES ARE MIGHTY
TOUGH WITHIN.


                                 -BOSSES-


                              LEVEL 01: ARMA

YOU SHOULD BE ABLE TO HIT ARMA SEVERAL TIMES BEFORE HE BEGINS TO
ATTACK YOU. HE LIKES TO USE LONG, SWOOPING ATTACK PATTERNS,
DEPENDING ON YOUR ELEVATION. YOU WON'T ACTUALLY DEFEAT HIM, BUT
YOU WILL WIN THE EARTH CREST FROM HIM. IT ENABLES YOU TO MORPH
INTO GROUND GARGOYLE. HIS FIREBALL SHOTS ARE ENOUGH TO BACK YOU
OFF AND MAKE YOU KEEP YOUR DISTANCE, BUT THEY'RE NOT VERY
DIFFICULT TO AVOID. YOU'LL OFTEN BE ABLE TO JUMP HIGH ENOUGH TO
HIT THE WINGED BEAST'S FEET WHEN YOU FIRE. DON'T REMAIN AT THE
SAME ELEVATION FOR TOO LONG. SOONER OR LATER, HE'LL FLY RIGHT AT
YOU.


                        LEVEL 02: SKELETAL REMAINS

THIS BOSS SWINGS A MEAN MACHETE THAT DOUBLES AS HIS ARM. JUMP UP
AND HOVER TO AVOID GETTING SLASHED AND MOVE BACK AND FORTH. HE
TAUNTS YOU TO COME CLOSER TO HIM. THAT ISN'T WHAT YOU SHOULD DO.
STAND BACK AND SHOOT. HE'LL DASH, SLASH AND TURN. STAY OUT OF
RANGE BY HOVERING TO THE SIDE OF HIM. REDUCE HIM TO A PILE OF
INCINERATED BONES AND COLLECT YOUR REWARD.


                      LEVEL 03: FIGHT FIRE WITH FIRE

THE BATTLE WITH THIS BOSS MAY BE THE TOUGHEST ONE SO FAR. THE
FIERY SKULL HAS SEVERAL ATTACK METHODS AND PATTERNS AT ITS
DISPOSAL. IT CAN MOVE VERY QUICKLY WHILE DROPPING SMALL
FIREBALLS, OR IT CAN MOVE SLOWLY WHILE SWOOPING UP AND DOWN,
MAKING IT DIFFICULT TO JUMP OVER WITHOUT GETTING YOUR WINGS
SINGED. YOUR BEST BET FOR ATTACKING THE BOSS IS TO USE A
COMBINATION OF "BUSTER" FIREPOWER AND "GROUND GARGOYLE" CREST
POWER. JUMP OVER THE BOSS WHEN IT ZOOMS FROM SIDE TO SIDE ALONG
THE GROUND THE SWITCH TO "GROUND GARGOYLE". USING THE POWER OF
"GROUND GARGOYLE", JUMP UP AND SHOOT RAPID SHOTS AT THE FLAMING
SKULL AS IT MOVES UP AND DOWN AND BACK AND FORTH IN A WAVE-LIKE
PATTERN. TRY TO AVOID THE FIREBALLS THAT IT DROPS.


                               DESERT STRIKE


                                -PASSWORDS-

  LEVEL: CAMPAIGN 1        PASSWORD: NONE
  LEVEL: CAMPAIGN 2        PASSWORD: KZ2QL8B
  LEVEL: CAMPAIGN 3        PASSWORD: 432LWKQ
  LEVEL: CAMPAIGN 4        PASSWORD: 48PPF8H
  LEVEL: WINNER SCREEN     PASSWORD: R9SC9M2


                             DISNEY'S ALADDIN


                                -PASSWORDS-

  PASSWORD:    START AT:

  BEGIN        THE MARKET PLACE
  GMAS         THE CAVE OF WONDERS
  JMPG         ESCAPE FROM THE CAVE OF WONDERS
  GJAM         INSIDE THE GENIE'S LAMP
  MAGP         THE PYRAMID
  PJSP         "A WHOLE NEW WORLD"
  JPAJ         JAFAR'S PALACE
  APMS         THE FINAL BATTLE

  A - ALADDIN
  P - PRINCESS
  G - GENIE
  M - MONKEY
  S - SULTAN
  J - JAFAR


                              -STAGE SELECT-

BEFORE YOU BEGIN THE GAME, GO TO THE OPTIONS SCREEN AND, ON
CONTROLLER TWO, QUICKLY PRESS: L, R, START, SELECT, X, Y, A, B.
IF YOU ENTER THE CODE CORRECTLY, YOU WILL HEAR A CHIME. WHEN YOU
RETURN TO THE MAIN MENU, A STAGE NUMBER SHOULD APPEAR OVER THE
START OPTION. BY HOLDING L AND R ON CONTROLLER ONE, YOU'LL BE
ABLE TO CHANGE THE STAGE NUMBER WITH THE CONTROLLER.


                           DISNEY'S JUNGLE BOOK


                              -LEVEL SELECT-

AT THE VIRGIN LOGO SCREEN, ON CONTROLLER ONE, QUICKLY PRESS: UP,
UP, UP, B, B, Y, Y, SELECT, UP, DOWN, LEFT, RIGHT, B, UP, Y,
BEFORE THE LOGO FADES. YOU'LL HEAR A CLICKING SOUND IF THE TRICK
HAS BEEN DONE PROPERLY. THEN, AT THE TITLE SCREEN, SELECT OPTIONS
AND PRESS START. A NEW MENU APPEARS. YOU CAN NOW SELECT LEVELS,
CHEATS AND CREDITS PLUS THERE'S A SOUND TEST. USE THE L BUTTON TO
MAKE MOWGLI FLOAT AND THE R BUTTON FOR SLOW MOTION.


                           -INCREDIBLE POWER-UP-

DURING THE GAME, PRESS START TO PAUSE. PRESS: UP, UP, DOWN, DOWN,
LEFT, RIGHT, LEFT, RIGHT, B, A. YOU'LL HEAR MOWGLI SAY "YEAH" IF
THE TRICK HAS BEEN DONE PROPERLY. YOU'LL NOW HAVE A FULL SUPPLY
OF LIFE METER, FRUIT, ROCKS AND A MEDICINE MAN MASK WHICH KEEPS
YOU INVISIBLE FOR 99 SECONDS.


                         -DEFEATING KAA THE SNAKE-

THEY MADE KAA WAY TOO TOUGH FOR SUCH AN EARLY BOSS. HE'S WORSE
THAN LOUIE! HERE'S A DRAWING OF THE BOSS AREA (USE A MONOSPACED
FONT TO DISPLAY).

                          Ŀ
                                      1   
                            3   4         
                           /     \    2   
                          0       ___  \  
                          _________|____O_
                          

ANYWAY, AS SOON AS YOU ENTER THE "ROOM" MOVE TO THE RIGHT CORNER.
KAA SHOULD DESCEND NEAR THE RIGHT SIDE OF THE SCREEN, FROM POINT
"1". IF HE'S FACING THE WRONG WAY DON'T WORRY, HE'LL TURN AROUND.
AIM UP AND PELT HIM WITH BANANAS. WHEN HE FIRES, THE HYPNOTIC
RAYS WILL GO OFF THE RIGHT EDGE OF THE SCREEN AND NOT RETURN, SO
HOLD YOUR POSITION AND KEEP RACKING UP HITS. HE'LL DESCEND A
LITTLE FURTHER AND FIRE AGAIN, AND YOU MIGHT WANT TO BE ON YOUR
GUARD THIS TIME BECAUSE THE RAYS WON'T NECESSARILY GO OFF THE
SCREEN. AFTER THIS HE'LL RISE BACK UP, DESCEND ONCE MORE, AND DO
THE SAME THING. WHEN HE RISES THE SECOND TIME, QUICKLY MOVE LEFT,
NEAR THE HOLE MARKED WITH A "3". DUCK, AND FIRE BANANAS AT THE
HOLE YOU WERE STANDING ON MARKED WITH A "2". KAA WILL RISE OUT OF
IT. AS HE MOVES ABOVE THE BRANCH MARKED WITH A "4", YOU MIGHT USE
SOME PAPAYAS OR MANGOES ON HIM IF YOU STILL HAVE ANY (THEY HIT
MUCH HARDER). HE'LL STOP AFTER HE'S ABOUT AN INCH ABOVE THE
BRANCH. QUICKLY RETREAT FURTHER TO THE LEFT AND JUMP TO AVOID THE
STRAIGHT-LINE BEAM HE FIRES. HIT HIM A FEW TIMES AS HE RETREATS
INTO HOLE "2". NEXT, STAND ON THE BRANCH "4" AND FIRE TOWARDS THE
LEFT; HE'LL BE COMING OUT OF HOLE "3". ONCE HE STOPS MOVING JUMP
TO AVOID ANOTHER STRAIGHT-LINE BEAM AND RESUME FIRING AS HE
RETREATS. BY THIS TIME HE'S PROBABLY MAD AND WILL WHIP HIS TAIL
FROM HOLE "3" WHILE RISING OUT OF HOLE "2", OR VICE-VERSA. YOU'LL
NEED TO JUMP ONTO THE BRANCH "4", HIT HIM AS MUCH AS YOU CAN, AND
JUMP WHEN HE FIRES. IF HE DESCENDS FROM ABOVE, MOVE TO THE FAR
RIGHT AND FIRE UPWARDS AS YOU DID BEFORE.


                             -DEFEATING LOUIE-

YOU'LL HAVE TO FIGHT THIS GUY TWICE. THE FIRST TIME IS EASY.
THERE WILL BE THREE BAND MEMBERS ON A PLATFORM ABOVE YOU. HIT
EACH OF THEM WITH A BANANA AND THEY WILL START PLAYING. WHEN YOU
HAVE ALL THREE GOING LOUIE WILL START DANCING, AND YOU CAN GET
FREE HITS ON HIM. YOU MAY HAVE TO STOP HITTING HIM A COUPLE TIMES
TO KEEP THE BAND GOING. THE SECOND TIME YOU WON'T HAVE THIS
ADVANTAGE, AND WILL HAVE TO RELY ON REFLEXES. JUST STAY AS FAR
AWAY FROM HIM AS POSSIBLE AND HIT HIM WITH WHATEVER WEAPONS YOU
HAVE. WHEN HE JUMPS TO GRAB ONTO THE UNDERSIDE OF THE PLATFORM,
YOU SHOULD JUMP AS WELL (THE COCONUTS ARE RELATIVELY EASY TO JUMP
OVER). WHEN HE CHARGES, JUMP OVER HIM, MOVE TO THE OPPOSITE SIDE
OF THE SCREEN, AND CONTINUE HITTING HIM.


                                 DINO CITY


                                -PASSWORD-

ENTER THIS PASSWORD FOR THE FINAL STAGE: 8SSZ9 E SOH4H4


                            DONKEY KONG COUNTRY


                        -CONTINUE AND BONUS LIVES-

PLAY THE GAME NORMALLY. WHEN YOU HAVE ONE LIFE LEFT ENTER A LEVEL
YOU HAVE ALREADY COMPLETED. DO NOT ENTER A LEVEL WHICH YOU HAVE
NOT COMPLETED. IF YOU DIE IN A LEVEL YOU HAVE NOT FINISHED, THEN
THIS CODE WILL NOT WORK. DIE AND THE GAME OVER SCREEN WILL
APPEAR. PRESS ANY BUTTON TO RETURN TO OPENING SCREEN WHICH SHOWS
GRAMPS AND DONKEY KONG. PRESS: DOWN, Y, DOWN, DOWN, Y. YOU WILL
NOW BE IN A CAVE, OVERHEAD ARE THREE OF EACH ICON FOR THE ANIMALS
YOU CAN RIDE IN THE GAME: THE RHINO, FISH, BIRD AND FROG. JUMP
UP, GRAB THREE ICONS AND YOU WILL PLAY THAT BONUS LEVEL. PLAY THE
BONUS LEVEL AND GRAB AS MANY TINY ICONS AS YOU CAN, FOR EVERY 100
ICONS COLLECTED YOU GET ONE EXTRA LIFE. YOU CAN PLAY THESE ROUNDS
OVER AND OVER. TO EXIT THE CAVE JUST PRESS START TO PAUSE THEN
SELECT. YOU WILL RETURN TO THE AREA WHERE YOU LAST LEFT OFF. AS A
MATTER OF FACT, IF YOU GRABBED A CONTINUE IN THE MIDDLE OF A
LEVEL, YOU CAN GO BACK TO THAT POINT. NOW JUST BE SURE THAT YOU
DIE ON A LEVEL THAT YOU'VE ALREADY BEATEN OR YOU'LL BE TRAPPED IN
THE BONUS ROOM AND NOT BE ABLE TO EXIT.


                                -50 LIVES-

ON THE "SAVED GAME" SELECT SCREEN, HIGHLIGHT "ERASE GAME". PRESS:
B, A, R, R, A, L. A CHIME WILL CONFIRM IF THE TRICK HAS WORKED.
SELECT THE GAME YOU WISH TO START/CONTINUE. YOU'LL BEGIN WITH 50
LIVES.


                              DOUBLE DRAGON V


                                  -CODES-

FIGHT AS THE SHADOW MASTER OR DOMINIQUE. ON THE MENU SCREEN,
PRESS: L, R, UP, L, L, DOWN, R, R.


TWO EXTRA ATTRIBUTE POINTS. ON THE MENU SCREEN, PRESS: L, L, L,
R, L, R, L, R.


FOUR EXTRA ATTRIBUTE POINTS. ON THE MENU SCREEN, PRESS: UP,
RIGHT, DOWN, LEFT, DOWN, RIGHT, R, R.


SIX EXTRA ATTRIBUTE POINTS. ON THE MENU SCREEN, PRESS: RIGHT,
DOWN, DOWN, LEFT, UP, RIGHT, L, R, L, R, L, R.


NINE CONTINUES. ON THE MENU SCREEN, PRESS: LEFT, RIGHT, LEFT,
RIGHT, L, L, R, R, R.    


DISABLE DIZZIES. ON THE MENU SCREEN, PRESS: DOWN, DOWN, LEFT, UP,
DOWN, DOWN, LEFT, UP, R, R, L.


DISABLE THROWS. ON THE MENU SCREEN, PRESS: R, RIGHT, L, L, LEFT,
LEFT, R, R.


                               DRAGON'S LAIR


                                -PASSWORDS-

START AFTER TWO SNAKE BOSSES: 2D 4C 6A 8B

START AFTER LARGE BAT: 1B 2D 7A 8C

START AFTER GRIM REAPER: 3D 4B 5C 6A

DRAGON'S LAIR: 1A 3B 5C 6D


                                 DRAKKHEN


                                   -MAP-

Ŀ
X                              N    N N   N       
  T      [1]                           [5]         1-NAAKHTKHA
                                                   2-HAGGEKEN
Ĵ 3-HORDKEN
                                                   4-HAZHULKAH
      [2]              T                           5-NAAKHTKHEN
          N                       [6] N N N N      6-HAAGGKHA
Ĵ 7-HORDKHA
                      <>                           8-HAZHULKHEN
           N1   [3]   <>    T               [7]   
 X N   N N   N        <>                        X  N -INN/HOUSE
                      <>                           X -TELEPORT
Ĵ
   N                                               N1 -TAVERN
 T                               [8]               T  -HEALER
       [4] N                   N N              X  <> -CENTER
       OF
                                                         ISLAND

THE ISLAND OF DRAKKEN IS DIVIDED INTO FOUR SECTIONS: ICE (1-5),
SWAMP (2-6), TEMPERATE (3-7), DESERT (4-8). KEY: STARTING FROM
TOP RIGHT CASTLE, THE FIRST NUMBER REPRESENTS THE RIGHT CASTLE,
AND THE SECOND, THE LEFT CASTLE. THE PROGRESSION PATH IS: 3, 7,
3, 2, 5, 1, 6, 3, 6, 4, 1, 2, 8, <>. TO ENTER CASTLE 2 USE THE
UNLOCK SPELL.  TO ENTER CASTLE 3 WHEN THERE IS A SHARK IN THE
MOAT; WAIT UNTIL IT SWIMS TO THE RIGHT OF THE DRAWBRIDGE AND THEN
GO ACROSS. A GOOD WEAPON FOR THE MAGE AND CLERIC IS THE BOW. TO
GET INTO CASTLE 4 WAIT UNTIL DAWN.


                            DUEL: TEST DRIVE II


                             -CUSTOMIZED CARS-

START THE GAME. CHOOSE A CAR AND BEGIN THE RACE. PRESS AND HOLD L
AND R ON CONTROLLER TWO BEFORE YOUR CAR STARTS MOVING. THE
CUSTOMIZE CAR SCREEN WILL APPEAR. USE CONTROLLER TWO TO CHANGE
ANY OPTION. YOU CAN ALSO USE THE A BUTTON ON CONTROLLER TWO TO
JUMP OVER TRAFFIC IF YOU BUILD UP ENOUGH SPEED.


                               EARTHWORM JIM


                               -SHINY CODE-

AFTER ENTERING THE FOLLOWING CODE, YOU'LL COME TO AN OPTIONS
SCREEN. IT'LL LET YOU DO FOUR THINGS. YOU CAN USE THE "CHEAT
MODE" AND NEVER TAKE A HIT. THE "START LEVEL" LETS YOU GO TO ANY
STAGE OF THE GAME YOU WANT. "FREEZEABILITY" LETS YOU PAUSE THE
GAME WITHOUT THE SCREEN GOING DARK. AND "MAP VIEW MODE" LETS YOU
SEE THE ENTIRE LEVEL YOU ENTER BEFORE YOU BEGIN PLAYING. WHEN YOU
GET TO THE PLACE ON THE LEVEL YOU WANT, HIT THE A AND B BUTTONS
TOGETHER, AND JIM WILL APPEAR, READY FOR ACTION. HERE'S THE CODE,
PRESS: PAUSE, LEFT, A, B, X, A, A, B, X, A, START.


                            -PLASMA SHOT CODE-

PLAY THE GAME AND PAUSE IT. WHILE PAUSED, PRESS: A, A, B AND L
TOGETHER, A, A, X, B AND L TOGETHER, THEN X. YOU'LL NOW HAVE
EIGHT PLASMA SHOTS IN RESERVE.


                             -EXTRA CONTINUE-

PLAY THE GAME AND PAUSE IT. WHILE PAUSED, PRESS: A, B, A, B, X,
Y, X, Y. YOU'LL NOW HAVE AN EXTRA CONTINUE.


                               -EXTRA AMMO-

PLAY THE GAME AND PAUSE IT. WHILE PAUSED, PRESS: A, B, B AND L
TOGETHER, B, X, A, X, X. RUNNING OUT OF AMMO WILL NEVER BE A
PROBLEM AGAIN.


                               -EXTRA LIFE-

PLAY THE GAME AND PAUSE IT. WHILE PAUSED, PRESS: B, B, X, X AND Y
TOGETHER, A, A, A, A. YOU KNOW HAVE ONE EXTRA LIFE IN RESERVE.


                                  EQUINOX


                              -INVINCIBILITY-

AT THE TITLE SCREEN, PRESS: L, L, R, R, L, L, L, R, R, R, L, L,
R, R, L, R. THE COPYRIGHT BOX WILL TURN GREEN TO CONFIRM THAT THE
TRICK HAS WORKED.


                                  E.V.O.


                               -HUMAN BODY-

DO THIS TRICK WHEN MAMMAL EVOLVES TO CAT JAWS AND RABBIT BODY.
THIS ALLOWS YOU TO CHOOSE RAMOTHECUS BODY. EVOLVE THIS BODY TWO
TIMES TO BECOME HUMAN.


                              -MERMAID BODY-

HAVE 10,000 EVO POINTS WHEN YOU ENTER FINAL OCEAN STAGE OF
CHAPTER 5. SELECT HAND & FEET AND CHOOSE "TRY TO EVOLVE". EVOLVE
THREE MORE TIME TO BECOME MERMAID.


                               EXTRA INNINGS


                              -SWITCH SIDES-

YOU USUALLY START AT BAT FIRST WHEN YOU BEGIN THE GAME. YOU CAN
SWITCH SIDES BY HOLDING THE SELECT BUTTON WHILE YOU'RE CHOOSING
YOUR TEAM'S OPPONENTS. WHEN THE GAME BEGINS YOU'LL START ON THE
MOUND.


                             -SOUND TEST PLUS-

WHEN THE "MODE SELECT" SCREEN APPEARS, PRESS THE SELECT BUTTON
UNTIL THE "EDIT TEAM", "SET UP", OR "WATCH" MODES ARE
HIGHLIGHTED. THEN PRESS AND HOLD L AND R AND THEN START. THE
SOUND TEST SCREEN WILL APPEAR. IF YOU TRY THIS TRICK ON ANY OF
THE OTHER MODES ON THE "MODE SELECT" SCREEN YOU'LL GET AN
ASSORTMENT OF CELEBRATION SCREENS THAT APPEAR IN THE GAME.


                               -SPEED MODE-

WHILE CHOOSING YOUR TEAM, PRESS AND HOLD L AND R THEN PRESS START
TO BEGIN THE GAME. YOU AND YOUR OPPONENT WILL MOVE AT LEAST TWICE
AS FAST.


                                   F1ROC


                              -INSTANT CASH-

ENTER "SETAUSA" AS YOUR NAME AND YOU WILL START WITH $10,000. YOU
CAN DO THIS BEFORE EVERY RACE WITH THE NAME CHANGE OPTION.


                                -WATER RUN-

DO YOU WANT TO RACE ON THE WATER? ABOUT HALFWAY THROUGH THE
MONACO COURSE, SITUATED BETWEEN THE TRACK AND THE WATER, YOU'LL
SEE A PLACE WHERE TWO BARRICADES MEET. RACE INTO THE SMALL SPACE
BETWEEN THE BARRICADES AT FULL SPEED AND YOU'LL SKID OUT ONTO THE
WATER.

                              -HIDDEN COURSE-

THIS IS SIMILAR TO THE TRICK MENTIONED ABOVE. CHOOSE "START" ON
THE TITLE SCREEN. GET PAST THE PLAYER SELECT SCREEN AND CHOOSE
"TRAINING" IN THE CONFIGURATION SCREEN. WHEN THE COURSE SCREEN
COMES UP, HIGHLIGHT AND CHOOSE THE MONACO COURSE. DO ALL OF THE
CHANGES YOU WANT TO YOUR CAR AND START THE RACE. WHILE YOU ARE
RACING, LOOK CAREFULLY FOR A BODY OF WATER THAT COMES TO A POINT
BETWEEN TWO GRAY BARRIERS. ONCE YOU FIND THIS, GET UP TO TOP
SPEED (TURN AROUND AND COME BACK IF NECESSARY) AND HEAD FOR THE
WATER. IF YOU PLACE YOUR CAR JUST RIGHT, YOU WILL BE ABLE TO RUN
YOUR CAR ONTO THE WATER WITHOUT FALLING IN. SEARCH FOR A
SIGNIFICANT OPENING FROM THE WATER TO GREEN GRASS. ONCE YOU GET
TO THIS, YOU WILL SEE THAT IT LEADS TO A NEW COURSE THAT IS NOT
EVEN ON THE MAP.


                               -SOUND TEST-

ENTER "SOUND" AS YOUR NAME ON THE PLAYER SELECT SCREEN AND PRESS
START.


                               -MUSIC TEST-

FIRST, BRING UP THE NAME REGISTER SCREEN. NEXT, INPUT YOUR
INITIALS AS "OTO" AND PUSH START. THE MUSIC TEST SCREEN WILL
APPEAR.


                             -OPPONENT SWITCH-

SELECT THE NAME CHANGE OPTION AND CHOOSE TO ALTER THE NAME OF ONE
OF THE PLAYERS ON THE SCREEN. NEXT, PRESS DOWN ON CONTROLLER
NUMBER TWO. THE NAME "T.PHILLIPS" WILL APPEAR. YOU CAN CHANGE IT
TO A NAME THAT YOU'RE MORE FAMILIAR WITH BY USING CONTROLLER
NUMBER ONE. ONCE THE NEW NAME IS IN, PRESS DOWN ON CONTROLLER
NUMBER TWO AGAIN TO MAKE THE NEXT NAME ON THE LIST DISAPPEAR.
WHEN YOU'VE CHANGED ALL OF THE NAMES TO YOUR LIKING PRESS START
TO BEGIN THE GAME.


                        F1ROC II: RACE OF CHAMPIONS


                              -TRACK SELECT-

AT THE NOTICE SCREEN, ON CONTROLLER TWO, PRESS: A, A, A, A, B, B,
B, B, B, B, B, B, B, B, B, B, B, B, BEFORE THE SCREEN FADES.
SELECT THE COURSE OPTION, THEN PRESS THE START BUTTON. PRESS UP
OR DOWN ON CONTROLLER ONE TO CHOOSE YOUR FAVORITE TRACK.


                            -TIME ATTACK MODE-

AT THE NOTICE SCREEN, ON CONTROLLER TWO, PRESS: UP, X, RIGHT, Y,
DOWN, B, LEFT, A, A, BEFORE THE SCREEN FADES. IN THE TIME ATTACK
MODE YOU MUST FINISH THE RACE BEFORE THE TIMER ELAPSES.


                             -SPECIAL GAME 1-

AT THE NOTICE SCREEN, ON CONTROLLER TWO, PRESS: X, X, X, X, Y, Y.
PLAY A "DESTROY THE BLOCKS" TYPE ACTION GAME.


                             -SPECIAL GAME 2-

AT THE NOTICE SCREEN, ON CONTROLLER TWO, PRESS: Y, Y, Y, Y, X, X.
PLAY A "SPACE INVADER/PONG" LIKE GAME.


                               -SOUND TEST-

AT THE NOTICE SCREEN, ON CONTROLLER TWO, PRESS: L, R, L, R, L, R,
L, R, L, R, R. THE SOUND TEST SCREEN WILL APPEAR. USE CONTROLLER
ONE TO CHANGE THE SOUNDS AND MUSIC.


                              -SUPER ENGINE-

RACE UNTIL YOU GET $100,000. AT THE MODE SELECT SCREEN, CHOOSE
THE R&D OPTION. CHOOSE THE LAB OPTION. CHOOSE THE ENGINE OPTION.
PUT ALL $100,000 INTO DEVELOPMENT. WHEN IT'S COMPLETE PRESS THE B
AND A BUTTONS TO USE IT IN A RACE. YOU CAN ONLY USE IT FOR ONE
RACE.


                              FACE BALL 2000


                               -CHEAT MODE-

TO ACCESS THIS SETUP MODE, GO PAST THE TITLE SCREEN TO THE
STARTING LEVEL SCREEN FOR "CYBERZONE" AND HOLD THE L AND R
BUTTONS AND THEN PRESS START.


                               -EXTRA POWER-

TO ACCESS THIS SETUP MODE, GO PAST THE TITLE SCREEN TO THE
STARTING LEVEL SCREEN FOR "CYBERZONE" AND HOLD THE L AND R
BUTTONS AND THEN PRESS START. ENTER OPTION MODE. YOU CAN NOW
CHANGE YOUR LIVES, SPEED, LEVEL AND RELOAD TIME.


                          -ENTER CYBERSCAPE WARP-

AT TITLE SCREEN HOLD DOWN THE L AND R BUTTONS. SELECT THE NUMBER
OF PLAYERS. CONTINUE TO HOLD THE L AND R BUTTONS. THE SCREEN WILL
GO BLANK. RELEASE THE L AND R BUTTONS. CYBERSCAPE WILL APPEAR
BENEATH CYBERZONE. SELECT CYBERSCAPE.


                               FATAL FURY 2


                           -PLAY AS THE BOSSES-

AT THE LOGO SCREEN, BEFORE TAKARA FADES, PRESS: B, A, X, Y, UP,
LEFT, DOWN, RIGHT, L, R. YOU WILL HEAR TERRY BOGARD SAY "OK". YOU
CAN NOW CHOOSE FROM ALL 12 FIGHTERS IN THE ONE OR TWO PLAYER
MATCH.


                         FIFA INTERNATIONAL SOCCER


                          -VARIOUS EFFECT CODES-

SUPER OFFENSE. GO TO OPTIONS, PRESS: R, R, R, R, R, L, R.

SUPER DEFENCE. GO TO OPTIONS, PRESS: L, L, L, L, L, R, L.

CRAZY BALL. GO TO OPTIONS, PRESS: X, A, B, Y, Y, B, A, X.

SUPER KICK. GO TO OPTIONS, PRESS: B, A, B, B, B, B, B, B, B, B.

INVISIBLE WALLS (BALL NEVER OUTFIELD). GO TO OPTIONS, PRESS: Y,
Y, Y, X, A, A, A, B.

CURVE BALL (SHOOT AND THEN PRESS L OR R). GO TO OPTIONS, PRESS:
B, A, R, B, Y, L.

SUPER GOALIE. GO TO OPTIONS, PRESS: A, A, A, A, A, Y, Y, Y, Y, Y.

DREAM TEAM (SHOWS UP EVERY TIME YOU BEAT A DULL TEAM E.G.
MOROCCO). GO TO OPTIONS, PRESS: A, A, B, B, Y, Y, X, X.


                             FIGHTER'S HISTORY


                             -PLAY AS BOSSES-

WAIT FOR THE LOGO TO FADE THEN PRESS: RIGHT, RIGHT, UP, UP, L, R.
YOU WILL HEAR A CHIME IF THE TRICK IS DONE PROPERLY. ON THE
CHARACTER SELECT SCREEN, THE BOSSES' FACES APPEAR IN MIDDLE OF
THE OTHER CHARACTERS.


                             FINAL FANTASY II


                               -RARE ITEMS-

SOME VERY RARE ITEMS CAN BE FOUND BY KILLING CERTAIN SETS OF
MONSTERS AND GETTING VERY LUCKY. I'VE RECEIVED AN ODD MAGICAL
ITEM THAT IS JUST CALLED "IMP", AND SEEMS TO BE UNUSABLE. I GOT
IT BY KILLING TWO IMPS AND A SWORDRAT IN THE MISTY CAVE. I'M TOLD
YOU CAN USE IT TO SUMMON AN IMP.


                                  -TAILS-

THERE'S A MAN IN A CAVE ON THE UPPER WORLD THAT TELLS YOU HE
WON'T BOTHER TALKING TO YOU UNLESS YOU HAVE A TAIL FOR HIM. YOU
GET THE FIRST TAIL, THE RAT'S TAIL, IN A CAVE IN THE UNDERWORLD
CALLED "THE LAND OF SUMMONED MONSTERS". YOU'LL FIND IT IN A
CHEST. WHEN YOU RETURN TO THE UPPER WORLD AND GIVE IT TO HIM,
HE'LL GIVE YOU ADAMANT, WHICH YOU TAKE BACK TO THE UNDERWORLD AND
GIVE TO THE BLACKSMITH WHO WILL IN TURN CONSTRUCT "EXCALIBUR" FOR
YOU WITH IT. THERE IS ALSO A PINK TAIL THAT YOU CAN FIND ON THE
MOON. OBTAINING THIS GIVES YOU "POWER ARMOR", BUT THE CHANCES OF
YOU GETTING THIS ARE VERY SLIM. YOU MUST RUN INTO A "PINK PUFF",
WHICH IS A ONE IN SIXTY-FOUR POSSIBILITY. THEN, IF YOU DEFEAT IT,
THERE'S A ONE IN SIXTY-FOUR CHANCE THAT IT'LL GIVE YOU THE TAIL.
OUCH, TALK ABOUT BAD ODDS.


                          -HOW TO BEAT THE QUEEN-

THE DIFFICULTY IN DEFEATING THE QUEEN IN THE LAND OF SUMMONED
MONSTERS IS THAT SHE KEEPS CURING HERSELF. TO DEFEAT ANY ENEMY
WHICH DOES THIS, AS SOON AS POSSIBLE, CAST WALL ON THE ENEMY SO
THAT ATTEMPTS TO CURE SELF WILL REFLECT TO SOMEONE IN YOUR PARTY.
REMEMBER, ONCE YOU WALL THE QUEEN (OR ANY ENEMY) DO NOT CAST
DESTRUCTIVE MAGIC SPELLS ON HER, UNLESS THEY ARE CALLER SPELLS.


                          -HOW TO BEAT THE KING-

BRUTE FORCE IS THE WAY TO BEAT THE KING IN THE LAND OF SUMMONED
MONSTERS. NOTHING SPECIAL. IF YOU CAN'T BEAT HIM, GO GET TOUGHER
AND COME BACK.  HAVING SOME THINGS TO DART AT HIM WILL HELP. MAKE
SURE TO USE GROUP CURE3 OR CURE4 SPELLS.


                            -HOW TO BEAT ODIN-

CALL LEVIA ON HIM, BUT OTHERWISE JUST USE BRUTE FORCE. LIGHTNING
ATTACKS SEEM TO BRING HIS WRATH DOWN UPON YOU MUCH MORE QUICKLY
THAN NECESSARY.


                          -GENERAL COMBAT ADVICE-

NEVER UNDERESTIMATE THE VALUE OF CASTING BERSERK AND FAST ON A
CHARACTER WHO INFLICTS A LOT OF HAND-TO-HAND DAMAGE. ESPECIALLY
AGAINST BOSSES. JUST DON'T LET HIM GET CHARMED.


YOU CAN SAFELY CAST CALL SPELLS ON A WALLED CREATURE. FAILING
THIS, CAST WALL ON A PARTY MEMBER, AND BOUNCE THE OFFENSIVE
SPELLS OFF HIS WALL ONTO YOUR OPPONENT. SPELLS ONLY BOUNCE ONCE,
THUS WILL NOT REFLECT BACK IN YOUR FACE WHEN YOU DO THIS.


                          -CALLER & METEO NOTES-

RYDIA (YOUR CALLER) LEARNS METEO AT LEVEL 60.


                           -HOW TO BEAT BAHAMUT-

CALL LEVIA AGAINST HIM, CAST WHITE, DART NINJA STARS AT HIM.


                            -DEFEATING ZEROMUS-

PALADIN: ATTACK, ATTACK, ATTACK....

NINJA: AUTOMATICALLY ATTACKS WITH BERSERK FOR A WHILE, THEN DARTS 
       NINJA STARS.

WHITE WIZARD: CAST GROUP-CURE4 EVERY ROUND. BERSERK THE NINJA     
              AFTER THE PALADIN USES THE CRYSTAL.

BLACK WIZARD: CALL BAHAM EVERY ROUND. CALL ASURA INSTEAD, IF      
              NEEDED.

DRAGOON: JUMP EVERY ROUND UNLESS HE NEEDS HEALING, IN WHICH CASE  
         ATTACK. BERSERK HIM WITH YOUR WHITE WIZARD.


BEWARE, ZEROMUS TENDS TO LASH OUT WITH VERY POWERFUL SPELLS IF
YOU ATTACK HIM WITH NUKE OR WHITE.


                                -MEGA TIP-

WHEN YOU'RE IN A BATTLE, GO TO YOUR ITEM LIST AND SELECT A BLANK
SPOT. NEXT, GO ALL THE WAY TO THE TOP OF ITEM LIST UNTIL THE
LITTLE BOX WITH YOUR WEAPON AND SHIELD (OR WHATEVER IS IN YOUR
RIGHT AND LEFT HAND), APPEARS. SELECT EITHER YOUR WEAPON OR
SHIELD SO THAT IT UNEQUIPS ITSELF FROM YOU AND GOES ONTO YOUR
INVENTORY SHEET. ONCE IT'S NO LONGER EQUIPPED, HOLD THE L AND R
BUTTONS SO THAT YOUR PARTY RUNS AWAY FROM THE BATTLE SCENE AND
BACK TO THE MAIN MAP. ONCE THERE, EQUIP THE WEAPON YOU JUST
UNEQUIPPED. YOU'LL SEE THAT YOU NOW HAVE TWO. UNEQUIP IT AND, ON
YOUR INVENTORY SCREEN, YOU'LL AGAIN HAVE TWO. EQUIP IT ONCE MORE,
AND YOU'LL STILL HAVE TWO, BUT ONE WILL BE IN YOUR HAND AND THE
OTHER WILL BE ON YOUR INVENTORY LIST. THE ONE ON YOUR LIST YOU
CAN EITHER GIVE TO ANOTHER PLAYER IN THE PARTY OR SELL FOR CASH.
YOU CAN DO THIS WITH ANY WEAPON AND/OR SHIELDTHOUGH YOU CAN'T
DO IT WITH ARROWS. YOU CAN ALSO DO IT WITH ALL THE CHARACTERS AT
ONCE IN THE SAME BATTLE SCENE, OR WITH JUST ONE IF YOU PREFER.


                             FINAL FANTASY III


                             -THE CHARACTERS-


                              TERRA BRANFORD

 A MYSTERIOUS YOUNG WOMAN, CONTROLLED BY THE EMPIRE, AND BORN     
 WITH THE GIFT OF MAGIC.

 SPECIAL SKILL: MORPH.

 WHEN TERRA MORPHS, SHE'LL HAVE TWICE AS MUCH STRENGTH. SHE'LL    
 STAY IN HER MORPHED STATE FOR A LIMITED TIME.


                                LOCKE COLE

 TREASURE HUNTER AND TRAIL-WORN TRAVELER, SEARCHING THE WORLD     
 OVER FOR RELICS OF THE PAST.

 SPECIAL SKILL: STEAL > CAPTURE

 LOCKE CAN STEAL ITEMS FROM ENEMIES. EQUIPPED WITH THE THIEF      
 GLOVE HE ALSO ATTACKS WHEN HE STEALS.


                             EDGAR RONI FIGARO

 THE YOUNG KING OF FIGARO CASTLE, ALLY TO THE EMPIRE, AND A       
 MASTER DESIGNER OF MACHINERY.

 SPECIAL SKILL: TOOLS

 EDGAR HAS THE ABILITY TO USE THE FOLLOWING TOOLS:

                            TOOL: AUTOCROSSBOW
                     EFFECT: STRIKES MULTIPLE ENEMIES
                           COST: 250 GOLD PIECES

                            TOOL: NOISEBLASTER
                     EFFECT: CONFUSE MULTIPLE ENEMIES
                           COST: 500 GOLD PIECES

                             TOOL: BIOBLASTER
                      EFFECT: GASSES MULTIPLE ENEMIES
                           COST: 750 GOLD PIECES

                              TOOL: CHAIN SAW
                       EFFECT: RANDOMLY KILLS TARGET
                                 COST: ---

                                TOOL: FLASH
                      EFFECT: BLINDS MULTIPLE ENEMIES
                          COST: 1000 GOLD PIECES

                             TOOL: DEBILITATOR
                     EFFECT: CASTS WEAK POINT RANDOMLY
                          COST: 5000 GOLD PIECES

                                TOOL: DRILL
                   EFFECT: PENETRATES ENEMIES' DEFENSES
                          COST: 3000 GOLD PIECES

                             TOOL: AIR ANCHOR
                  EFFECT: MAKES ENEMIES SELF-DESTRUCTIVE
                COST: BEAT BRONTAUR AT ZEPHYRCAPE COLOSSEUM


                             SABIN RENE FIGARO

 EDGAR'S TWIN BROTHER, WHO TRADED THE THRONE FOR HIS OWN          
 FREEDOM.

 SPECIAL SKILL: BLITZ

 BY DOING A CERTAIN COMBINATION OF BUTTON PRESSES, SABIN CAN      
 UNLEASH THE FOLLOWING DEVASTATING ATTACKS:

     PUMMEL: LEFT, RIGHT, LEFT.

     AURABOLT: DOWN, DOWN/LEFT, LEFT.

     SUPLEX: X, Y, DOWN, UP

     FIRE DANCE: LEFT, DOWN/LEFT, DOWN, DOWN/RIGHT, RIGHT.

     MANTRA: R, L, R, L, X, Y.

     AIR BLADE: UP, UP/RIGHT, RIGHT, DOWN/RIGHT, DOWN, DOWN/LEFT, 
                LEFT.

     SPIRALER: R, L, X, Y, RIGHT, LEFT.

     BUM RUSH: LEFT, UP/LEFT, UP, UP/RIGHT, RIGHT, DOWN/RIGHT,    
               DOWN ,DOWN/LEFT, LEFT.


                                  SHADOW

 HE OWES ALLEGIANCE TO NO ONE, AND WILL DO ANYTHING FOR MONEY. HE 
 COMES AND GOES LIKE THE WIND.

 SPECIAL SKILL: THROW

 SHADOW CAN THROW A VARIETY OF WEAPONS TO INFLICT DAMAGE.


                                CELES CHERE

 PRODUCT OF GENETIC ENGINEERING, BATTLE-HARDENED MAGITEK KNIGHT,  
 WITH A SPIRIT AS PURE AS SNOW.

 SPECIAL SKILL: RUNIC

 CELES ABSORBS MAGIC SPELLS (YOURS AND THE ENEMIES), AND TURNS    
 THEM INTO MPS.


                              CYAN GARAMONDE

 FAITHFUL RETAINER TO HIS FAMILY'S LIEGE, WITH THE COURAGE AND    
 STRENGTH OF A HUNDRED MEN.

 SPECIAL SKILL: SWORD TECHNIQUE

 CYAN CAN DO THE FOLLOWING 8 SWORD TECHNIQUES:

  01) DISPATCH: QUICK ATTACK ON SINGLE ENEMY.

  02) RETORT: AUTOMATICALLY COUNTERATTACK WHEN HIT.

  03) SLASH: ABSORB HPS FOR THE ENEMY.

  04) QUADRASLAM: FOUR HIT ATTACK.

  05) EMPOWERER: TAKES HPS AND MPS FROM ENEMY.

  06) STUNNER: HITS ALL ENEMIES AND STOPS THEM.

  07) QUADRASLICE: 4 HIT ATTACK THAT'S TWICE AS STRONG AS # 04.

  08) CLEAVE: CUTS ENEMIES TO PIECES.


                                    GAU

 DRAPED IN MONSTER HIDES, EYES SHINING WITH INTELLIGENCE. A YOUTH 
 SURVIVING AGAINST ALL ODDS.

 SPECIAL SKILL: RAGE

 IN THE VELDT, GAU CAN LEAP INTO A GROUP OF ENEMIES AND LEARN     
 THEIR ATTACKS. THESE ARE THE MONSTERS HE CAN IMITATE:

   ABOLISHER       ACTANEON        ADAMANCHYT       ALLOSAURUS
   ANEMONE         ANGUIFORM       APOKRYPHOS       APPARITE
   AQUILA          ARENEID         ASPIK            BALLOON
   BARB-E          BASKERVOR       BEAKOR           BEHEMOTH
   BLACK DRAGON    BLEARY          BLOOMPIRE        BOGY
   BOMB            BORRAS          BOUNTYMAN        BOXED SET
   BRACHOSAUR      BRAINPAN        BRAWLER          BRONTAUR
   BUFFALAX        BUG             CACTROT          CEPHALER
   CERITOPS        CHAOS DRAGON    CHASER           CHICKENLIP
   CHIMERA         CHITONID        CIRPIUS          CLUCK
   COELECITE       COMMANDER       COMMANDO         COVERT
   CRAWLER         CRAWLY          CRITIC           CRULLER
   CRUSHER         DAHLING         DANTE            DARKFORCE
   DARK SIDE       DARK WIND       DEEP EYE         DELTA BUG
   DIDALOS         DISPLAYER       DOBERMAN         DOOM DRAGON
   DRAGON          DROP            DUELLER          EARTHGUARD
   ELAND           ENUO            EVIL OSCAR       EXOCITE
   EXORAY          FIDOR           FIGALIZ          FLANING
   FORTIS          FOSSILFANG      GABBLDEGAK       GARM
   GECKOREX        GENERAL         GHOST            GIGANTOAD
   GIGANTOS        GILOMANTIS      GLOOMSHELL       GOBBLER
   GOBLIN          GOLD BEAR       GRASSHOPPR       GREASEMONK
   GRENADE         GTBEHEMOTH      GUARD            HADESGIGAS
   HARPAI          HARPY           HARVESTER        HAZER
   HEAVYARMOR      HEMOPHYTE       HERMIT CRAB      HIPOCAMPUS
   HOOVER          HORNET          HUMPTY           INNOC
   INSECARE        INTANGIR        IRON FIST        IRONHITMAN
   JOKER           JUNK            KARKASS          KIWOK
   LAND WORM       LATIMERIA       LEAFER           LETHAL WEAPON
   LICH            LIZARD          LOBO             LUNARIS
   LURIDAN         MADAM           MAD OSCAR        MAGIC URN
   MAGROADER       MALIGA          MANDRAKE         MANTODEA
   MARSHAL         MESOSAUR        MINDCANDY        MISFIT
   MOVER           M-TEKARMOR      MUUS             NASTIDON
   NAUTILOID       NECKHUNTER      NECROMANCR       NIGHTSHADE
   NINJA           NOHRABBIT       OGOR             OPINICUS
   OROG            OSPREY          OSTEOSAUR        OUTSIDER
   OVER GRUNK      OVER-MIND       PAN DORA         PARASITE
   PARASOUL        PEEPERS         PHASE            PIPSQUEAK
   PLUTOARMOR      PM STALKER      POPLIUM          POPPERS
   POWERDEMON      PRIMORDITE      PRUSSIAN         PSYCHOT
   PTERODON        PUG             PUNISHER         RAINMAN
   RALPH           REACH FROG      RED FANG         RED WOLF
   REPO MAN        RETAINER        RHINOTAUR        RHINOX
   RHOBITE         RHODOX          RHYOS            RIDER
   RINN            SAMURAI         SAND HORSE       SAND RAY
   SCORPION        SCRAPPER        SCULLION         SEA FLOWER
   SEWER RAT       SKY ARMOR       SKY BASE         SKY CAP
   SLAMDANCER      SLATTER         SLURM            SOLDIER
   SOULDANCER      SPECTRE         SPEK TOR         SP FORCES
   SPIT FIRE       SPRINTER        SRBEHEMOTH       STEROIDITE
   STILLGOING      STILLLIFE       STRAYCAT         SURIANDER
   TAP DANCER      TELSTAR         TEMPLAR          TEST RIDER
   TOECUTTER       TOMB THUMB      TRAPPER          TRILIUM
   TRILOBITER      TRIXTER         TROOPER          TUMBLEWEED
   TUSKER          TYRANOSAUR      UROBUROS         URSUS
   VAPORITE        VECTAGOYLE      VECTAUR          VECTOR PUP
   VERMIN          VETERAN         VINDR            VOMAMMOTH
   VULTURE         WARLOCK         WART PUCK        WEEDFEEDER
   WERE-RAT        WHISPER         WHITE DRAGON     WILD CAT
   WILD RAT        WIREY DRAGON    WIZARD           WOOLLY
   WYVERN          ZOMBONE


                              SETZER GABBIANI

 A BLACK JACK-PLAYING, WORLD-TRAVELING, CASINO-DWELLING FREE      
 SPIRIT.

 SPECIAL SKILL: SLOT > GP RAIN

 SETZER'S SPECIAL SKILL INVOLVES A SLOT MACHINE. CERTAIN          
 COMBINATIONS WILL WIN YOU ATTACKS. EQUIPPED WITH THE COIN, TOSS  
 SETZER'S SLOT TURNS INTO GP RAIN, WHICH COST AS MANY GPS AS      
 DAMAGE DONE. WINNING SLOTS ARE:

    ALL AIRSHIPS: HYDROGEN BOMB ATTACK.

    ALL BARS: RANDOM ESPER ATTACK.

    ALL CHOCOBOS: FLOCK OF CHOCOBOS ATTACK.

    ALL GREY BIRDS: SIMILAR TO FLARE SPELL.

    ALL DIAMONDS: BLAST OF LIGHT ATTACK.

    ALL SEVENS: DEFEAT TO ENEMY PARTY.

    ANY LOSING SPIN: SOME HPS AND STATUS RECOVERY.

    TWO SEVENS AND A BAR: DEFEAT TO BOTH THE ENEMY PARTY AND YOUR 
                          PARTY.


                                    MOG

 HUMAN-LOVING, FAST-TALKING, STREET-SMART, SLAM-DANCING, MOOGLE.

 SPECIAL SKILL: DANCE

 MOG LEARNS DANCES IN DIFFERENT AREAS OF THE WORLD. EACH DANCE    
 HAS A VARIETY OF EFFECTS.

    DANCE: WIND SONG
    WHERE LEARNED: GRASS FIELDS
    EFFECTS: WIND SLASH, SUN BATH, PLASMA, COCKATRICE

    DANCE: FOREST SUITE
    WHERE LEARNED: WOODS
    EFFECTS: RAGE, WILD BEAR, ELF FIRE, WOMBAT

    DANCE: DESERT ARIA
    WHERE LEARNED: DESERT REGIONS
    EFFECTS: SAND STORM, WIND SLASH, ANTLION, KITTY

    DANCE: LOVE SONATA
    WHERE LEARNED: TOWNS
    EFFECTS: ELF FIRE, SNARE, SPECTER, TAPIR

    DANCE: EARTH BLUES
    WHERE LEARNED: MOUNTAINS
    EFFECTS: LAND SLIDE, SUN BATH, SONIC BOOM, WHUMP

    DANCE: WATER RONDO
    WHERE LEARNED: UNDERWATER
    EFFECTS: EL NINO, SPECTER, PLASMA, WILD BEAR

    DANCE: DUSK REQUIEM
    WHERE LEARNED: CAVES
    EFFECTS: CAVE IN, ELF FIRE, SNARE, POISON FROG

    DANCE: SNOWMAN JAZZ
    WHERE LEARNED: SNOW FIELDS
    EFFECTS: SNOWBALL, SNARE, SURGE, ICE RABBIT


                               STRAGO MAGUS

 AN ELDERLY GENTLEMAN, PURE OF HEART, AND LEARNED IN THE WAYS OF  
 MONSTERS.

 SPECIAL SKILL: LORE

 STRAGO CAN USE AN ATTACK OF A MONSTER WHEN HE HAS EXPERIENCED    
 ITS EFFECTS. THE ATTACKS HE LEARNS ARE:

    LORE: AQUA RAKE
    MPS: 22
    WHAT IT DOES: WATER ELEMENTAL ATTACK
    LEARNED FROM: CHIMERA, RHYOS, VECTAGOYLE, ANGUIFORM

    LORE: STONE
    MPS: 22
    WHAT IT DOES: DAMAGES AND CONFUSES TARGET
    LEARNED FROM: BRAWLER, IRON FIST, POPPERS, GUARDIAN, 1ST      
                  CLASS

    LORE: AERO
    MPS: 41
    WHAT IT DOES: WIND ATTACK
    LEARNED FROM: DOOMGAZE, SPRINTER, TYRANOSAUR, HARPY

    LORE: DISCORD
    MPS: 68
    WHAT IT DOES: DROPS TARGETS LEVEL BY 
    LEARNED FROM: PIPSQUEAK, FIGALIZ, IRON HITMAN, CHASER,        
                  SCULLION, CRAWLER

    LORE: QUASAR
    MPS: 50
    WHAT IT DOES: PIERCES ENEMY DEFENSES
    LEARNED FROM: GODDESS, DARK FORCE

    LORE: SOUR MOUTH
    MPS: 32
    WHAT IT DOES: CURES STATUS CHANGES IN PARTY
    LEARNED FROM: MAD OSCAR, EVIL OSCAR

    LORE: GRAND TRAIN
    MPS: 64
    WHAT IT DOES: DAMAGING ATTACK
    LEARNED FROM: HIDON

    LORE: CONDEMNED
    MPS: 20
    WHAT IT DOES: COUNTDOWN TO DOOM
    LEARNED FROM: VETERAN, CRITIC, STILL LIFE

    LORE: ROULETTE
    MPS: 10
    WHAT IT DOES: ROUND 'N ROUND IT GOES...
    LEARNED FROM: DARK FORCE, VETERAN, CRITIC, PIPSQUEAK

    LORE: EXPLODER
    MPS: 1
    WHAT IT DOES: BIG DAMAGE
    LEARNED FROM: BOMB, GRENADE, BALLOON, JUNK, SCULLION,         
                  PIPSQUEAK

    LORE: CLEAN SWEEP
    MPS: 30
    WHAT IT DOES: WATER ELEMENTAL ATTACK
    LEARNED FROM: ENUO, BLUE DRAGON, DARK FORCE

    LORE: RIPPLER
    MPS: 66
    WHAT IT DOES: TRADE STATUS WITH ENEMY
    LEARNED FROM: DARK FORCE

    LORE: BLOW FISH
    MPS: 50
    WHAT IT DOES: 1000 POINTS OF DAMAGE
    LEARNED FROM: BRAIN PAN, PHASE, CACTROT, PRESENTER, MOVER

    LORE: FORCE FIELD
    MPS: 24
    WHAT IT DOES: BARRIER AGAINST OFFENSES
    LEARNED FROM: DOOM, DARK FORCE

    LORE: STEP MINE
    MPS: 22
    WHAT IT DOES: GRADUAL DAMAGE
    LEARNED FROM: PUG, MESOSAUR, GREASE MONK, CRAWLER, MASTER     
                  PUG, TOMB THUMB, BRACHOSAUR

    LORE: PEARL WIND
    MPS: 45
    WHAT IT DOES: RECOVERY
    LEARNED FROM: PEEPERS, VECTAUR, DARK FORCE, OGOR

    LORE: BIG GUARD
    MPS: 80
    WHAT IT DOES: CASTS SAFE AND SHELL
    LEARNED FROM: MOVER, DARK FORCE, EARTH GUARD

    LORE: PEP UP
    MPS: 1
    WHAT IT DOES: CURES ONE CHARACTER AT THE EXPENSE OF STRAGO'S  
                  LIFE
    LEARNED FROM: FLAN, MUUS, JUNK, INTANGIR

    LORE: REFLECT
    MPS: 0
    WHAT IT DOES: EFFECTS RELATE TO STATUS
    LEARNED FROM: DARK FORCE

    LORE: REVENGE
    MPS: 31
    WHAT IT DOES: EQUALIZING BLOW
    LEARNED FROM: DRAGON, PAN DORA, DARK FORCE, GIGANTOS, BORRAS

    LORE: LEVEL 3 MUDDLE
    MPS: 28
    WHAT IT DOES: CONFUSES TARGETS WITH LEVELS AT A MULTIPLE OF 3
    LEARNED FROM: APOKRYPHOS, GOBLIN, DARK FORCE, DANTE

    LORE: LEVEL 4 FLARE
    MPS: 42
    WHAT IT DOES: TARGETS WITH LEVELS AT A MULTIPLE OF 4 GET HIT
    LEARNED FROM: APOKRYPHOS, GOBLIN, DUELLER, TRAPPER

    LORE: LEVEL 5 DOOM
    MPS: 22
    WHAT IT DOES: TARGETS WITH LEVELS AT A MULTIPLE OF 5 DIE
    LEARNED FROM: SKY BASE, DIDALOS, DARK FORCE, GOBLIN, TRAPPER

    LORE: LEVEL ? PEARL
    MPS: 50
    WHAT IT DOES: MULTIPLE FACTOR IS LAST DIGIT OF GP TOTAL
    LEARNED FROM: DULLAHAN, CRITIC, DARK FORCE, INNOC


                               RELM ARROWNY

 IN HER PICTURES SHE CAPTURES EVERYTHING: FORESTS, WATER,         
 LIGHTTHE VERY ESSENCE OF LIFE.

 SPECIAL SKILL: SKETCH > CONTROL

 RELM CAN DRAW AN ENEMY AND THEN HAVE HER DRAWINGS ATTACK.        
 WEARING THE FAKE MUSTACHE SHE CAN CONTROL ENEMIES.


                                   UMARO

 ADMIRER OF BONE-CARVINGS, AS STRONG AS A GIGAS, A SASQUATCH PAL  
 WITH MUSCLE.

 SPECIAL SKILL: STORM, RAGE

 UMARO DOES WHATEVER HE WANTS. BUT IF YOU EQUIP HIM WITH THE      
 BLIZZARD ORB HE CAN CAUSE AN ICE STORM. IF EQUIPPED WITH THE     
 RAGE RING HE CAN PICK UP ANOTHER CHARACTER AND THROW THEM AT THE 
 ENEMY FOR A LOT OF DAMAGE.


                                   GOGO
 SHROUDED IN ODD CLOTHING, IS THIS A MAN? A WOMAN? OR SHOULD WE   
 ASK?

 SPECIAL SKILL: MIMIC

 THE ONLY THING GOGO CAN DO IS MIMIC THE LAST PERSON TO ATTACK.   
 IF THEY ATTACKED, GOGO ATTACKS. IF THEY CAST A SPELL, GOGO CASTS 
 THE SAME SPELL. IF THEY USE AN ITEM, GOGO USES THAT ITEM TOO.    
 HE'LL EVEN DANCE IF MOG DANCES BEFORE HIM. GOGO CAN ALSO DO ANY  
 OF THE OTHER CHARACTER'S ATTACKS BY GOING TO THE STATUS SCREEN   
 AND FILLING THE EMPTY SLOTS UNDER "MIMIC". (MOVE THE POINTER     
 DOWN TO AN EMPTY SLOT AND PRESS THE A BUTTON).


                            -SUPPORTING ACTORS-

THIS SECTION CONTAINS CHARACTERS THAT YOU CAN CONTROL AT CERTAIN
POINTS IN THE GAME BUT AREN'T ACTUALLY MAIN CHARACTERS.

                              VICKS AND WEDGE

 MAGITEKARMOR WEARING IMPERIAL SOLDIERS SENT OUT WITH TERRA TO    
 FIND THE FROZEN ESPER.

 SPECIAL SKILL: MAGITEK

 THE TWO SOLDIERS CAN USE THE ARMOR THEY ARE WEARING TO SEND OUT  
 POWERFUL BEAMS TO DESTROY THEIR ENEMIES. THESE BEAMS INCLUDE A   
 FIRE BEAM, AN ICE BEAM, AND A BOLT BEAM. THEY ALSO HAVE THE      
 ABILITY TO HEAL USING HEAL FORCE.
        

                                THE MOOGLES

 A BUNCH A LITTLE CUTE WHITE PUFF BALLS THAT HELP LOCKE PROTECT   
 TERRA FROM THE IMPERIAL SOLDIERS.

 SPECIAL SKILL: NONE

 THE MOOGLES EVEN HAVE NAMES. THEY ARE KUPEK, KUPOP, KUMAMA,      
 KUKU, KUTAN, KUPAN, KUSHU, KURIN, KURU, AND KAMOG. THEY ALL USE  
 DIFFERENT WEAPONS TO ATTACK.

                                   BANON

 LEADER OF THE RETURNERS.

 SPECIAL SKILL: HEALTH

 BANON'S SKILL ALLOWS HIM TO HEAL EVERYONE IN THE PARTY.


                                   GHOST

 A LOST SOUL ON ITS WAY TO THE OTHER SIDE.

 SPECIAL SKILL: POSSESS

 THE GHOST HAS THE ABILITY TO POSSESS A MONSTER. IF IT'S          
 SUCCESSFUL BOTH THE MONSTER AND THE GHOST WILL DISAPPEAR.


                                GENERAL LEO

 AN IMPERIAL GENERAL WHO SEES THAT WHAT THE EMPIRE HAS BEEN DOING 
 IS WRONG AND DECIDES TO DO SOMETHING ABOUT IT.

 SPECIAL SKILL: SHOCK

 LEO'S SHOCK ATTACK DOES MASSIVE DAMAGE ON HIS OPPONENT.


                              -WALK-THROUGH-

THIS WALK-THROUGH IS EXACTLY THAT, A WALK-THROUGH. IT TAKES THE
PLAYER THROUGH EVERY LOCATION IN THE GAME, IN THE BEST ORDER TO
GO THROUGH THEM. THE NUMBERS BEFORE EACH LOCATION CORRESPONDS TO
THE NUMBERS ON THE MAPS THAT COME WITH THE GAME. FOLLOWING THE
WALK-THROUGH THERE'S A LIST OF WEAPONS, ARMOR, SPELLS, NOTES ON
THE AIRSHIP, NOTES ON THE AUCTION HOUSE, STRATEGIES FOR DEFEATING
THE BOSSES, THE LOCATION OF HIDDEN CHOCOBOS' STABLES, GAME GENIE
CODES AND OTHER MISCELLANEOUS STUFF. DEFINITELY WORTH TAKING A
LOOK AT FIRST BEFORE BEGINNING TO READ THE WALK-THROUGH, OR
BEFORE EACH CONFRONTATION WITH A BOSS.


                       -*- THE WORLD OF BALANCE -*-

(01) MINES OF NARSHE
     PARTY: VICKS, WEDGE, TERRA
     BOSS: WHELK

AFTER FIGHTING WHELK YOU COME TO THE FROZEN ESPER. YOU'LL GO INTO
A FIGHT SEQUENCE WHERE VICKS AND WEDGE GET BLOWN AWAY LEAVING
TERRA.


(01) ARVIS' HOUSE
     ITEMS: SEARCH THE CLOCK FOR AN ELIXIR

TERRA WAKES UP BACK IN NARSHE WHERE A MAN REMOVES THE SLAVE
CROWN. TERRA CAN'T REMEMBER ANYTHING. THE IMPERIAL GUARDS COME
AND TERRA IS FORCED TO ESCAPE THROUGH THE BACK DOOR OF THE HOUSE
AND RUN BACK TO THE MINES.


(01) MINES
     PARTY: TERRA, LOCKE
     CHESTS: FENIX DOWN, SLEEPING BAG
     BOSS: MARSHAL

ADDITIONAL ITEMS: YOU CAN TAKE MOG'S MITHRIL SHIELD AND MITHRIL
PIKE AFTER ENTERING THE MINES, TERRA WALKS A LITTLE WAYS AND IS
SPOTTED BY THE GUARDS. SHE IS CORNERED AND THE FLOOR GIVES OUT
AND SHE FALLS. THERE IS A FLASHBACK WHERE TERRA REMEMBERS SOME
STUFF. THE SCENE SHIFTS BACK TO ARVIS' HOUSE WHERE LOCKE IS
INTRODUCED. LOCKE FINDS TERRA AND THE GUARDS FIND THEM BOTH.
MOOGLES COMES AND OFFERS TO HELP. THREE MOOGLES (KUPEK, KUPOP,
KUMAMA) FORM A GROUP WITH LOCKE PLUS THERE ARE TWO OTHER GROUPS
WITH FOUR MOOGLES EACH (MOG, KUKU, KUTAN, KUPAN AND KUSHU, KURIN,
KURU, KAMOG). YOU CAN CONTROL EACH OF THE GROUPS, THE OBJECT IS
TO STOP THE GUARDS FROM REACHING TERRA AND DEFEATING THE
COMMANDER. BEFORE DEFEATING THE COMMANDER SWITCH TO THE PARTY MOG
IS IN AND REMOVE HIS SHIELD AND PIKE (LOCKE CAN USE THE SHIELD
AND THE PIKE CAN BE USED BY EDGAR WHO YOU'LL GET SHORTLY), AFTER
ALL MOG WON'T BE NEEDING THEM FOR QUITE A WHILE AND BY THEN
YOU'LL BE ABLE TO EQUIP HIM WITH OTHER STUFF. AFTER DEFEATING THE
COMMANDER, LOCKE GRABS TERRA AND TAKES OFF THROUGH THE MINES. HE
COMES TO A SWITCH AND PULLS IT, OPENING A SECRET PASSAGE.
REMEMBER WHERE THIS PASSAGE IS, YOU'LL NEED IT LATER. YOU ARE NOW
OUTSIDE NARSHE. YOU CAN'T ENTER THE MAIN PART OF TOWN BUT YOU CAN
ENTER THE CLASSROOM.


(01) CLASSROOM
     PARTY: TERRA, LOCKE
     POINTS OF INTEREST: A BUCKET OF RECOVERY WATER (RECOVERS HPS 
                         AND MPS), A SAVE SPOT
     CHESTS: MONSTER-IN-A-BOX, SLEEPING BAG, TONIC
     ITEMS: SEARCH A POT FOR TINCTURE

BESIDES GETTING THE STUFF IN THE CHESTS AND THE POT, THE
CLASSROOM IS BASICALLY THERE TO TELL YOU STUFF ABOUT THE GAME:
HOW TO DO THIS AND WHERE TO DO THAT, MOST OF WHICH IS IN THE
INSTRUCTION BOOK.


(02) FIGARO
     PARTY: TERRA, LOCKE, EDGAR
     POINTS OF INTEREST: ITEM SHOP, TOOL SHOP
     CHESTS: FENIX DOWN, SOFT, TONIC, ANTIDOTE
     BOSS: M-TEKARMOR

AFTER HEADING SOUTH FROM NARSHE, YOU COME TO THE DESERT CASTLE OF
FIGARO. UPON ENTERING THE CASTLE, GO STRAIGHT AHEAD TO THE THRONE
ROOM. HERE EDGAR IS INTRODUCED. YOU ARE NOW FREE TO EXPLORE THE
CASTLE. IF YOU TALK TO THE MATRON (IN THE LEFT TOWER), SHE WILL
TELL YOU ABOUT SABIN, WHO YOU'LL MEET LATER. AFTER TALKING TO THE
MATRON, RETURN TO THE THRONE ROOM AND TALK TO EDGAR AGAIN. ONE OF
EDGAR'S GUARDS WILL COME IN AND INFORM HIM THAT KEFKA IS
APPROACHING THE CASTLE. AS EDGAR, TALK TO KEFKA'S GUARDS AND THEN
KEFKA HIMSELF. AFTER THEY'RE DONE TALKING WALK UP TO WHERE LOCKE
IS WAITING. EDGAR DECIDES TO PROTECT TERRA. NOW, AS TERRA, FOLLOW
LOCKE TO "YOUR" ROOM. KEFKA COMES BACK AND SETS FIRE TO FIGARO.
TALK TO THE GUARDS AND THEN TALK TO KEFKA. GO UP AND TALK TO THE
GUARD THERE. YOUR PARTY ESCAPES AND FIGARO ENTERS SUBMERGE MODE.
AFTER FIGHTING THE M-TEKARMOR, GO SOUTH TO THE CAVE OF FIGARO.


(03) CAVE OF FIGARO
     PARTY: TERRA, LOCKE, EDGAR
     POINTS OF INTEREST: THE POND WITH THE TURTLE IS A RECOVERY   
                         SPRING
     CHESTS: TWO TINCTURES, FENIX DOWN (BEFORE YOU GET CELES),    
             THUNDER ROD, TINCTURE, X-POTION (AFTER YOU GET       
             CELES), WAIT UNTIL AFTER YOU GET CELES TO GET THE    
             TREASURES FOR DIFFERENT STUFF.


(04) SOUTH FIGARO
     CHESTS: 500 GP, 1000 GP, 1500 GP, GREEN CHERRY
     ITEMS: SEARCH BARREL TO THE LEFT OF THE CHOCOBO STABLE FOR A 
            TONIC. SEARCH THE BARREL TO THE RIGHT OF THE RICH     
            GUY'S HOUSE FOR A FENIX DOWN. SEARCH THE BARREL ABOVE 
            AND BEHIND THE CHOCOBO STABLE FOR A WARP STONE (OR A  
            FENIX DOWN IF YOU WAIT UNTIL THE WORLD OF RUIN).      
            SEARCH THE BOX IN LOWER LEFT SECTION OF THE TOWN FOR  
            AN EYEDROP (OR AN ELIXIR IF YOU WAIT UNTIL THE WORLD  
            OF RUIN). SEARCH THE BARREL IN THE LOWER LEFT SECTION 
            OF THE TOWN FOR ANTIDOTE (OR A TENT IF YOU WAIT UNTIL 
            THE WORLD OF RUIN). SEARCH THE BOX IN THE LOWER LEFT  
            SECTION OF THE TOWN FOR A SOFT (OR A REMEDY IF YOU    
            WAIT UNTIL WORLD OF RUIN). SEARCH THE BARREL BETWEEN  
            THE ARMOR & WEAPON SHOPS FOR A TONIC (OR AN X-POTION  
            IF YOU WAIT UNTIL THE WORLD OF RUIN).

AT THE CAFE, SHADOW IS INTRODUCEDYOU'LL BE SEEING HIM LATER. AT
THE RELIC SHOP, BUY A PAIR OF SPRINT SHOES (UNLESS YOU LIKE GOING
SLOW). ONE PAIR IS ENOUGH FOR THE ENTIRE PARTY. CHECK BEHIND THE
CHOCOBO STABLES FOR A GREEN CHERRY. AT THE HOUSE NORTH OF THE
INN, CHECK BEHIND THE BOOKCASE IN THE ROOM WITH A DRAFT TO FIND A
SECRET PASSAGE. NOTHING BUT MONEY DOWN THERE RIGHT NOW BUT LATER
YOU'LL NEED TO KNOW ABOUT IT. AFTER GETTING EQUIPPED, GO TO THE
CHOCOBO STABLES AND PAY 80 GP (UNLESS YOU WANT TO FIGHT TO YOUR
NEXT LOCATION). IT'S NOT VERY FAR BUT RIDING THE CHOCOBO IS FUN.


(05) SABIN'S CABIN
     ITEMS: SEARCH THE BUCKET NEXT TO THE STOVE FOR A TONIC
     POINTS OF INTEREST: YOU CAN CATCH SOME Z'S IN ANY OF THE     
                         BEDS


(06) MT. KOLTS
     CHESTS: GUARDIAN, ATLAS ARMLET, TWO TENTS
     BOSS: VARGAS

THE PATH IS STRAIGHT FORWARD. AT THE END YOU REACH VARGAS. AFTER
A BIT OF FIGHTING WITH VARGAS, SABIN WILL COME. VARGAS WILL BLOW
THE OTHERS AWAY AND SABIN WILL HAVE TO FIGHT ALONE. SABIN JOINS
YOU AFTER VARGAS IS FINISHED.


(07) RETURNER'S HIDEOUT
     PARTY: TERRA, LOCKE, EDGAR, SABIN
     CHESTS: FENIX DOWN, AIR LANCET, TRUE KNIGHT, POTION, WHITE   
             CAPE
     ITEMS: SEARCH A BUCKET FOR ANTIDOTE. SEARCH A POT FOR        
            TINCTURE. SEARCH A POT FOR A GREEN CHERRY. SEARCH THE 
            TOP OF THE TABLE FOR A PIECE OF PAPER.

ADDITIONAL ITEMS: YOU CAN EITHER GET A GENJI GLOVE OR A GAUNTLET
AFTER ENTERINGFOLLOW THE GUARD TO BANON'S ROOM. AFTER TALKING
TO BANON TALK TO EVERYONE AND GET EVERYTHING (INCLUDING THE WHITE
CAPE THAT IS IN A SECRET PASSAGE ON THE RIGHT SIDE OF THE
"STORAGE ROOM"), THEN GO OUT OF THE HIDEOUT WHERE BANON WILL BE
WAITING. FIRST, TELL HIM "NO" THEN GO BACK INSIDE AND THE MAN IN
THE "STORAGE ROOM" WILL GIVE YOU A GENJI GLOVE. IF YOU SAY "NO"
TO BANON THREE TIMES, YOU'LL SKIP THE PART WHERE EVERYONE'S AT
THE TABLE AND ONE OF THE GUARDS WILL GIVE YOU A GENJI GLOVE (IF
YOU DIDN'T ALREADY GET THE ONE FROM THE GUY IN THE "STORAGE
ROOM"). IF YOU GO TO BANON AND TELL HIM THAT "YOU WILL BECOME
THERE LAST RAY OF HOPE", HE WILL GIVE YOU THE GAUNTLET (IF YOU
HAVEN'T ALREADY GOTTEN THE GENJI GLOVE FROM THE GUY IN THE
"STORAGE ROOM"). LOCKE WILL SPLIT TO SCOPE OUT SOUTH FIGARO AFTER
THE EMPIRE INVADES. BANON JOINS YOU AND YOU HEAD FOR THE RAFT ON
THE LETE RIVER.


     LETE RIVER
     BOSS: ULTROS

IF BANON DIES THE GAME IS OVER, SO PROTECT HIM. THERE ARE SEVERAL
SAVE SPOTS ALONG THE WAY. THESE SPOTS ARE ALSO THE ONLY PLACES
YOU CAN ACCESS THE SUBSCREEN. DO WHATEVER YOU NEED TO BEFORE
JUMPING BACK ON THE RAFT. TOWARD THE END OF THE RAFT RIDE YOU
REACH ULTROS THE OCTOPUS. AFTER THE FIGHT, SABIN JUMPS IN THE
RIVER IN PURSUIT OF ULTROS AND IS SWEPT DOWN STREAM. THE GAME NOW
GIVES YOU A CHOICE OF THREE SCENARIOS. ONE WITH TERRA, EDGAR AND
BANON; ONE WITH LOCKE; AND THE LAST ONE WITH SABIN. YOU CAN DO
THESE IN ANY ORDER YOU WANTIT DOESN'T MATTER WHAT ORDER YOU
PICK. HOWEVER, IF YOU DO TERRA, EDGAR, AND BANON'S BEFORE
SABIN'S, THEN SHADOW WILL STAY LONGER.


                 -*- TERRA, EDGAR, AND BANON SCENARIO -*-

     LETE RIVER CONTINUED
     PARTY: TERRA, EDGAR, BANON

THE TRIO CONTINUE THE RAFT RIDE ON THE LETE RIVER. AGAIN, MAKE
SURE BANIN DOESN'T KICK THE BUCKET OR YOUR GAME'S OVER. AT THE
END OF THE RIDE YOU FIND YOURSELF A LITTLE EAST OF NARSHE, WHICH
IS WHERE YOU WANT TO GO.


(01) NARSHE/MINES
     CHEST: RUNE EDGE (IN THE MINES). IF YOU DON'T GET THIS CHEST 
            UNTIL THE WORLD OF RUIN IT'LL BECOME A RIBBON.

THE GUARDS WON'T LET YOU IN THROUGH THE MAIN ENTRANCE SO YOU'LL
HAVE TO FIND ANOTHER WAY IN. REMEMBER THE SECRET ENTRANCE LOCKE
SHOWED YOU? THAT'S THE WAY IN. YOU'RE NOW IN THE MINES. GO A
LITTLE WAYS AND YOU COME TO A FOLLOW-THE-LIGHT MAZE. IF YOU MAKE
A MISTAKE, ALL YOU NEED TO DO IS PRESS THE A BUTTON WHEN THE
YELLOW LIGHT IS IN FRONT OF YOU. IF YOU MISS IT YOU'LL HAVE TO
FIGHT SOME ENEMIES AND THEN YOU'LL HAVE TO START AT THE BEGINNING
OF THE MAZE AGAIN. THE CORRECT WAY THROUGH IS:

             EĿ                          = ROCKS
                                         S = START
           Ŀ Ŀ                  E = EXIT
                                AND  = CORRECT PATH
                  
                   
       -S 

ONCE YOU GET PAST THIS MAZE, YOU'LL BE ABLE TO REACH A CAVE OF OF
MOOGLES (AND A CHEST CONTAINING A RUNE EDGEOR RIBBON IF YOU
WAITED), BY GOING SLIGHTLY OUT OF YOUR WAY. REMEMBER WHERE THIS
CAVE IS BECAUSE LATER IN THE GAME MOG WILL JOIN YOU HERE. ONCE
YOU GET OUT OF THE MINES, YOU WILL BE BACK IN ARVIS' HOUSE WHERE
YOU STARTED. YOU WILL TALK A BIT WITH ARVIS AND THEN THE SCENARIO
WILL END.


                         -*- LOCKE'S SCENARIO -*-

(04) SOUTH FIGARO
     PARTY: LOCKE
     CHEST: HYPERWRIST, RUNNINGSHOES
     ITEMS: CHECK THE CLOCK YOU SEE WHEN YOU FIRST COME OUT OF    
            THE SECRET PASSAGE FOR AN ELIXIR. CHECK A PAIL IN THE 
            "OLD MAN-WHO-WANTS-CIDER'S" HOUSE FOR TONIC
     ADDITIONAL ITEMS: CIDER IS LOCATED HERE (RARE ITEM) OLD      
                       CLOCK-KEY IS LOCATED HERE (RARE ITEM)

FIRST OF ALL, DO NOT TALK THE GUARDS IN MAGITEK ARMOR (UNLESS OF
COURSE YOU HAVE A DEATH WISH) AND DON'T FORGET TO EQUIP YOUR
STUFF. GO TO THE ITEM SHOP AND TALK TO THE MERCHANT NEXT TO THE
CLOCK. THIS WILL START A FIGHT. USE LOCKE'S STEAL COMMAND AND
YOU'LL STEAL THE CLOTHES RIGHT OFF HIM. DRESSED AS A MERCHANT,
ENTER THE HOUSE TO THE SOUTH OF THE ITEM SHOP AND GO DOWN STAIRS.
THE KID WILL ONLY ALLOW YOU TO PASS IF YOUR DRESSES AS A
MERCHANT. NOW GO UP ONTO THE PERIMETER WALL AND TALK TO THE GREEN
SUITED GUARD. STEAL HIS CLOTHES. GO TOWARDS THE CENTER OF TOWN
WHERE YOU'LL FIND THREE GUARDS (ONE GUARDING THE DOOR TO THE RICH
GUY'S HOUSE, ONE IN MAGITEK ARMOR, AND ONE GUARDING THE PATH TO
THE REST OF THE TOWN). TALK TO THE BOTTOM GUARDS. ENTER THE CAFE
AND GO DOWNSTAIRS. STEAL THE MERCHANT'S CLOTHES. YOU'LL ALSO GET
CIDER. GO BACK TO THE HOUSE WITH THE KID AND GO UPSTAIRS. TALK TO
THE OLD MAN AT THE DESK. GO BACK DOWN STAIRS AND GIVE THE
PASSWORD ("COURAGE") TO THE KID. HE'LL OPEN UP A SECRET PASSAGE
FOR YOU. GO TO THE UPSTAIRS OF THE HOUSE AND INTO THE FIRST ROOM.
WALK BEHIND THE BOOKCASE TO FIND A STAIRWAY. GO ALL THE WAY DOWN
AND FOLLOW THE HALL. AFTER YOU ARE ASKED ABOUT CHANGING CLOTHES
(DOESN'T MATTER IF YOU DO), GO STRAIGHT DOWN INTO THE WALL (THERE
IS A STAIRWAY THERE):

           Ŀ                  AND  = WALL
           Ŀ                         = DOOR
            ĲĲĲĴ             = WALK INTO
                                                      THE WALL
                           HERE TO
                                                      FIND A     
                                                       ROOM WITH  
                                                       A HYPER-   
                                                       WRIST AND  
                                                       RUNNING    
                                                       SHOES

IF YOU ARE WEARING THE MERCHANT'S CLOTHES OR YOUR NORMAL CLOTHES,
THEN HIDE IN THE RAFTERS. IF YOU'RE WEARING THE SOLDIER'S
UNIFORM, STAND NEXT TO THE DOOR AND SALUTE, AND WHEN YOU RESCUE
CELES, SHE'LL SAY SOMETHING CLOSE TO WHAT PRINCESS LIEA SAID IN
STAR WARS WHEN LUKE SKYWALKER RESCUED HER ON THE DEATH STAR.
AFTER DROPPING FROM THE RAFTERS, ENTER THE OPEN DOOR. REMOVE
CELES' CHAINS. TALK TO THE SLEEPING GUARD AND TAKE THE CLOCK KEY.
THE SECOND DOOR IS A SAVE SPOT AND THE THIRD IS WHERE YOU WANT TO
GO. GO TO THE CLOCK IN THE FAR BACK AND CHECK IT. WIND THE CLOCK
TO OPEN A SECRET PASSAGE.


(04) SECRET PASSAGE
     PARTY: LOCKE, CELES
     CHESTS: IRON ARMOR, HEAVY SHIELD, REGALCUTLASS, X-POTION,    
             RIBBON, ETHER, EARRINGS
     BOSS: TUNNELARMR

IN THE SECRET PASSAGE THERE IS A SPOT WHERE YOU CAN PUSH ON THE
LEFT WALL TO REACH A STAIRWAY LEADING DOWN TO A X-POTION, A
RIBBON, AND AN ETHER. ONCE YOU MAKE IT OUT OF THE SECRET PASSAGE
YOU'LL BE IN A SPOT WHERE ALL YOU NEED TO DO IS LEAVE THE TOWN.
GO WEST TO THE CAVE OF FIGARO. YOU'VE BEEN HERE BEFORE, JUST GO
BACK OUT THE WAY YOU CAME IN. DON'T FORGET THAT THE POND WITH THE
TURTLE IS A RECOVERY SPRING. AS YOU ARE ABOUT TO EXIT THE CAVE,
TUNNELARMR ATTACKS. DEFEATING TUNNELARMR WILL END THIS SCENARIO.


                         -*- SABIN'S SCENARIO -*-

     HUT (GAU'S FATHER'S HOUSE)
     PARTY: SABIN, SHADOW

ENTER THE HUT JUST EAST OF WHERE YOU START. QUICKLY TALK TO THE
GUY ON THE CHOCOBOHE SELLS LOTS OF STUFF. NEXT, TALK TO SHADOW
AND HE'LL JOIN YOU. GO EAST A BIT THEN SOUTH UNTIL YOU COME TO A
BRIDGE. THIS IS WHERE THE IMPERIAL CAMP IS LOCATED.


(09) IMPERIAL CAMP
     PARTY: SABIN, SHADOW

YOUR GROUP HIDES AND OVERHEARS THE PLANS TO STORM DOMA CASTLE.


(10) DOMA CASTLE
     PARTY: CYAN
     BOSS: LEADER

YOU CAN KILL THE SOLDIERS ON EITHER SIDE OF THE LEADER PRETTY
EASILY, BUT JUST KILL THE LEADER AND GET IT OVER WITH.


(09) IMPERIAL CAMP
     PARTY: SABIN, SHADOW
     CHEST: STAR PENDANT, MONSTER-IN-A-BOX (TELSTAR),             
            MITHRILGLOVE, BARRIERRING

IN THE LEFT TENT THERE IS A CHEST. KICKING IT BRINGS THE DOGS,
WHICH YOU HAVE TO FIGHT, AND HITTING IT BRINGS A SENTRY WHICH YOU
FOOL BY MEOWING. INSIDE IS A STAR PENDANT. THERE'S A LITTLE BIT
OF STORY ABOUT KEFKA POISONING DOMA AND YOU DECIDE TO TRY AND
STOP HIM. AFTER THE FIRST TIME YOU CHASE HIM, INSTEAD OF TALKING
TO HIM, EXPLORE THE CAMP FOR MORE TREASURES. YOU FIGHT AND CHASE
HIM AROUND FOR A BIT BUT ARE STOPPED BY SOME SOLDIERS. WHILE
FIGHTING THEM, KEFKA POISONS DOMA. AFTER SHOWING A BUNCH OF
SOLDIERS DIE OF POISON IN DOMA CASTLE YOU CONTROL CYAN. GO TO THE
THRONE ROOM. AFTER THE KING DIES GO TO THE ROOM EAST OF THE
THRONE ROOM. CYAN'S FAMILY DIES. SCENE CUTS BACK TO THE IMPERIAL
CAMP WHERE CYAN JOINS SABIN AND SHADOW. ESCAPE THE CAMP. AFTER
LEAVING THE CAMP GO SOUTH TO THE FOREST.


(11) PHANTOM FOREST
     PARTY: SABIN, SHADOW, CYAN
     POINTS OF INTEREST: AFTER THE FIRST STRETCH OF FOREST YOU GO 
                         UP, THE POND RIGHT IN FRONT OF YOU IS A  
                         RECOVERY SPRING.

AT THE END OF THE FOREST YOU'LL COME TO THE PHANTOM TRAIN. IF YOU
HAVEN'T DONE TERRA, EDGAR, AND BANON'S SCENARIO YET, THEN SHADOW
WILL LEAVE YOU SOMEWHERE IN THE FOREST.


(11) PHANTOM TRAIN
     CHESTS: EARRINGS, MONSTER-IN-A-BOX (SPECTER), 2 FENIX DOWNS, 
             SNIPER SIGHT
     BOSS: GHOST TRAIN
     CABOOSE: UPON ENTER THE TRAIN, GO RIGHT TO FIND THE CABOOSE. 
              TALK TO THE GHOST AND YOU CAN HAVE HIM JOIN YOU (IF 
              YOU USE ITS POSSESS COMMAND, AND IT WORKS, YOU'LL   
              LOSE IT). ALSO IN THE CABOOSE, IS A GUY WHO'LL TELL 
              YOU ABOUT THE TRAIN AND A SAVE SPOT.

CAR 1 & 2: IN THE FIRST TWO CARS THERE ARE A BUNCH OF GHOSTS.     
           THESE GHOSTS WILL EITHER TRY TO JOIN YOU, ATTACK YOU,  
           OR SELL YOU STUFF (ITEM SHOP). THE REST OF THE GHOSTS  
           IN THE TRAIN WILL DO THE SAME THINGS.

CAR 3: UPON ENTERING, A GHOST COMES AND BLOCKS THE DOOR BEHIND    
       YOU. YOU HAVE TO KILL THE GHOST TO LEAVE. ONCE BACK OUT,   
       CLIMB TO THE TOP OF THE CAR AND YOU'LL JUMP ACROSS TO THE  
       NEXT CAR AND THEN AGAIN TO CAR 5.

CAR 5: ENTER THE CAR AND PULL THE SWITCH TO DETACH THE REAR CARS. 
       PULL IT AGAIN TO OPEN THE WALL UP SO YOU CAN CONTINUE.

CAR 6: SIT AT THE CENTER TABLE AND THE GHOST WILL SERVE YOU (THIS 
       REPLENISHES YOUR STATS). AFTER SITTING DOWN FOR THE FIRST  
       TIME, SIT DOWN AGAIN WITH DIFFERENT MEMBERS AT THE HEAD OF 
       YOUR PARTY TO SEE DIFFERENT SEQUENCES (FOR INSTANCE,       
       SHADOW WILL GET UP AND FEED INTERCEPTOR).

CAR 7  1ST ROOM: SIEGFRIED ATTACKS AS YOU APPROACH THE CHEST.   
                   AFTER DEFEATING HIM, HE GRABS THE CONTENTS OF  
                   THE CHEST AND RUNS.

CAR 8  2ND ROOM: FOUR CHESTS. AFTER CAR 8 YOUR GHOST COMPANION  
                   LEAVES.

CAR 9: SAVE SPOT.

ENGINE: PULL THE FIRST AND THIRD SWITCHES ON THE INSIDE THEN GO   
        OUT AND PULL THE SWITCH ON THE SMOKE STACK. THE GHOST     
        TRAIN NOW ATTACKS. AFTER SHOWING THE PEOPLE OF DOMA,      
        EXIT THE TRAIN YOU ARE ON AND GO TO THE OTHER SIDE OF THE 
        PHANTOM FOREST. GO TO THE MOUNTAIN PASS TO THE EAST.


(12) BARREN FALLS

HERE SHADOW LEAVES THE PARTY (IF HE HASN'T ALREADY). JUMP OFF THE
EDGE OF THE CLIFF. YOU HAVE TO FIGHT PIRANHA AND A RIZOPAS AS YOU
FALL.


(13) THE VELDT
     PARTY: SABIN, CYAN

AFTER LANDING YOU AWAKE TO FIND GAU STANDING NEXT TO YOU. HE RUNS
WHEN YOU SPEAK TO HIM. UNTIL YOU HAVE DRIED MEAT JUST ATTACK GAU
IF YOU MEET HIM. GO EAST TO THE TOWN OF MOBLIZ.


(14) MOBLIZ
     ITEMS: SEARCH THE CLOCK IN THE MESSENGER'S HOUSE FOR ELIXIR
     ADDITIONAL ITEMS: YOU CAN GET A TINTINABAR HERE

BUY AT LEAST ONE DRIED MEAT AT THE ITEM SHOP. TALK TO THE INJURED
LAD FROM MARANDA. AFTER TALKING TO HIM YOU CAN SEND A MESSAGE TO
HIS GIRLFRIEND AT THE MESSENGER'S HOUSE. IT COSTS 500 GP. YOU CAN
SLEEP IN THE BED AT THE BACK OF THE RELIC SHOP SO NO NEED TO
SPEND MONEY AT THE INN. AFTER TALKING TO THE RELIC SHOP KEEPER GO
BACK TO THE INJURED LAD, ANOTHER LETTER HAS ARRIVED. FOR ANOTHER
500 GP YOU CAN SEND A RECORD FOR THE INJURED LAD. TALK TO THE
RELIC SHOP KEEPER AGAIN, RETURN TO THE LAD FOR ANOTHER LETTER,
SEND A TONIC FOR ANOTHER 500 GP, TALK TO THE RELIC SHOP KEEPER,
ETC. KEEP DOING THIS AND EVENTUALLY THE INJURED LAD WILL REWARD
YOU WITH A TINTINABAR FOR ALL YOUR HELP. NOW LEAVE TOWN AND GO
FIND GAU.


(13) THE VELDT

WHEN YOU SEE GAU, USE DRIED MEAT ON HIM AND HE'LL JOIN YOU. ONCE
YOU HAVE GAU AND HAVE ADVANCE HIS RAGE SKILLS AS MUCH AS YOU
WANT, GO TO THE CAVE IN CRESCENT MOUNTAIN.


(15) CRESCENT MOUNTAIN
     PARTY: SABIN, CYAN, GAU
     ADDITIONAL ITEMS: BY TAKING GAU AROUND INSIDE THE CAVE HE'LL 
                       FIND STUFF. ON THE LITTLE PLATFORM TO THE  
                       LEFT OF THE ENTRANCE HE'LL FIND TONIC. ON  
                       THE PLATFORM AT THE TOP LEFT PART OF THE   
                       CAVE GAU WILL PRETEND TO HAVE FOUND        
                       SOMETHING. SABIN WILL WALK OVER AND GAU    
                       WILL SCARE HIM, CAUSING HIM TO LOSE HIS    
                       POUCH WITH 500 GP IN IT. FINALLY AT THE    
                       END OF THE CAVE HE'LL FIND HIS TREASURE, A 
                       DIVING SUIT HELMET. AFTER YOU JUMP IN      
                       YOU'LL BE IN THE "SERPENT'S TRENCH."


     SERPENT'S TRENCH
     CHESTS: X-POTION, GREEN BARET

THERE ARE SPOTS IN THE TRENCH WHERE YOU CAN PICK A DIRECTION. THE
FOLLOWING TABLE SHOWS WHAT DIRECTIONS DO WHAT:

                           START
                        /          \
                 LEFT             RIGHT
               /    \               
            LEFT   RIGHT          CAVE 1
                               /      \
            OUT    CAVE 2     LEFT     RIGHT
                                       
                    OUT       OUT      CAVE 2
                                         
                                        OUT

AS YOU CAN SEE, TAKING TWO LEFTS IS THE FASTEST WAY OUT BUT
TAKING TWO RIGHTS WILL GET YOU ALL THE TREASURE. ANYWAY YOU GO
YOU COME OUT OF THE TRENCH AT NIKEAH.


(16) NIKEAH
     ITEMS: CHECK THE CLOCK IN THE INN FOR ELIXIR

BESIDES THE ELIXIR IN THE INN, THERE REALLY ISN'T MUCH HERE. GO
BACK TO THE GUY ON THE BOAT AND HOP ABOARD. END OF SCENARIO.


(01) HILLS OF NARSHE
     PARTY: TERRA, LOCKE, EDGAR, SABIN, GAU, CELES, CYAN
     BOSS: KEFKA

YOU'LL FIGHT IN THREE GROUPS. YOU HAVE TO DEFEAT KEFKA BEFORE HIS
TROOPS REACH BANON. YOUR BEST BET IS PROBABLY TO TAKE OUT ALL THE
SOLDIERS THEN YOU CAN KEEP TRYING KEFKA UNTIL YOU BEAT HIM. YOU
CAN ALSO MAKE A PARTY OF FOUR CHARACTERS (WITH 2 AND 1 IN THE
OTHER ONES) AND GO STRAIGHT FOR KEFKA. IF DONE RIGHT, YOU CAN
DODGE ALL THE SOLDIERS AND GET TO KEFKA BEFORE THEY ARE EVEN
HALFWAY TO BANON. AFTER THE FIGHT, TERRA WILL MORPH BECAUSE OF
THE ESPER AND FLY AWAY.


                        -*- IN SEARCH OF TERRA -*-

(01) NARSHE
     PARTY: PICK FOUR (THREE IF YOU WANT SHADOW TO JOIN YOU A BIT 
            LATER) OUT OF LOCKE, CYAN, EDGAR, SABIN, CELES, OR    
            GAU
     ITEMS: CHECK THE CLOCK IN THE ELDER'S HOUSE FOR ELIXIR
     CHESTS: WALL RING, SNEAK RING, HYPERWRIST, THIEFKNIFE,       
             EARRINGS, 5000 GP.
     POINTS OF INTEREST: YOU CAN SLEEP IN THE BED IN THE BACK     
                         ROOM OF THE WEAPON SHOP. IF YOU GO NORTH 
                         TO THE MINES AND LOOK AT THE LITTLE      
                         BLACK HOLE TO THE UPPER RIGHT OF THE     
                         ENTRANCE YOU'LL SEE UMARO THE SASQUATCH  
                         (HE'LL JOIN YOU LATER). UPON EXITING, GO 
                         TO FIGARO (IT'S IN THE SAME SPOT AS IT   
                         WAS BEFORE).


(02) FIGARO

ENTER THE CASTLE AND GO DOWN THE STAIRS TO YOUR LEFT. TALK TO THE
GUY AND HE'LL TAKE YOU (AND THE REST OF FIGARO CASTLE) PAST THE
MOUNTAINS TO A POINT NEAR KOHLINGEN (YOUR NEXT DESTINATION). JUST
EXIT FIGARO AND GO NORTH. IF YOU HAVE BOTH EDGAR AND SABIN IN
YOUR PARTY YOU'LL LEARN MORE ABOUT THEIR PAST IF YOU GO TO THE
SPOT WHERE YOU CAN SLEEP. IF YOU ENTER THE MAIN PART OF FIGARO
AND SHOP, PUT EDGAR AT THE HEAD OF YOUR PARTY AND THE SHOPKEEPERS
WILL GIVE YOU A 50% DISCOUNT.


(17) KOHLINGEN
     CHESTS: GREEN BERET
     ITEMS: CHECK THE CLOCK IN RACHEL'S HOUSE FOR ELIXIR

SHADOW IS IN THE CAFE. IF YOU HAVE LESS THAN FOUR CHARACTERS IN
YOU PARTY HE'LL JOIN YOU FOR 3000 GP. IF YOU HAVE FOUR AND YOU
WANT HIM TO JOIN YOU GO BACK TO FIGARO AND HAVE THE GUY IN THE
BASEMENT RETURN FIGARO BACK TO WHERE IT WAS. THEN GO BACK TO
NARSHE AND TALK TO ONE OF YOUR COMPANIONS. CHANGE YOUR PARTY SO
IT ONLY HAS THREE MEMBERS. NOW COME BACK TO KOHLINGEN THE WAY YOU
DID BEFORE. IF YOU HAVE LOCKE AND GO TO THE HOUSE IN THE TOP LEFT
CORNER YOU'LL SEE A FLASHBACK TELLING WHY LOCKE IS SO KEEN ON
KEEPING HIS WORD ABOUT PROTECTING TERRA AND CELES. THE HOUSE ON
THE TOP RIGHT WILL ALSO SHOW A FLASHBACK; PLUS IF YOU HAVE LOCKE
AND YOU GO BEHIND THE HOUSE AND PUSH DOWN YOU'LL FIND A BACK
ENTRANCE TO THIS HOUSE WHICH LEADS TO A CHEST. FROM KOHLINGEN GO
SOUTH TO JIDOOROR GO NORTHWEST TO A HUT WHERE YOU'LL FIND A
HERO RING IN A POT; THEN GO SOUTH TO JIDOOR.


(18) JIDOOR
     ITEMS: IN THE VERY TOP HOUSE CHECK A POT FOR TINCTURE

FROM HERE HEAD NORTH (ON THE RIGHT SIDE OF THE MOUNTAINS) TO
ZOZO. TAKE A CHOCOBO FOR A FASTER TRIP. JUST FOLLOW THE LIGHT
GREEN STRIP OF GRASS.


(19) ZOZO
     CHESTS: TINCTURE, CHAIN SAW, TONIC, THIEFGLOVE, FIREKNUCKLE, 
             RUNNING SHOES, X-POTION
     ITEMS: CHECK A POT IN THE FAR LEFT BUILDING FOR TINCTURE AND 
            ANOTHER POT FOR POTION
    BOSS: DADALUMA
    ESPERS: RAMUH, STRAY, SIREN, KIRIN

IN THE BUILDING MARKED "INN", THERE IS A CLOCK YOU ARE SUPPOSED
TO RESET. THE CORRECT TIME IS 6:10:50. SETTING THE CLOCK OPENS A
SECRET PASSAGE WHERE A CHEST CONTAINING A CHAIN SAW IS. THE
BUILDING MARKED AS "ARMOR SHOP" HAS A CHEST WITH A TONIC. GO TO
THE BUILDING MARKED AS THE "RELIC SHOP". GO UP AS FAR AS YOU CAN
AND YOU'LL FIND A CHEST WITH THE THIEFGLOVE. FROM THERE GO BACK
DOWN TO THE FLOOR WITH THE DOORLESS DOORWAY (JUST BELOW THE GUY
JUMPING FROM WINDOW TO WINDOW). PUSH OVER AGAINST THE WINDOW AND
YOU'LL JUMP ACROSS. KEEP GOING UP, JUMPING FROM BUILDING TO
BUILDING WHERE NEED BE, AND EVENTUALLY YOU'LL REACH TERRA. BEFORE
YOU REACH TERRA YOU'LL HAVE TO NEAR DADALUMA. AFTER REACHING
TERRA YOU'LL GET FOUR ESPERS: RAMUH, STRAY, SIREN, AND KIRIN.
THERE ARE ALSO TWO CHESTS ON EACH SIDE OF THIS ROOM. ONCE YOU'RE
DONE, GO DOWN AND TALK TO ONE OF YOUR OTHER THREE COMPANIONS THAT
JUST ARRIVED. EVERYONE GOES BACK DOWN INTO THE BUILDING AND
YOU'LL FIND YOURSELF BACK AT THE ENTRANCE OF ZOZO WHERE YOUR
PARTY WILL BREAK UP INTO TWO GROUPS: ONE CONSISTS OF CELES AND
LOCKE, THE TWO OTHERS ARE OF YOUR CHOICE. SHADOW SPLITS AGAIN SO
YOU CAN'T CHOOSE HIM. THIS GROUP IS THE ONE YOU'LL CONTROL TO GET
TO YOUR NEXT DESTINATION. THE OTHER TWO COMPANIONS WILL RETURN TO
NARSHE. NEXT STOP: JIDOOR AGAIN.


(18) JIDOOR

GO TO THE BIG HOUSE AT THE FAR NORTH OF TOWN. HERE YOU'LL FIND
THE DIRECTOR OF THE OPERA. AS HE LEAVES HE DROPS A LETTER. READ
IT AND YOU FIND OUT ABOUT SETZER, THE WANDERING GAMBLER WHO OWNS
AN AIRSHIP (WHICH YOU NEED). FROM JIDOOR, GO SOUTH TO THE OPERA
HOUSE (TAKING A CHOCOBO MAKES THE TRIP MUCH FASTER).


(20) OPERA HOUSE
     BOSS: ULTROS

CELES LOOKS LIKE THE OPERA SINGER MARIA, SO SHE TAKES HER PLACE
IN ORDER TO GET TO SETZER. AS CELES YOU HAVE TO SING THE RIGHT
PARTS OF THE SONG (THE FULL SONG IS PRINTED IN THE BOOK OF CELES'
DRESSING ROOM). THE CORRECT PARTS ARE:

                    OH, MY HERO...
                    I'M THE DARKNESS...
                    MUST I...

IF YOU SING THE WRONG PART YOU'LL GET KICKED OUT OF THE OPERA
HOUSE. RE-ENTER AND THE DIRECTOR WILL LET YOU TRY AGAIN. YOU ONLY
GET FOUR TRIES TO GET IT RIGHT BEFORE IT'S GAME OVER. ONCE YOU
GET IT RIGHT, KEEP TALKING TO THE GUY WHO COMES OUT. THEN, WHEN
HE DISAPPEARS, GRAB THE FLOWERS AND GO UP TO THE PLATFORM ON THE
TOP FLOOR. IF YOU TAKE TOO MUCH TIME DOING ANY OF THIS YOU'LL GET
KICKED OUT AGAIN AND WILL HAVE TO START OVER FROM THE BEGINNING.
TAKE LOCKE AND READ THE LETTER IN THE DRESSING ROOM. NOW RETURN
TO THE BALCONY AND TALK TO IMPRESARIO. ONCE ULTROS SHOWS HIMSELF
ON THE GIRDERS WITH A FOUR TON WEIGHT POISED OVER CELES' HEAD,
YOU'LL HAVE FIVE MINUTES TO GET TO HIM. FIRST YOU HAVE TO GO
NORTHEAST WHERE YOU'LL FIND A GUY WHO TELLS YOU TO PULL THE FAR
RIGHT SWITCH. DO THIS THEN RETURN TO IMPRESARIO AND GO TO THE
NORTHWEST SIDE OF THE BALCONY WHERE YOU'LL FIND YOUR WAY ONTO THE
GIRDERS. NAVIGATE THE GIRDERS AND MAKE IT TO ULTROS. WHEN YOU'RE
DONE SETZER WILL COME AND GRAB CELES. AFTER SOME CONVINCING (WITH
A NICE DOUBLE-HEADED COIN) SETZER WILL TAKE YOU TO YOUR NEXT
DESTINATION IN HIS AIRSHIP.


(21) ALBROOK
     ITEMS: SEARCH THE CLOCK IN THE CAFE FOR ELIXIR. THE POT IN   
            THE WEAPON SHOP HAS TINCTURE. SEARCH THE BARREL NEXT  
            TO THE INN FOR POTION. SEARCH THE BOX ON RIGHT SIDE   
            OF THE DOCKS FOR WARP STONE.

FROM ALBROOK, HEAD NORTH PAST VECTOR AND ON UP TO THE TOWN OF
TZEN. (GOING TO TZEN AND MARANDA IS NOT MANDATORY, YOU CAN GO
DIRECTLY TO VECTOR).


(22) TZEN

NOTHING HERE BUT SOME INFO AND SOME DECENT WEAPONS AND ARMOR.
FROM HERE GO SOUTHWEST TO MARANDA.


(23) MARANDA
     ITEMS: SEARCH THE BOX TO THE LEFT OF THE ENTRANCE OF THE     
            TOWN FOR REVIVIFY. SEARCH THE BOX ON THE RIGHT SIDE   
            OF THE TOWN FOR REMEDY.

THE HOUSE IN THE TOP RIGHT CORNER IS THE HOUSE OF THE GIRL YOU
WERE SENDING STUFF TO FOR THAT INJURED LAD. NEXT STOP VECTOR.


(24) VECTOR

THE INN SAYS IT'S FREE BUT SOMETIMES WHEN YOU'RE SLEEPING THE
KEEPER WILL STEAL 1000 GP. IN THE SKINNY HOUSE THERE IS AN OLD
WOMAN ASKING IF YOU PLEDGE ALLEGIANCE TO THE EMPIRE. ANSWER "NO"
AND TWO GUARDS ATTACK YOU. WHEN YOU BEAT THEM AND TALK TO THE
WOMAN AGAIN SHE'LL HEAL YOU. DON'T TALK TO ANY OF THE GUARDS OR
YOU'LL BE ATTACKED AND SENT BACK TO THE ENTRANCE. IF YOU GO NORTH
TO THE IMPERIAL CASTLE YOU'LL GET ATTACKED BY GUARDIAN. RUN FROM
IT. TO THE RIGHT OF THE INN THERE IS A GUY HIDING BEHIND A BOX.
TALK TO HIM. NOTICE WHERE HE MOVES TO. WHEN HE DISTRACTS THE
GUARDS GO TO THAT SPOT AND PUSH ON THE BOX. NOW GO NORTH AND
YOU'LL BE AT THE MAGITEK FACTORY.


(24) MAGITEK FACTORY 
     CHESTS: FLAME SABRE, TINCTURE, X-POTION, THUNDER BLADE,      
             REMEDY, ZEPHYR CAPE, DRAGOON BOOTS, TENT, GOLD       
             HELMET, GOLD SHIELD, GOLD ARMOR, BREAK BLADE
     BOSS: IFRIT, SHIVA, NUMBER 024, NUMBER 128, CRANES
     ESPERS: IFRIT, SHIVA, UNICORN, MADUIN, SHOAT, PHANTOM,       
             CARBUNKL, BISMARK

GO DOWN THE STAIRS AND GO TO WHERE THE LITTLE HOOK IS MOVING BACK
AND FORTH. PUSH THE A BUTTON TO JUMP ONTO IT. GET THE CHEST AND
THE JUMP BACK ACROSS. NOW, GO RIGHT AND ENTER THE SECOND LITTLE
PIPE THAT IS TO THE RIGHT OF THE STAIRS. GRAB THE CHEST THEN
CLIMB BACK THROUGH THE PIPE AND ENTER THE FIRST PIPE. GRAB THE
TREASURE AND GO ACROSS THE CONVEYER BELT FOR TWO MORE TREASURES.
NOW, GET ON THE CONVEYER BELT TO GO DOWN A LEVEL. DOWN HERE
YOU'LL FIND FIVE CHESTS: ONE ON THE LEFT SIDE, ONE ON THE RIGHT
SIDE, ONE THROUGH A DOOR JUST TO THE LEFT OF WHERE YOU ENTERED,
ONE AT THE BOTTOM (YOU CAN SEE IT WHEN YOU GO DOWN ON FROM WHERE
YOU ENTERED BUT YOU HAVE TO GO AROUND AND UNDERNEATH TO GET IT),
AND ONE IN A SMALL ROOM TO THE EAST OF THE ROOM WITH THE GOLD
HELMET IN IT. ON THE RIGHT WALL THERE IS A SPOT WHERE YOU CAN GO
BETWEEN TWO WALLS TO ENTER A PIPE WHICH LEADS TO TWO MORE CHESTS.
WHEN YOU'RE READY, STEP ONTO THE CONVEYER BELT TO THE RIGHT OF
WHERE THE LAST BELT DROPPED YOU OFF. YOU'LL SEE KEFKA PUSH A
COUPLE OF ESPERS ONTO A CONVEYER BELT. WHEN YOU CAN MOVE, FOLLOW
THE ESPERS. GO OVER AND TALK TO THE ESPER ON THE LEFT. YOU'LL NOW
HAVE TO FIGHT IFRIT AND SHIVA. THEY'LL GIVE YOU THEIR POWERS AS
MAGICITE WHEN YOU DEFEAT THEM. NOW, ENTERING THE LEFT DOOR YOU'LL
FIND A SAVE SPOT. THE RIGHT DOOR IS THE WAY OUT. AFTER YOU GO UP
A BUNCH OF STAIRS YOU'LL COME TO A HALL WITH THE ESPER HOLDING
TANKS IN THEM. THERE IS A HIDDEN CHEST IN THIS ROOM. GO TO THE
FAR LEFT END OF THE HALL. NOW GO DOWN NEXT TO THE HOLDING TANK
AND SEARCH AROUND. YOU'LL FIND THE BREAK BLADE. AFTER THE HALL
YOU'LL REACH THE EXIT WITH NUMBER 024 BLOCKING IT. AFTER YOU BEAT
NUMBER 024, YOU'LL ENTER A ROOM WITH ESPERS FLOATING IN TANKS. GO
TO THE FAR NORTH WALL AND PRESS THE SWITCH. YOU'LL GET THE
ESPERS: UNICORN, MADUIN, SHOAT, PHANTOM, CARBUNKL, AND BISMARK.
KEFKA COMES OUT AND CELES ZAPS HERSELF, KEFKA, AND HIS GUARDS
AWAY. FOLLOW CID. TALK TO CID. RIDE THE RAILS. AT THE END OF THE
MINE CART RIDE YOU'LL HAVE TO FIGHT NUMBER 128. YOU'LL NOW BE
BACK IN TOWN. FOLLOW THE RAILS AND YOU'LL BE BACK IN THE MAIN
PART OF TOWN WHERE SETZER WILL COME AND GET YOU. AS YOU ATTEMPT
TO GET AWAY IN THE AIRSHIP YOU'LL BE ATTACKED BY TWO CRANES. ONCE
YOU DEFEAT THE CRANES, YOU'LL GO BACK TO ZOZO AUTOMATICALLY.


(19) ZOZO

YOU'LL AUTOMATICALLY BE IN TERRA'S ROOM. A MAGICITE WILL GLOW AND
TERRA WILL REMEMBER. YOU NOW CONTROL MADUIN, THE ESPER AND
TERRA'S FATHER, IN THE ESPER'S WORLD. THIS PART IS FAIRLY
STRAIGHTFORWARD. AFTER THE FLASHBACK YOU'LL BE IN CONTROL OF THE
AIRSHIP. YOU CAN GO WHERE EVER YOU WANT NOW. NARSHE IS YOUR NEXT
DESTINATION.


(01) NARSHE

    POINTS OF INTEREST: NEW STUFF IN THE WEAPON AND ARMOR SHOPS

AS YOU ENTER, A GUARD WILL APPEAR AND TAKE YOU TO BANON. FROM
HERE GO TO THE HOUSE WITH THE LOCKED TREASURE CHEST. YOU'LL FIND
LONE WOLF THE PICKPOCKET. HE ESCAPES AND THE CHEST IS EMPTY.
FOLLOW HIM NORTH TO THE MINES. IF YOU KEEP FOLLOWING YOU'LL
EVENTUALLY REACH HIM UP WHERE THE "ESPER IN ICE" IS. HE'S HOLDING
A MOOGLE HOSTAGE. JUST HOLD STILL FOR A BIT AND THE MOOGLE WILL
ESCAPE. NOW YOU HAVE A CHOICE:

  GO OVER AND TALK TO THE MOOGLE AND HE JOINS YOUR PARTY AND LONE 
  WOLF DROPS OVER THE CLIFF, OR...

  TALK TO LONE WOLF AND YOU'LL GET GOLD HAIRPIN AND THEN BOTH     
  LONE WOLF AND MOG DROPS OVER THE CLIFF.

NOW, RETURN TO TOWN, DO WHATEVER SHOPPING YOU WANT, AND GO TO THE
AIRSHIP.


     GETTING MOG'S WATER RONDO DANCE
     ESPERS: GOLEM, ZONESEEK

THERE ARE THREE DIFFERENT WAYS TO GET MOG'S WATER RONDO. FOR ALL
OF THEM YOU NEED MOG IN YOUR PARTY. SO, ADD MOG TO YOUR PARTY
AND...

  METHOD 1: RETURN TO CRESCENT MOUNTAIN. ENTER AND JUMP INTO THE  
            "SERPENT TRENCH". WHEN YOU GET OUT OF THE TRENCH      
            YOU'LL BE IN NIKEAH. EXIT NIKEAH (DO NOT GET ON THE   
            SHIP) AND GO NORTH (TO MAKE THE LONG TRIP BACK TO THE 
            AIRSHIP A LOT FASTER, GRAB A CHOCOBO INSIDE NIKEAH).  
            KEEP GOING AND YOU'LL EVENTUALLY REACH THE HUT WHERE  
            SABIN'S SCENARIO STARTED. FROM HERE GO BACK THROUGH   
            WHERE THE IMPERIAL BASE WAS, THROUGH THE PHANTOM      
            FOREST, JUMP OFF AT BARREN FALLS, AND FINALLY YOU'RE  
            BACK ON THE VELDT. GO GET YOUR AIRSHIP AND CONTINUE   
            THE GAME.

  METHOD 2: THIS WAY IS THE LONGEST BUT YOU CAN GET ALMOST ALL OF 
            MOG'S DANCES DOING IT THIS WAY. LAND YOUR AIRSHIP AT  
            THE ENTRANCE TO THE RETURNER'S HIDEOUT AND JUMP ON    
            THE RAFT ON THE LETE RIVER. THIS TIME THE RAFT WILL   
            GO THE WAY SABIN WENT THE FIRST TIME AND YOU'LL END   
            UP NEAR GAU'S FATHER'S HOUSE. FROM HERE YOU HAVE TO   
            GO THROUGH SABIN'S SCENARIO AND HOP ON THE BOAT TO    
            SOUTH FIGARO IN NIKEAH. ONCE IN SOUTH FIGARO IT'S     
            KINDA COOL: THE CAPTAIN OF THE SHIP SMUGGLES YOU INTO 
            TOWN IN A TREASURE CHEST. NOW YOU HAVE TO GO ALL THE  
            WAY THROUGH MT. KOLTS AGAIN AND YOU'LL FINALLY BE TO  
            THE POINT WHERE YOU CAN RETRIEVE THE AIRSHIP.

  METHOD 3: THIS WAS IS SHORT AND FAST. LAND THE AIRSHIP AT       
            NIKEAH. TAKE A CHOCOBO FROM HERE AND GO TO BARREN     
            FALLS. JUMP IN AND THEN GO TO THE SERPENT'S TRENCH    
            WHICH WILL TAKE YOU BACK TO NIKEAH WHERE THE AIRSHIP  
            IS WAITING. ONCE YOU HAVE MOG'S WATER RONDO, GO TO    
            THE IMPERIAL BASE NEXT TO THE BRIDGE TO THE EAST OF   
            VECTOR. THE AUCTION HOUSE IN JIDOOR IS NOW OPEN       
            MAKING IT POSSIBLE TO GET GOLEM AND ZONESEEK NOW.


     IMPERIAL BASE

IF YOU ENTER WITHOUT TERRA YOU'LL BE KICKED OUT. SO IF YOU DON'T
HAVE TERRA RETURN TO THE AIRSHIP AND CHANGE PARTY MEMBERS. IN THE
BUILDING IS A TREASURE ROOM WITH A LOCKED DOOR. MAKE YOUR WAY
THROUGH TO THE OTHER SIDE OF THE BASE AND EXIT. HEAD EAST AND
YOU'LL ENTER THE CAVE TO THE SEALED GATE.


(25) CAVE TO THE SEALED GATE
     CHESTS: ASSASSIN, TEMPEST, COIN TOSS, X-POTION, 3 ETHERS,    
             GENJI GLOVE, TENT, ELIXIR, 3 MAGICITES, ATMA WEAPON

IN THE ROOM AFTER THE ONE WITH THE MOVING BRIDGES, PULL THE
SWITCH ON THE BRIDGE. NOW FOLLOW THE LEFT PATH TO REACH A CHEST
WITH GENJI GLOVE. NOW GO BACK AND TAKE THE RIGHT PATH. GO UP AND
PULL THE LEFT SWITCH. ENTER THE DOORWAY THAT APPEARS, GET THE
CHEST, AND SAVE YOUR GAME. PULLING THE RIGHT SWITCH MAKES YOU
FIGHT NINJA. PULL THE SWITCH ON THE NEXT BRIDGE AND GO DOWN TO
THE STAIRWAY IT MAKES. GO THROUGH THE HOLE AFTER YOU GET THE
CHEST. STEP ON BOTH SWITCHES THAT YOU CAN SEE. GO DOWN AND THEN
LEFT. STEP ON THAT SWITCH AND ENTER THE DOOR THAT APPEARS. AFTER
GETTING THE TREASURE LEAVE THE ROOM AND GO RIGHT TO THE FAR
BRIDGE AND THEN UP. PULL THE SWITCH, CROSS THE BRIDGE, AND PULL
ANOTHER SWITCH. GO UP AND LEFT ACROSS THE BRIDES. FLICK THE
SWITCH INSIDE THE CHEST AND RETURN BACK TO YOUR RIGHT. GRAB THE
CHEST UP THE STAIRS THEN GO DOWN AND EXIT THE ROOM. GO UP THE
STAIRS IN THE NEXT ROOM AND YOU'RE AT THE SEALED GATE. NOW YOU
HAVE TO FIGHT KEFKA AGAIN (KINDA). TO GET BACK TO THE AIRSHIP ALL
YOU NEED TO DO IS GO DOWN AND OUT, AND THEN GO BACK THROUGH THE
IMPERIAL BASE. ON THE AIRSHIP THE ESPERS ATTACK AND YOU LOSE
CONTROL OF THE SHIP, CRASHING JUST SOUTH OF MARANDA. FROM HERE GO
NORTHEAST TO VECTOR.


(24) VECTOR REVISITED
     CHESTS: BACK GUARD, X-POTION, TINCTURE, GALE HAIRPIN,        
             REVIVIFY
     POINTS OF INTEREST: IF YOU EXAMINE A TOILET, YOU'LL JUMP ON  
                         IT, SQUAT, AND FLUSH
     ADDITIONAL ITEMS: IT'S POSSIBLE TO GET A TINTINABAR AND      
                       CHARM BANGLE

GO NORTH TO THE IMPERIAL CASTLE (THE GUARDIAN ISN'T HERE NOW).
FOLLOW THE GUY WHO COMES OUT TO GREET YOU ON THE STAIRS. TALK TO
GESTAHL. HE'LL INVITE YOU TO A BANQUET, BUT BEFORE DINNER YOU
HAVE FOUR MINUTES TO TALK TO AS MANY OF THE 24 SOLDIERS IN THE
CASTLE AS YOU CAN. THE MORE YOU TALK TO, THE BETTER YOUR REWARD.
DON'T WASTE TIME GETTING TREASURES (YOU CAN GET THEM LATER) AND
DON'T TALK TO KEFKA (HE RAMBLES ON FOREVER).


                          -*- AT THE BANQUET -*-

DURING THE BANQUET YOU'LL BE GIVEN CHOICES. EACH CHOICE IS WORTH
A CERTAIN AMOUNT OF POINTS. THE POINT SYSTEM IS AS FOLLOWS:

  EACH GUARD TALKED TO             : 1 PT EACH (24 PTS TOTAL)
  EACH GUARD FOUGHT                : 4 PTS EACH (20 PTS TOTAL)

  WHO TO TOAST?
      TO THE EMPIRE                : 2 PTS
      TO THE RETURNERS             : 1 PT
      TO OUR HOMETOWNS             : 5 PTS

  ABOUT KEFKA?
      LEAVE HIM IN JAIL            : 5 PTS
      LET HIM GO                   : 1 PT
      EXECUTE HIM                  : 3 PTS

  ABOUT DOMA?
      WHAT'S DONE IS DONE          : 1 PT
      THAT WAS INEXCUSABLE         : 5 PTS
      APOLOGIZE AGAIN!!            : 3 PTS

  ABOUT CELES?
      WAS SHE A SPY?               : 1 PT
      CELES IS ONE OF US           : 5 PTS
      WE TRUST CELES               : 3 PTS
      ANY QUESTIONS?               : 2 PTS EACH

      (-10 PTS IF A QUESTION IS ASKED TWICE)

  ABOUT THE ESPERS?
      THEY'VE GONE TO FAR          : 5 PTS
      YOU UNLEASHED THEIR POWER    : 2 PTS
      WHICH QUESTION ASKED FIRST?  : 5 PTS
      TAKE A BREAK                 : 5 PTS

  ANYTHING YOU'D LIKE ME TO SAY?
      ALL I WANT IS PEACE          : 3 PTS
      THE WAR IS OVER              : 5 PTS
      I'M SORRY                    : 1 PT

  DO ME A FAVOR?
      SAY YES THE FIRST TIME       : 3 PTS

TOWARDS THE MIDDLE OF THE BANQUET CID WILL ASK IF YOU WANT TO
TAKE A BREAK. IF YOU ANSWER YES YOU CAN WALK AROUND THE ROOM. THE
FOUR SENTRIES AT GESTAHL'S SIDES WILL "TEST YOUR STRENGTH" IF YOU
TALK TO THEM. RETURN TO THE CENTER SEAT WHEN YOU'RE READY TO
CONTINUE THE MEAL. TERRA AND LOCKE DECIDE TO HEAD TO ALBROOK.
BEFORE YOU GO REMEMBER TO GO BACK FOR ALL THE TREASURE YOU SAW
WHILE TALKING TO THE SOLDIERS. AS YOU LEAVE THE BANQUET HALL A
SENTRY WILL APPROACH YOU AND REWARD YOU FOR TALKING TO THE
SOLDIERS. YOU WILL NOW BE REWARDED BASED ON THE ABOVE POINT
SYSTEM AS FOLLOWS:

  00-49 PTS: IMPERIAL TROOPS WITHDRAW FROM SOUTH FIGARO.
  50-66 PTS: IMPERIAL TROOPS WITHDRAW FROM DOMA.
  67-76 PTS: THE LOCKED DOOR IN THE HOUSE IN THE IMPERIAL BASE    
             WILL BE UNLOCKED.
  77-89 PTS: YOU GET TINTINABAR.
  90-93 PTS: YOU GET CHARM BANGLE.

WHEN YOU'RE DONE IN VECTOR RETURN TO THE IMPERIAL BASE IF YOU GOT
THE REWARD THAT UNLOCKS THE TREASURE ROOM. IF NOT GO TO TZEN.


     IMPERIAL BASE AGAIN
     CHESTS: CHERUB DOWN, X-POTION, 8000 GP, ETHER, CURE RING,    
             BACK GUARD, 2 ELIXIRS, RUNNINGSHOES, 20000 GP, WALL  
             RING, 13000 GP
     ITEMS: CHECK THE STOVE FOR FLAME SABRE

GO TO THE HOUSE AND DOWN THE STAIRS. THE DOOR IS NOW UNLOCKED IF
YOU GOT THAT REWARD IN VECTOR. GRAB ALL THE TREASURE (THERE IS A
HIDDEN CHEST IN THE BOTTOM RIGHT-HAND CORNER OF THE ROOM). NOW
LEAVE THE BASE AND GO WEST TO TZEN.


(22) TZEN
     ESPERS: SRAPHIM

TALK TO THE GUY HIDING IN THE TREES BEHIND THE RELIC SHOP. HE'LL
SELL YOU THE ESPER SRAPHIM FOR 3000 GP. IF YOU GET SRAPHIM YOU'LL
BE OUT 3000 GP BUT YOU'LL HAVE MORE TIME TO HAVE IT EQUIPPED. IF,
HOWEVER, YOU WAIT UNTIL THE WORLD OF RUIN YOU CAN BUY IT FROM THE
SAME GUY FOR A MEASLY 10 GP. 


(21) ALBROOK
     PARTY: LOCKE, TERRA

GO TO THE DOCK AND GET ON THE BOAT. TALK TO GENERAL LEO. AFTER
YOU'RE THROUGH THERE, GO TO THE INN AND TAKE A NAP. WHEN YOU WAKE
UP, RETURN TO THE SHIP AND TALK TO LEO AND YOU'RE ON YOUR WAY.


(27) THAMASA
     PARTY: LOCKE, TERRA, SHADOW
     ITEMS: CHECK THE MIDDLE BARREL BY THE ITEM SHOP FOR EYEDROP. 
            CHECK A BARREL BY THE RELIC SHOP FOR SOFT. CHECK A    
            BARREL BY THE ELDER'S HOUSE FOR ECHO SCREEN. CHECK A  
            BARREL BY STRAGO'S HOUSE FOR GREEN CHERRY. CHECK THE  
            LEFT WALL IN THE UPSTAIRS OF STRAGO'S HOUSE FOR       
            MEMENTO RING.

ONCE YOUR SHIP LANDS, FOLLOW THE LIGHT GREEN PATH AND THEN GO OUT
ONTO THE PENINSULA TO GET TO THAMASA. NOTICE THE INN COSTS A LOT
(1500 GP TO BE EXACT). AFTER YOU TALK TO STRAGO, IT'LL ONLY COST
1 GP. AFTER TALKING TO STRAGO, GO TO THE INN AND TAKE A NAP. IN
THE MIDDLE OF THE NIGHT STRAGO WILL COME IN AND WAKE YOU UP. HIS
GRAND-DAUGHTER, RELM, IS IN A HOUSE THAT'S ON FIRE. TALK TO STAGO
OUTSIDE THE BURNING HOUSE. HE'LL JOIN YOU AND YOU'LL HAVE TO GO
IN TO SAVE RELM.


(27) INSIDE THE BURNING HOUSE
     PARTY: LOCKE, TERRA, STRAGO
     CHESTS: FIRE ROD, ICE ROD
     BOSS: FLAMEEATER

IF YOU TOUCH ANY OF THE ROAMING FLAMES YOU'LL BE ATTACKED BY
BALLOONS. I SUGGEST YOU EQUIP SOMEONE WITH SHIVA. WHEN YOU COME
TO A CHOICE OF TWO DOORS PICK THE ONE ON THE RIGHT. YOU'LL GET
ATTACKED IF YOU ENTER THE LEFT ONE. YOU'LL NOW HAVE A CHOICE OF
TWO MORE DOORS. THE RIGHT ONE HAS A CHEST IN IT. THE LEFT ONE
LEADS YOU TO TWO MORE DOORS. THE RIGHT ONE HAS AN ICE ROD, AND
THE LEFT LEADS UPSTAIRS. ONCE UPSTAIRS YOU'LL MEET THE SOURCE OF
THE FLAMESFLAMEEATER. AFTER YOU DEFEAT FLAMEEATER YOU'LL FIND
RELM. AFTER SAVING YOU, SHADOW WILL SPLIT (YET AGAIN). NOW, WITH
STRAGO, GO WEST ALONG THE MOUNTAINS AND YOU'LL FIND YOUR NEXT
DESTINATIONA CAVE.


(28) GATHERING PLACE OF THE ESPERS
     PARTY: LOCKE, TERRA, STRAGO
     CHESTS: HEAL ROD, X-POTION, TABBY SUIT, CHOCOBO SUIT
     BOSS: ULTROS

IN THE FIRST ROOM THERE ARE THREE EXITS. THE LEFT ONE AND THE TOP
ONE LEAD TO ONE ANOTHER, SO ONLY THE RIGHT ONE IS THE CORRECT WAY
TO GO. AFTER A BIT YOU'LL REACH THREE STATUES, THE SOURCE OF ALL
MAGIC. AS YOU WALK AWAY FROM THE STATUES YOUR PAL ULTROS ATTACKS.
IF YOU KILL ULTROS WITH THE VANISH/DOOM TECHNIQUE, RELM WILL
STILL TAKE CREDIT FOR HELPING DEFEAT HIM EVEN THOUGH SHE HAD
NOTHING TO DO WITH IT. WHEN YOU GET TO THE ROOM WITH THE SAVE
SPOT, STEP ONTO ONE OF THE SQUARES ON THE FLOOR. YOU'LL FALL DOWN
A LEVEL. THE HOLE FURTHEST TO THE RIGHT LEADS TO A CHEST, THE TOP
LEFT HOLE LEAD TO ANOTHER TWO CHESTS, AND THE BOTTOM LEFT HOLE
LEADS TO THE ESPERS.


(27) BACK IN THAMASA
     BOSS: KEFKA (YOU FIGHT AGAINST HIM WITH GENERAL LEO)

THIS IS ALMOST LIKE A FAKE ENDING: THE ESPERS AND THE HUMANS HAVE
REACHED AN AGREEMENT AND EVERYONE IS HAPPYTHEN KEFKA SHOWS UP.
YOU NOW HAVE CONTROL OF GENERAL LEO. IF YOU TRY TO LEAVE TOWN
YOU'LL BE ATTACKED BY THE INVINCIBLE GUARDIAN. GO TALK TO KEFKA,
YOU'LL HAVE TO FIGHT HIM. IT DOESN'T MATTER HOW YOU FIGHT HIM,
YOU'RE GOING TO WIN (OR SO YOU THINK). YOU NOW HAVE CONTROL OF
THE AIRSHIP AGAIN. IF YOU RE-ENTER THAMASA YOU'LL FIND STRAGO'S
FRIEND GUNGHO AND YOU'LL LEARN MORE ABOUT HIDON (WHO YOU CAN
DEFEAT LATER). ENTER THE AIRSHIP WHEN YOU'RE READY. THE ISLAND
WITH THE SEALED GATE ON IT WILL BREAK OFF AND FLOAT UP INTO THE
SKY. WHEN YOU'RE READY, GO AND FIND THE FLOATING CONTINENT. PICK
A PARTY OF THREE AND YOU'RE ON YOUR WAY.


     ON THE WAY TO THE FLOATING ISLAND
     BOSS: ULTROS, CHUPON, AIR FORCE

BEFORE REACHING THE FLOATING ISLAND YOU'LL HAVE TO FIGHT A WHOLE
BUNCH OF SKY ARMORS AND SPIT FIRES. THEN, WHEN YOU'RE ALMOST
THERE, YOU GET TO FIGHT YOUR GOOD BUDDY ULTROS, BUT THIS TIME
HE'S BROUGHT HIS FRIEND CHUPON. AFTER CHUPON SNEEZES YOU AWAY (IF
YOU KILL ULTROS BEFORE CHUPON APPEARS USING THE VANISH/DOOM
TRICK, CHUPON WON'T SHOW UP, AND INSTEAD OF BEING SNEEZED OFF
YOU'LL JUST KINDA JUMP OFF), YOU'LL FALL OFF THE AIRSHIP AND HAVE
TO FIGHT AIR FORCE. AFTER DEFEATING IT, YOU'LL LAND ON THE
FLOATING ISLAND.


     FLOATING ISLAND
     CHESTS (BLUE ORBS): MURASAME, MONSTER-IN-A-BOX (GIGANTOS),   
                         BERET, ELIXIR
     ADDITIONAL ITEMS: GIGANTOS GIVES YOU HARDENED
     BOSS: ATMA WEAPON, NERAPA

YOU'LL LAND NEAR A SAVE SPOT. JUST A LITTLE BELOW THAT YOU'LL SEE
SHADOW. HE'LL JOIN YOU WHEN YOU TALK TO HIM. GO RIGHT AND YOU'LL
COME TO A STAIRWAY LEADING TO A SEEMINGLY SOLID WALL. JUST PRESS
UP AGAINST THE WALL AND IT'LL OPEN. WHEN YOU COME TO A BLUE ORB,
EXAMINE IT AND YOU'LL GET MURASAME. GO AS FAR AS YOU CAN TO THE
RIGHT AND PUSH DOWN ALONG THE WALL UNTIL YOU FIND A PATH LEADING
TO ANOTHER BLUE ORB. THIS ONE HAS A MONSTER-IN-A-BOX, NAMELY
GIGANTOS. WHEN YOU BEAT IT YOU GET HARDENED. NOW GO BACK TO YOUR
LEFT A LITTLE UNTIL YOU SEE A INDENTATION ON THE UPPER WALL.
PRESS YOU HERE AND A PASSAGE WILL OPEN. GO UP AND STEP INTO THE
CENTER OF THE SQUARE. WHEN YOU REAPPEAR GO DOWN AS FAR AS YOU CAN
AND THEN PRESS UP INTO THE INDENTATION ON YOUR RIGHT. NOW GO
RIGHT AND DOWN AND RIGHT AGAIN. FOLLOW THIS PATH AND ENTER THE
TRANSPORTER. NOW ENTER THE BOTTOM LEFT TRANSPORTER. GO DOWN AND
STEP ON THE SWITCH AND THEN GO UP AND STEP ON ANOTHER SWITCH. NOW
GO DOWN AND LEFT UNTIL YOU COME TO STAIRS GOING DOWN. GO DOWN AS
FAR AS YOU CAN AND THEN GO RIGHT. FOLLOW THIS PATH UNTIL YOU HAVE
A CHOICE OF GOING LEFT OR RIGHT. GO RIGHT AND STEP ON THE SWITCH.
BEFORE ENTERING THE PATH THAT OPENS, GO TO YOUR FAR RIGHT AND GET
A BERET FROM THE BLUE ORB. NOW GO BACK TO THE TRANSPORTER AND GO
DOWN TO ANOTHER TRANSPORTER WHICH LEADS TO A SAVE SPOT. SAVE YOUR
GAME AND THEN GO BACK UP AND ENTER THE OTHER TRANSPORTER. WHEN
YOU GO DOWN THE STAIRS YOU HAVE A CHOICE OF RETURNING TO THE
AIRSHIP. GO LEFT AND UP WHERE YOU'LL MEET ATMA WEAPON. PREPARE TO
DEFEND AGAINST THE ATMA WEAPON'S FIRE AND FLARE SPELLS, AS WELL
AS AN OCCASIONAL QUAKE SPELL. THE ATMA WILL DISAPPEAR WHEN IT
USES UP ALL ITS MAGIC. YOU CAN HASTEN THE DISAPPEARANCE BY USING
OSMOSE TO STEAL SOME OF ITS MP. AFTER DEFEATING IT, SHADOW SPLITS
AGAIN. GO UP AND YOU'LL FIND KEFKA AND GESTAHL. CELES COMES AND
JOINS YOU. KEFKA MOVES THE GODDESSES OUT OF ALIGNMENT. WHEN
SHADOW COMES BACK RUN LIKE CRAZY. YOU HAVE SIX MINUTES TO GET
AWAY. TO GET THE BLUE ORB CONTAINING AN ELIXIR GO AROUND TO THE
RIGHT SIDE AND THEN GO UP TO IT (APPROACHING IT FROM THE LEFT
SIDE WILL CAUSE THE FLOOR TO FALL AWAY). ONCE YOU REACH SOMETHING
THAT LOOKS LIKE A SAVE SPOT, EXAMINE IT AND YOU'LL FIGHT NERAPA.
AFTER YOU BEAT NERAPA RUN TO THE EDGE AND CHOOSE "WAIT" TWICE
THEN JUST SIT THERE. WHEN THERE IS FIVE SECONDS LEFT, SHADOW WILL
COME AND JUMP WITH YOU. THIS IS THE END OF THE WORLD OF BALANCE.


                   -*- WORLD OF RUIN: ONE YEAR LATER -*-

(01) SOLITARY ISLAND

YOU WAKE UP AS CELES ON A SMALL ISLAND. IT SEEMS YOU AND CID ARE
THE ONLY ONES THERE. LEAVE THE HOUSE AND GO SOUTH TO THE BEACH.
CATCH THE FISH AND RETURN TO CID. YOU CAN SAVE CID FROM DYING BY
FEEDING HIM THE FAST-MOVING FISH OR KILL HIM BY FEEDING HIM THE
SLOW-MOVING FISH (OR BY SIMPLY NOT FEEDING HIM AT ALL). IF CID
DIES THEN CELES WILL GO THROW HERSELF OFF A CLIFF, OR CID WILL
JUST SHOW HER THE RAFT AND THE FOLLOWING WITH THE SEA GULL WON'T
HAPPEN. THE SEA GULL WILL NURSE HER BACK TO HEALTH. RETURN TO THE
HOUSE AND READ THE LETTER NEXT TO THE BED. FOLLOW ITS
INSTRUCTIONS BY GOING DOWN THE STAIRWAY HIDDEN IN THE LEFT-HAND
WALL. THERE YOU'LL FIND A RAFT. EXAMINE IT AND YOU'RE ON YOUR WAY
TO ALBROOK. DON'T FORGET TO EQUIP YOURSELF.


(02) ALBROOK
     PARTY: CELES
     ITEMS: EXAMINE THE POT IN THE WEAPON SHOP FOR TINCTURE

A MAN WAS HERE LOOKING FOR HIS FRIENDS. HE SAID HE WAS GOING
NORTH, TO TZEN. OK, SO GO TO TZEN.


(03) TZEN
     PARTY: CELES
     CHESTS (IN HOUSE): TWO MONSTER-IN-A-BOX (PM STALKER),        
                        MAGICITE, DRAINER, HYPERWRIST, TINCTURE,  
                        PEARL ROD, HEAL ROD

AS YOU WALK UP THE STAIRS TO ENTER THE TOWN, THE "LIGHT OF
JUDGEMENT" HITS THE TOWN. GO TO THE BACK OF TOWN TO WHERE SABIN
IS HOLDING UP A HOUSE. IF YOU DON'T HAVE A JEWEL RING GO TO THE
RELIC SHOP AND BUY ONE. EQUIP IT AND ENTER THE HOUSE. YOU HAVE
SIX MINUTES TO SAVE THE KID AND GET OUT. SAVE THE KID AND THEN
GET AS MANY TREASURES AS YOU CAN LEAVING YOURSELF ENOUGH TIME TO
GET OUT. AVOID TWO CHESTS: THE ONE NEXT TO THE STAIRS GOING DOWN
AND THE ONE TO THE LEFT OF THE KID. WHEN YOU GET OUT SAFELY,
SABIN WILL JOIN YOU. LEAVE TOWN AND GO TO THE FAR EAST TO MOBLIZ.


(04) MOBLIZ
     PARTY: CELES, SABIN
     ITEMS: CHECK THE BARREL NEXT TO THE FAR LEFT HOUSE FOR FENIX 
            DOWN
     BOSS: PHUNBABA
     ESPERS: FENRIR

GO INTO THE HOUSE THE KID ENTERS AND THEN GO DOWN STAIRS. HERE
YOU FIND TERRA. AFTER THE FLASHBACK, LEAVE THE CAVE AND PHUNBABA
ATTACKS THE VILLAGE. TERRA TRIES FIGHTING, BUT IS DEFEATED
EASILY. IT'S NOW UP TO CELES AND SABIN. AFTER SCARING IT AWAY
TERRA WON'T GO WITH YOU BUT A KID WILL GIVE YOU THE ESPER FENRIR.
NOW LEAVE TOWN AND HEAD NORTHWEST TO NIKEAH.


(05) NIKEAH

ENTER THE CAFE AND TALK TO EVERYONE. GO OUT AND FOLLOW THE
THIEVES ONTO THE SHIP. NOW GO BACK INTO TOWN AND TALK TO GERAD
(ACROSS FROM THE ARMOR SHOP). FOLLOW HIM, DON'T LET HIM OUT OF
YOUR SIGHT. YOU'RE NOW ON YOUR WAY TO SOUTH FIGARO.


(06) SOUTH FIGARO

GO TO THE CAFE. GO INTO THE DOOR MARKED "INN" AND STRAIGHT
THROUGH TO GERAD'S ROOM. AFTER TALKING TO GERAD (AKA EDGAR), THE
THIEVES WILL LEAVE TOWN. WHEN YOU'RE DONE SHOPPING, HEAD WEST TO
THE CAVE OF FIGARO.


(07) CAVE OF FIGARO

AS YOU ENTER, YOU'LL FIND SIEGFRIED. HE SAYS TO WAIT THERE BUT
DON'T LISTEN TO HIM. THERE IS NOTHING NEW IN THIS PART OF THE
CAVE SINCE LAST TIME YOU WERE HERE SO JUST KEEP GOING UNTIL YOU
REACH THE THIEVES. FOLLOW THEIR EXAMPLE AND JUMP ONTO THE TURTLE.
THIS PART OF THE CAVE IS NEW TO YOU BUT ALL THE CHESTS HAVE BEEN
LOOTED ALREADY. HOWEVER, IN THE SECOND SECTION, YOU CAN GO UP TO
WHERE YOU'LL FIND SIEGFRIED MESSING AROUND WITH A CHEST AND WHEN
YOU APPROACH HE RUNS OFF. IF YOU CONTINUE GOING YOU'LL REACH THE
BASEMENT OF FIGARO CASTLE.


(08) BASEMENT OF FIGARO CASTLE
     CHESTS: GRAVITY ROD, CRYSTAL HELM, ETHER, X-POTION, REGAL    
             CROWN
     ITEM: SEARCH THE STATUE IN THE TREASURE ROOM FOR SOUL SABRE
     BOSS: TENTACLES

GO UP THE STAIRS AND THEN CONTINUE STRAIGHT DOWN THE OTHER
STAIRS. KEEP GOING DOWN. EVENTUALLY YOU'LL REACH A ROOM WITH
THREE DOORS AND FOUR CHESTS. THE RIGHT DOOR IS WHERE YOU ENTER
THIS ROOM. THE LEFT DOOR LEADS UPSTAIRS TO A CHEST AND THE MIDDLE
DOOR LEADS TO GERAD (OR EDGAR). TALK TO GERAD AND HE'LL FINALLY
ADMIT HE'S EDGAR. HE THEN JOINS YOUR PARTY, JUST IN TIME TO FIGHT
FOUR TENTACLES. WHEN YOU'VE BEATEN THE TENTACLES, GO INTO THE
BACK ROOM AND SEARCH THE STATUE IN THE CENTER OF THE ROOM FOR
SOUL SABRE. NOW TURN AROUND AND BACK TRACK YOUR WAY OUT OF THE
CASTLE. AS YOU'RE GOING UP THE STAIRS THE OLD GUY NEAR THE EXIT
WILL BRING THE CASTLE TO THE SURFACE. YOU CAN GO UPSTAIRS AND DO
SOME SHOPPING. WHEN YOU'RE READY TO GO, RETURN TO THE OLD MAN AND
HAVE HIM TAKE YOU TO KOHLINGEN.


(09) KOHLINGEN
     PARTY: CELES, SABIN, EDGAR

ENTER THE "INN/CAFE". HERE YOU'LL FIND SETZER, WHO'LL JOIN YOUR
PARTY. WHEN YOU'RE READY, HEAD WEST TO DARILL'S TOMB.


(10) DARILL'S TOMB
     PARTY: CELES, SABIN, EDGAR, SETZER
     CHESTS: CRYSTAL MAIL, CZARINA GOWN, EXPERIENCE EGG, GENJI    
             HELMET, MAN EATER, MONSTER-IN-A-BOX (PRESENTER)
     ADDITIONAL ITEMS: PRESENTER GIVES YOU DRAGON CLAW
     BOSS: DULLAHAN

GO DOWN TO BASEMENT 2. FIRST, GO LEFT AND DOWN. GRAB THE CHEST
AND GO NORTH THROUGH THE DOORWAY. PRESS THE SWITCH IN THE TURTLE
POND. THEN GO BACK TO THE ROOM WITH THE STAIRS GOING UP AND THE
CHEST IN THE MIDDLE. WALK DOWN UNTIL ALL YOU CAN SEE IS YOUR
HEAD, THEN MOVE RIGHT AND WALK THROUGH THE WALL. GO UP TO THE
TREASURE CHEST WHEN YOU CAN'T GO ANY FURTHER AND YOU CAN GET AN
EXPERIENCE EGG. RETURN THE WAY YOU CAME, GO UP THE STAIRS AND
THEN GO NORTH THROUGH THE DOOR AND THEN EAST AS FAR AS YOU CAN.
GO UP THROUGH THE DOOR AND EXAMINE THE GRAVESTONE. GO UP AND
PRESS THE SWITCH AND THEN GO SOUTH AND GRAB THE TREASURE. RETURN
NORTH AND THEN GO WEST AND SOUTH THROUGH THE INDENTATION. JUMP ON
THE TURTLE AND IT'LL TAKE YOU ACROSS THE WATER. WHEN YOU GET OFF
PRESS THE SWITCH THEN GO SOUTH. EXAMINE THE FOUR GRAVESTONES:

                           ERAU    QSSI
                           DLRO    WHET

NOW GO NORTH, PAST THE ROOM WITH THE TURTLE ON YOUR RIGHT, AND
INTO THE BIG ROOM WHERE YOU STARTED BASEMENT 2. GO WEST AND NORTH
THROUGH THE DOOR. EXAMINE THE GRAVESTONE AND CARVE IN THE
FOLLOWING ORDER:

                        WEHT DLRO QSSI ERAU

"THE WORLD IS SQUARE" BACKWARDS. THIS TELLS YOU WHERE THE
EXPERIENCE EGG IS (JUST IN CASE YOU DIDN'T READ THE ABOVE). NOW,
RETURN TO THE ROOM WITH THE TURTLE ON YOUR RIGHT AND HOP ON IT.
YOU'RE NOW IN A ROOM WITH A SAVE SPOT AND TWO CHESTS. THE LEFT
ONE IS A MONSTER-IN-A-BOX. DEFEAT THE PRESENTER AND YOU GET
DRAGON CLAW. ONCE YOU GET THE TREASURES, GO UP AND EXAMINE THE
BIG STATUE. THIS WILL CAUSE DULLAHAN TO ATTACK. HE USES LOTS OF
MAGIC, SO EQUIP CELES WITH A SWORD AND USE HER RUNIC POWER TO
ABSORB THE DULLAHAN'S SPELLS. BLITZ WITH SABIN AND USE EDGAR'S
AUTO CROSSBOW WHILE SETZER HEALS THE PARTY. AFTER YOU DEFEAT HIM,
A PASSAGE WILL OPEN UP IN THE BACK, ENTER IT AND YOU'VE GOT
YOURSELF A NEW AIRSHIP.


(11) MARANDA

GO TO LOLA'S HOUSE AND TALK TO HER. READ THE LETTER SHE PLACES ON
THE DESK. NOW GO OUT AND TALK TO THE CARRIER PIGEON. GO OUTSIDE
AND TRAVEL TO THE LOCATION WHERE THE PIGEON WENTWHICH IS ZOZO.


(12) ZOZO
     ITEMS: RUST-RID IS HERE (RARE ITEM)

GO OVER AND TALK TO THE GUY IN FRONT OF THE BUILDING MARKED
"INN". BUY THE RUST-RID FROM HIM FOR 1000 GP. NOW ENTER THE
BUILDING MARKED "CAFE" AND CLIMB UNTIL YOU REACH THE DOOR THAT IS
RUSTED SHUT. YOU CAN NOW ENTER IT AND GO TO MT. ZOZO.


(12) MT. ZOZO
     CHESTS: RED CAP, ICE SHIELD, THUNDER SHIELD, AEGIS SHIELD,   
             GOLD HAIRPIN, MACHINERY MANUAL, BOOK OF SECRETS
     ADDITIONAL ITEMS: STORM DRAGON GIVES YOU FORCE ARMOR
     BOSS: STORM DRAGON (DRAGON #1)

THE FIRST SECTION IS STRAIGHT FORWARD: JUST WALK AROUND GETTING
TREASURE. AT THE END OF THE FIRST SECTION YOU'LL FIND TWO EXITS.
THE LEFT ONE GETS YOU MORE TREASURE AND THE RIGHT ONE CONTINUES
ONWARD. EVENTUALLY YOU'LL FIND CYAN. AFTER YOU HAVE CONTROL
AGAIN, RETURN TO WHERE YOU FOUND CYAN AND GET THE KEY TO THE
LOCKED CHEST. NOW, RETURN TO THE SAVE SPOT AND THEN GO OVER AND
STEP ON THE SWITCH. THIS WILL RELEASE THE STORM DRAGON. AFTER YOU
BEAT IT YOU'LL GET FORCE ARMOR. ONLY SEVEN MORE DRAGONS TO GO.
NOW, BACK TRACK YOUR WAY OUT OF THE CAVE (OR USE THE WARP
STONE/SPELL). ONCE YOU'RE OUT, RETURN TO THE AIRSHIP AND HEAD
TOWARDS THE CAVE IN THE VELDT.


(13) CAVE IN THE VELDT
     CHESTS: RAGE RING, MONSTER-IN-A-BOX (ALLO VER), STRIKER
     ADDITIONAL ITEMS: ALLO VER GIVES YOU TIGER FANGS
     BOSS: SRBEHEMOTH (GRAY AND PINK)

WHEN YOU DEFEAT ALLO VER YOU GET TIGER FANGS. IN THAT WALL YOU
WALKED THROUGH TO GET TO THE MONSTER-IN-A-BOX, YOU CAN ALSO GO
DOWN IN A SPOT TO REACH ANOTHER SECTION OF THE CAVE. FOLLOW THE
PATH AND EVENTUALLY YOU'LL REACH A DOOR WITH A SWITCH TO THE
RIGHT OF IT. PULL THE SWITCH AND GO THROUGH THE PATH IT OPENS.
CONTINUE FOLLOWING THIS PATH AND EVENTUALLY YOU'LL FIND SHADOW
(OR RELM IF YOU ABANDONED SHADOW BACK ON THE FLOATING ISLAND). AS
YOU'RE EXAMINING HIS WOUNDS YOU'RE ATTACKED BY A SRBEHEMOTH.
AFTER DEFEATING THE SRBEHEMOTHS YOU'LL TAKE SHADOW (OR RELM) TO
THAMASA.


(14) THAMASA

GO TO THE INN AND REST. WHEN YOU WAKE UP, RETURN TO SHADOW AND
CHECK UP ON HIM. NOW RETURN TO THE AIRSHIP, REDUCE YOUR PARTY TO
THREE MEMBERS, AND GO BACK TO THE VELDT. YOU'LL SEE MORE OF
SHADOW (OR RELM) LATER.


     VELDT
     PARTY: THREE MEMBERS

WANDER AROUND UNTIL GAU JOINS YOU. NOW RETURN TO THE SMALL ISLAND
YOU STARTED AT. IF YOU RETURN TO THAMASA YOU'LL FIND OUT THAT
SHADOW HAS GONE TO THE COLOSSEUM (THAT IS IF SHADOW IS STILL
ALIVE). IF YOU TAKE SABIN AND GAU TO THE SHACK LOCATED ON THE BIG
ISLAND NORTH OF THE VELDT, YOU'LL LEARN MORE ABOUT GAU'S PAST.


(01) SOLITARY ISLAND
     ESPERS: PALIDOR

GO TO THE BEACH WHERE YOU CAUGHT THE FISH FOR CID. HERE YOU'LL
FIND THE ESPER PALIDOR. RETURN TO THE AIRSHIP AND GO TO THE
COLOSSEUM.


(15) COLOSSEUM

HERE YOU'LL FIND SOME INFORMATION. YOU CAN ALSO FIGHT MONSTERS
ONE-ON-ONE FOR PRIZES. BET THE STRIKER (FOUND IN THE CAVE IN THE
VELDT) AND YOU'LL FIGHT SHADOW. HE'LL JOIN YOU AFTER THE FIGHT.
WHEN YOU'RE DONE PLAYING AROUND IN THE COLOSSEUM, RETURN TO THE
AIRSHIP AND GO TO JIDOOR.


(16) JIDOOR
     CHESTS (IN THE HOUSE): MOOGLE SUIT, RELIC RING, 2000 GP,     
                            POTION, ETHER, REMEDY
     ADDITIONAL ITEMS: SEARCH GESTAHL'S PORTRAIT TWICE: ROYAL     
                       LETTER (RARE ITEM)
     BOSS: CHADARNOOK
     ESPER: STARLET

YOU CAN BID IN THE AUCTION HOUSE IF YOU DIDN'T BEFORE GOING TO
THE FLOATING ISLAND. ENTER THE BIG HOUSE AT THE NORTH PART OF
TOWN. TRY GOING UP THE STAIRS. YOU'LL BE PUSHED BACK AND A BOOK
WILL APPEAR ON THE DESK. READ IT. GO TO THE LIGHT NEXT TO THE
STAIRS AND PUSH THE A BUTTON TO TURN IT ON. EXAMINE THE PICTURE
OF EMPEROR GESTAHL TWICE AND YOU'LL RECEIVE INFORMATION. EXAMINE
THE PICTURE OF THE FLOWERS AND YOU'LL BE ATTACKED BY SOME
NIGHTSHADE. NOW, EXAMINE THE PICTURE OF A LOVELY LADY. THIS TIME
YOU'LL BE ATTACKED BY DAHLINGS. KILL THEM AND ENTER THE DOOR THAT
APPEARS. EXAMINE THE PICTURE OF A CHAIR AND YOU'LL BE ATTACKED BY
SOULDANCER AND SOME WILD CATS. THE LEFT DOOR LEADS TO A CHEST.
AFTER GETTING THE CHEST GO THROUGH THE RIGHT DOOR. YOU'LL COME TO
SOME "REVOLVING DOORS". IN THE LITTLE PATHWAY BEHIND THE DOORS
THERE IS A HIDDEN CHEST. THE MIDDLE AND RIGHT DOORS TAKE YOU BACK
TO THE ROOM WITH THE PICTURE OF A CHAIR. OBVIOUSLY THE LEFT DOOR
IS THE RIGHT WAY TO GO. KEEP GOING AND YOU'LL COME TO A ROOM WITH
SOME FLOATING CHESTS. WALK UNDERNEATH THEM AND THEY'LL FALL (AND
YOU'LL GET ATTACKED). EXAMINE THE PICTURE OF ARMOR AND YOU'LL
HAVE TO FIGHT STILL LIFE. ENTER THE DOOR THAT APPEARS WHEN YOU
DEFEAT IT. YOU'RE NOW IN A ROOM WITH A SAVE SPOT AND TWO DOORS.
THE LEFT ONE TAKES YOU BACK A FEW ROOMS. THE RIGHT ONE LEADS TO A
BIG ROOM WHERE YOU FIND OWZER AND RELM. TALK TO OWZER AND YOU'LL
FIND OUT WHAT HAPPENED AND WILL BE ASKED TO DEFEAT CHADARNOOK,
THE MONSTER IN THE PAINTING. AFTER YOU DEFEAT IT, YOU CAN GET THE
ESPER STARLET BY EXAMINING THE BOOK CASE AND RELM WILL JOIN YOU.
NOW EXIT THE TOWN AND ADD CYAN TO YOUR PARTY (IF HE'S NOT ALREADY
IN IT). GO BACK TO MARANDA AND TALK TO LOLA. EXAMINE THE LETTER
ON THE DESK AND CYAN WILL SWITCH IT WITH ANOTHER ONE. NOW RETURN
TO MOBLIZ.


(04) MOBLIZ
     ITEMS: EXAMINE THE POT IN THE CAVE WHERE TERRA AND KATARIN   
            ARE LOCATED FOR ETHER
     BOSS: PHUNBABA

GO DOWN TO THE CAVE WHERE YOU FIRST FOUND TERRA. ALL THE KIDS SAY
KATARIN IS MISSING. EXIT THE HOUSE AND TRAVEL TO THE HOUSE TO THE
LEFT OF IT. HERE YOU'LL FIND DUANE. NOTICE WHERE THE DOG WENT.
THERE'S A SECRET PASSAGE BEHIND THE BOOKSHELF. HERE YOU'LL FIND
TERRA AND KATARIN. WHILE YOU'RE DOWN THERE, PHUNBABA WILL RETURN.
YOU'LL HAVE TO DEFEAT HIM AGAIN. RETURN TO THE SURFACE AND YOU'LL
FACE HIM. AFTER DEFEATING HIM, TERRA IS BACK IN YOUR PARTY. THE
CHARACTERS THAT PHUNBABA BLEW AWAY ARE ON THE AIRSHIP. RETURN TO
THE AIRSHIP AND GO TO EITHER FIGHT DOOM GAZE OR GO TO THE
FANATICS' TOWER.


     FIGHT DOOM GAZE
     BOSS: DOOM GAZE
     ESPER: BAHAMUT

AT THIS POINT IT MAY BE A GOOD IDEA TO FIGHT DOOM GAZE. FLY
AROUND THE MAP AND EVENTUALLY HE'LL ATTACK YOU. HE ESCAPES AFTER
A WHILE BUT THE NEXT TIME YOU MEET WITH HIM, HIS HPS WILL NOT
HAVE REGENERATED. SO IF YOU CONTINUE TO RUN INTO HIM, EVENTUALLY
YOU'LL KILL HIM. AND WHEN YOU DO, THE ESPER BAHAMUT IT YOURS. YOU
MAY WANT TO FLY AROUND UNTIL YOU DEFEAT HIM. IT'S WORTH IT TO GET
BAHAMUT.


(20) FANATICS' TOWER

BEFORE YOU ENTER, PUT RELM IN YOUR PARTY. NOW ENTER THE TOWER.
RELM WILL GET STRAGO'S ATTENTION AND HE'LL JOIN YOU. DON'T
ACTUALLY TRY GOING UP THE TOWER YET, YOU`LL HAVE YOUR CHANCE
LATER. FOR NOW RETURN TO THE AIRSHIP AND GO TO THE CENTER OF
WHERE THE MOUNTAINS FORM A STAR (NORTH OF TZEN). PUSH THE B
BUTTON TO DESCEND.


(17) PHOENIX CAVE
     PARTY: TWO GROUPS WITH FOUR MEMBERS EACH
     CHESTS: WING EDGE, WARP STONE, RIBBON, DRAGON HORN
     BOSS: RED DRAGON (DRAGON #2)

HAVE YOUR FIRST GROUP (G1) ENTER THE CAVE AND STEP ON THE SWITCH.
NOW SWITCH TO YOUR OTHER GROUP (G2) AND HAVE THEM ENTER THE PATH
THAT OPENED. AT THE TOP OF THE STAIRS, GO LEFT AND TRY TO GET THE
CHEST. YOU'LL FALL DOWN A LEVEL. GO SOUTH AND UP THE STAIRS. STEP
ON THE SWITCH AND GET THE CHEST. GO EAST PAST THE STAIRS AND DOWN
TO A SWITCH. CHANGE TO G1 AND ENTER THE PASSAGE THAT OPENS WHEN
G2 STEPPED ON THE SWITCH. STEP ON THE SWITCH THAT YOU COME TO AS
YOU GO NORTH. SWITCH BACK TO G2 AND GO NORTH PAST WHERE THE
SPIKES WERE AND THEN RIGHT UNTIL YOU COME TO ANOTHER SWITCH. STEP
ON IT AND SWITCH BACK TO G1 AGAIN. THE CHEST IS EMPTY BUT GO DOWN
AND YOU SHOULD FIND A HIDDEN ROOM THROUGH THE WALL CONTAINING A
CHEST WITH A WARP STONE IN IT. AFTER YOU GET IT, RETURN TO WHERE
YOU WERE AND GO DOWN THE STAIRS. GO LEFT AND STEP ON THE SWITCH
(THE CHEST IS EMPTY). NOW TURN AROUND AND GO THE OPPOSITE WAY.
KEEP GOING PAST THE CHEST (THIS ONE'S EMPTY, TOO). WHEN YOU COME
TO A DEAD END, SWITCH TO G2. GO LEFT, PAST THE SPIKES, AND DOWN
THE STAIRS. GO RIGHT ONTO THE BRIDGE AND JUMP ACROSS ON THE
LITTLE STONES. TURN AROUND AND GO BACK ON THE TOP SET OF STONES.
DON'T WORRY ABOUT THE CHEST (IT'S EMPTY). PRESS THE SWITCH AND
CHANGE TO G1. HAVE G1 GO UP THROUGH THE SPOT THAT JUST OPENED AND
THEN AROUND AND BACK DOWN TO A SWITCH. STEP ON THE SWITCH AND
THEN CHANGE TO G2. GO UP AND STEP ON THE SWITCH YOU FIND. SWITCH
BACK TO G1 AGAIN AND GO UP, ACROSS THE SPOT WHERE THE SPIKES
WERE, AND THE DOWN. JUMP FROM STONE TO STONE. KEEP DOING THIS AND
EVENTUALLY YOU'LL REACH A STAIRWAY LEADING UP. GO UP IT AND PULL
THE SWITCH YOU FIND. NOW GO DOWN AS FAR AS YOU CAN A SWITCH BACK
TO G2. GO LEFT AND STEP ON THE SWITCH. SWITCH BACK TO G1 AND GO
DOWN WHERE YOU'LL FIND THE RED DRAGON. YOU CAN FIGHT IT NOW OR
WAIT UNTIL LATER. TAKE G2 AND GO DOWN AND LEFT. FOLLOW THIS PATH
AND YOU'LL COME TO WHERE THE LAVA HAS COOLED OFF. WALK OUT AND
GET THE CHEST IN THE CENTER (THIS ONE ISN'T EMPTY), THEN GO OVER
TO THE LEFT SIDE AND GO UP. FOLLOW THIS PATH UNTIL YOU CAN'T GO
ANY FARTHER AND SWITCH TO G1. GO AND STEP ON THE TOP SWITCH. NOW
HAVE G2 JUMP ACROSS THE STONES THAT APPEAR AND THEN HAVE THEM GO
DOWN AND STEP ON ONE OF THE SWITCHES THEN SWITCH GROUPS AND HAVE
THEM STEP ON THE OTHER SWITCH. TAKE YOU STRONGEST GROUP AND GO
FIGHT THE RED DRAGON (IF YOU HAVEN'T ALREADY) AND THEN AFTER YOU
KILL IT, HAVE THE OTHER GROUP GO DOWN AND YOU'LL FIND LOCKE.
YOU'LL NOW AUTOMATICALLY RETURN TO KOHLINGEN. IF FOR SOME REASON
YOU RETURN TO THE PHOENIX CAVE, YOU CAN INSTANTLY RETURN TO THE
AIRSHIP BY GOING TO WHERE YOU FOUND LOCKE. HERE YOU CAN PRESS TO
THE RIGHT AND YOU'LL HOP OVER SOME ROCKS TO A PLATFORM WHERE
YOU'LL FIND THE TRANSPORTER (IT LOOKS LIKE A RED SAVE SPOT).


(09) KOHLINGEN
     ITEMS: X-POTION, FENIX DOWN, X-ETHER, ELIXIR, FLAME SHIELD,  
            VALIANT KNIFE
     ESPERS: PHOENIX

HERE YOU'LL RECEIVE THE ESPER PHOENIX PLUS ALL THE STUFF THAT WAS
IN THE CHESTS THAT YOU FOUND EMPTY: X-POTION, FENIX DOWN, X-
ETHER, ELIXIR, FLAME SHIELD, AND VALIANT KNIFE. NOW IT'S ON TO
NARSHE.


(18) NARSHE
     CHESTS: GAUNTLET, X-ETHER, MONSTER-IN-A-BOX (PUGS)
     ADDITIONAL ITEMS: CURSED SHIELD, MOOGLE CHARM, MINERVA,      
                       POSSIBLY THE RAGNAROK SWORD (DEPENDS ON    
                       YOUR CHOICE), AND POSSIBLY A RIBBON        
                       (DEPENDS ON IF YOU ALREADY GOT THE CHEST   
                       OR NOT)
    BOSS: ICE DRAGON (DRAGON #3), TRITOCH, UMARO
    ESPERS: RAGNAROK, TRITOCH, TERRATO

AS YOU ENTER, LONE WOLF COMES OUT AND TELLS YOU SOME STUFF.
ALMOST ALL THE BUILDINGS ARE LOCKED. IF YOU HAVE LOCKE HE CAN
OPEN THEM. GO TO THE HOUSE WITH NO MARKINGS AND HAVE LOCKE GET
YOU IN. INSIDE YOU'LL FIND A MAN IN BED WHO'LL GIVE YOU THE
CURSED SHIELD. EQUIP THIS SHIELD TO SOMEONE. IT MAY BE A PAIN FOR
A WHILE, BUT IN 255 BATTLES IT'LL ALL BE WORTH ITBEING EQUIPPED
FOR 255 FIGHTS REMOVES THE CURSE AND CHANGES THE SHIELD INTO THE
PALADIN SHIELD WHICH TEACHES THE ULTIMA SPELL (EQUIP A RIBBON TO
COUNTERACT THE EFFECTS OF THE SHIELD). GO TO THE WEAPON SHOP AND
HAVE LOCKE GET YOU IN. IN THE BACK ROOM YOU'LL FIND AND OLD MAN.
TALK TO HIM. HE'LL GIVE YOU A CHOICE OF EITHER GETTING THE ESPER
RAGNAROK OR MAKING IT INTO A SWORD. TOUGH CHOICE. THE SWORD IS
VERY POWERFUL (AND CAN BE BET IN THE COLOSSEUM FOR AN EVEN MORE
POWERFUL SWORD) BUT THE ESPER TEACHES YOU THE MOST POWERFUL SPELL
IN THE GAMEULTIMA. ONCE YOU'VE DECIDED (I'D GO FOR THE ESPER),
ENTER THE MINES THROUGH THE SECRET PASSAGE LOCKE SHOWED YOU OR
THROUGH THE ENTRANCE BEHIND ARVIS' HOUSE, AND THEN GO TO THE
MOOGLE CAVE WHERE YOU'LL FIND MOG WAITING TO JOIN YOU. ONCE HE'S
OUT OF THE WAY, SEARCH THE WALL BEHIND HIM FOR THE MOOGLE CHARM
(ALSO IN THIS CAVE IS A CHEST THAT MAY CONTAIN A RIBBON IF YOU
DIDN'T GET THE RUNE SWORD THAT WAS IN IT IN THE WORLD OF
BALANCE). RETURN TO THE AIRSHIP AND ADD MOG TO YOUR PARTY. NOW GO
BACK INTO NARSHE AND GO NORTH TO THE MINES WHERE YOU FIRST SAW
UMARO (STRAIGHT BACK FROM THE ENTRANCE OF TOWN). ONCE INSIDE THE
MINES TAKE A RIGHT, AND CONTINUE FOLLOWING THAT PATH UNTIL YOU
REACH THE ICE DRAGON. YOU MAY WANT TO GO PAST THE DRAGON TO THE
SAVE SPOT BEFORE FIGHTING IT. AFTER DEFEATING IT, CONTINUE NORTH
TO THE FROZEN ESPER TRITOCH. YOU'LL HAVE TO FIGHT IT BEFORE YOU
CAN HAVE IT. NOW GO TO THE EDGE OF THE CLIFF AND JUMP OFF. YOU'LL
LAND IN A NEW AREA OF THE MINES. WANDER AROUND AND YOU'LL BE ABLE
TO FIND THREE CHESTS. THE MONSTER-IN-A-BOX GUARDS MINERVA ARMOR.
WHEN YOU COME TO A SWITCH, PASS IT UP. CROSS THE BRIDGE AND PULL
THAT SWITCH. WHEN YOU FALL DOWN SEARCH THE SKULL CARVING AND
YOU'LL GET THE ESPER TERRATO. THEN UMARO WILL COME DOWN AND
ATTACK YOU. WHEN YOU DEFEAT HIM (AND IF MOG IS IN YOUR PARTY),
HE'LL JOIN YOU. IF YOU FOLLOW HIM OUT YOU'LL END UP JUST BELOW
THE SPOT WHERE YOU FIRST SAW UMARO. ENTER THE MINES TO YOUR LEFT.
FOLLOW THAT PATH AND YOU'RE ON YOUR WAY OUT. ONCE YOU'RE OUT OF
NARSHE GO TO TRIANGLE ISLAND.


(19) TRIANGLE ISLAND

WANDER AROUND UNTIL YOU GET ATTACKED. THE ONLY MONSTER ON THE
ISLAND IS THE ZONEEATER. IF YOU KILL IT, IT'S WORTH 1000 XP, BUT
IN ORDER TO CONTINUE YOU MUST HAVE ALL FOUR OF YOUR CHARACTERS
GET ENGULFED, SO JUST SIT THERE. ONCE YOU GET ENGULFED YOU'LL BE
IN A CAVE.


(19) CAVE ON TRIANGLE ISLAND
     CHESTS: ETHER, RED JACKET, GENJI ARMOR, MAGICAL BRUSH,       
             FAKE MUSTACHE, ZEPHYR CAPE, HERO RING, TACK STAR,    
             THUNDER SHIELD

TO GET OUT, GO NORTH AND STEP INTO THE LIGHT. TO GET GOGO, GO
DOWN AND LEFT. PUSH THE A BUTTON TO JUMP FROM BRIDGE TO BRIDGE
BUT TRY NOT TO TOUCH THE LITTLE GREEN GUYS BECAUSE THEY'LL KNOCK
YOU DOWN (GET KNOCKED DOWN AT LEAST ONCE FOR SOME TREASURE). ONCE
PAST THE SAVE SPOT YOU'LL COME TO A ROOM WITH A MOVING WALL. IF
YOU GET CAUGHT BY THE WALL YOU DIE. TO GET PAST IT STOP BEHIND
THE FIRST CHEST AND GO AS SOON AS YOU CAN MOVE. DO THE SAME FOR
THE SECOND CHEST. FOR THE THIRD CHEST GO DOWN FROM IT AND THEN
WHEN YOU CAN MOVE GO UP AND GET THE CHEST THEN QUICKLY COME BACK
DOWN AGAIN. AFTER THAT SPOT YOU COME TO A ROOM WITH OPEN CHESTS.
PRESS THE A BUTTON TO JUMP ONTO A CHEST AND THEN ACROSS. WHEN YOU
CAN, JUMP ACROSS TO THE SWITCH. NOW YOU CAN REACH A TREASURE ON
THE LEFT SIDE OF THE ROOM. WHEN YOU'RE READY, GO THROUGH THE
DOOR. HERE YOU'LL FIND GOGO THE COPYCAT. HE'LL JOIN YOU. TO GET
OUT YOU CAN EITHER BACKTRACK OR USE A WARP STONE/SPELL. NEXT
STOP, FANATICS' TOWER.


(20) FANATIC'S TOWER
     PARTY: I SUGGEST TAKING UMARO, GOGO AND YOUR TWO BEST MAGIC  
            USERS.
     CHESTS: SAFETY BIT, AIR ANCHOR, GENJI SHIELD, STUNNER, FORCE 
             ARMOR, GEM BOX
     ADDITIONAL ITEMS: PEARL LANCE
     BOSS: WHITE DRAGON (DRAGON #4), MAGIMASTER

IF YOU USE GOGO, MAKE SURE TO ADD THE FIGHT (YES FIGHT, NOT
MAGIC) COMMAND TO HIS LIST. IF YOU USE MOG, YOU CAN EQUIP HIM
WITH THE MOOGLE CHARM AND PUT HIM IN THE LEAD FOR AN EASY TIME
GETTING UP THE TOWER. IF YOU CAST BERSERK ON YOUR PARTY THEY'LL
ATTACK WITH WEAPONS AND YOU CAN SAVE YOUR MPS FOR HEALING AND
STUFF. IF YOU DON'T HAVE LIFE3, THEN EQUIP THE ESPER THAT TEACHES
IT AND KEEP FIGHTING UNTIL YOU LEARN IT (YOU CAN BEAT THE BOSS OF
THE TOWER WITHOUT LIFE3, BUT IT TAKES A LONG TIME OR A LOT OF
HPS). EACH LEVEL HAS A DOORWAY (THERE ARE FOUR LEVELS PLUS THE
ROOF). IN THE FIRST LEVEL DOOR GO TO THE RIGHT OF THE CHEST AND
PRESS THE A BUTTON. WHEN YOU LEAVE YOU'LL SEE ANOTHER DOOR BELOW
YOU. INSIDE IS AN AIR ANCHOR. THE THIRD LEVEL DOOR LEADS TO THE
WHITE DRAGON. YOU GET PEARL LANCE WHEN YOU DEFEAT IT. ONCE ON THE
ROOF, GET THE GEM BOX AND EQUIP IT TO SOMEONE (THE ONE WITH THE
BEST SPELLS). NOW, IF YOU HAVE LIFE3 (OR RASP, BERSERK AND THE
FENRIR ESPER EQUIPPED TO DO IT THE LONG WAY) EXIT THE ROOM, IF
NOT, WANDER AROUND THE ROOM AND BATTLE MONSTERS UNTIL YOU GET IT
(MAKE SURE THE ESPER EQUIPPED TEACHES IT). WHEN YOU'VE GOT LIFE3,
EXIT THE ROOM AND TRY TO LEAVE. YOU'LL BE STOPPED BY THE
MAGIMASTER. AFTER YOU DEFEAT HIM YOU HAVE TO CLIMB BACK DOWN THE
TOWER (THIS IS THE TIME YOU'LL WANT MOG IN THE LEAD WITH THE
MOOGLE CHARM). NOW, GO TO DOMA CASTLE.


(21) DOMA CASTLE
     PARTY: CYAN AND THREE OTHERS
     CHEST: X-POTION, FENIX DOWN, BEADS, ETHER
     ITEMS: SEARCH A POT NEAR THE SLEEPING ROOM FOR REMEDY

SEARCH THE CLOCK IN THE ROOM NEXT TO THE SLEEPING ROOM FOR ELIXIR
MAKE SURE YOU HAVE CYAN IN YOUR PARTY. GO TO THE ROOM TO THE
RIGHT OF THE THRONE ROOM FOR TREASURE. ENTER THE DOOR SOUTH OF
THIS ROOM AND FOLLOW THE PATH UNTIL YOU REACH A DOOR WHICH LEADS
TO A COUPLE MORE CHESTS. NOW RETURN TO THE HALL LEADING TO THE
THRONE ROOM. GO SOUTH FROM THE THRONE ROOM DOOR AND THEN INTO THE
RIGHT DOOR. SEARCH THE POT THEN GO LEFT AND ENTER THE SECOND DOOR
YOU COME TO. GET THE CHEST AND THEN GO BACK AND ENTER THE DOOR
YOU PASSED UP. TAKE A NAP. YOU WILL NOW ENTER CYAN'S SOUL.


(21) CYAN'S SOUL
     PARTY: THE PARTY YOU TOOK TO DOMA CASTLE MINUS CYAN
     CHESTS: GENJI GLOVE, LUMP OF METAL, FLAME SHIELD, X-POTION,  
             ICE SHIELD
     BOSS: THE THREE DREAM STOOGES, WREXSOUL
     ESPERS: ALEXANDRA

YOU START OUT WITH ONE OF THE THREE CHARACTERS IN A WEIRD
DREAMWORLD. HEAD LEFT AND ENTER THE RIGHT DOOR AND THEN THE NEXT
RIGHT DOOR. NOW YOU CAN GO DOWN AND GET ANOTHER OF YOUR
CHARACTERS BACK. NOW ENTER THE DOOR, GO RIGHT AND ENTER THAT
DOOR. NOW GO LEFT AGAIN AND THIS TIME ENTER THE LEFT DOOR. GO
DOWN AND GET YOU REMAINING CHARACTER. ENTER THE DOOR. NOW ENTER
THE TOP DOOR, THEN THE DOOR ON THE RIGHT, AND THEN THE ONLY DOOR
THERE. NOW GO RIGHT AND ENTER THE DOOR. GO DOWN AND TRY ENTERING
THE DOOR. LARRY, CURLY, AND MOE WILL ATTACK. ENTER THE DOOR AND
YOU'LL FIND YOURSELF ON A TRAIN. GO LEFT INTO THE TRAIN CAR. IN
THE SECOND CAR, PULL THE SWITCH TWICE AS YOU ENTER AND GET THE
TREASURE. NOW, GO TO THE FAR LEFT OF THE CAR AND GET THE LUMP OF
METAL FROM THE CHEST. RETURN RIGHT, TO THE OPEN CHEST THAT MOVES.
PUSH THE A BUTTON AND YOU'LL PUT THE METAL INTO THE CHEST
ALLOWING YOU TO GET BY IT AND GET THE CHEST IN THE BACK. GO LEFT
AND PULL THE SWITCH, NOTICE WHICH CHESTS CLOSE. CONTINUE LEFT
INTO THE NEXT CAR. NOTICE THERE IS A CHEST JUST TO THE LEFT OF
THE ENTRANCE ON THE OTHER SIDE OF THE COUCH. THERE ARE FOUR
SWITCHES. TO CONTINUE USE THEM IN THE FOLLOWING ORDER (THEY ARE
NUMBERED 1 TO 4, FROM RIGHT TO LEFT): 1, 2, 1, 3. NOW YOU CAN
REACH SWITCH 4. BEFORE PULLING IT, CLOSE THE CHESTS SO THEY MATCH
THE SET-UP IN THE PREVIOUS CAR:

                     OPEN     OPEN     CLOSED
                     CLOSED   CLOSED   OPEN

ONCE YOU HAVE THE CHESTS SET UP LIKE ABOVE, PULL THE SWITCH AND
THE WALL WILL OPEN ALLOWING YOU TO GO ON TO THE NEXT CAR. ENTER
THE ENGINE ROOM AND THEN ATTEMPT TO EXIT. YOU'LL FIND YOURSELF IN
SOME MINES. GO DOWN AND FOLLOW THE PATH UNTIL YOU RE-ENTER THE
CAVE. AS SOON AS YOU ENTER THE CAVE, TURN AROUND AND EXIT. YOU'LL
END UP IN A NEW SPOT. TRYING TO CROSS THE BRIDGE YOU'LL FALL AND
END UP IN THE SLEEPING CHAMBERS OF DOMA CASTLE. BEFORE GOING TO
THE THRONE ROOM WHERE WREXSOUL AWAITS, TAKE SOME TIME TO EXPLORE.
THERE ARE THREE LITTLE SCENES THAT DEAL WITH CYAN'S LIFE THAT YOU
CAN SEE: ONE IN THE ROOM TO THE RIGHT OF THE THRONE ROOM ("I
LOVETH THEE"), ONE ON LEFT SIDE OF THE CASTLE ("FENCING LESSON"),
AND ONE ON THE RIGHT SIDE OF THE CASTLE ("FISHING"). GO TO THE
THRONE ROOM WHERE YOU'LL FIND WREXSOUL. AFTER DEFEATING WREXSOUL,
CYAN WILL REJOIN YOUR PARTY, CAPABLE OF USING ALL EIGHT SWORD
TECHNIQUES AND YOU'LL WAKE UP BACK IN THE SLEEPING CHAMBERS. GO
TO THE THRONE ROOM AND YOU'LL FIND THE ESPER ALEXANDRA. RETURN TO
THE AIRSHIP AND GO NORTH TO DUNCAN'S HOUSE (IT'S WHERE FOUR TREES
MAKE A PLUS (+) SIGN JUST BELOW SOME MOUNTAINS. HIS HOUSE IS THE
CENTER TREE).


(22) DUNCAN'S HOUSE
     PARTY: INCLUDE SABIN

MAKE SURE YOU HAVE SABIN IN YOUR PARTY. AS YOU ENTER THE HOUSE
DUNCAN WILL COME OUT AND TEACH SABIN THE BUM RUSH BLITZ. NOW GO
TO FIGARO CASTLE.


(07) FIGARO CASTLE
     PARTY: WHO EVER YOU WANT

ENTER THE CASTLE AND GO DOWN THE STAIRS TO YOU LEFT. TALK TO THE
GUY AND HAVE HIM TAKE YOU BACK TO FIGARO. ON THE WAY YOU'LL GET
STUCK. STOP AND EXPLORE. GO UP THE STAIRS AND THEN DOWN THE OTHER
ONES. IN THE BACK OF THE FAR RIGHT JAIL CELL IS A DOORWAY. ENTER
IT AND YOU'LL BE ON YOU WAY TO THE ANCIENT CASTLE.


(23) CAVE TO ANCIENT CASTLE
     CHESTS: ETHER, WING EDGE, DOOM DARTS, MONSTER-IN-A-BOX       
             (MASTER PUG), MAGICITE, X-POTION
     ADDITIONAL ITEMS: GRADEUS

WHEN YOU DEFEAT THE MASTER PUG (MONSTER-IN-A-BOX) YOU'LL RECEIVE
GRADEUS. ONCE YOU REACH A ROOM WITH A STAIRWAY GOING DOWN INTO A
HOLE, GET THE TWO CHESTS IN THAT ROOM THEN GO DOWN THE STAIRS,
PAST THE SAVE SPOT, AND UP SOME STAIRS. YOU'RE NOW AT THE ANCIENT
CASTLE.


(23) ANCIENT CASTLE
     CHESTS: BLIZZARD ORB, GOLD HAIRPIN, PUNISHER, MONSTER-IN-A-  
             BOX (KATANASOUL)
     ITEMS: SEARCH A BUCKET FOR X-ETHER
     ADDITIONAL ITEMS: OFFERING
     BOSS: BLUE DRAGON (DRAGON #5)
     ESPERS: ODIN, RAIDEN

GO STRAIGHT INTO THE CASTLE UNTIL YOU REACH THE STATUE OF ODIN.
EXAMINE IT AND YOU'LL GET THE ESPER ODIN. STAND ON THE RIGHT
THRONE AND WALK FIVE STEPS DOWN. PRESS THE A BUTTON AND A SECRET
PASSAGE WILL OPEN. IN THE SECRET ROOM YOU'LL FIND A STATUE OF A
GIRL AND THE BLUE DRAGON. DEFEAT THE DRAGON THEN EXAMINE THE
STATUE. THIS WILL CHANGE THE ESPER ODIN INTO THE ESPER RAIDEN.
ONCE YOU'VE VISITED ALL FOUR ROOMS THAT GO OFF FROM THE THRONE
ROOM (ONE ON THE LEFT, ONE ON THE RIGHT, ONE TO THE NORTH, PLUS
THE SECRET ONE), RETURN OUTSIDE. A COUPLE STEPS TO THE RIGHT OF
THE STAIRS IS A DOOR. ENTER AND GET THE CHEST. NOW ENTER ONE OF
THE DOORS TO THE LEFT OF THE STAIRS. WHEN YOU DEFEAT THE MONSTER-
IN-A-BOX (KATANASOUL) YOU GET OFFERING. NOW, RETURN TO FIGARO
CASTLE BY GOING BACK THE WAY YOU CAME AND HAVE THE GUY CONTINUE
YOUR JOURNEY TO FIGARO. ONCE YOU GET THERE TALK TO HIM AGAIN AND
HAVE HIM TAKE YOU BACK TO KOHLINGEN SO YOU CAN GET YOUR AIRSHIP.
NOW GO TO THAMASA.


(14) THAMASA
     PARTY: INCLUDE STRAGO AND RELM

AS YOU ENTER YOU'LL FIND OUT THAT GUNGHO IS HURT. YOU FIND OUT
THAT HIDON DID IT AND THAT GUNGHO WANTS REVENGE. GO TO EBOT'S
ROCK (CALLED EBOSHI ROCK ON THE MAP).


(24) EBOT'S ROCK
     CHESTS: ALL THE CHESTS CONTAIN CORAL
     BOSS: HIDON

AS YOU ENTER, STEP ON THE SWITCH TO BE TRANSPORTED. NORTH OF
WHERE YOU APPEAR IS A CORAL EATING TREASURE CHEST. WANDER AROUND
THE CAVE, STEPPING ON SWITCHES TO GET AROUND, AND PICK UP CORAL
FROM THE CHESTS. IF YOU END UP BACK AT THE CORAL EATING CHEST,
FEED IT. IF YOU'VE FED IT ENOUGH HE'LL LET YOU THROUGH. IF NOT GO
GET MORE CORAL. ONCE IT LETS YOU THROUGH, GO STRAIGHT NORTH AND
YOU'LL FIND HIDON. KILL THE HIDONITES AND HIDON WILL CAST GRAND
TRAIN (STRAGO'S MOST POWERFUL LORE). AFTER YOU BEAT HIDON YOU'LL
RETURN TO THAMASA TO BRAG TO GUNGHO. NOW GO TO THE OPERA HOUSE.
TO MAKE HIDON RESET ALL YOU HAVE TO DO IS TALK TO GUNGHO A FEW
TIMES.


(25) OPERA HOUSE
     BOSS: DIRT DRAGON (DRAGON #6)

EQUIP AS MANY CHARACTERS IN YOUR PARTY AS YOU CAN WITH GAIA
STUFF. IF YOU HAVE SOME ON EACH CHARACTER IT'LL MAKE LIFE MUCH
EASIER FOR YOU. GO TO THE BALCONY AND TALK TO IMPRESARIO. YOU'LL
LEARN THERE IS A DRAGON ON THE STAGE. GO NORTHEAST TO WHERE THE
STAGE MASTER AND FOUR SWITCHES ARE. THE RIGHT-MOST SWITCH WON'T
DO ANYTHING. THE LEFT-MOST SWITCH BARKS AND THE ONE RIGHT NEXT TO
THAT TURNS THE LIGHTS OFF. PULLING THE ONLY ONE LEFT WILL CAUSE
YOU TO FALL TO THE STAGE WHERE YOU'LL FIGHT THE DIRT DRAGON. TO
SEE YOUR CHARACTER JUMP ON THE HEADS OF THE AUDIENCE GO BACK TO
THE SWITCHES AFTER YOU DEFEAT THE DRAGON AND PULL THE ONE THAT
DROPS YOU TO THE STAGE. NEXT AND FINAL STOP: KEFKA'S TOWER.

(26) KEFKA'S TOWER
     PARTY: THREE GROUPS OF FOUR
     CHESTS: CORONET, FIXED DICE, MINERVA, TWO TACK STARS, FORCE  
             SHIELD, FORCE ARMOR RIBBON, RED CAP, NUTKIN SUIT,    
             GAUNTLET, HERO RING, AEGIS SHIELD, MEGALIXIR,        
             RAINBOW BRUSH
     ADDITIONAL ITEMS: CRYSTAL ORB, MUSCLE BELT, SKY RENDER,      
                       EXCALIBUR, AURALANCE
     BOSS: ATMA, GOLD DRAGON (DRAGON #7), INFERNO, SKULL DRAGON   
           (DRAGON #8), DOOM, GODDESS, GUARDIAN, POLTERGEIST
     ESPERS: IF YOU'VE KILLED ALL EIGHT DRAGONS YOU GET CRUSADER

WHEN YOU FIND THE CHEST WITH THE HERO RING IN IT SEARCH THE SOUTH
WALL TO FIND A SECRET PASSAGE TO A ROOM WHERE A CHEST IS THAT
CONTAINS AN AEGIS SHIELD. YOUR THREE GROUPS WILL LAND IN THREE
DIFFERENT AREAS OF THE TOWER. EACH GROUP WILL BE DESIGNATED AS
FOLLOWS: G1 WILL BE THE GROUP THAT LANDED ON THE LEFT SIDE OF THE
TOWER, G2 WILL BE THE GROUP IN THE MIDDLE, AND G3 WILL BE THE
GROUP ON THE RIGHT. YOU START AS G1. G1: GO AROUND TO YOUR RIGHT
AND GET THE CHEST THEN ENTER THE LITTLE HATCHWAY TO YOUR LEFT.
CONTINUE ON THIS PATH UNTIL YOU COME TO A DEAD END. YOU SHOULD
SEE A SWITCH AND A CHEST ON THE OTHER SIDE OF THE ROOM. G2: WHEN
YOU HAVE TO CHOOSE BETWEEN GOING UP AND DOWN, GO UP FIRST AND GET
THE TREASURE THEN GO DOWN. GOING DOWN WILL LEAD TO A PRISON. IN
THE FAR LEFT CELL YOU'LL FIND ATMA. DEFEAT IT AND IT'LL CHANGE
INTO A SAVE SPOT. NOW GO DOWN OUT OF THE PRISON AND CONTINUE ON
THAT PATH UNTIL YOU HAVE TO CHOOSE BETWEEN TWO PIPES. DON'T GO IN
THE RIGHT-MOST PIPE, IT'LL JUST TAKE YOU BACK BEFORE THE PRISON.
ENTER THE LEFT PIPE. BEFORE YOU ENTER THE HATCHWAY THAT YOU FIND,
GO TO YOUR FAR LEFT TO GET A CHEST. ENTER THE HATCHWAY, STEP ON
THE SWITCH AND GET THE CHEST, THEN GO BACK UP AND ENTER THE DOOR
TO YOU RIGHT. KEEP GOING STRAIGHT AND YOU'LL REACH THE GOLD
DRAGON. AFTER DEFEATING IT, YOU'LL GET THE CRYSTAL ORB. CONTINUE
YOU JOURNEY. WHEN YOU REACH A ROOM WITH A SWITCH, STAND ON IT AND
SWITCH GROUPS. G3: FIRST, ENTER THE HATCHWAY THAT IS NEXT TO THE
CHEST TO GET TWO MORE CHESTS THEN COME BACK AND ENTER THE OTHER
HATCHWAY. CONTINUE ON THAT PATH AND YOU'LL EVENTUALLY REACH A
SAVE SPOT. A FEW MORE STEPS AND YOU'LL GET ATTACKED BY INFERNO,
STRIKER, AND ROUGH (A BIG OLD MONSTER AND ITS CLAWS). ONCE YOU'VE
DEFEATED THEM CONTINUE ON YOUR WAY. WHEN YOU GET TO A CHEST WITH
A GLOWING THING ON IT, EXAMINE IT TO OPEN UP A PASSAGE THAT YOUR
OTHER GROUP WILL NEED TO GET PAST. THEN KEEP GOING AND YOU'LL
REACH THE SKULL DRAGON. WHEN YOU DEFEAT IT YOU'LL GET THE MUSCLE
BELT. IF YOU'VE KILLED THE OTHER SEVEN DRAGONS, YOU'LL ALSO
RECEIVE THE ESPER CRUSADER. KEEP GOING AND YOU'LL END UP ON THE
OTHER SIDE OF THE ROOM THAT YOU LEFT G2 IN. STAND ON THE SWITCH.
G1: YOU ARE NO LONGER AT A DEAD END. FOLLOW THE PATH AND YOU'LL
EVENTUALLY REACH THE ROOM THE OTHER TWO GROUPS ARE IN. CONTINUE
STRAIGHT AND THEN, AFTER YOU REACH THE SWITCH, PICK A SIDE TO GO
ON (IT DOESN'T MATTER WHICH). FOR ILLUSTRATIVE PURPOSES I'M GOING
TO SAY GO LEFT. NOW GO DOWN. MOVE G2 OFF THE SWITCH AND THEN PUSH
THE WEIGHT OFF THE EDGE. NOW GO BACK INSIDE AND STAND ON THE
SWITCH. G2: ENTER THE MAIN DOORWAY AND DO WHAT G1 DID, EXCEPT ON
THE RIGHT SIDE. G3: GO IN THROUGH THE MAIN DOOR AND STEP ON THE
SWITCH. THIS WILL OPEN UP A PATHWAY. GO SOUTH AND STEP ON THE
PLATFORM TO OPEN UP A COUPLE OTHER PATHWAYS. G1: GO DOWN AND OUT
TO WHERE YOU PUSHED THE WEIGHT OFF. TO YOUR LEFT THERE IS A DOOR.
ENTER THE DOOR AND GO STRAIGHT WHERE YOU'LL FIND DOOM. WHEN YOU
BEAT IT YOU'LL GET SKY RENDER AND THERE WILL BE A SAVE SPOT
THERE. NOW ENTER THE PIPE TO THE NORTH AND STAND ON THE SWITCH.
G2: GO DOWN AND OUT TO WHERE YOU PUSHED THE WEIGHT OFF. TO YOUR
RIGHT IS A DOOR. ENTER THE DOOR AND GO STRAIGHT WHERE YOU'LL FIND
GODDESS. WHEN YOU BEAT IT YOU'LL GET EXCALIBUR AND THERE WILL BE
A SAVE SPOT. ENTER THE DOOR AND STEP ON THE SWITCH. G3: GO NORTH
AND YOU'LL BE ATTACKED BY GUARDIAN (REMEMBER IT? THIS TIME YOU
CAN BEAT IT THOUGHT). WHEN YOU DEFEAT IT, A SAVE SPOT WILL
APPEAR. GO NORTH AND KEEP FOLLOWING THAT PATH UNTIL YOU REACH
POLTERGEIST. DEFEATING IT WILL GET YOU THE AURALANCE. GO NORTH
AND DROP DOWN THE HOLE. STEP ON THE SWITCH AND IT'S TIME FOR THE
FINAL MULTI-BATTLE SHOWDOWN. PUT YOUR CHARACTERS IN THE ORDER YOU
WANT THEM TO FIGHT. THE FIRST FOUR ON YOUR LIST WILL FIGHT FIRST.
IF ANYONE OF THOSE FOUR ARE DEAD AT THE END OF ANY OF THE STAGES
OF THE LAST FIGHT THE NEXT CHARACTERS IN LINE WILL REPLACE THEM.
THIS GOES ON UNTIL ALL FOUR FIGHTING MEMBERS DIE OR YOU BEAT THE
GAME.


                    -MISCELLANEOUS TIPS & INFORMATION-

EQUIP BOTH THE OFFERING AND THE GENJI GLOVE AND YOUR CHARACTER
WILL ATTACK EIGHT TIMES, FOUR WITH EACH HAND.


SIMILAR TO THE ABOVE, YOU CAN EQUIP THE OFFERING AND THE
THIEFGLOVE TO LOCKE AND THEN WHEN HE USES THE CAPTURE COMMAND
HE'LL ATTEMPT TO STEAL FOUR TIMES.


YOU CAN HAVE LOCKE STEAL FROM THE CREATURES ON THE SOLITARY
ISLAND. OF COURSE, YOU HAVE TO DO IT BEFORE THEY SELF DESTRUCT.
THE PEEPERS HAVE ELIXIRS AND THE EARTH GUARDS HAVE MEGALIXIRS.


YOU CAN HAVE LOCKE STEAL FROM THE AQUILAS IN THE PHOENIX CAVE AND
YOU MAY GET AN ECONOMIZER.


IN THE FOREST SHAPED LIKE A DRAGON'S HEAD TO THE NORTH OF THE
VELDT YOU MAY RUN INTO BRACHOSAUR. THEY SUPPOSEDLY LEAVE
ECONOMIZERS ONCE IN A WHILE WHEN YOU BEAT THEM. THIS FOREST IS
ALSO A GOOD SPOT TO RAISE LEVELS (ESPECIALLY WITH THE EXPERIENCE
EGG).


EQUIP THE CURE RING TO COUNTERACT THE EFFECTS OF THE THORNLET.


EQUIP THE RIBBON TO COUNTERACT THE EFFECTS OF THE CURSED SHIELD.


YOU CAN DEFROST A FROZEN PARTY MEMBER WITH A FIRE SPELL.


INTANGIRS AND FLANS HAVE MAGICITE THAT LOCKE CAN STEAL.


EQUIP UMARO WITH THE GAUNTLET RELIC TO RAISE BOTH HIS BATTLE
POWER AND HIS DEFENSE.
        

ONCE LOCKE HAS THE THIEF GLOVE, HAVE HIM ATTEMPT CAPTURE FROM
EVERYTHING. LOTS OF TIMES HE'LL JUST STEAL STUFF LIKE TONICS AND
POTIONS, BUT OTHER TIMES HE'LL STEAL STUFF LIKE ELIXIRS,
MAGICITES, AND RELICS.


ANY UNDEAD MONSTER CAN BE KILLED INSTANTLY WITH A REVIVIFY, A
FENIX DOWN OR A LIFE SPELL.

CAST DOOM ON A PARTY MEMBER WEARING THE RELIC RING TO HEAL THAT
MEMBER'S HPS TO THEIR MAX.


HAVING A DIFFERENT LEAD CHARACTER WHEN USING A TENT WILL CHANGE
THE TENT'S COLOR AND THE BANNER OR SYMBOL ON THE CENTER POLE.

    UMARO & MOG: WHITE TENT WITH STAR ON TOP

    SETZER, SHADOW & CYAN: LIGHT BLUE TENT WITH A CROSS (OR       
                           SOMETHING) ON TOP

    CELES, SABIN & EDGAR: GREEN TENT WITH CROWN ON TOP

    TERRA: PURPLE TENT WITH BOW ON TOP

    LOCKE: ORANGE TENT WITH BOOMERANG (OR MOON) ON TOP

    GAU, GOGO, STRAGO & RELM: ORANGE TENT WITH STAR-LIKE THING ON 
                              TOP


CAST VANISH ON AN ENEMY AND THEN CAST EITHER X-ZONE OR DOOM ON
THAT ENEMY FOR AN INSTANT DEFEAT (THIS EVEN WORKS ON SOME OF THE
BOSSES).


EQUIP BOTH THE RAGNAROK ESPER AND THE PALADIN SHIELD TO LEARN
ULTIMA TWICE AS FAST AS NORMAL (ULTIMA 2).


USE RELICS THAT NORMALLY PREVENT A STATUS AILMENT TO CURE THEM.
(EXAMPLE: EQUIP AN AMULET WHICH PREVENT POISON TO CURE A POISONED
PARTY MEMBER).


                          -NOTES ON THE AIRSHIP-

ONCE YOU HAVE THE AIRSHIP YOU CAN GO ANYWHERE ON THE MAP. YOU CAN
LAND ANYWHERE EXCEPT FOR MOUNTAINS, FORESTS, AND DESERTS. INSIDE
THE AIRSHIP YOU CAN CHANGE YOU PARTY MEMBERS BY TALKING TO ANY OF
THE CHARACTERS ON THE SHIP. ALSO ON THE SHIP, YOU WILL FIND THREE
NON-PLAYABLE CHARACTERS: ONE WILL RESTORE YOUR HPS AND MPS, ONE
WILL SELL YOU STUFF (ITEM SHOP), AND THE THIRD ONE WILL ALLOW YOU
TO UNEQUIP SOME OR ALL OF YOUR CHARACTERS. THE RESTORER AND THE
ITEM SHOP AREN'T ON THE SECOND AIRSHIP THAT YOU GET IN THE WORLD
OF RUIN.


                       -NOTES ON THE AUCTION HOUSE-

AT THE AUCTION HOUSE IN JIDOOR, YOU HAVE THE ABILITY TO BID ON
ITEMS. IF YOU GO TO THE AUCTION HOUSE IN THE WORLD OF BALANCE YOU
CAN BID ON THE FOLLOWING ITEMS:

           CHERUB DOWN WHICH COSTS: 10000 GP
           GOLEM WHICH COSTS: 20000 GP
           CURE RING WHICH COSTS: 20000 GP
           ZONESEEK WHICH COSTS: 10000 GP.
           TALKING CHOCOBO (WHICH YOU CAN'T WIN)

IN THE WORLD OF RUIN THE ITEMS YOU CAN BID ON ARE:

           THE HERO RING WHICH COSTS: 50000 GP
           GOLEM WHICH COSTS: 20000 GP
           A ZEPHYR CAPE WHICH COSTS: 10000 GP
           ZONESEEK WHICH COSTS: 10000 GP.
           1/1200 OF AN AIRSHIP (WHICH YOU CAN'T WIN)
           AN IMP ROBOT (WHICH YOU CAN'T WIN)

THE ORDER THE ITEMS APPEAR SEEMS TO BE RANDOM. I THINK THAT IF
YOU STAY AT THE INN THE AUCTION HOUSE WILL AUCTION OFF THINGS YOU
CAN ACTUALLY BUY.


                             -SHADOW'S DREAMS-

ANY TIME YOU HAVE SHADOW IN YOUR PARTY (IN EITHER THE WORLD OF
BALANCE OR THE WORLD OF RUIN) YOU CAN VISIT AN INN AND POSSIBLY
LEARN MORE ABOUT SHADOW'S PAST. TO DO SO, ALL YOU HAVE TO DO IS
SLEEP AT THE INN (IN ANY TOWN) OR ANY OTHER PLACE YOU CAN SLEEP
(LIKE THE BEDS IN DOMA CASTLE) AND THE HOPE THAT YOU GET A DREAM
SEQUENCE. THE ODDS OF GETTING A DREAM SEQUENCE ARE 1 IN 4 FOR THE
FIRST FOUR SEQUENCES AND 1 IN 32 FOR THE FIFTH ONE (THERE MAY BE
MORE SEQUENCES THOUGH).


                         -HIDDEN CHOCOBO STABLES-

HIDDEN IN FORESTS AROUND THE WORLD YOU MAY FIND A CHOCOBO STABLE.
IN THE WORLD OF RUIN THESE HIDDEN STABLES ARE LOCATED:

   FOREST SOUTH OF MOBLIZ
   FOREST SOUTH OF COLOSSEUM
   FOREST SOUTH OF PHOENIX CAVE


                           -NEAR DEATH ATTACKS-

WHEN A CHARACTER GETS LOW ON HPS (THEY KNEEL DOWN IN BATTLE)
THERE IS A POSSIBILITY THAT THEY WILL DO A SPECIAL ATTACK THAT
DOES MASSIVE DAMAGE. THE ATTACKS ARE DONE BY USING THE FIGHT
COMMAND WHILE HPS ARE LOW (AND THEN ONLY AT RANDOM). THE ATTACKS
ARE:

  CHARACTER: TERRA
  NAME OF ATTACK: RIOT BLADE
  DESCRIPTION OF ATTACK: THROWS RINGS AT ENEMIES


  CHARACTER: LOCKE
  NAME OF ATTACK: MIRAGER
  DESCRIPTION OF ATTACK: QUICKLY DASHES IN FOR THE KILL


  CHARACTER: EDGAR
  NAME OF ATTACK: ROYAL SHOOK
  DESCRIPTION OF ATTACK: FLASH OF LIGHT


  CHARACTER: SABIN
  NAME OF ATTACK: TIGER BREAK
  DESCRIPTION OF ATTACK: DROP KICK


  CHARACTER: CELES
  NAME OF ATTACK: SPIN EDGE
  DESCRIPTION OF ATTACK: CHAIN SAW-LIKE ATTACK WITH SWORD


  CHARACTER: SHADOW
  NAME OF ATTACK: SHADOW FANG
  DESCRIPTION OF ATTACK: HOPS ON AND SLASHES THE ENEMY


  CHARACTER: CYAN
  NAME OF ATTACK: BACK BLADE
  DESCRIPTION OF ATTACK: SCREEN GOES BLACK WHILE HE ATTACKS


  CHARACTER: SETZER
  NAME OF ATTACK: RED CARD
  DESCRIPTION OF ATTACK: THROWS THREE SETS OF CARDS IN A ROW


  CHARACTER: MOG
  NAME OF ATTACK: MOOGLE RUSH
  DESCRIPTION OF ATTACK: LOOKS LIKE PUMMEL


  CHARACTER: STRAGO
  NAME OF ATTACK: SABRE SOUL
  DESCRIPTION OF ATTACK: FLASH OF LIGHT AS HE JUMPS AT ENEMY


  CHARACTER: RELM
  NAME OF ATTACK: STAR PRISM
  DESCRIPTION OF ATTACK: STARS SURROUND ENEMY

  CHARACTER: GOGO
  NAME OF ATTACK: X-METEOR
  DESCRIPTION OF ATTACK: A GIANT METEOR STRIKES ENEMY

NOTE: GAU AND UMARO DON'T HAVE A NEAR DEATH ATTACK BECAUSE THEY   
      DON'T HAVE A FIGHT COMMAND.


                   -STRATEGIES FOR FIGHTING THE BOSSES-

FOR EACH BOSS THERE IS A SECTION MARKED VANISH/DOOM. IF IT IS
MARKED YES THEN YOU CAN CAST VANISH ON IT AND THEN DOOM ON IT TO
KILL IT. IN PLACE OF DOOM YOU COULD ALSO CAST X-ZONE. ON SOME
MONSTERS ONLY X-ZONE WILL WORK (THOSE ARE MARKED X-ZONE ONLY).


  BOSS: WHELK
  HP: 1600
  MP: ?
  WEAKNESS: FIRE
  VANISH/DOOM: NO
  TECHNIQUE: HAVE TERRA USE TEKMISSILE AND THE OTHER TWO USE      
             WHATEVER. DON'T SHOOT THE SHELL AND YOU WON'T GET    
             ATTACKED.


  BOSS: MARSHAL
  HP: 420
  MP: ?
  WEAKNESS: POISON, FIRE
  VANISH/DOOM: NO
  TECHNIQUE: KILL THE LOBOS THEN JUST WHACK AWAY AT HIM. MAKE     
             SURE YOU USE A GROUP THAT'S NOT BEAT UP BADLY.


  BOSS: M-TEKARMOR
  HP: 210
  MP: 250
  WEAKNESS: LIGHTNING
  VANISH/DOOM: NO
  TECHNIQUE: HAVE EDGAR USE THE AUTOCROSSBOW. TWO ROUNDS AND THEY 
             SHOULD BE DEAD.


  BOSS: VARGAS
  HP: 11600
  MP: ?
  WEAKNESS: POISON
  VANISH/DOOM: NO
  TECHNIQUE: FIRST, KILL THE IPOOHS (YOU HAVE NO CHOICE). HAVE    
             TERRA CURE, LOCKE FIGHT, AND EDGAR USE AUTOCROSSBOW. 
             WHEN SABIN FIGHTS HAVE HIM USE PUMMEL, THAT WILL     
             FINISH HIM.


  BOSS: ULTROS (LETE RIVER)
  HP: 3000
  MP: ?
  WEAKNESS: FIRE, LIGHTNING
  VANISH/DOOM: NO
  TECHNIQUE: HAVE EDGAR USE THE AUTOCROSSBOW, SABIN USE THE       
             AURABOLT BLITZ, TERRA USE THE FIRE SPELL, AND BANON  
             USE HEALTH.


  BOSS: TUNNELARMR
  HP: 1300
  MP: 900
  WEAKNESS: LIGHTNING, WATER
  VANISH/DOOM: NO
  TECHNIQUE: HAVE LOCKE ATTACK AND HAVE CELES USE HER RUNIC       
             COMMAND.


  BOSS: LEADER
  HP: 456
  MP: ?
  WEAKNESS: NONE
  VANISH/DOOM: NO
  TECHNIQUE: HAVE CYAN USE SWORD TECHNIQUE 1 A COUPLE TIMES.


  BOSS: TELSTAR
  HP: 1800
  MP: 250
  WEAKNESS: LIGHTNING, WATER
  VANISH/DOOM: NO
  TECHNIQUE: HAVE SHADOW THROW SHURIKEN AND SABIN USE AURABOLT.


  BOSS: GHOST TRAIN
  HP: 1900
  MP: ?
  WEAKNESS: FIRE, LIGHTNING, PEARL
  VANISH/DOOM: NO
  TECHNIQUE: HAVE SABIN USE AURABOLT, SHADOW THROW SHURIKEN, AND  
             CYAN USE SWORD TECHNIQUE 3. YOU CAN ALSO KILL IT BY  
             USING A REVIVIFY.


  BOSS: KEFKA IN NARSHE
  HP: 10000
  MP: ?
  WEAKNESS: ?
  VANISH/DOOM: NO
  TECHNIQUE: DEPENDING ON WHO'S IN THE GROUP WHEN YOUR FIGHTING   
             HIM WITH WILL DETERMINE HOW HARD HE IS. THOSE THAT   
             CAN'T DO MUCH DAMAGE WILL TAKE LONGER TO DEFEAT HIM. 
             HERE IS MY STRATEGIES FOR EACH PERSON: HAVE TERRA    
             CURE OR ATTACK. HAVE LOCKE ATTACK. HAVE EDGAR USE    
             THE AUTOCROSSBOW. HAVE SABIN USE AURABOLT. HAVE ELES 
             USE RUNIC. HAVE CYAN USE SWORD TECHNIQUE 1. HAVE GAU 
             USE TEMPLAR.


  BOSS: DADALUMA
  HP: 3270
  MP: 1005
  WEAKNESS: POISON
  VANISH/DOOM: NO
  TECHNIQUE: HAVE LOCKE ATTACK, EDGAR USE THE CHAIN SAW OR DRILL, 
             HAVE SABIN USE AURABOLT, CELES ATTACK, CYAN USE      
             SWORD TECHNIQUE 1 AND GAU...?


  BOSS: ULTROS (OPERA HOUSE)
  HP: 10000
  MP: ?
  WEAKNESS: ?
  VANISH/DOOM: NO
  TECHNIQUE: HAVE SOMEONE EQUIPPED WITH THE RAMUH ESPER AND HAVE  
             THEM USE IT. THEN HAVE LOCKE ATTACK, EDGAR USE       
             CHAIN SAW OR DRILL, SABIN AURABOLT, CYAN USE SWORD   
             TECHNIQUE 1, AND GAU...? ONE ATTACK FROM RAMUH AND   
             ONE CHAIN SAW ATTACK FROM EDGAR SHOULD BE ENOUGH TO  
             FINISH HIM.


  BOSS: GUARDIAN
  HP: ?
  MP: ?
  WEAKNESS: ?
  VANISH/DOOM: NO
  TECHNIQUE: RUN! AT THIS PARTICULAR TIME THERE IS NOTHING YOU    
             CAN DO TO HURT IT.


  BOSS: IFRIT AND SHIVA
  IFRIT HP: 3300
  IFRIT MP: ?
  IFRIT WEAKNESS: ICE 
  SHIVA HP: 3000
  SHIVA MP: ?
  SHIVA WEAKNESS: FIRE
  VANISH/DOOM: NO 
  TECHNIQUE: IF YOU HAVE THEM, USE ICE SPELLS ON IFRIT AND FIRE   
             SPELLS ON SHIVA. ALSO HAVE LOCKE ATTACK, EDGAR USE   
             CHAIN SAW, SABIN PUMMEL ON IFRIT AND FIRE DANCE ON   
             SHIVA, CELES ATTACK, CYAN USE SWORD TECHNIQUE 1, AND 
             GAU...?, CURE AS NEEDED.


  BOSS: NUMBER 024
  HP: 4777
  MP: 777
  WEAKNESS: VARIES
  VANISH/DOOM: NO
  TECHNIQUE: HAVE EDGAR USE CHAIN SAW OR DRILL, SABIN SUPLEX,     
             CYAN USE SWORD TECHNIQUE 1, GAU USE HAZER, AND THE   
             OTHERS ATTACK.


  BOSS: NUMBER 128
  HP: 3276
  MP: 810
  WEAKNESS: NONE
  VANISH/DOOM: NO
  TECHNIQUE: CONCENTRATE ON THE BODY, IF THE BODY DIES THE WHOLE  
             THING DIES. HAVE LOCKE ATTACK, EDGAR USE DRILL,      
             SABIN AURABOLT, CYAN USE SWORD TECHNIQUE 1, AND      
             GAU...?


  BOSS: CRANES
  RIGHT HP: 2300
  RIGHT MP: 447
  RIGHT WEAKNESS: LIGHTNING, WATER
  LEFT HP: 1800
  LEFT MP: 447
  LEFT WEAKNESS: WATER
  VANISH/DOOM: NO
  TECHNIQUE: USE LIGHTNING SPELLS ON THE RIGHT CRANE IF YOU HAVE  
             THEM BUT DON'T USE THEM ON THE LEFT CRANE (THEY HEAL 
             IT). HAVE SETZER EITHER ATTACK OR USE SLOT, LOCKE    
             ATTACK, EDGAR USE DRILL, SABIN AURABOLT, CYAN USE    
             SWORD TECHNIQUE 1, AND GAU...?


  BOSS: NINJA
  HP: 1650
  MP: 130
  WEAKNESS: LIGHTNING, PEARL
  VANISH/DOOM: NO
  TECHNIQUE: IF YOU HAVE ANY ESPERS EQUIPPED THAT ATTACK, USE     
             THEM. OTHERWISE HAVE CYAN DO SWORD TECHNIQUE 1,      
             EDGAR USE DRILL, SETZER USE SLOT OR ATTACK, SABIN    
             AURABOLT, MOG DO THE DUSK REQUIEM DANCE, GAU...?,    
             AND THE OTHERS ATTACK.


  BOSS: FLAMEEATER
  HP: 8400
  MP: 480
  WEAKNESS: ICE
  VANISH/DOOM: NO
  TECHNIQUE: USE SHIVA OR MADUIN IF YOU HAVE THEM EQUIPPED. ALSO  
             USE ICE RODS AND/OR ICE SPELLS IF YOU HAVE THEM.     
             HAVE LOCKE AND TERRA ATTACK, AND STRAGO US HIS AQUA  
             RAKE LORE.


  BOSS: ULTROS PART 3
  HP: 24000
  MP: ?
  WEAKNESS: ?
  VANISH/DOOM: YES
  TECHNIQUE: USE YOUR ATTACKING ESPERS AND ANY ATTACK SPELLS YOU  
             MIGHT HAVE (EXCEPT WATER-BASED ATTACKS LIKE BISMARK; 
             ICE SPELLS ARE OK THOUGH), OTHERWISE JUST ATTACK.    
             WHEN HE GETS WEAK RELM WILL JOIN YOUR PARTY. HAVE    
             HIM SKETCH AND YOU'LL WIN.


  BOSS: ULTROS AND CHUPON
  ULTROS HP: 20000
  ULTROS MP: ?
  ULTROS WEAKNESS: ?
  CHUPON HP: 20000
  CHUPON MP: ?
  CHUPON WEAKNESS: ?
  VANISH/DOOM: YES (FOR BOTH)
  TECHNIQUE: USE YOUR MOST POWERFUL FIRE AND BOLT SPELLS (FIRE 2  
             GETS A LOT OF DAMAGE) ON ULTROS. TAKE OUT ULTROS     
             FIRST AND THEN GO FOR CHUPON. FIRE SPELLS HEAL       
             CHUPON SO DON'T USE THEM ANYMORE; USE ICE SPELLS     
             INSTEAD. IF YOU DON'T HAVE ANY OR HAVE RUN OUT OF    
             MPS DO THE FOLLOWING: HAVE MOG DANCE WIND SONG, CYAN 
             USE SWORD TECHNIQUE 1 OR 4, STRAGO USE AQUA RAKE,    
             EDGAR USE CHAIN SAW, GAU...?, RELM ATTACK OR SKETCH, 
             SABIN PUMMEL, SETZER USE SLOT, AND THE REST ATTACK.  
             WHEN YOU WIN CHUPON WILL SNEEZE YOUR PARTY AWAY.


  BOSS: AIR FORCE
  HP: 8000
  MP: 750
  WEAKNESS: LIGHTNING, WATER
  VANISH/DOOM: NO
  TECHNIQUE: CONCENTRATE ON THE MAIN THING. IF IT LAUNCHES A      
             SPECK, ATTACK IT (DON'T USE SPELLS). JUST USE YOUR   
             MOST POWERFUL ATTACK SPELLS (ICE, FIRE, AND BOLT),   
             YOUR ATTACK ESPERS (MADUIN, SHIVA, RAMUH, ETC.), OR  
             IF NEITHER OF THOSE OPTIONS ARE POSSIBLE USE YOUR    
             BEST ATTACKS (SABIN'S AURABOLT, EDGAR'S DRILL,       
             ETC.).


  BOSS: GIGANTOS
  HP: 6000
  MP: 1120
  WEAKNESS: POISON
  VANISH/DOOM: YES
  TECHNIQUE: THIS BOSS HITS HARD SO HAVE ONE PERSON USE CURE 2    
             ALL THE TIME. HAVE SHADOW THROW SHURIKEN AND HAVE    
             EDGAR USE DRILL, SABIN AURABOLT, CYAN USE SWORD      
             TECHNIQUE 1 OR 4, GAU...?, SETZER USE SLOT/GP RAIN,  
             MOG DO THE EARTH BLUES DANCE, RELM SKETCH, AND THE   
             REST ATTACK. ALSO USE YOUR MOST POWERFUL ATTACK      
             SPELLS AND ESPERS. ALSO, IT MAY BE A GOOD IDEA TO    
             USE THE PHANTOM ESPER RIGHT AWAY (THIS WILL MAKE YOU 
             HARDER TO HIT FOR A LITTLE WHILE).


  BOSS: ATMA WEAPON
  HP: 24000
  MP: 5000
  WEAKNESS: NONE
  VANISH/DOOM: YES
  TECHNIQUE: USE YOUR MOST POWERFUL ATTACKS: FIRE, ICE, AND BOLT  
             SPELLS; ATTACK ESPERS; REGULAR ATTACKS; AND SPECIAL  
             ATTACKS (SABIN'S AURABOLT, EDGAR'S DRILL, MOG'S      
             EARTH BLUES DANCE, SHADOW'S SHURIKEN THROWING,       
             ETC.). IT SHOULD BE DEAD IN NO TIME. CURE AS NEEDED  
             OF COURSE. ANOTHER METHOD TO USE WOULD BE TO DRAIN   
             IT'S MPS USING RASP (IT'LL DIE WHEN IT'S MPS ARE     
             GONE).


  BOSS: NERAPA
  HP: 2800
  MP: 280
  WEAKNESS: ICE, LIGHTNING, PEARL
  VANISH/DOOM: NO
  TECHNIQUE: HE HAS A WALL SPELL ON HIM SO ATTACK SPELLS WILL     
             JUST BOUNCE BACK. IF YOU HAVE A WALL SPELL ON ONE OF 
             YOUR CHARACTERS, CAST THE ATTACK SPELLS ON THEM. USE 
             YOUR MOST POWERFUL ESPERS AND ATTACKS.


  BOSS: PHUNBABA
  HP: 28000
  MP: 10000
  WEAKNESS: POISON
  VANISH/DOOM: YES
  TECHNIQUE: DON'T USE LIGHTNING ATTACKS (BOLT SPELLS, RAMUH,     
             ETC.), IT ONLY HEALS HIM. USE PHANTOM ESPER TO MAKE  
             YOU INVISIBLE AND SRAPHIM TO CURE IF NEEDED. HAVE    
             CELES USE SPELLS AND HAVE SABIN USE THE SUPLEX       
             BLITZ. HE'LL RUN AWAY WHEN HIS HPS GET LOW.


  BOSS: TENTACLE
  TOP LEFT HP: 4000
  TOP LEFT MP: 500
  TOP LEFT WEAKNESS: NONE
  BOTTOM LEFT HP: 6000
  BOTTOM LEFT MP: 700
  BOTTOM LEFT WEAKNESS: FIRE
  TOP RIGHT HP: 5000
  TOP RIGHT MP: 600
  TOP RIGHT WEAKNESS: NONE
  BOTTOM RIGHT HP: 7000
  BOTTOM RIGHT MP: 800
  BOTTOM RIGHT WEAKNESS: ICE, WATER
  VANISH/DOOM: NO
  TECHNIQUE: BEFORE YOU FIGHT THE TENTACLE, PROTECT YOURSELF      
             AGAINST BERSERK SPELLS BY EQUIPPING PEACE RINGS,     
             THIS WAY YOU WON'T DESTROY YOUR OWN PEOPLE. DON'T    
             USE ICE SPELLS ON THE BOTTOM LEFT TENTACLE OR FIRE   
             SPELLS ON THE BOTTOM RIGHT ONE OR BOLT SPELLS ON THE 
             TOP LEFT ONE. HAVE EDGAR USE DRILL, CELES ATTACK,    
             AND SABIN ATTACK THE BOTTOM RIGHT ONE AND THEN USE   
             FIRE DANCE WHEN IT'S DEAD. IF YOU HAVE ATTACK ESPERS 
             USE THEM. ALSO USE SPELLS THAT CORRESPOND TO THE     
             WEAKNESS OF A TENTACLE (EXAMPLE: USE FIRE ON THE     
             BOTTOM LEFT ONE).


  BOSS: PRESENTER
  HP: 9845
  MP: 1600
  WEAKNESS: FIRE
  VANISH/DOOM: YES (ON THE SHELL ONLY)
  TECHNIQUE: HAVE CELES ATTACK, SABIN AURABOLT, SETZER ATTACK OR  
             SLOT/GP RAIN, AND EDGAR USE CHAIN SAW OR DRILL. ALSO 
             USE FIRE SPELLS IF YOU HAVE THEM. JUST CAST DOOM ON  
             THE HEAD TO MAKE IT A QUICK FIGHT.


  BOSS: DULLAHAN
  HP: 23450
  MP: 1721
  WEAKNESS: FIRE
  VANISH/DOOM: YES
  TECHNIQUE: USE FIRE SPELLS AND THE ESPER IFRIT IF YOU HAVE IT   
             EQUIPPED. HAVE CELES RUNIC, SABIN SUPLEX, SETZER     
             ATTACK OR SLOT/GP RAIN, AND EDGAR USE CHAIN SAW OR   
             DRILL.


  BOSS: STORM DRAGON
  HP: 42000
  MP: 1250
  WEAKNESS: LIGHTNING
  VANISH/DOOM: YES
  TECHNIQUE: USE RAMUH AND BOLT SPELLS. IF A PERSON DOESN'T HAVE  
             BOLT SPELLS HAVE THEM USE THERE BEST ATTACKS. IF YOU 
             WENT BACK AND ADDED CYAN TO YOUR PARTY, HAVE HIM DO  
             EITHER SWORD TECHNIQUE 1 OR 4. CURE WHENEVER NEEDED.


  BOSS: ALLO VER
  HP: 8000
  MP: 8000
  WEAKNESS: FIRE, PEARL
  VANISH/DOOM: YES (X-ZONE ONLY)
  TECHNIQUE: THE ONLY HARD PART ABOUT THIS CREATURE IS THAT HE    
             CAN USE DOOM, WHICH INSTANTLY KILLS ITS TARGET. JUST 
             KEEP ATTACKING OR CASTING FIRE SPELLS UNTIL IT DIES.


  BOSS: SRBEHEMOTH
  1ST ONE HP: 19000
  1ST ONE MP: 1600
  1ST ONE WEAKNESS: FIRE, POISON
  2ND ONE HP: 19000
  2ND ONE MP: 9999
  2ND ONE WEAKNESS: FIRE, PEARL
  VANISH/DOOM: YES (FOR THE FIRST ONE, X-ZONE ONLY FOR SECOND     
                   ONE)
  TECHNIQUE: USE FIRE SPELLS PLUS HAVE EDGAR USE CHAIN SAW,       
             SETZER USE SLOT/GP RAIN, CELES ATTACK, SABIN ATTACK, 
             AND CYAN USE SWORD TECHNIQUE 1 OR 4. AFTER DEFEATING 
             THE FIRST ONE, A SECOND ONE WILL ATTACK FROM BEHIND. 
             DEFEAT THIS ONE THE SAME WAY, OR YOU CAN USE         
             REVIVIFY TO KILL IT INSTANTLY.


  BOSS: CHADARNOOK
  DEMON HP: 56000
  DEMON MP: 9400
  DEMON WEAKNESS: FIRE
  WOMAN HP: 30000
  WOMAN MP: ?
  WOMAN WEAKNESS: FIRE, PEARL
  VANISH/DOOM: YES (X-ZONE ONLY)
  TECHNIQUE: HAVE EDGAR USE DRILL AND EVERYONE ELSE USE EITHER    
             FIRE SPELLS OR THEIR BEST ATTACKS.


  BOSS: PHUNBABA - THE RETURN
  HP: 26000
  MP: 10000
  WEAKNESS: POISON
  VANISH/DOOM: YES
  TECHNIQUE: YOU CAN DEFEAT IT BASICALLY THE SAME WAY AS BEFORE.  
             HAVE EDGAR USE DRILL, SABIN SUPLEX, CELES RUNIC,     
             CYAN USE SWORD TECHNIQUE 1 OR 4, GAU...?, SHADOW     
             THROW SHURIKEN, AND SETZER ATTACK OR SLOT/GP RAIN.   
             AFTER A WHILE IT'LL USE BABABREATH TO BLOW A COUPLE  
             OF YOUR CHARACTERS AWAY. TERRA WILL JOIN YOU TO      
             FINISH IT OFF. (AFTER TERRA JOINS, PHUNBABA'S HPS    
             AND MPS RESET). HAVE TERRA ATTACK.


  BOSS: DOOM GAZE
  HP: 55555
  MP: 38000
  WEAKNESS: FIRE, PEARL
  VANISH/DOOM: YES (DON'T USE X-ZONE OR YOU WON'T GET BAHAMUT)
  TECHNIQUE: WHENEVER YOU HAPPEN TO RUN INTO IT, JUST BEAT THE    
             HELL OUT OF IT WITH YOUR BEST ATTACKS. USE LIFE      
             SPELLS AND FENIX DOWN TO BRING BACK DEAD COMPANIONS  
             IF YOU FEEL LIKE IT. IT'LL RUN FROM YOU RATHER       
             QUICKLY BUT IT CAN'T REGENERATE ITSELF BETWEEN       
             FIGHTS, SO NEXT TIME YOU FIGHT IT, IT'LL HAVE THE    
             SAME AMOUNT OF HPS AS IT DID WHEN IT RAN. EVENTUALLY 
             YOU'LL KILL IT. KILLING IT WILL GET YOU THE ESPER    
             BAHAMUT.


  BOSS: RED DRAGON
  HP: 30000
  MP: 1780
  WEAKNESS: ICE, WATER
  VANISH/DOOM: YES
  TECHNIQUE: USE ICE SPELLS IF YOU HAVE THEM. HAVE TERRA ATTACK,  
             EDGAR USE DRILL OR CHAIN SAW, SABIN ATTACK, CELES    
             ATTACK OR RUNIC, CYAN USE SWORD TECHNIQUE 1 OR 4,    
             GAU...?, SETZER ATTACK OR SLOT/GP RAIN, STRAGO USE   
             THE AQUA RAKE LORE, AND RELM ATTACK.


  BOSS: ICE DRAGON
  HP: 24400
  MP: 9000
  WEAKNESS: FIRE
  VANISH/DOOM: YES
  TECHNIQUE: USE FIRE SPELLS OR IF YOU DON'T HAVE THEM USE YOUR   
             BEST ATTACKS.


  BOSS: TRITOCH
  HP: 30000
  MP: 50000
  WEAKNESS: FIRE
  VANISH/DOOM: YES
  TECHNIQUE: USE FIRE SPELLS OR BEST ATTACKS TO THAW IT OUT.


  BOSS: UMARO
  HP: 17200
  MP: 6990
  WEAKNESS: FIRE, POISON
  VANISH/DOOM: NO
  TECHNIQUE: USE FIRE SPELLS OR BEST ATTACKS. DON'T USE TRITOCH,  
             SHIVA, OR ICE SPELLS BECAUSE IT'LL HEAL HIM.


  BOSS: WHITE DRAGON
  HP: 18500
  MP: 1200
  WEAKNESS: NONE
  VANISH/DOOM: YES
  TECHNIQUE: USE ULTIMA AND FLARE IF YOU HAVE THEM. HAVE GOGO     
             MIMIC OR CAST SPELLS, AND EVERYONE ELSE USE THEIR    
             MOST POWERFUL SPELLS AND ESPERS.


  BOSS: MAGIMASTER
  HP: 50000
  MP: 50000
  WEAKNESS: VARIES
  VANISH/DOOM: NO
  TECHNIQUE: METHOD 1 - DON'T BOTHER USING ELEMENTAL SPELLS       
             (FIRE, ICE, BOLT, ETC.) BECAUSE THE MAGIMASTER       
             CONSTANTLY CHANGES WHAT SPELLS HEAL AND HURT HIM.    
             USING BERSERK ON HIM STOPS HIM FROM DOING THIS.      
             INSTEAD, USE SPELLS LIKE ULTIMA AND FLARE, PLUS      
             ESPERS LIKE BAHAMUT AND MADUIN. ALSO MAKE ABSOLUTELY 
             SURE AT LEAST ONE CHARACTER HAS LIFE 3 ON THEM       
             BECAUSE WHEN MAGIMASTER DIES HE CASTS ULTIMA ON YOUR 
             PARTY AND UNLESS YOU HAVE A LOT OF HPS YOU'RE TOAST.

             METHOD 2 - CAST BERSERK ON HIM AND USE THE PHANTOM   
             ESPER ON YOUR PARTY. NOW CONTINUALLY CAST RASP ON    
             HIM (OR OSMOSE IF YOUR MPS GET REALLY LOW). WHEN HIS 
             50000 MPS ARE GONE HE'LL TRY TO CAST ULTIMA BUT      
             SINCE HE HAS NO MPS HE'LL FAIL AND DIE. IT TAKES A   
             LONG TIME TO BEAT HIM THIS WAY BUT ONCE YOU CAST     
             BERSERK ON HIM AND HE'S USED PHANTOM ON YOU, HE      
             CAN'T HURT YOU AT ALL.


  BOSS: THE THREE STOOGES
  LEFT/LARRY HP: 10000
  LEFT/LARRY MP: 2000
  LEFT/LARRY WEAKNESS: FIRE
  TOP/CURLY HP: 15000
  TOP/CURLY MP: 2000
  TOP/CURLY WEAKNESS: ICE, WATER
  RIGHT/MOE HP: 12000
  RIGHT/MOE MP: 2000
  RIGHT/MOE WEAKNESS: NONE
  VANISH/DOOM: YES (ALL THREE OF THEM)
  TECHNIQUE: USE ULTIMA AND BAHAMUT IF YOU HAVE THEM. IF NOT JUST 
             USE YOUR BEST ATTACKS AND SPELLS, TAKING NOTE WHAT   
             SPELLS HEAL WHICH STOOGE.


  BOSS: WREXSOUL
  HP: 23066
  MP: 5066
  WEAKNESS: ICE
  VANISH/DOOM: ?
  TECHNIQUE: FOR A QUICK BATTLE USE X-ZONE (IT'LL SUCK IN THE     
             SOULSAVERS AND YOU'LL WIN THE FIGHT). IF YOU DON'T   
             HAVE X-ZONE THEN DON'T WORRY ABOUT THE SOULSAVERS.   
             YOU FIRST HAVE TO ATTACK ONE OF YOUR CHARACTERS      
             UNTIL THEY DIE. THIS WILL CAUSE WREXSOUL TO APPEAR   
             IN A FORM YOU CAN KILL. ONCE HE HAS APPEARED BRING   
             YOUR DEAD CHARACTER BACK TO LIFE AND THEN USE        
             ULTIMA, BAHAMUT, AND ICE SPELLS, OR YOUR BEST        
             ATTACKS. IF HE DISAPPEARS, REPEAT THE PROCESS (ONLY  
             KILL A DIFFERENT CHARACTER THIS TIME).


  BOSS: MASTER PUG
  HP: 22000
  MP: 1200
  WEAKNESS: NONE
  VANISH/DOOM: YES
  TECHNIQUE: USE ULTIMA, FLARE, AND BAHAMUT. HAVE EDGAR USE DRILL 
             OR CHAIN SAW, SABIN USE BUM RUSH, CELES USE RUNIC,   
             CYAN USE SWORD TECHNIQUE 7, GAU...?, SETZER ATTACK   
             OR SLOT/GP RAIN, AND EVERYONE ELSE ATTACK.


  BOSS: BLUE DRAGON
  HP: 26900
  MP: 3800
  WEAKNESS: LIGHTNING
  VANISH/DOOM: YES
  TECHNIQUE: USE YOUR BEST SPELLS (ULTIMA, METEOR, FLARE, ETC.),  
             YOUR BEST ESPERS (BAHAMUT, ETC.), AND ATTACKS        
             (SABIN'S BUM RUSH, EDGAR'S DRILL, ETC.).


  BOSS: KATANASOUL
  HP: 37620
  MP: 7400
  WEAKNESS: POISON
  VANISH/DOOM: YES
  TECHNIQUE: USE ULTIMA FOR MAJOR DAMAGE. OTHERWISE USE YOUR BEST 
             ATTACKS (ESPERS, SPELLS, REGULAR, AND SPECIAL).


  BOSS: HIDON
  HP: 25000
  MP: 12500
  WEAKNESS: FIRE, PEARL, EARTH
  VANISH/DOOM: YES (X-ZONE ONLY)
  TECHNIQUE: USE PEARL ON HIDON IF YOU HAVE IT. DON'T WORRY ABOUT 
             THE HIDONITES. ALSO USE ULTIMA, METEOR, FLARE,       
             BAHAMUT, TERRATO, ETC., PLUS SPECIAL ATTACKS.


  BOSS: DIRT DRAGON
  HP: 28500
  MP: 16500
  WEAKNESS: WIND, WATER
  VANISH/DOOM: YES
  TECHNIQUE: IF YOU HAVE SOME SORT OF GAIA EQUIPMENT ON, THEN A   
             LOT OF THE DRAGON'S SPELLS WILL HEAL YOU. ULTIMA     
             WORKS QUITE WILL. USE IT IF YOU HAVE IT. IF NOT, USE 
             YOUR OTHER MORE POWERFUL ATTACKS.


  BOSS: ATMA
  HP: 55000
  MP: 19000
  WEAKNESS: NONE
  VANISH/DOOM: YES
  TECHNIQUE: ULTIMA WORKS QUITE WELL. USE IT ALONG WITH THE BEST  
             ATTACKS OF THE MEMBERS OF YOUR PARTY. ANOTHER WAY TO 
             DO IT IS TO TRY DEPLETING ITS MPS BY USING SPELLS    
             LIKE RASP (IT'LL DIE WHEN ITS MPS ARE COMPLETELY     
             DRAINED).


  BOSS: GOLD DRAGON
  HP: 32400
  MP: 4000
  WEAKNESS: WATER
  VANISH/DOOM: YES
  TECHNIQUE: DON'T USE LIGHTNING BASED SPELLS (BOLT, RAMUH,       
             ETC.). DO USE ULTIMA, BAHAMUT, FLARE, METEOR, ETC.   
             USING YOUR BEST ATTACKS SHOULD BE SAFE AS LONG AS    
             THEY DON'T INVOLVE LIGHTNING.


  BOSS: INFERNO & COMPANY
  ROUGH HP: 8000
  ROUGH MP: 770
  ROUGH WEAKNESS: ICE
  INFERNO HP: 30800
  INFERNO MP: 9700
  INFERNO WEAKNESS: LIGHTNING
  STRIKER HP: 11000
  STRIKER MP: 2600
  STRIKER WEAKNESS: FIRE
  VANISH/DOOM: NO
  TECHNIQUE: STRIKER IS THE CLAW ON THE RIGHT AND ROUGH IS THE    
             ONE ON THE LEFT. DON'T WORRY ABOUT THE CLAWS,        
             CONCENTRATE ON INFERNO. IF YOU USE ULTIMA, METEOR,   
             BAHAMUT, OR SOME OTHER SPELL/ESPER THAT ATTACKS ALL  
             ENEMIES, THEN YOU DON'T HAVE TO WORRY ABOUT          
             ANYTHING. USE YOUR BEST ATTACKS.


  BOSS: SKULL DRAGON
  HP: 32800
  MP: 1999
  WEAKNESS: FIRE, PEARL
  VANISH/DOOM: YES
  TECHNIQUE: USE FIRE SPELLS AND PEARL AS THE BASIS OF YOUR       
             ATTACK. ULTIMA, FLARE, BAHAMUT, ETC., ALSO WORK      
             GOOD.


  BOSS: DOOM
  HP: 63000
  MP: 4800
  WEAKNESS: PEARL
  VANISH/DOOM: YES
  TECHNIQUE: USE ULTIMA FOR MAJOR DAMAGE. ALSO USE YOUR OTHER     
             MAJOR ATTACKS. ONCE HE USES HIS FORCE FIELD DON'T    
             USE SPELLS THAT'LL BOUNCE OFF A WALL (ELEMENTALS,    
             FLARE, ETC.).


  BOSS: GODDESS
  HP: 44000
  MP: 19000
  WEAKNESS: NONE
  VANISH/DOOM: YES
  TECHNIQUE: USE YOUR MORE POWERFUL SPELLS (ULTIMA, METEOR, ETC.) 
             AND ATTACKS (SABIN'S BUM RUSH, ETC.)


  BOSS: GUARDIAN AGAIN
  HP: 60000
  MP: 5200
  WEAKNESS: LIGHTNING, WATER
  VANISH/DOOM: NO
  TECHNIQUE: USE LIGHTNING SPELLS ALONG WITH YOUR BEST ATTACKS    
             (SPELLS OR OTHERWISE). IF YOU HAVE SABIN, HAVE HIM   
             DO THE BUM RUSH BLITZ FOR SOME GOOD DAMAGE.


  BOSS: POLTERGEIST
  HP: 58000
  MP: 18900
  WEAKNESS: POISON
  VANISH/DOOM: NO
  TECHNIQUE: AGAIN, USE YOUR BEST ATTACKS (ULTIMA, FLARE, BUM     
             RUSH, ETC.). ICE 3 SEEMS TO WORK PRETTY GOOD, TOO.


  BOSS: FINAL FIGHT LEVEL 1
  HEAD HP: 30000
  HEAD MP: ?
  HEAD WEAKNESS: ?
  LEFT HAND HP: 27000
  LEFT HAND MP: ?
  LEFT HAND WEAKNESS: ?
  RIGHT HAND HP: 32000
  RIGHT HAND MP: ?
  RIGHT HAND WEAKNESS: ?
  VANISH/DOOM: NO
  TECHNIQUE: HERE YOU HAVE TO DESTROY THE CREATURES HEAD AND BOTH 
             HANDS. USE YOUR BEST ATTACKS AND IT'LL GO DOWN IN NO 
             TIME. THE BEST WAY TO DO IT IS HAVE THREE CHARACTERS 
             ATTACK (ULTIMA WORKS GOOD) AND THE FOURTH ONE HEAL.


  BOSS: FINAL FIGHT LEVEL 2
  LEFT HP: 40000
  LEFT MP: ?
  LEFT WEAKNESS: ?
  MIDDLE HP: 24000
  MIDDLE MP: ?
  MIDDLE WEAKNESS: ?
  TOP RIGHT HP: 27000
  TOP RIGHT MP: ?
  TOP RIGHT WEAKNESS: ?
  BOTTOM RIGHT HP: 30000
  BOTTOM RIGHT MP: ?
  BOTTOM RIGHT WEAKNESS: ?
  VANISH/DOOM: NO
  TECHNIQUE: THERE ARE FOUR THINGS TO ATTACK HERE. THE SAME       
             STRATEGY AS ABOVE SHOULD WORK.


  BOSS: FINAL FIGHT LEVEL 3
  LEFT HP: 10000
  LEFT MP: ?
  LEFT WEAKNESS: ?
  RIGHT HP: 40000
  RIGHT MP: ?
  RIGHT WEAKNESS: ?
  VANISH/DOOM: NO
  TECHNIQUE: ONLY TWO THINGS TO ATTACK HERE. IF YOU'RE USING      
             ATTACKS THAT ONLY HIT A SINGLE TARGET, CONCENTRATE   
             THEM ON THE HEAD TO THE LEFT. IF NOT, THEN IT'LL     
             HEAL BOTH TARGETS. WHEN YOU GET THE RIGHT TARGET     
             DOWN LOW, IT'LL GET MAD AND START USING MAJOR DAMAGE 
             ATTACKS LIKE MERTON. HAVE YOUR CURE SPELLS READY.

  BOSS: KEFKA - THE END
  HP: 62000
  MP: ?
  WEAKNESS: ?
  VANISH/DOOM: NO
  TECHNIQUE: BE READY TO CURE WHEN HE USES FALLEN ONE (WHICH      
             REDUCES ALL YOUR CHARACTERS TO 1 HP). EVEN           
             REGULAR/SPECIAL ATTACKS WORK PRETTY GOOD ON HIM.     
             MAKE THIS FIGHT GO EVEN QUICKER BY USING THE QUICK   
             SPELL. ANOTHER TACTIC THAT MAKES THE FIGHT GO        
             QUICKER IS TO EQUIP EVERYONE WITH FLAME SHIELDS AND  
             USE MERTON.


                                -ITEM LIST-

  ITEM: ANTIDOTE
  EFFECT: CURE POISON
  COST: 50 GP


  ITEM: BOLT EDGE
  EFFECT: CAUSES BOLT ATTACK (THROWN)
  COST: 500 GP


  ITEM: DRIED MEAT
  EFFECT: RECOVERS 150 HPS
  COST: 150 GP


  ITEM: ECHO SCREEN
  EFFECT: COUNTERS MUTE
  COST: 120 GP


  ITEM: ELIXIR
  EFFECT: RECOVER FULL HPS & MPS
  COST: ----
  COLOSSEUM: RENAME CARD - CACTROT


  ITEM: ETHER
  EFFECT: RECOVER 150 MPS               
  COST: ----


  ITEM: EYEDROP
  EFFECT: CURE BLINDNESS
  COST: 50 GP


  ITEM: FENIX DOWN
  EFFECT: BRING ONE CHARACTER BACK TO LIFE
  COST: 500 GP
  COLOSSEUM: MAGICITE - CACTROT


  ITEM: FIRE SKEAN
  EFFECT: CAUSES FIRE ATTACK (THROWN)
  COST: 500 GP


  ITEM: GREEN CHERRY
  EFFECT: REVERSE EFFECTS OF IMP
  COST: 150 GP


  ITEM: INVIZ EDGE
  EFFECT: CAUSES INVISIBILITY (THROWN)
  COST: 200 GP


  ITEM: MAGICITE
  EFFECT: RANDOMLY CALLS AN ESPER
  COST: ----


  ITEM: MEGALIXIR
  EFFECT: RECOVERS FULL HPS & MPS (ALL)
  COST: ----
  COLOSSEUM: TINTINABAR - SIGFRIED


  ITEM: POTION
  EFFECT: RECOVERS 250 HPS
  COST: 300 GP


  ITEM: REMEDY
  EFFECT: CURE ALL BUT "ZOMBIE"
  COST: 1000 GP


  ITEM: RENAME CARD
  EFFECT: RENAME A CHARACTER
  COST: ----
  COLOSSEUM: MARVEL SHOES - DOOM DRAGON


  ITEM: REVIVIFY
  EFFECT: COUNTERS ZOMBIE
  COST: 300 GP


  ITEM: SHADOW EDGE
  EFFECT: CAUSES ILLUSION (THROWN)
  COST: 400 GP


  ITEM: SLEEPING BAG
  EFFECT: FULL RECOVERY FOR ONE
  COST: 500 GP


  ITEM: SMOKE BOMB
  EFFECT: USE TO ESCAPE BATTLE
  COST: 300 GP


  ITEM: SOFT
  EFFECT: COUNTERS PETRIFY
  COST: 200 GP


  ITEM: SUPER BALL
  EFFECT: DAMAGES ALL MONSTERS
  COST: 10000 GP


  ITEM: TENT
  EFFECT: FULL RECOVERY FOR ALL
  COST: 1200 GP


  ITEM: TINCTURE
  EFFECT: RECOVER 50 MPS
  COST: 1500 GP


  ITEM: TONIC
  EFFECT: RECOVER 50 HPS
  COST: 50 GP


  ITEM: X-ETHER
  EFFECT: RECOVER FULL MPS
  COST: ----


  ITEM: X-POTION
  EFFECT: RECOVER FULL HPS
  COST: ----


  ITEM: WARP STONE
  EFFECT: ESCAPE BATTLE OR DUNGEON
  COST: 700 GP


  ITEM: WATER EDGE
  EFFECT: CAUSES WATER ATTACK (THROWN)
  COST: 150 GP


                               -WEAPON LIST-

  WEAPON: AIR LANCET
  BATTLE POWER: 76
  VALUE: 950
  EXTRA ABILITIES: WIND ELEMENTAL


  WEAPON: ASHURA
  BATTLE POWER: 47
  VALUE: 500


  WEAPON: ASSASSIN
  BATTLE POWER: 106
  EVADE PERCENTAGE: +10
  SPEED: +3
  MAGIC POWER: +2
  VALUE: 2
  EXTRA ABILITIES: RANDOMLY KILLS
  COLOSSEUM: SWORD BREAKER - TESTRIDER


  WEAPON: ATMA WEAPON
  BATTLE POWER: ?
  VALUE: 2
  COLOSSEUM: GRADEUS - GTBEHEMOTH


  WEAPON: AURA
  BATTLE POWER: 162
  VALUE: 2
  COLOSSEUM: STRATO - RHYOS


  WEAPON: AURALANCE
  BATTLE POWER: 227
  SPEED: +2
  MAGIC POWER: +3
  STAMINA: +1
  VIGOR: +3
  VALUE: ?
  COLOSSEUM: SKY RENDER - LAND WORM


  WEAPON: BLIZZARD
  BATTLE POWER: 108
  MAGIC POWER: +2
  VALUE: 7000
  EXTRA ABILITIES: RANDOMLY CASTS ICE
  COLOSSEUM: OGRE NIX - SCULLION


  WEAPON: BLOSSOM
  BATTLE POWER: 112
  VALUE: 3200


  WEAPON: BONE CLUB
  BATTLE POWER: 151
  VALUE: 20000
  COLOSSEUM: RED JACKET - TESTRIDER


  WEAPON: BOOMERANG
  BATTLE POWER: 102
  VALUE: 4500
  EXTRA ABILITIES: SAME DAMAGE FROM BACK ROW


  WEAPON: BREAK BLADE
  BATTLE POWER: 117
  VALUE: 12000
  EXTRA ABILITIES: RANDOMLY CASTS BREAK
  COLOSSEUM: BREAK BLADE - LETHAL WEAPON


  WEAPON: CARDS
  BATTLE POWER: 104
  VALUE: 1000


  WEAPON: CHOCOBO BRUSH
  BATTLE POWER: 60
  MAGIC POWER: +1
  VALUE: 600


  WEAPON: CRYSTAL
  BATTLE POWER: 167
  VALUE: 15000
  COLOSSEUM: ENHANCER - BORRAS


  WEAPON: DARTS
  BATTLE POWER: 115
  VALUE: 10000


  WEAPON: DAVINCI BRUSH
  BATTLE POWER: 100
  SPEED: +1
  MAGIC POWER: +1
  VALUE: 7000


  WEAPON: DICE
  BATTLE POWER: ?
  VALUE: 5000


  WEAPON: DIRK
  BATTLE POWER: 26
  VALUE: 150


  WEAPON: DOOM DARTS
  BATTLE POWER: 187
  VALUE: 2
  EXTRA ABILITIES: RANDOMLY CASTS DOOM
  COLOSSEUM: BONE CLUB - OPINICUS


  WEAPON: DRAGON CLAW
  BATTLE POWER: 188
  MAGIC POWER: +1
  VIGOR: +2
  VALUE: 2
  COLOSSEUM: SNIPER - TEST RIDER


  WEAPON: DRAINER
  BATTLE POWER: 121
  EVADE PERCENTAGE: +10
  VALUE: 2
  EXTRA ABILITIES: DRAINS HP
  COLOSSEUM: DRAINER - ENUO


  WEAPON: ENHANCER
  BATTLE POWER: 135
  MAGIC BLOCK PERCENTAGE: +20
  MAGIC POWER: +7
  VALUE: 10000


  WEAPON: EPEE
  BATTLE POWER: 98
  VALUE: 3000


  WEAPON: EXCALIBUR
  BATTLE POWER: 217
  EVADE PERCENTAGE: +20
  SPEED: +2
  MAGIC POWER: +1
  STAMINA: +1
  VIGOR: +2
  VALUE: 2


  WEAPON: FALCHION
  BATTLE POWER: 176
  EVADE PERCENTAGE: +10
  VALUE: 17000
  COLOSSEUM: FLAME SHIELD - OUTSIDER


  WEAPON: FIREKNUCKLE
  BATTLE POWER: 122
  VALUE: 10000
  EXTRA ABILITIES: RANDOMLY CASTS FIRE
  COLOSSEUM: FIREKNUCKLE - TUMBLEWEED


  WEAPON: FIRE ROD
  BATTLE POWER: 79
  VALUE: 3000
  EXTRA ABILITIES: CASTS FIRE2 THEN BREAKS


  WEAPON: FIXED DICE
  BATTLE POWER: ?
  VALUE: 2
  COLOSSEUM: FIREKNUCKLE - TRIXTER


  WEAPON: FLAIL
  BATTLE POWER: 86
  VALUE: 2000
  EXTRA ABILITIES: SAME DAMAGE FROM BACK ROW


  WEAPON: FLAME SABRE
  BATTLE POWER: 108
  MAGIC POWER: +2
  VALUE: 7000
  EXTRA ABILITIES: RANDOMLY CASTS FIRE
  COLOSSEUM: OGRE NIX - EVIL OSCAR


  WEAPON: FORGED
  BATTLE POWER: 81
  VALUE: 1200


  WEAPON: FULL MOON
  BATTLE POWER: 95
  VALUE: 2500
  EXTRA ABILITIES: SAME DAMAGE FROM BACK ROW


  WEAPON: GOLD LANCE
  BATTLE POWER: 139
  VALUE: 12000


  WEAPON: GRAEDUS
  BATTLE POWER: 204
  EVADE PERCENTAGE: +10
  VALUE: 2
  COLOSSEUM: DIRK - KARKASS


  WEAPON: GRAVITY ROD
  BATTLE POWER: 120
  VALUE: 13000
  EXTRA ABILITIES: CASTS QUARTER THEN BREAKS


  WEAPON: GUARDIAN
  BATTLE POWER: 59
  EVADE PERCENTAGE: +10
  SPEED: +4
  VALUE: 2
  EXTRA ABILITIES: RANDOMLY EVADES ATTACK


  WEAPON: HARDENED
  BATTLE POWER: 121
  VALUE: 2
  COLOSSEUM: MURASAME - PHASE


  WEAPON: HAWK EYE
  BATTLE POWER: 111
  VALUE: 6000
  EXTRA ABILITIES: SAME DAMAGE FROM BACK ROW 


  WEAPON: HEAL ROD
  BATTLE POWER: 200
  VALUE: 2
  EXTRA ABILITIES: HEALS TARGET
  COLOSSEUM: MAGUS ROD - PUG


  WEAPON: ICE ROD
  BATTLE POWER: 79
  VALUE: 3000
  EXTRA ABILITIES: CASTS ICE 2 THEN BREAKS


  WEAPON: ILLUMINA
  BATTLE POWER: 255
  EVADE PERCENTAGE: +50
  SPEED: +7
  MAGIC BLOCK PERCENTAGE: +50
  MAGIC POWER: +7
  STAMINA: +7
  VIGOR: +7
  VALUE: 2
  COLOSSEUM: SCIMITAR - SCULLION


  WEAPON: IMPERIAL
  BATTLE POWER: 72
  VALUE: 600


  WEAPON: IMP HALBERD
  BATTLE POWER: 253
  EVADE PERCENTAGE: 
  SPEED: 
  MAGIC BLOCK PERCENTAGE: 
  MAGIC POWER: 
  STAMINA: 
  VIGOR: 
  VALUE: 2
  EXTRA ABILITIES: (?) WHEN EQUIPPED WHILE AN IMP
  COLOSSEUM: CAT HOOD - ALLOSAURUS


  WEAPON: KAISER
  BATTLE POWER: 83
  VALUE: 1000


  WEAPON: KODACHI
  BATTLE POWER: 93
  VALUE: 1200


  WEAPON: KOTETSU
  BATTLE POWER: 66
  VALUE: 800


  WEAPON: MAGICAL BRUSH
  BATTLE POWER: 130
  SPEED: +1
  MAGIC POWER: +1
  STAMINA: +1
  VALUE: 10000


  WEAPON: MAGUS ROD
  BATTLE POWER: 168
  MAGIC BLOCK PERCENTAGE: +30
  MAGIC POWER: +7
  VALUE: 2
  EXTRA ABILITIES: 
  COLOSSEUM: STRATO - ALLOSAURUS


  WEAPON: MAN EATER
  BATTLE POWER: 146
  MAGIC BLOCK PERCENTAGE: +10
  VALUE: 11000
  EXTRA ABILITIES: DOUBLE DAMAGE TO HUMAN TARGET


  WEAPON: METAL KNUCKLE
  BATTLE POWER: 45
  VALUE: 400


  WEAPON: MITHRIL BLADE
  BATTLE POWER: 28
  VALUE: 450


  WEAPON: MITHRIL CLAW
  BATTLE POWER: 65
  VALUE: 800


  WEAPON: MITHRIL KNIFE
  BATTLE POWER: 30
  VALUE: 300


  WEAPON: MITHRIL PIKE
  BATTLE POWER: 70
  VALUE: 800


  WEAPON: MITHRIL ROD
  BATTLE POWER: 60
  MAGIC POWER: +2
  VALUE: 500


  WEAPON: MORNING STAR
  BATTLE POWER: 109
  VALUE: 5000
  EXTRA ABILITIES: SAME DAMAGE FROM BACK ROW


  WEAPON: MURASAME
  BATTLE POWER: 110
  EVADE PERCENTAGE: +10
  VALUE: 9000
  COLOSSEUM: AURA - BORRAS


  WEAPON: NINJA STAR
  BATTLE POWER: 132
  VALUE: 500
  EXTRA ABILITIES: THROWN
  COLOSSEUM: TACK STAR - CHAOS DRAGON


  WEAPON: OGRE NIX
  BATTLE POWER: 182
  VALUE: 2
  EXTRA ABILITIES: USES MPS TO INFLICT MORTAL BLOW
  COLOSSEUM: SOUL SABRE - SRBEHEMOTH


  WEAPON: PARTISAN
  BATTLE POWER: 150
  VALUE: 13000


  WEAPON: PEARL LANCE
  BATTLE POWER: 194
  MAGIC POWER: +3
  VALUE: 2
  EXTRA ABILITIES: RANDOMLY CASTS PEARL
  COLOSSEUM: STRATO - SKY BASE


  WEAPON: PEARL ROD
  BATTLE POWER: 124
  VALUE: 12000
  EXTRA ABILITIES: CASTS PEARL THEN BREAKS


  WEAPON: POISON CLAW
  BATTLE POWER: 95
  VALUE: 2500
  EXTRA ABILITIES: RANDOMLY CASTS POISON


  WEAPON: POISON ROD
  BATTLE POWER: 86
  VALUE: 1500
  EXTRA ABILITIES: CASTS POISON THEN BREAKS


  WEAPON: PUNISHER
  BATTLE POWER: 111
  VALUE: 2
  EXTRA ABILITIES: USES MPS TO INFLICT MORTAL BLOW
  COLOSSEUM: GRAVITY ROD - OPINICUS


  WEAPON: RAGNAROK
  BATTLE POWER: 255
  EVADE PERCENTAGE: +30
  SPEED: +3
  MAGIC BLOCK PERCENTAGE: +30
  MAGIC POWER: +7
  STAMINA: +7
  VIGOR: +7
  VALUE: 2
  EXTRA ABILITIES: RANDOMLY CASTS FLARE
  COLOSSEUM: ILLUMINA - DIDALOS


  WEAPON: RAINBOW BRUSH
  BATTLE POWER: 146
  SPEED: +2
  MAGIC POWER: +2
  STAMINA: +1
  VIGOR: +1
  VALUE: 2
  COLOSSEUM: GRAVITY ROD - TEST RIDER


  WEAPON: REGALCUTLASS
  BATTLE POWER: 54
  VALUE: 800


  WEAPON: RISING SUN
  BATTLE POWER: 117
  VALUE: 2
  EXTRA ABILITIES: SAME DAMAGE FROM BACK ROW
  COLOSSEUM: BONE CLUB - ALLOSAURUS


  WEAPON: RUNE EDGE
  BATTLE POWER: 55
  EVADE PERCENTAGE: +10
  VALUE: 7500


  WEAPON: SCIMITAR
  BATTLE POWER: 208
  VALUE: 2
  EXTRA ABILITIES: CUTS UP
  COLOSSEUM: OGRE NIX - COVERT


  WEAPON: SHURIKEN
  BATTLE POWER: 86
  VALUE: 30
  EXTRA ABILITIES: THROWN


  WEAPON: SKY RENDER
  BATTLE POWER: 215
  EVADE PERCENTAGE: +20
  VALUE: 2
  COLOSSEUM: AURALANCE - SCULLION


  WEAPON: SNIPER
  BATTLE POWER: 172
  VALUE: 15000
  EXTRA ABILITIES: SAME DAMAGE FROM BACK ROW
  COLOSSEUM: BONE CLUB - BORRAS


  WEAPON: SOUL SABER
  BATTLE POWER: ?
  EVADE PERCENTAGE: +10
  VALUE: 2
  EXTRA ABILITIES: RANDOMLY CASTS DOOM
  COLOSSEUM: FALCHION - OPINICUS


  WEAPON: STOUT SPEAR
  BATTLE POWER: 112
  VALUE: 10000


  WEAPON: STRATO
  BATTLE POWER: 199
  VALUE: 2
  EXTRA ABILITIES: 
  COLOSSEUM: PEARL LANCE - AQUILA


  WEAPON: STRIKER
  BATTLE POWER: 190
  VALUE: 2
  EXTRA ABILITIES: RANDOMLY KILLS
  COLOSSEUM: ? - CHUPON


  WEAPON: STUNNER
  BATTLE POWER: 220
  VALUE: 2
  EXTRA ABILITIES: RANDOMLY CASTS STOP
  COLOSSEUM: STRATO - TEST RIDER


  WEAPON: SWORD BREAKER
  BATTLE POWER: 164
  EVADE PERCENTAGE: +30
  VALUE: 16000
  EXTRA ABILITIES: RANDOMLY EVADES ATTACK


  WEAPON: TACK STAR
  BATTLE POWER: 190
  VALUE: 2
  EXTRA ABILITIES: THROWN
  COLOSSEUM: RISING SUN - OPINICUS


  WEAPON: TEMPEST
  BATTLE POWER: 101
  VALUE: 8000
  EXTRA ABILITIES: RANDOMLY CASTS WINDSLASH


  WEAPON: THIEFKNIFE
  BATTLE POWER: 88
  EVADE PERCENTAGE: +10
  SPEED: +3
  MAGIC BLOCK PERCENTAGE: +10
  VALUE: 2
  EXTRA ABILITIES: STEALS
  COLOSSEUM: THIEFGLOVE - WART PUCK


  WEAPON: THUNDER BLADE
  BATTLE POWER: 108
  MAGIC POWER: +2
  VALUE: 7000
  EXTRA ABILITIES: RANDOMLY CASTS BOLT
  COLOSSEUM: OGRE NIX - STEROIDITE


  WEAPON: THUNDER ROD
  BATTLE POWER: 79
  VALUE: 3000
  EXTRA ABILITIES: CASTS BOLT 2 THEN BREAKS


  WEAPON: TIGER FANGS
  BATTLE POWER: 215
  SPEED: +3
  MAGIC POWER: +3
  STAMINA: +2
  VIGOR: +3
  VALUE: 2
  COLOSSEUM: FIREKNUCKLE - MANTODEA


  WEAPON: TRIDENT
  BATTLE POWER: 93
  VALUE: 1700


  WEAPON: TRUMP
  BATTLE POWER: 133
  VALUE: 13000
  EXTRA ABILITIES: RANDOMLY KILLS
  COLOSSEUM: TRUMP - ALLOSAURUS


  WEAPON: VALIANTKNIFE
  BATTLE POWER: 145
  EVADE PERCENTAGE: +10
  VALUE: 2
  COLOSSEUM: ASSASSIN - WOOLLY


  WEAPON: WIND EDGE
  BATTLE POWER: 198
  SPEED: +7
  MAGIC POWER: +2
  STAMINA: +1
  VIGOR: +7
  VALUE: 2
  EXTRA ABILITIES: SAME DAMAGE FROM BACK ROW & RANDOMLY KILLS
  COLOSSEUM: SNIPER - RHYOS


                               -ARMOR LIST-

  ARMOR: AEGIS SHIELD
  VALUE: 2
  DEFENSE: 46
  EVADE PERCENTAGE: +20
  MAGIC DEFENCE: +52
  MAGIC BLOCK PERCENTAGE: +40
  EXTRA ABILITIES: RANDOMLY EVADES MAGIC ATTACK
  COLOSSEUM: TORTOISE SHIELD - BORRAS


  ARMOR: BANDANA
  VALUE: 800
  DEFENSE: 16
  MAGIC DEFENCE: +10


  ARMOR: BARD'S HAT
  VALUE: 3000
  DEFENSE: 19
  MAGIC DEFENCE: +21
  MAGIC BLOCK PERCENTAGE: +10


  ARMOR: BARET
  VALUE: 3500
  DEFENSE: 21
  MAGIC DEFENCE: +21
  MAGIC POWER: +3
  EXTRA ABILITIES: RAISES SUCCESS RATE OF SKETCH


  ARMOR: BEHEMOTH SUIT
  VALUE: 2
  DEFENSE: 94
  MAGIC DEFENCE: +73
  SPEED: +6
  STAMINA: +6
  VIGOR: +6
  MAGIC POWER: +6
  COLOSSEUM: SNOW MUFFLER - OUTSIDER


  ARMOR: BUCKLER
  VALUE: 200
  DEFENSE: 16
  EVADE PERCENTAGE: +10
  MAGIC DEFENCE: +10


  ARMOR: CAT HOOD
  VALUE: 2
  DEFENSE: 33
  EVADE PERCENTAGE: +10
  MAGIC DEFENCE: +33
  SPEED: +2
  MAGIC BLOCK PERCENTAGE: +10
  MAGIC POWER: +4
  COLOSSEUM: MERIT AWARD - HOOVER


  ARMOR: CHOCOBO SUIT
  VALUE: 2
  DEFENSE: 56
  MAGIC DEFENCE: +38
  SPEED: +6
  STAMINA: +2
  VIGOR: +3
  COLOSSEUM: MOOGLE SUIT - VETERAN


  ARMOR: CIRCLET
  VALUE: 7000
  DEFENSE: 25
  MAGIC DEFENCE: +9
  SPEED: +1
  STAMINA: +3
  VIGOR: +2
  MAGIC POWER: +4


  ARMOR: CORONET
  VALUE: 2
  DEFENSE: 23
  MAGIC DEFENCE: +23
  SPEED: +2
  MAGIC POWER: +4
  EXTRA ABILITIES: RAISES SUCCESS RATE OF CONTROL
  COLOSSEUM: REGAL CROWN - EVIL OSCAR


  ARMOR: COTTON ROBE
  VALUE: 200
  DEFENSE: 32
  MAGIC DEFENCE: +21


  ARMOR: CRYSTAL HELM
  VALUE: 10000
  DEFENSE: 29
  MAGIC DEFENCE: +19
  COLOSSEUM: DIAMOND HELM - DUELLER


  ARMOR: CRYSTAL MAIL
  VALUE: 17000
  DEFENSE: 72
  MAGIC DEFENCE: +49
  COLOSSEUM: ICE SHIELD - COVERT


  ARMOR: CRYSTAL SHIELD
  VALUE: 7000
  DEFENSE: 50
  EVADE PERCENTAGE: +10
  MAGIC DEFENCE: +34


  ARMOR: CURSED SHIELD
  VALUE: 2
  DEFENSE: -7
  SPEED: -7
  STAMINA: -7
  VIGOR: -7
  COLOSSEUM: CURSED RING - DIDALOS


  ARMOR: CZARINA GOWN
  VALUE: 2
  DEFENSE: 70
  MAGIC DEFENCE: +64
  SPEED: +2
  STAMINA: +2
  VIGOR: +1
  MAGIC POWER: +3
  COLOSSEUM: MINERVA - SKY BASE


  ARMOR: DARK HOOD
  VALUE: 7500
  DEFENSE: 26
  MAGIC DEFENCE: +17


  ARMOR: DARK GEAR
  VALUE: 13000
  DEFENSE: 68
  MAGIC DEFENCE: +45
  SPEED: +6


  ARMOR: DIAMOND ARMOR
  VALUE: 15000
  DEFENSE: 70


  ARMOR: DIAMOND HELM
  VALUE: 8000
  DEFENSE: 27
  MAGIC DEFENCE: +18


  ARMOR: DIAMOND SHIELD
  VALUE: 3500
  DEFENSE: 40
  EVADE PERCENTAGE: +10
  MAGIC DEFENCE: +27


  ARMOR: DIAMOND VEST
  VALUE: 12000
  DEFENSE: 65
  MAGIC DEFENCE: +44


  ARMOR: FLAME SHIELD
  VALUE: 2
  DEFENSE: 41
  EVADE PERCENTAGE: +20
  MAGIC DEFENCE: +28
  MAGIC BLOCK PERCENTAGE: +10
  EXTRA ABILITIES: ABSORBS FIRE ATTACK
  COLOSSEUM: ICE SHIELD - IRONHITMAN


  ARMOR: FORCE ARMOR
  VALUE: 2
  DEFENSE: 69
  MAGIC DEFENCE: +68
  MAGIC BLOCK PERCENTAGE: +30
  COLOSSEUM: FORCE ARMOR - SRBEHEMOTH


  ARMOR: FORCE SHIELD
  VALUE: 2
  DEFENSE: 70
  MAGIC BLOCK PERCENTAGE: +50
  EXTRA ABILITIES: AVOID ATTACK BETTER
  COLOSSEUM: THORNLET - DARK FORCE


  ARMOR: GAIA GEAR
  VALUE: 6000
  DEFENSE: 53
  MAGIC DEFENCE: +43
  EXTRA ABILITIES: ABSORBS EARTH ATTACK


  ARMOR: GENJI ARMOR
  VALUE: 2
  DEFENSE: 90
  MAGIC DEFENCE: +80
  SPEED: +3
  STAMINA: +2
  VIGOR: +5
  MAGIC POWER: +2
  COLOSSEUM: AIR ANCHOR - BORRAS


  ARMOR: GENJI HELMET
  VALUE: 2
  DEFENSE: 36
  MAGIC DEFENCE: +38
  COLOSSEUM: CRYSTAL HELMET - FORTIS


  ARMOR: GENJI SHIELD
  VALUE: 2
  DEFENSE: 54
  EVADE PERCENTAGE: +20
  MAGIC DEFENCE: +50
  MAGIC BLOCK PERCENTAGE: +20
  COLOSSEUM: THUNDER SHIELD - RETAINER


  ARMOR: GOLD ARMOR
  VALUE: 10000
  DEFENSE: 55
  MAGIC DEFENCE: +37


  ARMOR: GOLD HELMET
  VALUE: 4000
  DEFENSE: 22
  MAGIC DEFENCE: +15


  ARMOR: GOLD SHIELD
  VALUE: 2500
  DEFENSE: 24
  EVADE PERCENTAGE: +10
  MAGIC DEFENCE: +23


  ARMOR: GREEN BERET
  VALUE: 3000
  DEFENSE: 19
  EVADE PERCENTAGE: +10
  MAGIC DEFENCE: +13


  ARMOR: HAIR BAND
  VALUE: 150
  DEFENSE: 12
  MAGIC DEFENCE: +8


  ARMOR: HEAD BAND
  VALUE: 1600
  DEFENSE: 16
  MAGIC DEFENCE: +10
  SPEED: +1
  STAMINA: +2
  VIGOR: +3


  ARMOR: HEAVY SHIELD
  VALUE: 400
  DEFENSE: 22
  EVADE PERCENTAGE: +10
  MAGIC DEFENCE: +14


  ARMOR: ICE SHIELD
  VALUE: 2
  DEFENSE: 42
  EVADE PERCENTAGE: +20
  MAGIC DEFENCE: +28
  MAGIC BLOCK PERCENTAGE: +10
  EXTRA ABILITIES: ABSORBS ICE ATTACK
  COLOSSEUM: FLAME SHIELD - INNOC


  ARMOR: IMP ARMOR
  VALUE: 2
  DEFENSE: 100
  MAGIC DEFENCE: +100
  EXTRA ABILITIES: (?) IF EQUIPPED WHILE AN IMP
  COLOSSEUM: TORTOISE SHIELD - RHYOS


  ARMOR: IRON ARMOR
  VALUE: 700
  DEFENSE: 40
  MAGIC DEFENCE: +27


  ARMOR: IRON HELMET
  VALUE: 1000
  DEFENSE: 18
  MAGIC DEFENCE: +12


  ARMOR: KUNG FU SUIT
  VALUE: 250
  DEFENSE: 34
  MAGIC DEFENCE: +23


  ARMOR: LEATHER ARMOR
  VALUE: 150
  DEFENSE: 28
  MAGIC DEFENCE: +19


  ARMOR: LEATHER HAT
  VALUE: 50
  DEFENSE: 11
  MAGIC DEFENCE: +7


  ARMOR: LIGHT ROBE
  VALUE: 11000
  DEFENSE: 60
  MAGIC DEFENCE: +43
  MAGIC POWER: +2


  ARMOR: MAGUS HAT
  VALUE: 600
  DEFENSE: 15


  ARMOR: MINERVA
  VALUE: 2
  DEFENSE: 88
  MAGIC DEFENCE: +70
  SPEED: +2
  STAMINA: +1
  VIGOR: +1
  MAGIC BLOCK PERCENTAGE: +10
  MAGIC POWER: +4
  EXTRA ABILITIES: RAISES MAGIC POINTS BY 
  COLOSSEUM: CZARINA GOWN - PUG


  ARMOR: MIRAGE VEST
  VALUE: 2
  DEFENSE: 48
  MAGIC DEFENCE: +36
  SPEED: +6
  MAGIC BLOCK PERCENTAGE: +10
  EXTRA ABILITIES: CREATES ILLUSION
  COLOSSEUM: RED JACKET - VECTAGOYLE


  ARMOR: MITHRIL HELM
  VALUE: 2000
  DEFENSE: 20
  MAGIC DEFENCE: +13


  ARMOR: MITHRIL MAIL
  VALUE: 3500
  DEFENSE: 51
  MAGIC DEFENCE: +34


  ARMOR: MITHRIL SHIELD
  VALUE: 1200
  DEFENSE: 27
  EVADE PERCENTAGE: +10
  MAGIC DEFENCE: +18


  ARMOR: MITHRIL VEST
  VALUE: 1200
  DEFENSE: 45


  ARMOR: MOOGLE SUIT
  VALUE: 2
  DEFENSE: 58
  MAGIC DEFENCE: +52
  COLOSSEUM: NUTKIN SUIT - MADAM


  ARMOR: MYSTERY VEIL
  VALUE: 5500
  DEFENSE: 24
  MAGIC DEFENCE: +25
  SPEED: +1
  MAGIC BLOCK PERCENTAGE: +10
  MAGIC POWER: +3


  ARMOR: NINJA GEAR
  VALUE: 1100
  DEFENSE: 47
  MAGIC DEFENCE: +32
  SPEED: +2


  ARMOR: NUTKIN SUIT
  VALUE: 2
  DEFENSE: 86
  MAGIC DEFENCE: +67
  SPEED: +7
  MAGIC POWER: +3
  COLOSSEUM: GENJI ARMOR - OPINICUS


  ARMOR: OATH VEIL
  VALUE: 9000
  DEFENSE: 32
  MAGIC DEFENCE: +31


  ARMOR: PALADIN SHIELD
  VALUE: 2
  DEFENSE: 59
  EVADE PERCENTAGE: +40
  MAGIC DEFENCE: +59
  MAGIC BLOCK PERCENTAGE: +40
  EXTRA ABILITIES: ULTIMA
  COLOSSEUM: FORCE SHIELD - HEMOPHYTE


  ARMOR: PLUMED HAT
  VALUE: 250
  DEFENSE: 14
  MAGIC DEFENCE: +9


  ARMOR: POWER SASH
  VALUE: 5000
  DEFENSE: 52
  MAGIC DEFENCE: +35
  SPEED: +1
  STAMINA: +5
  VIGOR: +5


  ARMOR: RED CAP
  VALUE: 2
  DEFENSE: 24
  MAGIC DEFENCE: +17
  SPEED: +3
  STAMINA: +2
  VIGOR: +4
  EXTRA ABILITIES: RAISES HIT POINTS BY 
  COLOSSEUM: CORONET - RHYOS


  ARMOR: RED JACKET
  VALUE: 2
  DEFENSE: 78
  MAGIC DEFENCE: +55
  SPEED: +2
  STAMINA: +4
  VIGOR: +5
  MAGIC POWER: +1
  COLOSSEUM: RED JACKET - VECTAGOYLE


  ARMOR: REGAL CROWN
  VALUE: 2
  DEFENSE: 28
  MAGIC DEFENCE: +23
  SPEED: +1
  STAMINA: +1
  VIGOR: +1
  MAGIC POWER: +1
  COLOSSEUM: GENJI HELMET - OPINICUS


  ARMOR: SILK ROBE
  VALUE: 600
  DEFENSE: 39


  ARMOR: SNOW MUFFLER
  VALUE: 2
  DEFENSE: 128
  EVADE PERCENTAGE: +10
  MAGIC DEFENCE: +90
  MAGIC BLOCK PERCENTAGE: +10
  COLOSSEUM: CHARM BANGLE - RETAINER


  ARMOR: TABBY SUIT
  VALUE: 2
  DEFENSE: 54
  MAGIC DEFENCE: +36
  SPEED: +2
  STAMINA: +2
  VIGOR: +2
  MAGIC POWER: +2
  COLOSSEUM: CHOCOBO SUIT - VECTAUR


  ARMOR: TAO ROBE
  VALUE: 13000
  DEFENSE: 68
  MAGIC DEFENCE: +50
  MAGIC BLOCK PERCENTAGE: +10
  MAGIC POWER: +5
  COLOSSEUM: TAO ROBE - TEST RIDER


  ARMOR: THORNLET
  VALUE: 2
  DEFENSE: 38
  EXTRA ABILITIES: INFLICTS DAMAGE TO WEARER EVERY ROUND
  COLOSSEUM: MIRAGE VEST - OPINICUS


  ARMOR: THUNDER SHIELD
  VALUE: 2
  DEFENSE: 43
  EVADE PERCENTAGE: +20
  MAGIC DEFENCE: +28
  MAGIC BLOCK PERCENTAGE: +10
  EXTRA ABILITIES: ABSORBS BOLT ATTACK
  COLOSSEUM: GENJI SHIELD - OUTSIDER


  ARMOR: TIARA
  VALUE: 3000
  DEFENSE: 22


  ARMOR: TIGER MASK
  VALUE: 2500
  DEFENSE: 21
  MAGIC DEFENCE: +13
  SPEED: +2
  STAMINA: +1
  VIGOR: +3


  ARMOR: TITANIUM
  VALUE: 2
  DEFENSE: 42
  MAGIC DEFENCE: +42
  EXTRA ABILITIES: (?) IF EQUIPPED WHILE AN IMP
  COLOSSEUM: CAT HOOD - BRACHOSAUR


  ARMOR: TORTOISE SHIELD
  VALUE: 2
  DEFENSE: 66
  EVADE PERCENTAGE: +30
  MAGIC DEFENCE: +66
  MAGIC BLOCK PERCENTAGE: +30
  EXTRA ABILITIES: (?) IF EQUIPPED WHILE AN IMP
  COLOSSEUM: TITANIUM - STEROIDITE


  ARMOR: WHITE DRESS
  VALUE: 2200
  DEFENSE: 47
  MAGIC DEFENCE: +35
  MAGIC POWER: +5


                               -RELIC LIST-

  RELIC: AMULET
  EFFECT: PROTECTION FROM POISON, DARK AND ZOMBIE
  COST: 5000


  RELIC: ATLAS ARMLET
  EFFECT: INCREASE FIGHT DAMAGE
  COST: 5000


  RELIC: BACK GUARD
  EFFECT: PROTECTION FROM BACK AND PINCER ATTACK
  COST: 7000


  RELIC: BARRIER RING
  EFFECT: CASTS SHELL WHEN HPS ARE LOW
  BONUS: MP +2
  COST: 500


  RELIC: BEADS
  EFFECT: AVOID ATTACK BETTER
  COST: 4000


  RELIC: BLACK BELT
  EFFECT: COUNTERATTACK WHEN HIT
  COST: 5000


  RELIC: BLIZZARD ORB
  EFFECT: ALLOWS UMARO TO USE STORM
  COLOSSEUM: RAGE RING - ALLOSAURUS


  RELIC: CHARM BANGLE
  EFFECT: A FEW RANDOM ATTACKS
  COLOSSEUM: DRAGON HORN - RETAINER


  RELIC: CHERUB DOWN
  EFFECT: CASTS FLOAT WHEN HPS ARE LOW
  COST: 6300


  RELIC: COIN TOSS
  EFFECT: SETZER'S SLOT > GP RAIN
  COST: ---


  RELIC: CRYSTAL ORB
  EFFECT: INCREASE MPS BY 
  COLOSSEUM: GOLD HAIRPIN - BORRAS


  RELIC: CURE RING
  EFFECT: CASTS REGEN WHEN HPS ARE LOW
  COST: ---


  RELIC: CURSED RING
  EFFECT: IT'S CURSED
  BONUS: X-ZONE
  COST: ---
  COLOSSEUM: AIR ANCHOR - STEROIDITE


  RELIC: CZARINA RING
  EFFECT: CASTS SAFE AND SHELL WHEN HPS ARE LOW
  COST: ---


  RELIC: DRAGON HORN
  EFFECT: JUMP AT EVERY CHANCE
  COST: ---
  COLOSSEUM: GOLD HAIRPIN - RHYOS


  RELIC: DRAGOON BOOTS
  EFFECT: FIGHT > JUMP
  COST: 9000


  RELIC: EARRINGS
  EFFECT: OFFENSIVE SPELLS WORK BETTER
  COST: 5000


  RELIC: ECONOMIZER
  EFFECT: SPELLS COST 1 MP EACH
  COST: ---
  COLOSSEUM: DRAGON HORN - VECTAGOYLE


  RELIC: EXPERIENCE EGG
  EFFECT: DOUBLE EXPERIENCE
  COST: ---
  COLOSSEUM: TINTINABAR - STEROIDITE


  RELIC: FAIRY RING
  EFFECT: PROTECTION FROM POISON AND DARK
  COST: 7000


  RELIC: FAKE MUSTACHE
  EFFECT: RELM'S SKETCH > CONTROL
  COST: ---


  RELIC: GALE HAIRPIN
  EFFECT: PERCENTAGE OF PREEMPTIVE STRIKE GOES UP
  COST: 8000


  RELIC: GAUNTLET
  EFFECT: WIELD WEAPON WITH TWO HANDS
  BONUS: DEFENCE +5
  COST: ---
  COLOSSEUM: THUNDER SHIELD - VECTAGOYLE


  RELIC: GEM BOX
  EFFECT: CAST TWO SPELLS EACH TURN
  COST: ---
  COLOSSEUM: ECONOMIZER - SRBEHEMOTH


  RELIC: GENJI GLOVE
  EFFECT: USE A WEAPON IN EACH HAND
  BONUS: DEFENCE +5
  COST: ---
  COLOSSEUM: THUNDER SHIELD - HEMOPHYTE


  RELIC: GOGGLES
  EFFECT: PROTECTION FROM DARK
  COST: 500


  RELIC: GOLD HAIRPIN
  EFFECT: SPELLS TAKE  NORMAL MPS
  COST: ---
  COLOSSEUM: DRAGON HORN - EVIL OSCAR


  RELIC: GUARD RING
  EFFECT: CASTS SAFE WHEN HPS ARE LOW
  COST: 5000


  RELIC: HYPERWRIST
  EFFECT: RAISES VIGOR
  BONUS: VIGOR +18
  COST: 8000


  RELIC: HERO RING
  EFFECT: FIGHT AND MAGIC POWER BETTER
  COST: ---
  COLOSSEUM: POD BRACELET - RHYOS


  RELIC: JEWEL RING
  EFFECT: PROTECTION FROM DARK AND PETRIFY
  COST: 1000


  RELIC: MARVEL SHOES
  EFFECT: UNPREDICTABLE EFFECT
  COST: ---
  COLOSSEUM: TINTINABAR - TYRANOSAUR


  RELIC: MEMENTO RING
  EFFECT: PROTECTION FROM FATAL MAGIC FOR RELM
  COST: ---
  COLOSSEUM: MEMENTO RING - CHUPON


  RELIC: MERIT AWARD
  EFFECT: USE BETTER ARMOR AND WEAPON
  COST: ---
  COLOSSEUM: RENAME CARD - COVERT


  RELIC: MITHRIL GLOVES
  EFFECT: CASTS SAFE WHEN HPS ARE LOW
  BONUS: DEFENCE +6
  COST: 700


  RELIC: MOOGLE CHARM
  EFFECT: NO RANDOM ATTACKS
  COST: ---
  COLOSSEUM: CHARM BANGLE - OUTSIDER


  RELIC: MUSCLE BELT
  EFFECT: INCREASE MAX HPS BY 50%
  COST: ---
  COLOSSEUM: CRYSTAL ORB - ALLOSAURUS


  RELIC: OFFERING
  EFFECT: ATTACK FOUR TIMES
  COST: ---


  RELIC: PEACE RING
  EFFECT: PROTECTION FROM BERSERK AND MUDDLE
  COST: 3000


  RELIC: POD BRACELET
  EFFECT: CASTS SAFE AND SHELL
  COST: ---
  COLOSSEUM: HERO RING - HEMOPHYTE


  RELIC: RAGE RING
  EFFECT: ADD POWER TO UMARO'S ATTACK
  COST: ---
  COLOSSEUM: BLIZZARD ORB - ALLOSAURUS


  RELIC: RELIC RING
  EFFECT: MYSTERIOUS EFFECTS
  COST: ---
  COLOSSEUM: CHARM BANGLE - SKY BASE


  RELIC: RIBBON
  EFFECT: PROTECTION FROM ALL STATUS AILMENTS
  COST: ---
  COLOSSEUM: GOLD HAIRPIN - DARKFORCE


  RELIC: RUNNINGSHOES
  EFFECT: CASTS HASTE
  COST: 7000


  RELIC: SAFETY BIT
  EFFECT: PROTECTION FROM FATAL MAGIC
  COST: ---
  COLOSSEUM: DRAGON HORN - PUG


  RELIC: SNEAK RING
  EFFECT: LOCKE'S PERCENTAGE FOR STEALING GOES UP
  BONUS: SP +5
  COST: 3000
  COLOSSEUM: THIEFGLOVE - TAP DANCER


  RELIC: SNIPER SIGHT
  EFFECT: 100% HIT RATE
  COST: 3000


  RELIC: SPRINT SHOES
  EFFECT: WALK TWICE AS FAST
  COST: 1500


  RELIC: STAR PENDANT
  EFFECT: PROTECTION FROM POISON
  COST: 500


  RELIC: THIEFGLOVE
  EFFECT: LOCKE'S STEAL > CAPTURE
  COST: ---
  COLOSSEUM: DIRK - HARPY


  RELIC: TINTINABAR
  EFFECT: RECOVER HPS WITH EACH STEP
  COST: ---
  COLOSSEUM: EXPERIENCE EGG - DARK FORCE


  RELIC: TRUE KNIGHT
  EFFECT: PROTECTS THOSE WITH LOW HP
  COST: 1000


  RELIC: WALL RING
  EFFECT: CASTS REFLECT
  COST: ---


  RELIC: WHITE CAPE
  EFFECT: PROTECTION FROM IMP AND MUTE
  BONUS: DEFENCE +5
  COST: 5000


  RELIC: ZEPHYR CAPE
  EFFECT: DODGE ATTACKS EASIER
  COST: 7000


                             -RARE ITEMS LIST-

  ITEM: BOOKS
  NOTES: SIMPLE BOOK OF MACHINERY AND "BOOK OF SECRETS"


  ITEM: CIDER
  NOTES: CIDER TAKEN FROM A MERCHANT


  ITEM: CORAL
  NOTES: A PIECE OF CORAL FOUND IN THE CAVE NEAR EBOT'S ROCK


  ITEM: FISH
  NOTES: JUST A FISH


  ITEM: FISH
  NOTES: FISH


  ITEM: FISH
  NOTES: A YUMMY FISH


  ITEM: FISH
  NOTES: A ROTTEN FISH


  ITEM: LUMP OF METAL
  NOTES: A HEAVY WEIGHT, PUT IT INTO A CHEST, AND...


  ITEM: OLD CLOCK-KEY
  NOTES: AN OLD CLOCK-KEY, FOUND ON A SOLDIER


  ITEM: PENDANT
  NOTES: A PENDANT WORN BY THE GIRL WHO PILOTS THE MAGITEK ARMOR


  ITEM: ROYAL LETTER
  NOTES: AT A STAR-SHAPED MOUNTAIN RANGE...


  ITEM: RUST-RID
  NOTES: RUST SOLVENT


                            -MAGIC SPELL LIST-

  SPELL: ANTIDOTE
  EFFECT: CURE POISON
  MPS: 3


  SPELL: BIO
  EFFECT: A MORE POWERFUL VERSION OF POISON
  MPS: 26


  SPELL: BOLT
  EFFECT: LIGHTNING ATTACK
  MPS: 6


  SPELL: BOLT 2
  EFFECT: THREE TIMES MORE POWERFUL THAN BOLT
  MPS: 22


  SPELL: BOLT 3
  EFFECT: SIX TIMES MORE POWERFUL THAN BOLT
  MPS: 53


  SPELL: BREAK
  EFFECT: TURN TARGET INTO STONE
  MPS: 25


  SPELL: BERSERK
  EFFECT: TARGET ATTACKS WHEN READY
  MPS: 16


  SPELL: CURE
  EFFECT: RECOVER UP TO 270 HPS
  MPS: 5


  SPELL: CURE 2
  EFFECT: THREE TIMES MORE POWERFUL THAN CURE
  MPS: 25


  SPELL: CURE 3
  EFFECT: SEVEN TIMES MORE POWERFUL THAN CURE
  MPS: 40


  SPELL: DEMI
  EFFECT: CUTS TARGETS HPS IN HALF
  MPS: 33


  SPELL: DISPEL
  EFFECT: DISSOLVES SPELLS CAST ON TARGET
  MPS: 25


  SPELL: DOOM
  EFFECT: INSTANT DEATH
  MPS: 35


  SPELL: DRAIN
  EFFECT: MOVES HPS FROM TARGET TO CASTER
  MPS: 15


  SPELL: FIRE
  EFFECT: FIRE ATTACK
  MPS: 4


  SPELL: FIRE 2
  EFFECT: THREE TIMES MORE POWERFUL THAN FIRE
  MPS: 20


  SPELL: FIRE 3
  EFFECT: SIX TIMES MORE POWERFUL THAN FIRE
  MPS: 57


  SPELL: FLARE
  EFFECT: HITS SEVERAL ENEMIES AT ONCE
  MPS: 45


  SPELL: FLOAT
  EFFECT: LEVITATION
  MPS: 17


  SPELL: HASTE
  EFFECT: MAKE TARGET MOVE FASTER
  MPS: 10


  SPELL: HASTE2
  EFFECT: MAKES PARTY MOVE FASTER
  MPS: 38


  SPELL: ICE
  EFFECT: ICE ATTACK
  MPS: 5


  SPELL: ICE 2
  EFFECT: THREE TIMES MORE POWERFUL THAN ICE
  MPS: 21


  SPELL: ICE 3
  EFFECT: SIX TIMES MORE POWERFUL THAN ICE
  MPS: 52


  SPELL: IMP
  EFFECT: CHANGES TARGET INTO AN IMP
  MPS: 10


  SPELL: LIFE
  EFFECT: BRINGS DEAD FIGHTER BACK TO LIFE
  MPS: 30


  SPELL: LIFE 2
  EFFECT: BRINGS DEAD FIGHTER BACK WITH FULL HPS
  MPS: 60


  SPELL: LIFE 3
  EFFECT: CASTS LIFE WHEN THE EFFECTED DIES
  MPS: 50


  SPELL: MERTON
  EFFECT: PIERCING FIRE ATTACK
  MPS: 85


  SPELL: METEOR
  EFFECT: A METEORS HIT TARGETS
  MPS: 62


  SPELL: MUDDLE
  EFFECT: CONFUSES TARGET
  MPS: 8


  SPELL: MUTE
  EFFECT: TARGET CAN'T USE MAGIC
  MPS: 8


  SPELL: OSMOSE
  EFFECT: TRANSFERS MPS FROM TARGET TO CASTER
  MPS: 1


  SPELL: PEARL
  EFFECT: PEARL ELEMENTAL ATTACK
  MPS: 40


  SPELL: POISON
  EFFECT: POISONS TARGET
  MPS: 3


  SPELL: QUAKE
  EFFECT: HITS ALL EARTH-BOUND CREATURES
  MPS: 50


  SPELL: QUARTER
  EFFECT: MORE POWERFUL VERSION OF DEMI
  MPS: 48


  SPELL: QUICK
  EFFECT: ALLOWS DOUBLE COMMANDS
  MPS: 99


  SPELL: RASP
  EFFECT: TAKE MPS AWAY FROM TARGET
  MPS: 12


  SPELL: REFLECT
  EFFECT: REFLECT SPELLS; INCLUDING YOUR OWN
  MPS: 22


  SPELL: REGEN
  EFFECT: REVIVES HPS AT REGULAR INTERVALS
  MPS: 10


  SPELL: REMEDY
  EFFECT: CURES ALL BUT ZOMBIE
  MPS: 15


  SPELL: SAFE
  EFFECT: RAISES DEFENSE POWER OF TARGET
  MPS: 12


  SPELL: SCAN
  EFFECT: SHOWS TARGETS HPS, MPS AND WEAKNESS
  MPS: 3


  SPELL: SHELL
  EFFECT: PROTECTS FROM ENEMY SPELLS
  MPS: 15


  SPELL: SLEEP
  EFFECT: PUTS TARGET TO SLEEP
  MPS: 5


  SPELL: SLOW
  EFFECT: SLOWS TARGET
  MPS: 5


  SPELL: SLOW2
  EFFECT: SLOWS ALL ATTACKING ENEMIES
  MPS: 26


  SPELL: STOP
  EFFECT: TEMPORARILY FREEZES TARGET
  MPS: 10


  SPELL: ULTIMA
  EFFECT: HITS ALL ATTACKING CREATURES
  MPS: 80


  SPELL: VANISH
  EFFECT: MAKES TARGET INVISIBLE
  MPS: 18


  SPELL: WARP
  EFFECT: ESCAPE FROM FIGHTS AND DUNGEONS
  MPS: 20


  SPELL: W WIND
  EFFECT: TAKES AWAY 90% OF HPS FROM ANYTHING IT HITS
  MPS: 75


  SPELL: X-ZONE
  EFFECT: SENDS TARGETS TO ANOTHER DIMENSION
  MPS: 53


                            -GAME GENIE CODES-

DC2C-E4D8: GET THE MAXIMUM AMOUNT OF GOLD AFTER JUST ONE BATTLE.

D493-54D8: GET ABOUT 16,000 EXPERIENCE POINTS AFTER EACH BATTLE.

D793-54D8: GET ABOUT 1,000,000 EXPERIENCE POINTS AFTER EACH       
           BATTLE.

AA23-54D8: GET ABOUT 4,000,000 EXPERIENCE POINTS (YOU'LL          
           INSTANTLY GO TO LEVEL 99).

AA24-EF08: GET WEAPONS FROM ENEMIES AFTER A BATTLE.

AA24-E7D8: GET POWERFUL ITEMS AFTER EVERY BATTLE. EACH MONSTER    
           GIVES A PARTICULAR ITEM LIKE EXCALIBUR, SCIMITAR AND   
           GENJI ARMOR.

AA94-E7D8 + AA94-EF08 + AA94-E4D8 + D794-E708: GET PALADIN        
                                               SHIELDS,           
                                               OFFERINGS, GEM     
                                               ECONOMIZERS,       
                                               BOXES, PLUS OTHER  
                                               POWERFUL AND RARE  
                                               ITEMS AFTER        
                                               WINNING A BATTLE.

AA9D-E768 + AA95-EFA8: GET EITHER ILLUMINAS OR RAGNAROKS AFTER    
                       BATTLES (TURN OFF GENIE SWITCH TO CONTINUE 
                       AFTER A FIGHT).

DDA4-8767: PARTY ALWAYS HAS SPRINT SHOES RELIC ACTIVE.

D0A7-8DD7: SUPER FAST SPRINT SHOES. MUST BE USED WITH THE         
           PREVIOUS CODE FOR SPRINT SHOES RELIC.

4DBE-8C88 + 3DB0-EC78: FASTER LEFT/RIGHT MOVEMENT ON WORLD MAP.

4DBB-EB88 + 3DB3-E6E8: FASTER UP/DOWN MOVEMENT ON WORLD MAP.

3CB8-5DAE: MOST ITEMS CAN BE USED INFINITELY. NOT IN BATTLE       
           MODE THOUGH (TURN OFF THE GENIE TO CONTINUE AFTER THE  
           FIGHT).

108C-EF03 + 108C-E4A3: ALL ITEMS IN SHOPS ARE FREE (SWITCH OFF    
                       GAME GENIE TO SELL).

ED30-E944: TONICS GIVES YOU 240 HP.

ED3B-E5C4: TINCTURE GIVES YOU 240 MP.

AA90-74DD: WALK THROUGH SOME WALLS.

AAD8-EF08: ALL MEMBERS HAVE FLOAT, STOP AND REFLECT IN BATTLE.

DFD8-EF68: ALL MEMBERS HAVE FLOAT IN BATTLE.

D0D8-EF68: ALL MEMBERS HAVE SLOW IN BATTLE.

D6D8-EF68: ALL MEMBERS HAVE HASTE IN BATTLE.

D8D8-EF68: ALL MEMBERS HAVE HASTE, FLOAT AND REGEN IN BATTLE.

AA6C-EF08: INSTANT SPRINT SHOES AND MOGGLE CHARM.

AA68-EF08: INSTANT FREEZE AND FLOAT.

DD27-E7DB: EVERYONE HAS HIDDEN GOLD HAIRPIN (BATTLE MODE ONLY).

DD20-5DDA: EVERYONE HAS HIDDEN GOLD HAIRPIN (NOT IN BATTLE MODE).

DD20-EFDB: EVERYONE HAS HIDDEN ECONOMIZER (BATTLE MODE ONLY).

DD27-5FDA: EVERYONE HAS HIDDEN ECONOMIZER (NOT IN BATTLE MODE).

AADB-EDA8: ALL CHARACTERS HAVE HIDDEN MUSCLE BELT & CRYSTAL ORB.

AADC-EDA8: ALL CHARACTERS HAVE HIDDEN MOOGLE CHARM.

AA9E-E4D8: ALL EQUIPPED ITEMS BECOME PALADIN SHIELDS.

3CBC-576E: USING AN ITEM CREATES ABOUT 16-22 MORE OF THAT         
           PARTICULAR ITEM IN YOUR INVENTORY.

0F9F-E708: ERASES ALL SAVED GAMES (IF YOU EVER WANT TO DO SUCH A  
           THING).


                   -GAME GENIE CODES FOR NEW GAMES ONLY-

EE5C-7675: TERRA STARTS WITH 276 HP.

EE5C-7655: TERRA STARTS WITH 276 MP.

EE5C-7B85: TERRA STARTS WITH 255 VIGOR.

5E5C-7BE5: TERRA STARTS WITH 127 SPEED (OVER 127 SLOWS HER DOWN).

EE5C-7C75: TERRA STARTS WITH 255 STAMINA.

EE5C-7C55: TERRA STARTS WITH 255 MAGIC POWER.

EE5C-7C85: TERRA STARTS WITH 255 BATTLE POWER.

EE5C-7CE5: TERRA STARTS WITH 255 DEFENSE.

EE5C-7855: TERRA STARTS WITH 255 EVADE %.

EE5C-7875: TERRA STARTS WITH 255 MAGIC DEFENSE.

EE5C-7885: TERRA STARTS WITH 255 MAGIC BLOCK.


                   -SPECIAL GAME GENIE CODES FOR TERRA-

??EC-78E5: REPLACE THE "??" WITH ONE OF THE FOLLOWING 2 DIGIT     
           CODES BELOW TO PUT WHAT YOU WANT IN TERRA'S RIGHT HAND 
           AT THE BEGINNING OF THE GAME.

??E8-7685: REPLACE THE ?? WITH ONE OF THE FOLLOWING 2 DIGIT CODES 
           BELOW TO PUT WHAT YOU WANT IN TERRA'S LEFT HAND AT THE 
           BEGINNING OF THE GAME.

SUBSTITUTE THE ?? FOR ONE OF THE FOLLOWING:

    FA = ATMA WEAPON      D3 = BLIZZARD         5C = CIRCLET
    F7 = ENHANCER         F6 = EXCALIBUR        1D = FIRE SHIELD
    B0 = FORCE ARMOR      26 = GEM BOX          BC = GENJI ARMOR
    92 = GOLD SHIELD      1C = HAIR BAND        1F = ICE SHIELD
    FC = ILLUMINA         1B = LEATHER HAT      D1 = MAN EATER
    9A = MITHRIL SHIELD   6B = MITHRIL VEST     5B = MYSTERY VEIL
    27 = OFFERING         15 = PALADIN SHIELD   56 = RED CAP
    66 = SILK ROBE        43 = TEMPEST          68 = WHITE DRESS

??EC-7B75: REPLACE THE ?? WITH ONE OF THE FOLLOWING 2 DIGIT CODES 
           BELOW TO CHANGE TERRA'S MAGIC COMMAND INTO ANOTHER     
           COMMAND AT THE BEGINNING OF THE GAME.

??EC-7B55: REPLACE THE ?? WITH ONE OF THE FOLLOWING 2 DIGIT CODES 
           BELOW TO CHANGE TERRA'S ITEM COMMAND INTO ANOTHER      
           COMMAND AT THE BEGINNING OF THE GAME.

SUBSTITUTE THE ?? FOR ONE OF THE FOLLOWING:

       DC = BLITZ       D1 = CAPTURE       D3 = CONTROL
       F7 = DANCE       F9 = DEF           DD = FIGHT
       F6 = GP RAIN     FC = HEALTH        DF = ITEM
       F1 = JUMP        FF = LEAP          DA = LORE
       D4 = MAGIC       F2 = MAGITEK       F4 = MIMIC
       D7 = MORPH       FA = POSSESS       FD = RAGE
       D0 = REVERT      F0 = ROW           D8 = RUNIC
       F8 = SHOCK       D2 = SKETCH        DE = SLOT
       D9 = STEAL       FB = SUMMON        D5 = SWORD TECHNIQUE
       D6 = THROW       DB = TOOLS         F5 = X MAGIC

??5C-7685: TERRA STARTS WITH MENU ITEM 1 CHANGED TO ?? (SEE BELOW 
           LIST TO SELECT).

??5C-76E5: TERRA STARTS WITH MENU ITEM 2 CHANGED TO ?? (SEE BELOW 
           LIST TO SELECT).

??5C-7B75: TERRA STARTS WITH MENU ITEM 3 CHANGED TO ?? (SEE BELOW 
           LIST TO SELECT).

??5C-7B55: TERRA STARTS WITH MENU ITEM 4 CHANGED TO ?? (SEE BELOW 
           LIST TO SELECT).

SUBSTITUTE THE ?? FOR ONE OF THE FOLLOWING:

       DC = BLITZ               D1 = CAPTURE     D3 = CONTROL
       F9 = DEFEND              DD = FIGHT       F6 = GP RAIN
       FC = HEALTH              DF = ITEM        F1 = JUMP
       FF = LEAP                DA = LORE        D4 = MAGIC
       F2 = MAGITEK             F4 = MIMIC       FA = POSSESS
       FD = RAGE                D0 = REVERT      F0 = ROW
       D8 = RUNIC               F8 = SHOCK       D2 = SKETCH
       DE = SLOT                D9 = STEAL       FB = SUMMON
       D5 = SWORD TECHNIQUE     D6 = THROW       DB = TOOLS
       F5 = X-MAGIC

??5C-78E5: START TERRA WITH ?? EQUIPPED AS A WEAPON (SEE THE      
           LISTING BELOW).

??58-7675: START TERRA WITH ?? EQUIPPED AS A SHIELD (SEE THE      
           LISTING BELOW).

??58-7655: START TERRA WITH ?? EQUIPPED AS A HELM (SEE THE        
           LISTING BELOW).

??58-7685: START TERRA WITH ?? EQUIPPED AS ARMOR (SEE THE LISTING 
           BELOW).

??58-76E5: START TERRA WITH ?? EQUIPPED AS RELIC #1 (SEE THE      
           LISTING BELOW).

??58-7B75: START TERRA WITH ?? EQUIPPED AS RELIC #2 (SEE THE      
           LISTING BELOW).

SUBSTITUTE THE ?? FOR ONE OF THE FOLLOWING:

93 = AEGIS SHIELD      CB = AIR ANCHOR        D7 = AIR LANCET
87 = AMULET            E4 = ANTIDOTE          48 = ASHURA
D9 = ASSASSIN          A0 = ATLAS ARMLET      FA = ATMA WEAPON
7D = AURA              47 = AURA LANCE        CC = AUTOCROSSBOW
3F = BACK GUARD        13 = BANDANNA          5F = BARD'S HAT
85 = BARRIER RING      20 = BEADS             CF = BEHEMOTH SUIT
1A = BERET             C0 = BIO BLASTER       29 = BLACK BELT
D3 = BLIZZARD          A9 = BLIZZARD ORB      45 = BLOSSOM
C2 = BOLT EDGE         0C = BONE CLUB         05 = BOOMERANG
FF = BREAK BLADE       9C = BUCKLER           02 = CARDS
6D = CAT HOOD          C1 = CHAIN SAW         2E = CHARM BANGLE
72 = CHOCOBO BRUSH     B3 = CHOCOBO SUIT      5C = CIRCLET
21 = COIN TOSS         5D = CORONET           69 = COTTON ROBE
F0 = CRYSTAL           53 = CRYSTAL HELM      B6 = CRYSTAL MAIL
AA = CRYSTAL ORB       17 = CRYSTAL SHIELD    82 = CURE RING
A4 = CURSED RING       11 = CURSED SHIELD     BB = CZARINA GOWN
AF = CZARINA RING      B1 = DARK GEAR         52 = DARK HOOD
03 = DARTS             73 = DA VINCI BRUSH    C5 = DEBILITATOR
B9 = DIAMOND ARMOR     5A = DIAMOND HELM      9E = DIAMOND SHIELD
B4 = DIAMOND VEST      9F = DICE              DD = DIRK
0E = DOOM DARTS        96 = DRAGON CLAW       2B = DRAGON HORN
8E = DRAGOON BOOTS     F4 = DRAINER           E3 = DRIED MEAT
C6 = DRILL             A7 = EARRINGS          E8 = ECHO SCREEN
A3 = ECONOMIZER        33 = ELIXIR            F7 = ENHANCER
FD = EPEE              3A = ETHER             F6 = EXCALIBUR
30 = EXPERIENCE EGG    E7 = EYEDROP           81 = FAIRY RING
25 = FAKE MUSTACHE     F9 = FALCHION          ED = FENIX DOWN
95 = FIRE KNUCKLE      79 = FIRE ROD          C8 = FIRE SKEAN
94 = FIXED DICE        00 = FLAIL             D2 = FLAME SABER
1D = FLAME SHIELD      C9 = FLASH             B0 = FORCE ARMOR
16 = FORCE SHIELD      42 = FORGED            09 = FULL MOON
62 = GAIA GEAR         34 = GALE HAIRPIN      2D = GAUNTLET
26 = GEM BOX           BC = GENJI ARMOR       2F = GENJI GLOVE
6F = GENJI HELMET      10 = GENJI SHIELD      8D = GOGGLES
6E = GOLD ARMOR        A2 = GOLD HAIRPIN      51 = GOLD HELMET
44 = GOLD LANCE        92 = GOLD SHIELD       D6 = GRAEDUS
7C = GRAVITY ROD       54 = GREEN BERET       E6 = GREEN CHERRY
D4 = GUARDIAN          8B = GUARD RING        1C = HAIR BAND
46 = HARDENED          0B = HAWK EYE          57 = HEAD BAND
77 = HEAL ROD          98 = HEAVY SHIELD      AB = HERO RING
24 = HYPER WRIST       71 = ICE ROD           1F = ICE SHIELD
FC = ILLUMINA          49 = IMPERIAL          40 = IMP HALBERD
B8 = IMP'S ARMOR       C3 = INVIZ EDGE        65 = IRON ARMOR
1E = IRON HELMET       89 = JEWEL RING        99 = KAISER
41 = KODACHI           4A = KOTETSU           61 = KUNG FU SUIT
60 = LEATHER ARMOR     1B = LEATHER HAT       BF = LIGHT ROBE
7E = MAGICAL BRUSH     EB = MAGICITE          12 = MAGUS HAT
7A = MAGUS ROD         D1 = MAN-EATER         3D = MARVEL SHOES
3E = MEGALIXIR         28 = MEMENTO RING      2C = MERIT AWARD
97 = METAL KNUCKLE     BA = MINERVA           63 = MIRAGE VEST
DC = MITHRIL BLADE     90 = MITHRIL CLAW      86 = MITHRIL GLOVE
50 = MITHRIL HELM      DF = MITHRIL KNIFE     6A = MITHRIL MAIL
F2 = MITHRIL PIKE      70 = MITHRIL ROD       9A = MITHRIL SHIELD
6B = MITHRIL VEST      23 = MOOGLE CHARM      BE = MOOGLE SUIT
01 = MORNING STAR      4E = MURASAME          A8 = MUSCLE BELT
5B = MYSTERY VEIL      6C = NINJA GEAR        04 = NINJA STAR
C7 = NOISE BLASTER     CD = NUTKIN SUIT       5E = OATH VEIL
27 = OFFERING          F5 = OGRE NIX          15 = PALADIN SHIELD
4D = PARTISAN          84 = PEACE RING        4F = PEARL LANCE
7B = PEARL ROD         18 = PLUMED HAT        A6 = POD BRACELET
91 = POISON CLAW       76 = POISON ROD        3B = POTION
BD = POWER SASH        78 = PUNISHER          A1 = RAGE RING
F8 = RAGNAROK          0D = RAINBOW BRUSH     56 = RED CAP
B7 = RED JACKET        58 = REGAL CROWN       D8 = REGAL CUTLASS
22 = RELIC RING        E9 = REMEDY            35 = RENAME CARD
EF = REVIVIFY          AC = RIBBON            06 = RISING SUN
DA = RUNE EDGE         8C = RUNNING SHOES     2A = SAFETY BIT
FB = SCIMITAR          CE = SHADOW EDGE       0F = SHURIKEN
66 = SILK ROBE         74 = SKY RENDER        E1 = SLEEPING BAG
EA = SMOKE BOMB        A5 = SNEAK RING        08 = SNIPER
37 = SNIPER SIGHT      C4 = SNOW MUFFLER      E0 = SOFT
F1 = SOUL SABER        31 = SPRINT SHOES      8F = STAR PENDANT
FE = STOUT SPEAR       7F = STRATO            4B = STRIKER
4C = STUNNER           EC = SUPER BALL        D5 = SWORD BREAKER
B2 = TABBY SUIT        07 = TACK STAR         B5 = TAO ROBE
43 = TEMPEST           E5 = TENT              AE = THIEF GLOVE
D0 = THIEF KNIFE       64 = THORNLET          DE = THUNDER BLADE
75 = THUNDER ROD       14 = THUNDER SHIELD    59 = TIARA
9B = TIGER FANGS       55 = TIGER MASK        38 = TINCTURE
39 = TINTINABAR        67 = TITANIUM          36 = TONIC
19 = TORTOISE SHIELD   F3 = TRIDENT           83 = TRUE KNIGHT
9D = TRUMP             DB = VALIANT KNIFE     8A = WALL RING
E2 = WARP STONE        CA = WATER EDGE        80 = WHITE CAPE
68 = WHITE DRESS       0A = WING EDGE         32 = X-ETHER
3C = X-POTION          AD = ZEPHYR CAPE


                                FINAL FIGHT


                              -OPTION SCREEN-

AT THE TITLE SCREEN HOLD DOWN THE L BUTTON AND PRESS START TO
ENTER THE OPTION SCREEN. USE UP, DOWN, AND X TO SELECT/CHANGE THE
FEATURES IN THE GAME. USE THE R BUTTON TO PLAY THE MUSIC AND
SOUND EFFECTS.


                               FINAL FIGHT 2


                       -TWO PLAYER SAME PLAYER CODE-

PRESS: DOWN, DOWN, UP, UP, RIGHT, LEFT, RIGHT, LEFT, THEN L AND R
TOGETHER. THE SCREEN WILL TURN BLUE IF THE TRICK IS DONE
CORRECTLY.


                              FIREPOWER 2000


                            -STAGE SKIP CODES-

WHILE PLAYING THE GAME, PRESS START TO PAUSE. ENTER ONE OF THE
FOLLOWING CODES TO SKIP TO NEXT STAGE. YOU CAN ONLY SKIP ONE
STAGE AT A TIME, BUT YOU CAN WORK YOUR WAY TO THE END BY USING
ALL THE CODES.

STAGE 1 TO STAGE 2: R, L, R, R, L, L, R, L, R, R, L, L.

STAGE 2 TO STAGE 3: R, L, R, R, L, L, R, R, R, L, R, R.

STAGE 3 TO STAGE 4: L, R, L, L, R, R, L, L, L, L, R, R, R, L.

STAGE 4 TO STAGE 5: R, R, R, L, L, L, R, R, L, L, R, L, R, L.

STAGE 5 TO STAGE 6: R, L, R, L, L, L, R, R, L, L, R, L, R, L, L.


                               FIRST SAMURAI


                              -STAGE SELECT-

ON THE OPTIONS SCREEN, PRESS AND HOLD L, R, X, A. THE DOORS WILL
BEGIN TO CLOSE. BEFORE THEY DO PRESS THE CONTROL PAD IN ONE THE
FOLLOWING DIRECTIONS....

  ...RIGHT  (FOR STAGE 1-2)
  ...DOWN   (FOR STAGE 2-1)
  ...LEFT   (FOR STAGE 2-2)
  ...UP     (FOR STAGE 3-1)


                                 FLASHBACK


                                -PASSWORDS-

    <EASY>               <NORMAL>               <EXPERT>

   01: BSCKT             1: DLRGS               1: ZBVDS
   02: JWLYX             2: BGSFM               2: JNGLQ
   03: RSVP              3: PRHG                3: HNYTM
   04: DXCPT             4: WNPQVX              4: KVNF
   05: SLMN              5: NMRYL               5: DWNGH
   06: ZTHRK             6: SNTHN               6: STBRM
   07: CRLQXZ            7: KLZHT               7: RDBQLR


                             -HINTS AND HELP-

USE STONES AND PLACE THEM AT SENSORS TO KEEP DOORS OPEN AND LIFTS
IN POSITION. THROW A STONE TO DISTRACT ALIENS, GIVING YOU ENOUGH
ROOM TO KILL THEM. THROWING A STONE TRIGGERS SOME LASER SENSORS,
KILLING THE ALIENS AND DOING THE JOB FOR YOU.


YOU NEVER NEED TO USE A MECHANICAL OR EXPLODING MOUSE. THE
TRANSFORMING ALIENS DOESN'T GET HURT BY AN EXPLODING MOUSE.


MAKE A ROLL UNDER FALLING MINES TO GET THROUGH WITHOUT GETTING
HURT. MAY FAIL SOME TIMES. YOU MAY ALSO ROLL THROUGH THE
"ELECTRIC BARRIERS".


                                  F-ZERO


                              -GAIN LAP TIME-

IN PORT TOWN 2 GET A SUPER JET AND THEN HEAD TO THE LEFT AFTER
PASSING THE FINISH LINE. ACTIVATE THE SUPER JET JUST BEFORE YOU
GET TO THE JUMP RAMP AND QUICKLY ANGLE TO THE RIGHT TO FLY OVER
TO THE OPPOSITE SIDE OF THE TRACK.


                          -GETTING AN EARLY LEAD-

UNLESS YOU DRIVE THE GOLDEN FOX (YELLOW CAR), YOU CAN ALWAYS GET
AN INITIAL SPEED INCREASE BY USING THE QUICK START. HOLD DOWN THE
ACCELERATOR TO FULL BEFORE YOU START AND LEAN TO THE RIGHT. BY
MOVING INTO THE NEXT CAR'S LANE YOU CAN FORCE HIM TO HIT YOU FROM
BEHIND GIVING YOU A GOOD PUSH. IF YOU USE THE FIRE STINGRAY
(PINK), YOU CAN DO THIS TWICE. FIRST BLUE FALCON WILL HIT YOU
THEN MOVING A LITTLE FARTHER RIGHT, WILD GOOSE (GREEN) WILL HIT
YOU. THIS INITIAL SECOND PLACE POSITION WILL ENABLE YOU TO TAKE
THE LEAD RATHER QUICKLY (BEGINNER AND STANDARD LEVELS).


                              -THERE'S MORE-

CHOOSE THE EXPERT CLASS AND COMPLETE ALL FIVE COURSES OF ANY OF
THE THREE LEAGUES PLACING FIRST, SECOND, OR THIRD AND YOU'LL BE
REWARDED BY ENTERING THE MASTERS CLASS.


                                GOOF TROOP


                                -PASSWORDS-


LEVEL 2:  CHERRY, RED DIAMOND, BLUE DIAMOND, CHERRY, BANANA.
LEVEL 3:  RED DIAMOND, CHERRY, BLUE DIAMOND, BLUE DIAMOND, RED    
          DIAMOND.
LEVEL 4:  BANANA, CHERRY, BLUE DIAMOND, RED DIAMOND, BANANA.


                                GRADIUS III


                              -EXTRA CREDITS-

TO EARN EXTRA CREDITS HIT THE X BUTTON AS RAPIDLY AS YOU CAN
DURING THE TITLE SCREEN.


                              -SELF-DESTRUCT-

WHEN PLAYING, PAUSE THE GAME AND PRESS: UP, UP, DOWN, DOWN, LEFT,
RIGHT, LEFT, RIGHT, B, A, UNPAUSE.


                                -POWER-UP-

WHILE PLAYING, PAUSE THE GAME AND PRESS: UP, UP, DOWN, DOWN, L,
R, L, R, B, A, UNPAUSE.


                           -TONS OF EXTRA LIVES-

TO HAVE 29 LIVES WITH EACH CREDIT SIMPLY PRESS AND HOLD LEFT
DURING THE TITLE SCREEN AND PRESS THE A BUTTON THREE TIMES.


                               -ARCADE MODE-

GO TO THE OPTIONS MODE AND WHEN YOU ARE ON "GAME LEVEL" PRESS THE
A BUTTON AS FAST AS YOU CAN UNTIL "ARCADE MODE" APPEARS.


                             -RANDOM WEAPONS-

IN THE "EDIT" MODE PRESS: X, Y, X, Y, X, Y. THE COMPUTER WILL
SELECT WEAPONS FOR YOU.


                           -SPREAD YOUR OPTIONS-

WHEN THE "R. OPTION" IS ACTIVATED AND THE OPTION SELECTION, BOX
NUMBER 5, IS HIGHLIGHTED PRESS AND HOLD THE A BUTTON TO SPREAD
YOUR SHIELD.


                          -RESET FROM CONTROLLER-

HOLD L, R, START, AND THEN PRESS SELECT.


                               -SUPER DEMO-

HOLD DOWN THE A BUTTON AT THE INTRODUCTION SCREEN AND KEEP IT
HELD UNTIL THE DEMO STARTS...THEN THE FUN BEGINS.


                              -BONUS STAGES-

THERE ARE BONUS STAGES IN LEVELS 2, 3, 4, 5, AND 7. MOST BONUS
STAGES REQUIRE THAT YOU MEET SOME CONDITION AND THEN FLY INTO A
SEEMINGLY SOLID AREA TO ENTER THE BONUS AREA. THE CONDITIONS AND
AREAS ARE DESCRIBED BELOW.


LEVEL 2 - (CONDITION: NONE)

FLY INTO THE FIRST SHIP OPENING ALONG THE BOTTOM OF THE SCREEN IN
THE LAST SECTION OF THE STAGE BEFORE MEETING THE BOSS (AREA AFTER
THE GIANT CARBONATED BUBBLES).


LEVEL 3 - (CONDITION: MUST HAVE DESTROYED ALL OF THE GUNS ON THE  
           GROUND)

FLY UP CLOSE TO THE LOW ROCK CEILING TOWARD THE END OF THE LEVEL
RIGHT BEFORE THE LAST "MOUNTAIN".


LEVEL 4 - (CONDITION: MUST HAVE NO POWER-UP BOXES LIT AT BOTTOM 
           OF SCREEN)

FLY INTO THE BACK OF THE MOAI HEAD LOCATED IN THE MIDDLE OF 3
HEADS TOWARD THE END OF THE LEVEL.  THIS PARTICULAR HEAD WILL BE
FACING AWAY FROM YOU AND ALL THREE HEADS ARE UPRIGHT - DIFFICULT
TO EXPLAIN LOCATION WITHOUT PICTURE).


LEVEL 5 - (CONDITION: UNKNOWN)

FLY THROUGH THE FIRE AT THE CORNER OF THE INVERTED VOLCANO JUST
BEFORE THE SMALL PASSAGE WHICH LEADS TO THE TWO-HEADED FIRE
DRAGON.


LEVEL 7 - (CONDITION: UNKNOWN)

FLY THROUGH LOW CORNER JUST AFTER THE FOUR TURRETS WHERE YOUR
SHIP WOULD NORMALLY HAVE TO CUT DIAGONALLY UPWARD.


                          HAL'S HOLE IN ONE GOLF


                               -METAL CLUBS-

START THE GAME AND GO TO THE SCREEN WHERE YOU ENTER YOUR NAME. 
PUT IN "METAL PLAY" (INCLUDE THE SPACE) AS YOUR NAME, AND EXIT
THE SCREEN BY GOING TO "OK".  CONFIRM YOUR CHOICE BY CLICKING
"OK" AGAIN.  YOU SHOULD SEE METAL CLUBS IN THE LOWER LEFT HAND
CORNER OF YOUR SCREEN.


                              -HIDDEN HOLES-

THE PRACTICE MODE ON THE SUPER NES INCLUDES A 19th HOLE WHICH
DOESN'T ACTUALLY FEATURE A HOLE, OR A GREEN FOR THAT MATTER. YOU
CAN STILL SINK THE SHOT WHEN YOU GET TO THE END OF THE FAIRWAY.
HIT THE BALL OFF THE SCREEN IN THE DIRECTION THAT THE GAME
AUTOMATICALLY AIMS AND, IF THE DISTANCE IS RIGHT, YOU'LL SEE A
CLOSE-UP OF THE BALL DROPPING INTO A HOLE.


                            -HOLE IN ONE CODES-

IF YOU WANT TO SEE A HOLE IN ONE, JUST ENTER ONE OF THE FOLLOWING
CODES IN THE "MEMORY SHOT" OPTION:

                          CQJB83CFDFJ#H?LBBT7BJCF
                                    OR
                          B!5B9GB5SFGB3J5BB?GBMYQ


                               -SOUND TEST-

ENTER "BGM" AT THE MEMORY SHOT PASSWORD SCREEN.


                                   HOOK


                                -99 LIVES-

FIND A 3up AND DIE. REPEAT. THIS IS A DUMB METHOD, BUT IT WORKS!


                                 HYPERZONE


                               -SOUND TEST-

AT THE TITLE SCREEN HOLD L AND R THEN PRESS START. USE THE A
BUTTON TO SELECT SOUNDS.


                             ILLUSION OF GAIA


                           -THE THIRD RED JEWEL-

YOU CAN GET THE THIRD RED JEWEL FROM THE FISHERMAN IN SOUTH CAPE,
BUT HE GIVES IT AT A TOTALLY RANDOM TIME. HE MIGHT GIVE IT TO YOU
RIGHT AWAY, BUT YOU MIGHT HAVE TO CHECK BACK MANY TIMES TO GET
IT. HE MOVES AROUND EVERY TIME YOU GO IN AND OUT OF THE SEASIDE
CAVE. KEEP ENTERING AND EXITING UNTIL HE HAS A POT SITTING NEXT
TO HIM. SEARCH THE POT TO FIND THE RED JEWEL.


                              -ELEVATOR KEY-

DEFEAT ALL THE ENEMIES IN THE FIRST TWO AREAS OF THE DIAMOND
MINES. HIT ALL FOUR SWITCHES IN THE THIRD AREA TO MAKE A DOOR TO
THE UPPER AREA APPEAR, THEN DEFEAT THE ENEMIES THERE. ENTER THE
DARK SPACE, CHANGE TO FREEDAN AND SAVE YOUR GAME. GO THROUGH THE
DOOR IN THE LOWER RIGHT. IN THE FOURTH AREA YOU CAN BEAT ONLY 10
OF THE 11 ENEMIES. GO THROUGH THE DOOR IN THE UPPER RIGHT AND
BEAT ALL THE ENEMIES IN THE NEXT AREA TO MAKE A DARK SPACE
APPEAR. ENTER, CHANGE TO WILL, AND SAVE. NOW WALK ALONG THE UPPER
WALL, LOOKING FOR A SPOT WHERE YOUR HAIR MOVES. PSYCHO DASH THE
WALL THERE TO MAKE A HOLE. WALK THROUGH IT AND ENTER THE DARK
SPACE IN THE NEXT ROOM. WHEN YOU CHANGE TO FREEDAN, YOU'LL GET
THE DARK FRIAR ABILITY THAT LETS YOU ATTACK FROM A DISTANCE. NOW
GO BACK TO THE FOURTH AREA AND BEAT THE LAST ENEMY THERE. RUN
DOWN THE LEFT RAMP AND UP THE RIGHT ONE TO REACH THE DOOR ON THE
UPPER LEVEL. GO THROUGH THE DOOR AND FREE THE LABORER TO GET THE
ELEVATOR KEY.


                           -SKY GARDEN STATUES-

THE HILL IN FRONT OF THE TWO STATUES IN THE SOUTHEAST AREA OF THE
SKY GARDEN POSES PROBLEMS FOR LOTS OF PLAYERS. YOU CAN'T RUN UP
IT, AND YOU CAN'T PSYCHO DASH UP IT, EITHER. CIRCLE BACK AROUND
TO THE ROOM TO THE LEFT OF THE ONE WITH THE STATUES. RUN DOWN THE
HILL AT THE RIGHT EXIT, AND CONTINUE RUNNING ACROSS THE ROOM AND
UP THE HILL IN FRONT OF THE STATUES. ONCE YOU'RE UP THE HILL,
PSYCHO DASH THROUGH THE STATUES.


                             -DEFEAT CASTOTH-

MANY EXPERIENCED PLAYERS AGREE THAT CASTOTH, A RED DEMON AT LARAI
CLIFF, IS ONE OF THE MOST DIFFICULT OPPONENTS IN THE GAME. THE
PRINCIPAL STRATEGY TO BEATING HIM IS DODGING THE LETHAL
PROJECTILES THAT BOUNCE ACROSS THE CHAMBER. CASTOTH CAN ONLY BE
HURT WHEN HIS EYES FLASH, AND LINING UP FOR A SWING AT THAT EXACT
MOMENT REQUIRES SPLIT SECOND TIMING. HIT HIM ONCE OR TWICE IN THE
HEAD, DODGE THE LASER ATTACK AND WAIT FOR THE HANDS TO REAPPEAR.
HIT EACH OF CASTOTH'S HANDS FIVE TIMES UNTIL HE LOSES HIS GRIP.
NOW WAIT FOR HIS EYES TO FLASH AGAIN.


                         -DEFEAT THE MUMMY QUEEN-

THE MUMMY QUEEN INHABITING THE PYRAMID IS A COMPLICATED FOE THAT
HAS A NUMBER OF TRICKS UP HER SHROUDED SLEEVES. SHADOW'S ENHANCED
STRENGTH AND ABILITY TO MORPH INTO A LIQUID FORM MAKES HIM THE
BEST CHARACTER FOR DEFEATING THE QUEEN. YOU CAN ONLY HURT HER
WHEN SHE IS IN HUMAN FORM. AVOID THE SPIRITS BY CHANGING INTO
LIQUID WHEN THEY CLOSE IN. DON'T BE A STATIONARY TARGETUSE THE
WARP POINTS IN THE ROOM TO SWITCH BETWEEN TOP AND BOTTOM FLOORS.


                               INDIANA JONES


                                -PASSWORD-

   PHI, SIGMA, PSI, OMEGA
   OMEGA, DELTA, SIGMA, PHI
   PSI, SIGMA, SIGMA, PHI
   DELTA, PHI, DELTA, OMEGA
   DELTA, PHI, OMEGA, SIGMA
   PHI, DELTA, PHI, PSI
   PHI, OMEGA, PSI, OMEGA
   SIGMA, OMEGA, DELTA, SIGMA
   PHI, PSI, DELTA, PHI

NOTE: I'M NOT SURE IF THIS IS ONE SINGLE PASSWORD, OR IF EACH
LINE IS A SEPARATE PASSWORD. SHOULD YOU KNOW, THEN PLEASE GET
BACK TO ME. THANKS!


                             INSPECTOR GADGET


                               -DEBUG MODE-

AT THE TITLE SCREEN, ON CONTROLLER ONE, PRESS AND HOLD L, R, AND
B. THEN PRESS: DOWN, DOWN, UP, LEFT, RIGHT, DOWN, RIGHT, LEFT.
THE SCREEN WILL TURN PINK TO CONFIRM THAT THE TRICK HAS BEEN DONE
PROPERLY. RELEASE ALL THE BUTTONS AND PRESS START. BEFORE THE
GAME BEGINS, THE DEBUG MENU WILL APPEAR WITH A STAGE SELECT,
OPTION MENU AND A SOUND TEST.


                              JAMES BOND JR.


                                -PASSWORDS-

   LEVEL 2:  0007
   LEVEL 3:  3675
   LEVEL 4:  9025
   LEVEL 5:  1813

   ENTER THIS PASSWORD FOR THE LAST STAGE: 3353.


                      JIM POWER: LOST DIMENSION IN 3D


                     -LEVEL SKIP, LIFE INCREASE, ETC.-

WHEN YOU'RE ON ANY LEVEL, ON CONTROLLER TWO, PRESS: X, A, B, Y,
A, B, Y, X, B, Y, X, A, Y, X, A, B, AND THEN PRESS...

  ...LEFT              (FOR 9 KEYS)
  ...RIGHT             (FOR TIME TO 5:59)
  ...DOWN              (FOR 9 SMART BOMBS)
  ...UP                (FOR 9 LIVES)
  ...OR THE L BUTTON   (FOR THE NEXT LEVEL)


                                 JOE & MAC


                               -BONUS LEVEL-

ON LEVEL EIGHT THERE IS A RED EGG IN THE MIDDLE OF THE LEVEL.
KILL ALL OF THE SMALL DINOSAURS BEFORE YOU CRACK THE EGG AND YOU
WILL BE FLOWN TO A HIDDEN BONUS LEVEL. ALSO, ON LEVEL NINE, THERE
WILL BE A RED EGG IN THE BEGINNING OF THE LEVEL. CRACK IT AND YOU
WILL BE TAKEN TO ANOTHER HIDDEN LEVEL.


                               -EXTRA 1ups-

COLLECT A KEY AND GO TO THE FIRST BLUE SPOT ON THE MAP. ONCE IN
THIS BONUS ROUND, CATCH ALL OF THE MEAT THAT IS DROPPED FROM THE
SKY. A 1up WILL FALL. DO NOT CATCH IT. LET IT FALL AND FOUR 1ups
WILL APPEAR IN ITS PLACE.


                        -GET BACK IN THE DINOSAUR-

IF YOU DIE WHEN YOU ARE INSIDE THE DINOSAUR, WHICH IS THE LAST
STAGE, YOU CAN GET BACK IN VERY EASILY WITHOUT HAVING TO FIGHT
THROUGH THE ENTIRE LEVEL AGAIN. SELECT "YES" ON THE "CONTINUE"
SCREEN AND YOU WILL BE SHOWN ON THE MAP IN THE LAST WHITE
"CONTINUE" SPOT. GO TO THE LAST STAGE AND WHEN YOU ARE IN IT
PRESS START TO PAUSE THE GAME AND THEN PRESS SELECT. YOU WILL
AUTOMATICALLY BE TRANSPORTED BACK INTO THE DINOSAUR.


                                -STOCK UP-

YOU CAN STOCK UP ON POWER-UPS AND SPECIAL ITEMS BY VISITING THE
STAGES THAT YOU'VE ALREADY COMPLETED. ENTER A STAGE THAT CONTAINS
AN IMPORTANT ITEM, COLLECT IT, THEN PRESS START TO PAUSE THE GAME
AND SELECT TO EXIT THE STAGE. REPEAT THIS TRICK TO COLLECT MANY
ITEMS AND 1ups.


                           JOHN MADDEN FOOTBALL


                             -CLOSE UP TRICK-

WHEN THE TITLE SCREEN APPEARS HOLD DOWN ANY BUTTON AND PRESS
START SEVERAL TIMES TO GET PAST THE SCREENS. THE SCREEN WILL GO
BLANK FOR A COUPLE OF SECONDS AND THEN YOU WILL GET A CLOSE UP OF
THE FANS. LET GO OF THE BUTTON TO START THE GAME.

                                -PASSWORDS-

ENTER THIS PASSWORD FOR THE CHAMPIONSHIP GAME: BBBB5GSHGH

YOU CAN ALSO ENTER THIS PASSWORD: BBBB5NZ5C


                               JURASSIC PARK


                             -REQUEST & FIND-

REQUEST IAN MALCOM'S I.D. CARD AT: G,L1. FIND IT AT: C,B1.

REQUEST DENNY'S NEDRY'S I.D. CARD AT: B,L1. FIND IT AT: F,GF.

REQUEST HAMMOND'S I.D. CARD AT: B,GF. FIND IT AT: B,R.

REQUEST ELLIE SATTLER'S I.D. CARD AT: B,B1. FIND IT AT: D,B3.

REQUEST ALAN GRANT'S I.D. CARD AT: C,B4. FIND IT AT: B,GF.

REQUEST DR. WU'S I.D. CARD AT: B,L1. FIND IT AT: D,B1.

REQUEST ROBERT NULDOON'S I.D. CARD AT: E. FIND IT AT: C,B3.

REQUEST DONALD GENNARO'S I.D. CARD AT: F,GF. FIND IT AT: G,B1.

REQUEST RAY ARNOLD'S I.D. CARD AT: D,B2. FIND IT AT: F,B1.


                                 KABLOOEY


                               -LEVEL CODES-

    LEVEL:  15          PASSWORD: MVFF
    LEVEL:  16          PASSWORD: DJMF
    LEVEL:  17          PASSWORD: DBVG
    LEVEL:  18          PASSWORD: DPLL
    LEVEL:  19          PASSWORD: DJSK
    LEVEL:  20          PASSWORD: GBTF
    LEVEL:  21          PASSWORD: JRPN
    LEVEL:  22          PASSWORD: GBMF
    LEVEL:  23          PASSWORD: PBSS
    LEVEL:  24          PASSWORD: WPRG
    LEVEL:  25          PASSWORD: LFBG
    LEVEL:  26          PASSWORD: CVFF
    LEVEL:  27          PASSWORD: LPJC
    LEVEL:  28          PASSWORD: DBTG
    LEVEL:  29          PASSWORD: WGGD
    LEVEL:  30          PASSWORD: TJMG
    LEVEL: 130          PASSWORD: DFMQ


                                KENDO RAGE


                              -STAGE SELECT-

AT THE TITLE SCREEN, PRESS: X, Y, A, B, X, Y, A, B, START. THE
STAGE MENU WILL APPEAR.


                         -RESET GAME AT ANY TIME-

PRESS AND HOLD L, R, SELECT, AND THEN PRESS START.


                       KEN GRIFFEY JR. PRESENTS MLB


                               -END CREDITS-

AT THE TITLE SCREEN, PRESS: B, A, DOWN, B, UP, B, B, A. THE END
CREDITS WILL APPEAR.


                              KILLER INSTINCT


                           -EASY COMBO BREAKERS-

AT ANY CHARACTER'S VS. SCREEN, PRESS DOWN AND START
SIMULTANEOUSLY.


                             -PLAY AS EYEDOL-

CHOOSE CINDER FROM THE PLAYER SELECTION SCREEN. WHEN THE VS.
SCREEN APPEARS, HOLD RIGHT AND QUICKLY PRESS: WEAK PUNCH, WEAK
KICK, FIERCE PUNCH, MEDIUM KICK, MEDIUM PUNCH, THEN FIERCE KICK
BEFORE THE SCREEN FADES. EYEDOL IS NOW A PLAYABLE CHARACTER.


                             -SLOWER FIGHTING-

AT THE VS. SCREEN, HOLD LEFT ON THE DIRECTIONAL PAD AND PRESS ALL
THREE KICK BUTTONS SIMULTANEOUSLY.


                                 -TURBO 1-

AT THE VS. SCREEN, HOLD RIGHT AND PRESS ALL THREE PUNCH BUTTONS
SIMULTANEOUSLY.


                                 -TURBO 2-

AT THE VS. SCREEN, HOLD RIGHT ON THE DIRECTIONAL PAD AND PRESS
ALL THREE KICK BUTTONS SIMULTANEOUSLY.


                                 -TURBO 3-

AT THE VS. SCREEN, HOLD LEFT AND PRESS ALL THREE PUNCH BUTTONS
SIMULTANEOUSLY.


                                -MORPHING-

WHEN USING SPINAL IN A MATCH, PREFORM A BONE SHAKER BY PRESSING:
FORWARD, FORWARD, MEDIUM PUNCH. IMMEDIATELY AFTER THIS, PERFORM A
SKELEPORT BY PRESSING: DOWN, DOWN, MEDIUM PUNCH. YOU SHOULD THEN
BE TRANSFORMED INTO YOUR OPPOSING PLAYER AND WILL BE ABLE TO PULL
OFF MORE VICIOUS MOVES AND KILLER COMBOS.


                      -STAGE SELECT AND SECRET STAGE-

ON THE TITLE SCREEN, BEGIN A TWO-PLAYER GAME. AFTER YOU KNOW THE
CHARACTERS YOU WOULD LIKE TO PICK, THE FIRST PLAYER TO CHOOSE
THEM (WITH THE FOLLOWING BUTTON COMBINATIONS), WILL ACCESS THAT
PARTICULAR STAGE:

  RANDOM STAGE SELECTION: UP AND START.

  GLACIUS' STAGE: UP AND WEAK PUNCH.

  ICE STAGE: UP AND FIERCE PUNCH.

  DUNGEON: UP AND MEDIUM PUNCH.

  SPINAL'S STAGE: UP AND WEAK KICK.

  ORCHID'S STAGE: UP AND MEDIUM KICK.

  CINDER'S STAGE: UP AND FIERCE KICK.

  THUNDER'S STAGE: DOWN AND WEAK PUNCH.

  RIPTOR'S STAGE: DOWN AND MEDIUM PUNCH.

  EYEDOL'S STAGE: DOWN AND FIERCE PUNCH.

  STREET STAGE: DOWN AND WEAK KICK.

  SABREWULF'S STAGE: DOWN AND MEDIUM KICK.

  FULGORE'S STAGE: DOWN AND FIERCE KICK.

  SKY STAGE: BOTH PLAYERS PRESS DOWN AND MEDIUM KICK              
             SIMULTANEOUSLY.


                            -MOVES FOR EYEDOL-

IF YOU USE THE TRICK FROM ABOVE TO PLAY AS EYEDOL, THEN KNOWING
THESE MOVES MIGHT HELP OUT.

SLOW FIREBALL: DOWN, DOWN/FORWARD, FORWARD, WEAK PUNCH.

MEDIUM FIREBALL: DOWN, DOWN/FORWARD, FORWARD, MEDIUM PUNCH.

FAST FIREBALL: DOWN, DOWN/FORWARD, FORWARD, FIERCE PUNCH.

HUGE CLUB SWING: HOLD BACK FOR TWO SECONDS, THEN PRESS FORWARD    
                 AND FIERCE PUNCH.

RAMMING CHARGE: HOLD BACK FOR TWO SECONDS, THEN PRESS FORWARD AND 
                WEAK PUNCH.

POWER-UP STOMP: HOLD BACK AND MEDIUM PUNCH. (DOESN'T POWER YOU    
                UP, BUT IT'S COOL TO SEE).

RAMMING CLUB SWING: HOLD BACK FOR TWO SECONDS, THEN PRESS FORWARD 
                    AND WEAK PUNCH, FOLLOWED BY HOLDING BACK      
                    AGAIN FOR TWO SECONDS, THEN PRESSING RIGHT    
                    AND FIERCE PUNCH.

RUNNING, RAMMING CHARGE: HOLD BACK FOR TWO SECONDS, PRESS MEDIUM  
                         PUNCH, THEN FORWARD AND WEAK PUNCH.

RUNNING CLUB SWING:  HOLD BACK FOR TWO SECONDS, PRESS MEDIUM      
                     PUNCH, THEN FORWARD AND WEAK PUNCH, FOLLOWED 
                     BY HOLDING BACK AGAIN, THEN FORWARD AND      
                     FIERCE PUNCH.

PROJECTILE DEFLECTION: HOLD BACK FOR TWO SECONDS, THEN PRESS      
                       FORWARD AND FIERCE PUNCH.


                          -RANDOM PLAYER SELECT-

WHEN CHOOSING YOUR PLAYER FROM THE CHARACTER SELECTION SCREEN,
HOLD UP AND PRESS THE START BUTTON AND THE COMPUTER WILL RANDOMLY
CHOOSE ONE FOR YOU.


                              -COLOR CHOICE-

AS SOON AS YOU KNOW WHICH CHARACTER YOU WANT TO FIGHT WITH, MOVE
TO HIM/HER AND THEN PRESS UP OR DOWN ON THE CONTROL PAD TO CHANGE
THEIR OUTFIT.


                            THE KING OF DRAGONS


                         -PLAY AS SAME CHARACTER-

AS THE CAPCOM LOGO FADES, ON CONTROLLER ONE, PRESS: DOWN, R, UP,
L, Y, B, X, A. YOU MUST COMPLETE THE CODE BEFORE THE LOGO FADES.
THE TITLE SCREEN WILL BE BLUE INSTEAD OF RED TO CONFIRM THAT THE
TRICK WORKED. AT THE PLAYER SELECT SCREEN YOU'LL BE ABLE TO
CHOOSE THE SAME PLAYER.


                               -99 CREDITS-

START A ONE PLAYER GAME. PLAY UNTIL YOU ARE DEFEATED WITH ONLY
ONE CREDIT LEFT. PRESS START ON CONTROLLER TWO. THEN PRESS START
ON CONTROLLER ONE BEFORE TIME RUNS OUT. CHOOSE YOUR SECOND
CHARACTER WITH THE B BUTTON ON CONTROLLER TWO. YOUR CREDITS WILL
NOW BE AT 99.


                         KRUSTY'S SUPER FUN HOUSE


                               -LEVEL CODES-

   LEVEL 02: BARTMAN
   LEVEL 03: SMITHERS
   LEVEL 04: SNOWBALL
   LEVEL 05: JEBEDIAH


                             -THE JOSHUA CODE-

ENTER THE PASSWORD "JOSHUA", CENTERED, LEAVING A SPACE IN FRONT
AND IN BACK. WHEN THE GAME BEGINS YOU'LL BE ABLE TO WALK DIRECTLY
TO ANY ROOM IN THE HOUSE AND YOU'LL BE ABLE TO REPLENISH YOUR
SUPPLY OF PIES AT ANY POINT BY PRESSING L AND R AT THE SAME TIME.


                                  LAGOON


                             -DEFEAT THE BIRD-

THE BIRD IN LAGOON IS EASY TO DEFEAT, IN FACT, VERY EASY, IF YOU
KNOW ONE THING ABOUT THE WAY THE GAME WORKS. WHEN YOUR CHARACTER
IS JUMPING, HE IS INVINCIBLE. YOU CAN ATTACK WHILE YOU'RE
JUMPING. SO THE WAY TO FIGHT THE BIRD IS TO STAND IN A PLACE
WHERE THE BIRD COMES BY AT REGULAR INTERVALS, AND WHEN HE GETS
CLOSE, JUMP AND SWING THE SWORD AS FAST AS YOU CAN. REPEAT. HEAL
WHEN NECESSARY. VERY SIMPLE.


                      LAMBORGHINI: AMERICAN CHALLENGE


                           -BONUS CASH PASSWORD-

START GAME WITH SIX MILLION DOLLARS BY ENTERING THE FOLLOWING
PASSWORD: JFKBBBBBBBBBBJFK     


                             LAST ACTION HERO


                             -UNLIMITED LIVES-

BEGIN A NEW GAME. WALK RIGHT TO THE FIRST POLICE CAR. POSITION
YOURSELF SO THAT YOUR FIST LINES UP WITH THE TAILLIGHT. PUNCH THE
TAILLIGHT TWENTY TIMES. YOU'LL HEAR AN EXPLOSION SOUND THAT WILL
CONFIRM THAT THE TRICK WORKED. YOU CAN NOW REFILL YOUR LIVES
ANYTIME BY PRESSING THE R BUTTON.


                               LAWNMOWER MAN


                              -VARIOUS CODES-

PRESS START TO PAUSE THE GAME. THEN PRESS: B, R, A, SELECT,
SELECT, Y, A, B, Y, A, B. UN-PAUSE THE GAME. THEN USE ONE OF THE
FOLLOWING CODES FOR...

  ...EXTRA LIVES. PRESS START TO PAUSE THE GAME AGAIN, THEN
PRESS: R, A, SELECT, Y, START.

  ...SLOW MOTION. PRESS START TO PAUSE THE GAME AGAIN, THEN PRESS
THE L OR R BUTTONS.

  ...NIGEL WAYNE MODE/STAGE SELECT. PRESS START TO PAUSE THE GAME
AGAIN, THEN PRESS: START, START, A, L, L, START. THE NIGEL WAYNE
MODE WILL APPEAR.


                     THE LEGEND OF THE MYSTICAL NINJA


                               -LEVEL CODES-

        KID YING            DR. YANG            TWO-PLAYER

     ZONE 01: L1lxl     ZONE 01: VYNKKK     ZONE 01: 12-;/:2
     ZONE 02: H8HTYX     ZONE 02: 1T">D<     ZONE 02: :JZ20";
     ZONE 03: +ZH676     ZONE 03: VYH%9%
     ZONE 04: ZDH11     ZONE 04: 66V!?!
     ZONE 05: <Q!T4T     ZONE 05: K4DJGJ     ZONE 05: &5L=@5
     ZONE 06: W:QLXL     ZONE 06: DZG+P+     ZONE 06: QPWMK5R
     ZONE 07: PJ?VTV     ZONE 07: LMQQQ     ZONE 07: !KQYP-"
     ZONE 08: Z+<HWH     ZONE 08: J/>?$?     ZONE 08: ?LKM9J
                         ZONE 09: DNB$%$     ZONE 09: T#97RV


                            -MORE LEVEL CODES-

     ZONE 02: L&LPL
     ZONE 03: j/p?N?
     ZONE 04: 20Y7;7
     ZONE 05: $wh:J:
     ZONE 06: x&T>
     ZONE 07: k="RdR
     ZONE 08: :Wd3+3
     ZONE 09: H-WNxN


                             -EXTRA SUPPLIES-

FIRST, TYPE THE FOLLOWING PASSWORD ON THE "LOGBOOK ENTRY" SCREEN:
6_KJG RVGG! YBGMR %_G:: V>G=_ GRPG_ ?. THIS CODE WILL NOT WORK,
WHICH IS THE PURPOSE OF IT. THEN, WITHOUT DELETING THE NON-
FUNCTIONAL PASSWORD, BACK UP TO THE VERY BEGINNING OF THE PAGE
USING THE ARROWS AT THE BOTTOM OF THE SCREEN. AFTER YOU DO THIS,
TYPE IN THE FOLLOWING PASSWORD OVER THE PREVIOUS ONE: RZT$> L1>X9
Q+TD_ ZR>?? Q/>ZD >_H>Z :. THIS WILL NOW START YOU OFF AT LEVEL
9, BUT ONLY KID YING WILL BE ON THE SCREEN. PRESS THE A BUTTON ON
CONTROLLER TWO AND YOU WILL SEE THAT DR. YANG IS COMPLETELY
POWERED-UP.


                         -ALWAYS WIN THE LOTTERY-

WHENEVER YOU PLAY THE LOTTERY, KEEP PRESSING THE B BUTTON QUICKLY
AND YOU WILL WIN AT LEAST $50 EVERY TIME. IF YOU START WITH
ENOUGH MONEY AND JUST WAIT THROUGH THE SMALL LOSSES, YOU'LL END
UP WITH A HUGE SUM OF CASH IN NO TIME.


                             -SECRET PASSAGE-

THE FIRST SECRET PASSAGE YOU WILL COME ACROSS IS IN LEVEL 01.
MOVE THE STONE MARKER AND GO BELOW FOR SPECIAL ITEMS.


                            -UNLIMITED BURGERS-

ENTER THIS PASSWORD FOR UNLIMITED BURGERS:

                        vxZ++  lh:@Y  nn3+!
                        $T+KK  hG:!<  +!+X@
                        r


                  THE LEGEND OF ZELDA: A LINK TO THE PAST


                             -WATERFALL MAGIC-

WALK THROUGH THE WATERFALL LOCATED JUST NORTH OF THE CIRCLE OF
ROCKS IN THE LIGHT WORLD. YOU'LL END UP AT A MYSTERIOUS POND. IF
YOU THROW IN AN EMPTY BOTTLE INTO THE POND A FAIRY WILL FILL IT
WITH "GREEN POTION". THIS POTION RECHARGES YOUR MAGIC METER.


                 -THE LOCATION OF ALL THE QUARTER-HEARTS-

01) IN THE RACE BELOW THE TOWN IN THE LIGHT WORLD.
02) IN BLIND'S HOUSE IN THE LIGHT WORLD TOWN, MUST BOMB IN        
    BASEMENT.
03) IN HOLE AT THE WEST END OF THE LIGHT WORLD TOWN, MUST JUMP    
    INTO THE HOLE FROM ABOVE AND THEN USE A BOMB TO FIND THE      
    HEART IN THE CHEST.
04) IN THE SWAMP IN THE LIGHT WORLD AFTER DRAINING THE WATER FROM 
    THE SWAMP.
05) IN THE CAVE WITH THE OLD MAN IN THE DESERT.
06) ON THE LEDGE ABOVE THE DESERT TO THE LEFT OF THE PALACE     
    EXIT THE PALACE ON THE LEFT SIDE.
07) UNDER THE PILE OF ROCKS TO THE WEST OF THE SANCTUARY  DASH  
    AGAINST THE PILE.
08) ON THE ISLAND NEAR ZORA  YOU MUST GET THE FLIPPERS FROM     
    ZORA FIRST.
09) ON THE MOUNTAIN IN THE LIGHT WORLD UP FROM THE MOUNTAIN       
    SANCTUARY  JUMP DOWN FROM THE TOP ONTO THE RIGHT LEDGE.
10) ON TOP OF THE MOUNTAIN IN THE LIGHT WORLD  YOU MUST SET THE 
    MIRROR IN THE DARK WORLD IN THE SAME PLACE AS YOU SET THE     
    MIRROR TO GET TO THE THIRD PALACE.
11) UNDER A BUSH IN THE LIGHT WORLD FOREST  EXIT VIA THE STUMP.
12) ON THE LOWER RIGHT LEDGE OF THE PYRAMID IN THE DARK WORLD.
13) IN A CAVE TO THE NORTHEAST OF THE DESERT IN THE LIGHT WORLD,  
    SLIGHTLY BELOW THE LIBRARY  YOU MUST SET THE MIRROR IN THE  
    DARK WORLD IN THE RING OF BUSHES.
14) IN THE TREASURE CHEST HOUSE IN THE DARK WORLD VILLAGE.
15) IN THE HOLE NEAR THE EQUIVALENT OF THE BLACKSMITH'S HOUSE IN  
    DARK WORLD  YOU MUST POUND ALL THE STAKES INTO THE GROUND.
16) IN THE CAVE/TREE NEAR THE WOODCUTTER'S HOUSE IN THE LIGHT     
    WORLD ONCE THE MIST HAS LIFTED AND THE TREE ISN'T BEING CUT   
     DASH AGAINST THE TREE.
17) IN THE CAVE NEAR DEATH MOUNTAIN IN THE DARK WORLD (NEAR THE   
    FOREST)  THE SIGN SAYS YOU MUST HAVE THE CAPE; YOU ALSO     
    NEED THE HOOKSHOT.
18) UNDER THE LARGE STONE IN THE DESERT IN THE LIGHT WORLD, TO    
    THE RIGHT OF THE PALACE  YOU MUST SET THE MIRROR IN THE     
    DARK WORLD.
19) IN THE CAVE ABOVE THE GRAVEYARD IN THE LIGHT WORLD  YOU     
    MUST HAVE THE SECOND POWER GLOVE AND SET THE MIRROR IN THE    
    DARK WORLD.
20) ON THE ISLAND NEAR HAPPINESS POND IN THE LIGHT WORLD  YOU   
    MUST SET THE MIRROR IN THE DARK WORLD.
21) ON THE ISLAND NEAR TURTLE ROCK IN THE LIGHT WORLD  YOU MUST 
    HAVE THE HOOKSHOT AND GO VIA THE DARK WORLD TO THE TOP OF THE 
    MOUNTAIN ON THE EAST SIDE AND THEN SET THE MIRROR.
22) INSIDE THE LEFT HEAD NEXT TO THE SWAMP PALACE, OTHERWISE      
    KNOWN AS NUMBER 6, IN THE DARK WORLD.
23) IN THE TREASURE FIELD IN THE DARK WORLD  DIG UNTIL YOU GET  
    28-30 HOLES DUG AND THE 1/4 HEART IS FOUND.
24) NEAR THE 7TH PALACE IN THE DARK WORLD, ON THE LEDGE OUTSIDE   
    OF THE ROOM WHERE THE BIG CHEST IS FOUND  SET A MIRROR TO   
    REACH THE LEDGE IN THE LIGHT WORLD THAT OTHERWISE CAN'T BE    
    REACHED.


                               -EASY MONEY-

AFTER YOU'VE GOTTEN THE POWER GLOVES THAT ALLOW YOU TO LIFT WHITE
ROCKS, GO TO THE SOUTHWEST SECTION OF THE LIGHT WORLD. JUST
OUTSIDE THE DESERT, YOU'LL FIND AN ALCOVE WITH TWO LARGE WHITE
ROCKS IN IT. ONE OF THEM HAS A STAIRCASE UNDER IT, AND LEADS TO A
ROOM WITH 10 VASES. EACH VASE HAS 5 RUPEES. LOOT THEM ALL, AND
THEN WALK BACK OUTSIDE. YOU CAN KEEP ENTERING, LOOTING, AND
LEAVING UNTIL YOU HAVE HOWEVER MANY RUPEES YOU'D LIKE. THE
MAXIMUM IS 999.


                              -STOP THAT MAN-

HERE'S HOW YOU CATCH THAT MAN THAT RUNS AWAY FROM YOU IN THE
LIGHT WORLD VILLAGE. APPROACH HIM FROM THE WEST. AS SOON AS HE
STARTS RUNNING AWAY FROM YOU, USE THE PEGASUS SHOES AND DASH
ATTACK TOWARDS HIM. YOU'LL END UP CATCHING HIM, BUT ALL THE ONLY
THING THAT WILL ACCOMPLISH IS THAT HE TELLS YOU TO TRY DASHING
INTO TREES.


                            -LOCATION OF ITEMS-


LANTERN: YOU'LL FIND THIS IN LINK'S HOUSE.

FAMILY SWORD: YOU'LL RECEIVE THIS FROM YOUR UNCLE IN THE BASEMENT 
              OF HYRULE CASTLE.

BLUE SHIELD: YOU'LL RECEIVE THIS FROM YOUR UNCLE IN THE BASEMENT  
             OF HYRULE CASTLE.

BOOMERANG: YOU'LL FIND THIS IN THE TREASURE CHEST OF HYRULE       
           CASTLE.

BUG COLLECTING NET: YOU'LL FIND THIS IN A SICK GIRL'S HOUSE IN    
                    KAKARIKO VILLAGE.

MAGIC MUSHROOM: YOU'LL FIND THIS IN THE LOST WOODS ON THE FINAL   
                PATH TO THE MASTER SWORD.

MAGIC POWDER: GIVE THE MAGIC MUSHROOM TO THE WITCH OUTSIDE OF THE 
              WITCHES HOUSE AND YOU'LL GET THE MAGIC POWDER.

PEGASUS SHOES: YOU'LL GET THIS FROM THE ELDER AFTER THE EASTERN   
               PALACE.

BOOK OF MUDORA: YOU'LL FIND THIS IN THE LIBRARY OF THE KAKARIKO   
                VILLAGE.

ICE ROD: YOU'LL FIND THIS IN A HIDDEN CAVE IN THE SOUTHEAST       
         CORNER OF LAKE HYLIA.

GOOD BEE: YOU'LL FIND THIS IN THE FAIRIES CAVE (THE STATUE), IN   
          THE SOUTHEAST CORNER OF LAKE HYLIA.

BOW: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE EASTERN    
     PALACE.

POWER GROVE: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE    
             DESERT PALACE.

ZORA'S FLIPPERS: BUY THESE FROM THE MONSTER IN THE SOURCE OF ZORA 
                 RIVER FOR 500 RUPEES.

MAGIC BOOMERANG: DROP THE REGULAR BOOMERANG INTO THE MYSTERY POND 
                 FOUND INSIDE THE WATERFALL NEXT TO THE PATH THAT 
                 LEADS TO THE SOURCE OF ZORA RIVER AND A FAIRY    
                 WILL UPGRADE IT FOR YOU.

RED SHIELD: DROP THE BLUE SHIELD INTO THE MYSTERY POND FOUND      
            INSIDE THE WATERFALL NEXT TO THE PATH THAT LEADS TO   
            THE SOURCE OF ZORA RIVER AND A FAIRY WILL UPGRADE IT  
            FOR YOU, OR YOU CAN BUY IT FROM A SHOP IN THE DARK    
            WORLD, WEST OF THE PYRAMID, FOR 500 RUPEES.

MOON PEARL: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE     
            MOUNTAIN TOWER.

MAGIC MIRROR: YOU'LL GET THIS FROM THE ELDER IN THE MOUNTAIN      
              CAVE.

MASTER SWORD 1: YOU'LL GET THIS IN THE LOST WOODS WHEN YOU HAVE   
                THREE PENDANTS AND THE BOOK OF MUDORA.

MAGIC HAMMER: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE   
              PALACE OF DARKNESS (DUNGEON 1).

HOOK SHOT: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE      
           FLOODED PALACE (DUNGEON 2).

FIRE ROD: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE       
          SKELETON FOREST (DUNGEON 3).

TITAN MITT: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE     
            BLIND'S DUNGEON (DUNGEON 4).

MASTER SWORD 2: BRING THE FROG FROM THE VILLAGE OF OUTCAST BACK   
                TO THE LIGHT WORLD. HE IS THE LOST PARTNER OF THE 
                BLACKSMITH.

BLUE MAIL: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE ICE  
           LAKE DUNGEON (DUNGEON 5).

STAFF OF SOMARIA: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN   
                  THE MISERY MIRE DUNGEON (DUNGEON 6).

SUPER BOMB: AFTER DUNGEON 5 AND 6, YOU CAN BUY A SUPER BOMB FOR   
            100 RUPEES IN THE BOMB SHOP. YOU NEED IT TO OPEN THE  
            MYSTERY POND INSIDE THE PYRAMID.

SILVER BOW AND ARROW: DROP THE BOW INTO THE MYSTERY POND INSIDE   
                      THE PYRAMID.

MASTER SWORD 3: DROP THE SWORD INTO THE MYSTERY POND INSIDE THE   
                PYRAMID.

MIRROR SHIELD: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE  
               TURTLE ROCK DUNGEON (DUNGEON 7).

RED MAIL: YOU'LL FIND THIS IN THE BIG TREASURE CHEST IN THE       
          GANNON TOWER.

MAGIC BOTTLE: 01) BUY THE FIRST BOTTLE FROM THE BOTTLE SALESMAN   
                  IN KAKARIKO VILLAGE FOR 100 RUPEES.
              02) GO TO THE KAKARIKO VILLAGE INN. THE INN IS THE  
                  BUILDING SOUTH OF THE BUILDING WITH THE SICK    
                  BOY IN IT. GO INSIDE VIA THE REAR ENTRANCE.     
                  YOU'LL FIND A CHEST INSIDE WHICH CONTAINS THE   
                  SECOND MAGIC BOTTLE.
              03) IF YOU SWIM UPRIVER FROM LAKE HYLIA IN THE      
                  LIGHT WORLD, YOU'LL END UP SWIMMING UNDER A     
                  BRIDGE. THERE'S A MAN CAMPED OUT HERE, AND IF   
                  YOU TALK TO HIM, HE'LL GIVE YOU THE THIRD MAGIC 
                  BOTTLE.
              04) AFTER COMPLETING THE ICE PALACE DUNGEON (THE    
                  ONE WITH THE 5TH CRYSTAL, IN THE DARK WORLD), A 
                  LOCKED CHEST WILL APPEAR IN THE DARK WORLD IN   
                  THE HOUSE CORRESPONDING TO BLACKSMITH'S HOUSE   
                  IN THE LIGHT WORLD. GET THE CHEST, RETURN TO    
                  THE LIGHT WORLD VIA THE MAGIC MIRROR, AND GO    
                  TALK TO THE "MIDDLE-AGED MAN" JUST OUTSIDE OF   
                  THE DESERT. HE'LL OPEN THE CHEST FOR YOU IF YOU 
                  AGREE TO HIS CONDITIONS. YOU'LL FIND THE FOURTH 
                  MAGIC BOTTLE INSIDE.

STAFF OF BYRNA: YOU'LL FIND THIS IN A CAVE UP IN THE MOUNTAIN IN  
                THE DARK WORLD.

MAGIC CAPE: YOU'LL FIND THIS UNDER THE NORTHEAST GRAVESTONE AFTER 
            DASHING AGAINST IT.

MAGIC SHOVEL: YOU'LL GET THIS FROM THE FLUTE BOY IN THE DARK      
              WORLD.

MAGIC FLUTE: YOU'LL FIND THIS IN THE NORTHWEST CORNER OF THE      
             HAUNTED GROVE.

ETHER MEDALLION: YOU'LL FIND THIS UP IN THE MOUNTAIN HERA.

BOMBOS MEDALLION: YOU'LL FIND THIS UP ON THE CLIFF IN THE         
                  NORTHEAST CORNER OF THE ENTRANCE TO THE DESERT.

QUAKE MEDALLION: YOU'LL FIND THIS AT THE SOURCE OF THE RIVER IN   
                 THE DARK WORLD; THE CATFISH WILL GIVE IT TO YOU.


                    -WHAT TO DO WITH THE MAGIC POWDER-

ONCE YOU'VE GOTTEN THE MAGIC HAMMER, GO JUMP INTO THE HOLE
OUTSIDE THE BLACKSMITHS' HOUSE IN THE LIGHT WORLD. SPRINKLE MAGIC
POWDER ON THE ALTAR THAT YOU FIND DOWN THERE, AND YOU'LL GAIN THE
ABILITY TO PERFORM MAGIC AT HALF THE NORMAL MAGIC POINT COST. YOU
CAN ALSO SPRINKLE IT ON THE WHITE-AND-RED FLYING SKULLS THAT
DRAIN YOUR HEART AND MAGIC GAUGE IN THE DUNGEONS, AND THEY'LL
TURN INTO FAIRIES. QUITE AN IMPROVEMENT, THOUGH THERE ARE A FEW
OF THEM THAT ARE IMMUNE TO THIS. THERE'S ALSO A CHICKEN IN ONE OF
THE HOUSES THAT WILL TURN INTO A WOMAN IF YOU SPRINKLE MAGIC
POWDER ON HER. THIS DOESN'T ACCOMPLISH ANYTHING, BUT IT'S AMUSING
TO SEE.


                     -WHAT TRIGGERS CRYSTAL SWITCHES-

01) HITTING IT WITH YOUR SWORD.
02) HITTING IT WITH YOUR BOOMERANG.
03) HITTING IT WITH THE HOOKSHOT.
04) HAVING A BOMB GO OFF NEAR IT.
05) HITTING IT WITH AN ARROW.
06) HITTING IT WITH THE FIRE ROD.
07) HITTING IT WITH THE ICE ROD.
08) THROWING AN OBJECT, LIKE A VASE, AT IT.
09) HITTING IT WITH THE BEAM OF ENERGY FIRED BY ANY SWORD OF      
    LEVEL TWO OR HIGHER, WHILE YOU'RE FULLY HEALED.


                   -HOW TO KILL THE GREEN AND RED GUYS-

HERE'S HOW TO KILL THE GREEN AND RED GUYS WHO FOLLOW YOUR
MOVEMENTS. FIRE AN ARROW NEAR ONE AND MAKE HIM WALK INTO IT.


                -THE TRANSPORT SQUARES IN THE LIGHT WORLD-

01) IN THE FAR SOUTHWEST CORNER OF THE DESERT, UNDER A BLACK      
    ROCK. IT'S ONLY REACHABLE VIA THE FLUTE.
02) IN THE NORTHWEST PART OF THE GRASSY AREA IN THE SOUTHERN PART 
    OF THE WORLD, UNDER A WHITE ROCK. YOU NEED THE MAGIC HAMMER   
    TO REACH IT.
03) AT ONE OF THE LOWEST POINTS ON TURTLE ROCK.
04) ON THE TOP OF DEATH MOUNTAIN.
05) ON TOP OF TURTLE ROCK, BUT YOU MUST FIRST USE THE MAGIC       
    HAMMER TO HAMMER DOWN THE POSTS YOU FIND THERE. HAMMER THEM   
    IN A COUNTERCLOCKWISE DIRECTION, STARTING WITH THE            
    SOUTHEASTERN ONE.
06) IN THE EASTERN-MOST SOUTHERN ENTRANCE TO THE LOST WOODS. IF   
    YOU GO THERE FROM THE SOUTH, YOU'LL NEED THE TITAN GLOVES TO  
    LIFT A BLACK ROCK. IF YOU GO THERE FROM THE NORTH (INSIDE THE 
    LOST WOODS), YOU'LL NEED THE MAGIC HAMMER. THE TRANSPORTER IS 
    UNDER A WHITE ROCK.
07) UNDER THE BLACK ROCK ON THE LARGEST ISLAND IN LAKE HYLIA.
08) IN THE CENTER OF A CIRCLE OF POSTS (YOU NEED THE MAGIC        
    HAMMER), NEAR A CAVE MOUTH IN THE EASTERN QUADRANT OF THE     
    WORLD. IT'S HARD TO DESCRIBE, SORRY. IT'S UNDER A WHITE ROCK.
XX) THE ENTRANCE TO HYRULE CASTLE, AFTER YOU'VE DEFEATED AGAHNIM  
    FOR THE FIRST TIME. JUST WALK THROUGH THE FRONT GATES, AND    
    YOU'LL APPEAR IN THE DARK WORLD. IT'S NOT REALLY A TRANSPORT  
    SQUARE.


                             -REACH THE LEDGE-


SO, YOU'RE AT THE END OF LEVEL 3F IN GANNON'S TOWER (THE FINAL
DARK WORLD DUNGEON, AFTER TURTLE ROCK), AND YOU CAN SEE A LEDGE
ALONG THE SOUTH WALL, BUT YOU CAN'T SEEM TO REACH IT? HERE'S WHAT
YOU DO. SEE THOSE BLOCKS ACROSS FROM THE LEDGE? DASH INTO THEM
FROM THE SOUTH, BY EITHER STANDING RIGHT ON THE EDGE OF THE
PLATFORM, OR BY FACING EAST, HOLDING THE BUTTON DOWN TO DASH, AND
THEN FACING NORTH JUST BEFORE THE DASH CAUSES YOU TO MOVE.


                      -HOW TO GET INTO THE DUNGEONS-


                      CASTLE HYRULE - THE FIRST TIME

THERE'S A BUSH ON THE EASTERN SIDE OF THE CASTLE COVERING A HOLE.
LIFT THE BUSH AND JUMP IN.


                  FIRST LIGHT WORLD DUNGEON - 1ST PENDANT

THERE'S NO TRICK TO THIS ONE, JUST WALK RIGHT IN.


                        DESERT PALACE - 2ND PENDANT

READ THE BOOK OF MUDORA IN FRONT OF THE GREEN STONE IN THE CENTER
OF THE DESERT.


                        TOWER OF HERA - 3RD PENDANT

JUST WALK IN. HOWEVER, YOU'LL HAVE TO ENTER THE TRANSPORTER ATOP
DEATH MOUNTAIN, AND THEN USE THE MAGIC MIRROR TO RETURN TO THE
LIGHT WORLD ON TOP OF SPECTACLE ROCK IN ORDER TO REACH THE
DUNGEON.


                      CASTLE HYRULE - THE SECOND TIME

REMEMBER THE ENERGY BARRIER YOU SAW BLOCKING ONE OF THE OUTSIDE
DOORS THE FIRST TIME AROUND? HIT IT WITH THE MASTER SWORD.


                     PALACE OF DARKNESS - 1ST CRYSTAL

PAY THE MONKEY TO FOLLOW YOU, AND THEN PAY HIM TO OPEN THE DOOR.


                   2ND DARK WORLD DUNGEON - 2ND CRYSTAL

USE THE MAGIC MIRROR TO RETURN TO THE LIGHT WORLD. ENTER THE
BUILDING THERE THAT CORRESPONDS TO THE DUNGEON ENTRANCE. PUSH THE
BLOCKS OUT OF YOUR WAY, AND EXIT NORTH. PULL THE RIGHT-HAND
LEVER, THEN GO BACK OUTSIDE AND RETURN TO THE DARK WORLD VIA THE
MIRROR'S TRANSPORT SQUARE.


                         LOST WOODS - 3RD CRYSTAL

HERE'S HOW TO GET INTO THE LAST PART OF THE LOST WOODS DUNGEON
FOR THE THIRD CRYSTAL. STAND IN FRONT OF THE BIG INSECT-LIKE
THING, FACING NORTH. USE THE FIRE ROD ON IT AND YOU'LL BURN OPEN
AN ENTRANCE.


                        THIEVES' DEN - 4TH CRYSTAL

PULL ON THE TINES OF THE PITCHFORK HELD BY THE DEMON STATUE IN
THE VILLAGE OF OUTCAST.


                         ICE PALACE - 5TH CRYSTAL

ENTER THE TRANSPORT SQUARE UNDER THE BLACK ROCK ON THE ISLAND IN
THE CENTER OF LAKE HYLIA IN THE LIGHT WORLD.


                        SWAMP OF EVIL - 6TH CRYSTAL

IN THE LIGHT WORLD, USE THE FLUTE TO GO TO LOCATION NUMBER SIX.
LIFT THE BLACK ROCK TO YOUR RIGHT, AND ENTER THE TRANSPORT SQUARE
THERE. THEN GO NORTH, AND LOOK FOR A PLATFORM WITH THE "ETHER"
SYMBOL IN THE CENTER OF IT. STAND THERE, AND CAST ETHER.


                         TURTLE ROCK - 7TH CRYSTAL

GO TO THE EQUIVALENT OF TURTLE ROCK IN THE LIGHT WORLD. HAMMER
DOWN THE POSTS YOU FIND THERE. START WITH THE SOUTHEAST ONE, AND
WORK COUNTERCLOCKWISE. ENTER THE TRANSPORT SQUARE THAT APPEARS.
STAND ON THE "QUAKE" SYMBOL JUST SOUTH OF YOU AND CAST QUAKE.


                              GANNON'S TOWER

JUST WALK UP TO IT, AND THE SEVEN CRYSTALS WILL BREAK THE SEAL ON
THE DOOR.


                             -DUNGEON MASTERS-


                              EASTERN PALACE

THE MASTERS OF THIS DUNGEON ARE SIX ARMOS KNIGHTS. DEFEAT THEM BY
USING ARROWS. IF YOU RUN OUT, THEN USE THE SWORD.


                               DESERT PALACE

THE MASTERS OF THIS DUNGEON ARE THREE GIANT SAND WORMS. DEFEAT
THEM BY USING THE SWORD OR, IF YOU WANT, USE THE ICE ROD.


                              MOUNTAIN TOWER

THE MASTER OF THIS DUNGEON IS A GIANT WORM. DEFEAT IT BY USING
THE SWORD ON ITS TAIL.


                               HYRULE TOWER

THE MASTER OF THIS DUNGEON IS AGAHNIM THE WIZARD. DEFEAT HIM BY
USING THE MASTER SWORD AND REFLECTING HIS ENERGY BOLTS BACK TO
HIM.


                            PALACE OF DARKNESS

THE MASTER OF THIS DUNGEON IS A GIANT ARMORED SCORPION. DESTROY
IT'S ARMOR WITH THE MAGIC HAMMER OR BOMBS, THEN DEFEAT IT BY
USING THE SWORD OR ARROWS.


                              FLOODED PALACE

THE MASTER OF THIS DUNGEON IS A GIANT JELLYFISH. DEFEAT IT BY
USING THE HOOK SHOT TO PULL THE SURROUND SPHERES OFF, AND DESTROY
THEM ONE BY ONE WITH THE SWORD. YOU ALSO USE THE SWORD TO FINISH
IT OFF.


                              SKELETON FOREST

THE MASTER OF THIS DUNGEON IS A GIANT FLYING MOTH. DEFEAT IT
USING THE FIRE ROD AND THE SWORD.


                              BLIND'S DUNGEON

THE MASTER OF THIS DUNGEON IS BLIND THE WIZARD. DEFEAT HIM BY
USING THE SWORD UNTIL HE REGENERATES HIS BODY TWICE. AFTER THAT
HE'S HISTORY.


                             ICE LAKE DUNGEON

THE MASTERS OF THIS DUNGEON ARE THREE GIANT FREEZING EYES. DEFEAT
THEM BY USING THE FIRE ROD OR BOMBOS MEDALLION TO MELT THE ICE
FIRST, THEN USE YOUR SWORD ON EACH OF THEM.


                            MISERY MIRE DUNGEON

THE MASTER OF THIS DUNGEON IS A GIANT FLOATING EYE WITH EIGHT
SMALL EYES SURROUNDING IT. DEFEAT IT BY USING YOUR SWORD ON THE
SMALL EYES AS THEY COME TO YOU ONE BY ONE, THEN ATTACK THE BIG
EYE.


                            TURTLE ROCK DUNGEON

THE MASTER OF THIS DUNGEON IS A THREE-HEADED SNAKE. DEFEAT IT BY
USING THE FIRE ROD ON THE ICE BREATHING HEAD FIRST, THEN BY USING
THE ICE ROD ON THE FIRE BREATHING HEAD. AFTER THAT, ATTACK THE
MIDDLE SECTION OF THE SNAKE.


                              GANNON'S TOWER

THE MASTER OF THIS DUNGEON IS AGAHNIM THE WIZARD. DEFEAT HIM THE
SAME WAY YOU DID BEFORE BY USING THE MASTER SWORD AND REFLECTING
HIS ENERGY BOLTS BACK TO HIM. MAKE SURE YOU CHASE AFTER THE REAL
ONE AND NOT THE FAKE ONES.


                                  PYRAMID

THE MASTER OF THIS DUNGEON IS GANNON. DEFEAT HIM BY STUNNING HIM
(HE'LL TURN BLUE), THEN HITTING HIM WITH SILVER ARROWS. DO THIS
FOUR TIMES AND HE'LL BE TOAST.


                                 LEMMINGS


                                -PASSWORDS-

          <FUN>                                     <TRICKY>

    LEVEL 01: HCNUPDR                           LEVEL 01: KORIHCI
    LEVEL 02: AOBYEKU                           LEVEL 02: IHCAHOG
    LEVEL 03: TERUKAY                           LEVEL 03: UKORADE
    LEVEL 04: HADONUR                           LEVEL 04: MUKASSI
    LEVEL 05: USIAZNO                           LEVEL 05: AYSUUYN
    LEVEL 06: SINEMAT                           LEVEL 06: URIAGNU
    LEVEL 07: URERUZU                           LEVEL 07: KOABENA
    LEVEL 08: KAHUKAK                           LEVEL 08: HINEUON
    LEVEL 09: IEKOZIO                           LEVEL 09: EUKUTAD
    LEVEL 10: SOUKANO                           LEVEL 10: UUYSSIE
    LEVEL 11: MEDNOTO                           LEVEL 11: ERHTARG
    LEVEL 12: TURUSUK                           LEVEL 12: EZATTAY
    LEVEL 13: ABNEGET                           LEVEL 13: ADONATT
    LEVEL 14: EMATNIN                           LEVEL 14: ADNEHIA
    LEVEL 15: UKAYHAD                           LEVEL 15: TAHUKAS
    LEVEL 16: RENGISE                           LEVEL 16: IESONYA
    LEVEL 17: DONOJIA                           LEVEL 17: LPOWTUO
    LEVEL 18: QXPKCHB                           LEVEL 18: KWVBVJP
    LEVEL 19: MWRTLNR                           LEVEL 19: TTKLKZT
    LEVEL 20: GMXCWPS                           LEVEL 20: NNFFQPV
    LEVEL 21: KBXNJPB                           LEVEL 21: ZNXBKMP
    LEVEL 22: DVJJBGM                           LEVEL 22: QSLQWTJ
    LEVEL 23: LGSSCZL                           LEVEL 23: BGFVMFR
    LEVEL 24: MVGDKVX                           LEVEL 24: PQZWDKM
    LEVEL 25: LSQHCQS                           LEVEL 25: SBCMSJS
    LEVEL 26: SXRQMVR                           LEVEL 26: BDGQRNX
    LEVEL 27: PMQJPMX                           LEVEL 27: XPPBQWL
    LEVEL 28: DHBPTWQ                           LEVEL 28: JHQSPRH
    LEVEL 29: BCXLWVV                           LEVEL 29: GCLKJMQ
    LEVEL 30: FXWBBSL                           LEVEL 30: SRWGXZM

        <TAXING>                                    <MAYHEM>

    LEVEL 01: URIHOAN                           LEVEL 01: IHSOWUY
    LEVEL 02: AKIKNEG                           LEVEL 02: PNATTEP
    LEVEL 03: NAHCNAG                           LEVEL 03: ANIIARA
    LEVEL 04: ONAKASO                           LEVEL 04: TTATAAG
    LEVEL 05: OISNEDN                           LEVEL 05: IJUKARA
    LEVEL 06: ASURUSN                           LEVEL 06: KATUOSI
    LEVEL 07: NISUKAY                           LEVEL 07: NIHSETI
    LEVEL 08: INIAKES                           LEVEL 08: USAGAKA
    LEVEL 09: NUFOGET                           LEVEL 09: NOHOYIA
    LEVEL 10: IURAARA                           LEVEL 10: TUMENES
    LEVEL 11: KIKENAN                           LEVEL 11: AZEMOWO
    LEVEL 12: UOKUTET                           LEVEL 12: TNESRAP
    LEVEL 13: IEMOZII                           LEVEL 13: UKAYHUO
    LEVEL 14: IHCOMIK                           LEVEL 14: YEAGNAK
    LEVEL 15: AHURAMU                           LEVEL 15: ATISAAH
    LEVEL 16: KORNASR                           LEVEL 16: OTOKONU
    LEVEL 17: UOZUOSN                           LEVEL 17: OYKIISO
    LEVEL 18: QPDDJFB                           LEVEL 18: WXTBWCB
    LEVEL 19: QBGBPSW                           LEVEL 19: NPKNRKV
    LEVEL 20: JLXJWNW                           LEVEL 20: PZQWRGP
    LEVEL 21: JLHFSRF                           LEVEL 21: DZTHVNL
    LEVEL 22: WCLJNNK                           LEVEL 22: RMDTBFQ
    LEVEL 23: LVFHHMM                           LEVEL 23: FCSLSPK
    LEVEL 24: MHNNCPC                           LEVEL 24: RNHQXVM
    LEVEL 25: RNMKXLP                           LEVEL 25: LTGNDXH
    LEVEL 26: XZZSDDN                           LEVEL 26: LHLTDDV
    LEVEL 27: BBTSGZC                           LEVEL 27: HCBBKHV
    LEVEL 28: LXFLJPX                           LEVEL 28: MWLGVQJ
    LEVEL 29: QKZVKFT                           LEVEL 29: GSPQCRQ
    LEVEL 30: WFCSHNT                           LEVEL 30: ZTTGRFH

     <SUNSOFT LEVEL>

    LEVEL 01: TPCWFMP
    LEVEL 02: WSJCLDX
    LEVEL 03: PVNRCMV
    LEVEL 04: HZSQQNV
    LEVEL 05: KCGHCNC


                               -OPTION MODE-

AT THE TITLE SCREEN HOLD DOWN SELECT AND THE PRESS START.


                          LEMMINGS 2: THE TRIBES


                       -CLOSED CAPTION GAME OPTION-

ON THE LEMMINGS 2 TITLE SCREEN, MOVE UP TO THE DOT ABOVE THE "I"
IN THE TITLE. PRESS THE B BUTTON AND A BALLOON WILL READ "HI".
EVERY "OOOF" AND "SQUELCH" CAN NOW BE SEEN IN WORDS.


                            LESTER THE UNLIKELY


                              -STAGE SELECT-

AT THE TITLE SCREEN, PRESS X AND Y REPEATEDLY. CONTINUE PRESSING
UNTIL THE STAGE SELECT APPEARS. SELECT ANY STAGE, EVEN THE END.


                             LETHAL ENFORCERS


                             -EIGHT CONTINUES-

PRESS START TO PAUSE THE GAME. THEN PRESS: UP, UP, UP, DOWN,
DOWN, DOWN, LEFT, RIGHT, RIGHT, RIGHT, B, A, A, A, A. PRESS START
AGAIN TO UN-PAUSE. YOU KNOW HAVE EIGHT CONTINUES.


                               THE LION KING


                     -STAGE SELECT AND INVINCIBILITY-

AT THE OPTIONS SCREEN, MOVE THE CURSOR TO OPTIONS AND THEN PRESS:
B, A, R, R, Y. A MENU APPEARS. YOU CAN NOW SELECT A STAGE OR
INVINCIBILITY.


                                  LOCK ON


                        -MISSION AND LIVES SELECT-

AT THE TITLE SCREEN, PRESS: Y, B, A, B, Y, Y, B, A, B, Y, B. THE
MISSION AND LIVES SCREEN WILL APPEAR. THE X BUTTON INCREASES
PLANES, THE A BUTTON DECREASES PLANES, THE Y BUTTON INCREASES
MISSION, THE B BUTTON DECREASES MISSION.


                               LOST VIKINGS


                                -PASSWORDS-

     LEVEL 02: GR8T     LEVEL 14: C1R0     LEVEL 26: NFL8
     LEVEL 03: TLPT     LEVEL 15: SPKS     LEVEL 27: WKYY
     LEVEL 04: GRND     LEVEL 16: JMNN     LEVEL 28: CMB0
     LEVEL 05: LLM0     LEVEL 17: TTRS     LEVEL 29: 8BLL
     LEVEL 06: FL0T     LEVEL 18: JLLY     LEVEL 30: TRDR
     LEVEL 07: TRSS     LEVEL 19: PLNG     LEVEL 31: FNTM
     LEVEL 08: PRHS     LEVEL 20: BTRY     LEVEL 32: WRLR
     LEVEL 09: CVRN     LEVEL 21: JNKR     LEVEL 33: TRPD
     LEVEL 10: BBLS     LEVEL 22: CBLT     LEVEL 34: TFFF
     LEVEL 11: VLCN     LEVEL 23: H0PP     LEVEL 35: FRGT
     LEVEL 12: QCKS     LEVEL 24: SMRT     LEVEL 36: 4RN4
     LEVEL 13: PHR0     LEVEL 25: V8TR     LEVEL 37: MSTR


                                   LUFIA


                           -THREE TOWER PUZZLE-

TO BE ABLE TO PROCEED TO ELFREA, YOU MUST FIRST SOLVE THE THREE
TOWER PUZZLE. YOU WILL BE TOLD THAT THE ORDER TO COMPLETE THE
TOWERS IS BLUE, GREEN, THEN RED. THIS DOES NOT MEAN THAT YOU MUST
EXPLORE THE TOWERS IN THAT ORDER, BUT RATHER THE ORDER TO PLACE
THE COLORED JADE STONE ON THE CORRESPONDING PEDESTAL. EXPLORE THE
BLUE TOWER AND FIND THE GREEN JADE. EXPLORE THE GREEN TOWER AND
FIND A BROKEN RED SAPPHIRE. EXPLORE THE RED TOWER AND DEFEAT THE
GHOST. AFTER THE GHOST IS DEFEATED A NEW AREA IN THE BASEMENT
WILL REVEAL THE GREEN JADE. NOW RETURN TO THE CAVE NEAR MEDAN AND
TALK TO THE OLD MAN IN THE CAVE. HE WILL GIVE YOU ACCESS TO HIS
TREASURE ROOM WHERE YOU WILL FIND THE RED SAPPHIRE WHICH HE HAS
HIDDEN FOR SAFE KEEPING. NOW RETURN TO THE TOWERS IN THE ORDER
SPECIFIED (BLUE, GREEN, RED). FIND THE BLUE PEDESTAL IN THE BLUE
TOWER AND USE THE BLUE JADE, THEN GREEN, THEN RED. WHEN THE RED
SAPPHIRE HAS BEEN PUT IN PLACE, YOU WILL BE TELEPORTED TO ELFREA.


                        -THE FOUR PIRATES' BUTTONS-

THE ORDER TO PUSH THE FLOOR SWITCHES OUTSIDE THE PIRATE'S ROOM OF
THE PIRATE TOWER IS:

                               Ŀ
                                1  4 
                                     
                                3  2 
                               

THEN, STEP ON THE SWITCH OUTSIDE THE DOOR AND THE DOOR WILL OPEN.


                                 MAGIC BOY


                                -PASSWORDS-

    WORLD: WET WORLD 1       PASSWORD: LKLK LKLK
    WORLD: PLASTIC ZONE 1    PASSWORD: GGGG HHHH
    WORLD: FUTURE ZONE 1     PASSWORD: FTBC FTBC
    WORLD: SAND LAND 2       PASSWORD: JLKD JLKD
    WORLD: WET WORLD 2       PASSWORD: SQTH SQTH
    WORLD: PLASTIC ZONE 2    PASSWORD: RPBC CBPR
    WORLD: FUTURE ZONE 2     PASSWORD: JLNM RQDB


                                MAGIC SWORD


                           -SECOND OPTION MODE-

ENTER THE OPTION MODE AND HIGHLIGHT THE WORD "EXIT". HOLD DOWN L,
R AND START ON CONTROLLER NUMBER TWO, THEN PRESS START ON
CONTROLLER NUMBER ONE. A NEW OPTION SCREEN WILL APPEAR ALLOWING
YOU TO START ON ANY FLOOR OR MAKE YOUR CHARACTER STRONGER.


                             MARIO IS MISSING


                                -PASSWORDS-

     FIRST ROOM            SECOND ROOM     THIRD ROOM

1st DOOR: PVV23CZ    1st DOOR: CX746YF    1st DOOR: DWV6P78
2nd DOOR: FCBSB6W    2nd DOOR: NBGR6CF    2nd DOOR: PCD1384
3rd DOOR: YHYAMLZ    3rd DOOR:            3rd DOOR: DJ49LZ3
4th DOOR: Y4MOPFW    4th DOOR: X**KLDK    4th DOOR: D9FKPTR
5th DOOR: G5F96CX    5th DOOR: S48O5N4    5th DOOR: TTMGMQM

                     LAST BOSS: ZPF*M86


                                MARIO PAINT


                              -SECRET SOUNDS-

ON THE TITLE SCREEN DEMO, CLICK ON THE "P" OR THE FALLING STAR.


                                MECHWARRIOR


                               -CASHING IN-

IN ORDER TO BUILD THE AWESOME WAR MACHINES OF MECHWARRIOR, YOU
NEED TO GATHER CASH AS FAST AS YOU CAN. DON'T WORRY THOUGH,
BECAUSE THERE'S A WAY TO COLLECT AN EXTRA MILLION C-BILLS WITH
HARDLY ANY EFFORT AT ALL. FIRST, START A NEW GAME AND GO TO THE
GHQ AND TAKE THE FOLLOWING FOUR MISSIONS IN THIS ORDER: RIOT DUTY
ON ZHADA, RIOT DUTY ON SOLARIS, ASSAULT ON QUILON, AND SIEGE ON
DALVIEW. IF YOU COMPLETE ALL FOUR MISSIONS WITHOUT EVER TALKING
TO CEARLE, GO TO THE ZERO-ZERO CLUB AND SPEAK WITH LARMEN SHOLEST
TO RECEIVE THE C-BILLS.


                              -INVINCIBILITY-

START THE GAME. HIGHLIGHT THE THIRD OPTION AND PRESS THE B
BUTTON. MAKE YOUR CHOICE AND EXIT. NOW THERE'S A NEW OPTION ON
THE PREVIOUS SCREEN. CHOOSE YOUR MECH AND THE NEW OPTION. DURING
THE GAME PRESS START TO PAUSE. THEN PRESS: A, L, L, Y, A, L, L,
Y, A, L, L, Y.


                             MECHWARRIOR 3050


                            -MISSION PASSWORDS-

TO ACCESS ANY LEVEL OF THE GAME, GO TO THE TITLE SCREEN AND
ACCESS THE OPTIONS. WHEN YOU'RE THERE, MOVE THE ARROW TO
"PASSWORD" AND ENTER ONE OF THE FOLLOWING:

  MISSION: 1     PASSWORD: BMBRMN
  MISSION: 2     PASSWORD: 65C816
  MISSION: 3     PASSWORD: B1GBND
  MISSION: 4     PASSWORD: FSPRNG
  MISSION: 5     PASSWORD: YHWX11


                             -UNLIMITED AMMO-

FROM THE OPTIONS SCREEN, MOVE TO "PASSWORD" AND ENTER THIS CODE:
M1ROG3. NOW, ANY WEAPON YOU CHOOSE WILL HAVE UNLIMITED AMMO.


                                MEGA MAN X


                                -PASSWORDS-

AFTER VILE: 5385 7136 6321

CHILL PENGUIN DEFEATED: 6385 5336 5364

STORM EAGLE DEFEATED: 6483 7376 5124

FLAME MAMMOTH DEFEATED: 1573 5232 7264

SPARK MANDRILL DEFEATED: 5131 7358 4181

ARMORED ARMADILLO DEFEATED: 5147 8437 4536

LAUNCH OCTOPUS DEFEATED: 1556 6642 7448

BOOMER KUWRANGER DEFEATED: 5151 3427 4261

STING CHAMELEON DEFEATED: 4131 6712 1221

EXTRA LIFE TANK: 5447 4177 4536


                             -POWER PASSWORD-

THIS PASSWORD STARTS YOU WITH THE CHEST ARMOR, HELMET,
ACCELERATION, SEVERAL HEART TANKS AND THREE SUB TANKS. NOTE THAT
ALL OF THE BOSSES ARE STILL INTACT: 1152 1176 2181

TO GET THE OTHER TWO POWER-UPS, FIRST GET THE BOOMERANG POWER-UP.
THEN, IN THE POWER PLANT STAGE, USE THE BOOMERANG TO GRAB THE AUX
POWER PACK. THEN GO BACK INTO THE BOOMERANG STAGE AND USE THE
BOOMERANG AGAIN TO GRAB THE HEART SITTING ON THE LEDGE NEAR THE
VERY EDGE OF THE STAGE.


                         -ANOTHER POWER PASSWORD-

START THE GAME WITH ALL BUT ONE HEART PACK, THREE AUX POWER
PACKS, AND ALL FOUR SUIT POWER-UPS: THE CHEST ARMOR, HELMET,
BOOTS, AND BLASTER. TYPE IN THIS PASSWORD: 6544 8278 6228


                                MEGA MAN X2


                            -MEGA MAN UPPERCUT-

WOULD YOU LIKE TO BE ABLE TO DO THE DRAGON PUNCH FROM STREET
FIGHTER II? FIRST YOU MUST FIND ALL OF THE SUB-TANKS AND ALL OF
THE HEART TANKS IN THE GAME. ONCE YOU'VE FOUND ALL OF THE POWER-
UPS, GO TO THE THIRD X-HUNTER STAGE AND WORK YOUR WAY TO THE
HALFWAY POINT. HERE YOU ARE GIVEN THE CHOICE OF GOING UP OR DOWN.
LURE ONE OF THE BATS IN THIS AREA TO THE RIGHT, THEN FREEZE IT
USING THE CRYSTAL HUNTER WHILE HE'S UNDER THE UPPER LADDER. USE
THE BAT TO REACH THE LADDER, THEN WORK YOUR WAY TO THE RIGHT AND
DESTROY THE SHIELD ROBOT. STAND WHERE THE ROBOT WAS AND FREEZE
THE BAT THAT IS ATTACHED TO THE CEILING, DROPPING IT TO THE
SPIKES BELOW. JUMP TO THE FROZEN BAT, THEN TO THE NARROW PLATFORM
ON THE RIGHT. CLIMB THE STAIRWAY TO THE TOP AND WORK YOUR WAY TO
THE RIGHT, WHERE THE SPIKES APPEAR IN THE CEILING. CHARGE THE
FLAME BURNER ALL THE WAY, JUMP UP AND RELEASE THE BUTTON. WHEN
THE FLAME STOPS, YOU'LL DROP TO THE SPIKES UNHARMED. YOU'LL NEED
TO MID-AIR DASH AS SOON AS POSSIBLE AND LAND ON THE SMALL
PLATFORM ON THE LEFT SIDE OF THE ROOM. NOW, IF YOU SLIDE DOWN THE
LEFT WALL WHILE HOLDING LEFT ON THE CONTROL PAD, YOU'LL FALL INTO
A SECRET ROOM. INSIDE YOU'LL RECEIVE THE DRAGON PUNCH FROM DR.
LIGHT.


                      METAL COMBAT: FALCON'S REVENGE


                               -NAME CHANGE-

AT THE TITLE SCREEN, PRESS: L, A, B, L. YOU CAN NOW CHANGE THE
"PARTNER" NAME.


                             -ERASE ALL DATA-

AT THE TITLE SCREEN, PRESS: UP, UP, DOWN, DOWN, L, R, L, R. THE
CLEARED BACK-UP DATA SCREEN WILL APPEAR. YOU CAN NOW START WITH
ALL THE TIMES AND SCORES AT ZERO.


                            -DIFFICULTY SELECT-

ON THE TITLE SCREEN, PRESS: B, A, L, L. THE TITLE SCREEN WILL
CHANGE COLOR IF THE TRICK WORKED. BEGIN PLAYING AND NEW SCREEN
WILL APPEAR. YOU CAN NOW SELECT LOW, MEDIUM, OR HIGH PLAY MODES. 

NOTE: YOU MUST HAVE FINISH THE GAME AND WAITED THROUGH ALL THE
END CREDITS FOR THIS CODE TO WORK.


                               METAL MARINES


                                -PASSWORDS-

     LEVEL 02: HBBT     LEVEL 12: RNSN 
     LEVEL 03: PCRC     LEVEL 13: ZDCP
     LEVEL 04: NWTN     LEVEL 14: FKDV
     LEVEL 05: LSMD     LEVEL 15: YSHM
     LEVEL 06: CLST     LEVEL 16: CLPD
     LEVEL 07: JPTR     LEVEL 17: LNVV
     LEVEL 08: NBLR     LEVEL 18: JFMR
     LEVEL 09: PRSC     LEVEL 19: JCRY
     LEVEL 10: PHTN     LEVEL 20: KNLB
     LEVEL 11: TRNS


                               MICKEY MANIA


                               -LEVEL SKIP-

ON THE OPTIONS SCREEN, SELECT THE SOUND TEST. SET THE MUSIC TO
BEANSTALK 1 AND THE FX TO EXTRA TRY. GO TO THE EXIT OPTION. HOLD
THE L BUTTON FOR SEVEN SECONDS. YOU'LL HEAR A CHIME IF THE TRICK
HAS WORKED. A LEVEL SELECT OPTION WILL APPEAR ON THE MENU.


                     THE MIGHTY MORPHIN POWER RANGERS


                    -START THE GAME AS A POWER RANGER-

AT THE TITLE SCREEN PRESS ON CONTROLLER NUMBER ONE: UP, DOWN,
LEFT, RIGHT, X, B, Y, A. THE SCREEN WILL FLASH AND THE POWER
RANGERS LOGO WILL TURN FROM ORANGE AND PURPLE TO BLUE AND PURPLE.


                                -PASSWORDS-

    LEVEL 2:   PASSWORD: 3847
    LEVEL 3:   PASSWORD: 5113
    LEVEL 4:   PASSWORD: 3904
    LEVEL 5:   PASSWORD: 1970
    LEVEL 6:   PASSWORD: 8624
    LEVEL 7:   PASSWORD: 2596


                            -TWO-PLAYER CODES-

    PLAY AS SCORPINA: 0411
    PLAY AS COLOSUS : 1007
    PLAY AS COLOSUS2: 1212


                              MLBPA BASEBALL


                          -VARIOUS EFFECT CODES-

   PASSWORD: PWRP    EFFECT: POWER PITCHING
   PASSWORD: PWRHT   EFFECT: POWER HITTING
   PASSWORD: RBBR    EFFECT: RUBBER FIELD
   PASSWORD: ZZNG    EFFECT: TURBO THROWING
   PASSWORD: XXXX    EFFECT: SIMULATION MODE
   PASSWORD: BRRR    EFFECT: ICE FIELD
   PASSWORD: NNTH    EFFECT: THE CHALLENGE
   PASSWORD: VRRRM   EFFECT: HYPER RUNNING


                               MORTAL KOMBAT


                                  -MOVES-


                                   KANO

HEAD SMASH: HIGH PUNCH WHEN CLOSE TO YOUR ENEMY.

SPINNING BLADE: HOLD BLOCK WHILE MOVING FORWARD AND BACK          
                QUICKLY AND REPEATEDLY.

SPINNING ROLL: HOLD THE BLOCK BUTTON AND MOVE THE JOYSTICK IN A   
               360 DEGREE MOTION IN THE OPPOSITE DIRECTION OF     
               YOUR OPPONENT, AND WHILE SPINNING LET GO OF        
               BLOCK TO ROLL.

FINISHING MOVE: STAND CLOSE AND MOVE DOWN, DOWN/TOWARDS,          
                TOWARDS, DOWN, DOWN/TOWARDS, LOW PUNCH.


                                JOHNNY CAGE

GREEN FIREBALL: BACK, BACK, FORWARD, LOW PUNCH.

SPLIT PUNCH: BLOCK AND LOW PUNCH SIMULTANEOUSLY.

SHADOW KICK: BACK, BACK, FORWARD, LOW KICK.

FINISHING MOVE: FORWARD, FORWARD, FORWARD, HIGH PUNCH.


                                   SONYA

FORCE WAVE PUNCH: MOVE FORWARD AND BACK QUICKLY AND               
                  REPEATEDLY AND PRESS LOW PUNCH.

FLYING AIR PUNCH: MOVE FORWARD AND BACK QUICKLY AND               
                  REPEATEDLY AND PRESS HIGH PUNCH.

DOUBLE LEG GRAB AND SLAM: GET CLOSE TO YOUR OPPONENT AND PRESS    
                          DOWN, LOW PUNCH, LOW KICK, AND BLOCK    
                          ALL SIMULTANEOUSLY.

FINISHING MOVE: FORWARD, FORWARD, BACK, BACK, BLOCK.


                                  RAIDEN

TORPEDO PUSH: BACK, BACK, FORWARD.

TELEPORTATION: DOWN AND THEN QUICKLY UP.

LIGHTNING BLAST: DOWN, DOWN/TOWARDS, TOWARDS, LOW PUNCH.

FINISHING MOVE: FORWARD, FORWARD, BACK, BACK, BACK,               
                HIGH PUNCH.


                                 SUB-ZERO

ICE BLAST: DOWN, DOWN/TOWARDS, TOWARDS, LOW PUNCH.

SLIDE: AWAY, BLOCK, LOW PUNCH, AND LOW KICK SIMULTANEOUSLY.

FINISHING MOVE: FORWARD, DOWN, FORWARD, HIGH PUNCH.


                                 SCORPION

HARPOON: BACK, BACK, LOW PUNCH.

TELEPORTATION: DOWN, DOWN/AWAY, AWAY, HIGH PUNCH.

FINISHING MOVE: HOLD THE BLOCK BUTTON AND PRESS UP, UP.


                                 LIU KANG

ORANGE FIREBALL: FORWARD, FORWARD, HIGH PUNCH.

FLYING KICK: FORWARD, FORWARD, HIGH KICK.

FINISHING MOVE: 360 DEGREE MOTION IN THE OPPOSITE DIRECTION OF    
                YOUR OPPONENT. (IN OTHER WORDS: TOWARDS, DOWN,    
                BACK, UP, TOWARDS)


                                 -REPTILE-

TO GET TO REPTILE, FIGHT YOUR WAY TO THE PIT, THEN GET A DOUBLE
FLAWLESS WITHOUT BLOCKING (OR EVEN USING THE BUTTON). THERE IS AN
EXCEPTION ON THE BLOCKING RULE WHEN IT IS USED IN A FATALITY
(WHICH YOU ALSO MUST PERFORM).


                              -FREEZE TRICK-

TO FREEZE AN ENEMY DEAD IN THEIR TRACKS, JUMP KICK OVER THEM SO
THAT THEY BLOCK, THEN KEEP FLIPPING OVER THEM AGAIN AND AGAIN.
THEY SHOULD EVENTUALLY STOP SWAYING BACK AND FORTH. WHEN THEY DO,
STOP JUMPING. THEY WILL START TO SWAY AGAIN BUT WON'T ATTACK,
WALK, OR EVEN TURN AROUND. THIS WORKS WITH ALL THE FIGHTERS, BUT
ONLY ON THE COMPUTER.


                          -GAME GENIE BLOOD CODE-

THIS CODE TURNS THE SWEAT RED. THERE ARE NO FATALITIES WITH THIS
CODE: BDB4-DD07


                             MORTAL KOMBAT II


                              -CPU HANDICAP-

ON THE CHARACTER SELECT SCREEN, PRESS: DOWN, UP, RIGHT, UP, LEFT,
SELECT. THIS MUST BE COMPLETED IN A ABOUT ONE SECOND.


                               -29 CREDITS-

ON THE CHARACTER SELECT SCREEN, PRESS: LEFT, UP, RIGHT, DOWN,
LEFT, SELECT. THIS MUST BE COMPLETED IN A ABOUT ONE SECOND.


                 -INCREASE TIME TO PERFORM FINISHING MOVE-

ON THE CHARACTER SELECT SCREEN, PRESS: UP, UP, LEFT, UP, DOWN,
SELECT. THIS MUST BE COMPLETED IN A ABOUT ONE SECOND.


                               -FIGHT SMOKE-

ON THE CHARACTER SELECT SCREEN, PRESS: UP, LEFT, UP, UP, RIGHT,
SELECT. THIS MUST BE COMPLETED IN A ABOUT ONE SECOND.


                               -FIGHT JADE-

ON THE CHARACTER SELECT SCREEN, PRESS: UP, DOWN, DOWN, LEFT,
RIGHT, SELECT. THIS MUST BE COMPLETED IN A ABOUT ONE SECOND.


                            -FIGHT NOOB SAIBOT-

ON THE CHARACTER SELECT SCREEN, PRESS: LEFT, UP, DOWN, DOWN,
RIGHT, SELECT. THIS MUST BE COMPLETED IN A ABOUT ONE SECOND.


                              -FIGHT KINTARO-

ON THE CHARACTER SELECT SCREEN, PRESS: UP, DOWN, DOWN, RIGHT,
RIGHT, SELECT. THIS MUST BE COMPLETED IN A ABOUT ONE SECOND.


                             -FIGHT SHAO KAHN-

ON THE CHARACTER SELECT SCREEN, PRESS: RIGHT, UP, UP, RIGHT,
LEFT, SELECT. THIS MUST BE COMPLETED IN A ABOUT ONE SECOND.


                   -KINTARO AND SHAO KAHN DESTROY LOGO-

WHEN YOU TURN THE POWER ON, PRESS AND HOLD THE L AND R BUTTONS.
CONTINUE TO HOLD AND THE BOSSES WILL APPEAR AND DESTROY THE LOGO.


                             -DISABLE THROWS-

AFTER CHOOSING YOUR CHARACTERS IN A TWO-PLAYER GAME, HOLD DOWN
AND HIGH PUNCH ON BOTH CONTROLLERS. CONTINUE TO HOLD THE BUTTONS
UNTIL THE MATCH BEGINS, AND ALL OF THE THROWS WILL BE DISABLED.
THIS WILL ONLY WORK IN A TWO-PLAYER GAME.


                            -RANDOM CHARACTERS-

AT THE CHARACTER SELECT SCREEN, HOLD UP AND PRESS START. THE
COMPUTER WILL RANDOMLY SELECT A CHARACTER FOR YOU TO USE IN THE
NEXT MATCH. THIS WILL WORK IN A ONE OR TWO PLAYER GAME.


                               -BATTLE MODE-

AT THE START SCREEN, PRESS L, R, AND START SIMULTANEOUSLY. TWO
PLAYERS CAN NOW PLAY USING FOUR DIFFERENT FIGHTERS.


                              MORTAL KOMBAT 3


                                  -CODES-

THE LITTLE "COMBINATION LOCK" BELOW THE VS. SCREEN IS THE DOORWAY
TO ACCESSING TONS OF SECRETS. THERE ARE EIGHT POSSIBLE ITEMS TO
CHOOSE FROM: MK  LOGO, SKULL, QUESTION MARK, RAIDEN, YING/YANG,
SHAO KAHN, LIGHTNING BOLT, PEACE SYMBOL. EACH OF THE LOWER
BUTTONS FOR PLAYER 1 AND 2 CORRESPOND TO A SLOT (1-LOW PUNCH, 2-
BLOCK, 3-LOW KICK, 4-LOW PUNCH, 5-BLOCK, 6-LOW KICK). BY PRESSING
THE BUTTON ANY NUMBER OF TIMES YOU CAN SELECT FROM EIGHT ITEMS
AND BUILD A CODE THAT CAN AFFECT THE GAME. TRY THESE CODES TO
START YOU OFF:

ONLY  AN ENERGY BAR: SHAO KAHN/SHAO KAHN/SHAO KAHN (ON YOUR      
                      SIDE).

ONLY  ENERGY BAR, PLAYER 1: DRAGON/NUMBER THREE/NUMBER THREE/    
                             DRAGON/DRAGON/DRAGON.

ONLY  ENERGY BAR, PLAYER 2: DRAGON/DRAGON/DRAGON/DRAGON/NUMBER   
                             THREE/NUMBER THREE.

BLOCKING DISABLED: YING YANG/YING YANG/YING YANG/YING YANG/YING   
                   YANG/YING YANG.

BLOCKING DISABLED: DRAGON/YING YANG/DRAGON/DRAGON/YING YANG/      
                   DRAGON.

THROWS DISABLED: MK LOGO/DRAGON/DRAGON/MK LOGO/DRAGON/DRAGON.

DARK FIGHTING: DRAGON/DRAGON/MK LOGO/DRAGON/DRAGON/MK LOGO.

DARK FIGHTING: GORO/SHAO KAHN/SHAO KAHN/QUESTION MARK/YING YANG/  
               YING YANG.

HIDDEN METERS: SKULL/SHAO KAHN/RAIDEN/MK LOGO/YING YANG/NUMBER    
               THREE.

ONLY  ENERGY BAR, PLAYER 1: RAIDEN/DRAGON/RAIDEN/DRAGON/DRAGON/  
                             DRAGON.

ONLY  ENERGY BAR, PLAYER 2: DRAGON/DRAGON/DRAGON/RAIDEN/DRAGON/  
                             RAIDEN.

RANDOM MORPHING: QUESTION MARK/GORO/DRAGON/QUESTION MARK/GORO/    
                 DRAGON.

PSYCHO KOMBAT: SKULL/SHAO KAHN/LIGHTNING BOLT/MK LOGO/YING YANG/  
               LIGHTNING BOLT.

UNLIMITED RUN: QUESTION MARK/GORO/GORO/QUESTION MARK/GORO/GORO.

GALAGA: GORO/QUESTION MARK/YING YANG/QUESTION MARK/GORO/SHAO      
        KAHN.

NO FEAR: YING YANG/SHAO KAHN/YING YANG/YING YANG/SHAO KAHN/YING   
         YANG.

NO KNOWLEDGE THAT IS NOT POWER: MK LOGO/YING YANG/NUMBER THREE/   
                                SKULL/YING YANG/GORO.
 
HOLD FLIPPERS: SKULL/SHAO KAHN/RAIDEN/GORO/GORO/GORO.

WINNER FIGHTS MOTARO: SKULL/GORO/SKULL/MK LOGO/QUESTION MARK/MK   
                      LOGO.

WINNER FIGHTS NOOB SAIBOT: RAIDEN/GORO/SKULL/NUMBER THREE/        
                           QUESTION MARK/YING YANG.

WINNER FIGHTS SHAO KAHN: DRAGON/NUMBER THREE/NUMBER THREE/        
                         LIGHTNING BOLT/GORO/QUESTION MARK.

WINNER FIGHTS SMOKE: YING YANG/DRAGON/LIGHTNING BOLT/YING YANG/   
                     DRAGON/LIGHTNING BOLT.


                               -COOL STUFF-

GO TO THE MENU SCREEN. THEN, AT THE MENU SCREEN, PRESS: UP, UP,
DOWN, DOWN, LEFT, RIGHT, A, B, A.


                              -COOLER STUFF-

GO TO THE MENU SCREEN. THEN, AT THE MENU SCREEN, PRESS: SELECT,
A, B, RIGHT, LEFT, DOWN, DOWN, UP, UP.


                              -SCOTT'S STUFF-

GO TO THE MENU SCREEN. THEN, AT THE MENU SCREEN, PRESS: X, B, A,
Y, UP, LEFT, DOWN, RIGHT, DOWN.

                              -PLAY AS SMOKE-

TO PLAY AS SMOKE, DO THIS CODE RIGHT AFTER YOU TURN THE GAME ON.
HOLD LEFT AND THE A BUTTON AT THE COPYRIGHT SCREEN. WHEN THE
WILLIAMS LOGO APPEARS, PRESS AND HOLD RIGHT AND B. AFTER THAT,
HOLD X AND Y TOGETHER WHEN THE STATEMENT "THERE IS NO KNOWLEDGE
WITHOUT POWER" APPEARS. AFTER THIS, SMOKE WILL WALK ONTO THE
SCREEN WITH THE MK3 LOGO.


                             -TOURNAMENT MODE-

GO TO THE MENU SCREEN AND HOLD THE L AND R BUTTONS. WHILE HOLDING
THESE, PRESS START.


                             -STEALTH SELECT-

GO TO THE CHARACTER SELECTION SCREEN AND ROTATE THE CONTROL PAD
COUNTERCLOCKWISE AND THEN PRESS SELECT.


                            -RANDOM CHARACTERS-

AT THE CHARACTER SELECT SCREEN, HOLD UP AND PRESS START. THE
COMPUTER WILL RANDOMLY SELECT A CHARACTER. THIS WILL WORK IN A
ONE OR TWO PLAYER GAME. THE DEFAULT PLAYERS HAVE TO BE SELECTED
FOR THIS TO WORK. SHANG TSUNG FOR PLAYER 1 AND LIU KANG FOR
PLAYER 2.


                                 -FROSTY-

SOMETIMES IT DOESN'T SAY "TOASTY". FREEZE YOUR OPPONENT WHILE
HE/SHE IS IN DANGER. TO PROVE THIS, DO MERCY WITH SUB-ZERO, THEN
JUST KEEP FREEZING YOUR OPPONENT.


                         -ULTIMATE KOMBAT CODES -

1-800-COLLECT : MAKES YOU LOOK LIKE AN IDIOT.
1-800-CALLATT : KNOW THE CODE.
1-800-PRODIGY : MORPHS YOU INTO A LAMER.
10902-22234   : ENABLES SMOKE TO BE PLAYABLE.


                         -FRIENDSHIPS/BABALITIES-

DON'T HIT BLOCK DURING THE WINNING ROUND. YOU CAN BE ANYWHERE ON
THE SCREEN. YOU CAN DO A FRIENDSHIP/BABALITY AFTER A DOING A
MERCY. THIS IS OPTIONAL.


                            -STAGE FATALITIES-

SHAO KAHN'S TOWER, THE SUBWAY AND THE PIT III. SEE "STAGE:" FOR
EACH CHARACTER'S MOVE. THE DISTANCE IS ALWAYS "UP CLOSE".


                                  -MERCY-

TO PREFORM MERCY: HOLD RUN (DOWN, DOWN). THIS GIVES YOUR OPPONENT
A LITTLE BIT OF ENERGY BACK AFTER YOU BEAT THEM. YOU HAVE TO HOLD
RUN FOR AROUND 2-3 SECONDS. YOUR OPPONENT HAS TO HAVE WON ONE
ROUND. YOU CAN BE ANYWHERE ON THE SCREEN EXCEPT CLOSE. YOU HAVE
TO DO THIS IF YOU WANT TO DO AN ANIMALITY. AFTER THE MERCY HAS
BEEN DONE, AND IT SAYS "FINISH HIM/HER" AGAIN, ANYONE CAN DO AN
ANIMALITY. YOU CAN'T DO MORE THAN ONE MERCY PER MATCH. YOU MAY DO
ANY FINISHER (FATALITY, FRIENDSHIP, STAGE OR BABALITY), AFTER THE
MERCY. THIS DOES NOT MEAN YOU HAVE TO DO THE MERCY FIRST.


                                  -MOVES-


                                    JAX

SINGLE MISSILE: BACK, FORWARD, HIGH PUNCH.

TWO MISSILES: FORWARD, FORWARD, BACK, BACK, HIGH PUNCH.

DASHING PUNCH: FORWARD, FORWARD, HIGH KICK.

GOTCHA GRAB: FORWARD, FORWARD, LOW PUNCH.

GROUND SLAM: HOLD LOW KICK.

BACK-BREAKER (IN THE AIR): BLOCK.

QUAD SLAM (AFTER STARTING A THROW): TAP HIGH PUNCH.

FATALITY (CLOSE): HOLD BLOCK (UP, DOWN, FORWARD, UP).

FATALITY (FAR): RUN, BLOCK, RUN, RUN, LOW KICK.

ANIMALITY (CLOSE): HOLD LOW PUNCH (FORWARD, FORWARD, DOWN,        
                   FORWARD).

FRIENDSHIP: LOW KICK, RUN, RUN, LOW KICK.

BABALITY: DOWN, DOWN, DOWN, LOW KICK.

STAGE: DOWN, FORWARD, DOWN, LOW PUNCH.

BEST COMBO: HIGH KICK, HIGH KICK, DOWN+HIGH PUNCH, HIGH PUNCH,    
            BLOCK, LOW PUNCH, BACK+HIGH PUNCH.


                                  SHEEVA

FIREBALL: DOWN, FORWARD, HIGH PUNCH.

TELEPORT STOMP: DOWN, UP.

FOUR ARM THROW: FORWARD, LOW PUNCH.

FOUR-HIT COMBO: HIGH PUNCH, HIGH PUNCH, LOW PUNCH, HIGH PUNCH.

STOMP: BACK, DOWN, BACK, HIGH KICK.

FATALITY (CLOSE): FORWARD, DOWN, DOWN, FORWARD, LOW PUNCH.

FATALITY (CLOSE): HOLD HIGH KICK (BACK, FORWARD, FORWARD).

ANIMALITY (CLOSE): RUN, BLOCK, BLOCK, BLOCK, BLOCK.

FRIENDSHIP: FORWARD, FORWARD, DOWN, FORWARD, PAUSE, HIGH PUNCH    
            (PAUSE IS TO PREVENT FIREBALL, OR YOU CAN HOLD HIGH   
            PUNCH (FORWARD, FORWARD, DOWN, FORWARD) RELEASE HIGH  
            PUNCH, THEN HIT HIGH PUNCH).

BABALITY: DOWN, DOWN, DOWN, BACK, HIGH KICK.

STAGE: DOWN, FORWARD, DOWN, FORWARD, LOW PUNCH.

BEST COMBO: HIGH PUNCH, HIGH PUNCH, LOW PUNCH, HIGH KICK, HIGH    
            KICK, LOW KICK, BACK+HIGH KICK.


                                   CYRAX

CLOSE GRENADE: HOLD LOW KICK, BACK, BACK, HIGH KICK.

FAR GRENADE: HOLD LOW KICK, FORWARD, FORWARD, HIGH KICK.

EXPLODING TELEPORT: FORWARD, FORWARD, DOWN, BLOCK.

ELECTRIC NET: BACK, BACK, LOW KICK.

GRAB AND SLAM: FORWARD, LOW PUNCH.

AIR THROW (WHILE YOU'RE ON THE GROUND, AND YOUR OPPONENT IS IN
THE AIR): DOWN, FORWARD, BLOCK, THEN LOW PUNCH TO THROW.

FATALITY (ANYWHERE): DOWN, DOWN, UP, DOWN, HIGH PUNCH.

FATALITY (CLOSE): DOWN, DOWN, FORWARD, UP, RUN.

ANIMALITY (CLOSE): UP, UP, DOWN, DOWN.

FRIENDSHIP: RUN, RUN, RUN, UP.

BABALITY: FORWARD, FORWARD, BACK, HIGH PUNCH.

STAGE: RUN, BLOCK, RUN.

BEST COMBO: HIGH PUNCH, HIGH PUNCH, HIGH KICK, HIGH PUNCH, HIGH   
            KICK, BACK + HIGH KICK.



                                 NIGHTWOLF

ARROW: DOWN, BACK, LOW PUNCH.

SHIELD: BACK, BACK, BACK, HIGH KICK.

HATCHET UPPERCUT: DOWN, FORWARD, HIGH PUNCH.

SHADOW DASH: FORWARD, FORWARD, FORWARD, LOW KICK.

FATALITY (CLOSE): UP, UP, BACK, FORWARD, BLOCK.

FATALITY (FAR): BACK, BACK, DOWN, HIGH PUNCH.

ANIMALITY (CLOSE): FORWARD, FORWARD, DOWN, DOWN.

FRIENDSHIP (ANYWHERE OUTSIDE SWEEP): RUN, RUN, RUN, DOWN.

BABALITY: FORWARD, BACK, FORWARD, BACK, LOW PUNCH.

STAGE: RUN, RUN, BLOCK.

BEST COMBO: LOW KICK, HIGH PUNCH, HIGH PUNCH, LOW PUNCH,          
          HATCHET, HATCHET, HIGH KICK.


                                 LIU KANG

HIGH FIREBALL: FORWARD, FORWARD, HIGH PUNCH.

LOW FIREBALL: FORWARD, FORWARD, LOW PUNCH.

BICYCLE KICK: HOLD LOW KICK.

FLYING KICK: FORWARD, FORWARD, HIGH KICK.

FATALITY (ANYWHERE): FORWARD, FORWARD, DOWN, DOWN, LOW KICK.

FATALITY (ANYWHERE): UP, DOWN, UP, UP, BLOCK+RUN.

ANIMALITY (SWEEP): DOWN, DOWN, UP.

FRIENDSHIP: RUN, RUN, RUN, DOWN+RUN.

BABALITY: DOWN, DOWN, DOWN, HIGH KICK.

STAGE: RUN, BLOCK, BLOCK, LOW KICK.

BEST COMBO: HIGH PUNCH, HIGH PUNCH, BLOCK, LOW KICK, LOW          
        KICK, HIGH KICK, LOW KICK.


                                   KABAL

EYE SPARK: BACK, BACK, HIGH PUNCH.

SPEAR TOSS: FORWARD, LOW PUNCH.

TORNADO DASH: BACK, FORWARD, LOW KICK.

SWORD SLICE COMBO: HIGH PUNCH, HIGH PUNCH, DOWN, LOW PUNCH, DOWN, 
                   HIGH PUNCH.

GROUND SAW: BACK, BACK, BACK, RUN.

FATALITY (OUTSIDE SWEEP): DOWN, DOWN, BACK, FORWARD, BLOCK.

FATALITY (CLOSE): RUN, BLOCK, BLOCK, BLOCK, HIGH KICK.

ANIMALITY (CLOSE): HOLD HIGH PUNCH (FORWARD, FORWARD, DOWN,       
                   FORWARD).

FRIENDSHIP (ANYWHERE EXCEPT CLOSER THAN SWEEP): RUN, LOW KICK,    
                                              RUN, RUN, UP.

BABALITY: RUN, RUN, LOW KICK.

STAGE: BLOCK, BLOCK, HIGH KICK.

BEST COMBO: LOW KICK, LOW KICK, HIGH PUNCH, HIGH PUNCH,           
        DOWN+HIGH PUNCH, JUMP KICK-EYE SPARK.


                                 KUNG LAO

FLYING KICK (IN AIR): UP, DOWN, HIGH KICK.

HAT THROW: BACK, FORWARD, LOW PUNCH.

TELEPORT: DOWN, UP.

SPIN: FORWARD, DOWN, FORWARD, RUN (TAP RUN).

FATALITY (ANYWHERE): RUN, BLOCK, RUN, BLOCK, DOWN.

FATALITY (INSIDE SWEEP, NOT UP CLOSE): FORWARD, FORWARD, BACK,    
                                       DOWN, HIGH PUNCH.

ANIMALITY (CLOSE): RUN, RUN, RUN, RUN, BLOCK.

FRIENDSHIP (OVER SWEEP): RUN, LOW PUNCH, RUN, LOW KICK.

BABALITY: DOWN, FORWARD, FORWARD, HIGH PUNCH.

STAGE: DOWN, DOWN, FORWARD, FORWARD, LOW KICK.

BEST COMBO: HIGH PUNCH, LOW PUNCH, HIGH PUNCH, LOW PUNCH, LOW     
          KICK, HIGH KICK, BACK+HIGH KICK.


                                  STRYKER

HIGH GRENADE: DOWN, BACK, HIGH PUNCH.

LOW GRENADE: DOWN, BACK, LOW PUNCH.

BATON TRIP: FORWARD, BACK, LOW PUNCH.

BATON TOSS: FORWARD, FORWARD, HIGH KICK.

FATALITY (CLOSE): DOWN, FORWARD, DOWN, FORWARD, BLOCK.

FATALITY (ALMOST FULL SCREEN): FORWARD, FORWARD, FORWARD, LOW     
                             KICK.

ANIMALITY (SWEEP): RUN, RUN, RUN, BLOCK.

FRIENDSHIP: LOW PUNCH, RUN, RUN, LOW PUNCH.

BABALITY: DOWN, FORWARD, FORWARD, BACK, HIGH PUNCH.

STAGE: FORWARD, UP, UP, HIGH KICK.

BEST COMBO: LOW KICK, HIGH PUNCH, HIGH PUNCH, LOW PUNCH, JUMP     
          KICK, BATON THROW (WORKS BEST AGAINST NIGHTWOLF AND     
          ROBOT NINJAS).


                                   KANO

KNIFE THROW: DOWN, BACK, HIGH PUNCH.

CANNONBALL: HOLD LOW KICK.

KNIFE UPPERCUT: DOWN, FORWARD, HIGH PUNCH.

GRAB AND SHAKE: DOWN, FORWARD, LOW PUNCH.

THROW (IN AIR): BLOCK.

FATALITY (CLOSE): HOLD LOW PUNCH (FORWARD, DOWN, DOWN, FORWARD).

FATALITY (SWEEP): LOW PUNCH, BLOCK, BLOCK, HIGH KICK.

ANIMALITY (CLOSE): HOLD HIGH PUNCH (BLOCK, BLOCK, BLOCK).

FRIENDSHIP: LOW KICK, RUN, RUN, HIGH KICK.

BABALITY: FORWARD, FORWARD, DOWN, DOWN, LOW KICK.

STAGE: UP, UP, BACK, LOW KICK.

BEST COMBO: HIGH PUNCH, HIGH PUNCH, DOWN+LOW PUNCH, DOWN+HIGH     
            PUNCH, JUMP KICK-KNIFE SLASH.


                                  SINDEL

SONIC SCREAM: FORWARD, FORWARD, FORWARD, HIGH PUNCH.

FLOAT: BACK, BACK, FORWARD, HIGH KICK.

FIREBALL: FORWARD, FORWARD, LOW PUNCH.

FIREBALL (IN AIR): DOWN, FORWARD, LOW KICK.

FATALITY (SWEEP): RUN, RUN, BLOCK, RUN, BLOCK.

FATALITY (CLOSE): RUN, BLOCK, BLOCK, RUN+BLOCK.

ANIMALITY (ANYWHERE): FORWARD, FORWARD, UP, HIGH PUNCH.

FRIENDSHIP: RUN, RUN, RUN, RUN, RUN, UP.

BABALITY: RUN, RUN, RUN, UP.

STAGE: DOWN, DOWN, DOWN, LOW PUNCH.

BEST COMBO: HIGH KICK, HIGH PUNCH, HIGH PUNCH, DOWN+HIGH PUNCH,   
            JUMP KICK-AIR FIREBALL.


                                   SMOKE
 
HARPOON: BACK, BACK, LOW PUNCH.

TELEPORT+UPPERCUT (CAN DO IN AIR): FORWARD, FORWARD, LOW KICK.

INVISIBILITY: UP, UP, RUN (DO WHILE INVISIBLE, AND YOU WILL       
              REAPPEAR).

THROW (IN AIR): BLOCK.

FATALITY (ACROSS SCREEN): UP, UP, FORWARD, DOWN.

FATALITY (SWEEP): HOLD RUN+BLOCK (DOWN, DOWN, FORWARD, UP).

ANIMALITY (OUTSIDE SWEEP): DOWN, FORWARD, FORWARD, BLOCK.

FRIENDSHIP (ACROSS SCREEN): RUN, RUN, RUN, HIGH KICK.

BABALITY: DOWN, DOWN, BACK, BACK, HIGH KICK.

STAGE: FORWARD, FORWARD, DOWN, LOW KICK.

BEST COMBO: HIGH PUNCH, HIGH PUNCH, LOW KICK, HIGH KICK, LOW      
          PUNCH.


                                  SEKTOR

MISSILE (DUMB): FORWARD, FORWARD, LOW PUNCH.

MISSILE (SMART): FORWARD, DOWN, BACK, HIGH PUNCH.

TELEPORT: FORWARD, FORWARD, LOW KICK.

FATALITY (SWEEP): LOW PUNCH, RUN, RUN, BLOCK.

FATALITY (OVER HALF SCREEN): FORWARD, FORWARD, FORWARD, BACK,     
                             BLOCK.

ANIMALITY (CLOSE): FORWARD, FORWARD, DOWN, UP.

FRIENDSHIP (HALF SCREEN): RUN, RUN, RUN, RUN, DOWN.

BABALITY: BACK, DOWN, DOWN, DOWN, HIGH KICK.

STAGE: RUN, RUN, RUN, DOWN.

BEST COMBO: HIGH PUNCH, HIGH PUNCH, HIGH KICK, HIGH KICK,         
            BACK+HIGH KICK.


                                SHANG TSUNG

ONE FIREBALL: BACK, BACK, HIGH PUNCH.

TWO FIREBALLS: BACK, BACK, FORWARD, HIGH PUNCH.

THREE FIREBALLS: BACK, BACK, FORWARD, FORWARD, HIGH PUNCH.

FIRE ERUPTION: DOWN, FORWARD, BACK, BACK, LOW KICK.

ROLLING THROW: FORWARD, LOW PUNCH.

CYRAX MORPH: BLOCK, BLOCK, BLOCK.

JAX MORPH: FORWARD, FORWARD, DOWN, LOW PUNCH.

KABAL MORPH: LOW PUNCH, BLOCK, HIGH KICK (HAVE TO DO IT FAST).

KANO MORPH: BACK, FORWARD, BLOCK (HAVE TO DO IT FAST).

KUNG LAO MORPH: RUN, RUN, BLOCK, RUN.

LIU KANG MORPH: FORWARD, DOWN, BACK, UP, FORWARD.

NIGHTWOLF MORPH: UP, UP, UP.

SEKTOR MORPH: DOWN, FORWARD, BACK, RUN.

SHEEVA MORPH: HOLD LOW KICK (FORWARD, DOWN, FORWARD) OR           
            FORWARD, DOWN, FORWARD, LOW KICK, LOW KICK.

SINDEL MORPH: BACK, DOWN, BACK, LOW KICK.

SONYA MORPH: DOWN+RUN+LOW PUNCH+BLOCK.

STRYKER MORPH: FORWARD, FORWARD, FORWARD, HIGH KICK.

SUB-ZERO MORPH: FORWARD, DOWN, FORWARD, HIGH PUNCH.

FATALITY (CLOSE): HOLD LOW PUNCH (DOWN, FORWARD, FORWARD, DOWN).

FATALITY (CLOSE): HOLD LOW PUNCH (RUN, BLOCK, RUN, BLOCK).

ANIMALITY (SWEEP): HOLD HIGH PUNCH (RUN, RUN, RUN).

FRIENDSHIP: LOW KICK, RUN, RUN, DOWN.

BABALITY: RUN, RUN, RUN, LOW KICK.

STAGE: UP, UP, BACK, LOW PUNCH.

BEST COMBO: LOW KICK, HIGH PUNCH, HIGH PUNCH, LOW PUNCH,          
          BACK+HIGH KICK.


                                 SUB-ZERO

FREEZE: DOWN, FORWARD, LOW PUNCH.

ICE SHOWER: DOWN, FORWARD, HIGH PUNCH.

ICE SHOWER (IN FRONT): DOWN, FORWARD, BACK, HIGH PUNCH.

ICE SHOWER (BEHIND): DOWN, BACK, FORWARD, HIGH PUNCH.

ICE STATUE: DOWN, BACK, LOW PUNCH.

SLIDE: BACK, (LOW PUNCH, BLOCK, LOW KICK).

FATALITY (CLOSE): BLOCK, BLOCK, RUN, BLOCK, RUN.

FATALITY (OUTSIDE OF SWEEP): BACK, BACK, DOWN, BACK, RUN.

ANIMALITY (CLOSE): FORWARD, UP, UP.

FRIENDSHIP: LOW KICK, RUN, RUN, UP.

BABALITY: DOWN, BACK, BACK, HIGH KICK.

STAGE: BACK, DOWN, FORWARD, FORWARD, HIGH KICK.

BEST COMBO: HIGH PUNCH, HIGH PUNCH, LOW PUNCH, LOW KICK, HIGH     
            KICK, BACK+HIGH KICK.


                                   SONYA

BICYCLE KICK: BACK, BACK, DOWN, HIGH KICK.

LEG GRAB: DOWN+BLOCK+LOW PUNCH.

ENERGY RINGS: DOWN, FORWARD, LOW PUNCH.

SQUARE WAVE PUNCH: FORWARD, BACK, HIGH PUNCH.

FATALITY (MORE THAN HALF SCREEN): HOLD BLOCK+RUN (UP, UP, BACK,   
                                  DOWN).

FATALITY (ANYWHERE): BACK, FORWARD, DOWN, DOWN, RUN.

ANIMALITY (CLOSE): HOLD LOW PUNCH (BACK, FORWARD, DOWN, FORWARD).

FRIENDSHIP: BACK, FORWARD, BACK, DOWN, RUN.

BABALITY: DOWN, DOWN, DOWN, FORWARD, HIGH KICK.

STAGE: FORWARD, FORWARD, DOWN, HIGH PUNCH.

BEST COMBO: HIGH KICK, HIGH KICK, HIGH PUNCH, HIGH PUNCH, LOW     
            PUNCH, BACK+HIGH PUNCH.


                                  NBA JAM


                   -CODES TO PLAY AS WELL-KNOWN PEOPLE-


                               BILL CLINTON

ENTER THE INITIALS "A", "R", AND HOLD THE CURSOR OVER THE "K".
HOLD DOWN ON L, START, AND PRESS X.


                                  AL GORE

ENTER THE INITIALS "N", "E", AND HOLD THE CURSOR OVER THE "T".
HOLD DOWN ON L, R, AND PRESS A.


                              GEORGE CLINTON

ENTER THE INITIALS "D", "I", AND HOLD THE CURSOR OVER THE "S".
HOLD DOWN ON L, START, AND PRESS A.


                                WARREN MOON

ENTER THE INITIALS "U", "W", AND HOLD THE CURSOR OVER THE "BLANK
SPACE". HOLD DOWN ON R, START, AND PRESS A.


                    -CODES TO PLAY AS THE GAME MAKERS-


                               MARK TURMELL

ENTER THE INITIALS "M", "J", AND HOLD THE CURSOR OVER THE "T".
HOLD DOWN ON R, START, AND PRESS A.


                                SAL DIVITA

ENTER THE INITIALS "S", "A", AND HOLD THE CURSOR OVER THE "L".
HOLD DOWN ON L, R, AND PRESS X.


                               DAN FEINSTEIN

ENTER THE INITIALS "S", "A", AND HOLD THE CURSOR OVER THE "X".
HOLD DOWN ON L, R, AND PRESS X.


                               ERIK SAMULSKI

ENTER THE INITIALS "A", "I", AND HOLD THE CURSOR OVER THE "R".
HOLD DOWN ON L, START, AND PRESS X.


                               JAMIE RIVETT

ENTER THE INITIALS "R", "J", AND HOLD THE CURSOR OVER THE "R".
HOLD DOWN ON R, START, AND PRESS X.


                              TOM REDEMACHER

ENTER THE INITIALS "R", "O", AND HOLD THE CURSOR OVER THE "D".
HOLD DOWN ON R, START, AND PRESS X.


                                 ERIC KUBY

ENTER THE INITIALS "Q", "B", AND HOLD THE CURSOR OVER THE "BLANK
SPACE". HOLD DOWN ON L, START, AND PRESS X.


                               ASIF CHAUDRHI

ENTER THE INITIALS "C", "A", AND HOLD THE CURSOR OVER THE "R".
HOLD DOWN ON L, R, AND PRESS X.


                             -POWER-UP CODES-

THE FOLLOWING POWER-UPS ARE TO BE PERFORMED AT THE "TONIGHT'S
MATCH-UP" SCREEN. WHEN YOU ARE INSTRUCTED TO HOLD A BUTTON, YOU
CAN EITHER RELEASE IT WHEN THE SCREEN IS BLANK OR WHEN THE COURT
APPEARS.

                                   FIRE

PRESS B SEVEN TIMES, THEN HOLD Y, B, AND UP. THIS ALLOWS YOUR
PLAYER TO BE ON FIRE FOR THE ENTIRE GAME.


                                   DUNKS

IF YOU HAVE A BURNING DESIRE TO JAM FROM JUST BEYOND HALF COURT,
TRY THIS. WHILE ROTATING THE DIRECTIONAL PAD 360 DEGREES
CLOCKWISE, PRESS B THIRTEEN TIMES AND HOLD B ON THE THIRTEENTH
BUTTON PRESS.


                                  DEFENSE

THIS ENABLES YOUR PLAYER TO GOAL TEND WITHOUT PENALTY. PRESS B
FIVE TIMES, AND HOLD ON THE FIFTH BUTTON PRESS.


                                 INTERCEPT

THIS POWER-UP IS BASICALLY USELESS, AT LEAST IN MY EXPERIENCE. 
WHILE ROTATING THE PAD CLOCKWISE, TAP B. KEEP ROTATING AND
TAPPING UNTIL THE COURT APPEARS.


                                   TURBO

UNLIMITED TURBO FOR THE ENTIRE GAME. PRESS B FIVE TIMES, THEN
HOLD Y, B, AND A.


                          SHOT PERCENTAGE DISPLAY

WHEN YOU DO THIS TRICK, THE CLOCK WILL SHOW THE PERCENTAGE OF
YOUR SHOT. THIS HELPS IN FINDING YOUR PLAYER'S BEST SPOT FOR
THREE POINTERS. WHILE HOLDING DOWN, TAP B ONCE AT THE "TONIGHT'S
MATCH-UP", THEN PRESS AND HOLD THE A AND B BUTTONS.


                                JUICE MODE

THIS DOUBLES THE SPEED OF THE GAME. AFTER YOU GET USED TO IT, YOU
MAY NEVER WANT TO PLAY AT REGULAR SPEED AGAIN. PRESS ANY BUTTON
THIRTEEN TIMES, THEN HOLD B AND X.


                         PASSWORD WITH JUICE MODE

USE THIS PASSWORD TO AUTOMATICALLY START EVERY GAME IN JUICE
MODE. TYPE IN THE INITIALS "HRY", THEN THE PASSWORD: 
QF3B43T/QJY55TF (86-0).


                        NBA JAM TOURNAMENT EDITION


                             -POWER-UP CODES-

ALL OF THESE CODES SHOULD BE ENTERED AT THE "TONIGHT'S MATCH-UP"
SCREEN.

POWER-UP FIRE: DOWN, RIGHT, RIGHT, B, A, LEFT.

POWER-UP TURBO: B, B, B, A, DOWN, DOWN, UP, LEFT.

POWER-UP DUNKS: LEFT, RIGHT, A, B, B, A.

POWER-UP THREE POINTERS: UP, DOWN, LEFT, RIGHT, LEFT, DOWN, UP.

SHOT % DISPLAY: UP, UP, DOWN, DOWN, B.


                           NFL QUARTERBACK CLUB


                            -HIDDEN TEAM CODES-

IF PLAYING THROUGH THE SEASON AS A NORMAL, RUN-OF-THE-MILL,
PROFESSIONAL FOOTBALL TEAM QUICKLY BORES YOU, THEN THESE CODES
SHOULD MAKE YOUR DAY. THERE ARE SEVERAL HIDDEN TEAMS IN NFL
QUARTERBACK CHALLENGE THAT CAN ONLY BE ACCESSED USING THESE
SECRET CODES. TO USE ANY OF THESE CODES, BEGIN A NEW GAME AND
WAIT FOR THE MAIN MENU TO APPEAR. THESE CODES MUST BE DONE ON THE
MAIN MENU SCREEN OTHERWISE THEY WON'T WORK. ENTER THE CODE OF
YOUR CHOICE, THEN GO TO THE NFL PLAY MODE AND SELECT A PRE-SEASON
GAME. SCROLL THROUGH THE TEAMS UNTIL YOU LOCATE YOUR SPECIAL
TEAM, THEN START PLAYING. HERE THEY ARE:


                           JAGUARS AND PANTHERS

AT THE MAIN MENU, PRESS: UP, DOWN, X, Y, LEFT, UP, B, A, DOWN, Y.


                         AFC AND NFC ALL-PRO TEAMS

AT THE MAIN MENU, PRESS: B, UP, LEFT, A, X, RIGHT, UP, RIGHT, UP, 
                         B.


                         ACCLAIM AND IGUANA TEAMS

AT THE MAIN MENU, PRESS: Y, A, X, Y, DOWN, B, LEFT, Y, UP, RIGHT.


                                 NHLPA '93


                                -EASY GOAL-

IF YOU SKATE AROUND BEHIND YOUR OPPONENT'S GOAL, SOONER OR LATER
THE GOALKEEPER WILL START TO BUMP INTO ONE OF THE GOALPOST. SKATE
OUT FROM THE OPPOSITE SIDE AND PUT THE PUCK IN FOR AN EASY GOAL.


                 NIGEL MANSELL'S WORLD CHAMPIONSHIP RACING


                                -PASSWORDS-

   DIFFICULTY: ARCADE

   RACE: S.AFRICA        PASSWORD: WN4FYLLJPYBVXJYJCL
   RACE: MEXICO          PASSWORD: FBTSW6PJ.3B71G4N9L
   RACE: BRAZIL          PASSWORD: DWGZQ45YNHDNH6TC6X
   RACE: SPAIN           PASSWORD: 9062FXYLL8GQFQNR37
   RACE: SAN MARINO      PASSWORD: J8TMRPNMLRJJZBXFKX
   RACE: MONACO          PASSWORD: XT1S.6CSV1ZSTRPDXX
   RACE: CANADA          PASSWORD: 22G1D5ZW0ZXXYHF9SX
   RACE: FRANCE          PASSWORD: J2VPQW4FX2Q87PCZQX
   RACE: GREAT BRITAIN   PASSWORD: C.HJ3V6BFN24.X0.L5
   RACE: GERMANY         PASSWORD: ZS8NJ1.41YTXC3HT1T
   RACE: HUNGARY         PASSWORD: M10WVQGNK8386K62QH
   RACE: BELGIUM         PASSWORD: DYB5KD4XKK1NFX712H
   RACE: ITALY           PASSWORD: ZG4127FD25WSFRW8MH
   RACE: PORTUGAL        PASSWORD: NCL8N57VXWWCX.K5HD
   RACE: JAPAN           PASSWORD: FC74KJBVJ330993KV3
   RACE: AUSTRALIA       PASSWORD: J1WQ57218P5T2866MY

IMPORTANT: ABOVE PASSWORDS ARE FOR FINISHING FIRST IN EVERY RACE.
16 RACES = 16 FIRST PLACE FINISHES. WITH 10PTS FOR FINISHING
FIRST, AT END OF RACE 16 YOU HAVE 160PTS AND THE CHAMPIONSHIP.


                           -ALTERNATE PASSWORDS-

   RACE: MEXICO          PASSWORD: DPGM15M9.LVYSTT.49
   RACE: BRAZIL          PASSWORD: 4ZF01QWZQ74H3.L4JL
   RACE: SPAIN           PASSWORD: 95T78JFSG9K3VV7L5L
   RACE: SAN MARINO      PASSWORD: C89K7.6ZJSGG0XBS4L
   RACE: MONACO          PASSWORD: QPGJFQFJ12N6KNVWW7
   RACE: CANADA          PASSWORD: N5S9LYBB66KKB4PDXX
   RACE: FRANCE          PASSWORD: WPBQJR46RLLBX.F9S7
   RACE: GREAT BRITAIN   PASSWORD: 72WNBM5V4NT6H5QZQ7
   RACE: GERMANY         PASSWORD: DM46FWWGQBCM0F0.LT
   RACE: HUNGARY         PASSWORD: CWTNWRWC4JNZP25T1T
   RACE: BELGIUM         PASSWORD: VJ3PNZXP329MHQDP2T
   RACE: ITALY           PASSWORD: WLRCN0QP8LN8FZL12H
   RACE: PORTUGAL        PASSWORD: 9W1XH9G6H9LKV3.8MH
   RACE: JAPAN           PASSWORD: HH5GY62QPCVD9ZK5HD
   RACE: AUSTRALIA       PASSWORD: X4LWJO1XN6LW0D3KVY
   RACE: CHAMPIONSHIP    PASSWORD: VM.20HQDMSN0QWLT2Q


                             THE NINJAWARRIORS


                          -STAGE AND AREA SELECT-

ON THE TITLE SCREEN, AFTER "PRESS START" APPEARS, PRESS AND HOLD
THE X AND Y BUTTONS. WITH THESE HELD DOWN, PRESS: A, A, A, A, B,
B, B, B, A, B, A, B, A, B, A, B. THE STAGE SELECT MENU WILL
AUTOMATICALLY APPEAR. DO THE TRICK AGAIN AND THE AREA SELECT
SCREEN WILL APPEAR.


                               -SOUND TEST-

AT THE TITLE SCREEN, WAIT UNTIL "PRESS START" BEGINS TO FLASH.
THEN PRESS AND HOLD THE L AND R BUTTONS. PRESS START. THE SOUND
TEST SCREEN WILL APPEAR.


                                ON THE BALL


                                  -CODES-

     CHANGE GRAVITY   - ZLJPJ
     CHANGE THE BALL  - GFXJF
     SEE TIME RECORDS - ZNGGX
     FINAL LEVEL      - WRJMH
     SOUND TEST       - NRRRP
     LEVEL SELECT     - QWNQP
     SECOND PLANE     - MHWYR
     THIRD PLANE      - HCCWD


                             OUT OF THIS WORLD


                                -PASSWORD-

   LEVEL: 02   PASSWORD: HTDC       LEVEL: 09   PASSWORD: TTCT
   LEVEL: 03   PASSWORD: CLLD       LEVEL: 10   PASSWORD: HRTB
   LEVEL: 04   PASSWORD: LBKG       LEVEL: 11   PASSWORD: BRTD
   LEVEL: 05   PASSWORD: XDDJ       LEVEL: 12   PASSWORD: TFBB
   LEVEL: 06   PASSWORD: FXLC       LEVEL: 13   PASSWORD: TXHF
   LEVEL: 07   PASSWORD: KRFK       LEVEL: 14   PASSWORD: CKJL
   LEVEL: 08   PASSWORD: KLFB       LEVEL: 15   PASSWORD: LFCK


                               OVER HORIZON


                               -SOUND TEST-

HOLD UP, START AND SELECT, RESET THE CONTROL DECK, THEN LET GO OF
THE BUTTONS.


                                PAC-ATTACK


                        -PUZZLE MODE STAGE SELECT-

WHEN ASKED TO RETRY ON THE END OF THE "GAME OVER" SCREEN
OF PUZZLE MODE, PRESS THE L BUTTON TO SKIP STAGES.


                                -PASSWORDS-

    LEVEL 090: BTF     LEVEL 096: YLW
    LEVEL 091: NSM     LEVEL 097: PNN
    LEVEL 092: QYZ     LEVEL 098: SPR
    LEVEL 093: KTT     LEVEL 099: CHB
    LEVEL 094: FGS     LEVEL 100: LST
    LEVEL 095: RRC     LEVEL END: JFK


                                PAC-IN-TIME


                                  -Q & A-

Q: HOW DO I DEFEAT THE ENEMIES WHEN I DON'T HAVE THE FIREBALL?

A: USE THE SLEDGEHAMMER.


Q: HOW DO I PULL A BLOCK?

A: SELECT THE MAGIC ROPE, HOLD DOWN ON THE B BUTTON AND MOVE LEFT 
   OR RIGHT.


Q: HOW DO I DEFEAT ENEMIES UNDERWATER?

A: USE THE WATER BUBBLEIT WORKS LIKE AN UNDERWATER FIREBALL.


                              -LEVEL SELECT-

ON THE PASSWORD SCREEN, ENTER: LVDYK. HIGHLIGHT "ED" AND RETURN
TO THE TITLE SCREEN. WITH THE CURSOR ON THE 1-UP GAME, PRESS AND
HOLD LEFT ALONG WITH THE L AND R BUTTONS. THEN PRESS START AND
THE LEVEL SELECT SCREEN WILL APPEAR. PRESS THE L, R, X AND A
BUTTONS TO CHOOSE YOUR LEVEL.


                                 PAC-MAN 2


                                -PASSWORDS-

   PASSWORD: #WFTW5W - MISSION 1 (# = PAC-MAN SYMBOL).
   PASSWORD: #WGW45W - MISSION 2 (# = PAC-MAN SYMBOL).
   PASSWORD: #WFTWX4 - MISSION 3 (# = CIRCLE  SYMBOL).
   PASSWORD: TRLMDPW - ACCESS THE TIME TRIAL MODE.
   PASSWORD: PCMMDPW - PLAY THE ORIGINAL PAC-MAN ARCADE GAME.
   PASSWORD: MSPCMND - PLAY THE ORIGINAL MS. PAC-MAN ARCADE GAME.
   PASSWORD: BGMRQST - SOUND TEST.
   PASSWORD: PCMNPTT - PATTERN TEST.


                              THE PAGEMASTER


                        -LEVEL SELECT AT ANY POINT-

AT ANY POINT IN THE GAME, PRESS START TO PAUSE THE GAME. THEN
PRESS: UP, DOWN, LEFT, RIGHT, B, A, SELECT. NOW YOU CAN GO TO ANY
STAGE ON ANY LEVEL OF THE GAME.


                                PAPERBOY 2


                         -START ON A HARDER LEVEL-

TO START THE GAME ON "MIDWAY", GO TO THE "ROUTE OPTION" ON THE
"PLAYER SELECT" SCREEN AND ENTER THE CODE: 5738.


                      -START ON AN EVEN HARDER LEVEL-

TO START THE GAME ON THE "HARD WAY", GO TO THE "ROUTE OPTION" ON
THE "PLAYER SELECT" SCREEN AND ENTER THE CODE: 6479.


                               PEACE KEEPERS


                          -SELECT ANY CHARACTER-

AT THE JALECO LOGO SCREEN, PRESS AND HOLD THE L, R, AND A
BUTTONS. KEEP HOLDING UNTIL THE TITLE SCREEN APPEARS. SELECT THE
NUMBER OF PLAYERS. THEN, ON PLAYER SELECT SCREEN, YOU'LL BE ABLE
TO PLAY AS NORTIN OR ORBOT.


                               -SUPER FLYNN-

YOU MUST BE FLYNN FOR THIS TRICK TO WORK. YOU MUST ALSO HAVE AN
EXTREMELY LOW AMOUNT OF ENERGY. FACE RIGHT. ON CONTROLLER ONE,
PRESS AND HOLD THE R BUTTON. DO A FIREBALL MOTION (DOWN,
DOWN/RIGHT, RIGHT). PRESS THE X BUTTON. FLYNN WILL HAVE A
TEMPORARY SUPER-BODY.


                                  PHALANX


                 -ADD SHIPS, CREDITS, START ON ANY STAGE-

AT THE TITLE SCREEN PRESS START. GO TO THE "SYSTEM CONFIGURATION"
OPTION AND WHILE HOLDING THE R BUTTON ON CONTROLLER NUMBER ONE,
PRESS START. ON THE "CONFIGURATION" SCREEN PRESS L AND R TOGETHER
ON CONTROLLER NUMBER TWO AND YOU WILL SEE YOUR CURRENT STOCK AND
CREDITS. NOW, ON CONTROLLER NUMBER TWO, PRESS AND HOLD THESE
BUTTONS IN THIS ORDER: A, B, X, Y. A "STAGE SELECT" OPTION WILL
APPEAR. HIGHLIGHT THE "STOCK" OPTION WITH CONTROLLER NUMBER ONE
AND THEN PRESS SELECT AND THEN START ON CONTROLLER NUMBER TWO.
YOU CAN NOW INCREASE YOUR "STOCK" TO 30, "CREDITS" TO 99, AND
YOUR "STAGE SELECT" TO 8, WHICH IS THE LAST LEVEL.


                                PILOTWINGS


                                -PASSWORDS-

   LEVEL: 01       PASSWORD: 000000
   LEVEL: 02       PASSWORD: 985206
   LEVEL: 03       PASSWORD: 394391
   LEVEL: 04       PASSWORD: 520771

   LEVEL: xx       PASSWORD: 108048   (FIRST HELICOPTER MISSION)

   LEVEL: 05       PASSWORD: 400718
   LEVEL: 06       PASSWORD: 773224
   LEVEL: 07       PASSWORD: 165411
   LEVEL: 08       PASSWORD: 760357

   LEVEL: xx       PASSWORD: 882943   (SECOND HELICOPTER MISSION)


                           -THREE BONUS STAGES-

01) PARACHUTE ONTO A MOVING PLATFORM - CONTROL THE DIVING         
    PENGUIN.

02) FLY THROUGH ALL THE RINGS AND LAND THE ROCKETBELT ON A MOVING 
    PLATFORM - START BOUNCING ON THE TRAMPOLINES.

03) COMPLETE THE OBJECTIVE(S) ON THE HANGLIDER STAGE AND LAND ON  
    THE ROCKETBELT TARGET - STRAP ON BIRD WINGS AND FLY.


             -LAND ON THE MOVING PLATFORM WITH THE PARACHUTE-

LAND ON THE MOVING PLATFORM WITH THE PARACHUTE ON LEVEL ONE.
IMMEDIATELY ROTATE 90 DEGREES RIGHT WHEN RELEASED (IGNORE THE
RINGS). HOLD POSITION UNTIL 630-40 FEET, AT WHICH TIME PULL THE
RIP-CORD AND THEN PULL A QUICK U-TURN (180 DEGREES). AT 225 FEET,
ROTATE 90 DEGREES RIGHT AND LINE UP WITH THE MOVING PLATFORM
TRACK. WHEN YOU REACH THE TRACK THE PLATFORM SHOULD PASS
UNDERNEATH YOU AND THEN RETURN, TRAVELING IN THE SAME DIRECTION
AS YOU. AS SOON AS YOU SEE IT, FLARE AND HOLD. YOU CAN ALSO LAND
ON ANY PLATFORM IN ANY STAGE USING THE PARACHUTE TO GET TO THE
BONUS ROUND, BUT THIS PARTICULAR STRATEGY WON'T NECESSARILY WORK
FOR ANY OTHER STAGE BUT THE FIRST ONE. TRY TO FOLLOW THE BASICS
OF IT BY ALIGNING YOUR CHARACTER WITH THE PLATFORM.


             -LAND ON THE MOVING PLATFORM WITH THE ROCKETBELT-

PRACTICE USING THE LOW BURNER AND HOLDING AT 10 FEET. THEN
PRACTICE STABILIZING YOUR POSITION AFTER MOVING FORWARD. THIS CAN
BE TRICKY. COMPLETE THE COURSE AND STABILIZE YOURSELF OVER THE
PLATFORM'S PATH IN A PLACE WHERE YOU CAN SEE IT APPROACHING (AT A
CORNER OR END OF THE "TRACK"). DROP LIKE A ROCK THE MOMENT THE
EDGE OF THE PLATFORM HITS YOUR SHADOW.


            -LAND ON THE ROCKETBELT TARGET WITH THE HANGLIDER-

HIT THE THERMAL CURRENT AND WAIT TILL THE GLIDER LEVELS OUT. PUSH
UP (DIVE), AND RIGHT, DROP TO 150 FEET, PULL UP AND LINE UP WITH
THE TARGET. OBTAIN LEVEL FLIGHT AND FLARE REPEATEDLY JUST BEFORE
THE SHADOW HITS THE BOTTOM EDGE OF THE TARGET (NOT MUCH, YOU
SHOULD BE NO HIGHER THAN 25 FEET).


                          PINK GOES TO HOLLYWOOD


                               -LEVEL SKIP-

WHILE PLAYING ON ANY LEVEL, PRESS AND HOLD START, THEN PRESS
SELECT. YOU WILL WARP TO THE NEXT LEVEL. NOTE: YOU CANNOT WARP TO
THE LAST LEVEL.


                               -DEBUG MODE-

WHILE PINK IS STANDING STILL, ON CONTROLLER TWO, PRESS THE B
BUTTON. MOVE PINK AROUND USING CONTROLLER ONE. TO EXIT DEBUG MODE
PRESS THE B BUTTON AGAIN. PRESS AND HOLD Y ON CONTROLLER TWO FOR
INVINCIBILITY. HOLDING Y KEEPS INVINCIBILITY ON. MOVE IN SUPER
SLOW MOTION BY HOLDING R ON CONTROLLER TWO.


                       PITFALL: THE MAYAN ADVENTURE


                              -LEVEL SELECT-

WHEN THE TITLE SCREEN APPEARS, TAKE CONTROLLER ONE AND PRESS: X,
SELECT, A, SELECT, Y, A, X, SELECT. YOU'LL SEE THE LEVEL NAME IN
THE MIDDLE OF THE SCREEN. PRESS THE L OR R BUTTON TO CHANGE THE
LEVEL.


                               POCKY & ROCKY


                              -STAGE SELECT-

AT THE PLAYER SELECT SCREEN, PRESS AND HOLD THE X AND Y BUTTONS.
THEN PRESS: A, A, A, A, B, B, B, B, A, B, A, B, A, B, A, B.
YOU'LL HEAR A CHIME IF THE TRICK WORKED. START THE GAME.


                                 POPULOUS


                     -PASSWORDS FOR "YOUR ADVANTAGE"-

  WORLD: 181          LAND: CAKELAND         PASSWORD: K2LL3M4
  WORLD: 244          LAND: SILLY LAND       PASSWORD: J5S2N5ND
  WORLD: 307          LAND: JAPANESQUE       PASSWORD: M2M5M1R
  WORLD: 325          LAND: PIGLET WORLD     PASSWORD: S1D2LD
  WORLD: 405          LAND: BIT PLAINS       PASSWORD: K2LLTB1R
  WORLD: 462          LAND: PIGLET WORLD     PASSWORD: B1D53TT
  WORLD: 586          LAND: FRANCAIS         PASSWORD: B2L41H5L4
  WORLD: 632          LAND: SILLY LAND       PASSWORD: SW12ND5R
  WORLD: 677          LAND: SNOW & ICE       PASSWORD: S1D53T5LD
  WORLD: 712          LAND: ROCK & LAVA      PASSWORD: B2NGBP1L
  WORLD: 890          LAND: DESERT           PASSWORD: E51L5PT5RY
  WORLD: 988          LAND: DESERT           PASSWORD: V4RY5ZL2N


                    -PASSWORDS FOR "CHALLENGE SERIES"-

  WORLD: 072          LAND: SILLY LAND       PASSWORD: B2NP4LD
  WORLD: 120          LAND: CAKELAND         PASSWORD: SW15H1M
  WORLD: 325          LAND: PIGLET WORLD     PASSWORD: S1D2LD
  WORLD: 375          LAND: GRASSY PLAINS    PASSWORD: SC51SM4T
  WORLD: 397          LAND: JAPANESQUE       PASSWORD: L1PH2PT
  WORLD: 482          LAND: ROCK & LAVA      PASSWORD: SH1DW2L5LD
  WORLD: 555          LAND: JAPANESQUE       PASSWORD: Q1Z3B5Y
  WORLD: 842          LAND: DESERT           PASSWORD: B2LW2L2CK
  WORLD: 900          LAND: JAPANESQUE       PASSWORD: H5B4P1L
  WORLD: 921          LAND: SILLY LAND       PASSWORD: N2M2K45RD


                            -MORE LEVEL CODES-

WORLD: 001 PASSWORD: T2M1SH5L4    WORLD: 341 PASSWORD: K2LLQ342LL
WORLD: 002 PASSWORD: SH1DG453T    WORLD: 347 PASSWORD: B3R1SP2L
WORLD: 003 PASSWORD: H3RTYD5R     WORLD: 352 PASSWORD: S3Z5ZL2N
WORLD: 004 PASSWORD: H5BS5DP1L    WORLD: 359 PASSWORD: C5R5G55LD
WORLD: 005 PASSWORD: S1DW2L4R     WORLD: 365 PASSWORD: L1PK5PM1R
WORLD: 006 PASSWORD: L5W5ZM4T     WORLD: 370 PASSWORD: C1LD2P4RT
WORLD: 007 PASSWORD: C5R4LD       WORLD: 376 PASSWORD: SW1C4M4
WORLD: 008 PASSWORD: B2N3H5L4     WORLD: 381 PASSWORD: D5345ND
WORLD: 009 PASSWORD: M2NQ34L1S    WORLD: 387 PASSWORD: H3RT5G5P1L
WORLD: 010 PASSWORD: B2LD2L5W     WORLD: 393 PASSWORD: M2NK5PL5W
WORLD: 011 PASSWORD: Q1ZD4P1L     WORLD: 401 PASSWORD: B3G5G52CK
WORLD: 012 PASSWORD: M5R14R       WORLD: 407 PASSWORD: SC5K5PT5RY
WORLD: 013 PASSWORD: L1P5G52NG    WORLD: 414 PASSWORD: SH25XT5RY
WORLD: 014 PASSWORD: B1D2K4T      WORLD: 422 PASSWORD: L5WGB5RD
WORLD: 015 PASSWORD: R2NG1SB1R    WORLD: 427 PASSWORD: Q1Z41L3G
WORLD: 016 PASSWORD: W41VC4L1S    WORLD: 432 PASSWORD: W41VP4B5Y
WORLD: 017 PASSWORD: B3GVL5N      WORLD: 437 PASSWORD: K2LLM4M1R
WORLD: 018 PASSWORD: C1LS5D2CK    WORLD: 441 PASSWORD: N2M41M4
WORLD: 019 PASSWORD: M2MW2LJ5B    WORLD: 447 PASSWORD: F3TTM4T
WORLD: 020 PASSWORD: J5SGB2NG     WORLD: 454 PASSWORD: L5WMP2NG
WORLD: 021 PASSWORD: K2LL4T       WORLD: 465 PASSWORD: B3GM4L5W
WORLD: 022 PASSWORD: E513B1R      WORLD: 471 PASSWORD: SC52NG2LL
WORLD: 023 PASSWORD: SC5Q342LL    WORLD: 479 PASSWORD: F3TM4T5RY
WORLD: 024 PASSWORD: SW1D2T5RY    WORLD: 484 PASSWORD: H5B2P2L
WORLD: 025 PASSWORD: N2MD42CK     WORLD: 491 PASSWORD: Q1ZD244ND
WORLD: 026 PASSWORD: H1M5XJ5B     WORLD: 498 PASSWORD: C1L24ND
WORLD: 027 PASSWORD: B3R5G5L2N    WORLD: 501 PASSWORD: K2LLD253T
WORLD: 028 PASSWORD: V4RY2K43L    WORLD: 507 PASSWORD: B3RC4P4RT
WORLD: 029 PASSWORD: D531SP2L     WORLD: 513 PASSWORD: T2M3LD
WORLD: 030 PASSWORD: SH2C42LL     WORLD: 518 PASSWORD: L5W53T4R
WORLD: 031 PASSWORD: F3TYT5RY     WORLD: 522 PASSWORD: B2LYL1S
WORLD: 032 PASSWORD: S3ZS5D5RD    WORLD: 528 PASSWORD: W41VQ34B1R
WORLD: 033 PASSWORD: T2MK5PC5N    WORLD: 535 PASSWORD: SC5C4B1R
WORLD: 034 PASSWORD: SH1DGBL2N    WORLD: 541 PASSWORD: D5333L
WORLD: 035 PASSWORD: H3RT43L      WORLD: 549 PASSWORD: S1DC4P2L
WORLD: 036 PASSWORD: H5B3P2L      WORLD: 552 PASSWORD: B2NK5PD5N
WORLD: 037 PASSWORD: S1DQ34L36    WORLD: 557 PASSWORD: L1PMPM4
WORLD: 038 PASSWORD: L5WD2H2LL    WORLD: 562 PASSWORD: C1L1S5ND
WORLD: 039 PASSWORD: C5R415RD     WORLD: 569 PASSWORD: N2M35ND
WORLD: 040 PASSWORD: B2N5XC5N     WORLD: 573 PASSWORD: D535X53T
WORLD: 041 PASSWORD: Q1Z1S4ND     WORLD: 583 PASSWORD: C5R54R
WORLD: 042 PASSWORD: B2L2K4B5Y    WORLD: 587 PASSWORD: Q1Z5XL1S
WORLD: 043 PASSWORD: Q1Z1S4ND     WORLD: 592 PASSWORD: W41VTT
WORLD: 044 PASSWORD: M5RC4L3G     WORLD: 598 PASSWORD: E51H2PL2N
WORLD: 045 PASSWORD: L1PTH2LL     WORLD: 603 PASSWORD: B3RL5P5RD
WORLD: 046 PASSWORD: B1DQ1ZD5N    WORLD: 609 PASSWORD: T2M3ST5RY
WORLD: 047 PASSWORD: R2NGK5PM1R   WORLD: 613 PASSWORD: S1DMPB5Y
WORLD: 048 PASSWORD: W41VGB5LD    WORLD: 619 PASSWORD: Q1ZP45LD
WORLD: 049 PASSWORD: B3G4B5Y      WORLD: 625 PASSWORD: B3G5M1R
WORLD: 050 PASSWORD: C1L34ND      WORLD: 629 PASSWORD: K2LL2M4
WORLD: 051 PASSWORD: M2MQ34M4     WORLD: 634 PASSWORD: H1M15ND
WORLD: 052 PASSWORD: J5SMPP4RT    WORLD: 639 PASSWORD: F3T5D5R
WORLD: 053 PASSWORD: K2LL41D5N    WORLD: 645 PASSWORD: S1DL5PL1S
WORLD: 055 PASSWORD: SC55G5H1M    WORLD: 650 PASSWORD: B2LD24T
WORLD: 056 PASSWORD: SW12K45ND    WORLD: 653 PASSWORD: L1PYL5W
WORLD: 057 PASSWORD: N2M1SM4T     WORLD: 658 PASSWORD: C1L2NGB1R
WORLD: 058 PASSWORD: H1MP4M4      WORLD: 663 PASSWORD: SC553TL2N
WORLD: 061 PASSWORD: D53K5PD5R    WORLD: 670 PASSWORD: SH25ZL2N
WORLD: 062 PASSWORD: SH2GBH1M     WORLD: 675 PASSWORD: H3RTD45RD
WORLD: 066 PASSWORD: SH1DMPH5L4   WORLD: 680 PASSWORD: B2NC4L3G
WORLD: 068 PASSWORD: H5B5XD5R     WORLD: 686 PASSWORD: B1D34ND
WORLD: 073 PASSWORD: M2NTH5L4     WORLD: 693 PASSWORD: K2LL1SM4T
WORLD: 079 PASSWORD: R2NGH2PT     WORLD: 699 PASSWORD: B3R45ND
WORLD: 083 PASSWORD: M2M5G52CK    WORLD: 706 PASSWORD: SH1D2K44R
WORLD: 086 PASSWORD: E51P4T       WORLD: 711 PASSWORD: C5RK5PL5W
WORLD: 091 PASSWORD: B3RM4J5B     WORLD: 725 PASSWORD: K2LLK5PT5R
WORLD: 095 PASSWORD: F3T412LL     WORLD: 733 PASSWORD: D535G55RD
WORLD: 099 PASSWORD: H3RT2N5LD    WORLD: 736 PASSWORD: S3ZC43L
WORLD: 103 PASSWORD: C5RD24H2LL   WORLD: 740 PASSWORD: H5BGB5RD
WORLD: 109 PASSWORD: L1P5ZL3G     WORLD: 746 PASSWORD: B2L5XH2LL
WORLD: 115 PASSWORD: M2MT4ND      WORLD: 758 PASSWORD: E51MPM4T
WORLD: 118 PASSWORD: E513SD5N     WORLD: 763 PASSWORD: B3R2NP1L
WORLD: 121 PASSWORD: N2MH2P5ND    WORLD: 771 PASSWORD: H3RTH2P4R
WORLD: 123 PASSWORD: B3R5ZM4      WORLD: 774 PASSWORD: L5W5XH5L4
WORLD: 125 PASSWORD: D532NG53T    WORLD: 777 PASSWORD: M2N2N2CK
WORLD: 130 PASSWORD: SH1D53TLD    WORLD: 783 PASSWORD: R2NGM4L5W
WORLD: 134 PASSWORD: L5W5P1L      WORLD: 789 PASSWORD: K2LL2NG2LL
WORLD: 142 PASSWORD: B1DD44R      WORLD: 796 PASSWORD: V4RY3S2LL
WORLD: 146 PASSWORD: C1L3SL1S     WORLD: 803 PASSWORD: H3RT2NGL3G
WORLD: 152 PASSWORD: SW12B1R      WORLD: 810 PASSWORD: B2L3SL3G
WORLD: 159 PASSWORD: F3TD24P2L    WORLD: 815 PASSWORD: R2NG5ZB5Y
WORLD: 163 PASSWORD: H3RTS5DC5N   WORLD: 821 PASSWORD: K2LL1H1M
WORLD: 168 PASSWORD: B2NQ34H2LL   WORLD: 826 PASSWORD: H1MY53T
WORLD: 173 PASSWORD: L1P2K44ND    WORLD: 834 PASSWORD: SH1DD4D5R
WORLD: 178 PASSWORD: C1LW2LH1M    WORLD: 841 PASSWORD: M2NS5DL5W
WORLD: 182 PASSWORD: E51Q34P4RT   WORLD: 848 PASSWORD: W41VD4L5W
WORLD: 187 PASSWORD: B3R2K4M4T    WORLD: 854 PASSWORD: E51Y2LL
WORLD: 193 PASSWORD: T2MGB5ND     WORLD: 859 PASSWORD: B3R33L
WORLD: 197 PASSWORD: S1DD2L1S     WORLD: 866 PASSWORD: SH1D1SB5Y
WORLD: 201 PASSWORD: M2N2K42NG    WORLD: 872 PASSWORD: B2N45LD
WORLD: 207 PASSWORD: R2NGGB4R     WORLD: 877 PASSWORD: L1P5XD5N
WORLD: 220 PASSWORD: V4RYK5P5RD   WORLD: 882 PASSWORD: C1LYM4
WORLD: 224 PASSWORD: S3ZQ34P2L    WORLD: 887 PASSWORD: SC535ND
WORLD: 228 PASSWORD: H5B5G5C5N    WORLD: 893 PASSWORD: D532K4P1L
WORLD: 233 PASSWORD: M2NQ1ZH2LL   WORLD: 899 PASSWORD: H3RTGBD5R
WORLD: 239 PASSWORD: R2NGMPM4     WORLD: 904 PASSWORD: B2N41H5L4
WORLD: 243 PASSWORD: M2M2K4H1M    WORLD: 909 PASSWORD: L1PP42NG
WORLD: 248 PASSWORD: SW1K5P53T    WORLD: 915 PASSWORD: M2M3J5B
WORLD: 254 PASSWORD: SH241P4RT    WORLD: 919 PASSWORD: SC55X2LL
WORLD: 262 PASSWORD: L5WK5PL1S    WORLD: 925 PASSWORD: D53Q1ZP2L
WORLD: 266 PASSWORD: B2LH2P2NG    WORLD: 931 PASSWORD: H3RTMPB5Y
WORLD: 272 PASSWORD: W41V2NJ5B    WORLD: 937 PASSWORD: M2NP45LD
WORLD: 279 PASSWORD: SC55J5B      WORLD: 942 PASSWORD: B1DM4D5N
WORLD: 284 PASSWORD: V4RY2NGT5RY  WORLD: 949 PASSWORD: K2LLL5P53T
WORLD: 291 PASSWORD: H3RT3ST5RY   WORLD: 956 PASSWORD: V4RYM453T
WORLD: 298 PASSWORD: B2L2NGH2LL   WORLD: 962 PASSWORD: SH1D2NGH5L
WORLD: 304 PASSWORD: W41VD24M4    WORLD: 968 PASSWORD: B2ND24T
WORLD: 310 PASSWORD: E515Z4ND     WORLD: 975 PASSWORD: R2NG2T
WORLD: 320 PASSWORD: S3ZM453T     WORLD: 979 PASSWORD: M2MP42CK


                              -STAGE SELECT-

IN THE CONQUEST MODE, PUSH THE PAUSE ICON AND MOVE THE CURSOR
OVER THE MAP. NOW PRESS THE L BUTTON AND HOLD IT AS YOU PRESS A.
NEXT, PRESS AND HOLD THE R BUTTON, THEN PRESS IN TURN THE Y, B,
X, A, AND SELECT BUTTONS. LET GO OF THE R BUTTON AND GO TO THE
ARMAGEDDON ICON. PRESS THE A BUTTON AND, IF THE ICON STAYS GRAY,
GO TO THE GAME SETUP, MOVE TO CONQUEST AND PRESS THE A BUTTON.
SELECT YOUR WORLD USING X AND B.


                               -FULL POWER-

AT ANY POINT IN THE GAME, PRESS A THEN B. HOLD LEFT AND PRESS R,
A, B, X AND THEN SELECT. GO TO THE SWAMP ICON. IF IT HASN'T
TURNED RED, YOU SHOULD NOW HAVE FULL POWER.


                                PRIMAL RAGE


                               -CHEAT MENU-

AFTER PRESSING START AT THE TITLE SCREEN, YOU WILL SEE A SCREEN
WITH THREE SELECTIONS. THESE SELECTIONS ARE: START, OPTIONS AND
CREDITS. ON THIS SCREEN, PRESS: LEFT, LEFT, LEFT, RIGHT, RIGHT,
LEFT, LEFT, RIGHT, RIGHT, RIGHT, LEFT, RIGHT. IF YOU ENTER THIS
CORRECTLY, A NEW OPTION WILL APPEAR UNDERNEATH THE OTHERS CALLED
CHEAT. ACCESSING THIS MENU WILL GIVE YOU A CHOICE OF ONE-HIT WINS
FOR EITHER PLAYER, INVULNERABILITY, FREE PLAY AND TURBO MODE.


                       -ALTERNATE COLORED CHARACTER-

THIS METHOD WILL LET YOU CHOOSE AN ALTERNATE COLOR FOR YOUR
DEADLY DINO IN PRIMAL RAGE. ALL YOU HAVE TO DO IS GO TO THE
CHARACTER SELECTION SCREEN AND CHOOSE WHATEVER BEAST YOU WANT BY
PRESSING THE Y, X, B AND A BUTTONS AT THE SAME TIME. WHEN YOU
BEGIN YOUR GAME YOU WILL HAVE THE ALTERNATE COLORED CHARACTER.


                             PRINCE OF PERSIA


                             -LEVEL PASSWORD-

   LEVEL: 01   PASSWORD: BRNGBB9   LEVEL: 11   PASSWORD: 7F39R1B
   LEVEL: 02   PASSWORD: MRG5L2X   LEVEL: 12   PASSWORD: H9TZD8N
   LEVEL: 03   PASSWORD: B6+TWNN   LEVEL: 13   PASSWORD: 7TXF+9V
   LEVEL: 04   PASSWORD: 9Z3NRDX   LEVEL: 14   PASSWORD: H+KX3L7
   LEVEL: 05   PASSWORD: LQHWTVR   LEVEL: 15   PASSWORD: GZ9MRZJ
   LEVEL: 06   PASSWORD: CGKDBZ2   LEVEL: 16   PASSWORD: 84CPBC6
   LEVEL: 07   PASSWORD: TH4Q++B   LEVEL: 17   PASSWORD: QQNL2PV
   LEVEL: 08   PASSWORD: VXPNBY2   LEVEL: 18   PASSWORD: 4Q7TMHJ
   LEVEL: 09   PASSWORD: QLL!WHR   LEVEL: 19   PASSWORD: QHJG!Q7
   LEVEL: 10   PASSWORD: HWB93WX   LEVEL: 20   PASSWORD: H8J12+Y


                                RADICAL REX


                              -LEVEL SELECT-

GO TO THE TITLE SCREEN WHERE IT SHOWS THE ONE- AND TWO-PLAYER
OPTIONS. TAKE CONTROLLER TWO AND PRESS: RIGHT, A, DOWN, RIGHT, Y,
X. YOU'LL GET THE LEVEL SELECT MENU.


                                  RAMPART


                                  -CODES-

     SECTION 01:     BCBCBCBC
     SECTION 02:     CDDDXXXC
     SECTION 03:     BBCXBCBB
     SECTION 04:     BBDFGBFG
     SECTION 05:     DFDFDXTF
     SECTION 06:     BCDFXXBT
     SECTION 07:     BBZXTZZZ
     SECTION 08:     YYDYCCDC
     SECTION 09:     BXTBCDDB
     SECTION 10:     WWTTNWWZ
     SECTION 11:     CZCTCZCZ
     SECTION 12:     BBBZTZDD
     SECTION 13:     CXTXCRCR
     SECTION 14:     CDCDXXCD
     SECTION 15:     BZBDBXBZ
     SECTION 16:     H PPYJ Y


                                 RANMA 1/2


                                  -MOVES-


                                 RANMA-KUN

KAITEN KICK: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS, THEN   
             DOWN.

FUMITSUKE: JUMP TOWARDS YOUR OPPONENT, THEN PRESS DOWN AND B.

HIRYUU SHOUTENHA: PRESS Y AND B AT THE SAME TIME.

MOUKO TAKABISHA: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS,    
                 THEN TOWARDS OR AWAY FROM YOUR OPPONENT.

KACHUU TENSHIN AMAGURIKEN: PRESS Y OR B RAPIDLY.


                                RANMA-CHAN

KAITEN KICK: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS, THEN   
             DOWN.

FUMITSUKE: JUMP TOWARDS YOUR OPPONENT, THEN PRESS DOWN AND B.

HIRYUU SHOUTENHA: PRESS Y AND B AT THE SAME TIME.

MOUKO TAKABISHA: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS,    
                 THEN TOWARDS OR AWAY FROM YOUR OPPONENT.

KACHUU TENSHIN AMAGURIKEN: PRESS Y OR B RAPIDLY.


                                  RYOUGA

KASA TSUKI: TOWARDS AND B.

TOBI KASA TSUKI: JUMP TOWARDS, THEN PRESS DOWN AND B.

SHISHI HOUKOUDAN: Y AND B AT THE SAME TIME.

BAKUSAI TENKETSU: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS,   
                  THEN DOWN.

BANDANA NAGE: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS, THEN  
              TOWARDS OR AWAY.


                                  SHAMPOO

KAKATO OTOSHI: JUMP TOWARDS, THEN PUSH DOWN AND B.

RYOUGA RETSUSHOU KYAKU: Y AND B AT THE SAME TIME.

MOUGEKI TOTSUJINHA: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS, 
                    THEN TOWARDS OR AWAY.


                                   AKANE

NIDAN MAWASHI GERI: TOWARDS OPPONENT AND B.

SHOUMAKUUHAKEN: Y AND B AT THE SAME TIME.

SHIPPU BAKURETSUKEN: CHARGE A HEAVY ATTACK BUTTON FOR TWO         
                     SECONDS, THEN TOWARDS OR AWAY.


                                   PANDA

CHICHI NO IKARI (OSHIOKIHEN): Y AND B AT THE SAME TIME, FROM      
                              THROW RANGE.

CHICHI NO IKARI (TAIBATSUHEN): CHARGE A HEAVY ATTACK BUTTON FOR   
                               TWO SECONDS, THEN TOWARDS OR AWAY.

PANDA HYAKURETSUKEN: Y OR B, QUICKLY AND REPEATEDLY.


                                 GOSUNKUGI

DAIKAITEN WARANINGYOU: Y AND B AT THE SAME TIME.

WARANINGYOU NAGE: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS,   
                  THEN TOWARDS OR AWAY.


                                   UKYOU

KONJOU GIRI: B AND TOWARDS.

TENKASU KANSHAKUDAMA MIKKSU: CHARGE A HEAVY ATTACK BUTTON FOR TWO 
                             SECONDS, THEN DOWN.

KOHERA NAGE: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS, THEN   
             TOWARDS OR AWAY.


                                  MOUSSE

KATANA: B AND TOWARDS.

KEIRANKEN: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS, THEN     
           TOWARDS OR AWAY.

HYAKURETSU ANKI: Y OR B, QUICKLY AND REPEATEDLY.

TAKATSUMEKEN: JUMP, THEN DOWN AND B.


                               GAMBLER KING

TEN BOW: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS, THEN       
         TOWARDS OR AWAY.

JOKER SHOWER: JUMP AWAY, THEN DOWN AND B.


                           PANSUTO TAROU (HUMAN)

SUKASHIKI KIKKU: JUMP, THEN DOWN AND B.

SENPORAKU: B AND TOWARDS.

IPPATSU GYAKUTEN OTOKOGERI: Y AND B AT THE SAME TIME.


                           PANSUTO TAROU (AKUMA)

MOUGYUU TOTSUSHIN: CHARGE A HEAVY ATTACK BUTTON FOR TWO SECONDS,  
                   THEN TOWARDS OR AWAY.

JET ATTACK: JUMP, THEN DOWN AND B.


                           -CONFIGURATION CODE-

ON THE CONTINUE SCREEN, PRESS AND HOLD THE R, X, AND A BUTTON.
CONTINUE HOLDING UNTIL THE NEXT MATCH BEGINS. THE CONFIGURATION
SCREEN WILL APPEAR.


                           -REDUCE THROW DAMAGE-

IF YOU HIT THE ATTACK BUTTONS WITH THE RIGHT TIMING AFTER BEING
THROWN, YOU WILL LAND ON YOUR FEET AND TAKE ABOUT HALF THE NORMAL
DAMAGE FROM THE THROW.


                               -DOUBLE JUMP-

RANMA-KUN, RANMA-CHAN, HAPPOSAI, AND SHAMPOO CAN DOUBLE JUMP.
WHEN THEY'RE AT THE PEAK OF THEIR JUMP, HIT X A SECOND TIME FOR
MORE HEIGHT. SHAMPOO CAN STEER HERSELF ANYWHERE ON THE SCREEN IF
YOU USE THIS. RANMA-CHAN JUST COMES DOWN REALLY FAST.


                               -DEBUG MODE-

PICK ANY TWO CHARACTERS. WHEN YOU REACH THE SCREEN THAT ASKS YOU
TO PICK A BACKGROUND TO FIGHT ON, PRESS THE R, X, AND A BUTTONS
SIMULTANEOUSLY ON CONTROLLER ONE. HOLD THEM. A MENU SCREEN SHOULD
APPEAR IN A FEW SECONDS. YOU ARE NOW IN THE DEBUG MODE.


              -FIGHT THE COMPUTER IN THE DUEL AND TEAM MODES-

IF YOU HOLD DOWN THE L AND R BUTTONS ON THE CHARACTER SELECTION
SCREEN, YOU CAN MOVE PLAYER TWO'S CHARACTER-SELECTION BOX.
PRESSING Y WITH THE L AND R BUTTONS HELD DOWN WILL SELECT THE
CHARACTER FOR YOUR OPPONENT, BUT IT WILL BE CONTROLLED BY THE
COMPUTER AT WHATEVER DIFFICULTY LEVEL YOU CURRENTLY HAVE THE GAME
SET TO.


                             -PLAY AS PANSUTO-

IF YOU WANT TO PLAY AS PANSUTO TAROU WITHOUT WINNING A SCENARIO
MODE GAME FIRST THEN, AT THE TITLE SCREEN, PRESS: UP, RIGHT,
DOWN, LEFT, UP, X, SELECT. YOU'LL HEAR RANMA-KUN YELL IF THE
TRICK HAS WORKED. TAROU WILL NOW BE AN OPTION IN SCENARIO MODE.


                          REN & STIMPY: VEEDIOTS


                              -LEVEL SELECT-

WHEN THE TITLE SCREEN STARTS TO APPEAR, PRESS: L, R, A, L, R, L,
B, R, X, BEFORE "VEEDIOTS" LOGO IS COMPLETELY FORMED. YOU CAN NOW
SELECT ANY LEVEL.


                         -HEAR ENTIRE THEME SONG-

IN THE OPENING, AS THEME SONG FADES OUT, PRESS L AND R TO HEAR
ENTIRE SONG.


                                RIVAL TURF


                               -SECRET WARP-

TO DO THIS, YOU MUST HAVE 30 OR MORE ENEMIES DEFEATED. THIS IS
REPRESENTED BY SMALL HEADS THAT APPEAR ABOVE YOUR ENERGY METER.
THE NUMBER 10 REPRESENTS 10 ENEMIES, 20 REPRESENTS 20 ENEMIES,
AND SO ON. ONCE YOU GET TO THE PART OF THE FOURTH LEVEL WHERE
THERE IS A DOOR, PRESS UP AT THE FIRST DOOR TO GO IN. YOU WILL BE
WARPED TO THE END OF THE STAGE TO FIGHT THE BOSS.


                         -CHANGE CHARACTER NAMES-

TO DO THIS TRICK, YOU MUST FIRST PLAY THROUGH THE GAME AND GET
THE HIGH SCORE. WHEN THE SCREEN COMES UP TO ENTER YOUR NAME, PUT
IN "CHRCONF" AS YOUR NAME, AND YOU WILL BE BROUGHT TO A CHARACTER
CONFIGURE SCREEN THAT WILL ALLOW YOU ALTER THE NAME OF ALL THE
CHARACTERS IN THE GAME. ONCE YOU DO THIS, START THE GAME WITH
YOUR CHARACTERS' NEW NAMES.


                      ROAD RUNNER: DEATH VALLEY RALLY


                                -75 LIVES-

AT THE TITLE SCREEN, PRESS AND HOLD, R, Y, LEFT, SELECT, AND THEN
PRESS AND HOLD START. PRESS X.


                                -75 LIVES-

HERE'S A SOMEWHAT DIFFERENT WAY TO DO THE TRICK. I'M NOT SURE IF
IT WORKS, BUT IT CAN'T HURT TO INCLUDE IT. HOLD LEFT, SELECT, Y,
R, AND THEN START AT THE TITLE SCREEN. IF YOU HOLD THEM DOWN
UNTIL THE NAME OF THE FIRST STAGE APPEARS, YOU'LL START THE GAME
WITH 75 LIVES.


                                  -TIPS-


                                  LEVEL 1

WAIT ON THE CLOSER PLATFORM AND A BOULDER WILL PASS JUST BENEATH
YOUR FEET. JUMP AND GET RIGHT IN FRONT OF THE CATAPULT AND START
PECKING THE BASE. IF YOU JUMPED AT THE RIGHT BOULDER, THE
CATAPULT WILL NOT COME ALL THE WAY DOWN AND HIT YOU, THOUGH THE
NEXT TIME AROUND IT WILL. WAIT UNTIL IT IS ABOUT TO HIT AND USE
YOUR TURBO TO ESCAPE. THE CONTRAPTION WILL FALL APART AFTER DOING
THIS ABOUT FOUR TIMES.


                                  LEVEL 2

THE ONLY WAY YOU CAN GET PAST THIS IS A SUICIDE APPROACH. YOU
HAVE KNOCK OUT SIX RIVETS WHILE AVOIDING THE CRANE. JUST DON'T
BOTHER TO AVOID IT. TIME YOUR ENTRY SO YOU WILL HAVE SOME TIME TO
PECK AT THE RIVITS AND KNOCK THEM OUT AS FAST AS YOU CAN. THEN DO
THE SAME TO THE OTHER SIDE. YOU'LL ALMOST ALWAYS BEAT HIM, BUT
YOU PROBABLY WON'T HAVE ANY ENERGY LEFT WHEN YOU'RE DONE.


                                  LEVEL 3

THIS ONE IS EASY BUT IT TAKES FOREVER. YOU HAVE TO PECK AT THE
BOMBS HE THROWS ONTO THE TRAIN, THEN THEY WILL BOUNCE OFF AND HIT
HIM IF YOU TIME IT RIGHT. WATCH OUT FOR THE MIDDLE OF THE TWO
CARS YOU ARE JUMPING AROUND ON BECAUSE YOU CAN FALL THROUGH THE
GAP. EVERY TIME YOU SCORE A HIT, A VOLLEY OF BOMBS WILL COME
FLYING DOWN. I CAN'T REMEMBER THE OVERALL PATTERN, BUT IT ONLY
TAKES A SECOND TO FIGURE OUT.


                                  LEVEL 4

THIS IS JUST A SIMPLE TEST OF REFLEXES. JUMP TO THE TOP OF THE
CONTRAPTION THE COYOTE'S RIDING AROUND IN (USE THE DRILLS TO GET
UP THERE). NOW YOU HAVE TO PECK AWAY THE "TILES" THAT MAKE UP THE
TOP OF THIS THING. YOU CAN ONLY PECK A "TILE" WHEN THE
CORRESPONDING PLATFORM RAISES UP TO TRY TO SMASH YOU INTO THE
ROOF. JUST RANDOMLY MOVE AROUND, FALLING OFF PLATFORMS WHEN THEY
START TO RISE, AND PECKING UNDER ANY RAISED PLATFORMS YOU
HAPPENED TO BE NEXT TO AT THAT MOMENT.

                                  LEVEL 5

SORRY, NO HELP AVAILABLE.


                          ROBOCOP VS. TERMINATOR


                                -PASSWORDS-

 LEVEL: 01    PASSWORD: DLTC
 LEVEL: 02    PASSWORD: MWSX
 LEVEL: 03    PASSWORD: TPST   LOCATION: FUTURE
 LEVEL: 04    PASSWORD: BSHK   LOCATION: ROBOT KILLER
 LEVEL: 05    PASSWORD: HKFL   LOCATION: SPACESHIP
 LEVEL: 06    PASSWORD: SKTR   LOCATION: SKYNET OUTER PERIMETER
 LEVEL: 07    PASSWORD: SKMD   LOCATION: SKYNET INNER PERIMETER
 LEVEL: 08    PASSWORD: DRFT   LOCATION: STORAGE FACILITY
 LEVEL: 09    PASSWORD: SKNN   LOCATION: INNER SANCTUM
 LEVEL: 10    PASSWORD: MWFX   LOCATION: SKYNET CODE CPU
 LEVEL: 11    PASSWORD: RNTM   LOCATION: SELF DESTRUCTION
 LEVEL: END   PASSWORD: FNSH


                           ROCK 'N' ROLL RACING


                          -GET TO PLANET INFERNO-

AT THE TITLE SCREEN, SELECT THE VS. MODE. PRESS AND HOLD R, L,
AND SELECT. YOU CAN NOW SELECT THE PLANET "INFERNO".


                         -PLAY AS OLAF THE VIKING-

AT THE SELECT HERO SCREEN, PRESS AND HOLD L, R, AND SELECT.
CONTINUE HOLDING AND SCROLL THROUGH THE CHARACTERS UNTIL OLAF
APPEARS.


                            -LARRY SOUND TEST-

ON THE OPTIONS SCREEN, MAKE SURE LARRY IS "ON", THEN PRESS L OR R
TO MAKE LARRY SAY DIFFERENT QUOTES.


                           -START WITH $999,999-

IN THE VETERAN LEVEL, ENTER THIS PASSWORD: 989Y C02V WS6M

IN THE WARRIOR LEVEL, ENTER THIS PASSWORD: J89! C02V WS6M


                                -PASSWORDS-

  PASSWORD: !B!R T5C3 X5PT     START AT: DRAKONIS
  PASSWORD: 7JM8 QQCB 9SPS     START AT: BOGMIRE
  PASSWORD: 1FQ8 R5CL 9KK2     START AT: NEW MOJAVE
  PASSWORD: V2L8 14BV 92K!     START AT: NHO
  PASSWORD: XWC7 HZB5 5TJ!     START AT: INFERNO


                           -WARRIOR DIFFICULTY-

          CHEM VI                       DRAKONIS

   DIV B: XB48 RSFW 0S6M          DIV B: RKBR !8F5 SWJ!
   DIV A: 5CR8 RLCW 0S6S          DIV A: HZLR 1MC5 SWJ!


          BOGMIRE                      NEW MOJAVE

   DIV B: RNDQ MQFD SWJ!          DIV B: R1LQ 2MFN SWJ!
   DIV A: GBJQ 7SCD SWJ!          DIV A: DHQT S6CN SWJ!


            NHO                        INFERNO

   DIV B: MFBR R8DX SWJ!        DIV B: 48F8 20D3 5TJ!
   DIV A: VQY8 !RBV 5TJ!        DIV A: XBF7 MHB3 5TJ!


                                  -HINTS-


IT'S A GOOD IDEA TO LET THE COMPETITION GET AHEAD OF YOU AT THE
START OF THE RACE. A FEW SECONDS IS GENERALLY A SAFE ESTIMATE. 
THEN, CATCH UP TO THEM AND THEY WILL ALREADY BE DAMAGED, MAKING
IT EASIER FOR YOU TO DESTROY THEM AND TAKE THE LEAD. AS YOU
PROGRESS TO HIGHER LEVELS, THE AMOUNT OF TIME YOU GIVE THEM TO
GET AHEAD AT THE START SHOULD BE LESS, SINCE THEY BECOME HARDER
AND HARDER TO CATCH UP TO.


                             -MORE PASSWORDS-

THESE PASSWORDS ARE FOR THE WARRIOR LEVEL, WHICH I RECOMMEND
SINCE THE OTHER LEVELS DO NOT LET YOU ADVANCE TO THE LAST PLANET.
I DON'T REMEMBER THE EXACT PLANET NAMES, OR THE EXACT FEATURES
THAT THE PASSWORDS GIVE, BUT THIS SHOULD BE GOOD ENOUGH TO GET
YOU GOING.

   FIRST PLANET        NEW MOJAVE (?)          ICE (?)

  JKP8 QM2V VJPQ       PJS8 QN2L 9!YT       M8W8 C01V 92KT
  NFY8 QM2V YK6T       NGN8 HL2L 9!0T       KZX8 RT1V 6S8T
  TDWR 5823 XYPT       JCR8 T60L 92KT       GV58 TPZV 6TWT
  2R8R MP03 XWPT                            GXD8 SHZV 5TWT
  7X8R J62B XWPT
  DJP8 QT0B !KYS


  INFERNO (BONUS PLANET):

  DIVISION B: LQ58 TM13 5TJ!

  DIVISION A: BV78 CNZ3 5TJ! (BEST CAR, ALL OPTIONS. WIN THIS AND 
  YOU'RE DONE)


                               THE ROCKETEER


                              -ROUND SELECT-

AT THE TITLE SCREEN PRESS L, R, L, R, DOWN. YOU WILL HEAR A
SCRATCHING NOISE. AFTER THE NEXT SCREEN APPEARS FOR A FEW
SECONDS, PRESS START. THE "PLAYER SELECT" SCREEN WILL APPEAR.
SELECT THE NUMBER OF PLAYERS AND PRESS START. THEN THE "ROUND
SELECT" SCREEN WILL APPEAR.


                            ROCKO'S MODERN LIFE


                                -PASSWORDS-

     DIFFICULTY: EASY                     DIFFICULTY: HARD

LEVEL: 2  PASSWORD: COMICS           LEVEL: 2  PASSWORD: BLAZEZ
LEVEL: 3  PASSWORD: MELBA            LEVEL: 3  PASSWORD: O-TOWN
LEVEL: 4  PASSWORD: HIPPO            LEVEL: 4  PASSWORD: GRIPES


                               ROCKY RODENT


                           -INFINITE CONTINUES-

AT THE TITLE SCREEN, PRESS START. WHILE ROCKY RUNS ACROSS SCREEN,
QUICKLY PRESS: Y, A, R, A, B, A. THE OPTION SCREEN WILL APPEAR.
CHANGE THE CONTINUES TO "?" AND THEY WILL BE UNLIMITED.


                        ROGER CLEMENS' MVP BASEBALL


                          -START AT PENNANT GAME-

PASSWORD: LZFMJY RBZVJS FY7WFX 6CBBN5


                                R-TYPE III


                              -STAGE SELECT-

AT THE CONTINUE SCREEN, PRESS THE R BUTTON TEN TIMES. THEN PRESS
THE L BUTTON AS MANY TIMES AS THE STAGE YOU WANT TO START ON. IN
OTHER WORDS, IF YOU WANT TO START ON LEVEL 2, PRESS L TWICE,
LEVEL 3, PRESS L THREE TIMES, ETC., THEN PRESS START.


                                 RUN SABER


                         -CHANGE CHARACTER COLOR-

AT ANY TIME, PRESS START TO PAUSE THE GAME. THEN PRESS SELECT TO
CYCLE THROUGH THE COLORS.


                              -LEVEL SELECT-

AT THE ATLAS SCREEN, PRESS AND HOLD: B, Y, R, SELECT. RELEASE ALL
THE BUTTON AND LEVEL SELECT APPEARS IN THE MAIN MENU.


                             SAMURAI SHOWDOWN


                             -PLAY AS BOSSES-

AT THE LOGO SCREEN, PRESS: A, X, Y, B. THEN, AT THE CHARACTER
SELECT SCREEN, PUSH UP WHILE THE CURSOR IS ON ANY CHARACTER AND
YOU'LL BE ABLE TO SELECT AMAKUSA SHIRO. PRESS AND HOLD THE L AND
R BUTTONS. THEN PRESS START, STILL HOLDING L AND R. CONTINUE
HOLDING UNTIL THE SCREEN APPEARS.


                        SATURDAY NIGHT SLAM MASTERS


                           -WEAPONS IN THE RING-

CLIMB OUT OF THE RING AND PICK UP AN ITEM. GO TO LEFT OR RIGHT
SIDE OF RING AND THEN JUMP. WHILE IN THE AIR, PRESS THE ATTACK
BUTTON TO THROW ITEM INTO THE RING. CLIMB BACK INTO RING AND PICK
IT UP.


                                 SEA QUEST


                               -DEBUG MODE-

BEGIN THE GAME AND PRESS SELECT TO GO TO THE BRIDGE. NOW PRESS,
L, R, B, A, LEFT, RIGHT, X, Y, UP, DOWN. YOU CAN NOW MAX OUT ALL
YOUR SYSTEM SETTINGS.


                            THE SECRET OF MANA


                               -QUICK RESET-

FOR A QUICK RESET, HOLD: L, R, SELECT, ON CONTROLLER ONE, THEN
PRESS START. THE GAME WILL RESET, AND YOU CAN RESTART THE GAME
FROM WHERE YOU LAST SAVED.


                             THE SEVENTH SAGA


                                  -Q & A-

Q: I FOUND THE WIND RUNE IN THE CAVE OF MELENAME. THE PROBLEM IS, 
   ONE OF THE OTHER APPRENTICES STOLE IT. HOW CAN I GET IT BACK?

A: THIS IS A VERY COMMON PROBLEM. IF YOU HAVE HAD THE WIND RUNE   
   STOLEN AND HAVE TRAVELLED PAST THE TOWN OF EYGUS, I USUALLY    
   SUGGEST THAT PEOPLE RESET THE GAME. THE PROBLEM IS THAT THE    
   APPRENTICES IN THE EARLY SECTIONS OF THE GAME ARE VERY         
   DIFFICULT TO BEAT. USUALLY YOU HAVE TO GET EXTREMELY LUCKY IN  
   ORDER TO DEFEAT THEM. IT WOULD TAKE YOU ABOUT 45 MINUTES TO    
   OBTAIN THE WIND RUNE FROM THE START OF THE GAME. IT MAY TAKE   
   YOU IN EXCESS OF FIVE TO SIX HOURS TO BEAT THIS APPRENTICE. IF 
   YOU REMEMBER TO SAVE THE GAME EACH TIME YOU ENTER A TOWN, YOU  
   WILL BE ABLE TO SIMPLY RESET THE GAME IF YOU SHOULD LOSE YOUR  
   RUNE. THIS WILL ALLOW YOU TO START FROM THE LAST PLACE SAVED.  
   SO, YOU SHOULD BE ABLE TO PREVENT ANYONE FROM STEALING YOUR    
   RUNES.


Q: IN THE CAVE OF MELENAME, I SEE A DOORWAY, BUT THERE ARE SOME   
   ROCKS BLOCKING THE ENTRANCE. HOW DO I MOVE THESE?

A: TRAVEL TO THE TOWN OF ZELLIS. ENTER THE INN AND SPEAK TO THE   
   VILLAGER INSIDE. HIS NAME IS BRANTU. BRANTU WILL JOIN YOUR     
   PARTY AS A THIRD PERSON AND WILL OPEN THE ROCKS BLOCKING THE   
   DOORWAY. IF BRANTU WILL NOT JOIN YOU, RETURN TO BONRO AND GET  
   THE MAP FROM GAIN.


Q: HOW DO I GET THE WATER RUNE FROM THE WIZARD OF GUNTZ?

A: YOU MUST CONTINUE TALKING TO THE WIZARD OF GUNTZ UNTIL HE      
   AGREES TO TRADE YOU THE WATER RUNE FOR SOME WATER. NEXT,       
   TRAVEL TO THE VILLAGE OF PELL. IN THE TAVERN, YOU WILL FIND A  
   VILLAGER NAMED DIGGER. ONCE HE HAS JOINED YOUR PARTY, TRAVEL   
   BACK TO GUNTZ AND DIGGER WILL BRING WATER. THE WIZARD WILL NOW 
   GIVE YOU THE WATER RUNE.


Q: I KEEP HEARING ABOUT A SECRET ENTRANCE IN THE TOWN OF PATROF.  
   WHERE IS THIS ENTRANCE AND WILL IT ALLOW ME TO ENTER THE       
   CASTLE?

A: IF YOU SEARCH EACH OF THE TOMBSTONES IN PATROF, YOU WILL FIND  
   ONE THAT READS: "DO NOT DISTURB." STAND BENEATH THIS TOMBSTONE 
   AND PUSH YOUR CONTROL PAD UP. THE TOMBSTONE WILL MOVE,         
   REVEALING A SECRET STAIRWAY. YES, THIS STAIRWAY WILL LEAD YOU  
   INTO THE CASTLE.


Q: THERE IS A ROCK IN THE CAVE OF MILTO THAT I CAN'T SEEM TO      
   MOVE. HOW DO I MOVE THIS ROCK?

A: YOU MUST HAVE THREE RUNES TO START THIS PROCESS. ENTER THE     
   TOWN OF BONE AND LOOK FOR A LITTLE BOY. IF YOU TALK TO THE     
   BOY, HE WILL ASK YOU A QUESTION ABOUT BONRO. IF YOU ANSWER     
   "NO," HE WILL EITHER GIVE YOU A REMOTE CONTROL OR ASK YOU TO   
   TAKE HIM TO BONRO. THE REMOTE CONTROL WILL OPEN THE ROCK IN    
   THE CAVE OF MILTO. IF YOU TAKE TO BOY TO BONRO, HIS UNCLE WILL 
   ARRANGE FOR YOU TO TAKE A BOAT RIDE. BOTH OF THESE OPTIONS     
   ACCOMPLISH BASICALLY THE SAME THING. IF YOU GET ONE, YOU WILL  
   NOT GET THE OTHER.


Q: I DEFEATED THE DRAGON IN THE VILLAGE OF LUZE. THE GAME TELLS   
   ME THAT THE RUNE HAS BEEN STOLEN. HOW CAN I FIND IT?

A: SINCE THERE IS NO WAY OF PREVENTING THE THEFT OF THIS RUNE,    
   YOU NEED TO TRY AND LOCATE THE APPRENTICE WHO STOLE IT. TRY    
   RETURNING TO THE TOWNS YOU HAVE VISITED ALREADY VIA THE WIND   
   RUNE. ONCE INSIDE A TOWN, STEP OUTSIDE. LOOK IN YOUR CRYSTAL   
   BALL LOCATED IN THE UPPER LEFT CORNER OF THE SCREEN. IF THE    
   CIRCLE REPRESENTING THE TOWN IS FLASHING, THE THIEF IS IN THAT 
   TOWN.


Q: HOW CAN I ENTER THE TOWER OF GRIME?

A: IF YOU HAVE OLVAN AS YOUR MAIN CHARACTER, TRAVEL TO THE TOWN   
   OF BONE. ONCE ON BONE, WALK TO THE BOTTOM RIGHT CORNER. HERE   
   YOU WILL FIND AN OLD MAN WHO WILL GIVE YOU THE KEY OF          
   BRILLIANCE. IF YOU DON'T HAVE OLVAN, DON'T WORRY. IN THE UPPER 
   RIGHT CORNER OF THE CONTINENT YOU WILL FIND THE NORTH TOWER.   
   IN THIS TOWER THERE IS A FLASHING SQUARE. IF YOU STEP ON THIS  
   SQUARE, YOU WILL BE TELEPORTED INTO THE TOWER OF GRIME.


Q: HOW CAN I FIND THE CAVE OF LAOSU?

A: FROM THE VILLAGE OF PADAL, WALK SOUTH UNTIL YOU REACH THE      
   MOUNTAINS. NOW WALK WEST ALONG THE MOUNTAINS AND YOU WILL      
   ENTER THE CAVE OF LAOSU. THE ENTRANCE IS INVISIBLE.


Q: I DEFEATED THE SERPENT LADY IN THE CASTLE OF BARAN. PROSA, THE 
   COMMANDER, PROMISED ME THE MOON RUNE IF I DEFEATED HER. NOW    
   WHEN I TALK TO HIM, HE ASKS ME TO FIND PEGIM AND WILL NOT GIVE 
   ME THE RUNE. WHY?

A: RETURN TO THE VILLAGE OF ZELLIS. IN THE TAVERN TALK WITH       
   EVERYONE AND YOU WILL LOCATE PEGIM. NOW RETURN TO PROSA AND HE 
   WILL GIVE YOU THE MOON RUNE.


Q: I CAN'T SEEM TO FIND A WAY THROUGH THE FLAMES IN BILTHEM       
   CASTLE.

A: WHEN YOU ENTER THE CASTLE, IMMEDIATELY GO LEFT AND WALK UP THE 
   STAIRCASE. NOW, WALK SOUTH TO THE WALL AND GO LEFT. LOOK FOR A 
   NARROW HALLWAY LEADING UP. TAKE THIS HALLWAY TO THE TOP AND GO 
   LEFT. TAKE THE STAIRCASE DOWN. NOW YOU WILL ENTER THE FLAMES   
   FROM THE RIGHT HAND SIDE. YOU SHOULD FIND A NARROW PASSAGE     
   THROUGH THEM.


Q: OK, SO I MADE IT THROUGH THE FLAMES AND FOUND DOROS, BUT I     
   CAN'T BEAT HIM BECAUSE HE SPLITS INTO THREE.

A: FOLLOW THE DIRECTION ABOVE. EXCEPT INSTEAD OF ENTERING THE     
   FLAMES, CONTINUE WALKING DOWN UNTIL YOU FIND A STAIRCASE       
   LEADING DOWN. HERE YOU WILL FIND A WOODEN TABLE. PUSH THE      
   TABLE AND YOU WILL FIND A KEY. TO THE LEFT OF THIS TABLE YOU   
   WILL NOTICE A JAIL CELL. OPEN THE JAIL CELL AND RELEASE THE    
   OLD MAN BEING HELD PRISONER. HE WILL GIVE YOU AN ITEM CALLED   
   "STAR". USE THIS ITEM ON DOROS AND YOU WILL BE ABLE TO DEFEAT  
   HIM.


Q: I MADE IT TO BRUSH, AND BRANTU WON'T LET ME IN THE BASEMENT.   
   WHAT AM I SUPPOSED TO DO?

A: FIRST, YOU NEED TO HAVE SIX RUNES. IF YOU ARE MISSING ONE OR   
   MORE RUNES, READ THROUGH THE ABOVE SECTIONS AGAIN AND FIND     
   WHICH ONE YOU MISSED. IF YOU HAVE NOT MISSED ANY, IT IS LIKELY 
   THAT AN APPRENTICE CHALLENGED YOU TO A FIGHT, DEFEATED YOU AND 
   TOOK YOUR RUNES. IF THIS HAS HAPPENED TO YOU, YOU NEED TO      
   TRAVEL FROM TOWN TO TOWN, LOOKING FOR THE APPRENTICE. ONCE YOU 
   HAVE SIX RUNES, RETURN TO BRUSH AND SPEAK WITH THE FORTUNE     
   TELLER. NOW SPEAK TO BRANTU AND HE WILL FLY YOU TO THE NEXT    
   CONTINENT.


Q: I AM AT THE NEXT CONTINENT AND I LOST MY MAGIC. I HAVE ALSO    
   FOUND GORFUN THE MAIN BOSS BUT HE DISAPPEARS, WHAT AM I DOING  
   WRONG?

A: YOU NEED TO LOCATE THE MOONLIGHT. THE MOONLIGHT IS LOCATED IN  
   A CAVE SOUTHWEST OF GUANTA. IN THIS CAVE YOU WILL FACE METAL   
   PISON. AFTER DEFEATING HIM YOU WILL LOCATE THE MOONLIGHT IN A  
   TREASURE CHEST. RETURN TO GUANTA AND SOMEONE WILL REMOVE THE   
   CURSE RESTORING YOUR MAGIC. WHEN YOU FACE GORFUN, USE          
   MOONLIGHT ON HIM WHEN HE DISAPPEARS.


Q: I HAVE RECEIVED THE SEVEN RUNES AGAIN. WHERE DO I GO NOW?

A: WALK TO THE UPPER RIGHT CORNER OF THE CONTINENT, HERE YOU WILL 
   FIND THE FINAL CASTLE AND GORSIA WAITS WITHIN.


Q: HOW DO I FIGHT THE APPRENTICES?

A: FIGHTING OTHER APPRENTICES IS DIFFICULT BECAUSE THEY'RE ALWAYS 
   BUILT UP TO ABOUT THE SAME LEVEL AS YOUR CHARACTER, BUT YOU    
   CAN GAIN THE ADVANTAGE BY MEMORIZING THEIR ATTACK PATTERNS.    
   THEY VARY, BUT EACH USES THE SAME PATTERN WHEN FIGHTING THE    
   SAME OPPONENT. WHEN YOU FIRST FIGHT, SURVIVE AS LONG AS YOU    
   CAN AND WRITE DOWN THEIR PATTERN OF ATTACK SO YOU'LL KNOW HOW  
   TO PLAN FOR YOUR NEXT BOUTS. ENEMY APPRENTICES MIGHT USE       
   HEALING SPELLS AS EXTRA STEPS, BUT THEY'LL RETURN TO THEIR     
   REGULAR PATTERNS IN THE NEXT ROUNDS.


Q: WHERE DO I FIND THE APPRENTICE WHO STOLE THE SKY RUNE?

A: USE THE WIND RUNE TO WARP FROM TOWN TO TOWN, LOOKING FOR THE   
   APPRENTICE THIEF WHO TOOK THE SKY RUNE. AT EACH TOWN, STEP     
   OUTSIDE AND LOOK AT THE TOWN IN YOUR CRYSTAL BALL. IF IT LOOKS 
   NORMAL, WARP TO A NEW TOWN, BUT IF IT FLASHES, THERE IS A RUNE 
   TO BE FOUND IN THE TOWN. ENTER AND SAVE YOUR GAME AT THE INN,  
   THEN SEARCH THE TOW FOR THE APPRENTICE WHO TOOK THE SKY RUNE.  
   YOU'LL HAVE TO DEFEAT HIM OR HER TO GET THE RUNE.


Q:  HOW DO I USE THE RUNES AGAINST GORSIA?

A: WHEN YOU REACH GORSIA IN THE CASTLE OF GORFUN, YOU MUST USE    
   THE SEVEN RUNES IN A PARTICULAR ORDER BEFORE YOU ATTACK. USE   
   THEM IN THE FOLLOWING ORDER: WIZARD, LIGHT, WATER, STAR, MOON, 
   WIND AND FINALLY SKY. USING THEM IN ANY OTHER ORDER WILL BE    
   INEFFECTIVE. ATTACK AFTER USING THE RUNES.


                    -LIST OF TOWNS, CASTLES AND CAVES-

01) LEMELE'S CASTLE   15) PATROF          29) TOWN OF POLASU
02) TOWN OF LEMELE    16) PATROF CASTLE   30) TOWN OF PANDAM
03) TOWN OF RABLESK   17) TOWN OF BONE    31) TOWN OF TIFFANA
04) ARAN CASTLE       18) CAVE OF MILTO   32) CASTLE OF TIFFANA
05) GATE OF EARTH     19) GRIME TOWER     33) BARAN CASTLE
06) TOWN OF BONRO     20) DOWAINE         34) BILTHEM
07) TOWN OF ZELLIS    21) NORTH TOWER     35) BILTHEM CASTLE
08) CAVE TO MELENAME  22) BELAINE         36) TOWN OF BRUSH
09) TOWN OF MELENAME  23) TELAINE         37) VALLENCIA VILLAGE
10) CAVE TO EYGUS     24) TELAINE CASTLE  38) CAVE OF KAPEL
11) EYGUS             25) CAVE OF BEORE   39) VILLAGE OF BUGASK
12) CAVE TO PELL      26) TOWN OF LUZE    40) VILLAGE OF GUANTA
13) PELL              27) TOWN OF PANG    41) CAVE OF BULNSEL
14) GUNTZ             28) TOWN OF PADAL   42) CASTLE OF GORFUN


                                  SHAQ FU


                               -BLOOD CODE-

AT THE OPTION SCREEN, PRESS: Y, X, B, A, L, R. THE SCREEN WILL
FLASH RED. YOU'LL NOW SEE BLOOD DURING FIGHTS.


                              SHIEN'S REVENGE


                              -30 CONTINUES-

AT THE TITLE SCREEN, ON CONTROLLER TWO, PRESS SELECT SEVEN TIMES.


                          -NINE SPECIAL WEAPONS-

AT THE TITLE SCREEN, ON CONTROLLER TWO, PRESS START SEVEN TIMES.


                        -DYNAMIC (EASIEST) SETTING-

AT THE TITLE SCREEN, ON CONTROLLER TWO, PRESS THE L BUTTON SEVEN
TIMES.


                        -ALMANIC (HARDEST) SETTING-

AT THE TITLE SCREEN, ON CONTROLLER TWO, PRESS THE R BUTTON SEVEN
TIMES.


                                  SIMANT


                             -SCENARIO SELECT-

THIS TRICK WILL ONLY WORK WITH A MOUSE CONTROLLER. PLUG MOUSE
INTO THE SECOND CONTROLLER PORT. USE CONTROLLER ONE TO ENTER THE
SCENARIO MODE. USE THE MOUSE TO LIGHT UP THE SCENARIOS. USE
CONTROLLER ONE TO SELECT A SCENARIO.


                          -CHANGE INTO THE QUEEN-

GO TO THE AREA IN THE HOUSE BETWEEN THE TV AND THE CHAIR. SHOCK
YOURSELF IN THE ELECTRIC SOCKET CLOSEST TO THE COLONY. THE WORD
"CHANGE" WILL APPEAR ON THE SCREEN. YOU WILL REAPPEAR IN THE
COLONY AS THE QUEEN.


                   -INCREASE CHANCES OF WINNING BATTLES-

WHILE IN BATTLE WITH A RED ANT, QUICKLY PRESS THE A BUTTON. THIS
WILL STRONGLY INCREASE YOUR CHANCES OF WINNING THE BATTLE. IF YOU
HAVE A TURBO CONTROLLER YOU SHOULD WIN EVERY BATTLE.


                                -WACKY CAT-

WHEN YOU ARE PLAYING IN THE FULL GAME, SELECT THE GRAPH ICON AND
PRESS THE A BUTTON. SELECT THE HOUSE OPTION AND PRESS A AGAIN. IF
THE CAT APPEARS ON THE FENCE WHILE YOU ARE ON THE HOUSE SCREEN,
POINT THE CURSOR AT IT, THEN PRESS THE A BUTTON. EVERY TIME YOU
PRESS THE A BUTTON, THE CAT WILL BUG-OUT AND FALL OFF THE FENCE.


                                  SIMCITY


                              -FREE COVERAGE-

AT THE BEGINNING OF A NEW YEAR, AFTER THE TAX SCREEN HAS
APPEARED, SAVE THE GAME AND THEN LOAD IT BACK UP. THE RELOAD WILL
CAUSE THE FIRE, POLICE AND TRANSPORTATION DEPARTMENTS TO GIVE YOU
A BREAK. THE COMPUTER WILL NOT REQUEST ANY MONEY FROM YOU TO FUND
THE THREE DEPARTMENTS. YOU CAN DO THIS EACH YEAR.


                               -LEAST WATER-

THE LAND WITH THE LEAST AMOUNT OF WATER IS MAP NUMBER 61.


                             -GIFT CONDITIONS-


                               MAYOR'S HOUSE

YOU WILL GET THIS WHEN YOU REACH 2,000 CITIZENS.


                                   BANK

YOU WILL GET THIS WHEN YOU REACH 10,000 CITIZENS AND HAVE LESS
THAN $2,000 IN YOUR CITY'S TREASURY.


                                    ZOO

YOU WILL GET THIS WHEN YOU REACH 10,000 CITIZENS AND BUILD ONE
STADIUM. BUILD TWO MORE STADIUMS AND YOU WILL GET THE SECOND ZOO.
IT WILL TAKE SEVERAL GAME MONTHS AFTER THE CONDITIONS ARE MET TO
GET A ZOO.


                           POLICE AND FIRE H.Q.

YOU WILL GET ONE EACH TIME YOU BUILD SIX REGULAR STATIONS. YOU
CAN GET A MAXIMUM OF THREE FOR EACH.


                                 WINDMILL

YOU WILL GET ONE WHEN 150 ZONES ARE DEVELOPED. YOU WILL GET
ANOTHER WHEN 500 ZONES ARE DEVELOPED.


                                  LIBRARY

EACH LIBRARY IS GIVING TO YOU WITH THE ADDITION OF THREE SCHOOLS.
YOU CAN GET A MAXIMUM OF THREE LIBRARIES. SCHOOLS WILL
AUTOMATICALLY OPEN BY THEMSELVES. PROMOTE BUILDING OF SCHOOLS BY
CREATING NICE, WELL MAINTAINED RESIDENTIAL AREAS.


                                LARGE PARK

EACH PARK IS AWARDED TO YOU WITH THE ADDITION OF 300 ACRES OF
PARK SPACE. YOU CAN GO UP TO 900 ACRES TO GET ALL THREE PARKS.


                             RAILROAD STATION

YOU WILL GET THIS WITH 50 KM OF TRACK. YOU WILL GET THE SECOND
ONE WITH 200 KM OF TRACK.


                                 FOUNTAIN

YOU WILL GET THIS ON THE 50TH ANNIVERSARY OF YOUR CITY.


                                   EXPO

IF YOU HAVE 50,000 CITIZENS, AN AIRPORT AND A HARBOR, YOU WILL
GET THE EXPO.


                                 LAND FILL

YOU WILL GET THESE WHEN YOU HAVE 150, 100, 50 AND 30 ZONES THAT
ARE UNDEVELOPED AND NO MORE SPACE TO BUILD.


                                SCALE MODEL

YOU WILL GET THIS WHEN YOU GET 50,000 CITIZENS.


                 -HOW MANY PRESENTS AND WHERE TO PUT THEM-


                    PUT THESE IN THE COMMERCIAL AREAS:

    TRAIN STATION  - (2)
    FOUNTAIN       - (1)
    LARGE PARK     - (3)
    WINDMILL       - (2)
    BANK           - (1)


                    PUT THESE IN THE INDUSTRIAL AREAS:

    POLICE H.Q.    - (3)
    EXPO           - (2)


                    PUT THESE IN THE RESIDENTIAL AREAS:

    AMUSEMENT PARK - (5)
    LIBRARY        - (3)
    YOUR HOUSE     - (1)
    ZOO            - (2)
    MARIO STATUE   - (1)


                      OTHER ITEMS, PUT THESE ANYWHERE

    FIRE H.Q.      - (3)
    LAND FILL      - (7)

NOTE: YOU CAN SELECT THE CASINO INSTEAD OF THE AMUSEMENT PARK. IF 
      YOU DO, THEN PLACE THEM IN THE COMMERCIAL AREAS. WARNING!   
      CASINOS CAUSE THE CRIME RATE TO RISE AND IT IS MUCH MORE    
      ADVISABLE TO TAKE THE AMUSEMENT PARK INSTEAD.


                             -UNLIMITED MONEY-

BUILD AT LEAST ONE FIRE STATION, ONE POLICE STATION AND PUT DOWN
AT LEAST ONE PIECE OF TRACK. NOW GET RID OF THE REST OF YOUR
MONEY. YOU MUST HAVE NOTHING. WAIT UNTIL DECEMBER, AND AS SOON AS
THE TAX SCREEN APPEARS HOLD DOWN THE L BUTTON AND EXIT THE
SCREEN. ONCE YOU HAVE RETURNED TO THE MAP, RE-ENTER THE TAX
SCREEN. RAISE ALL YOUR PERCENTAGES TO 100% AND EXIT THE TAX
SCREEN. NOW, LET GO OF THE L BUTTON. YOU SHOULD HAVE $999,999.
REPEAT IT NEXT YEAR IT YOU'RE OUT OF CASH.


                                -MORE MAPS-

SELECT "START NEW CITY" AND PICK ANY MAP BETWEEN 1 AND 999. GO
INTO THE MAP AND CHOOSE THE "GO TO MENU" ICON AT THE TOP OF THE
SCREEN. DO NOT SAVE THIS CITY. CHOOSE "START NEW CITY" AGAIN ON
THE MENU SCREEN. WAIT, AND WHEN THE MAP APPEARS IT WILL BE THE
SAME NUMBERED MAP BUT IT WILL LOOK ENTIRELY DIFFERENT. THIS WORKS
ON ALL THE MAPS FROM 1 TO 999, GIVING YOU A TOTAL FOR 1998 MAPS
INSTEAD OF THE REGULAR 999.


                               -SCREEN SIZE-

THE SCREEN IS 120 INDIVIDUAL SQUARES ACROSS AND 100 SQUARES DOWN.


                                  -NOTE-

THE MAP USED IN NINTENDO'S "SUPER NES" BOOK IS NUMBER 714.


                                 SIMEARTH


                             -SCENARIO SELECT-

AT THE TITLE SCREEN, PRESS START TO GO TO THE MAIN MENU. CHOOSE A
SCENARIO BUT DON'T PRESS START. PRESS AND HOLD L, R, Y, THEN
PRESS A. THE STAGE SELECT SCREEN WILL APPEAR.


                                SKULJAGGER


                                -PASSWORDS-

   LEVEL: 2    PASSWORD: CRUEL MAN CRUEL BIRD
   LEVEL: 3    PASSWORD: CLAW IS MEAN DOCK
   LEVEL: 4    PASSWORD: BIG WILD ANGRY FLY
   LEVEL: 5    PASSWORD: FLY HOME LAZY SWORD


                                 SMARTBALL


                              -STAGE SELECT-

AS THE "PUSH START BUTTON" MESSAGE FLASHES ON THE TITLE SCREEN,
PRESS: UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, SELECT,
START.


                            SOLDIERS OF FORTUNE


                                -PASSWORDS-

            BRIGAND & THUG

   WORLD: 2   PASSWORD: W1V19S2SH21Q
   WORLD: 3   PASSWORD: RI8VDQWF0IVP
   WORLD: 4   PASSWORD: 4I4ILIV4QVX6

          NAVVIE & SCIENTIST

   WORLD: 2   PASSWORD: CJWI9D2QQ2XF
   WORLD: 3   PASSWORD: RJXVD8WFPIVP
   WORLD: 4   PASSWORD: 4J3WLPV9XWSC


                              SONIC BLASTMAN


                              -LEVEL SELECT-

HIGHLIGHT MUSIC ON THE OPTIONS SCREEN. CHANGE THE MUSIC TO LEVEL
#. HOLD SELECT, THEN PRESS: L, R, R, L, THEN START. NOTE THE
BOSS' MUSIC NUMBER SELECTS THE BOSS LEVEL.


                                SOULBLAZER


                                  -Q & A-

Q: HOW DO I DEFEAT THE METALLIC BOSS IN THE PAINTING IN AREA 1?

YOU MUST DEFEAT HIM WITHOUT HAVING THE ZANTETSU (ANTI-METAL)
SWORD. IT CAN BE DONE, BUT IT'S VERY TIME-CONSUMING. LURE HIM TO
THE LEFT, THEN WALK UP THE CENTRAL RAMP AND HIT HIM ONCE AS HE
APPROACHES YOU (STAY AT THE TOP OF THE RAMP, DON'T TOUCH THE
PLATFORM HE'S CONFINED TO). THEN RUSH BACK DOWN THE RAMP AND LURE
HIM OVER TO THE LEFT AGAIN. IT'S BORING, BUT IT WORKS.


                   -LOCATION OF THE MASTER'S 8 EMBLEMS-


                                 EMBLEM A

USE THE ZANTETSU SWORD TO KILL ALL THE METAL CREATURES IN THE
PAINTING IN AREA 1. YOU'LL RELEASE SOME IVY THAT LEADS TO AN
AREA CONTAINING THE EMBLEM. WALK AROUND TO FIND IT.


                                 EMBLEM B

ONCE THE SOUL OF THE MAN WHO "KNOWS EVERYTHING ABOUT CASTLE
MAGRIDD" JOINS YOU, GO BACK INTO THE TORTURE CHAMBER SECTION OF
AREA 6 AND LOOK AROUND FOR INVISIBLE CHESTS. ONE OF THEM CONTAINS
THE EMBLEM.


                                 EMBLEM C

IN AREA 2, THE RIGHT-HAND SIDE SQUIRREL IN THE RIGHT-HAND SIDE
TREE (THE TREE WITH THE "HUNGRY" SQUIRREL), WILL GIVE YOU THE
EMBLEM.


                                 EMBLEM D

IN AREA 3, YOU WILL FREE A SLEEPING DOLPHIN WHO APPEARS IN THE
PRISON AREA (WHERE LUE IS BEING HELD CAPTIVE). USE THE DREAM ROD
ON HIM, THEN EQUIP THE GREAT PEARL AND TALK TO HIM WHILE YOU'RE
IN HIS DREAM.  STEP ON THE MONSTER LAIR HE WAS STANDING ON IN THE
DREAM.  BACK IN THE REAL WORLD, YOU SHOULD FIND A PATH ON THE
WEST SIDE OF THE AREA JUST BEFORE THE FINAL BOSS. THE PATH LEADS
TO AN AREA WITH 4 CHESTS, ONE OF WHICH CONTAINS THE EMBLEM.


                                 EMBLEM E

IN AREA 4, YOU WILL FREE A SNAIL INTO A ROOM THAT DOESN'T SEEM TO
HAVE ANY ENTRANCES, BUT IT DOES. THERE IS A HIDDEN PASSAGE (IT
LOOKS LIKE ROCK, BUT YOU CAN WALK THROUGH IT) LEADING TO THE
ROOM. FROM YOUR BLUE TRANSPORT SQUARE IN THE "TOWN", TRY TO WALK
INTO THE WALL TO THE SOUTHWEST OF YOU. YOU'LL FIND THE PATH IF
YOU HAVE FREED THE SNAIL. HE'LL GIVE YOU THE EMBLEM.


                                 EMBLEM F

YOU'LL FIND A SLEEPING MUSHROOM IN AREA 4 (INSIDE THE PUNISHMENT
ROOM). MAKE NOTE OF WHERE HE'S STANDING IN HIS DREAM (USE THE
DREAM ROD). THEN GO BACK TO THAT SPOT IN THE REAL WORLD, AND
YOU'LL FIND THE EMBLEM. (IT'S IN THE ACTION AREA JUST BEFORE THE
BOSS).


                                 EMBLEM G

IN AREA 5, ON THE FIRST FLOOR OF LEO'S HOUSE, THERE IS A ROOM IN
THE SOUTHWEST CORNER CONTAINING A DRESSER, A PLANT, AND A CAT.
PUSH THE DRESSER TO THE WEST, THE EMBLEM IS UNDERNEATH.


                                 EMBLEM H

IN AREA 6, WHEN YOU FREE THE GUARD THAT CAUSES THE CASTLE TO BE
REBUILT (ALONG THE NORTHERN EDGE OF THE TOWN), THE EMBLEM WILL
APPEAR ALONG THE OUTER WALL OF THE CASTLE. FROM YOUR BLUE
TRANSPORT SQUARE, JUST WALK OUTSIDE AND GO WEST.


              -THE 3 RED-HOT ITEMS FOR SUMMONING THE PHOENIX-

                               RED-HOT BALL

IN AREA 7 (THE EVIL WORLD), IT'S INSIDE A TREASURE CHEST. YOU CAN
ONLY REACH THE TREASURE CHEST VIA THE TRANSPORT SQUARES. WHEN
YOU'VE GONE FAR ENOUGH TO SEE THE CHEST IN QUESTION, THE
TRANSPORT SQUARE WILL APPEAR, AND YOU'LL BE ABLE TO GET TO IT
FROM THE TEMPLE SCREEN.


                              RED-HOT MIRROR

WHEN YOU GO BACK TO AREA 2 WITH THE SPIRIT SWORD AND KILL ALL THE
FLOATING YELLOW BALLS IN THE LIGHT TEMPLE, YOU'LL FREE A BIRD,
WHO WILL APPEAR TO THE WEST OF THE RESTAURANT (YOU'LL FREE MORE
THAN ONE BIRD.)  WHEN YOU TALK TO HIM, HE'LL GIVE YOU THE MIRROR.


                               RED-HOT STICK

WHEN YOU GO BACK TO AREA 3 WITH THE ZANTETSU SWORD AND KILL THE
METAL GORILLAS ON DOREAN (THE VOLCANIC ISLAND), YOU'LL FREE A
MERMAID. GO BACK AND TALK TO HER, AND SHE'LL GIVE YOU THE STICK.


                               -GAME ENDING-

THE ENDING FOR THE GAME CONTINUES AFTER THE END OF THE CREDITS.
WAIT FOR ABOUT 20 SECONDS, AND IT SHOULD CONTINUE.


                               -LOTS OF XPS-

YOU CAN GET A LOT OF XPS IN THE WORLD OF EVIL BY GOING TO THE
TRANSPORTER FIELD THAT CONNECTS THE NEXT-TO-LAST AND LAST PARTS
OF IT. EQUIP THE SOUL ARMOR, SOUL BLADE, AND PHOENIX MAGIC, AND
GOING BACK AND FORTH BETWEEN THE TWO SECTIONS. KILL THE THREE
ROTATING METAL WALLS ON THE LAST PART, THEN ENTER THE RED
TRANSPORTER SQUARE TO RETURN TO THE PREVIOUS SECTION, RE-ENTER IT
TO RETURN TO THE FINAL SECTION, AND KILL THE METAL WALLS OVER
AGAIN. REPEAT AS DESIRED. THEY'RE WORTH 4000 XPS EACH.


                              SPACE FOOTBALL


                         -SUPER DIFFICULTY LEVEL-

PRESS SELECT AT THE TITLE SCREEN, THE OPTION MENU WILL APPEAR.
PRESS AND HOLD DOWN ON LEFT/DOWN WHILE ALSO HOLDING THE L AND R
BUTTONS. NOW PRESS SELECT. IF THE TRICK WORKED, YOUR CAR WILL
TURN GREY.


                                  -CODES-

PRESS SELECT AT THE TITLE SCREEN AND THEN PRESS SELECT AT THE
OPTIONS SCREEN TO ACCESS THE PASSWORD SCREEN AND ENTER ONE OF THE
FOLLOWING PASSWORDS:

       LEVEL 02: 246860                          LEVEL 18: 872669
       LEVEL 03: 402713                          LEVEL 19: 349583
       LEVEL 04: 312171                          LEVEL 20: 668227
       LEVEL 05: 346312                          LEVEL 21: 175845
       LEVEL 06: 373243                          LEVEL 22: 121915
       LEVEL 07: 650665                          LEVEL 23: 644028
       LEVEL 08: 449357                          LEVEL 24: 845684
       LEVEL 09: 736725                          LEVEL 25: 377493
       LEVEL 10: 876963                          LEVEL 26: 993201
       LEVEL 11: 884887                          LEVEL 27: 037362
       LEVEL 12: 497998                          LEVEL 28: 725375
       LEVEL 13: 832115                          LEVEL 29: 578456
       LEVEL 14: 955306                          LEVEL 30: 599544
       LEVEL 15: 274443                          LEVEL 31: 802775
       LEVEL 16: 487735                          LEVEL 32: 511588
       LEVEL 17: 626631


                              SPACE MEGAFORCE


                          -DIFFICULTY INDICATOR-

ON THE TITLE SCREEN PRESS SELECT TWICE AND THEN HOLD IT. THE
CURSOR SHOULD BE ON THE OPTIONS ENTRY. PRESS START TO ENTER THE
OPTIONS SCREEN. NOW, WHEN YOU PLAY THE GAME, THE LAST DIGIT IN
YOUR SCORE WILL INDICATE THE DIFFICULTY OF THAT PARTICULAR AREA.
ZERO BEING THE EASIEST AND SEVEN THE HARDEST.


                               -QUICK RESET-

PRESS L, R, START, AND SELECT SIMULTANEOUSLY.


                              SPANKY'S QUEST


                                -PASSWORDS-

     LEVEL: 1   PASSWORD: 000
     LEVEL: 2   PASSWORD: 732
     LEVEL: 3   PASSWORD: 354
     LEVEL: 4   PASSWORD: 116
     LEVEL: 5   PASSWORD: 988
     LEVEL: 6   PASSWORD: 470


                               SPIKE MCFANG


                              -PLAY AS RUDY-

AT THE TITLE SCREEN, WHEN THE SCREEN DISPLAYS "PUSH START",
PRESS: DOWN, B, LEFT, B, UP, Y, RIGHT, Y. YOU'LL HEAR A CHIME IF
THE TRICK HAS BEEN DONE PROPERLY. NEXT, DEFEAT THE BOSS FELINA.
WHEN RUDY COMES TO YOUR RESCUE AND YOU GO BACK TO TOWN, TAKE
CONTROLLER TWO AND PLAY AS RUDY.


                                 STAR FOX


                              -TWIN BLASTER-

FLY THROUGH ALL THE ARCHES AT THE BEGINNING OF THE FIRST STAGE
(ANY LEVEL OF DIFFICULTY), AND A TWIN BLASTER WILL APPEAR A SHORT
DISTANCE AHEAD OF YOU, UNDER THE LAST ARCH.


                                  -POWER-

WHENEVER YOU SEE A ROUGHLY CIRCULAR FORMATION OF ROCKS OR OTHER
OBJECTS, YOU CAN GENERALLY CAUSE A POWER-UP TO APPEAR BY FLYING
THROUGH THE SPACE IN THE CENTER OF THEM. IT DOESN'T SEEM TO
MATTER IF YOU ACCIDENTALLY DESTROY SOME OF THE OBJECTS, SO LONG
AS YOU FLY THROUGH THE AREA THAT WAS ORIGINALLY SURROUNDED BY
THEM.


                                -THE WHALE-

THE WHALE APPEARS IF YOU DO NOT SHOOT ANY BLUE STING RAYS. IT
WILL APPEAR ON THE AMOEBA LEVEL OF PATH 2, THE ONE THAT ENDS IN
THE SPINNING BOSS WITH THE LONG ARMS (THE STAGE RIGHT BEFORE
VENOM). IT APPEARS JUST BEFORE YOU REACH THE BOSS, AND DROPS
ENOUGH POWER-UPS SO THAT YOU REACH THE BOSS WITH FULL ENERGY, A
SHIELD, DOUBLE TWIN BLASTERS, AND 5 NOVA BOMBS.


                       -HOW TO REACH THE BLACK HOLE-

ABOUT HALFWAY THROUGH THE ASTEROID BELT (LEVEL 1, AREA 2), YOU'LL
START RUNNING INTO "STRINGS" OF 5 ASTEROIDS, WHERE THE CENTER ONE
IS ORANGE (DESTROYABLE). FLY TOWARDS THE CENTER ROCK OF EACH OF
THESE "STRINGS", AND THEN DESTROY IT JUST BEFORE YOU COLLIDE WITH
IT. AFTER THREE OF THESE, WATCH VERY CAREFULLY FOR A GRAY
ASTEROID THAT HAS A STRANGE "FACE" ON IT. IT'LL SHOW UP ALMOST
IMMEDIATELY, SO KEEP A CAREFUL EYE ON ANY NORMAL-SEEMING
ASTEROIDS THAT TURN UP. FLY DIRECTLY INTO THIS ASTEROID. (YOU CAN
SHOOT IT FIRST, IF YOUR SHIELDS CAN'T TAKE THE COLLISION.) YOU'LL
GET A BRIEF VISUAL EFFECT, THEN BE DROPPED BACK TO THE MAP
SCREEN. YOUR SHIP WILL BE REPOSITIONED AT "THE AWESOME BLACK
HOLE".


                   -HOW TO REACH OUT OF THIS DIMENSION-

PLAY ON PATH 3, THE HARDEST ONE. FINISH THE FIRST AREA BY
DEFEATING THE GROUND CARRIER. IN THE SECOND AREA (ASTEROID BELT),
FLY ALONG, DOING THE USUAL THINGS (DESTROYING SHIPS AND ROCKS),
UNTIL YOU SEE A LARGE ASTEROID APPROACHING ON THE LEFT OR MIDDLE-
LEFT SIDE OF THE SCREEN. THIS IS YOUR CUE TO START WATCHING FOR
ANOTHER LARGE ASTEROID THAT APPROACHES ON THE RIGHT SIDE OF THE
SCREEN. WHEN THE ONE ON THE RIGHT SHOWS UP, START SHOOTING IT AS
FAST AS YOU CAN. IF YOU PUMP ENOUGH FIREPOWER INTO IT, IT'LL
BREAK OPEN JUST BEFORE IT PASSES YOU, AND IT WILL SPIT OUT AN
EGG. THE EGG WILL FLOAT OFF INTO THE DISTANCE (I USUALLY TRY TO
SHOOT IT, THIS MAY OR MAY NOT BE VITAL), AND THEN IT WILL HATCH
INTO A BIRD. THE BIRD WILL SLOWLY MAKE ITS WAY TOWARDS YOU. WHEN
IT GETS PRETTY CLOSE, BEGIN TRYING TO KEEP IT IN YOUR CROSS-
HAIRS, (I DO THIS FROM THE COCKPIT VIEW, BUT I DON'T KNOW IF IT
MATTERS). FLY INTO IT WHEN IT GETS CLOSE, TRY TO HIT IT AROUND
ITS CHEST LEVEL. IF IT GOES PAST YOU, CRASH INTO ROCKS TO DIE,
AND TRY IT AGAIN WITH YOUR NEXT SHIP. IT TAKES LESS THAN A MINUTE
TO REACH THE BIRD'S LOCATION FROM THE START OF THE ASTEROID BELT,
SO THIS ISN'T TOO ANNOYING. IF YOU HIT IT CORRECTLY, THE SCREEN
WILL GO WEIRD ON YOU, AND YOU'LL BE DROPPED BACK TO THE MAP
SCREEN. YOUR SHIP WILL BE MOVED TO A SMALL GALAXY-SHAPED THING
THAT WASN'T VISIBLE BEFORE. CONGRATULATIONS. YOU'RE NOW IN "OUT
OF THIS DIMENSION". IT'S A FAIRLY EASY AREA, BUT THERE DON'T SEEM
TO BE ANY POWER-UPS OF ANY KIND. JUST PIECES OF "PAPER" FLOATING
AROUND THAT FOLD THEMSELVES INTO PAPER AIRPLANES AND MISSILES AND
THEN COME AFTER YOU. DESTROY THEM FOR A WHILE, AND YOU'LL GET THE
"INCOMING ENEMY" MESSAGE AND SOUND EFFECT. A GIANT JACKPOT
MACHINE WILL FLY IN. IT HAS NO ENERGY BAR. THE ONLY WAY PAST IT
SEEMS TO BE BY GETTING "7 7 7" ON ITS WHEELS. SOMETIMES THE
BUTTONS UNDER THE WINDOWS WILL LIGHT UP AFTER A SPIN. SHOOTING
THE BUTTON WILL KEEP THE WHEEL ABOVE IT FROM SPINNING ON YOUR
NEXT PULL OF THE LEVER. YOU PULL THE LEVER BY SHOOTING IT.
UNFORTUNATELY, I CAN'T FIGURE OUT WHAT LIGHTS THE BUTTONS, AND
YOU CAN'T SHOOT THEM UNLESS THEY'RE LIT, SO YOU CAN'T SAVE YOUR
SEVENS UNLESS THEY'RE LIT. THERE'S ALSO A DEMON-FACED THING THAT
SOMETIMES COMES UP WHEN YOU SPIN. IF ANY COME UP, THE JACKPOT
MACHINE FLIPS OVER AND SPITS OUT A COUPLE OF LASERS AND MISSILES.
A FRIEND THREW A NOVA BOMB AT THE MACHINE WHILE IT WAS SPINNING,
AND IT CAME UP DEMON-DEMON-DEMON. COINCIDENCE?  I DON'T KNOW. BUT
IT SHOT AT HIM A LOT MORE THAN IT NORMALLY DOES. ANY SPIN THAT
CONTAINS A CHERRY IS A "WIN", AND THE MACHINE FLIPS OVER AND
SPITS OUT ORANGE AND GRAY COINS. IF YOU FLY THROUGH THEM, THEY
REPLENISH YOUR SHIELDS. I'M NOT SURE IF THERE'S A DIFFERENCE
BETWEEN THEM. THESE "WINS" PREVENT YOU FROM SAVING ANY OF THE
CURRENT WHEELS. IF YOU GET "7 7 7" (I GOT LUCKY AND GOT IT ON A
RANDOM SPIN), THE MACHINE SPITS OUT A BUNCH OF COINS AND THEN
BLOWS UP. YOU GET THE USUAL SOUND EFFECTS FROM DESTROYING A BOSS,
AND THEN SOME CREDITS ROLL (THIS IS THE NORMAL CREDITS SEQUENCE
FROM WINNING THE GAME). YOU CAN FLY AROUND TRYING TO DODGE THE
CREDITS, BUT IT DOESN'T REALLY SEEM TO DO ANYTHING. LATER, THE
LETTERS "THE END" WILL SHOW UP, IN VARIOUS COLORS AND POSITIONS.
SHOOTING THEM MAKES THEM FLY AWAY AND COME BACK IN A DIFFERENT
ORIENTATION AND/OR COLOR. IF YOU GET THEM ALL ORANGE AND
RIGHT-SIDE-UP, THEY ALL FLY AWAY AND COME BACK AGAIN. THERE SEEMS
TO BE NO REAL POINT TO IT. IT KEPT ON DOING THIS UNTIL I GOT
KILLED BY THE SHIPS THAT FLY AROUND AT THE SAME TIME, THEN GAVE
ME THE NORMAL DEATH SEQUENCE AND "GAME OVER". RUMOR HAS IT THERE
MAY BE SOMETHING SECRET HERE IF YOU SHOOT THE LETTERS OF "GAME
OVER" IN THE PROPER SEQUENCE.


                      STAR TREK: THE NEXT GENERATION


                              -LEVEL SELECT-

AT THE TITLE SCREEN, PRESS: Y, Y, X, X, A, A, B, B. YOU'LL HEAR A
CHIME IF THE TRICK HAS BEEN DONE PROPERLY. NOW, BEGIN THE GAME
AND PAUSE IT. THEN, PRESS THE Y BUTTON TO ACCESS THE LEVEL SELECT
SCREEN.


                                -PASSWORDS-

  BGTTBTBU - ORIENTIS ALPHA IV EPIDEMIC
  CGTTBTBB - EUNACIAN'S DERELICT SPACECRAFT
  DJTTCTBV - TRAPPED MINERS ON ORIENTIS GAMMA IIB
  GCTTCTBV - TRIP TO CODIS MU IV CONCERNING TAVAD
  JFTTCTBV - RESCUE CAPTURED NAKAMOTI FREIGHTER
  KFTTCTBB - TRIP TO CODIS MU VI COLLECT MINERAL SAMPLES ON       
             ORIENTIS GAMMA.
  LQTTCTBB - APPEARANCE OF THE IFD
  LHTTMTBV - CRYSTAL SHARD 1
  MGTTMTBV - CRYSTAL SHARD 2
  NNTTHTBB - CRYSTAL SHARD 3
  PHTTNTBV - THE FINAL TEST


                       -ALTERNATE SET OF PASSWORDS-

  BGTTBTBV - DELIVER THE MEDICAL SUPPLIES
  CGTTBTBB - DERELICT SHIP
  DKTTBTBB - RESCUE THE MINERS
  DJTTBTBV - MOVE INFO ON THE IFD
  JFTTBTTB - SEEK RANDY AT THE BAR
  JDTTBTBV - RESCUE CREWMEN ON DISABLED SHIP
  KDTTBTBB - MORE INFO ON THE IFD
  KFTTBTBV - VISIT MINERS
  LRTTBTBB - GO TO IFD
  MGTTLTBB - AFTER GETTING FIRST SHARD IN BATTLE
  NKTTLTBB - TEST AT VERENITOR BETA V
  PSTTBTBB - TEST AT VERENITOR ALPHA I
  PKTTLTBV - RETURN TO IFD
  TFTTLTBV - SEE THE ENDING


                               STREET COMBAT


                             -50 LIVES TRICK-

SELECT OPTIONS AND PRESS START. HIGHLIGHT CREDIT ON THE OPTION
SCREEN. PRESS SELECT TEN TIMES. YOU'LL START WITH 50 LIVES.


                             STREET FIGHTER II


                                  -MOVES-


                                    RYU

FIREBALL: DOWN, DOWN/FORWARD, FORWARD, PUNCH.

SPINNING KICK: DOWN, DOWN/BACK, BACK, KICK.

DRAGON PUNCH: FORWARD, DOWN, DOWN/FORWARD, FORWARD,               
              PUNCH.

LEG THROW: FORWARD (CLOSE), MEDIUM OR HARD KICK.

SHOULDER FLIP: FORWARD (CLOSE), MEDIUM OR HARD PUNCH.


                                 E. HONDA

BODY THROW: FORWARD (CLOSE), MEDIUM PUNCH.

KNEE SMASH: FORWARD (CLOSE), HARD KICK.

DOUBLE KNEE: FORWARD (CLOSE), MEDIUM KICK.

SUMO CRUSH: FORWARD (CLOSE), HARD PUNCH.

LIGHTNING FIST: PUNCH (RAPIDLY).

SUMO TORPEDO: HOLD BACK FOR TWO SECONDS, FORWARD, PUNCH.


                                  BLANKA

HEAD BUTT: MEDIUM PUNCH.

CANNON BALL: HOLD BACK FOR TWO SECONDS, FORWARD, PUNCH.

HEAD BITE: HARD PUNCH (CLOSE).

ELECTRICITY: PUNCH RAPIDLY.


                                   GUILE

BACK DROP: HARD PUNCH (CLOSE).

BODY SLAM: MEDIUM PUNCH (CLOSE).

SWITCHBLADE: HOLD DOWN FOR TWO SECONDS, UP, KICK.

SONIC BOOM: HOLD BACK FOR TWO SECONDS, FORWARD, PUNCH.

SIDE SWIPE: BACK, HARD KICK (CLOSE).

KNEE THRUST: FORWARD, MEDIUM KICK.

AIR BREAKER: MEDIUM OR HARD KICK (IN THE AIR).

AIR SLAM: MEDIUM OR HARD PUNCH (IN THE AIR).


                                    KEN

FIREBALL: DOWN, DOWN/FORWARD, FORWARD, PUNCH.

SPINNING KICK: DOWN, DOWN/BACK, BACK, KICK.

DRAGON PUNCH: FORWARD, DOWN, DOWN/FORWARD, FORWARD,               
              PUNCH.

LEG THROW: FORWARD (CLOSE), MEDIUM OR HARD KICK.

SHOULDER FLIP: FORWARD (CLOSE), MEDIUM OR HARD PUNCH.


                                  CHUN LI

BODY THROW: FORWARD (CLOSE), MEDIUM OR HARD PUNCH.

HEEL KICK: JUMP, DOWN, MEDIUM KICK.

JUMP THROW: FORWARD, MEDIUM OR HARD PUNCH (IN THE AIR).

LIGHTNING KICK: KICK (RAPIDLY).

SPINNING KICK: HOLD DOWN FOR TWO SECONDS, UP, KICK.


                                  ZANGIEF

SPIN PUNCH: ALL THREE PUNCH BUTTONS SIMULTANEOUSLY.

SPINNING PILEDRIVER: DO A 360 DEGREE ROTATION (CLOSE), WHILE      
                     PRESSING PUNCH.

PILEDRIVER: FORWARD, MEDIUM PUNCH.

FLIP THRUST: DOWN (CLOSE), HARD PUNCH.

BODY THROW: DOWN (CLOSE), MEDIUM PUNCH.

WHIP SMASH: FORWARD, HARD KICK.

BACK DROP: FORWARD, MEDIUM KICK.

BRAIN BUSTER: FORWARD, HARD PUNCH.

SWAN DIVE: UP, DOWN, HARD PUNCH.

WAIST CHOKE: DOWN, MEDIUM OR HARD PUNCH (CLOSE).

CHIN SMASH: FORWARD, HARD PUNCH (CLOSE).

FACE CRUSH: FORWARD, MEDIUM PUNCH (CLOSE).


                                  DHALSIM

YOGA NUGGIE: MEDIUM PUNCH (CLOSE).

YOGA FLAME: DOWN, FORWARD, HARD PUNCH.

YOGA FIRE: DOWN, FORWARD, LIGHT OR MEDIUM PUNCH.

YOGA SPEAR: UP, (AT THE TOP OF JUMP) DOWN, HARD KICK.

YOGA MUMMY: UP, (AT THE TOP OF JUMP) DOWN, HARD PUNCH.

BODY THROW: FORWARD (CLOSE), HARD PUNCH.


                        -GO STRAIGHT TO THE BOSSES-

START THE GAME AS YOU NORMALLY WOULD. WHEN THE COMPUTER SELECTS A
CHARACTER FOR YOU TO FIGHT WITH, SIMPLY SELECT THAT CHARACTER ON
CONTROLLER NUMBER TWO AND BEAT THEM ON BOTH ROUNDS WITH EASE. YOU
CAN MAKE YOUR WAY TO BALROG WITHOUT FIGHTING ANY OF THE PREVIOUS
CHARACTERS.


                    -SEE ALL THE CHARACTER'S PROFILES-

AFTER TURNING ON THE NINTENDO AND THE FIRST CHARACTER PROFILE
APPEARS, HOLD THE L AND R BUTTONS ON CONTROLLER NUMBER TWO. YOU
WILL BE ABLE TO SEE ALL THE PROFILES, ONE AFTER ANOTHER.


                        -CHUN LI'S TWO NEW SAYINGS-

DO THE "CHARACTER VERSUS CHARACTER" TRICK MENTIONED BELOW. NOW,
GO INTO THE VERSUS MODE, AND SELECT CHUN LI VERSUS CHUN LI. TAKE
ONE OF THE CHUN LI'S AND BEAT THE OTHER ONE UP. WHEN THE MATCH IS
OVER, CHUN LI MIGHT SAY ONE OF HER NEW MESSAGES THAT SHE DOESN'T
GIVE TO ANY OF THE OTHER STREET FIGHTERS. THIS IS RANDOM AND CHUN
LI MIGHT STILL GIVE HER NORMAL SAYINGS, TOO.


                  -SAME CHARACTER VERSUS SAME CHARACTER-

AT THE CAPCOM LOGO SCREEN PRESS: DOWN, R, UP, L, Y, B. YOU WILL
HEAR A CHIME IF IT IS DONE PROPERLY AND THE SCREEN WILL TURN
BLUE.


            -SAME COLOR CHARACTER VERSUS SAME COLOR CHARACTER-

START A ONE PLAYER GAME AND CHOOSE ANY CHARACTER. ONCE YOU FLY TO
YOUR OPPONENT'S STAGE, LET YOUR FIGHTER LOSE BOTH ROUNDS. WHEN
YOU ARE ASKED TO CONTINUE, PRESS START ON CONTROLLER ONE. YOU
WILL GO BACK TO THE PLAYER SELECTION SCREEN. NOTE THAT THE
CHARACTER YOU PREVIOUSLY USED IS NOW IN BLACK AND WHITE. NOW,
THIS IS VERY IMPORTANT. DESIGNATE THE CHARACTER THAT YOU WANT TO
FEATURE AND PLAY AGAINST. ONCE YOU HAVE CHOSEN YOUR FIGHTER YOU
WILL BE TAKEN BACK TO THE STAGE YOU FOUGHT IN BEFORE. LET YOUR
FIGHTER LOSE BOTH ROUNDS AGAIN. WHEN YOU ARE ASKED TO CONTINUE,
PRESS START ON CONTROLLER ONE. AGAIN, YOU WILL GO BACK TO THE
PLAYER SELECTION SCREEN. CHOOSE ANOTHER DIFFERENT CHARACTER. NOTE
THAT THE CHARACTER YOU JUST USED IS STILL IN COLOR. NOW, WITH A
NEW CHARACTER SELECTED ON CONTROLLER NUMBER ONE, FLY TO A STAGE
AND PRESS START ON CONTROLLER TWO. DO NOT PICK THE FIGHTER THAT
YOU HAVE DESIGNATED TO FIGHT AS THE SAME COLOR CHARACTER. PICK
PLAYER TWO'S CHARACTER IN CORRESPONDENCE TO THE LEVEL THAT YOU
ARE FIGHTING ON. DEFEAT PLAYER TWO WITH PLAYER ONE. PLAYER TWO
WILL BE ASKED TO CONTINUE. WAIT UNTIL THE COMPUTER CHOOSES A
STAGE AND THEN PRESS START ON CONTROLLER TWO TO JOIN IN. ONCE
AGAIN, PICK THE CHARACTER IN CORRESPONDENCE TO THE STAGE THAT YOU
ARE FLYING TO. THIS WAY YOU KEEP ADVANCING STAGES. ONCE YOU REACH
THE STAGE OF YOUR DESIGNATED CHARACTER, PRESS START ON CONTROLLER
NUMBER TWO AND PICK ANOTHER CHARACTER. LET BOTH PLAYERS SIT
THROUGH FOUR ROUNDS, DO NOT FIGHT. AFTER THIS PLAYER ONE WILL BE
ASKED TO CONTINUE. PRESS START ON CONTROLLER ONE AND PICK THE
FIGHTER YOU DESIGNATED TO FIGHT HIS/HER CLONE. PRESS START AND
YOU WILL BE FIGHTING THE SAME COLOR CLONE.


                          -CONFIGURATION SCREEN-

TO GET TO THIS SCREEN WITHOUT RESETTING, JUST HOLD THE SELECT
BUTTON WHILE THE PLANE IS FLYING TO THE NEXT STAGE FOR YOU TO
FIGHT ON.


                          -SPECIAL ENDING SCREEN-

DIFFICULTY LEVEL 0-2: TRY A HARDER ENDING.

DIFFICULTY LEVEL 3-5: GRAPHIC ENDING.

DIFFICULTY LEVEL 6-7: GRAPHIC ENDING WITH CREDITS.

DIFFICULTY LEVEL 7 (USING CONTINUES WITHOUT CHANGING YOUR
CHARACTER): GRAPHIC ENDING WITH CREDITS, PLUS A SPECIAL
CONGRATULATIONS SCREEN WHICH SHOWS EIGHT CHARACTERS.

DIFFICULTY LEVEL 7 (WITHOUT USING CONTINUES): GRAPHIC ENDING WITH
CREDITS, PLUS A SPECIAL TWELVE CHARACTER ENDING INCLUDING THE
FOUR BOSSES.

DIFFICULTY LEVEL 7 (WITHOUT LOSING A ROUND): GRAPHIC ENDING WITH
CREDITS, ALL TWELVE CHARACTERS, AND IF YOU PRESS THE START
BUTTON, CHUN LI WILL SAY "YA TAI".


                          STREET FIGHTER II TURBO


                                  -MOVES-


                                  BALROG

TURN-AROUND PUNCH: HOLD DOWN ALL THREE PUNCH OR KICK BUTTON AND   
                   LET GO. IF YOU USE THE PUNCH BUTTON YOU WILL   
                   SLIDE FURTHER BY 20%.

CHARGING UPPERCUT: HOLD BACK FOR TWO SECONDS, THEN PUSH FORWARD   
                   AND KICK.

HEAD BUTT: MEDIUM OR HARD PUNCH (CLOSE).


                                   VEGA

BACK-FLIP: TAP BACK A FEW TIMES.

TRIPLE ROLL ATTACK: HOLD BACK FOR TWO SECONDS, FORWARD, PUNCH.

WALL DROP: HOLD DOWN FOR TWO SECONDS, UP, KICK, PUNCH (WHEN       
           CLOSE).


                                   SAGAT

LOW TIGER BALL: DOWN, DOWN/FORWARD, FORWARD, KICK.

HIGH TIGER BALL: DOWN, DOWN/FORWARD, FORWARD, PUNCH.

TIGER KNEE: DOWN, DOWN/FORWARD, UP/FORWARD, KICK.

TIGER UPPERCUT: FORWARD, DOWN, DOWN/FORWARD, FORWARD, PUNCH.


                                 M. BISON

SHOULDER THROW: FORWARD, MEDIUM OR HARD PUNCH (CLOSE).

SLIDING KICK: DOWN, HARD KICK.

FLIP KICK: HOLD BACK FOR TWO SECONDS, FORWARD, KICK.

HEAD STOMP: HOLD DOWN FOR TWO SECONDS, UP, KICK. REBOUND WITH A   
            PUNCH.

FLAMING TORPEDO: HOLD BACK FOR TWO SECONDS, FORWARD, PUNCH.


                    -RAISE TURBO AS HIGH AS TEN STARS-

WHEN THE STREET FIGHTER II LOGO APPEARS PRESS: DOWN, R, UP, L, Y,
B, ON CONTROLLER TWO. YOU MUST COMPLETE THIS BEFORE THE SECOND
SCREEN APPEARS, THE SCROLLING "TURBO". YOU WILL HEAR CHIME IF THE
TRICK HAS WORKED.


             -DISABLE SPECIFIC TECHNIQUES IN THE VERSUS MODE-

ENTER THE VERSUS MODE AND CHOOSE YOUR FIGHTERS. THEN, ON THE
STAGE SELECT SCREEN, PRESS: DOWN, R, UP, L, Y, B, ON CONTROLLER
TWO. AFTER YOU'VE ENTERED THE CODE CORRECTLY, SIMPLY PRESS START
ON CONTROLLER TWO TO BRING UP THE TECHNIQUE SCREEN AGAIN IN
FUTURE FIGHTS.


           -TURN OFF SPECIAL TECHNIQUES IN THE ONE PLAYER GAME-

AT THE LOGO SCREEN, QUICKLY PRESS: DOWN, R, UP, L, Y, B, ON
CONTROLLER ONE. YOU'LL HEAR A CHIME IF THE TRICK HAS WORKED.


                        -EASY PATH TO GREAT ENDING-

WHEN THE CAPCOM LOGO APPEARS, PRESS: DOWN, RIGHT, UP, LEFT, Y, B.
SET THE DIFFICULTY TO ONE STAR. PLAY THE GAME TO END. YOU'LL
RECEIVE A GREAT ENDING. IF THIS DOESN'T WORK, THEN TRY: DOWN, R,
UP, L, Y, B. THOUGH I CAN'T SAY FOR SURE, THE TRICK IS MORE THAN
LIKELY DONE ON CONTROLLER ONE.


                    -SEE ALL THE CHARACTER'S PROFILES-

AFTER TURNING ON THE NINTENDO AND THE FIRST CHARACTER PROFILE
APPEARS, HOLD THE L AND R BUTTONS ON CONTROLLER NUMBER TWO. YOU
WILL BE ABLE TO SEE ALL THE PROFILES, ONE AFTER ANOTHER.


                         -GO STRAIGHT TO M. BISON-

START THE GAME AS YOU NORMALLY WOULD. WHEN THE COMPUTER SELECTS A
CHARACTER FOR YOU TO FIGHT WITH, SIMPLY SELECT THAT CHARACTER ON
CONTROLLER NUMBER TWO AND BEAT THEM ON BOTH ROUNDS WITH EASE. YOU
CAN MAKE YOUR WAY TO M. BISON WITHOUT FIGHTING ANY OF THE
PREVIOUS CHARACTERS.


                          -CONFIGURATION SCREEN-

TO GET TO THIS SCREEN WITHOUT RESETTING, JUST HOLD THE SELECT
BUTTON BEFORE YOU START YOUR NEXT FIGHT.


                               STREET RACER


                               -MORE TRACKS-

ON THE OPTIONS SCREEN, CHOOSE CUSTOM CUP SETUP. WHEN YOU GET
THERE, PRESS THESE BUTTONS IN THIS ORDER: L, R, L, R, X, Y. YOU
WILL NOW HAVE 24 TRACKS TO PICK FROM INSTEAD OF 20.

                            -CHANGE ATTRIBUTES-

THIS TRICK MUST BE DONE ON THE CHARACTER SELECTION SCREEN. PICK
ANY CHARACTER TO PLAY AND PRESS THESE BUTTONS: X, Y, X, Y, X, Y.
NOW PRESS AND HOLD THE X BUTTON. WHILE DOING IT, MOVE THE CONTROL
PAD RIGHT TO INCREASE YOUR ATTRIBUTES AND LEFT TO DECREASE THEM.
PRESS UP OR DOWN TO SWITCH TO A DIFFERENT ATTRIBUTE AND DO IT
AGAIN.


                               STUNT RACE FX


                        -COMPUTER CONTROLLED CARS-

CHOOSE THE BATTLE TRAX OPTION. CHOOSE CARS FOR PLAYER ONE AND
TWO. THREE SECONDS AFTER YOU START, THE CARS WILL DRIVE BY
THEMSELVES. IF YOU WISH TO RACE THE COMPUTER THEN JUST PLAY AS
PLAYER ONE AND THREE SECONDS AFTER THE START, PLAYER TWO'S CAR
WILL JOIN IN AS A COMPUTER CONTROLLED CAR.


                              -DIAGONAL VIEW-

AT ANYTIME DURING THE RACE, PRESS L, R, AND SELECT
SIMULTANEOUSLY. YOUR VIEW WILL CHANGE TO A DIAGONAL ONE FROM THE
REAR, SIMILAR TO ONE OF THE TRUCK VIEWS.


                     -STUNT TRAX RADIO CONTROL COURSE-

COMPLETE ALL FOUR OF THE STUNT TRAX COURSES. THEN, ON THE COURSE
SELECTION SCREEN, PUSH UP. THE RADIO CONTROL COURSE WILL APPEAR.


                             -EXTRA POWER UP-

ON THE NIGHT CRUISE COURSE, HIT THE WALL UNDER THE STARFOX
BILLBOARD. THEN, ON THE FOURTH TURN, GO TO THE LEFT OR RIGHT SIDE
OF THE MEDIAN WITHOUT HITTING IT AND STARFOX WILL FLY OVERHEAD
AND DROP A POWER-UP.


                               SUNSET RIDERS


                         -EXTRA SET OF CONTINUES-

PLAY AS PLAYER ONE UNTIL MOST OF YOUR MEN ARE USED UP. THEN PRESS
START ON CONTROLLER TWO AND PLAY WITH A NEW SET OF CONTINUES.


                         -PLAY AS SAME CHARACTER -

PLAY AS PLAYER ONE UNTIL YOU LOOSE. WHEN THE CONTINUE OPTION
APPEARS, PRESS START ON CONTROLLER TWO. PICK THE SAME CHARACTER
AS PLAYER ONE THEN PRESS START ON CONTROLLER ONE. THE SAME
CHARACTER WILL APPEAR ON THE SCREEN.


                          SUPER ADVENTURE ISLAND


                              -STAGE SELECT-

ON THE SECOND TITLE SCREEN HOLD DOWN ON THE L AND X BUTTONS WHILE
PRESSING RIGHT. PRESS START AND A LIST OF THE GAME'S ROUNDS WILL
APPEAR.


                            SUPER BASEBALL 2020


                          -COMPUTER VS COMPUTER-

SELECT A ONE PLAYER GAME. PRESS AND HOLD SELECT THEN PRESS START.
ENTER A PASSWORD IF DESIRED OR CONTINUE TO TEAM SELECT SCREEN.
SELECT LEAGUE AND COMPUTER SELECTS TWO TEAMS AND BEGINS PLAYING.


                            -LAST GAME CODE OF-

THE TROPICAL GIRLS - 6A87BBC439E7


                             SUPER BATTLE TANK


                              -SUPER BULLETS-


TO DESTROY YOUR ENEMIES WITH ONLY ONE OF YOUR MACHINE GUN SHOTS,
START A GAME AND GO TO A PLACE THAT YOU CAN CONFRONT AN ENEMY.
ONCE YOU HAVE AN ENEMY IN YOUR SIGHTS, SWITCH YOUR WEAPON TO
MACHINE GUNS AND START SHOOTING. ONCE YOUR TARGET IS HIT, PAUSE
THE GAME. THE TARGET SHOULD STILL BE TAKING HITS AND WILL BLOW
UP. TIMING IS CRITICAL.


                             SUPER BLACK BASS


                                  -CODES-

AMATEUR:     LJZQ20XJD11
             1FB7H331B7R19

PRO:         FBQP7MCR97T
             15T3D7D1JV177

SUPER PRO:   15QF22222D5B
             9DVFJ751BV9BF

CLEAR LAKE:  HJR222P5Z5H1F
             9PBRL33171319

LAKE MURPHY: HNR222P5Z5P1F
             9PJDL531V3L3R

BLUESTONE:   H5P5Z5R222B3L
             9JN7H731FT11J


                              SUPER BOMBERMAN


                                -PASSWORDS-

     LEVEL:

     1-1: 4554     2-1: 1504     3-1: 4545     4-1: 0513
     1-2: 6052     2-2: 2004     3-2: 1045     4-2: 4013
     1-3: 3452     2-3: 6404     3-3: 5442     4-3: 0412
     1-4: 1155     2-4: 2105     3-4: 1143     4-4: 3115
     1-5: 4253     2-5: 7204     3-5: 2243     4-5: 6213
     1-6: 1653     2-6: 2603     3-6: 1642     4-6: 3613

     5-1: 2525     6-1: 1563     7-1: 2533
     5-2: 7024     6-2: 4062     7-2: 7035
     5-3: 5424     6-3: 6463     7-3: 2432
     5-4: 1122     6-4: 5165     7-4: 1134
     5-5: 5225     6-5: 6262     7-5: 2234
     5-6: 7623     6-6: 5663     7-6: 7632


                             -CLEAR HUGE PATH-

AT THE BEGINNING OF ANY STAGE, YOU WILL BE BLINKING WITH
INVINCIBILITY. PUT DOWN A BOMB. AS SOON AS IT EXPLODES, PRESS THE
A BUTTON RAPIDLY AND MOVE AROUND THE PLAYING FIELD. YOU'LL
DESTROY EVERYTHING IN YOUR PATH. DO THIS UNTIL THE INVINCIBILITY
WEARS OFF. MAKE SURE YOU QUIT BEFORE IT DOES, OR YOU'LL GET HIT
BY THE BLAST.


                             SUPER BOMBERMAN 2


                            -SPECIAL PASSWORD-

ENTER THIS PASSWORD FOR A ONE PLAYER GAME AND YOU'LL START WITH
SIX FLAMES, SIX BOMBS, A GLOVE AND A DETONATOR: 1111


                           SUPER BUSTER BROTHERS


                              -STAGE SELECT-

(I'M NOT SURE WHERE THIS IS DONE, BUT IT'S EITHER ON THE OPTIONS
SCREEN, TITLE SCREEN OR DURING THE GAME). PRESS: L, R, R, L, UP,
DOWN. THE STAGE NUMBER WILL APPEAR ON THE SCREEN. PRESS UP OR
DOWN TO SELECT A STAGE.


                           SUPER CASTLEVANIA IV


                                -PASSWORDS-

               DO NOT ENTER ANY NAME ON THE PASSWORD SCREEN.

     LEVEL 02             LEVEL 03             LEVEL 04
    Ŀ    Ŀ    Ŀ
                              A               W 
    Ĵ    Ĵ    Ĵ
     W               W               W  W       
    Ĵ    Ĵ    Ĵ
                                        W     A 
    Ĵ    Ĵ    Ĵ
     W               H                          
            
     W = HOLY WATER        A = AXE        H = HEART

     LEVEL 05             LEVEL 06             LEVEL 07
    Ŀ    Ŀ    Ŀ
                                              W 
    Ĵ    Ĵ    Ĵ
     W               W  W            W  H       
    Ĵ    Ĵ    Ĵ
              A         W     A         H     W 
    Ĵ    Ĵ    Ĵ
     W  A            W  A               A       
            
     W = HOLY WATER        A = AXE        H = HEART

     LEVEL 08             LEVEL 09             LEVEL A
    Ŀ    Ŀ    Ŀ
                              A               H 
    Ĵ    Ĵ    Ĵ
     W  W            W  W            W  H       
    Ĵ    Ĵ    Ĵ
        W     W         W     W         H     H 
    Ĵ    Ĵ    Ĵ
     W  W            H  W            A  W       
            
     W = HOLY WATER        A = AXE        H = HEART

     LEVEL B              LAST LEVEL           LEVEL 01 (2nd)
    Ŀ    Ŀ    Ŀ
              A               W      H  A     W 
    Ĵ    Ĵ    Ĵ
     W               W  W            A        H 
    Ĵ    Ĵ    Ĵ
              H         W               A       
    Ĵ    Ĵ    Ĵ
     H  H               H  A            H       
            
     W = HOLY WATER        A = AXE        H = HEART


                              -EXTRA ENERGY-

ON STAGE NINE, JUMP ON ANY TREASURE CHEST 255 TIMES.


                               -BONUS ROOMS-

THERE ARE BONUS ROOMS ON LEVELS 3-1, 6-2, AND 9-2 WHICH CONTAIN A
LARGE NUMBERS OF POWER-UPS.


                             -SUPER POWER-UP-

ON THE LEVEL RIGHT BEFORE DRACULA, THERE IS A STAIRCASE LEADING
RIGHT TO HIS DOMAIN. THERE IS ALSO A MASSIVE DROP FROM THE
PLATFORM INTO THE DEPTHS OF THE UNKNOWN. IF YOU TAKE A LARGE JUMP
OFF THE EDGE OF THE PLATFORM, YOU WILL FIND YOURSELF ON AN
INVISIBLE LEDGE WITH AN INVISIBLE STAIRCASE GOING BACK UP TO THE
RIGHT. GO AS FAR AS YOU CAN TO THE LEFT SIDE OF THE LEDGE AND
FULLY STOCK UP ON SUPPLIES. BE CAREFUL WHEN YOU RETURN UP THE
INVISIBLE STAIRCASE TO THE PLATFORM WHICH YOU ORIGINALLY STARTED
AT.


                              SUPER CONFLICT


                              -STAGE SELECT-

ON THE MAP, HOLD B, L, X, Y. CONTINUE HOLDING B, L, Y BUT RELEASE
X AND THEN PRESS X AGAIN. RELEASE ALL THE BUTTONS. EVERY TIME B
AND L ARE PRESSED TOGETHER THE NEXT AREA OF THE MAP WILL OPEN UP.


                          -COMPUTER VS COMPUTER-

PLACE A JEEP ON AN UNFINISHED AREA. PRESS AND HOLD SELECT THEN
PRESS X. THE COMPUTER BATTLE BEGINS.


                            SUPER DOUBLE DRAGON


                           -UNLIMITED CONTINUES-

SELECT "TWO-PLAYER A MODE". WAIT UNTIL EACH PLAYER TO HAS ONE
CREDIT REMAINING. PRESS START SIMULTANEOUSLY ON BOTH CONTROLLERS.
WHEN YOU LOSE YOUR LIVES, YOU WILL HAVE SEVEN CONTINUES EACH.


                               SUPER E.D.F.


                              -INVINCIBILITY-

PRESS PAUSE AT ANY POINT IN THE GAME AND THEN ENTER: A, B, X, Y,
L, R, UP, DOWN, LEFT, RIGHT, UN-PAUSE. YOU WILL HAVE TO PUT THIS
CODE IN EACH TIME YOU START A NEW LEVEL.


                           -CHANGE THE WEATHER-

AS THE HUGE LETTERS "E.D.F." SCROLL ACROSS THE SCREEN, PRESS AND
HOLD START AND UP ON CONTROLLER TWO. NOW, RESET THE CONTROL DECK
AND THE CLOUDS THAT APPEAR INSIDE THE "E.D.F." WILL LOOK A LOT
DIFFERENT.


                         SUPER EMPIRE STRIKES BACK


                               -SOUND TEST-

ON ANY LEVEL, PRESS AND HOLD: A, B, X, Y, AND DOWN, THEN PRESS
START. THE SOUND TEST SCREEN WILL APPEAR. REPEAT FOR DIFFERENT
MESSAGES.


                             -TITLE ROTATION-

THIS MUST BE ENTERED ON THE "START GAME" SCREEN. IF IT DOES NOT
WORK, TURN OFF THE POWER THEN TRY IT AGAIN. PRESS: Y, Y, Y, Y,
AND THEN THE L AND R BUTTONS TO ROTATE THE TITLE.


                                -7 CREDITS-

THIS MUST BE ENTERED ON THE "START GAME" SCREEN. IF IT DOES NOT
WORK, TURN OFF THE POWER THEN TRY IT AGAIN. PRESS: X, Y, A, B, X,
X.


                                -99 LIVES-

ON THE "START GAME" SCREEN, PRESS: X, Y, B, B, B, X, A, Y, Y, B,
A, X, Y. START THE GAME BEFORE THE DEMO BEGINS. YOU'LL HEAR DARTH
VADAR SAY "IMPRESSIVE" IF THE TRICK HAS WORKED.


                          -BEGIN WITH THE FORCE-

ON THE "START GAME" SCREEN, PRESS: X, B, B, Y, X, A, A. YOU'LL
HEAR A CHIME IF THE TRICK HAS WORKED. START THE GAME AND PRESS
SELECT TO ACCESS THE FORCE POWERS.


                         -UNLIMITED THERMAL BOMBS-

ON THE "START GAME" SCREEN, PRESS: A, X, B, X, X, A, Y. START THE
GAME BEFORE THE DEMO BEGINS. PLAY WITH UNLIMITED THERMAL BOMBS.


                  -THE FORCE AND UNLIMITED THERMAL BOMBS-

ON THE "START GAME" SCREEN, PRESS: A, B, Y, X, A, B, Y, X, A, B,
A, B, Y, X, X, Y, A, B, Y, X. START THE GAME BEFORE THE DEMO
BEGINS. YOU'LL HEAR DARTH VADAR SAY "IMPRESSIVE" IF THE TRICK HAS
WORKED. PLAY WITH UNLIMITED THERMAL BOMBS AND THE FORCE POWERS.


                               -FINAL STAGE-

ON THE "START GAME" SCREEN, PRESS: A, X, B, A, Y, X, B, A, A, X,
B, B, Y, X. START THE GAME BEFORE THE DEMO BEGINS. YOU'LL START
AT THE FINAL BATTLE AGAINST DARTH VADAR.


                             -ENDING CREDITS-

ON THE "START GAME" SCREEN, PRESS: A, B, A, B, A, B, A, B. YOU'LL
SEE THE END CREDITS.


                                -PASSWORDS-

LEVEL NAME:                      EASY:      BRAVE:     JEDI:

FIRST CAVE                       WDWDWB     TCCPSJ     FHPSMN
OUTSIDE CAVE                     CSPTNP     SSFJND     CCTLFR
SECOND CAVE                      NSRSCL     NLBJJF     MDWNDF
PROBE DROID                      WFBJTB     JRWNPL     THNTLR
HOTH HANGAR BAY                  BHRDHL     DGBDPL     LQYSCH
3-D SNOWSPEEDER                  HMGPWJ     RCWJMF     GQTVDD
SIDE SCROLLING SNOWSPEEDER       LDGLTJ     JRGRTD     PNFDHJ
INSIDE AT-AT                     LLJFBG     MDBNMR     SCWWFZ
HAN IN HOTH BASE 1               WLJWDN     HDPPLL     LFHWWB
HAN IN HOTH BASE 2               WBWHRW     GTLCNP     RBHNFC
MILLENNIUM FALCON                NCCGSP     WWBGHF     KCDFZK
DAGOBAH                          GLTTDJ     PGBNBH     KCCVGJ
HABOGAD                          GJBHNF     TNPSPL     RBQRWS
HAN AT BESPIN                    MCDGRJ     DLPMMD     QBTTXX
UGNAUGHT FACTORY                 PGPNMG     SHRBLW     ZGLKDV
CARBONITE CHAMBER                NGMSJB     LNGPNN     VVDQXC
CHEWBACCA VS. BOBA FETT          RLMSWJ     FSFMSR     FGTTVV
3-D FIGHT AT CLOUD CITY          MBRCGB     FCPDPC     YDHBQT
LUKE VS. VADER                   SWPMSS     HPLSHJ     TNHJSK


                              -1ups, GUN-UPS-

THERE'S A SECRET ROOM WHERE THERE ARE NUMEROUS "TREASURES" IN
SUPER EMPIRE STRIKES BACK. IN THE CARBONITE CHAMBER (HAN SOLO),
AT THE FIRST DEEP DROP-OFF, IF YOU CLIMB DOWN THE LEFT SIDE
JUMPING ON THE PROTRUDING JETS AS YOU GO DOWN YOU WILL COME TO A
HIDDEN ROOM WHERE THERE ARE GRENADES, 1ups AND GUN-UPS. AFTER YOU
LEAVE THE ROOM YOU DO NOT HAVE TO DIE TO GET BACK TO THE TOP.
JUST CLIMB UP, THE SAME WAY YOU WENT DOWN, JUMPING FROM JET TO
JET.


                          SUPER GHOULS 'N GHOSTS


                       -STAGE SELECT AND SOUND TEST-

GO TO THE OPTION SCREEN AND MOVE THE CURSOR TO "EXIT". HOLD DOWN
ON L AND START ON CONTROLLER TWO, THEN PRESS START ON CONTROLLER
ONE. YOU WILL FIND YOURSELF AT THE STAGE SELECT/SOUND TEST
SCREEN.


                               -FINAL BOSS-

YOU WILL NEED THE GODDESS BRACELET TO DEFEAT SARDIUS. NO OTHER
WEAPON WILL DO ANY DAMAGE TO HIM. IT WILL TAKE UP TO 25 HITS TO
DEFEAT HIM.


                             SUPER MARIO KART


                                 -DRIVERS-


                                   MARIO

MARIO IS FAIRLY QUICK AND CORNERS WELL. HE DOESN'T HAVE THE
HIGHEST TOP SPEED, BUT HE'S A GOOD, OVERALL CHOICE. MARIO TENDS
TO OVER-CORRECT WHEN COMING OUT OF A TURN.


                                 PRINCESS

THE HIGH-SPEED KART WHICH THE PRINCESS DRIVES IS A VERY GOOD
CHOICE FOR A COMPETITOR WHO WANTS A STURDY VEHICLE. THE PRINCESS
CORNERS A BIT BETTER THAN MARIO.


                                  BOWSER

HE'S SLOW TO ACCELERATE, BUT BECAUSE OF HIS WEIGHT, HE CARRIES A
LOT OF MOMENTUM AND HAS A VERY FAST TOP SPEED.


                                   KOOPA

HE'S NOT EXTREMELY FAST, BUT HE CORNERS WELL. HE'S LIKE A CROSS
BETWEEN MARIO AND TOAD. HE CAN STAY ON THE GAS LONGER WHILE
TAKING CORNERS THAN ANY OTHER RACER.


                                   LUIGI

LUIGI RACES MUCH IN THE SAME MANNER AS MARIO. IT APPEARS THAT
LUIGI IS NOT QUITE AS SQUIRRELLY WHEN COMING OUT OF TIGHT
CORNERS.


                                   YOSHI

YOSHI AND THE PRINCESS SEEM TO HAVE THE SAME ABILITIES. HE HAS
GREAT ACCELERATION. YOSHI WOULD BE A GOOD CHOICE FOR AN
INTERMEDIATE DRIVER.


                             DONKEY KONG, JR.

THE APE PROBABLY HAS THE FASTEST CAR, BUT HE DOESN'T CORNER WELL.
IF YOU'RE A PRO KART RACER, THE DONKEY KONG, JR. WOULD BE A GOOD
CHOICE TO GET YOU TO THE FINISH LINE FIRST.


                                   TOAD

TOAD IS SIMILAR TO KOOPA AND COULD PROBABLY BEAT HIM IN A CLOSE
RACE BECAUSE HIS ACCELERATION IS A BIT BETTER. SEE IF TOAD CAN
BEAT 1'11"50 ON MARIO CIRCUIT 1.


                               -GHOST RACER-

START A ONE PLAYER GAME, PICK THE TIME TRIAL, AND GO TO THE
DRIVER SELECTION SCREEN. YOU WILL SEE THE FIRST PLAYER
HIGHLIGHTED. NEXT, PRESS START ON CONTROLLER TWO AND THE PRINCESS
SHOULD HAVE THE LETTERS "COM" ABOVE HER. CHOOSE YOUR DRIVER WITH
CONTROLLER ONE AND THE "COM" DRIVER WITH CONTROLLER TWO. START
THE GAME AND YOU WILL SEE THAT THE "COM" DRIVER IS REALLY A
COMPUTER CONTROLLED GHOST. IF THE GHOST WINS THE RACE IT WILL NOT
AFFECT YOUR TIME IN ANY WAY.


                             -SCREEN ROTATION-

IF YOU GET A GOOD TIME ON THE TIME TRIAL STAGE, AND AFTER YOUR
RACE YOU GET THE OPTION OF "REPLAY", SELECT IT AND USE THE L AND
R BUTTONS TO ROTATE THE SCREEN. NOTE: IT WON'T ALWAYS WORK.


                            -SPEED BOOST START-

WHEN LAKITU FLOATS DOWN WITH THE STARTING LIGHTS, WAIT UNTIL THE
FIRST ONE FLASHES AND MAKES A BEEP. NOW, TIMING IS CRITICAL.
AFTER THE FIRST BEEP, PRESS AND HOLD THE B BUTTON. IF YOU DO IT
RIGHT, YOU WILL FLY OUT IN FRONT AS IF YOU USED A MUSHROOM. KEEP
TRYING IT IF IT DOESN'T WORK THE FIRST TIME.


                          -START THE GAME SMALL-

ON THE PLAYER SELECT SCREEN PRESS AND HOLD THE Y BUTTON THEN
PRESS A. YOUR PLAYER WILL SHRINK. AFTER THIS HAS HAPPENED, SIMPLY
START THE GAME AND YOU WILL BEGIN THE RACE SMALL.


                                   -TIP-

ON THE MARIO CIRCUIT 2 COURSE, THE LAST COURSE IN THE MUSHROOM
CUP, GET A MUSHROOM. AS YOU APPROACH THE JUMP, USE THE MUSHROOM.
THIS WILL GIVE YOU SOME ADDED SPEED AS YOU HIT THE JUMP. PULL
HARD TO THE LEFT AS YOU GO OVER THE JUMP. IF YOU TIMED IT RIGHT,
YOUR RACER WILL GO FLYING OFF THE SCREEN AND LAND RIGHT IN FRONT
OF THE FINISH LINE.


                             SUPER MARIO WORLD


                          -GET BACK INTO CASTLES-

IF YOU WANT TO GET BACK IN A CASTLE AFTER YOU HAVE DEFEATED IT,
SIMPLY POSITION MARIO OVER THE CASTLE RUBBLE AND PRESS L AND R
SIMULTANEOUSLY.


                            -CHANGE THE MUSIC-

AFTER FINISHING THE STAR ROAD SECTION OF THE GAME, YOU WILL BE
ABLE TO GO TO THE SPECIAL SCREEN WITH EIGHT MORE LEVELS TO BEAT.
INSTEAD OF GOING INTO ONE OF THE LEVELS, JUST LET MARIO SIT IN
PLACE AND EVENTUALLY THE MUSIC FOR THAT SCREEN WILL END. AFTER
WAITING A FEW SECONDS THE MUSIC WILL CHANGE. SOUND FAMILIAR?


                         -HELPFUL LITTLE REMINDER-

REMEMBER, PRESSING START FOLLOWED BY SELECT WILL DROP YOU BACK TO
THE MAP SCREEN IF YOU'VE ALREADY COMPLETED THE LEVEL BEFORE. THIS
IS HANDY FOR COLLECTING A NEEDED ITEM THAT IS NEAR THE START OF A
LEVEL.


                            -BERRIES FOR YOSHI-

HERE'S HOW THE BERRIES WORK: TEN RED BERRIES WILL CAUSE AN EGG TO
HATCH INTO A SUPER MUSHROOM. TWO PINK BERRIES WILL CAUSE AN EGG
TO HATCH INTO COINS. THREE GREEN BERRIES WILL ADD TWENTY SECONDS
TO THE TIMER.


                           -REUSABLE P-SWITCHES-

AFTER STOMPING ON A P-SWITCH, USE YOSHI TO PICK IT UP. WHEN YOSHI
SPITS IT OUT, IT WILL BE BACK TO ITS ORIGINAL FORM AND YOU'LL BE
ABLE TO REUSE IT.


                            -MAGIC NUMBER 1up-

IF THE TENS DIGIT OF THE STAR BONUS ACHIEVED BY BREAKING THE GOAL
POST TAPE MATCHES BOTH THE ONES AND THE TENS DIGIT OF THE TIME
REMAINING ON THE TIMER, YOU WILL EARN A 1-UP.


                             -TOP SECRET AREA-

GET A CAPE. ENTER THE FIRST GHOST HOUSE AND WALK TO THE RIGHT
UNTIL YOU REACH THE FIRST HOLE IN THE FLOOR. HOLD THE Y BUTTON TO
SPIN. RUN TO THE LEFT UNTIL YOU'RE ABLE TO FLY. JUMP AND FLY UP
THE LEFT WALL UNTIL YOU CAN LAND ON A LEDGE TO YOUR RIGHT. RUN
ALL THE WAY ACROSS THE LEDGE, JUMP OFF AT THE END, FALL TO THE
BOTTOM, AND GO OUT THE DOOR. THIS WILL OPEN A PATH TO A SECRET
AREA FULL OF POWER-UPS.


                               -BONUS ITEMS-

AT THE END OF EVERY WORLD, CARRY A TURTLE SHELL, P-BLOCK, OR AN
ENEMY THROUGH THE EXIT GATE. IT WILL TURN INTO A POWER-UP ITEM
THAT YOU CAN USE IN THE NEXT WORLD. WHAT POWER-UP ITEM YOU GET
WILL DEPEND ON CERTAIN CONDITIONS. THE CONDITIONS AND WHAT YOU
GET ARE AS FOLLOWS:

            ͸
             MARIO  ITEM IN RESERVE BOX  TRANSFORMS TO 
            ͵
                                                       
             SMALL  EMPTY                MUSHROOM      
                    MUSHROOM             1up           
                    FIRE FLOWER          MUSHROOM      
                    FEATHER              MUSHROOM      
            Ĵ
                                                       
             SUPER  EMPTY                MUSHROOM      
                    MUSHROOM             1up           
                    FIRE FLOWER          MUSHROOM      
                    FEATHER              MUSHROOM      
            Ĵ
                                                       
             FIERY  EMPTY                FIRE FLOWER   
                    MUSHROOM             FIRE FLOWER   
                    FIRE FLOWER          1up           
                    FEATHER              FIRE FLOWER   
            Ĵ
                                                       
             CAPED  EMPTY                FEATHER       
                    MUSHROOM             FEATHER       
                    FIRE FLOWER          FEATHER       
                    FEATHER              1up           
            ;


                             -1ups EVERYWHERE-


                                1up TRICK 1

FOR SOMEONE WHO HASN'T ADVANCED FAR IN SUPER MARIO WORLD, THE
EASIEST SOURCE OF 1ups IS YOSHI'S ISLAND 2. ENTER WITH YOSHI THEN
HIT THE BLOCK THAT NORMALLY GIVES YOU A YOSHI. SINCE YOSHI IS
ALREADY WITH YOU, YOU'LL GET A 1up. USE START AND SELECT TO
INSTANTLY EXIT THE LEVEL, THEN REPEAT THE TRICK AS MANY TIMES AS
YOU WANT. IT'S A LITTLE TIME-CONSUMING, BUT IT'LL BRING YOU UP TO
99 MEN IF YOU HAVE THE PATIENCE.


                                1up TRICK 2

GO TO CHOCOLATE ISLAND 4 IN WORLD 6. YOU MUST HAVE A CAPE. GET
THE FIRST P-BLOCK AND GO DOWN THE GREY TUBE. ONCE IN THE TUBE,
GRAB THE SECOND P-BLOCK AND JUMP OFF THE EDGE. HUG THE RIGHT WALL
UNTIL YOU SEE THE SEVENTH OPENING IN THE WALL THAT IS FILLED WITH
1up MUSHROOMS. FLOAT INTO THE PASSAGE AND GRAB THE 1ups. WHEN YOU
COME OUT OF THE TUBE, GO BACK TO THE LEFT AND REPEAT THIS AS MANY
TIMES AS YOU WANT.


                                1up TRICK 3

JUST BEFORE ENTERING THE LAST AREA OF THE VANILLA SECRET FORTRESS
WHERE YOU FACE REZNOR, YOU CAN EARN MANY 1ups BY REPEATEDLY
STOMPING THE BONY BEETLES AT THE RED DOOR. TREAD WATER TO MAKE
SURE YOU DON'T TOUCH THE GROUND. AT FIRST THIS WILL JUST EARN
POINTS, BUT THE POINTS WILL INCREASE AND EVENTUALLY BECOME 1ups.
THIS BASIC TECHNIQUE CAN BE APPLIED TO ALMOST ANYWHERE THERE'S AN
ENEMY THAT CAN BE REPEATEDLY STOMPED ON WITHOUT YOU TOUCHING THE
GROUND.


                                1up TRICK 4

IN BUTTER BRIDGE 2, THERE IS ONE GREEN PIPE WITH A SMALL LOG
PLATFORM ON BOTH SIDES; IT'S LOCATED ABOUT 2/3 OF THE WAY THROUGH
THE LEVEL. IF YOU HAVE A CAPE, GET ON THE RIGHT LOG PLATFORM,
TRAPPING THE KOOPA BETWEEN YOU AND THE GREEN PIPE. NOW, YOU CAN
USE THE CAPE SPIN TRICK TO CONTINUOUSLY KNOCK THE KOOPA SHELL
AGAINST THE PIPE TO COLLECT UNLIMITED 1ups UNTIL THE CLOCK RUNS
OUT.


                                1up TRICK 5

THERE'S A PLACE WHERE YOU CAN GET UNLIMITED LIVES IN THE SUNKEN
GHOST SHIP. JUST BEFORE YOU ENTER THE PIPE TO GO THE SECOND
PORTION OF THE SHIP, GO TO THE LEFT AND UP. THERE WILL BE TWO
BULLET LAUNCHERS THAT WILL SHOOT CONTINUOUSLY AND HIT THE EDGE OF
YOUR FEET. AT FIRST THIS WILL JUST EARN POINTS, BUT THE POINTS
WILL INCREASE AND EVENTUALLY BECOME 1ups. SO, JUST SIT THERE AND
RACK IN THE FREE MEN.


                                1up TRICK 6

IN FOREST OF ILLUSION 4, LAKITU IS "FISHING" WITH A GREEN
MUSHROOM. IGNORE HIM. GET A SHELL AND RUN TO WHERE YOU FIND THE
FIRST PIPE. THERE IS A MONSTER THAT COMES OUT OF THE PIPE AND
THROWS CREATURES AT YOU. THERE IS A DEPRESSION IN FRONT OF THE
PIPE. TAKE THE SHELL AND THROW IT AT THE PIPE; IT WILL START TO
BOUNCE BACK AND FORTH. EVERY TIME THE GUY IN THE PIPE THROWS A
CREATURE, THE BOUNCING SHELL WILL KILL IT. FURTHER, YOU CAN NOW
TAKE THE "BAIT" FROM LAKITU. HE'LL ALSO THROW CREATURES, GIVING
YOU ADDITIONAL MEN. IT'S POSSIBLE TO GET 40-70 MEN IN ONE PLAY OF
THE STAGE, DEPENDING ON HOW GOOD YOU ARE AT GETTING LAKITU TO
CONSTANTLY THROW IN THE DEPRESSION.


                               SUPER METROID


                             -FIVE BOMB TRICK-

FULLY CHARGE ANY WEAPON, HOLD THE FIRE BUTTON, PRESS DOWN TWO
TIMES TO ROLL UP INTO A BALL, THEN RELEASE THE FIRE BUTTON TO SET
A BOMB. YOU WILL RELEASE FIVE BOMBS INSTEAD OF ONE.


                              -SUPER WEAPONS-

YOU MUST HAVE SUPER BOMBS AND YOUR WEAPONS POWERED-UP. PRESS
START TO GO TO THE MAP SCREEN. PRESS THE R BUTTON TO ACCESS THE
STATUS SCREEN. ON THE BEAM MENU HIGHLIGHT "CHARGE" AND ONE OTHER
WEAPON, THEN PRESS START TO EXIT THE SCREEN. WHEN YOU COME BACK
TO THE LEVEL, HIGHLIGHT THE SUPER BOMB ICON. PRESS AND HOLD THE
FIRE BUTTON. DEPENDING ON WHICH WEAPON YOU USE, A BLAST OF ENERGY
WILL APPEAR.


                           -KILL DORIGON EASILY-

DORIGON IS THE BOSS AT THE END OF THE MARIDIA STAGE. IT CAN BE
EASILY DEFEATED BY USING THE GRAPPLING BEAM TO LATCH ONTO ONE THE
ELECTRIC SIDE PANELS AFTER DORIGON GRABS YOU. THE MONSTER WILL BE
ELECTROCUTED IN A FEW SECONDS IF YOU USE THIS TRICK.


                             -HINTS AND TIPS-

HOW TO DO A POWERED, VERTICAL JUMP. I BELIEVE YOU NEED THE SPEED
BOOSTER ITEM BEFORE YOU CAN DO THESE MOVES: HOLD DOWN YOUR DASH
BUTTON, AND RUN IN ANY DIRECTION UNTIL SAMUS STARTS TO GLOW AND
LEAVE A TRAIL. WHEN YOU GET CLOSE TO THE PLACE YOU WANT TO JUMP
FROM, PUSH DOWN ON THE CONTROL PAD, THEN RELEASE THE DASH BUTTON
AND CONTROL PAD. SAMUS IS NOW GLOWING. YOU HAVE A COUPLE OF
SECONDS (MAYBE 4-5), TO MOVE AROUND BEFORE THE GLOW WEARS OFF.
BEFORE THE GLOW WEARS OFF, HIT JUMP. YOU'LL DO A POWERED,
VERTICAL JUMP WHICH WILL SEND YOU THROUGH ANY BLOCKS MARKED WITH
THE "SPEED BOOSTER" SYMBOL. YOU'LL KEEP GOING STRAIGHT UP TILL
YOU RUN OUT OF ENERGY OR HIT SOMETHING. DON'T FORGET THAT YOU
BURN OFF ENERGY AT A RATHER HIGH RATE WHILE PERFORMING THIS TYPE
OF JUMP.


HOW TO DO THE POWERED, HORIZONTAL JUMP WITH SAMUS. HOLD DOWN YOUR
DASH BUTTON, AND RUN IN ANY DIRECTION UNTIL SAMUS STARTS TO GLOW
AND LEAVE A TRAIL. WHEN YOU GET CLOSE TO THE PLACE YOU WANT TO
JUMP FROM, PUSH DOWN ON THE CONTROL PAD, THEN RELEASE THE DASH
BUTTON AND CONTROL PAD. SAMUS IS NOW GLOWING. GO TO THE PLACE
WHERE YOU WANT TO MAKE A HORIZONTAL JUMP. KEEP IN MIND YOU'VE
ONLY GOT A COUPLE OF SECONDS, BUT THIS IS ENOUGH TIME TO SHOOT A
DOOR OPEN AND GO THROUGH, OR SOMETHING SIMILARLY QUICK. FACE THE
DIRECTION YOU WANT TO JUMP. HIT THE JUMP BUTTON, AND THEN
IMMEDIATELY PUSH THE CONTROL PAD IN THE DIRECTION YOU ARE FACING
(THE WAY YOU WANT TO JUMP). BINGO! A POWERED HORIZONTAL JUMP.


HOW TO DO A POWERED, DIAGONAL JUMP. THIS JUMP GOES BOTH UP AND IN
THE DIRECTION YOU'RE FACING AT ROUGHLY A 45-DEGREE ANGLE. HOLD
DOWN YOUR DASH BUTTON, AND RUN IN ANY DIRECTION UNTIL SAMUS
STARTS TO GLOW AND LEAVE A TRAIL. WHEN YOU GET CLOSE TO THE PLACE
YOU WANT TO JUMP FROM, PUSH DOWN ON THE CONTROL PAD, THEN RELEASE
THE DASH BUTTON AND CONTROL PAD. SAMUS IS NOW GLOWING. GO TO THE
PLACE YOU WANT TO JUMP FROM BEFORE THE GLOW WEARS OFF. FACE THE
HORIZONTAL DIRECTION YOU WANT TO MOVE IN. IN OTHER WORDS, IF YOU
WANT TO JUMP UP+LEFT, FACE LEFT, IF YOU WANT TO JUMP UP+RIGHT,
FACE RIGHT. HIT THE JUMP BUTTON, AND THEN IMMEDIATELY PUSH THE
BUTTON YOU USE TO POINT YOUR WEAPON DIAGONALLY UPWARDS. BY
DEFAULT, THIS IS THE R
BUTTON ON TOP OF THE CONTROLLER. OFF YOU GO ON A POWERED DIAGONAL
JUMP. IF THE DIAGONAL ONE DOESN'T WORK FOR YOU, I MAY HAVE THE
ORDERING WRONG. TRY HOLDING THE R BUTTON DOWN BEFORE YOU HIT
JUMP, IN THAT CASE.


                              SUPER NINJA BOY


                             -SUPER PASSWORD-

SELECT CONTINUE AND ENTER "RZ" AS YOUR PASSWORD. BEGIN ON LEVEL 7
WITH $999,999, 100 MEDALS AND YELLOW AURA.


                                SUPER NOVA


                           -BOSS ENDURANCE MODE-

ON THE LOGO SCREEN, ON CONTROLLER TWO, PRESS: DOWN, X, UP, B, L,
R, LEFT, A. YOU'LL HEAR A CHIME TO CONFIRM THAT THE TRICK WORKED.
BEGIN THE GAME. THE SCREEN WILL DISPLAY "BOSS ENDURANCE MODE".
YOU CAN NOW FIGHT EVERY BOSS IN ORDER.


                              SUPER OFF-ROAD


                           -UNLIMITED CONTINUES-

PLUG IN BOTH CONTROLLERS AND SELECT A TWO PLAYER GAME. PLAY AS
THE RED TRUCK, BUT LET THE BLUE TRUCK STAND STILL. SINCE YOU ONLY
NEED A THIRD PLACE POSITION TO ADVANCE, YOU'LL BE GUARANTEED A
WIN. THE UNUSED BLUE TRUCK WILL ALWAYS BE ABLE TO CONTINUE.


                                SUPER PUTTY


                             -UNLIMITED LIVES-

WHILE PLAYING ON ANY STAGE, PRESS START TO PAUSE THE GAME. PRESS:
R, A, L, L, Y. THE SCREEN WILL SHIFT TO CONFIRM THAT THE TRICK
HAS WORKED. YOU NOW HAVE UNLIMITED LIVES


                         SUPER RETURN OF THE JEDI


                                -PASSWORDS-

   TATOOINE                       BGFSMH
   JABBA'S DANCE HALL             JVPLHP
   RANCOR PIT                     MKYXVN
   ATTACK ON SAIL BARGE           LBRHFR
   INSIDE SAIL BARGE              GPTDZC
   SPEEDER BIKES                  DDDQYZ
   EWOK VILLAGE A                 TLVHFT
   POWER GENERATOR                WCBMKS
   INSIDE DEATH STAR              KXVZZD
   FALCON OUTSIDE DEATH STAR      BWHPHZ
   EMPEROR'S CHAMBER              WDSMNN
   FALCON LEAVING DEATH STAR      BGSWLD


                               -SOUND TEST-

ON THE SIDE SCROLLING SCREEN LEVELS, PRESS: DOWN, X, Y, A, B, AND
START AT THE SAME TIME.


                               -ROTATE LOGO-

AT THE TITLE SCREEN, PRESS: Y, Y, Y, Y. YOU CAN NOW ROTATE THE
LOGO AT THE INTRO USING THE L AND R BUTTONS.


                               -7 CONTINUES-

AT THE TITLE SCREEN, PRESS: A, B, A, Y, A, X.


                              -ROLL CREDITS-

AT THE TITLE SCREEN, PRESS: A, B, A, B, A, B, A, B.


                             -THE GATEKEEPER-

THE ENTRANCE TO JABBA'S PALACE IS GUARDED BY A LARGE MACHINE THAT
POPS OUT OF TWO HOLES AND GREETS GUEST WITH BOLTS OF LIGHTNING
AND A SMASHING ATTACK. IF YOU'RE USING LEIA, YOU CAN HIT THE
GATEKEEPER AS IT EMERGES FROM EITHER HOLE, OR USE YOUR SPINNING
ATTACK WHEN IT'S NOT SHOOTING LIGHTNING. LUKE'S LIGHTSABER MAKES
ATTACKING THIS GUARDIAN MUCH EASIER.


                              -TOAD TROUBLE-

CHEWIE'S ROMP THROUGH JABBA'S PALACE COMES TO AN END WHEN HE
MEETS UP WITH THE GUARDIANA GIANT TOAD THAT SPITS OUT SMALLER
TOADS. THE SMALLER TOADS COUGH UP TONS OF SMALL HEARTS WHEN YOU
ATTACK THEM, WHICH ALLOW YOU TO HEAL UP DURING THE BATTLE. USE
CHEWIE'S SPIN ATTACK AGAINST THEM. IF YOU HAVE LUKE, USE THE
SPINNING LIGHTSABER ATTACK TO CLEAN UP EASILY. IF YOU WIN, LUKE
WILL COME FACE-TO-FACE WITH JABBA.


                            -ENTER THE RANCOR-

DEFEATING THE RANCOR IS MORE EASILY ACCOMPLISHED WITH HAN OR
CHEWIE. AFTER REACHING THE LAST R2D2, YOU CAN LET LUKE EXPIRE (IF
YOU USED HIM TO THAT POINT), THEN SWITCH TO HAN OR CHEWIE. NOW
JUST BLAST THE RANCOR FROM A DISTANCE. YOU'LL BEAT THE BRUTE
WITHOUT RAISING A SWEAT.


                             -THE BARGE BULLY-

JUMP OVER THE BALL AND CHAIN AND, WHILE IT'S EXTENDED, HIT THE
MONSTER. ALSO HIT HIM WHEN HE JUMPS.


                           -JABBA'S LAST LAUGH-

THE FAT MOUND OF BLUBBER IS NO MATCH FOR LEIA. STAY LEFT AND
DODGE JABBA'S WHIPPING TAIL. USE THE SPIN JUMP TO TAKE OUT HIS
LITTLE HELPERS. WITH HAN OR CHEWIE, STAY LEFT AND BLAST JABBA.
YOU WON'T TAKE A HIT.


                              -BIKE BLOOPER-

A NUMBER OF REGULAR IMPERIAL TROOPERS SHOW UP AT THE END OF THIS
STAGE, BUT THE ROBOT BIKER IS THE GUARDIAN. LUCKILY FOR WICKET,
THE METAL MARAUDER HAS THE INTELLIGENCE OF A COAT RACK. THIS WILL
ONE OF THE EASIEST VICTORIES IN THE GAME. DESTROY THE REGULAR
TROOPS FIRST, THEN FILL THE AIR WITH ARROWS WHILE THE ROBOT FLIES
BACK AND FORTH. HE WON'T LAST LONG.


                               SUPER R-TYPE


                             -FADE THE MUSIC-

AFTER YOU ACTIVATE THE MUSIC IN THE SOUND TEST MODE, HIT THE R
BUTTON. THIS WILL MAKE THE MUSIC FADE OUT. EACH TIME YOU HIT THE
BUTTON, THE FASTER THE MUSIC WILL FADE.


                              -LEVEL SELECT-

GO TO THE SECOND TITLE SCREEN, HOLD ON THE R BUTTON AND PRESS UP
NINE TIMES. YOU WILL HEAR A CHIME. PRESS START AND THEN PAUSE THE
GAME. PRESS AND HOLD R, A, AND SELECT. IN THE LOWER LEFT HAND
CORNER OF THE SCREEN YOU WILL SEE A SET OF NUMBERS. PRESS UP OR
DOWN TO SELECT A LEVEL.


                          -WEAPONS AND POWER-UPS-

AT THE TITLE SCREEN PRESS: DOWN, R, RIGHT, DOWN, RIGHT, RIGHT,
DOWN, RIGHT, DOWN, DOWN. YOU SHOULD HEAR A CHIME, BEGIN THE GAME.
AFTER THE GAME HAS STARTED, PAUSE IT AND PRESS: R, RIGHT, DOWN,
Y, DOWN, RIGHT, DOWN, LEFT, RIGHT, DOWN, RIGHT, RIGHT, AND
THEN...

  ...A BUTTON IF YOU WANT RING LASER.
  ...B BUTTON IF YOU WANT GROUND LASER.
  ...X BUTTON IF YOU WANT REFLECT LASER.
  ...Y BUTTON IF YOU WANT SPREAD LASER.
  ...R BUTTON IF YOU WANT MEGA BOMBS.

THEN PRESS...

  ...A BUTTON IF YOU WANT HOMING MISSILES.
  ...X BUTTON IF YOU WANT AIR TO SURFACE MISSILES.

NOTE: YOU MUST SELECT A LASER FIRST, THEN A MISSILE.


                              SUPER SLAPSHOT


                             -CUSTOMIZE TEAMS-

AT THE PASSWORD SCREEN, ENTER ".BR. C.D. BR. " LEAVING THE LAST
SPACE EMPTY. PRESS START AND THE MAIN MENU WILL APPEAR. SELECT
EXHIBITION OR TOURNAMENT AND CHOOSE TEAMS. ON "TODAY'S MATCH"
SCREEN, PRESS UP OR DOWN ON CONTROLLER ONE TO HIGHLIGHT ANY OF
THE TEAMS ATTRIBUTES. CHANGE THE ATTRIBUTE BY PRESSING LEFT OR
RIGHT. THIS CAN BE DONE IN EITHER A ONE OR TWO-PLAYER GAME.


                           -UPSIDE DOWN PLAYERS-

BEGIN A NEW GAME. ENTER THE CODE ".SCH.R" USE PERIODS AND NOT
SPACES. PLAY THE GAME WITH THE PLAYERS STANDING ON THEIR HEADS.


                              SUPER SMASH TV


                               -SOUND TEST-

GO TO THE PLAYER/SKILL SELECT SCREEN AND PRESS: L, R, L, L, R.
YOU WILL HEAR A VOICE SAY "BINGO".


                              -SPEED-UP MODE-

GO TO THE PLAYER/SKILL SELECT SCREEN AND PRESS: LEFT, RIGHT,
LEFT, UP, R, R. YOU WILL HEAR A VOICE SAY "BINGO".


                        -EXTRA LIVES AND CONTINUES-

GO TO THE PLAYER/SKILL SELECT SCREEN AND PUT THE CURSOR OVER THE
"SKILL" OPTION. NOW, HOLD L, R, AND THEN PRESS UP. YOU WILL HEAR
A VOICE SAY "BINGO". NOW YOU CAN CHANGE YOUR LIVES AND CONTINUES.


                              -STAGE SELECT-

TO START AT ANY LEVEL, GO TO THE PLAYER/SKILL SELECT SCREEN AND
PRESS: RIGHT, RIGHT, UP, DOWN, R, L, START. YOU WILL HEAR A VOICE
SAY "BINGO". SELECT YOUR NUMBER OF PLAYERS AND DIFFICULTY THEN
PRESS START. THE CIRCUIT WARP MENU WILL APPEAR ON THE SCREEN.


                             -SECRET CREDITS-

WHILE "BEAM SOFTWARE" IS BEING WRITTEN, HOLD DOWN THE L AND R
BUTTONS, THEN PRESS B.


                               -NO ENEMIES-

USE THE STAGE SELECT CODE. SELECT A STAGE. NOW, IF YOU HOLD DOWN
SELECT WHILE ENTERING A ROOM, NO ENEMIES WILL APPEAR IN IT. YOU
CAN DO THIS FOR SOME ROOMS AND NOT OTHERS, WHICH ALLOWS YOU TO
SKIP BOSS ROOMS, OR DIFFICULT ONES. ONCE YOU HAVE 10 KEYS, YOU
CAN USE THIS TO GET TO THE PLEASUREDOME PRETTY EASILY.


                               SUPER SOCCER


                                -PASSWORDS-

OPPONENT:            ARROWS POINTED:

 URUGUAY           - RIGHT, DOWN/LEFT, RIGHT, DOWN, UP/RIGHT, UP, 
                     UP, UP.
 YUGOSLAVIA        - UP, DOWN/LEFT, UP, RIGHT, DOWN/RIGHT, DOWN,  
                     DOWN, DOWN.
 COLUMBIA          - RIGHT, DOWN/LEFT, DOWN, LEFT, DOWN/RIGHT,    
                     DOWN, DOWN, DOWN.
 JAPAN             - RIGHT, RIGHT, UP, UP, DOWN/RIGHT, LEFT, UP,  
                     DOWN.
 U.S.A.            - UP, LEFT, DOWN, DOWN, UP/RIGHT, LEFT, UP,    
                     DOWN.
 FRANCE            - UP, DOWN/LEFT, RIGHT, RIGHT, DOWN/RIGHT,     
                     LEFT, DOWN, UP.
 IRELAND           - RIGHT, DOWN/LEFT, DOWN, LEFT, DOWN/RIGHT,    
                     RIGHT, UP, UP.
 ROMANIA           - UP, UP/RIGHT, UP, UP, DOWN/RIGHT, UP/RIGHT,  
                     DOWN, UP/RIGHT.
 CAMEROON          - UP, RIGHT, UP, DOWN, DOWN/RIGHT, UP/RIGHT,   
                     DOWN, UP/RIGHT.
 ENGLAND           - UP, UP/RIGHT, DOWN, RIGHT, UP/RIGHT,         
                     UP/RIGHT, DOWN, UP/RIGHT.
 HOLLAND           - RIGHT, DOWN/LEFT, DOWN, LEFT, RIGHT,         
                     DOWN/LEFT, DOWN, DOWN.
 BRAZIL            - RIGHT, RIGHT, RIGHT, UP, RIGHT, DOWN/RIGHT,  
                     DOWN, UP.
 ITALY             - RIGHT, UP/RIGHT, LEFT, DOWN, RIGHT,          
                     DOWN/RIGHT, DOWN, UP.
 ARGENTINA         - UP, DOWN/LEFT, UP, RIGHT, DOWN/RIGHT,        
                     DOWN/RIGHT, UP, DOWN/LEFT.
 NINTENDO          - RIGHT, UP/RIGHT, UP, LEFT, UP/RIGHT,         
                     DOWN/RIGHT, UP, DOWN/LEFT.


                          -EXPERT MODE PASSWORD-

ARROWS POINTED: UP/RIGHT, DOWN/LEFT, RIGHT, DOWN, DOWN/RIGHT,     
                LEFT, DOWN/LEFT, UP/LEFT.


                               -FINAL GAME-

ARROWS POINTED: RIGHT, UP/RIGHT, UP, LEFT, UP/RIGHT, DOWN/RIGHT,  
                UP, DOWN/LEFT.


                             -ENDING CREDITS-

ARROWS POINTED: UP, UP, UP/RIGHT, DOWN, RIGHT, DOWN/RIGHT,        
                UP/LEFT, DOWN/LEFT.


                         -NINTENDO TEAM CHALLENGE-

WHEN THE TEAM SELECT SCREEN APPEARS, ON CONTROLLER NUMBER TWO,
PRESS AND HOLD START, THEN PRESS THE B BUTTON. PLAYER TWO'S
SELECTION SCREEN WILL CHANGE TO THE NINTENDO TEAM.


                    -SAME COUNTRY VERSUS SAME COUNTRY-

MOVE PLAYER TWO'S CURSOR TO THE DESIRED TEAM NAME AND USE THE
TRICK FROM ABOVE. MOVE PLAYER ONE'S CURSOR TO THE SAME PLACE THAT
PLAYER TWO OCCUPIES. PRESS Y ON CONTROLLER TWO AND YOU'LL SEE
THAT BOTH PLAYERS HAVE PICKED THE SAME TEAM. PRESS THE B BUTTON
ON BOTH CONTROLLERS TO START PLAYING. WHEN YOU START THE GAME,
THE JERSEYS WILL BE DIFFERENT SHADES SO YOU WON'T GET CONFUSED.


                             -SPECTATOR SPORT-

YOU CAN WATCH THE COMPUTER PLAY ITSELF BY ENTERING THE FOLLOWING
PASSWORD AND CHOOSE THE TEAMS WITH CONTROLLER ONE. POINT THE
ARROWS: UP/RIGHT, UP/LEFT, RIGHT, DOWN/LEFT, RIGHT, RIGHT, UP,
RIGHT.


                              SUPER STAR WARS


                                  -CODES-

SELECT WHICH CODE YOU WANT TO USE THEN ENTER IT ON THE TITLE
SCREEN, BUT YOU MUST ENTER IT THE FIRST TIME THE TITLE SCREEN
APPEARS AFTER THE CONTROL DECK HAS BEEN TURNED ON AND THE "START
GAME/OPTION MENU" FULLY APPEARS. YOU WILL HEAR A JAWA SCREAM IF
THE CODE IS ENTERED PROPERLY.

FIVE CONTINUES: X, B, B, A, Y.

SEVEN CONTINUES: A, B, Y, X, B, B, X, X, Y.

START WITH LIGHT SABER: Y, Y, X, X, A, B, X, A.

START WITH LUKE, HAN AND CHEWIE: Y, X, X, X, A, A, A, B, B, B, Y, 
                                 Y.

(NO IDEA WHAT THIS ONE DOES): A, B, A, B, A, B.

GOD CODE (PART 1): A, A, A, A, X, B, B, B, B, Y, X, X, X, X, A,   
                   Y, Y, Y, Y, B.

GOD CODE (PART 2): AFTER USING THE GOD CODE, PRESS START ON       
                   CONTROLLER TWO TO IMMEDIATELY PASS THE LEVEL.  
                   PRESS THE L AND R BUTTONS ON CONTROLLER TWO    
                   TO ENTER THE DEBUG MODE. PRESS SELECT AND A,   
                   B, X, Y, ALL TOGETHER ON CONTROLLER TWO TO     
                   BECOME INVINCIBLE.

SOUND TEST: START THE GAME AND THEN PRESS A, B, X, Y, TOGETHER
AND THEN PRESS START.


                                -1up LOOP-

ON THE "LAND OF THE SANDPEOPLE" STAGE, GO TO THE SECOND PIT. JUMP
DOWN AND PULL LEFT, YOU WILL FIND YOURSELF IN A SMALL CAVE. SHOOT
UP AND ALL AROUND TO REVEAL 1ups. AFTER YOU HAVE COLLECTED THEM,
JUMP OFF THE LEDGE AND YOU WILL START AT THE TOP OF THE PIT. DO
IT AGAIN AND AGAIN UNTIL YOU HAVE AS MANY MEN AS YOU NEED.


                          SUPER STREET FIGHTER II


                          -CONFIGURATION SCREEN-

TO GET TO THIS SCREEN WITHOUT RESETTING, JUST HOLD THE SELECT
BUTTON WHILE THE PLANE IS FLYING TO THE NEXT STAGE FOR YOU TO
FIGHT ON.


                    -SEE ALL THE CHARACTER'S PROFILES-

AFTER TURNING ON THE NINTENDO AND THE FIRST CHARACTER PROFILE
APPEARS, HOLD THE L AND R BUTTONS ON CONTROLLER NUMBER TWO. YOU
WILL BE ABLE TO SEE ALL THE PROFILES, ONE AFTER ANOTHER.


                     -SAME CHARACTER IN GROUP BATTLE-

SELECT THE BATTLE MODE OPTION. THEN, ON CONTROLLER TWO, PRESS: L,
R, L, R, L, R, R, L. YOU WILL HEAR VEGA LAUGH IF THE TRICK HAS
WORKED. NEXT, CHOOSE EITHER MATCH OR ELIMINATION. YOU CAN NOW
CHOOSE THE SAME CHARACTER.


                        -SPEED UP COMPUTER BATTLES-

PRESS ANY BUTTON EXCEPT START TO SPEED UP THE COMPUTER BATTLES IN
THE TOURNAMENT MODE. SELECT END TO HAVE ALL THE COMPUTER BATTLES.


                          -RESET IN VERSUS MODE-

AFTER A BATTLE, PRESS SELECT TO ACCESS THE CONTINUE, QUIT OR
RESET RECORDS SCREEN IN THE VERSUS, GROUP BATTLE, TOURNAMENT
BATTLE AND TIME CHALLENGE MODES.


                              -SECRET COLOR-

YOU CAN CHANGE THE COLOR OF YOUR FIGHTER BY PRESSING EITHER A, B,
Y, X, L, R, OR START TO "START". PRESS AND HOLD THE BUTTON UNTIL
THE PLANE FLIES TO ITS DESTINATION TO GAIN THE "EIGHTH COLOR".


                         -GO STRAIGHT TO M. BISON-

START THE GAME AS YOU NORMALLY WOULD. WHEN THE COMPUTER SELECTS A
CHARACTER FOR YOU TO FIGHT WITH, SIMPLY SELECT THAT CHARACTER ON
CONTROLLER NUMBER TWO AND BEAT THEM ON BOTH ROUNDS WITH EASE. YOU
CAN MAKE YOUR WAY TO M. BISON WITHOUT FIGHTING ANY OF THE
PREVIOUS CHARACTERS.



                            SUPER STRIKE EAGLE


                                -PASSWORDS-

    MISSION 02, LIBYA DAY:         4HBF8392
    MISSION 03, LIBYA NIGHT:       4GBF8757
    MISSION 04, GULF WAR DAY:      7F6G4262
    MISSION 05, GULF WAR NIGHT:    09BD42F4
    MISSION 06, CUBA DAY:          F06D8609
    MISSION 07, CUBA NIGHT:        D0BG83FG
    MISSION 08, KOREA DAY:         67654475
    MISSION 09, KOREA NIGHT:       4HB705FG

    SECRET MISSION:                G6CH4228


                               SUPER TENNIS


                              -POWER PLAYER-

ON THE PLAYER SELECT SCREEN, HIGHLIGHT THE NAME OF THE PLAYER YOU
INTEND TO USE. THEN, ON CONTROLLER TWO, PRESS: L, L, L, L, L, X,
R, R, R, R, R, R, R, X.


                            -ADVANCED OPPONENT-

START THE GAME LIKE NORMAL, BUT WHEN YOU BEGIN, PRESS SELECT ON
CONTROLLER ONE BEFORE YOU SERVE.  NOW, ON CONTROLLER TWO, PRESS
THESE BUTTONS IN THIS ORDER: R, R, LEFT, DOWN, B, A, L, L.  YOU
SHOULD HEAR THE CROWD CHEER. BACK ON CONTROLLER ONE, PRESS A OR B
AND YOU SHOULD SEE SOME NUMBERS AND LETTERS ON THE SCREEN. CHANGE
ALL OF THEM TO THE LETTER "F" USING THE X AND B BUTTONS ON
CONTROLLER ONE AND YOU WILL HAVE A PRO WHO IS FAST AND VERY
ACCURATE. I IMAGINE IT'S PROBABLY A HEX CODE, SO IF YOU WANT A
REAL LOSER OPPONENT, YOU COULD PROBABLY MAKE THEM ALL "1'S" OR
"0'S".


                                -PASSWORDS-

PHIL VS. DON J.: BQ14065  C6PDJST
                 K8XD3HR  FTLWJPC
                 2GNYBQ1  4065C6P
                 DJS4WQ3  MJB


JOHN VS. DON J.: DJSTK8X  D3HRFTL
                 WJPC2GN  YBQ1406
                 5C6PDJS  TK8XD3H
                 RFT1BMX  YCM


MEYER VS. DON J.: BQ14065  C6PDJST
                  K8XD3HR  FTLWJPC
                  2GNYBQ1  4065C6P
                  DJS8OR3  MCD


                         -START IN THE FINAL GAME-

TO SEE THE ENDING SCREEN AND BE A WINNER IN EVERY TOURNAMENT,
ENTER YOUR NAME AS "AMY", THEN ENTER THE CODE ON THE LEFT. YOU
WILL HAVE TO WIN THE NEW YORK OPEN, WHICH IS THE FINAL GAME. THE
SECOND CODE ON THE RIGHT WILL GET YOU TO THE CHAMPIONSHIP WITH
THE MAXIMUM NUMBER OF POINTS.

   08QCMVF RHRMSYY                  K8XD3HR FTLWJPC
   RHYH9QX J0VYQYH                  ZGNYBQ1 4065C6P
   4HR0CQ1 4065C6P                  DJSTK8X D3HRFTL
   DJSSSRL MM8                      WJPUKMW IGG


                               SUPER TURICAN


                               -LEVEL SKIP-

PAUSE THE GAME, THEN PRESS: RIGHT, LEFT, DOWN, RIGHT, A, START.
YOU'LL HEAR A CHIME IF THE TRICK HAS WORKED. YOU CAN DO THIS IN
EVERY STAGE UNTIL YOU REACH THE END OF THE GAME.


                               -SOUND TEST-

ON THE OPTIONS SCREEN, PRESS AND HOLD: L, R, X, A. THEN PRESS
START. THE SOUND TEST WILL APPEAR.


                       -SEE THE ENDING OF THE GAME-

PAUSE THE GAME, THEN PRESS: RIGHT, LEFT, DOWN, RIGHT, B, START.
YOU'LL HEAR A CHIME IF THE TRICK HAS WORKED.


                               SUPER WIDGET

                                -PASSWORDS-

    STAGE: 02    PASSWORD: JHKKWR
    STAGE: 03    PASSWORD: WKKJWW
    STAGE: 04    PASSWORD: JKRLWR
    STAGE: 05    PASSWORD: RBKKWW
    STAGE: 06    PASSWORD: JBKHRR
    STAGE: 07    PASSWORD: WJRMWH
    STAGE: 08    PASSWORD: JJRSWH
    STAGE: 09    PASSWORD: RSRMWH
    STAGE: 10    PASSWORD: JSKHHH
    STAGE: 11    PASSWORD: RLKBHH
    STAGE: 12    PASSWORD: JLLSFH


                            T2: THE ARCADE GAME


                               -STAGE SKIP-

WHEN THE TITLE SCREEN APPEARS, AND BEFORE THE HIGH SCORE SCREEN
APPEARS, PRESS: LEFT, UP, RIGHT, UP, LEFT, LEFT, LEFT, RIGHT,
DOWN, DOWN. YOU'LL HEAR A BOOM SOUND IF THE TRICK HAS WORKED.
NEXT, AT THE HIGH SCORE SCREEN, PRESS: RIGHT, UP, UP, LEFT,
RIGHT, RIGHT, RIGHT, LEFT, DOWN, DOWN, RIGHT, UP. YOU'LL HEAR
ANOTHER BOOM SOUND IF IT HAS WORKED. WHILE YOU'RE PLAYING, PRESS
THE L AND R BUTTONS TOGETHER TO SKIP TO THE END OF ANY STAGE.


                                 TAZ-MANIA


                              -STAGE SELECT-

ON THE OPTIONS SCREEN, PRESS: A, Y, A, Y, X, Y, B, A, R, L. THE
LEVEL OPTIONS SCREEN WILL APPEAR. CHOOSE A LEVEL AND PRESS START.


                              -10 CONTINUES-

ON THE OPTIONS SCREEN, PRESS: B, A, Y, A, X, A. THE SCREEN WILL
SHAKE IF THE TRICK HAS WORKED. YOU NOW HAVE TEN CONTINUES IN
RESERVE.

                              -20 CONTINUES-

ON THE OPTIONS SCREEN, PRESS: Y, X, B, X, A, X, L, R, B, A, Y, A,
X, A. IF THIS DOESN'T WORK THEN TRY IT THIS WAY: Y, X, B, X, A,
X, L, R, A, X, A. THE SCREEN WILL SHAKE IF THE TRICK HAS WORKED.
YOU NOW HAVE TWENTY CONTINUES IN RESERVE.


                      TEENAGE MUTANT NINJA TURTLES IV


                             -EXTRA CONTINUES-

WHEN YOU ARE ON YOUR LAST LIFE AND CLOSE TO DYING, PRESS START ON
CONTROLLER TWO. NOW YOU HAVE THE LIVES AND CONTINUES OF PLAYER
TWO.


                               -TEN TURTLES-

AT THE TITLE SCREEN, ON CONTROLLER TWO PRESS: UP, UP, DOWN, DOWN,
LEFT, RIGHT, B, A. NOW, WHEN YOU GO TO THE OPTIONS SCREEN, YOU
SHOULD BE ABLE TO INCREASE YOUR NUMBER OF LIVES TO TEN INSTEAD OF
THREE, FIVE OR SEVEN. IF THAT DOESN'T WORK, THEN, ON CONTROLLER
TWO, PRESS: UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A.


             TEENAGE MUTANT NINJA TURTLES TOURNAMENT FIGHTERS


                             -SET SPEED TO 3-

AT THE TITLE SCREEN, ON CONTROLLER TWO, PRESS: UP, UP, DOWN,
DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A. YOU'LL HEAR ASKA SAY
SOMETHING IF THE TRICK HAS WORKED. THE SPEED ON THE OPTION SCREEN
CAN NOW BE SET TO 3.


                               -10 CREDITS-

AT THE TITLE SCREEN, ON CONTROLLER TWO, PRESS: B, B, B, A, A, A,
X, X, X, X, X, X, X. YOU'LL HEAR ASKA SAY SOMETHING IF THE TRICK
HAS WORKED. THE CONTINUES ON THE OPTION SCREEN CAN NOW BE SET TO
TEN.


                    -EXTRA POWER GAUGE IN STORY BATTLE-

AT THE TITLE SCREEN, ON CONTROLLER TWO, PRESS: UP, LEFT, DOWN,
RIGHT, X, Y, B, A, X, Y, B, A, X. THE LOWER GREEN BAR FOR SPECIAL
MOVE, AS IN THE TOURNAMENT MODE, IS USED.


                       -PLAY AS BOSSES IN VS. MODE-

AT THE TITLE SCREEN, ON CONTROLLER TWO, PRESS: UP, UP, DOWN,
DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A. YOU'LL HEAR ASKA SAY
SOMETHING IF THE TRICK HAS WORKED. THEN AGAIN ON CONTROLLER TWO,
PRESS: X, UP, Y, LEFT, B, DOWN, A, RIGHT, X, UP. AGAIN, YOU'LL
HEAR ASKA SAY SOMETHING IF THE TRICK HAS WORKED. NEXT, GO TO THE
VS. BATTLE AND TO THE LEFT OF SHREDDER ARE RAT KING AND KARAI
WHICH CAN NOW BE SELECTED.


                           -FIGHT AT NEW STAGES-

AT THE TITLE SCREEN, PRESS: L, R, R, L, R, L, R, A. NEXT, GO TO
VS. BATTLE AND YOU CAN NOW SELECT EITHER METRO TRAIN OR STUDIO 6
STAGE.


                                 TETRIS 2


                                -PASSWORDS-

  LEVEL: 31    PASSWORD: FT?         LEVEL: 66    PASSWORD: 9V9
  LEVEL: 32    PASSWORD: N7?         LEVEL: 67    PASSWORD: T1M
  LEVEL: 33    PASSWORD: 48N         LEVEL: 68    PASSWORD: 9VM
  LEVEL: 34    PASSWORD: 8QN         LEVEL: 69    PASSWORD: WZ5
  LEVEL: 35    PASSWORD: 48R         LEVEL: 70    PASSWORD: BL5
  LEVEL: 36    PASSWORD: 8QR         LEVEL: 71    PASSWORD: WZ1
  LEVEL: 37    PASSWORD: 2F2         LEVEL: 72    PASSWORD: BL1
  LEVEL: 38    PASSWORD: XS2         LEVEL: 73    PASSWORD: V19
  LEVEL: 39    PASSWORD: 2FK         LEVEL: 74    PASSWORD: CV9
  LEVEL: 40    PASSWORD: XSK         LEVEL: 75    PASSWORD: V1M
  LEVEL: 41    PASSWORD: S8N         LEVEL: 76    PASSWORD: CVM
  LEVEL: 42    PASSWORD: 0QN         LEVEL: 77    PASSWORD: 5Z5
  LEVEL: 43    PASSWORD: S8R         LEVEL: 78    PASSWORD: ?L5
  LEVEL: 44    PASSWORD: 0QR         LEVEL: 79    PASSWORD: 5Z1
  LEVEL: 45    PASSWORD: QF2         LEVEL: 80    PASSWORD: ?L1
  LEVEL: 46    PASSWORD: HS2         LEVEL: 81    PASSWORD: TW6
  LEVEL: 47    PASSWORD: QFK         LEVEL: 82    PASSWORD: 926
  LEVEL: 48    PASSWORD: HSK         LEVEL: 83    PASSWORD: TWZ
  LEVEL: 49    PASSWORD: 4NQ         LEVEL: 84    PASSWORD: 92Z
  LEVEL: 50    PASSWORD: 80Q         LEVEL: 85    PASSWORD: WK4
  LEVEL: 51    PASSWORD: 4N0         LEVEL: 86    PASSWORD: B64
  LEVEL: 52    PASSWORD: 800         LEVEL: 87    PASSWORD: WKP
  LEVEL: 53    PASSWORD: 2RV         LEVEL: 88    PASSWORD: B6P
  LEVEL: 54    PASSWORD: X9V         LEVEL: 89    PASSWORD: VW6
  LEVEL: 55    PASSWORD: 2R!         LEVEL: 90    PASSWORD: C26
  LEVEL: 56    PASSWORD: X9!         LEVEL: 91    PASSWORD: VWZ
  LEVEL: 57    PASSWORD: SNQ         LEVEL: 92    PASSWORD: C2Z
  LEVEL: 58    PASSWORD: 00Q         LEVEL: 93    PASSWORD: 5K4
  LEVEL: 59    PASSWORD: SN0         LEVEL: 94    PASSWORD: ?64
  LEVEL: 60    PASSWORD: 000         LEVEL: 95    PASSWORD: 5KP
  LEVEL: 61    PASSWORD: QRV         LEVEL: 96    PASSWORD: ?6P
  LEVEL: 62    PASSWORD: H9V         LEVEL: 97    PASSWORD: JP7
  LEVEL: 63    PASSWORD: QR!         LEVEL: 98    PASSWORD: JPH
  LEVEL: 64    PASSWORD: H9!         LEVEL: 99    PASSWORD: JPH
  LEVEL: 65    PASSWORD: T19         LEVEL: 100   PASSWORD: Z3H


                              THUNDER SPIRITS


                              -EXTRA CREDITS-

PRESS THE B BUTTON AS QUICKLY AS POSSIBLE. EACH TIME YOU HEAR A
TONE, YOU WILL HAVE EARNED AN ADDITIONAL CREDIT. WHEN THE DEMO
BEGINS, PRESS START TO RETURN TO THE TITLE SCREEN AND CONTINUE TO
PRESS B FOR EVEN MORE CREDITS.


                              -OPTION SCREEN-

HOLD THE L BUTTON AND SELECT, THEN PRESS START. THE OPTIONS
SCREEN WILL APPEAR.


                            -NEW CONFIGURATION-

AFTER YOU COMPLETE THE GAME AND THE TITLE SCREEN APPEARS, ENTER
THE CONFIGURATION SCREEN AS YOU NORMALLY WOULD BY HOLDING SELECT
AND PRESSING START. A NEW CONFIGURATION SCREEN WILL APPEAR WITH A
LOT MORE OPTIONS AND CHANGES.


                                 THE TICK


                              -LEVEL SELECT-

FROM THE TITLE SCREEN, ENTER THE OPTIONS MENU. PUT YOUR LIVES AT
SEVEN, CONTINUES ON FOUR, AND CHOOSE TWO ARTHURS. GO TO TEST
SOUNDS, PUT IT ON "TELEPORT" AND PRESS START. BEGIN YOUR GAME AND
PRESS START, THE PRESS SELECT FOR THE LEVEL SELECT SCREEN.


                                TINY TOONS


                                -PASSWORDS-

LEVEL: 01       PLUCKY DUCK      BABS BUNNY      BOOK WORM
LEVEL: 02       LITTLE BEEPER    MONTANA MAX     ELMYRA
LEVEL: 03       GOGO DODO        SHIRLEY LOON    SWEETIE BIRD
LEVEL: 04       BOOK WORM        PLUCKY DUCK     BABS BUNNY
LEVEL: 05       MONTANA MAX      BABS BUNNY      SWEETIE BIRD
LEVEL: GAMES    ELMYRA           SHIRLEY LOON    CALAMITY COYOTE


                               TOM AND JERRY


                               -STAGE SKIP-

BEGIN THE GAME THEN PRESS START TO PAUSE. NEXT, PRESS: L, X, A,
Y, Y, B, R. THEN PRESS START TO CONTINUE THE GAME. YOU WILL
AUTOMATICALLY SKIP TO THE NEXT STAGE. THIS CAN BE DONE ON ANY
STAGE.


                                 TOP GEAR


                       -PLAY THE COUNTRIES YOU WANT-

SELECT "UK" AS THE COUNTRY YOU WANT TO PLAY AND ENTER "VALHALLA".
YOU CAN NOW PLAY ALL THE COUNTRIES YOU WANT.


                                -PASSWORDS-

SELECT THE "COUNTRY" OPTION ON THE OPTION SCREEN AND YOU WILL SEE
A PASSWORD SCREEN. THE FOLLOWING LIST WILL ENABLE YOU TO CHOOSE
YOUR STARTING COUNTRY FOR YOUR NEXT RACE.

           AMATEUR                           PROFESSIONAL

   SOUTH AMERICA: MOONBATH              SOUTH AMERICA: FOUR MEG
   JAPAN        : GEAR BOX              JAPAN        : LEGEND
   GERMANY      : CAR PARK              GERMANY      : THEWORLD
   SCANDINAVIA  : ROAD HOG              SCANDINAVIA  : LETSRACE
   FRANCE       : EMULATOR              FRANCE       : ALCHEMY
   ITALY        : ANALYSER              ITALY        : A LOOPER
   U.K.         : HORIZONS              U.K.         : SEASONAL


        CHAMPIONSHIP

   SOUTH AMERICA: EDUCATED
   JAPAN        : OILCLOTH
   GERMANY      : WRECKAGE
   SCANDINAVIA  : CARACOLE
   FRANCE       : EPYLLION
   ITALY        : GLUCAGUN
   U.K.         : KEELSON


                                TOP GEAR 2


                       -PASSWORDS FOR AMATEUR LEVEL-

 LEVEL: AUSTRALIA           PASSWORD: FREE!
 LEVEL: BRITAIN             PASSWORD: (P63 <JMC N(RR >)P85 TPN??
 LEVEL: CANADA              PASSWORD: P7GC R<PM 1VVR RDY<5 3YWCC
 LEVEL: EGYPT               PASSWORD: W574 >)PB GRYL GL3MM ?87NN
 LEVEL: FRANCE              PASSWORD: JCFB Q5Y# #(W? )>#WR <?#RR
 LEVEL: GERMANY             PASSWORD: ?#)# HF#8 P8DQ TWP>( VQP((
 LEVEL: GREECE              PASSWORD: 4HHD T549 7DCY M1RGB 743HH
 LEVEL: INDIA               PASSWORD: 7CD> PJ#V CRT# N?L#9 YTR<<
 LEVEL: IRELAND             PASSWORD: ?NWR 7345 29(( C3N?# 1VT>>
 LEVEL: ITALY               PASSWORD: 68>( LTP3 VGDP 8>P?# 1VT>>
 LEVEL: JAPAN               PASSWORD: 7(B) M(VN YYC5 GQ6LJ )#9QQ
 LEVEL: SCANDINAVIA         PASSWORD: 7W3Y ?HQ( 5)87 JT8NM >(?TT
 LEVEL: SOUTH AMERICA       PASSWORD: WV3Y ?QF> R)#5 GQ6LJ )#9QQ
 LEVEL: SPAIN               PASSWORD: 5RJ6 WFB2 C8R2 CM3GF #76MM
 LEVEL: SWITZERLAND         PASSWORD: L1RP 539Y GRFJ 5(L87 VQP((
 LEVEL: UNITED STATES       PASSWORD: #MB< NW29 G(CT (FV>< 521FF


                                 TRODDLERS


                                -PASSWORDS-

  LEVEL: 01   PASSWORD: BLDT       LEVEL: 51   PASSWORD: PSDT
  LEVEL: 02   PASSWORD: NSWT       LEVEL: 52   PASSWORD: DRPMN
  LEVEL: 03   PASSWORD: PYRMD      LEVEL: 53   PASSWORD: PSSBL
  LEVEL: 04   PASSWORD: CLRT       LEVEL: 54   PASSWORD: CLSP
  LEVEL: 05   PASSWORD: SPHNX      LEVEL: 55   PASSWORD: FLSRN
  LEVEL: 06   PASSWORD: QRTT       LEVEL: 56   PASSWORD: JWLPSH
  LEVEL: 07   PASSWORD: CNTRN      LEVEL: 57   PASSWORD: GDTRY
  LEVEL: 08   PASSWORD: RDGMS      LEVEL: 58   PASSWORD: NBYN
  LEVEL: 09   PASSWORD: CRSSD      LEVEL: 59   PASSWORD: LSM
  LEVEL: 10   PASSWORD: SKPRND     LEVEL: 60   PASSWORD: MNHNTR
  LEVEL: 11   PASSWORD: PCKDP      LEVEL: 61   PASSWORD: XCLLNT
  LEVEL: 12   PASSWORD: PLLRS      LEVEL: 62   PASSWORD: BMPRD
  LEVEL: 13   PASSWORD: BZZZZZ     LEVEL: 63   PASSWORD: WTFRT
  LEVEL: 14   PASSWORD: FVRWS      LEVEL: 64   PASSWORD: RCKBLST
  LEVEL: 15   PASSWORD: TGHTTM     LEVEL: 65   PASSWORD: NWSTLL
  LEVEL: 16   PASSWORD: SYN        LEVEL: 66   PASSWORD: FRMBV
  LEVEL: 17   PASSWORD: TWTRBS     LEVEL: 67   PASSWORD: SMSHHTS
  LEVEL: 18   PASSWORD: DNTMX      LEVEL: 68   PASSWORD: CRSHRSH
  LEVEL: 19   PASSWORD: HLPMT      LEVEL: 69   PASSWORD: FRSTFR
  LEVEL: 20   PASSWORD: MNNS       LEVEL: 70   PASSWORD: BRNT
  LEVEL: 21   PASSWORD: NPRBLMS    LEVEL: 71   PASSWORD: RMBLHT
  LEVEL: 22   PASSWORD: TRSRS      LEVEL: 72   PASSWORD: MXTR
  LEVEL: 23   PASSWORD: STRRM      LEVEL: 73   PASSWORD: RTHRHRD
  LEVEL: 24   PASSWORD: PNDDWN     LEVEL: 74   PASSWORD: MRFN
  LEVEL: 25   PASSWORD: TCHN       LEVEL: 75   PASSWORD: SPNRND
  LEVEL: 26   PASSWORD: NNN        LEVEL: 76   PASSWORD: LTTT
  LEVEL: 27   PASSWORD: SXRMS      LEVEL: 77   PASSWORD: LLBT
  LEVEL: 28   PASSWORD: THTWR      LEVEL: 78   PASSWORD: BNCT
  LEVEL: 29   PASSWORD: GFRHRT     LEVEL: 79   PASSWORD: RNDRPS
  LEVEL: 30   PASSWORD: NWTHNG     LEVEL: 80   PASSWORD: FRNDC
  LEVEL: 31   PASSWORD: BLR        LEVEL: 81   PASSWORD: SLWBRN
  LEVEL: 32   PASSWORD: CRLWRLD    LEVEL: 82   PASSWORD: STLLM
  LEVEL: 33   PASSWORD: CRLCBS     LEVEL: 83   PASSWORD: BDBMBS
  LEVEL: 34   PASSWORD: SLPNSLD    LEVEL: 84   PASSWORD: SLMN
  LEVEL: 35   PASSWORD: KYX        LEVEL: 85   PASSWORD: MNDTCH
  LEVEL: 36   PASSWORD: CLDCRS     LEVEL: 86   PASSWORD: FRSTFRST
  LEVEL: 37   PASSWORD: STNM       LEVEL: 87   PASSWORD: GDLCK
  LEVEL: 38   PASSWORD: HRDRND     LEVEL: 88   PASSWORD: TMHNTR
  LEVEL: 39   PASSWORD: FRSTGNS    LEVEL: 89   PASSWORD: NDLY
  LEVEL: 40   PASSWORD: CRSSFR     LEVEL: 90   PASSWORD: NPLLPLG
  LEVEL: 41   PASSWORD: RNFRT      LEVEL: 91   PASSWORD: GNZN
  LEVEL: 42   PASSWORD: NRLS       LEVEL: 92   PASSWORD: DRCTNS
  LEVEL: 43   PASSWORD: NFRFLL     LEVEL: 93   PASSWORD: BRDGMN
  LEVEL: 44   PASSWORD: RNRND      LEVEL: 94   PASSWORD: FLLT
  LEVEL: 45   PASSWORD: BDBRD      LEVEL: 95   PASSWORD: CLRRN
  LEVEL: 46   PASSWORD: CVRTHM     LEVEL: 96   PASSWORD: TFR
  LEVEL: 47   PASSWORD: SVBLCKS    LEVEL: 97   PASSWORD: SWTHT
  LEVEL: 48   PASSWORD: GLMR       LEVEL: 98   PASSWORD: HVYDTY
  LEVEL: 49   PASSWORD: HCKBCK     LEVEL: 99   PASSWORD: TWKY
  LEVEL: 50   PASSWORD: LTTD


                                 TRUE LIES


                             -LEVEL PASSWORDS-

     LEVEL 02: BRMKNRD
     LEVEL 03: CXGJMQC
     LEVEL 04: FVJBKXF
     LEVEL 05: HCHDXVH
     LEVEL 06: FBJNDBN
     LEVEL 07: HJBGBJC
     LEVEL 08: JFFFZHB


                        -ALTERNATE LEVEL PASSWORDS-

IF THE ABOVE PASSWORDS DON'T WORK FOR ANY REASON, THEN TRY THESE
ONES:

     LEVEL 02: BRHFJRP
     LEVEL 03: TSNJMLC
     LEVEL 04: CQLGFNZ
     LEVEL 05: DBZJJMY
     LEVEL 06: JBZNKGN
     LEVEL 07: FKPKLHK
     LEVEL 08: NMTJSKC
     LEVEL 09: KYNCRYM


                             -INFINITE LIVES-

   ENTER THIS CODE FOR INFINITE LIVES: BGLVS


                              -FULL WEAPONS-

   ENTER THIS CODE FOR FULL WEAPONS: BGWPNS


                           -INFINITE CONTINUES-

   ENTER THIS CODE FOR INFINITE CONTINUES: BGGRLY


                                TUFF E NUFF


                           -PLAY AS THE BOSSES-

START THE GAME. AT THE SELECT SCREEN, PRESS: LEFT, LEFT, LEFT,
RIGHT, RIGHT, RIGHT, LEFT, LEFT, LEFT, LEFT, LEFT, LEFT, LEFT,
START. YOU'LL HEAR AN EXPLOSION IF THE TRICK HAS WORKED.


                -PLAY AS THE BOSSES IN THE TWO PLAYER MODE-

DO THE SAME TRICK AS ABOVE. HIT RESET, BUT DON'T TURN THE POWER
OFF. NEXT, START THE GAME. AT THE SELECT SCREEN, PRESS: RIGHT,
RIGHT, RIGHT, LEFT, LEFT, LEFT, RIGHT, RIGHT, RIGHT, RIGHT,
RIGHT, RIGHT, RIGHT, START. YOU'LL HEAR AN EXPLOSION IF THE TRICK
HAS WORKED.


                        TURN AND BURN: NO-FLY ZONE


                                -PASSWORDS-
   
   MISSION: 02      PASSWORD: NQBJKLFF
   MISSION: 03      PASSWORD: GSZWBFPT
   MISSION: 04      PASSWORD: RRHCZJVM
   MISSION: 05      PASSWORD: BPYXDLNF
   MISSION: 06      PASSWORD: LFMGWTKQ
   MISSION: 07      PASSWORD: PDTBCZNJ
   MISSION: 08      PASSWORD: DKVWGSQK
   MISSION: 09      PASSWORD: GKQZBLCT
   MISSION: 10      PASSWORD: DCMHRPGJ
   MISSION: 11      PASSWORD: WZGNJYZX
   MISSION: 12      PASSWORD: JDZFMLFV
   MISSION: 13      PASSWORD: SPBCTRRG
   MISSION: 14      PASSWORD: SPWVJKDH
   MISSION: 15      PASSWORD: LPKQBPFZ
   MISSION: 16      PASSWORD: TDLJGSHX


                             ULTIMATE FIGHTER


                                -PASSWORDS-

    CHAPTER: 2     PASSWORD: JFBB;3BJ
    CHAPTER: 3     PASSWORD: T;MXKVKJ
    CHAPTER: 4     PASSWORD: DDHNBC"J
    CHAPTER: 5     PASSWORD: NLHN;34J


                       ULTRAMAN: TOWARDS THE FUTURE


                               -OPTION MENU-

AT THE TITLE SCREEN HOLD SELECT AND PRESS START. YOU CAN NOW
ADJUST THE DIFFICULTY AND ENTER THE SOUND TEST MODE.


                               U.N. SQUADRON


                              -GENERAL TIPS-


                            FIRST BOARD - TANK

NO WEAPONS. SHOOT AT THE TANK TREADS AND DODGE THE ROCKETS.


                       FIRST AIR BOARD - BIG STEALTH

HIT THE BIG STEALTH WITH THREE CLUSTERS AS SOON YOU CAN SEE IT.
BE SURE THE GRAB THE POWER-UP AFTER THE FIRST CLUSTER. YOU HAVE
TO BE AT LEAST HALF WAY UP THE SCREEN TO GET IT. NEXT, HIT THE
STEALTH WITH BOMBS UNTIL IT RISES TOO HIGH TO HIT, THEN LAUNCH
YOUR MEGACRUSH. GET BEHIND THE STEALTH AND FIRE AWAY, STAYING
BETWEEN THE AIR CHARGES AND AWAY FROM THE CENTER OF THE STEALTH.


                                 SUBMARINE

STAY IN THE UPPER LEFT PART OF THE SCREEN WHEN YOU ARE NOT
SHOOTING THE SUBMARINE. DROP BOMBS ON THE SUB BOSS WHILE HE IS
UNDERWATER. THE BOMBS WILL STILL BE ABLE TO CAUSE DAMAGE.


                               LAND CARRIER

YOU DON'T NEED WEAPONS. TAKE BOMBS THOUGH, JUST IN CASE. GET LOW
ON THE DECK. YOU CAN SHOOT OUT THE AIRCRAFT LAUNCHERS AND THE
ROCKET PORTS, BUT YOU'LL HAVE TO CHANGE YOUR ELEVATION EVERY ONE
IN A WHILE AND DODGE AROUND A BIT. YOU DON'T HAVE TO RAISE UP
UNTIL THE END. YOU WILL BE BELOW THE BIG ROCKET FIRE. ONCE YOU
HAVE DISABLED EVERYTHING EXCEPT THE BIG ROCKET LAUNCHER, RAISE UP
TO JUST ABOVE THE MOUNTAIN LINE AND PULL TO THE LEFT SIDE OF THE
SCREEN, THEN FIRE AT THE TOP EDGE OF THE ROCKET LAUNCHER. IF YOU
PLACE YOURSELF JUST RIGHT, HE WON'T BE ABLE TO HIT YOU.


                     SECOND AIR BOARD - SMALL STEALTHS

BOMBS AND MEGACRUSH. USE BOMBS FOR AS LONG AS YOU CAN WHEN YOU'RE
ON TOP OF THE STEALTHS AND THEN, WHEN THINGS START GETTING A
LITTLE TOO HECTIC, PUMP OFF A MEGACRUSH AND TRY TO PULL BEHIND
THEM AND START SHOOTING WITH YOUR REGULAR GUN. REPEAT THE BOMB
PROCEDURE IF ANY STEALTHS ARE LEFT AFTER THE MEGACRUSH SHOWER.


                             MINKS BATTLESHIP

TAKE ALL THE WEAPONS. FIRE AT THE SMALL GUN ON THE FRONT. RAISE
UP TO THE TOP OF THE SCREEN BEFORE YOU GET TOO CLOSE OR THE
UNICORN WILL PASS YOU. BE SURE TO GET THE UNICORN. TRY TO HIT THE
STACKS UNTIL YOU GET TO THE MIDDLE OF THE SHIP AND THEN LAUNCH
YOU MEGACRUSH. IT WILL KNOCK OUT ALL THE SMALL ARMS IN THE
CENTRAL PART OF THE SHIP. DROP BOMBS ON THE REAR BIG GUNS. GET
GET BELOW THE DECK FOR THE TURN AROUND. RAISE AND KNOCK OUT THE
SMALL GUNS IN THE BACK. IF YOU HAVE ENOUGH FIRE-POWER YOU CAN
TARGET THE TWO BIG GUNS AND STILL STAY AWAY FROM THEIR FIRE. YOU
HAVE TO GET JUST HIGH ENOUGH. ONCE THE BIG GUNS ARE GONE, FIRE
INTO THE STACKS. HE'LL FLASH WHEN YOU HIT THE RIGHT SPOT. YOU CAN
KILL HIM BY EITHER KNOCKING OUT THE FOUR MAIN GUNS OF THE BOAT,
OR THE STACKS IN THE CENTER OF THE SHIP. BY THE WAY, THERE'S A
WEAPON'S POWER-UP ON THE FAR RIGHT END OF THE SHIP.


                              FOREST FORTRESS

TAKE ALL THE WEAPONS, JUST IN CASE. THERE IS A UNICORN JUST
BEFORE THE FORTRESS, IMMEDIATELY AFTER THE GROUND-BASED MISSILE
LAUNCHING GRIDS, IN THE LOWER SECTION OF THE SCREEN AROUND THE
TREES. LEVEL YOUR PLANE SO THAT YOU CAN HIT THE FRONT CANNON AND
THE AIRCRAFT LAUNCHER AT THE SAME TIME. YOU CAN STAY HERE AND
CLEAR OUT THE WHOLE FRONT OF THE FORTRESS. NEXT, RAISE UP TO
SHOOT THE HUGE CANNON IN THE CENTER OF THE FORTRESS. AS YOU PASS
OVER IT, FIRE OFF A MEGACRUSH THEN DROP SOME BOMBS. CONTINUE TO
DROP BOMBS OF THE GUN TURRETS THAT FOLLOW AFTER THE MAIN CANNON
THEN TURN AROUND AND GO LOW TO FINISH OFF THE JOB ON THE SMALLER
TURRETS. PULL UP AGAIN AND THE BLAST THE HUGE CANNON. WHEN YOU
TURN AROUND FOR THE SECOND PASS, THERE'S AN ENERGY POWER-UP
LOCATED AT ALMOST THE SAME HEIGHT AS THE SMALL TURRETS AND AT THE
END OF THE BASE.


                              SR71 BLACKBIRD

TAKE ALL THE WEAPONS. USE NAPALM TO KILL THE ROCKET LAUNCHERS ON
THE GROUND. USE THE GUNPOD ONCE THE AIR BATTLE STARTS. GET BELOW
THE BLACKBIRD WITH THE GUNPOD AND GO TO WORK. WHEN HE FIRES OFF A
COUPLE OF MISSILES AT YOU, GO IN CLOSE TO THEM BEFORE THEY CAN
ALL SPREAD OUT AND USE A CLUSTER BOMB YOU DESTROY THEM ALL IN ONE
SHOT.


                               CAVE FORTRESS

GET DIRECTLY UNDER THE ONE-EYED MACHINE, SLIGHTLY TO YOUR LEFT.
USE THE GUNPOD TO ATTACK THE BOSS AND EVERY SO OFTEN DROP SOME
NAPALM TO TAKE CARE OF THE GUYS ON THE GROUND. KEEP YOUR
MEGACRUSH UNTIL YOU ABSOLUTELY HAVE TO USE IT. WHEN YOU DO USE
IT, MAKE THE MOST OUT OF THE MOMENT BY BLASTING THE HELL OUT OF
THE BOSS WITH THE GUNPOD. IT MIGHT HELP TO KNOW THAT THERE IS A
UNICORN AT THE UPPER RIGHT OF THE SCREEN WHEN YOU FIRST GET TO
THE ONE-EYED-MACHINE BOSS.


                              THE FINAL LEVEL

USE THE PHOENIX MISSILES IN THE EARLY PART UNTIL YOU SHOOT THE
RED CANNON IN THE NARROW TUNNEL, MAKE SURE YOU ARE ON CLUSTER AT
THAT POINT IN TIME TO USE IT TO TAKE OUT THE BLUE PLANES THAT
COME FROM BEHIND. SWITCH BACK TO PHOENIX. ROCKS WILL COME UP FROM
THE GROUND. YOU CAN BLAST THEM WITH YOUR NORMAL GUN. USE THE
PHOENIX TO TAKE OUT ANY PLANES THAT COME AROUND AND THE MISSILES
THAT DROP FROM THE CEILING. NEXT, TWO TANKS AND MORE PLANES AND
HELICOPTERS COME, YOU CAN TAKE THEM OUT WITH THE PHOENIX,
CLUSTERS OR NORMAL GUNS. AFTER THIS YOU FLY THROUGH A NARROW
CORRIDOR AND THERE IS A WEAPONS RECHARGE. GET IT. USE YOUR
PHOENIX TO TAKE OUT MORE OF THE DROPPING MISSILES. KEEP YOUR
PHOENIX AND USE THEM TO TAKE OUT THE GUNS THAT MOVE ON THE GRID.
THERE WILL BE A WEAPONS/DAMAGE RECHARGE ITEM IN THE LOWER RIGHT
SECTION OF THIS AREA. NEXT, YOU GO INTO ANOTHER NARROW CORRIDOR
AND THERE IS A UNICORN IN THE CUT AWAY SECTION ON THE TOP. AFTER
THIS YOU COME TO A "MINI SHIP". BLOW HIM UP USING THE NORMAL GUN
AND EITHER DODGING HIS MISSILES OR USE YOUR FALCON MISSILES TO
DESTROY THEM. AFTER HIM COMES THE MOTHER SHIP. FIRST BLOW UP THE
NOSE-CONE AND THEN TAKE OUT THE TOP CANNONS WITH YOUR GUNS AND
ALL 3 MEGACRUSHES (ASSUMING YOU GOT THE WEAPON RECHARGE TOKEN).
THIS SHOULD HAVE BLOWN OPEN THE MIDDLE OF THE SHIP SHOWING YOU
THE INNER MECHANICS AND ALSO HAVE BLOWN UP THE TOP TAIL FIN.
YOU'LL NOW BE PAST THE SHIP AND WILL WANT TO SWITCH TO THE
GUNPOD. YOU'LL PASS UNDER THE SHIP. TAKE OUT THE BOTTOM TAIL FIN
WITH YOUR NORMAL GUN, DESTROY THE FIRST UNDERSIDE CANNON WITH
YOUR GUNPOD, THEN BLOW OPEN THE UNDERSIDE OF THE SHIP ALSO USING
THE GUNPOD. YOU'LL NOW TURN AROUND AND PASS OVER THE SHIP AGAIN.
TRY TO SHOOT THE FRONT OF THE SHIP TO TAKE OUT AS MANY PISTONS AS
POSSIBLE. AS YOU PASS OVERHEAD USE THE CLUSTER TO BLOW UP THE
REMAINING TOP PISTONS AND THE MAIN PISTON. FINALLY YOU'LL PASS
UNDERNEATH AGAIN AND USE THE GUNPOD TO FINISH HER OFF. IF YOU DO
IT RIGHT, YOU WON'T EVEN LOSE THE SHIELD THAT YOU GOT FROM THE
UNICORN.


                               -BEST PILOT-

USE GREG GATES. HE WILL RECOVER FROM A HIT FASTER THAN ANY OTHER
PILOT.


                              -BUYING PLANES-

USE THE F8E CRUSADER UNTIL YOU CAN AFFORD THE F200 EFREET. IT MAY
BE HARD BUT IT'S WORTH IT IN THE LONG RUN.


                               -GAMER MODE-

GO INTO THE OPTIONS SCREEN AND HIGHLIGHT THE "GAME LEVEL" OPTION.
HOLD DOWN A AND X ON CONTROLLER TWO AND PRESS RIGHT ON CONTROLLER
ONE UNTIL YOU SEE THE WORD "GAMER" APPEAR. EXIT THE OPTION MODE
AND START THE GAME. GOOD LUCK, 'CAUSE YOU'RE IN FOR THE BATTLE OF
YOUR LIFE.


                                  VORTEX


                            -SPECIAL PASSWORDS-

 INFINITE LIVES      PASSWORD: JTTSJ
 LEVEL SELECT        PASSWORD: CTGXF
 INDESTRUCTIBLE      PASSWORD: HVZSM
 INFINITE AMMO       PASSWORD: WSVTQ

IF YOU ENTERED THE PASSWORD CORRECTLY, THE SCREEN WILL FLASH A
MESSAGE SAYING THAT THE CODE IS ACTIVATED. WHEN YOU RETURN TO THE
MAIN MENU, YOU CAN EITHER BEGIN PLAYING OR RETURN TO THE PASSWORD
SCREEN AND ENTER ADDITIONAL PASSWORDS.


                               WAYNE'S WORLD


                            -SELECT ANY LEVEL-

WAIT UNTIL WAYNE & GARTH APPEAR AND BEGIN TO SING. PRESS AND
HOLD: X, LEFT, RIGHT, THEN RELEASE. THEN PRESS: UP, Y, B.


                             -TURN OFF MUSIC-

PRESS START TO PAUSE THE GAME, THEN PRESS START ON CONTROLLER
TWO. THIS WILL RESTART THE GAME WITHOUT MUSIC. REPEAT THE TRICK
TO GET THE MUSIC BACK.


                                 WILD GUNS


                              -STAGE SELECT-

AT THE PLAYER SELECT SCREEN, PRESS AND HOLD SELECT THEN PRESS: A,
A, A, A, B, B, B, B, A, B, A, B, A, B, A, B. YOU'LL HEAR A CHIME
IF THE TRICK HAS WORKED. CHOOSE A CHARACTER AND PRESS START. THE
STAGE SELECT SCREEN SHOULD APPEAR.


                    WING COMMANDER: THE SECRET MISSIONS


                              -OPTIONS MENU-

AT THE TITLE SCREEN, ON CONTROLLER TWO, PRESS AND HOLD: L, R,
SELECT, AND START. STILL HOLDING THESE, PRESS START ON CONTROLLER
ONE. THE OPTIONS MENU WILL APPEAR. YOU CAN CHANGE THE SERIES,
MISSION, INVINCIBILITY, SONGS, SOUND EFFECTS AND SOUND GROUP.


                                -PASSWORDS-

USE THE NAME "ASSASSIN" FOR ALL OF THE FOLLOWING CODES:

LEVEL: 2    PASSWORD: XGBBKGXMZW     SYSTEM: BORDER ZONE
LEVEL: 3    PASSWORD: DBBZHHBBZ2     SYSTEM: MIDGARD
LEVEL: 4    PASSWORD: XGZZKBV3BX     SYSTEM: JOTUNHEIM
LEVEL: 5    PASSWORD: 5B3CKGWVW2     SYSTEM: BIFROST
LEVEL: 6    PASSWORD: 3G3HHBFV8B     SYSTEM: VALGARD
LEVEL: 7    PASSWORD: 3VVWHBFMRG     SYSTEM: VIGRID


                            WINGS 2: ACES HIGH


                                -PASSWORDS-

     STAGE: 04      PASSWORD: c!!6bmHCJhtHM
     STAGE: 05      PASSWORD: BV!wv!HLPQCMP
     STAGE: 06      PASSWORD: T!LRLR!wC7lBK!
     STAGE: 07      PASSWORD: Bt!jGX!dGLZST
     STAGE: 08      PASSWORD: sBV70wWYGBB
     STAGE: 09      PASSWORD: CG!YPDM4lV!Gl!
     STAGE: 10      PASSWORD: hV00JGj4BH!3
     STAGE: 11      PASSWORD: !7zGW7R6xmB!2
     STAGE: 12      PASSWORD: !!4Tb!JGPMdvs!h
     STAGE: 13      PASSWORD: G!!dPNG1BQFD6
     STAGE: 14      PASSWORD: ChD8ZCDcsW!G
     STAGE: 15      PASSWORD: NHQCKwblHXQ
     STAGE: 16      PASSWORD: !zBdP!7BDBBlK!
     STAGE: 17      PASSWORD: d8!zhF!GNLM2g
     STAGE: 18      PASSWORD: !!FjKcSGJBdvG!
     STAGE: 19      PASSWORD: W7!JBWCMGr!Ml
     STAGE: 20      PASSWORD: BBHnwLL1CB!r


                                  -RADAR-

AT THE TITLE SCREEN, HOLD: L, R, UP, THEN PRESS START.


                               -FULL POWER-

SELECT "CONTINUE GAME". AT THE PASSWORD SCREEN, SELECT END.
YOU'LL HAVE A FULLY POWERED MARCEL LEBLANC.


                               WIZARD OF OZ


                     -PASSWORD TO ENTER EMERALD CITY-

                           MNPQRZ    TXCZCJ
                           CJTCFD    KLMNPG


                                WIZARDRY V


                                  -Q & A-

Q: HOW DO I CHANGE A CHARACTER'S ALIGNMENT?

A: A CHARACTER'S ALIGNMENT CHANGES DEPENDING ON HOW YOUR PARTY    
   REACTS DURING ENCOUNTERS WITH WANDERING CREATURES. THESE       
   MONSTERS RANDOMLY APPROACH THE PARTY, BUT WILL FIGHT ONLY IF   
   YOU DECIDE TO ATTACK. IF YOU WANT YOUR CHARACTER'S ALIGNMENT   
   TO BE EVIL, ATTACK WANDERING CREATURES IN EVERY ENCOUNTER. IF  
   YOU WANT YOUR EVIL-DOERS TO BE GOOD, LEAVE THE FRIENDLY        
   MONSTERS ALONE.


Q: HOW DO I INCREASE MY SWIM SKILL RATING?

A: A CHARACTER'S SWIM SKILL RATING IS INCREASED BY DEFEATING      
   MONSTERS WHILE IN ANY OF THE POOLS FOUND BETWEEN LEVEL TWO AND 
   LEVEL SEVEN. THE SWIM SKILL RATING IS THE NUMBER OF UNDERWATER 
   LEVELS A CHARACTER MAY SAFELY DIVE WITHOUT DROWNING. ACQUIRING 
   THE RUBBER DUCK CAN ALSO PREVENT A CHARACTER FROM DROWNING.    
   YOU CAN PURCHASE THIS ITEM FROM THE MAD STOMPER ON LEVEL THREE 
   FOR 6000 GOLD PIECES.


Q: WHERE ARE SOME GOOD PLACES TO GAIN EXPERIENCE?

A: AS THEY DO IN MOST ROLE-PLAYING GAMES, WIZARDRY V CHARACTERS   
   BUILD LEVELS BY DEFEATING VARIOUS MONSTERS IN THE GAME. WHILE  
   YOU CAN BUILD UP LEVELS ANYWHERE IN THE DUNGEON, SOME AREAS    
   ALLOW PLAYERS TO RAPIDLY BUILD UP LEVELS AND GOLD. ONE SUCH    
   LOCATION IS ON LEVEL SEVEN WHERE THE PARTY ENCOUNTERS A        
   PHOENIX WITH A RIDDLE. IF YOU ANSWER THE RIDDLE INCORRECTLY,   
   YOU MUST DEFEAT THE PHOENIX. ANOTHER METHOD IS TO CIRCLE       
   AROUND A HEALING POOL WHILE LOOKING FOR MONSTERS. THIS         
   TECHNIQUE SAVES VALUABLE SPELL POINTS FOR COMBAT.


                                 WOLFCHILD


                              -INVINCIBILITY-

DEFEAT THE FIRST BOSS, THEN PRESS: A, B, START. ON THE NEXT LEVEL
YOU'LL BE INVINCIBLE. DO NOT TOUCH FULL ENERGY/MUTATION ICON OR
THE INVINCIBILITY WILL WEAR OFF.


                              WOLFENSTEIN 3-D


                               -CHEATS MODE-

AS SOON AS YOU TURN ON THE GAME, PRESS AND HOLD THE R BUTTON ON
CONTROLLER TWO (IF THE TRICK DOESN'T WORK, TRY USING CONTROLLER
ONE), UNTIL THE TITLE SCREEN APPEARS. RELEASE THE BUTTON AND
START THE GAME ON THE NORMAL SKILL LEVEL. DURING THE GAME PRESS
START TO BRING UP THE MAP SCREEN. ON CONTROLLER ONE, ENTER ONE OR
ALL OF THE FOLLOWING CODES:

  UNLIMITED AMMO: R, UP, B, A.
      INVINCIBLE: B, UP, B, A.
      ENTIRE MAP: A, A, UP, B.
      EXIT LEVEL: UP, B, R, B.


                                -PASSWORDS-




      1-1:             2-1: VVTLLJ      3-1: SNKLQN
      1-2: TRKKHB      2-2: RLKLHH      3-2: PCKLRM
      1-3: VHTKJF      2-3: RTTLSV      3-3: PNKLRM
                       2-4: SKKLRT      3-4: QCKLSQ


      4-1: MCKLTP      5-1: KNKLMR      6-1: JNKLQN
      4-2: MNKLTP      5-2: LCKLNV      6-2: DCKLRM
      4-3: NCKLVS      5-3: LNKLNV      6-3: DNKLRM 
      4-4: NNKLVS      5-4: HCKLPT      6-4: FCKLSQ
      4-5: KCKLMR      5-5: HNKLPT      6-5: FNKLSQ
                       5-6: JCKLQN      6-6: BCKLTP


                               WORLD HEROES


                          -CHANGE FIGHTER COLORS-

ON THE PLAYER SELECT SCREEN, PRESS START AND SELECT
SIMULTANEOUSLY. PLEASE NOTE THAT SOME OF THE COLOR CHANGES ARE
MINOR.


                             -EXTRA FIGHTERS-

TURN OFF THE POWER. PRESS AND HOLD ALL THE BUTTONS (A, B, X, Y,
L, R, SELECT, AND START). TURN ON THE POWER. CONTINUE HOLDING
UNTIL THE "PRESS START" APPEARS. RELEASE ALL THE BUTTONS AND
BEGIN THE GAME. AT THE CHARACTER SELECT SCREEN YOU CAN NOW CHOOSE
ONE OF THE EXTRA FIGHTERS.


                              WORLD HEROES 2


                             -PLAY AS BOSSES-

AT THE TITLE SCREEN, PRESS: SELECT, A, UP, R, UP, SELECT. YOU'LL
HEAR A BELL RING IF THE TRICK HAS WORKED. CHOSE A ONE PLAYER
GAME. ON THE PLAYER SELECT SCREEN, HOLD SELECT AND THEN PRESS...
  ...THE L BUTTON TO PLAY AS DIO.
  ...THE R BUTTON TO PLAY AS NEO GEEGUS.


                             WWF ROYAL RUMBLE


                             -TWIN WRESTLERS-

ON THE SELECT SCREEN, PRESS THE L BUTTON TO STOP WWF LOGO FROM
MOVING. CAREFULLY HOLD THE L AND R BUTTONS WITHOUT MAKING THE
LOGO MOVE. WHILE HOLDING L AND R, PRESS SELECT. YOU CAN NOW
SELECT ANY WRESTLER TWICE.


                               -SUPER PUNCH-

WHEN YOU TURN ON THE NINTENDO MACHINE, A SCREEN WITH LEGAL
INFORMATION IS DISPLAYED. AS SOON AS IT STARTS TO FADE, QUICKLY
PRESS B AND Y ON CONTROLLER ONE. YOU WILL HEAR A VOICE SAY "UGH!"
IF THE TRICK HAS WORKED. YOU NOW HAVE THE SUPER PUNCH. YOU WILL
BE ABLE TO DEFEAT ANYONE WITH JUST TWO PUNCHES!


                          WWF SUPER WRESTLEMANIA


                         -PIN EARLIER IN A MATCH-

GET YOUR OPPONENT'S ENERGY DOWN TO A LITTLE BELOW HALF. ONCE YOU
DO THIS AND GET HIM ON THE MAT, PRESS X TO PIN HIM AND THEN
IMMEDIATELY HOLD UP AND Y. YOUR OPPONENT WILL NOT BE ABLE TO GET
UP. THIS TRICK WILL WORK ON THE ONE PLAYER AGAINST THE COMPUTER
MODE, OR ON THE TWO PLAYER GAME AGAINST THE COMPUTER, BUT IT WILL
NOT WORK ON THE TAG TEAM OR SURVIVOR SERIES MODE.


                              X-KALIBER 2097


                              -ROUND SELECT-

AT THE TITLE SCREEN, PRESS: RIGHT, RIGHT, LEFT, LEFT, UP, DOWN,
LEFT, DOWN, DOWN, DOWN. YOU'LL HEAR THE MUSIC FROM THE BEGINNING
OF THE GAME IF THE TRICK HAS WORKED. NEXT, PRESS Y. MOVE TO "NEW
GAME". PRESS Y AGAIN. THE ROUND SELECT OPTION SHOULD APPEAR. YOU
CAN NOW SELECT ANY ROUND OR BOSS. PRESS Y TO BEGIN THE GAME.


                              -INVINCIBILITY-

AT THE TITLE SCREEN, PRESS: LEFT, LEFT, RIGHT, RIGHT, DOWN, UP,
RIGHT, UP, UP, UP. GO TO THE OPTIONS SCREEN. YOU CAN NOW SET THE
"NO DAMAGE" OPTION.


                                 YOGI BEAR


                              -STAGE SELECT-

AT THE TITLE SCREEN, PRESS: UP, RIGHT, DOWN, LEFT, Y, B, UP,
RIGHT, DOWN, LEFT, B, Y, UP, RIGHT, DOWN, LEFT, START. YOU CAN
NOW GO TO ANY STAGE WITHIN THE FIVE LARGE LEVELS.


                              YOSHI'S COOKIE


                              -ROUND SELECT-

SET YOUR ROUND TO 10, SPEED TO HIGH AND MUSIC OFF. THEN, ON
CONTROLLER TWO, PRESS: LEFT, RIGHT, SELECT, START. YOU'LL HEAR
THE WORD "YOSHI" IF THE TRICK HAS WORKED.


                             -HARD CHALLENGE-

SET MODE TO COM. PRESS AND HOLD: LEFT, RIGHT, X, Y, THEN PRESS
START. YOU'LL HEAR THE WORD "YOSHI" IF THE TRICK HAS WORKED.


                              YOSHI'S SAFARI


                                -NEW QUEST-

AT THE TITLE SCREEN, PRESS AND HOLD: L, R, X, Y, THEN PRESS
START. THE SCREEN COLOR WILL CHANGE TO PURPLE IF THE TRICK HAS
WORKED.


                           -CHANGE SCREEN COLOR-

PRESS: X, Y, R, L, THEN START. THE SCREEN WILL GO BLACK, THEN IT
WILL RETURN WITH A PINK SKY.


                                  Y'S III


                           -INVINCIBILITY CODE-

BEGIN A GAME AND PRESS RESET ON YOUR MACHINE. WHEN THE AMERICAN
SAMMY LOGO APPEARS, USE CONTROLLER TWO AND PRESS: UP, DOWN, UP,
DOWN, SELECT, START, BEFORE THE LOGO FADES OUT. WHEN THE CONTINUE
SCREEN COMES UP, SELECT "CONTINUE" ON CONTROLLER ONE AND GO TO
ANY PREVIOUSLY-SAVED AREA. PRESS SELECT TO DISPLAY MENU, AND THEN
GO TO THE STATUS SCREEN. WHEN IT SHOWS UP, PRESS SELECT ON
CONTROLLER TWO. THE WORD "DEBUG" SHOULD APPEAR NEXT TO THE
STATUS. WHEN YOU CONTINUE YOUR GAME, YOU WILL BE INVINCIBLE. YOU
CAN USE SELECT ON CONTROLLER TWO TO TOGGLE THE "DEBUG" MODE.


                      -PASSWORD TO TAKE ON DEMONICUS-

     HSZZ4  FHZSOAO  Z1PZPAG
     8G8OA  OYWSWRW  AADDPZP
     DDDDD  DDDDDDD  DDDDDDD
     DDDD4  FF


                         ZOMBIES ATE MY NEIGHBORS


                                -PASSWORDS-

   LEVEL 05: FHRX VHRV VHRV
   LEVEL 09: NBGW PBGG PBGG
   LEVEL 13: RFCR XFCK 
   LEVEL 17: RKYL BKYZ BKYZ 
   LEVEL 21: PXBG DXBR VXBB
   LEVEL 25: XYLZ XYLZ XYLZ
   LEVEL 29: XLZG YLZD YLZD
   LEVEL 33: WJQK WJQK WJQK
   LEVEL 37: BZVG FZVM BZVG
   LEVEL 41: BRPK FRPJ BRPK
   LEVEL 45: VLHX PLHZ VLHZ

   END CREDITS LEVEL: XQJR

   DAY OF THE TENTACLE BONUS ROUND: BCDF


WELL, THAT'S IT. THE NEXT UPDATE WILL HOPEFULLY BE OUT WITHIN THE
NEXT THREE TO FOUR MONTHS, IF NOT...THEN WAIT LONGER!! ANYWAY,
LIKE I SAID EARLIER, IF YOU HAVE ANY TRICKS, CORRECTIONS, OR YA
JUST WANNA SAY "HI" THEN E-MAIL ME (MIKE ALLEN) AT ONE OF THE
FOLLOWING BBSs. COMPLIMENTS OR CRITICISMS WELCOME. UNTIL NEXT
TIME THEN... 


                  IGLOO STATION BBS LINE 1: (514)632-5556
                  IGLOO STATION BBS LINE 2: (514)632-5775

                   MEDIA SPECTRUM NODE 1: (514)366-0670
                   MEDIA SPECTRUM NODE 2: (514)366-0834
                   MEDIA SPECTRUM NODE 3: (514)366-0945
                   MEDIA SPECTRUM NODE 4: (514)366-1586

                     MENDAX BBS NODE 1: (514)336-3670
                     MENDAX BBS NODE 2: (514)336-3951
                     MENDAX BBS NODE 3: (514)336-3805
                     MENDAX BBS NODE 4: (514)333-9058