                THE SEACH FOR PRINCE SEAN
                      Version 1.1
                      May 31, 1993

As a Dungeon Master of some 14 years experience, I have
written perhaps 200 AD&D adventures.  Some are short and
sweet; others are more complex.  THE SEARCH FOR PRINCE SEAN
is long, but not too complex. Mostly, the game is linear,
although there is a fair amount of discretion in determining
which of several dungeons to explore first. "Stoppers" are
in place (I hope) to prevent the player from roaming too far
from the story line. The game begins at first level, and you
should hit about 6th level by the end, depending upon how
many detours you make.

I have always believed in "reality" in fantasy gaming.  I
try to make sure that the game is logically consistent and
that characters "play their parts." I don't believe in Super
Villans that go to great lengths to make sure that you know
how to kill them.  At the same time, some clues should pop
up to help you along your way.  I trust that I have achieved
that balance with THE SEARCH FOR PRINCE SEAN.  For example, as 
the game progresses there will be fewer options to rest and
recharge during sub-adventures.

I might mention that a large group of us worked with
INTERPLAY on the Bard's Tale Construction Set through the
Gamer's Forum on Compuserve.  A dozen or so people spent
perhaps 1,000 hours working out a world scenario.  Alas, the
program did not come out quite as hoped.  Nonetheless, I
would like to think that the tremendous reception shown there
to BTCS and the concept of user-designed dungeons may in some 
small way have contributed to SSI/TSR bringing us UNLIMITED 
ADVENTURES.

I have personally playtested THE SEARCH FOR PRINCE SEAN four
times, but I do not doubt that some bugs still exist.  I
would appreciate hearing about them, and any other comments
as well.

Don't be discouraged if you seem to hit a roadblock. Explore
and talk to characters. Sometimes, just walking around will
trigger events.

Remember, save often. There are, verily, monsters that will pop 
up and slay your characters. Always keep a series of stored
games available.  I don't think that it is possible to do something
that will prevent your completing the game, but I could be wrong.
Save lots of games to restore, just in case!

A note on magical items: FRUA allows many such items into the game 
based upon the monsters that you kill. Substantial editing of the
monster catalog can change this, but that would require uploading
and downloading all such changes. I have elected to forego this
option. However, I have elected in certain areas to eliminate the
option of getting treasure in random encounters. This, in the
interest of game balance.

Now, go kick some Dragon buttocks!

Kalibre (America Online)
(a/k/a/ Timothy L. Whalen 71211,1207 on Compuserve)

TECHNICAL NOTE: Under the FRUA directory, create a new directory
named "SEARCHFO.DSN". Remember to include the extension on the
subdirectory name. Also, create a subdirectory to this called "Save".
Boot FRUA, choose select a scenario, then play the game. For example:

C:\GAMES\FRUA\SEARCHFO.DSN
          and
C:\GAMES\FRUA\SEARCHFO.DSN\SAVE

You will need to create your own characters.

Version 1.1

   Corrects the bug that give the characters +4 equipment.

Version 2.0  (August 7, 1993)

   Corrects the problem passing the mithril gate in Tourlene Castle
   so that players can now fully complete the game and rescue the
   Prince.

   THE SEARCH FOR PRINCE SEAN has proven to be very popular, and the
   author welcomes all feedback, especially on bugs and such, but even
   more so with respect to encouragement and "pats on the back." :)


COPYRIGHT (C) 1993 TIMOTHY L. WHALEN. THIS GAME MAY BE FREELY 
DISTRIBUTED PROVIDED THAT NO CHARGE OF ANY KIND IS MADE. ALL OTHER 
RIGHTS ARE RESERVED BY THE AUTHOR AND BY THE SOFTWARE PUBLISHER.

THIS SCENARIO WAS INITIALLY DISTRIBUTED ON AMERICA ONLINE AND IN THE 
GAMERS (RPG) FORUM ON COMPUSERVE. LOOK FOR OTHER AUTHORS' WORKS THERE
AS WELL.



