f4
                
                Ŀ                                  
                                                                                                      
                            S N E S   P R O !                              
                                                                           
                          Shareware Version 1.50                           
                                                                           
                          Super Nintendo Gamepad         
                             (Super Famicom)             
                                   TO                                      
                               IBM Adapter                                 
                                                                           
                           (C) Copyright 1994.                             
                                                                           
                             Able Solutions                                
                                                                           
                        Programming by Jason Burns                         
                                  
 f2                                                                                   
                          0.  Acknowledgments.
                          1.  About Shareware.                               
                          2.  Introduction.                                  
                          3.  Installation.                                  
                          4.  Configuring your Hardware.              
                          5.  Using the Menu. 
                          6.  Running games with SNES PRO!.                 
                          7.  Key/Command Tables.                            
                          8.  TROUBLE-SHOOTING.
                          9.  Appendix A - Special settings.                                                                         
 
 f4
 This software is SHAREWARE. As the author, I retain full copyright.

 SNES PRO! can be copied without restriction for evaluation purposes. Should
 you find SNES PRO! useful and continue to use it, a small registration fee
 of $1-$10 in your local currency would be appreciated. 
 
 Anybody donating $10 (Plus $2.50 EXPRESS delivery within Australia/$3.50 
 AIRMAIL delivery international) or more will receive the latest REGISTERED 
 copy of SNES PRO! WITHOUT TITLE SCREENS.
 
 A FREE COPY! of SNES PRO! (Registered Version) will be delivered to the 
 first person that can inform me of software that SNES PRO! is incompatible  
 with. That means, if you find that SNES PRO! doesn't work with one of your
 games, let me know, and if no one else has already reported the same 
 program, I'll send you a registered copy (After fixing the bug of course),
 FREE OF CHARGE.
 

 **VERSION CHANGES*********************************************************
 f1
 SNES PRO! V1.2  - June 94
 - Circuit Diagrams now in GIF format, reducing size from 136K to 89K. 
 
 SNES PRO! V1.30 - June 94
 - Changes made to the RESIDENT section of SNES PRO! in an effort to fix
   compatibility problems with some machines.
 
 SNES PRO! V1.40 - July 1, 94
 - An extra SETUP (8042 Keboard Controller Address) option added. This 
   should fix any problems people are having.
 
 SNES PRO! V1.41 - July 8, 94
 - Extra Instructions added to help users get started.
 
 SNES PRO! V1.50 - July 20, 94
 - Adapter Circuit changes to allow the connection of the SNES Multitap 6 
   player adapter.  
 - All Gifs removed until modifications can be made.
 - 8042 ADDRESS default changed to 2FH.
f4
 **************************************************************************
 f0
 
 **************************************************************************
 COMING SOON!!!!!!!!!
 **************************************************************************
 Ŀ        
     GamePad Pro! V1.0                                                   
     -----------------                                                   
     *  Supports 1 - 6 Gamepads.                                         
     *  SNES Gamepad support.                                            
     *  SUPER NINTENDO MULTITAP 6 Player Adapter support.                    
     *  SEGA 3 and 6 Button Gamepad Support                              
     *  SEGA 4-PLAYER Adapter support.                                   
     *  GRAVIS Gamepad/4 Button Analog stick support.                    
     *  Multiple keystrokes per button.                                    
     *  Programmable key sequences.                                        
     *  Programmable Turbo fire (Through software).                        
     *  Detailed descriptions of operation.                                
     *  Improved Selection/Editing Menu.                                   
                                               
 
 f4
 Ŀ                                              
 0. Acknowledgments                                                        
     f1                                          
 Thanks to Tadd Underhill from  Wilderness BBS, 
                                Michigan USA
                                BBS Phone 1-517 839 0385.
 
 Tadd helped beta test v1.2 - v1.4. His help has been invaluable, without
 which, SNES PRO! v1.4 may not have seen the light of day.

 f4
 Ŀ                                              
 1. About Shareware                                                        
     f1                                          
 The Shareware distribution concept is a simple one. "Try, and if you      
 continue to use, buy". End users, shareware distributors and authors all 
 benefit from this approach. Users get to try software at minimal cost, 
 often for free. This is great if you don't have the money to throw 
 around, and if you do, you can "try" much more. Shareware Distribution 
 houses everywhere are enjoying the roaring trade. Authors can have their 
 software distributed around the world at no cost within weeks.              
                                                                             
 This system allows anyone with access to a computer (and of course, some    
 talent) to become an author without investing thousands of dollars for      
 marketing or having to beg publishing companies for approval. More          
 software authors means a greater choice of software titles which in turn 
 means more distributors, better competition and cheaper prices, benificial 
 to the all in the chain. Even larger companies, seeing the success of 
 shareware, are now releasing "demo" versions of their software as 
 shareware in an effort to reach people in this ever growing market. 
 
 The system will only continue to work, however, if some of the cash in      
 the system gets back to the software authors. Authors get none of the cash  
 from retail sales of shareware. This is only a "disk copying fee" charged   
 by the distribution house. For an author to receive any financial benefit,  
 the user must register the software. This usually involves paying the       
 author, either directly, or via distribution houses licensed, by the        
 author, to accept payment. In most cases, registering software will         
 entitle the user to the most recent version of the software, an improved    
 version, or other benefits such as manuals, upgrades, support etc.          
                                                                             
 Most software takes a great deal of time and effort to write. Authors, of    
 software that people find usefull, probably deserve to get something in      
 return for there work. We have to eat too you know (but only what's on the  
 MENU and never between PROCEDURES). A happy author is one who will go on    
 to write bigger and better software tomorrow, something we can all have     
 access to with the current system. So you see, it's in everybody's          
 interest to support shareware.                                              
                                                                             
 f4
 Ŀ                                              
 2. Introduction.                                                          
     f1                                          
 The SNES PRO! Gamepad Adapter is a hardware/software package which allows   
 you to connect any Super Ninitendo (Super Famicom) gamepad to your IBM AT   
 or compatible. Up to 6 gamepads (only 1 in the current version) may be     
 connected to the parallel port through one of several inexpensive           
 adapters. The software is a small device driver which remains resident      
 while your game executes but is removed on completion. Full circuit         
 diagrams are included to allow you to build your own adapters or            
 alternatively we can can supply one for you at minimal cost. Several        
 shareware houses have expressed interest in manufacturing adapters for      
 SNES PRO! so contact your local distributor to see if they are available.   
                                                                             
 The idea for SNES PRO! came about during my first attempt to write an 
 arcade game for the PC. About September last year (93). It was a vertical 
 scroller, amazingly similar in concept to Apogee's Raptor. I'd completed 
 a basic graphics engine and was starting to write input drivers for the
 standard analog joystick when I simply ran out of buttons. My first 
 version used a SEGA MEGADRIVE (GENESIS) gamepad, mainly because I owned
 one already. It worked well but I soon found out that there was no way 
 to run multiple SEGA gamepads off the PC's port without extra circuitry,
 power and cost etc. 
 
 I decided to purchase an SNES gamepad to compare. I was used to the SEGA
 button format, so changing to the SNES format was annoying but the 
 advantages soon outweighed the disadvantages. The SNES has four more 
 buttons than the 'standard' SEGA and one more than the new 'Six button 
 type'. Also, there is an SNES compatible gamepad available which has 
 includes duplicate L and R fire buttons on the top of the gamepad 
 alongside the A,B,X and Y buttons. This is similar to the new SEGA 'Six 
 button' format and will suit any SEGA users who are used to that   
 arrangement and don't wish to change.

 Electrically, the SNES is far superior. The PC's port can easily support 
 multiple SNES gamepads. Most PC ports will handle the power too. That  
 was my biggest concern. The PC's parallel port doesn't have a dedicated
 power supply pin, so the power for the gamepad must be taken from the
 several of the signal pins. All SNES gamepads I've tested, including the
 larger consoles, use CMOS technology and consume little power. For more
 information select 'Circuit Diagrams' from the main menu.
 
 NOTE: As you will see in the Spec. list, I'll also be writing drivers. For
       the SEGA and GRAVIS gamepads as well. This is due to many calls
       from users requesting this.

 Using a gamepad has many adavantages over using a keyboard or joystick.     
 Super Nintendo gamepads have 12 easily accessable buttons at your finger    
 tips. Each of these buttons can be programmed to simulate any number of     
 keystrokes, when used with SNES PRO!. Keyboards often have keys spaced      
 too far apart so you have to take your eyes off the game to find keys.      
 Two player games using the keyboard can be a real trial. 3 or 4 player      
 games, similar to those appearing for SEGA and NINTENDO machines will       
 be virtually imposible.                                                     
                                                                             
 Analog Joysticks are best used in games similar to Flight simulators but    
 can be a little clumsy when used for platform type games. Only two buttons      
 are available which is simply not enough for today's games. An SNES PRO!    
 adapter can be used in conjunction with an analog joystick. In a combat     
 flight simulator, gamepads can be used for weapon and instrument control    
 freeing the joystick for flight control.                                    
f2                                                                             
 FEATURES Version 1.50 (Released July 94)                                      
 ----------------------------------------                                 
      *  Supports 1 Super Nintendo Gamepad.                                  
      *  12 programmable buttons.                                            
      *  Use instead of/or in conjunction with                               
         a standard analog joystick.                                         
      *  Game Selection Menu.                                                
      *  Express Setup Menu                                                  
      *  Plugs into Parallel port.                                           
      *  Inexpensive adapter.                                                
      *  Easy to install.                                                    
      *  Full Circuit Diagrams included.                                     
                                                                             
 FEATURES AVAILABLE SOON                                            
 -----------------------------------------------------------                 
      *  Supports 1 - 6 Gamepads.                   
      *  SNES Gamepad support.
      *  SUPER NINTENDO MULTITAP 6 Player Adapter support.                     
      *  SEGA 3 and 6 Button Gamepad Support
      *  SEGA 4-PLAYER Adapter support.
      *  GRAVIS Gamepad/4 Button Analog stick support.
      *  Multiple keystrokes per button.                                     
      *  Programmable key sequences.                                         
      *  Programmable Turbo fire (Through software).                         
      *  Detailed descriptions of operation.                                 
      *  Improved Selection/Editing Menu.                                    

 f4
 Ŀ                                              
 3. Installation.                                                          
  f1                                             
 If you are reading this file, chances are you've already installed          
 SNES PRO! to your hard disk using the INSTALL.BAT file supplied on the      
 disk. In case you've copied the file from some other source, below is a     
 list of the files necessary for proper operation.                           
 f2                                                                            
         SNES.COM     -    Resident Code (Device Driver).              
         SNES.CFG     -    Hardware/Game configs. Text File.           
         MENU.COM     -    Setup/Initialization code.                  
         TITLE.PCX    -    Title Screen.                               
         LOGO.PCX     -    Able Solutions Logo.                        
         INSTR.TXT    -    Instructions for SNES PRO!                                                                            
         CCTS.TXT     -    Circuit Diagrams.
         ORDER.TXT    -    Information for REGISTERING your copy of 
                           of SNES PRO!, cables, adapters, etc.
         NOTES.TXT    -    Notes to Software Authors/hadware developers.
         HELP.BAT     -    A batch file to display INSTR.TXT.
         README.1ST   -    Text file with some basic instructions.
         FILE_ID.DIZ  -    Brief description of SNES PRO!
 
 f1
 The install software will place these files in the \SNES directory of the    
 drive you desire. It WILL NOT RUN if in any other directory.                                                          
                                                                             
 f4
 Ŀ                                     
 4. Configuring your Hardware.                                       
  f1                                    
 After installing SNES PRO!, you will have to configure it in order for      
 it to recognize your hardware.                               
                                                                             
 SNES PRO! must know f4 1) which PORT the gamepad is connected to ? 
                      2) which 8042 ADDRESS to use ?
     
 1) PORT f1
 This can be done by running SNES.COM and selecting the Selection/Edit Menu 
 from the Main Menu.                                 
                                                                             
 Once inside the Selection/Edit Menu, you will find a list of example        
 selections. I've included these so you can get an idea about how to setup  
 SNES PRO!. Position the highlighted bar over ANY one of these by using the  
 arrow keys and press ENTER to select it. Then select the EDIT option from 
 the choice window.
                                                                             
 The highlighted bar should now be across in the EDITING area. Again, use 
 the arrow keys, and move the highlighted bar to PORT. To change the value 
 at PORT, press ENTER and type the hexidecimal port address where your 
 gamepad is located. Press ENTER when you've finished, followed by ESC to 
 exit and save changes to the .CFG file. Note - when entering the port                                             
 address of your gamepad, make sure you enter 4 digits.
 f2        
         eg. type '0378', NOT '378'
 
 f1                                                                            
 Changing the PORT of your gamepad will only be necessary after initial 
 installation or after changing the configuration of your system. You can 
 access it from any of the game selections you have listed and only have to 
 change it once. ie. You don't have to change the port address for every 
 seperate game selection.
                                                                             
 The default PORT setting for SNES PRO! is 0378H. Other choices may be 0278H 
 and 03BCH.
 
 If you entered the right value, and your gamepad is plugged in, you should
 now be able to use it to move around the menu software.     
 f4                                                                         
 
 2) 8042 ADDRESS  f1
 Entering the 8042 ADDRESS uses the same steps as changing the PORT. The 
 only difference is that it uses a 2 digit address.
 f2        
   8042 ADDRESS default setting = 3FH. 
   8042 ADDRESS range = 20H - 3FH.
 f1                                                                            
 
 Most 286/386 users will have to change the 8042 ADDRESS to 20H. However, 
 using 20H on recent 386's and 486's can cause the system to crash. Luckily, 
 the more recent 386's and 486's have address's 21H-3FH available also. 
 
 My advice is to follow the list(below) that suits your PC type. If, while
 trying to find a suitable address, your PC crashes and won't restart
 properly, re-install the software and continue.
 See also Chapter 8. TROUBLE-SHOOTING

f2
 8042 ADDRESS LIST (Recomended order)
 286/386's    : 3FH(Default), 20H, 21H, 22H, etc to 3FH.
 486/Pentiums : 3FH(Default), 22H, etc to 3FH, then 20H, 21H last.
f1 
 f4
 Ŀ                                        
 5. Using the Menu.                                          
   f1                                      
 
  The Menu system that SNES PRO! uses is reasonably easy to operate and will
  be similar, in operation, to other menus that you may have used before. 

  Most operations can be performed by moving a hilighted bar around the 
  screen and pressing ENTER on your keyboard. Below is a list of functions
  your would use on a regular basis when adding/editing your list of games
  from the Selection/Edit Menu.

  f4
  EDIT A SELECTION f1
  Move the hilighted bar across the selction you wish to edit, and press
  ENTER. An OPTIONS window will ask you if you wish to EXECUTE the game,
  EDIT the game or CANCEL. Choose EDIT.

  Move the hilighted bar around the EDIT WINDOW to the part you wish to 
  change. Press ENTER and a cursor will appear. Next, type in the text you 
  want. When you've finished making any changes, press ENTER to accept the
  new text or press ESC to restore the origional. Now move to the next
  part you wish to edit and repeat the process.

  To EXIT the EDIT WINDOW, press ESC at any time and an OPTIONS window will
  give you the choice of, SAVING the selection with the changed options,
  DISCARDing all changes made, or CANCELing back to the edit window.

  f4
  DELETE A SELECTION f1             
  Press Alt-D from the Selction/Edit window and an OPTIONS window will give
  you the choice to DELETE or CANCEL. Choose DELETE to remove the selection
  from the list.
  
  f4
  CREATE A NEW SELECTION f1         
  Move into the EDIT WINDOW of ANY selection by pressing ENTER and choosing 
  EDIT from the OPTIONS window. Simply change the name of the selection and
  a NEW selection, with the NEW name, will be created as you exit. ( By 
  pressing 'esc'). The OLD selection you edited will remain. NOTE - if the 
  NEW selection name you wish to create exists already, an OPTIONS window 
  will allow you to either RENAME it, REPLACE it or DISCARD all changes.
 
 
 f4
 Ŀ                                        
 6. Running Games with SNES PRO!                                          
   f1                                      
 Before any games can be run, SNES PRO! must know certain information about  
 each game.  Below is a sample of an EDITING screen along with a brief     
 description of each of the specs.                                           
 f0                                                                            
                 Ŀ    
                 SELECTION : DOOM            PORT: 0378    8042 ADDR: 20     
                 INTERRUPT : 70                       INTERRUPT RATE: 04     
                 PATH: c:\games\doom                                         
                 FILE: doom.exe                                              
                 COMMAND LINE: /HELP                                         
                     
                 Ŀ    
                   L: y           BUTTON DEFINITIONS    R: n             
                                                   
                       Ŀ                  Ŀ          
                       U: num8                      X: bspace            
                 Ŀ      Ŀ    
                 L: num4    R: num6          Y: lctrl   A: lalt        
                       ٳ    
                       D: num2                      B: space         
                                               
                             ĿĿ                
                             SLCT: enter   START: esc                    
                     
 f4                                                                            
 SELECTION   f1
 A name you will use to identify each game. If you don't wish to use the 
 menu environment you can type a selection name on the command line and 
 SNES PRO! will execute that selection without running the menu.                             
 f2                                                                            
 eg. SNES doom f1                                                  
                                                                             
 This will run the selection called doom if it is defined in your .CFG 
 file. If any errors occur (such as bad path or definition) the menu will 
 be run and an error window will identify the problem.                                           
                                                                             
 f4
 PORT f1 
 As explained above, this must be set only after installation or after 
 changing your system configuration.      
                                                                             
 f4
 8042 ADDR f1 
 As explained above, this must be set only after installation or after 
 changing your system configuration.      
                                                                             
 f4
 INTERRUPT    f1
 This spec. determines which INTERRUPT, SNES PRO! will use. At present, you 
 have a choice of two, INT08H and INT70H. The default is INT70H and most 
 games will run with no problems. Some, for example Street Fighter II, use 
 INT70H for ther own timing purposes. In these cases use INT08H. I haven't 
 found any games, so far, that prevent SNES PRO! from working, although
 some have made life difficult.
 f2
    IMPORTANT - At the end of this file is an Appendix which lists games 
    that require special attention when setting up INTERRUPTS and INTERRUPT 
    RATES.
                                                                             
 f4
 INTERRUPT RATE  f1
 This specification determines the rate at which SNES PRO! samples the
 gamepad. You can enter a number from 01 to 04. The following table gives
 you exact sampling rates for the individual interrupts.
 f2
 Ŀ 
     Interrupt    Actual Interrupt rates (/sec) 
    Rate Number   Interrupt 08H   Interrupt 70H 
 Ĵ  
       01             18.2            16       
                                               
       02             36.4            32       
                                               
       03             72.8            64       
                                               
       04            145.6           128       
    
 f1
 For most selections set the INTERRUPT RATE to 04. I've only found one 
 game, STREET FIGHTER II, that must use any other rate (See the appendix at 
 the end of this file). It must use a rate of 01 but actually samples 
 faster than 18.2/sec as the table reads. 

 f4
 PATH f1     
 The complete path, including drive, for the game you wish to run.                                                            
 f2   
    eg. c:\games\doom                                                                             
 f4
 
 FILE  f1    
 The .BAT/.COM/.EXE file used to run your game.                  
 f2   
    eg. doom.exe, doom.bat etc.                                                                            
 f4
 
 COMMAND LINE f1  
 The characters usually typed after EXE/COM/BAT  filename. NOTE - make the 
 first character a space as would normally be expected when running the 
 game without SNES PRO!.                                     
 f2                                                                            
             eg. DOOM /HELP                                                     
                     ^ space                                                 
                                                                             
 f4
 BUTTON DEFINITIONS   f1 
 The button definitions section, you will see, is in the layout of the 
 actual gamepad itself. Each button position will hold one definition from 
 the table below (Chapter 6).                  
 f2                                                                             
    HINTS 1) Use numeric pad definitions instead of the extended function 
             keys (eg. num8 instead of up arrow) where possible as they are 
             quicker to process. The reason being that most extended 
             function keys use two scan codes per action (press or release) 
             while most other keys use only one.                                            
                                                                             
          2) Make sure you type the definitions EXACTLY as they appear in 
             the Key/Command table. DON'T change the case. SNES PRO! wont 
             run a game with definition errors.                                                 
 
 f1         
 I designed SNES PRO! so that the user can decide the function of each
 button. This will allow you to setup the gamepad in a manner that suits
 you. However there was one decision that I had to make that will effect 
 the way people setup their gamepads. That is the functions of the SELECT 
 and START buttons.

 When using most games menus, you can move through these menus with the
 ARROW keys using the ENTER key to select an item/submenu and the ESC key 
 to backout. The SNES gamepad has the START and SELECT keys which are  
 great for this purpose. BUT WHICH WAY AROUND? 
 
 You can still decide this for your games, but I had to make the decision 
 for you as far as the SNES PRO! MENU is concerned. I decided to follow the 
 NINTENDO format using the START button to 'select' (Same as ENTER KEY) from 
 the menus and the SELECT button for ESC. Although you might think that the 
 other way around is more logical, it works well once your used to it and 
 following NINTENDO does seem safer.




 f4
 Ŀ                                              
  7. Key/Command Tables.                                                   
     f0                                        12
 Ŀ 
  Gamepad          Corresponding     Gamepad          Corresponding     
  Definition       Key               Definition       Key               
 Ĵ 
      nd           No Definition         p            P                 
      esc          Esc                   [            [                 
      bspace       Backspace             ]            ]                 
      tab          Tab                   a            A                 
      space        Space Bar             s            S                 
      ent          Enter                 d            D                 
      lshift       Left Shift            f            F                 
      rshift       Right Shift           g            G                 
      lctrl        Left Ctrl             h            H                 
      rctrl        Right Ctrl            j            J                 
      lalt         Left Alt              k            K                 
      ralt         Right Alt             l            L                 
      nlock        Num Lock              ;            ;                 
      clock        Caps Lock             '            '                 
      slock        Scroll Lock           z            Z                 
      prnscr       Print Screen          x            X                 
      pause        Pause                 c            C                 
      ins          Insert                v            V                 
      del          Delete                b            B                 
      hme          Home                  n            N                 
      end          End                   m            M                 
      pgup         Page Up               <            ,                 
      pgdn         Page Down             >            .                 
      left         Left Arrow            /            /                 
      right        Right Arrow           f1           F1                
      up           Up Arrow              f2           F2                
      down         Down Arrow            f3           F3                
      `            `                     f4           F4                
      1            1                     f5           F5                
      2            2                     f6           F6                
      3            3                     f7           F7                
      4            4                     f8           F8                
      5            5                     f9           F9                
      6            6                     f10          F10               
      7            7                     f11          F11               
      8            8                     f12          F12               
      9            9                     num0         Numeric Pad 0     
      0            0                     num1         Numeric Pad 1     
      -            -                     num2         Numeric Pad 2     
      =            =                     num3         Numeric Pad 3     
      \            \                     num4         Numeric Pad 4     
      q            Q                     num5         Numeric Pad 5     
      w            W                     num6         Numeric Pad 6     
      e            E                     num7         Numeric Pad 7     
      r            R                     num8         Numeric Pad 8     
      t            T                     num9         Numeric Pad 9     
      y            Y                     num*         Numeric Pad *     
      u            U                     num-         Numeric Pad -     
      i            I                     num+         Numeric Pad +     
      o            O                     num.         Numeric Pad .     
                                         nument       Numeric Pad Enter 
                                         num/         Numeric Pad /     
 
                        
 f4
 Ŀ                                              
  8. TROUBLE-SHOOTING.                                                  
  f1                                             
 
 Below is a TROUBLE-SHOOTING checklist for anyone experiencing problems. 
 I've been getting reports of errors since the first version was released.
 Most of these have been fixed, however, a few little problems still 
 persist on some machines. I'm working on them. Keep an eye out for the 
 latest version on your local BBS.

 f4
    1. Check SNES PRO! is installed in the \SNES directory of your disk.
    
    2. Make sure that ALL FILES are present in that directory.
    
    3. Include \SNES in your PATH. 
    
    4. Check that the adapter wiring is correct.
    
    5. Check the SELECTION MENU 'PORT' is the same as the one you're using.
       0378H is the default, other likely options are 0278H and 03BCH.

    6. Check the '8042 ADDRESS'.
       The default is 3FH. THIS ADDRESS IS CRITICAL. Many PC's have crashed 
       as a result of this address being WRONG. 20H will not work on many
       486 PC's. In this case try 21H, 22H, 23H, etc, up to 3FH, until you 
       find one that works. In some cases people can't even get into the
       SELECTION menu to rectify it. See below if this is the case for 
       you.
f1
 
 MY COMPUTER CRASHES BEFORE I PRESS ANYTHING!
 This is most likely a problem with the 8042 ADDRESS. If this happens, do 
 the following.
 
 SOLUTION: Use your text editor (DOS's EDIT.COM is fine) to edit the file
 SNES.CFG. This file is a text file which holds the configuration data for
 SNES PRO!. On the first text line, you will find the following;
 f4
 *8042=3FH 
 f1
 Replace the 3FH (It may be another value eg. 20H or 21H) with a new value 
 from the list below. Exit the editor and try running SNES PRO!. If that 
 doesn't work, replace it again, and again until you find one that DOES. 
 f2
 8042 ADDRESS LIST (Recomended order)
 286/386's    : 3FH(Default), 20H, 21H, 22H, etc to 3FH.
 486/Pentiums : 3FH(Default), 22H, etc to 3FH, then 20H, 21H last.
 
 f4          DON'T ADD EXTRA CHARACTERS TO ANY LINES IN  SNES.CFG f1



 f4
 Ŀ                                              
  9. Appendix A.                                               
  f1                                             
 
 Appendix A contains a list of games which require special settings. Where
 necessary comments will be included.

 f0
 Ŀ                                              
        Game                          Comments                                                                         
 Ĵ                 
 Street Fighter II   Use INT08H with a rate of 01. This indicates a slow 
                     sampling rate, but SFII changes the timer rates     
                     and it turns out to be faster. If your set any rate 
                     higher, strange things happen.                      
                                                                         
  Jason Storm        Don't use ralt or rctrl, use lalt and lctrl instead 
                     or it crashes.                                      
                                                                         
  Japanese Ninja     Doesn't run at all. Who cares...                    
                                                                         
                                                                         
                                                                         
                                                                         
                                                                         
                                                                         
                                                                         
                                                                         
                                                                         
                                                                         
                                                                         
                                                                         
                                                                         
                                                                         
 
 
                        * * E N D   O F   F I L E * *
