STONEKEEP FAQ Version 0.3
by Doug Swarin (dswarin@cs.oberlin.edu)
   
    Groan - I was very tired and was working on freeing up space on
    my hard drive and deleted my Stonekeep saves - this isnt as good
    as I had hoped it would be, since most of my location notes were
    in my journal, but it has what I had written down on paper in it.
    I'll try and get version 0.4 out (with complete x/y locations on
    stuff) sometime next week, probably on the weekend after this one.
    Version 0.4 should be completely converted to the (D Xnn Ynn)
    coordinate system and will include details on the end game
    (the Shadows areas). Oh, and a happy Turkey Day to everyone who
    lives in the US.
                                           - Doug

    ___________________________________________________________________

[0.00] Index

  [1.00] Information about Stonekeep
    [1.01] What is Stonekeep?
    [1.02] Who makes it?
    [1.03] What kind of a game is it?
    [1.04] When will it be out?
    [1.05] What kind of system does it require?
    [1.06] Are there any known bugs?
    [1.07] Is there anyone at Interplay I can contact about Stonekeep?

  [2.00] Hints and Frequently Asked Questions
    [2.01] Miscellaneous Hints and Questions
    [2.02] How do I get magick?
    [2.03] How do I open the sliding walls in the Sewers?
    [2.04] How do I drain the Sewers?
    [2.05] How do I get to the Underlands?
    [2.06] How do I get past the Temple of Throggi?
    [2.07] How do I find the Faerie Realm?
    [2.08] Level Connection Diagram

  [3.00] Spoilers
    [3.01] Entrance to Stonekeep
    [3.02] First Level of Ruins of Stonekeep
    [3.03] Second Level of Ruins of Stonekeep
    [3.04] Sewers Beneath Stonekeep
    [3.05] First Level of Sharga Mines
    [3.06] Second Level of Sharga Mines
    [3.07] Entrance to the Temple of Throggi
    [3.08] Temple of Throggi
    [3.09] First Level of Feeding Grounds
    [3.10] Second Level of Feeding Grounds
    [3.11] Dwarven Clanhall
    [3.12] Faerie Realm
    [3.13] Caverns of Ice
    [3.14] Gate of the Ancients
    [3.15] The Pits
    [3.16] Palace of Shadows
    [3.17] First Level of Tower of Shadows
    [3.18] Temple of Thera
    [3.19] Second Level of Tower of Shadows
    [3.20] Third Level of Tower of Shadows
    [3.21] Fourth Level of Tower of Shadows
    [3.22] Lair of the Dark Dwarves

  [4.00] Tactics and Gameplay
    [4.01] Combat and the Stonekeep Dance
    [4.02] Companions
    [4.03] Friends
    [4.04] Enemies
    [4.05] Mannish Runes
    [4.06] Faerie Runes
    [4.07] Throggish Runes
    [4.08] Meta Runes
    [4.09] Normal Items
    [4.10] Magickal Items
    [4.11] Runecasters
    [4.12] Special Items
    [4.13] The Orbs

  [5.00] Other Stuff
    [5.01] Notes
    [5.02] Credits
    [5.03] Copyright
    [5.04] Future Plans
    [5.05] Will there be a sequel to Stonekeep?

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[1.00] Questions about Stonekeep

  [1.01] What is Stonekeep?
    Stonekeep is an interactive fantasy computer role-playing game, if
    you believe in such mouthfuls. It's been in development for five
    years and has become a legend among those who are waiting for it.
    It uses step-based movement and the characters are a combination
    of computer graphics and costumed actors. There is no kind of
    character generation and all conversations are pre-scripted - which
    is not as bad as it seems, since most conversation stuff involves
    just clicking on options till you've tried them all.

  [1.02] Who makes it?
    Stonekeep is made by Interplay. The main development team and
    the people who deserve the most thanks are:
      Brian Fargo               (Executive Producer)
      Michael Quarles           (Producer and Director)
      Chris Tayor               (Lead Designer)
      Scott La Rocca            (Lead Designer)
      Michael Bernstein         (Lead Programmer)
      Peter Oliphant            (Lead Programmer)
      John Philip Britt         (Lead Programmer)
      Spencer Kipe              (Art Director)
      Robert Wasler             (Lead Artist)
      Leonard Boyarsky          (Lead Artist)
      David Mosher              (Lead Artist)
      Kevin Beardslee           (Lead Artist)
      Charles Deenen            (Audio Director)
      Brian Luzietti            (Composer)
      Richard Band              (Composer)
    I'd like to thank everyone else at Interplay too. THANKS!

  [1.03] What kind of a game is it?
    Stonekeep is a role-playing game, embodying combat, character
    development, and puzzle elements.

  [1.04] When will it be out?
    Stonekeep arrived in stores on November 8th, 1995. If you're reading
    this FAQ, it's available. It costs anywhere between 40 and 60 dollars
    depending on where you go.

  [1.05] What kind of system does it require?
    Stonekeep requires a 486 system with at least 8 megs of ram and
    a single-speed CD-ROM drive. VGA and SVGA are supported. The
    reccommended system is a 486/66 or higher with 12 megs of ram
    and a double-speed CD-ROM drive.

  [1.06] Are there any known bugs?
    Unfortunately, yes. The common ones that I have heard of are:
      Wahooka sometimes refuses to appear on the second level of
      the Ruins of Stonekeep when you have things to
      give him. This bug does not markedly affect gameplay.

      Iaenni's speeches are not captioned, which can be a problem
      if you have sound off or are deaf.

      You MUST finish the Faerie Realm before going on to the Ice
      Caverns and freeing Enigma. If you free Enigma first, he will
      leave your party and you will be unable to enter the faerie
      realm without game problems.

      If you have all nine orbs and die, sometimes when you attempt
      to reload you get an error about LEVER_UP.MSP not found in
      file GROUP16.

      I've heard of crashes when loading and saving games, and
      a few people have reported consistent lockups in the sewers
      and the Faerie Realm.

      I've heard of reports that the game does not support the
      Diamond Speedstar 24x.

  [1.07] Is there anyone at Interplay I can contact about Stonekeep?
    Chris Taylor, one of the lead designers, can be reached as
    anarchy@netcom.com.

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[2.00] Hints and Frequently Asked Questions

  [2.01] Miscellaneous Hints and Questions
    Press Shift-F8 to get your x/y coordinates. Locations in this
    FAQ will be given as (D Xnn Ynn), where D is the direction you
    should be facing and Xnn and Ynn are the x/y coordinates as
    given by the shift-f8 command. If there's no particular direction
    to be facing, D will just be -. For coordinates, (- X01 Y01) is
    in the upper left hand corner of the map.

    It's possible to pick stuff up and automatically add it to the
    right pile or container by right-clicking on it.

    To get stones out of a bag or arrows out of a quiver, etc, put
    the bag/quiver in your hand and click with the button that
    represents that hand to throw the stone or arrow.

  [2.02] How do I get magick?
    You'll need to find a runecaster. The first one is on the second
    level of Stonekeep, in Mage-Icarius' laboratory. You'll need to
    find both the ivory and iron keys on this level to get in. There's
    also a mana circle there.

  [2.03] How do I open the sliding walls in the Sewers?
    You'll need to find one of the cylinders in the sewers. You'll
    notice that Drake stubs his toe when you are in the same square
    as one.

  [2.04] How do I drain the Sewers?
    You'll need to find both cylinders to drain the sewers. Note that
    some of the enemies in the sewers cannot be killed until they have
    been drained.

  [2.05] How do I enter the Underlands?
    You'll need to get the Dragon Statuette from the three-tentacled
    monster in the sewers, which cannot be killed until they have been
    drained. There is an illusionary wall in the sewers near where you
    find the three-tentacled monster. You'll need Farli to get you
    through the locked door after the illusionary wall, and then place
    the Dragon Statuette on the pedestal to open the way.

  [2.06] How do I get past the Temple of Throggi?
    South of the entrance to the temple is a spear gate. Once you think
    you have completed the temple (killed Gorda Karn and visited the
    Statue of Throggi), stand in front of the gate. If you have done
    everything, it will open.

  [2.07] How do I find the Faerie Realm?
    In the second level of the Feeding Grounds, there are many purple
    blobs floating around. Find a primrose and drop it in the square
    where the faerie glows teleport out to open a gate to the Faerie
    Realm. You'll need to have freed Vermatrix Goldenhide in order to
    get very far in the Faerie Realm.

  [2.08] Level Connection Diagram

  A                          A. Entrance to the Ruins of Stonekeep
  BB                         B. Ruins of Stonekeep, Level 1
   CCC                       C. Ruins of Stonekeep, Level 2
    D|                       D. Sewers Beneath Stonekeep
     EE                      E. Sharga Mines, Level 1
      FF                     F. Sharga Mines, Level 2
       GG                    G. Entrance to the Temple
        HH                   H. Temple of Throggi
         III                 I. Feeding Grounds, Level 1
          J|JJ               J. Feeding Grounds, Level 2
           K||               K. Dwarven Clanhall
            L|               L. Faerie Realm
             MM              M. Caverns of Ice
              NNN            N. Gate of the Ancients
               O|            O. The Pits
                PP           P. Palace of Shadows
                 Q-Q---Q     Q. Tower of Shadows, Level 1
                   |   |     R. Unknown (Temple of Thera?)
                   SS  |     S. Tower of Shadows, Level 2
                    TT |     T. Tower of Shadows, Level 3
                     UU|     U. Tower of Shadows, Level 4
                       V     V. Lair of the Dark Dwarves

    ___________________________________________________________________

[3.00] Spoilers

  [3.01] Entrance to Stonekeep
    Locations of interest:
      (W X19 Y21) Fountain of Thera
      (W X03 Y23) Lever (pull three times and dont go down yet)
      (W X05 Y22) Secret lever
    Items in this area:
      (- X09 Y21) Chest with starting equipment
      (- X26 Y16) Chest with some oil flasks
      (N X07 Y23) Secret panel with very sharp dagger
    Characters in this area:
      Thera herself will guide you in the beginning.
      Ants and Sharga inhabit this level.
    Exits to other areas:
      Four stairways to the Ruins of Stonekeep, level 1.
    Other notes:
      Make sure to pull the lever near the staircase three times
      and then look around for a hidden lever. It will open a
      secret passage with another hidden panel with a very sharp
      dagger behind it. The dagger is *extremely* helpful.
      Any comments on the new location format? (before i change
      the rest of the FAQ to it)

  [3.02] First Level of Ruins of Stonekeep
    Locations of interest:
      None.
    Items in this area:
      Brass key just north of the entrance guarded by a Sharga.
      Bronze key in a sack of grain in the kitchen.
      Steel key and Afri's orb in the council room with the two
        large Sharga.
      There is a broadsword hidden just east of the entrance. Look
      for a loose brick to open a nearby wall.
    Characters in this area:
      Khull-Khuum makes a cameo appearance when you first enter this
        level and traps Thera in an orb.
      There are two large Sharga in the Council Room.
      Ants and Sharga inhabit this level.
    Exits to other areas:
      Four stairways to the Entrance to Stonekeep.
      Two stairways to the Ruins of Stonekeep, level 2.
    Other notes:
      There are two very difficult sharga near the end of this level.
      The best way to defeat them is to throw the oil flasks at them.
      Make sure you save your game first in case you miss. If they are
      still alive after the firebombing, throw daggers at them.

  [3.03] Second Level of Ruins of Stonekeep
    Locations of interest:
      One Fountain of Thera on the east edge, towards the south.
      One mana circle in Mage-Icarius' lab in the southwest.
      Three illusionary walls in the central and east central
        areas. Farli will point them out if he is with you.
      There are two drain switches in the eastern portion of
        this level. You'll need the cylinders from the sewers
        to toggle them. Toggling both will open all sliding
        walls and drain the sewers.
    Items in this area:
      Ivory key guarded by a slime in the south-southeast area,
        past a door at the end of the hallway.
      Iron key guarded by a group of Sharga to the east.
      Runewand, firebolt rune, and curing rune in Icarius' chamber
        to the southwest.
      Double power meta rune behind a loose brick to the southwest.
      Keyring in a chest in the center of this level.
    Characters in this area:
      Farli the dwarf is in the cells to the south-southeast. He is
        in the cell directly to the west of the slime with the ivory
        key. He'll join up with you when you free him.
      Wahooka will show up intermittently and ask for gems. He will
        give you hints in return. Be nice to him.
      Sharga, snakes, and green slimes inhabit this area.
    Exits to other areas:
      Two stairways to the Ruins of Stonekeep, level 1.
      Three stairways to the Sewers.
      One stairway to the Sharga Mines, level 1.
    Other notes:
      Place the Dragon Statuette on the pedestal to open the gate
      to the Underlands.

  [3.04] Sewers Beneath Stonekeep
    Locations of interest:
      One mana circle to the southwest.
    Items in this area:
      Dragon Statuette, carried by the three-tentacled beast.
      Triangle key, given by Wahooka in return for three skulls.
      There's a chest in the southeast past a secret door (listen
        for wind) which is unlocked by the triangle. It has a
        shrink rune in it amongst other things.
    Characters in this area:
      Wahooka will show up and demand the heads of three men long
        dead. Give him three skulls when he shows up again.
      There's an ugly three-tentacled beast in the south central
        area. You'll need to drain the sewers before you can kill it.
      Sharga, snakes, and green slimes inhabit this area.
    Exits to other areas:
      Three stairways to the Ruins of Stonekeep, level 2.
    Other notes:
      There's an illusionary wall near where the three-tentacled beast
      is. The stairway behind that wall leads to a small, enclosed area
      in the Ruins of Stonekeep, level 2 which has the pedestal and
      the gate to the Underlands in it.

  [3.05] First Level of Sharga Mines
    Locations of interest:
      A mana circle is in the southeast part of the level behind a
        wall. There's a button to open the wall on the opposite side.
    Items in this area:
      A key in the southwest portion of this level, used to free
        Karzak. Anyone know what it's called?
      A Throggish key and Aquila's Orb in the Ettin's chest.
    Characters in this area:
      Karzak is trapped in a cage on this level. You'll need to get
        a key from nearby to free him. I'm not sure what the key is
        called however.
      The Ettin is in a small mazelike area on this level. You'll
        need to be really quiet to get to his chest and loot it.
        A silence spell helps, as does throwing stones to break the
        barrels to get to the chest.
      Sharga and flying ants inhabit this area. Note that you cannot
        kill all of the flying ants near the entrance, no matter how
        hard you try.
    Exits to other areas:
      One stairway to the Ruins of Stonekeep, level 2.
      One stairway to the Sharga Mines, level 2.
    Other notes:
      None.

  [3.06] Second Level of Sharga Mines
    Locations of interest:
      There's a crack in the wall in the northeast that will give
        you a view of the Temple of Throggi.
      There's a door to the Sharga Freedom League in the maze. Keep
        attempting to go in and eventually Drake will guess the
        password.
    Items in this area:
      The runesceptre is found by falling down a pit from the first
        level into this area.
      There's a Potency meta rune behind Skrag (i think that's his
        name) in the SFL. Make sure to get it.
    Characters in this area:
      Skrag, the leader of the SFL, will give you some advice when
        you talk to him.
      There's a scared Sharga in the northwest who will also lead
        you into the SFL through a secret door if you talk to him.
      Sharga and snakes inhabit this area.
    Exits to other areas:
      One stairway to the Sharga Mines, level 1.
      One stairway to the Temple Entrance.
    Other notes:
      None.

  [3.07] Entrance to the Temple of Throggi
    Locations of interest:
      A mana circle in the northwest. There's a secret door to
        the northwest of it that can only be opened from the other
        side and leads to an area past the maze. Use the door as
        a shortcut past the maze after you have solved it once.
    Items in this area:
      There's a scroll on a dead dwarf with instructions for getting
        through the maze. Anyone remember what the directions were?
    Characters in this area:
      Throgs and Sharga inhabit this area.
    Exits to other areas:
      One stairway to the Sharga Mines, level 2.
      One stairway to the Temple of Throggi.
    Other notes:
      None.

  [3.08] Temple of Throggi
    Locations of interest:
      The Inner Sanctum of the Temple can be entered either by
        wearing the Throggish Pendant or through a secret door
        near Dombur's cell.
      I believe that the spear gate south of the stairway that
        enters this level will only open once you have completed
        everything up to this point. Stand in front of it for a
        few seconds and see if it opens.
    Items in this area:
      The Throggish runecaster and some runes (anyone remember
        which?) are found after killing Gorda Karn, along with
        the Throggish Pendant.
      The Statue of Throggi has Azrael's Orb and a stone weapon.
        Take the red eye and only ONE of the weapons.
    Characters in this area:
      Dombur is in a cell in the northwest. Lower all the levers
        to the south to get to his cell.
      Gorda Karn is in the northeast. Watch out, he packs a mean
        energy bolt.
      Throgs and Sharga inhabit this area.
    Exits to other areas:
      One stairway to the Temple Entrance.
      One stairway to the Feeding Grounds, level 1.

  [3.09] First Level of Feeding Grounds
    Locations of interest:
      A mana circle in the north.
    Items in this area:
      One half of the key to free Vermatrix as well as some
        feathers are found carried by a Throg shaman to the
        southeast. Feathers will allow you to pass through the
        green warding runes without damage as long as they are
        in your inventory scroll.
    Characters in this area:
      Throgs and Sharga inhabit this area.
    Exits to other areas:
      One stairway to the Temple of Throggi.
      Three stairways to the Feeding Grounds, level 2.
      One stairway to the Dwarven Clanhall.
    Other notes:
      None.

  [3.10] Second Level of Feeding Grounds
    Locations of interest:
      Two mana circles, one in the west and one in the southwest.
    Items in this area:
      The other half of the key to free Vermatrix is in the north.
      Magickal flint is just to the west of Vermatrix.
    Characters in this area:
      Vermatrix Goldenhide, Lady of Dragons, covers a big portion
        of this area. Once you free her (there are three locks),
        you can enter the rest of the area. Her head is in the
        west central area.
      Throgs and Sharga inhabit this area.
    Exits to other areas:
      Three stairways to the Feeding Grounds, level 1.
      One stairway to the Ice Caverns.
      One magickal gate to the Faerie Realm.

  [3.11] Dwarven Clanhall
    Locations of interest:
      One Fountain of Thera in the east.
      The Undead Warrior's sarcophagus is also in the far east.
    Items in this area:
      There is a double-power meta rune in the Undead Warrior's
        sarcophagus.
      The dwarven elder will give you a translocate rune after
        you help him out.
      When you come along the dwarf fiddling with something in
        a corner (he is a traitor btw), after you kill him cast
        spoilspell on yourself. You'll be able to walk through
        the back of the alcove to a small treasure room type
        thing with several meta runes including triple-power.
    Characters in this area:
      The dwarven smith will repair the key to free Vermatrix if
        you fetch magickal flint for him. You'll need to talk to
        Vermatrix and have both halves of the key to get the
        magickal chisel to get the flint.
      The undead warrior is in the far east of this area, in his
        sarcophagus.
      Dwarves inhabit this area.
    Exits to other areas:
      One stairway to the Feeding Grounds.
    Other notes:
      The dwarves will leave you once you enter, however, Karzak will
      join up with you again. Farli won't return until the Palace of
      Shadows. Return the three parts to Dombur to get the Stoneshooter.
      You may need to stand in the room for a while to get him to
      notice you - he's very busy.

  [3.12] Faerie Realm
    Locations of interest:
      Iaenni's Court is in the west central area. The keyhole
        to open the spear gate is on the right wall facing the
        gate, down near the ground - it's hard to see. You need to
        use it twice (with both keys) to unlock it. To get past
        the barrier before Iaenni you need to surround the pillar
        in the center with primroses and also put some down the
        path leading to the barrier, then walk around the pillar
        twice. You also need to wear a faerie hat.
    Items in this area:
      Two of the Faeries give you a gold key and a silver key
        when you perform tasks for them. You'll need both to
        get to Iaenni.
      The elfstaff is in the southern area of this level, near
        the trolls.
      Iaenni will give you a magickal pendant the fourth time you
        talk to her.
      One of the Troll shamans has Yoth-Soggoth's Orb.
      Listen to the faerie players many times (give them different
        flowers) and eventually they will give you the duckling
        rune.
    Characters in this area:
      Iaenni, Queen of the Fae is in her court. Make sure to talk
        to her four times total.
      Faeries and Trolls inhabit this area.
    Exits to other areas:
      One magickal gate to the Feeding Grounds.
    Other notes:
      You'll need a lot of patience and forbearance to get through
      the Faerie Realm. The faeries can be *TOTALLY* annoying. Make
      sure to note where every Faerie is so you can return to them
      with the objects they want. Be warned that Iaenni's speech
      isn't captioned, so you'll need to listen carefully. Also, listen
      to Karzak for some good laughs. I was practically in tears
      by the time i finished this area from laughing too hard. I have
      a transcript of Iaenni's speech that I'll summarize here once
      I have the time - probably by next version.

  [3.13] Caverns of Ice
    Locations of interest:
      There are breakable walls in the north central and south
        central areas.
      There's a one-use fountain of healing just north of where
        you meet the Ice Queen for the first time.
    Items in this area:
      The Ice Queen has Helion's orb.
      The Sharga shaman's runescroll is in the southeast central.
    Characters in this area:
      The Sharga leader will open the way to the Ice Queen after
        you have found Cold Fire.
      Snowflakes and Sharga inhabit this area.
    Exits to other areas:
      One stairway to the Feeding Grounds.
      One stairway to the Gate of the Ancients.
    Other notes:
      Use the warming rune to free Enigma and Nigel. You can also
      use a firebolt rune from a couple paces away to thaw them out.

  [3.14] Gate of the Ancients
    Locations of interest:
      A mana circle in a secret room behind the Gate of the Ancients.
      The Gate of the Ancients in the center of this area. It's a
        one-way trip, so make sure you have SIX orbs before entering.
    Items in this area:
      A lion-shaped key in a fireplace in the east.
      The silver runestaff is just north of the Gate of the Ancients.
      There is magickal plate armor, plate leggings, and helmet
        just south of the Gate of the Ancients.
    Characters in this area:
      None. This area is completely, utterly, eerily empty.
    Exits to other areas:
      One stairway to the Ice Caverns.
      A bunch of pits to the Pits.
      The Gate of the Ancients to the Palace of Shadows.
    Other notes:
      Make sure you have SIX orbs before entering the Gate of the
      Ancients. It's a one way trip.

  [3.15] The Pits
    Locations of interest:
      One mana circle near where you find Safrinni's Orb.
    Items in this area:
      An eagle-shaped key in a cross-shaped area with a sign telling
        you not to be greedy. Take ONLY the key.
      A sturdy key somewhere in this area - anyone know where?
      Safrinni's Orb is in this area. You'll need to fall down a pit
        onto a pressure plate to open the door to the Orb.
      Use the duckling rune on the duck statue in the pits to get
        several runes including the mannish Sphere rune.
    Characters in this area:
      None. This area is completely, utterly, eerily empty.
    Exits to other areas:
      A bunch of ladders to the Gate of the Ancients.
    Other notes:
      I found an odd duck statue in the pits - anyone know what it's
      purpose is? The only one I could figure out was a good laugh.

  [3.16] Palace of Shadows
    Locations of interest:
      There's a place where the reflection of the palace doesn't
        match, through the mirror past Scourge. Throw a fireball
        at the back of the alcove to open a door.
    Items in this area:
      Marif's Orb is in the very center of this level. You'll
        need to get both halves of the Yin-Yang symbol and put
        them in one holder to open a passageway.
    Characters in this area:
      Scourge (three floating skulls with colored light coming
        out of their eyes) is in the southwest central area.
        You'll need Marif's Orb to get the strength to pass
        the barrier.
      Wahooka is in the west central area, near Scourge. He'll
        join your group and give you some revelations.
      Farli is to the south of Marif's Orb. Make sure you get him
        before you translocate out.
    Exits to other areas:
      One magickal gate to the Tower of Shadows.
    Other notes:
      The Palace is a mirror image, with the east half being a
      reflection of the west half. Stuff in the east half is weird
      and illusionary, and sometimes very difficult to see. Going
      west is much safer.

      Note that I have received a LOT of helpful info on here
      from Jim Beavens and that I will be rewriting the last areas
      just as soon as I have time (and it will be a LOT better).

  [3.17] First Level of Tower of Shadows
    Locations of interest:
      At the very beginning of this area there's a Gargoyle who
        will ask you some questions. You cannot enter the Tower of
        Shadows until you have seven orbs.
    Items in this area:
      A dwarf in the northeastern corner has a piece of metal that
        is needed to open a secret wall to the Lair of the Dark
        Dwarves. Only Farli can open the Lair.
      The Silver Ankh is in the north central part of this level,
        guarded by some invincible spinning spikes - be careful.
    Characters in this area:
      This area is inhabited by spinning spikes and fire elementals.
    Exits to other areas:
      One magickal gate to the Palace of Shadows.
      One stairway to the Tower of Shadows, level 2.
      One stairway to the Lair of the Dark Dwarves.
    Other notes:
      When you reach the door and the gargoyle asks you if you want
      to enter, press the red square (no). Then when it asks you if
      you need to enter, press the green triangle (yes). It will give
      you some advice. Listen to Enigma when he tells you to stop. He
      knows what he's doing.

  [3.18] Temple of Thera
    Locations of interest:
      This is it, boys and girls.
    Items in this area:
      None.
    Characters in this area:
      None.
    Exits to other areas:
      None.
    Other notes:
      Helion, Aquila, Thera, Azrael, Marif, Afri, Safrinni,
      Yoth-Soggoth, Kor-Soggoth.

  [3.19] Second Level of Tower of Shadows
    Locations of interest:
      None.
    Items in this area:
      Silver Crescent and Silver Cross.
    Characters in this area:
      None.
    Exits to other areas:
      One stairway to the Tower of Shadows, level 1.
      One stairway to the Tower of Shadows, level 3.
    Other notes:
      None.

  [3.20] Third Level of Tower of Shadows
    Locations of interest:
      None.
    Items in this area:
      Silver Circle.
    Characters in this area:
      None.
    Exits to other areas:
      One stairway to the Tower of Shadows, level 4.
      One stairway to the Tower of Shadows, level 2.
    Other notes:
      None.

  [3.21] Fourth Level of Tower of Shadows
    Locations of interest:
      None.
    Items in this area:
      Thera's and Kor-Soggoth's Orbs are right behind Khull-Khuum.
    Characters in this area:
      Khull-Khuum himself awaits you in the center.
    Exits to other areas:
      One stairway to the Tower of Shadows, level 3.
    Other notes:
      As soon as I have time I'll write up the Tower and Palace of
      Shadows (I want to go through them again for detail).

  [3.22] Lair of the Dark Dwarves
    Locations of interest:
      A mana circle in the north.
    Items in this area:
      None.
    Characters in this area:
      This area is inhabited by Dark Dwarves.
    Exits to other areas:
      One stairway to the Tower of Shadows, level 1.
    Other notes:
      None.

    ___________________________________________________________________

[4.00] Tactics and Gameplay

  [4.01] Combat and the Stonekeep Dance
    The Stonekeep Dance (aka the Wahooka Whirl) is the best method
    for killing enemies up until the Palace of Shadows. Throw axes
    and daggers, run past, pick them up, and repeat. If you have a
    crossbow or bow, use that instead of throwing the axes and daggers.
    Usually you can make quick work of most opponents except throgs.
    Throgs take patience and good reflexes to kill.

    Later in the game, killing stuff with weapons becomes increasingly
    ineffective. The best tactic I've found so far is to boost up a
    firebolt rune and make sure you have at least a magick skill of
    four so it only costs 1 mana for a firebolt + potency +
    double-power + area effect rune. Then just hurl them at your
    opponents. If there is a mana circle nearby, this tactic is
    incredibly effective and wonderfully quick (except for trips back
    to the mana circle). If there is no mana circle nearby, make
    sure to conserve your mana carefully. Note that your companions
    have unlimited mana, and Enigma, Sparkle, and Wahooka have
    long-range attack capability (which is very helpful). Farli also
    hurl