This is Info file octave, produced by Makeinfo-1.64 from the input file
octave.tex.

START-INFO-DIR-ENTRY
* Octave: (octave).     Interactive language for numerical computations.
END-INFO-DIR-ENTRY

   Copyright (C) 1996 John W. Eaton.

   Permission is granted to make and distribute verbatim copies of this
manual provided the copyright notice and this permission notice are
preserved on all copies.

   Permission is granted to copy and distribute modified versions of
this manual under the conditions for verbatim copying, provided that
the entire resulting derived work is distributed under the terms of a
permission notice identical to this one.

   Permission is granted to copy and distribute translations of this
manual into another language, under the above conditions for modified
versions.


File: octave,  Node: Readline Bare Essentials,  Next: Readline Movement Commands,  Prev: Readline Interaction,  Up: Command Line Editing

Readline Bare Essentials
========================

   In order to enter characters into the line, simply type them.  The
typed character appears where the cursor was, and then the cursor moves
one space to the right.  If you mistype a character, you can use DEL to
back up, and delete the mistyped character.

   Sometimes you may miss typing a character that you wanted to type,
and not notice your error until you have typed several other
characters.  In that case, you can type C-b to move the cursor to the
left, and then correct your mistake.  Afterwards, you can move the
cursor to the right with C-f.

   When you add text in the middle of a line, you will notice that
characters to the right of the cursor get `pushed over' to make room
for the text that you have inserted.  Likewise, when you delete text
behind the cursor, characters to the right of the cursor get `pulled
back' to fill in the blank space created by the removal of the text.  A
list of the basic bare essentials for editing the text of an input line
follows.

C-b
     Move back one character.

C-f
     Move forward one character.

DEL
     Delete the character to the left of the cursor.

C-d
     Delete the character underneath the cursor.

Printing characters
     Insert itself into the line at the cursor.

C-_
     Undo the last thing that you did.  You can undo all the way back
     to an empty line.


File: octave,  Node: Readline Movement Commands,  Next: Readline Killing Commands,  Prev: Readline Bare Essentials,  Up: Command Line Editing

Readline Movement Commands
==========================

   The above table describes the most basic possible keystrokes that
you need in order to do editing of the input line.  For your
convenience, many other commands have been added in addition to C-b,
C-f, C-d, and DEL.  Here are some commands for moving more rapidly
about the line.

C-a
     Move to the start of the line.

C-e
     Move to the end of the line.

M-f
     Move forward a word.

M-b
     Move backward a word.

C-l
     Clear the screen, reprinting the current line at the top.

   Notice how C-f moves forward a character, while M-f moves forward a
word.  It is a loose convention that control keystrokes operate on
characters while meta keystrokes operate on words.


File: octave,  Node: Readline Killing Commands,  Next: Readline Arguments,  Prev: Readline Movement Commands,  Up: Command Line Editing

Readline Killing Commands
=========================

   "Killing" text means to delete the text from the line, but to save
it away for later use, usually by "yanking" it back into the line.  If
the description for a command says that it `kills' text, then you can
be sure that you can get the text back in a different (or the same)
place later.

   Here is the list of commands for killing text.

C-k
     Kill the text from the current cursor position to the end of the
     line.

M-d
     Kill from the cursor to the end of the current word, or if between
     words, to the end of the next word.

M-DEL
     Kill from the cursor to the start of the previous word, or if
     between words, to the start of the previous word.

C-w
     Kill from the cursor to the previous whitespace.  This is
     different than M-DEL because the word boundaries differ.

   And, here is how to "yank" the text back into the line.  Yanking is

C-y
     Yank the most recently killed text back into the buffer at the
     cursor.

M-y
     Rotate the kill-ring, and yank the new top.  You can only do this
     if the prior command is C-y or M-y.

   When you use a kill command, the text is saved in a "kill-ring".
Any number of consecutive kills save all of the killed text together, so
that when you yank it back, you get it in one clean sweep.  The kill
ring is not line specific; the text that you killed on a previously
typed line is available to be yanked back later, when you are typing
another line.


File: octave,  Node: Readline Arguments,  Next: Readline Init File,  Prev: Readline Killing Commands,  Up: Command Line Editing

Readline Arguments
==================

   You can pass numeric arguments to Readline commands.  Sometimes the
argument acts as a repeat count, other times it is the sign of the
argument that is significant.  If you pass a negative argument to a
command which normally acts in a forward direction, that command will
act in a backward direction.  For example, to kill text back to the
start of the line, you might type M- C-k.

   The general way to pass numeric arguments to a command is to type
meta digits before the command.  If the first `digit' you type is a
minus sign (-), then the sign of the argument will be negative.  Once
you have typed one meta digit to get the argument started, you can type
the remainder of the digits, and then the command.  For example, to give
the C-d command an argument of 10, you could type M-1 0 C-d.


File: octave,  Node: Readline Init File,  Next: Readline Init Syntax,  Prev: Readline Arguments,  Up: Command Line Editing

Readline Init File
==================

   Although the Readline library comes with a set of Emacs-like
keybindings, it is possible that you would like to use a different set
of keybindings.  You can customize programs that use Readline by putting
commands in an "init" file in your home directory.  The name of this
file is `~/.inputrc'.

   When a program which uses the Readline library starts up, the
`~/.inputrc' file is read, and the keybindings are set.

   In addition, the C-x C-r command re-reads this init file, thus
incorporating any changes that you might have made to it.

* Menu:

* Readline Init Syntax::        Syntax for the commands in `~/.inputrc'.
* Readline Vi Mode::            Switching to `vi' mode in Readline.


File: octave,  Node: Readline Init Syntax,  Next: Readline Vi Mode,  Prev: Readline Init File,  Up: Command Line Editing

Readline Init Syntax
====================

   There are only four constructs allowed in the `~/.inputrc' file:

Variable Settings
     You can change the state of a few variables in Readline.  You do
     this by using the `set' command within the init file.  Here is how
     you would specify that you wish to use Vi line editing commands:

          set editing-mode vi

     Right now, there are only a few variables which can be set; so few
     in fact, that we just iterate them here:

    `editing-mode'
          The `editing-mode' variable controls which editing mode you
          are using.  By default, GNU Readline starts up in Emacs
          editing mode, where the keystrokes are most similar to Emacs.
          This variable can either be set to `emacs' or `vi'.

    `horizontal-scroll-mode'
          This variable can either be set to `On' or `Off'.  Setting it
          to `On' means that the text of the lines that you edit will
          scroll horizontally on a single screen line when they are
          larger than the width of the screen, instead of wrapping onto
          a new screen line.  By default, this variable is set to `Off'.

    `mark-modified-lines'
          This variable when set to `On', says to display an asterisk
          (`*') at the starts of history lines which have been modified.
          This variable is off by default.

    `prefer-visible-bell'
          If this variable is set to `On' it means to use a visible
          bell if one is available, rather than simply ringing the
          terminal bell.  By default, the value is `Off'.

Key Bindings
     The syntax for controlling keybindings in the `~/.inputrc' file is
     simple.  First you have to know the name of the command that you
     want to change.  The following pages contain tables of the command
     name, the default keybinding, and a short description of what the
     command does.

     Once you know the name of the command, simply place the name of
     the key you wish to bind the command to, a colon, and then the
     name of the command on a line in the `~/.inputrc' file.  The name
     of the key can be expressed in different ways, depending on which
     is most comfortable for you.

    KEYNAME: FUNCTION-NAME or MACRO
          KEYNAME is the name of a key spelled out in English.  For
          example:
               Control-u: universal-argument
               Meta-Rubout: backward-kill-word
               Control-o: ">&output"

          In the above example, C-u is bound to the function
          `universal-argument', and C-o is bound to run the macro
          expressed on the right hand side (that is, to insert the text
          `>&output' into the line).

    "KEYSEQ": FUNCTION-NAME or MACRO
          KEYSEQ differs from KEYNAME above in that strings denoting an
          entire key sequence can be specified.  Simply place the key
          sequence in double quotes.  GNU Emacs style key escapes can
          be used, as in the following example:

               "\C-u": universal-argument
               "\C-x\C-r": re-read-init-file
               "\e[11~": "Function Key 1"

          In the above example, C-u is bound to the function
          `universal-argument' (just as it was in the first example),
          C-x C-r is bound to the function `re-read-init-file', and ESC
          [ 1 1 ~ is bound to insert the text `Function Key 1'.

* Menu:

* Commands For Moving::         Moving about the line.
* Commands For History::        Getting at previous lines.
* Commands For Text::           Commands for changing text.
* Commands For Killing::        Commands for killing and yanking.
* Numeric Arguments::           Specifying numeric arguments, repeat counts.
* Commands For Completion::     Getting Readline to do the typing for you.
* Miscellaneous Commands::      Other miscellaneous commands.


File: octave,  Node: Commands For Moving,  Next: Commands For History,  Prev: Readline Init Syntax,  Up: Readline Init Syntax

Commands For Moving
-------------------

`beginning-of-line (C-a)'
     Move to the start of the current line.

`end-of-line (C-e)'
     Move to the end of the line.

`forward-char (C-f)'
     Move forward a character.

`backward-char (C-b)'
     Move back a character.

`forward-word (M-f)'
     Move forward to the end of the next word.

`backward-word (M-b)'
     Move back to the start of this, or the previous, word.

`clear-screen (C-l)'
     Clear the screen leaving the current line at the top of the screen.


File: octave,  Node: Commands For History,  Next: Commands For Text,  Prev: Commands For Moving,  Up: Readline Init Syntax

Commands For Manipulating The History
-------------------------------------

`accept-line (Newline, Return)'
     Accept the line regardless of where the cursor is.  If this line is
     non-empty, add it to the history list.  If this line was a history
     line, then restore the history line to its original state.

`previous-history (C-p)'
     Move `up' through the history list.

`next-history (C-n)'
     Move `down' through the history list.

`beginning-of-history (M-<)'
     Move to the first line in the history.

`end-of-history (M->)'
     Move to the end of the input history, i.e., the line you are
     entering!

`reverse-search-history (C-r)'
     Search backward starting at the current line and moving `up'
     through the history as necessary.  This is an incremental search.

`forward-search-history (C-s)'
     Search forward starting at the current line and moving `down'
     through the the history as necessary.


File: octave,  Node: Commands For Text,  Next: Commands For Killing,  Prev: Commands For History,  Up: Readline Init Syntax

Commands For Changing Text
--------------------------

`delete-char (C-d)'
     Delete the character under the cursor.  If the cursor is at the
     beginning of the line, and there are no characters in the line, and
     the last character typed was not C-d, then return EOF.

`backward-delete-char (Rubout)'
     Delete the character behind the cursor.  A numeric arg says to kill
     the characters instead of deleting them.

`quoted-insert (C-q, C-v)'
     Add the next character that you type to the line verbatim.  This is
     how to insert things like C-q for example.

`tab-insert (M-TAB)'
     Insert a tab character.

`self-insert (a, b, A, 1, !, ...)'
     Insert yourself.

`transpose-chars (C-t)'
     Drag the character before point forward over the character at
     point.  Point moves forward as well.  If point is at the end of
     the line, then transpose the two characters before point.
     Negative args don't work.

`transpose-words (M-t)'
     Drag the word behind the cursor past the word in front of the
     cursor moving the cursor over that word as well.

`upcase-word (M-u)'
     Uppercase the current (or following) word.  With a negative
     argument, do the previous word, but do not move point.

`downcase-word (M-l)'
     Lowercase the current (or following) word.  With a negative
     argument, do the previous word, but do not move point.

`capitalize-word (M-c)'
     Uppercase the current (or following) word.  With a negative
     argument, do the previous word, but do not move point.


File: octave,  Node: Commands For Killing,  Next: Numeric Arguments,  Prev: Commands For Text,  Up: Readline Init Syntax

Killing And Yanking
-------------------

`kill-line (C-k)'
     Kill the text from the current cursor position to the end of the
     line.

`backward-kill-line ()'
     Kill backward to the beginning of the line.  This is normally
     unbound.

`kill-word (M-d)'
     Kill from the cursor to the end of the current word, or if between
     words, to the end of the next word.

`backward-kill-word (M-DEL)'
     Kill the word behind the cursor.

`unix-line-discard (C-u)'
     Do what C-u used to do in Unix line input.  We save the killed
     text on the kill-ring, though.

`unix-word-rubout (C-w)'
     Do what C-w used to do in Unix line input.  The killed text is
     saved on the kill-ring.  This is different than backward-kill-word
     because the word boundaries differ.

`yank (C-y)'
     Yank the top of the kill ring into the buffer at point.

`yank-pop (M-y)'
     Rotate the kill-ring, and yank the new top.  You can only do this
     if the prior command is yank or yank-pop.


File: octave,  Node: Numeric Arguments,  Next: Commands For Completion,  Prev: Commands For Killing,  Up: Readline Init Syntax

Specifying Numeric Arguments
----------------------------

`digit-argument (M-0, M-1, ... M--)'
     Add this digit to the argument already accumulating, or start a new
     argument.  M- starts a negative argument.

`universal-argument ()'
     Do what C-u does in emacs.  By default, this is not bound.


File: octave,  Node: Commands For Completion,  Next: Miscellaneous Commands,  Prev: Numeric Arguments,  Up: Readline Init Syntax

Letting Readline Type For You
-----------------------------

`complete (TAB)'
     Attempt to do completion on the text before point.  This is
     implementation defined.  Generally, if you are typing a file name
     argument, you can do file name completion; if you are typing a
     command, you can do command completion, if you are typing in a
     symbol to GDB, you can do symbol name completion, if you are
     typing in a variable to Bash, you can do variable name
     completion...

`possible-completions (M-?)'
     List the possible completions of the text before point.


File: octave,  Node: Miscellaneous Commands,  Prev: Commands For Completion,  Up: Readline Init Syntax

Some Miscellaneous Commands
---------------------------

`re-read-init-file (C-x C-r)'
     Read in the contents of your `~/.inputrc' file, and incorporate
     any bindings found there.

`abort (C-g)'
     Ding!  Stops things.

`do-uppercase-version (M-a, M-b, ...)'
     Run the command that is bound to your uppercase brother.

`prefix-meta (ESC)'
     Make the next character that you type be metafied.  This is for
     people without a meta key.  Typing ESC f is equivalent to typing
     M-f.

`undo (C-_)'
     Incremental undo, separately remembered for each line.

`revert-line (M-r)'
     Undo all changes made to this line.  This is like typing the `undo'
     command enough times to get back to the beginning.


File: octave,  Node: Readline Vi Mode,  Prev: Readline Init Syntax,  Up: Command Line Editing

Readline Vi Mode
================

   While the Readline library does not have a full set of Vi editing
functions, it does contain enough to allow simple editing of the line.

   In order to switch interactively between Emacs and Vi editing modes,
use the command M-C-j (toggle-editing-mode).

   When you enter a line in Vi mode, you are already placed in
`insertion' mode, as if you had typed an `i'.  Pressing ESC switches
you into `edit' mode, where you can edit the text of the line with the
standard Vi movement keys, move to previous history lines with `k', and
following lines with `j', and so forth.


File: octave,  Node: Using Info,  Next: Copying,  Prev: Command Line Editing,  Up: Top

Using Info
**********

* Menu:

* Cursor Commands::
* Scrolling Commands::
* Node Commands::
* Searching Commands::
* Xref Commands::
* Window Commands::
* Printing Nodes::
* Other Info Commands::
* Info Variables::

   "Info" is a program which is used to view info files on an ASCII
terminal. "info files" are the result of processing texinfo files with
the program `makeinfo' or with  the Emacs command `M-x
texinfo-format-buffer'.  Finally, "texinfo" is a documentation language
which allows a printed manual and on-line documentation (an info file)
to be produced from a single source file.

* Menu:

* Cursor Commands::	    Commands which move the cursor within a node.
* Scrolling Commands::	    Commands for moving the node around in a window.
* Node Commands::	    Commands for selecting a new node.
* Searching Commands::	    Commands for searching an info file.
* Xref Commands::	    Commands for selecting cross references.
* Window Commands::	    Commands which manipulate multiple windows.
* Printing Nodes::	    How to print out the contents of a node.
* Other Info Commands::     A few commands that defy categories.
* Info Variables::	    How to change the default behavior of Info.


File: octave,  Node: Cursor Commands,  Next: Scrolling Commands,  Prev: Using Info,  Up: Using Info

Moving the Cursor
=================

   Many people find that reading screens of text page by page is made
easier when one is able to indicate particular pieces of text with some
kind of pointing device.  Since this is the case, GNU Info (both the
Emacs and standalone versions) have several commands which allow you to
move the cursor about the screen.  The notation used in this manual to
describe keystrokes is identical to the notation used within the Emacs
manual, and the GNU Readline manual.  *Note Character Conventions:
(emacs)Characters, if you are unfamiliar with the notation.

   The following table lists the basic cursor movement commands in Info.
Each entry consists of the key sequence you should type to execute the
cursor movement, the `M-x'(1) command name (displayed in parentheses),
and a short description of what the command does.  All of the cursor
motion commands can take an "numeric" argument (*note
`universal-argument': Other Info Commands.), to find out how to supply
them.  With a numeric argument, the motion commands are simply executed
that many times; for example, a numeric argument of 4 given to
`next-line' causes the cursor to move down 4 lines.  With a negative
numeric argument, the motion is reversed; an argument of -4 given to the
`next-line' command would cause the cursor to move *up* 4 lines.

`C-n' (`next-line')
     Moves the cursor down to the next line.

`C-p' (`prev-line')
     Move the cursor up to the previous line.

`C-a' (`beginning-of-line')
     Move the cursor to the start of the current line.

`C-e' (`end-of-line')
     Moves the cursor to the end of the current line.

`C-f' (`forward-char')
     Move the cursor forward a character.

`C-b' (`backward-char')
     Move the cursor backward a character.

`M-f' (`forward-word')
     Moves the cursor forward a word.

`M-b' (`backward-word')
     Moves the cursor backward a word.

`M-<' (`beginning-of-node')
`b'
     Moves the cursor to the start of the current node.

`M->' (`end-of-node')
     Moves the cursor to the end of the current node.

`M-r' (`move-to-window-line')
     Moves the cursor to a specific line of the window.  Without a
     numeric argument, `M-r' moves the cursor to the start of the line
     in the center of the window.  With a numeric argument of N, `M-r'
     moves the cursor to the start of the Nth line in the window.

   ---------- Footnotes ----------

   (1)  `M-x' is also a command; it invokes `execute-extended-command'.
*Note Executing an extended command: (emacs)M-x, for more detailed
information.


File: octave,  Node: Scrolling Commands,  Next: Node Commands,  Prev: Cursor Commands,  Up: Using Info

Moving Text Within a Window
===========================

   Sometimes you are looking at a screenful of text, and only part of
the current paragraph you are reading is visible on the screen.  The
commands detailed in this section are used to shift which part of the
current node is visible on the screen.

`SPC' (`scroll-forward')
`C-v'
     Shift the text in this window up.  That is, show more of the node
     which is currently below the bottom of the window.  With a numeric
     argument, show that many more lines at the bottom of the window; a
     numeric argument of 4 would shift all of the text in the window up
     4 lines (discarding the top 4 lines), and show you four new lines
     at the bottom of the window.  Without a numeric argument, SPC
     takes the bottom two lines of the window and places them at the
     top of the window, redisplaying almost a completely new screenful
     of lines.

`DEL' (`scroll-backward')
`M-v'
     Shift the text in this window down.  The inverse of
     `scroll-forward'.

   The `scroll-forward' and `scroll-backward' commands can also move
forward and backward through the node structure of the file.  If you
press SPC while viewing the end of a node, or DEL while viewing the
beginning of a node, what happens is controlled by the variable
`scroll-behaviour'.  *Note `scroll-behaviour': Info Variables, for more
information.

`C-l' (`redraw-display')
     Redraw the display from scratch, or shift the line containing the
     cursor to a specified location.  With no numeric argument, `C-l'
     clears the screen, and then redraws its entire contents.  Given a
     numeric argument of N, the line containing the cursor is shifted
     so that it is on the Nth line of the window.

`C-x w' (`toggle-wrap')
     Toggles the state of line wrapping in the current window.
     Normally, lines which are longer than the screen width "wrap",
     i.e., they are continued on the next line.  Lines which wrap have
     a `\' appearing in the rightmost column of the screen.  You can
     cause such lines to be terminated at the rightmost column by
     changing the state of line wrapping in the window with `C-x w'.
     When a line which needs more space than one screen width to
     display is displayed, a `$' appears in the rightmost column of the
     screen, and the remainder of the line is invisible.


File: octave,  Node: Node Commands,  Next: Searching Commands,  Prev: Scrolling Commands,  Up: Using Info

Selecting a New Node
====================

   This section details the numerous Info commands which select a new
node to view in the current window.

   The most basic node commands are `n', `p', `u', and `l'.

   When you are viewing a node, the top line of the node contains some
Info "pointers" which describe where the next, previous, and up nodes
are.  Info uses this line to move about the node structure of the file
when you use the following commands:

`n' (`next-node')
     Selects the `Next' node.

`p' (`prev-node')
     Selects the `Prev' node.

`u' (`up-node')
     Selects the `Up' node.

   You can easily select a node that you have already viewed in this
window by using the `l' command - this name stands for "last", and
actually moves through the list of already visited nodes for this
window.  `l' with a negative numeric argument moves forward through the
history of nodes for this window, so you can quickly step between two
adjacent (in viewing history) nodes.

`l' (`history-node')
     Selects the most recently selected node in this window.

   Two additional commands make it easy to select the most commonly
selected nodes; they are `t' and `d'.

`t' (`top-node')
     Selects the node `Top' in the current info file.

`d' (`dir-node')
     Selects the directory node (i.e., the node `(dir)').

   Here are some other commands which immediately result in the
selection of a different node in the current window:

`<' (`first-node')
     Selects the first node which appears in this file.  This node is
     most often `Top', but it doesn't have to be.

`>' (`last-node')
     Selects the last node which appears in this file.

`]' (`global-next-node')
     Moves forward or down through node structure.  If the node that
     you are currently viewing has a `Next' pointer, that node is
     selected.  Otherwise, if this node has a menu, the first menu item
     is selected.  If there is no `Next' and no menu, the same process
     is tried with the `Up' node of this node.

`[' (`global-prev-node')
     Moves backward or up through node structure.  If the node that you
     are currently viewing has a `Prev' pointer, that node is selected.
     Otherwise, if the node has an `Up' pointer, that node is selected,
     and if it has a menu, the last item in the menu is selected.

   You can get the same behavior as `global-next-node' and
`global-prev-node' while simply scrolling through the file with SPC and
DEL; *Note `scroll-behaviour': Info Variables, for more information.

`g' (`goto-node')
     Reads the name of a node and selects it.  No completion is done
     while reading the node name, since the desired node may reside in
     a separate file.  The node must be typed exactly as it appears in
     the info file.  A file name may be included as with any node
     specification, for example

          `g(emacs)Buffers'

     finds the node `Buffers' in the info file `emacs'.

`C-x k' (`kill-node')
     Kills a node.  The node name is prompted for in the echo area,
     with a default of the current node.  "Killing" a node means that
     Info tries hard to forget about it, removing it from the list of
     history nodes kept for the window where that node is found.
     Another node is selected in the window which contained the killed
     node.

`C-x C-f' (`view-file')
     Reads the name of a file and selects the entire file.  The command
          `C-x C-f FILENAME'
     is equivalent to typing
          `g(FILENAME)*'

`C-x C-b' (`list-visited-nodes')
     Makes a window containing a menu of all of the currently visited
     nodes.  This window becomes the selected window, and you may use
     the standard Info commands within it.

`C-x b' (`select-visited-node')
     Selects a node which has been previously visited in a visible
     window.  This is similar to `C-x C-b' followed by `m', but no
     window is created.


File: octave,  Node: Searching Commands,  Next: Xref Commands,  Prev: Node Commands,  Up: Using Info

Searching an Info File
======================

   GNU Info allows you to search for a sequence of characters
throughout an entire info file, search through the indices of an info
file, or find areas within an info file which discuss a particular
topic.

`s' (`search')
     Reads a string in the echo area and searches for it.

`C-s' (`isearch-forward')
     Interactively searches forward through the info file for a string
     as you type it.

`C-r' (`isearch-backward')
     Interactively searches backward through the info file for a string
     as you type it.

`i' (`index-search')
     Looks up a string in the indices for this info file, and selects a
     node where the found index entry points to.

`,' (`next-index-match')
     Moves to the node containing the next matching index item from the
     last `i' command.

   The most basic searching command is `s' (`search').  The `s' command
prompts you for a string in the echo area, and then searches the
remainder of the info file for an occurrence of that string.  If the
string is found, the node containing it is selected, and the cursor is
left positioned at the start of the found string.  Subsequent `s'
commands show you the default search string within `[' and `]';
pressing RET instead of typing a new string will use the default search
string.

   "Incremental searching" is similar to basic searching, but the
string is looked up while you are typing it, instead of waiting until
the entire search string has been specified.


File: octave,  Node: Xref Commands,  Next: Window Commands,  Prev: Searching Commands,  Up: Using Info

Selecting Cross References
==========================

   We have already discussed the `Next', `Prev', and `Up' pointers
which appear at the top of a node.  In addition to these pointers, a
node may contain other pointers which refer you to a different node,
perhaps in another info file.  Such pointers are called "cross
references", or "xrefs" for short.

* Menu:

* Parts of an Xref::            What a cross reference is made of.
* Selecting Xrefs::             Commands for selecting menu or note items.


File: octave,  Node: Parts of an Xref,  Next: Selecting Xrefs,  Prev: Xref Commands,  Up: Xref Commands

Parts of an Xref
----------------

   Cross references have two major parts: the first part is called the
"label"; it is the name that you can use to refer to the cross
reference, and the second is the "target"; it is the full name of the
node that the cross reference points to.

   The target is separated from the label by a colon `:'; first the
label appears, and then the target.  For example, in the sample menu
cross reference below, the single colon separates the label from the
target.

     * Foo Label: Foo Target.	More information about Foo.

   Note the `.' which ends the name of the target.  The `.' is not part
of the target; it serves only to let Info know where the target name
ends.

   A shorthand way of specifying references allows two adjacent colons
to stand for a target name which is the same as the label name:

     * Foo Commands::		Commands pertaining to Foo.

   In the above example, the name of the target is the same as the name
of the label, in this case `Foo Commands'.

   You will normally see two types of cross references while viewing
nodes: "menu" references, and "note" references.  Menu references
appear within a node's menu; they begin with a `*' at the beginning of
a line, and continue with a label, a target, and a comment which
describes what the contents of the node pointed to contains.

   Note references appear within the body of the node text; they begin
with `*Note', and continue with a label and a target.

   Like `Next', `Prev' and `Up' pointers, cross references can point to
any valid node.  They are used to refer you to a place where more
detailed information can be found on a particular subject.  Here is a
cross reference which points to a node within the Texinfo
documentation:  *Note Writing an Xref: (texinfo)xref, for more
information on creating your own texinfo cross references.


File: octave,  Node: Selecting Xrefs,  Prev: Parts of an Xref,  Up: Xref Commands

Selecting Xrefs
---------------

   The following table lists the Info commands which operate on menu
items.

`1' (`menu-digit')
`2' ... `9'
     Within an Info window, pressing a single digit, (such as `1'),
     selects that menu item, and places its node in the current window.
     For convenience, there is one exception; pressing `0' selects the
     *last* item in the node's menu.

`0' (`last-menu-item')
     Select the last item in the current node's menu.

`m' (`menu-item')
     Reads the name of a menu item in the echo area and selects its
     node.  Completion is available while reading the menu label.

`M-x find-menu'
     Moves the cursor to the start of this node's menu.

   This table lists the Info commands which operate on note cross
references.

`f' (`xref-item')
`r'
     Reads the name of a note cross reference in the echo area and
     selects its node.  Completion is available while reading the cross
     reference label.

   Finally, the next few commands operate on menu or note references
alike:

`TAB' (`move-to-next-xref')
     Moves the cursor to the start of the next nearest menu item or note
     reference in this node.  You can then use RET
     (`select-reference-this-line' to select the menu or note reference.

`M-TAB' (`move-to-prev-xref')
     Moves the cursor the start of the nearest previous menu item or
     note reference in this node.

`RET' (`select-reference-this-line')
     Selects the menu item or note reference appearing on this line.


File: octave,  Node: Window Commands,  Next: Printing Nodes,  Prev: Xref Commands,  Up: Using Info

Manipulating Multiple Windows
=============================

   A "window" is a place to show the text of a node.  Windows have a
view area where the text of the node is displayed, and an associated
"mode line", which briefly describes the node being viewed.

   GNU Info supports multiple windows appearing in a single screen; each
window is separated from the next by its modeline.  At any time, there
is only one "active" window, that is, the window in which the cursor
appears.  There are commands available for creating windows, changing
the size of windows, selecting which window is active, and for deleting
windows.

* Menu:

* The Mode Line::               What appears in the mode line?
* Basic Windows::               Manipulating windows in Info.
* The Echo Area::               Used for displaying errors and reading input.


File: octave,  Node: The Mode Line,  Next: Basic Windows,  Prev: Window Commands,  Up: Window Commands

The Mode Line
-------------

   A "mode line" is a line of inverse video which appears at the bottom
of an info window.  It describes the contents of the window just above
it; this information includes the name of the file and node appearing in
that window, the number of screen lines it takes to display the node,
and the percentage of text that is above the top of the window.  It can
also tell you if the indirect tags table for this info file needs to be
updated, and whether or not the info file was compressed when stored on
disk.

   Here is a sample mode line for a window containing an uncompressed
file named `dir', showing the node `Top'.

     -----Info: (dir)Top, 40 lines --Top---------------------------------------
                 ^^   ^   ^^^        ^^
               (file)Node #lines    where

   When a node comes from a file which is compressed on disk, this is
indicated in the mode line with two small `z''s.  In addition, if the
info file containing the node has been split into subfiles, the name of
the subfile containing the node appears in the modeline as well:

     --zz-Info: (emacs)Top, 291 lines --Top-- Subfile: emacs-1.Z---------------

   When Info makes a node internally, such that there is no
corresponding info file on disk, the name of the node is surrounded by
asterisks (`*').  The name itself tells you what the contents of the
window are; the sample mode line below shows an internally constructed
node showing possible completions:

     -----Info: *Completions*, 7 lines --All-----------------------------------


File: octave,  Node: Basic Windows,  Next: The Echo Area,  Prev: The Mode Line,  Up: Window Commands

Window Commands
---------------

   It can be convenient to view more than one node at a time.  To allow
this, Info can display more than one "window".  Each window has its own
mode line (*note The Mode Line::.) and history of nodes viewed in that
window (*note `history-node': Node Commands.).

`C-x o' (`next-window')
     Selects the next window on the screen.  Note that the echo area
     can only be selected if it is already in use, and you have left it
     temporarily.  Normally, `C-x o' simply moves the cursor into the
     next window on the screen, or if you are already within the last
     window, into the first window on the screen.  Given a numeric
     argument, `C-x o' moves over that many windows.  A negative
     argument causes `C-x o' to select the previous window on the
     screen.

`M-x prev-window'
     Selects the previous window on the screen.  This is identical to
     `C-x o' with a negative argument.

`C-x 2' (`split-window')
     Splits the current window into two windows, both showing the same
     node.  Each window is one half the size of the original window,
     and the cursor remains in the original window.  The variable
     `automatic-tiling' can cause all of the windows on the screen to
     be resized for you automatically, please *note automatic-tiling:
     Info Variables. for more information.

`C-x 0' (`delete-window')
     Deletes the current window from the screen.  If you have made too
     many windows and your screen appears cluttered, this is the way to
     get rid of some of them.

`C-x 1' (`keep-one-window')
     Deletes all of the windows excepting the current one.

`ESC C-v' (`scroll-other-window')
     Scrolls the other window, in the same fashion that `C-v' might
     scroll the current window.  Given a negative argument, the "other"
     window is scrolled backward.

`C-x ^' (`grow-window')
     Grows (or shrinks) the current window.  Given a numeric argument,
     grows the current window that many lines; with a negative numeric
     argument, the window is shrunk instead.

`C-x t' (`tile-windows')
     Divides the available screen space among all of the visible
     windows.  Each window is given an equal portion of the screen in
     which to display its contents.  The variable `automatic-tiling'
     can cause `tile-windows' to be called when a window is created or
     deleted.  *Note `automatic-tiling': Info Variables.


File: octave,  Node: The Echo Area,  Prev: Basic Windows,  Up: Window Commands

The Echo Area
-------------

   The "echo area" is a one line window which appears at the bottom of
the screen.  It is used to display informative or error messages, and to
read lines of input from you when that is necessary.  Almost all of the
commands available in the echo area are identical to their Emacs
counterparts, so please refer to that documentation for greater depth of
discussion on the concepts of editing a line of text.  The following
table briefly lists the commands that are available while input is being
read in the echo area:

`C-f' (`echo-area-forward')
     Moves forward a character.

`C-b' (`echo-area-backward')
     Moves backward a character.

`C-a' (`echo-area-beg-of-line')
     Moves to the start of the input line.

`C-e' (`echo-area-end-of-line')
     Moves to the end of the input line.

`M-f' (`echo-area-forward-word')
     Moves forward a word.

`M-b' (`echo-area-backward-word')
     Moves backward a word.

`C-d' (`echo-area-delete')
     Deletes the character under the cursor.

`DEL' (`echo-area-rubout')
     Deletes the character behind the cursor.

`C-g' (`echo-area-abort')
     Cancels or quits the current operation.  If completion is being
     read, `C-g' discards the text of the input line which does not
     match any completion.  If the input line is empty, `C-g' aborts
     the calling function.

`RET' (`echo-area-newline')
     Accepts (or forces completion of) the current input line.

`C-q' (`echo-area-quoted-insert')
     Inserts the next character verbatim.  This is how you can insert
     control characters into a search string, for example.

PRINTING CHARACTER (`echo-area-insert')
     Inserts the character.

`M-TAB' (`echo-area-tab-insert')
     Inserts a TAB character.

`C-t' (`echo-area-transpose-chars')
     Transposes the characters at the cursor.

   The next group of commands deal with "killing", and "yanking" text.
For an in depth discussion of killing and yanking, *note Killing and
Deleting: (emacs)Killing.

`M-d' (`echo-area-kill-word')
     Kills the word following the cursor.

`M-DEL' (`echo-area-backward-kill-word')
     Kills the word preceding the cursor.

`C-k' (`echo-area-kill-line')
     Kills the text from the cursor to the end of the line.

`C-x DEL' (`echo-area-backward-kill-line')
     Kills the text from the cursor to the beginning of the line.

`C-y' (`echo-area-yank')
     Yanks back the contents of the last kill.

`M-y' (`echo-area-yank-pop')
     Yanks back a previous kill, removing the last yanked text first.

   Sometimes when reading input in the echo area, the command that
needed input will only accept one of a list of several choices.  The
choices represent the "possible completions", and you must respond with
one of them.  Since there are a limited number of responses you can
make, Info allows you to abbreviate what you type, only typing as much
of the response as is necessary to uniquely identify it.  In addition,
you can request Info to fill in as much of the response as is possible;
this is called "completion".

   The following commands are available when completing in the echo
area:

`TAB' (`echo-area-complete')
`SPC'
     Inserts as much of a completion as is possible.

`?' (`echo-area-possible-completions')
     Displays a window containing a list of the possible completions of
     what you have typed so far.  For example, if the available choices
     are:
          bar
          foliate
          food
          forget
     and you have typed an `f', followed by `?', the possible
     completions would contain:
          foliate
          food
          forget
     i.e., all of the choices which begin with `f'.  Pressing SPC or
     TAB would result in `fo' appearing in the echo area, since all of
     the choices which begin with `f' continue with `o'.  Now, typing
     `l' followed by `TAB' results in `foliate' appearing in the echo
     area, since that is the only choice which begins with `fol'.

`ESC C-v' (`echo-area-scroll-completions-window')
     Scrolls the completions window, if that is visible, or the "other"
     window if not.


File: octave,  Node: Printing Nodes,  Next: Other Info Commands,  Prev: Window Commands,  Up: Using Info

Printing Out Nodes
==================

   You may wish to print out the contents of a node as  a quick
reference document for later use.  Info provides you with a command for
doing this.  In general, we recommend that you use TeX to format the
document and print sections of it, by running `tex' on the texinfo
source file.

`M-x print-node'
     Pipes the contents of the current node through the command in the
     environment variable `INFO_PRINT_COMMAND'.  If the variable doesn't
     exist, the node is simply piped to `lpr'.


File: octave,  Node: Other Info Commands,  Next: Info Variables,  Prev: Printing Nodes,  Up: Using Info

Miscellaneous Info Commands
===========================

   GNU Info contains several commands which self-document GNU Info:

`M-x describe-command'
     Reads the name of an Info command in the echo area and then
     displays a brief description of what that command does.

`M-x describe-key'
     Reads a key sequence in the echo area, and then displays the name
     and documentation of the Info command that the key sequence
     invokes.

`M-x describe-variable'
     Reads the name of a variable in the echo area and then displays a
     brief description of what the variable affects.

`M-x where-is'
     Reads the name of an Info command in the echo area, and then
     displays a key sequence which can be typed in order to invoke that
     command.

`C-h' (`get-help-window')
`?'
     Creates (or moves into) the window displaying `*Help*', and places
     a node containing a quick reference card into it.  This window
     displays the most concise information about GNU Info available.

`h' (`get-info-help-node')
     Tries hard to visit the node `(info)Help'.  The info file
     `info.texi' distributed with GNU Info contains this node.  Of
     course, the file must first be processed with `makeinfo', and then
     placed into the location of your info directory.

   Here are the commands for creating a numeric argument:

`C-u' (`universal-argument')
     Starts (or multiplies by 4) the current numeric argument.  `C-u' is
     a good way to give a small numeric argument to cursor movement or
     scrolling commands; `C-u C-v' scrolls the screen 4 lines, while
     `C-u C-u C-n' moves the cursor down 16 lines.

`M-1' (`add-digit-to-numeric-arg')
`M-2' ... `M-9'
     Adds the digit value of the invoking key to the current numeric
     argument.  Once Info is reading a numeric argument, you may just
     type the digits of the argument, without the Meta prefix.  For
     example, you might give `C-l' a numeric argument of 32 by typing:

          `C-u 3 2 C-l'
     or
          `M-3 2 C-l'

   `C-g' is used to abort the reading of a multi-character key
sequence, to cancel lengthy operations (such as multi-file searches) and
to cancel reading input in the echo area.

`C-g' (`abort-key')
     Cancels current operation.

   The `q' command of Info simply quits running Info.

`q' (`quit')
     Exits GNU Info.

   If the operating system tells GNU Info that the screen is 60 lines
tall, and it is actually only 40 lines tall, here is a way to tell Info
that the operating system is correct.

`M-x set-screen-height'
     Reads a height value in the echo area and sets the height of the
     displayed screen to that value.

   Finally, Info provides a convenient way to display footnotes which
might be associated with the current node that you are viewing:

`ESC C-f' (`show-footnotes')
     Shows the footnotes (if any) associated with the current node in
     another window.  You can have Info automatically display the
     footnotes associated with a node when the node is selected by
     setting the variable `automatic-footnotes'.  *Note
     `automatic-footnotes': Info Variables.

