Beginning with this version, several WAD files are being included. These
WAD files probably can't be edited by any Other<tm> editors, since they
use IWAD format, and add platform descriptions for easier editing.

These are to be considered works in progress, or proving levels. I know
that some things aren't perfect. All of these WAD files are for E1M1.

Geoff.Wad       - This is a modification of E1M1, with a twist: some of
                  the walls have been moved, and the nodes, ssectors,
                  and segs modified to be flawless. This was partly done
                  by hand, and partly by the new editor. I could have
                  spent more time fixing up wall textures, but I was busy
                  writing the Doom editor...
                  If you ever thought that the Doom levels were too easy,
                  give this a try WITHOUT CHEATING. I tell you it CAN be
                  done, since for every challenge there is a specific
                  solution. For example, the CyboDemon can be eliminated
                  by jamming yourself in a corner. Usually, your invulner-
                  ability will run out JUST as he dies! Great for multi.
                  Modified by Geoff Allan.

Swell.Wad       - This custom level was severely hacked from Cross.Wad,
                  which was, I believe, the world's first TRULY custom
                  map. By using the new editor, the walls were severely
                  modified, raising platforms added, and TONS of flying
                  bad-guys added. It is especially fun to drop into the
                  pit while it is rising and see the huge number of
                  lost souls floating above you. This carnage fest was
                  created only to demonstrate the raw power of the ability
                  to move walls around. Modified by Dave Nixon.

Cross.Wad       - This, I believe, was the world's first TOTALLY custom
                  Doom map. Special thanks and acknowledgement must go to
                  Alistair Brown (a.d.brown@bradford.ac.uk). No doubt,
                  many hours of hand-crafting went into this map, since
                  he built the node trees entirely by hand from scratch.
                  Thanks, Alistair, for a brilliant starting point!
