TIE Defender Base
Version 1.0

By PNem@aol.com

Background from Jan Ors:

     Rebel spies have located the base where research and development is
     being done on the Empire's newest starfighter, the TIE Defender.  This
     development effort is being led by Admiral Thrawn, who is reporting 
     directly to the Emperor.  Initial analysis indicates that this new 
     weapon can outrun and outgun any starfighter in the Rebel arsenal.  The 
     Rebel Alliance needs more data on this craft and we need to shut down 
     its testing facility.  This is where you come in, Kyle.

The Mission:
     
     The base is located in a mountainous area on a small moon in the Parmel
     system.  Imperial test pilots use a nearby ravine for practice runs 
     before entering orbit.  The entrance to the base itself is thought to be 
     somewhere in the ravine.

     You must find the entrance to the facility and plant a sequencer charge 
     in its main reactor room.  At the main reactor, there is an exchange 
     coupling that leads to the central power grid.  Place a sequencer charge 
     in this coupling and the facility will explode.
     
     After you've planted the charge, you must find a data tape that contains 
     all of the technical specifications and flight test data on the TIE 
     Defender prototypes.  These will be an invaluable aid to Admiral Ackbar's 
     staff in determining the best way to counter this awesome new threat.  
     I'll be in radio contact with you, but once I drop you off, you'll be on 
     your own.  To get out, you'll need to hijack a TIE Defender.

     You will be heavily outnumbered and outgunned here, Kyle.  Rely on your 
     quickness ... always keep moving!  This is bound to be your most
     difficult mission!  Reports indicate that the base is guarded by a full 
     platoon of Dark Troopers.  Also, there is another secret Imperial weapon 
     under development here - a new type of Probe Droid called the Hunter-
     Killer Droid.  Watch out!

Mission objectives:
- Infiltrate the TIE Defender base.
- Plant a sequencer charge in the facility's main reactor room.
- Recover the data tape containing the TIE Defender tech specs and flight test 
  data.
- Escape in a hijacked TIE Defender.

This file is to be distributed at NO charge.  Please do not modify these
files without consent of the developer.

Included in this .zip file are 5 items:

	The .GOB file generated by DFUSE, which contains:
		The eight level definition files:
			SECBASE.LEV
			SECBASE.O
			SECBASE.INF
			SECBASE.CMP
			SECBASE.GOL
			SECBASE.PAL
		Two text files used by Dark Forces:
			JEDI.LVL
			TEXT.MSG
		Five new .3dos:
			TIEBOMB.3DO     A TIE Bomber
			TIEINT.3DO      A TIE Interceptor
			TIEADV.3DO      A TIE Advanced (from TIE Fighter)
			TIEDEF.3DO      A TIE Defender
			TIENEW.3DO      A new version of the TIE Fighter.  It 
					looks the same, but the Dark Forces 
					3D engine draws it slightly faster.
		Three new .vues (.3do animation files):
			TIEDEF.VUE
			KYLE.VUE
			DEFHOLO.VUE

	An explanation of the .vue format and a sample spreadsheet:
		VUE01.XLS
		VUE.TXT

	A batch file to start this level:
		PAULLEV.BAT

	This file:
		README.TXT

How to play this level:
- Copy the Paullev.gob and Paullev.bat files to your Dark Forces directory
  (usually c:\dark).
- Make sure your system is configured correctly to run Dark Forces.
- Get to the c:\dark directory.
- Type "Paullev".
- This level replaces the Secret Base level.  Note that the mission briefing
  has not been changed.

Thanks:
- Special thanks to Daron Stinnett, Ray Greshko, Justin Chin, and everyone
  else at LucasArts who worked to make Dark Forces one of the most
  entertaining games of the year.
- Thanks to Yves Borckmans for developing DFUSE, the editor I used to create
  this level.
- I'd like to thank all of the people who playtested this level, especially
  Dave Spiciarich and Don Sielke.  Your insights and suggestions were
  extremely valuable.

Notes:
- This level is VERY difficult.  Even if you're a veteran of many Doom and 
  Dark Forces campaigns, you'll probably want to start out on 'Easy'.

If you have any questions, suggestions, improvements, or comments, please
E-mail me at PNem@aol.com
