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    PART 2:  DESIGNING WITH HYPERPAD

    In Part 1 of the HyperPAD User's Guide, you learned the basic skills                     _____________________
    necessary to use the pads and the HyperPAD environment. As you became
    comfortable with HyperPAD, you probably began compiling a "wish list" of
    features that would make the pads even more useful by addressing your
    needs. Using the designing capabilities of HyperPAD, you can do just
    that!


    HYPERPAD IS A COLLECTION OF PADS

    HyperPAD can be viewed in two ways. You may see HyperPAD as a collection
    of applications that make you more productive. With the pads, you can
    perform such diverse tasks as managing your DOS files, DOS programs, and
    information of all kinds.


    HYPERPAD IS A DESIGN TOOL

    The other way to look at HyperPAD is as the tool capable of creating
    these pads. HyperPAD's authoring environment allows you to design your
    own screens by painting. Further, you can add buttons and fields to your
    screens to make them come to life. Thus, if there is a feature you'd
    like to see in one of the pads, you can add it yourself.

    When you begin to build your own pads, you become an architect, artist,
    and builder. As the architect, you design the forms and layout of your
    screens, determining the functionality of your pad. As the artist, you
    add visual elements by painting on the screen. As the builder, you bring
    your design to life using HyperPAD's objects as your raw material.


    WHERE TO GO FROM HERE

    Is it necessary to read everything in Part 2 to begin designing your own
    applications? Certainly not. Preview the following chapter summaries to
    determine which ones will help you the most as a pad developer.



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        0  Chapter 11, "HyperPAD's Building Blocks," describes each of
           HyperPAD's objects and introduces you to important concepts such
           as browsing and painting.

        0  Chapter 12, "Manipulating Pads, Pages, and Backgrounds," explains
           the basics of pad creation, including how to create and modify
           pages and backgrounds.

        0  Chapter 13, "Painting," describes all of HyperPAD's painting
           tools, which allow you to alter the appearance of pages and
           backgrounds.

        0  Chapter 14, "Manipulating Buttons and Fields," describes how to
           use buttons and fields to add life to your pads. You'll learn how
           to customize existing pads by copying and pasting buttons and
           fields.

        0  Chapter 15, "Working with the Message Box," describes the message
           box and how it can be used to display messages, perform simple
           arithmetic like a calculator, and execute PADtalk commands.

    In Part 2, we assume that you're familiar with the procedures and
    concepts discussed in Chapter 2, "Fundamentals of Using HyperPAD." If
    you haven't gone through that chapter, you should take the time to do so
    now; and then return to "Designing with HyperPAD."
