DFE95 v1.1
DJGPP Front-End for Windows95
http://www.dsre.home.ml.org/jcouture/dfe95/

==================
= file_listening =
==================
These files should be in your archive (originally called: dfe9511b.zip)
 contrib\dfe95.11\dfe95.exe
 contrib\dfe95.11\readme.txt
 manifest\dfe9511b.mft
 manifest\dfe9511b.ver

_OR in the file called dfe9511s.zip:
 contrib\dfe95.11\src\debugdia.cpp   
 contrib\dfe95.11\src\advanced.h     
 contrib\dfe95.11\src\cdialect.cpp   
 contrib\dfe95.11\src\cdialect.h   
 contrib\dfe95.11\src\compiled.cpp   
 contrib\dfe95.11\src\advanced.cpp 
 contrib\dfe95.11\src\compiled.h     
 contrib\dfe95.11\src\debugdia.h     
 contrib\dfe95.11\src\dfe95.aps   
 contrib\dfe95.11\src\dfe95.clw   
 contrib\dfe95.11\src\dfe95.cpp   
 contrib\dfe95.11\src\dfe95.h     
 contrib\dfe95.11\src\dfe85.mak   
 contrib\dfe95.11\src\dfe95.mdp   
 contrib\dfe95.11\src\dfe95.ncb  
 contrib\dfe95.11\src\dfe95.rc   
 contrib\dfe95.11\src\dfe95doc.cpp  
 contrib\dfe95.11\src\dfe95doc.h    
 contrib\dfe95.11\src\dfe95vie.cpp  
 contrib\dfe95.11\src\dfe95vie.h  
 contrib\dfe95.11\src\extern.h   
 contrib\dfe95.11\src\mainfrm.cpp
 contrib\dfe95.11\src\mainfrm.h    
 contrib\dfe95.11\src\normal.h   
 contrib\dfe95.11\src\optimize.cpp  
 contrib\dfe95.11\src\optimize.h    
 contrib\dfe95.11\src\otherpag.cpp 
 contrib\dfe95.11\src\otherpag.h    
 contrib\dfe95.11\src\overallp.cpp  
 contrib\dfe95.11\src\overallp.h    
 contrib\dfe95.11\src\readme.txt  
 contrib\dfe95.11\src\resource.h    
 contrib\dfe95.11\src\stdafx.cpp  
 contrib\dfe95.11\src\stdafx.h    
 contrib\dfe95.11\src\warningp.cpp  
 contrib\dfe95.11\src\warningp.h    
 manifest\dfe9511s.mft
 manifest\dfe9511s.ver


=========
= intro =
=========
The main idea was to make a graphical front-end to what is probably the
most readily available, most intuitive, and certainly the cheapest
compiler for MS-DOS. This would (hopefully) enable professional developers
to decrease development time, while at the same time allowing beginners
more ergonomic access to one of the greatest tools ever made for learning
C, C++, and Assembly language. DFE95, easily runs on both Windows 95 and NT.
If you would like to learn more about DJGPP, otherwise known as the GCC/DOS,
go to their homepage at http://www.delorie.com/djgpp/. Since DFE95 is a
young product, you might want to report a bug, write a comment or anything
else, if you do, please go see in the 'Contact' section.


===========
= License =
===========
DFE95 is free, which means you can copy it and redistribute it at your
leisure, as long as you give credit to the original author (i.e. Will Weisser).
Likewise, the source is provided as reference and can be redistributed
freely as well. Here are the things you CAN'T do with DFE95:
1. Sell it (or use it in any commercial package) without Will Weisser's
   permission.
2. Distribute any changes to it without Will Weisser's permission.
3. Complain to Will about how lame are his source.
Also, this software comes with no warranty and Will Weisser can't be held
responsible for anything it does to your computer.


===========
= the_use =
===========
Using DFE95 is actually fairly easy...assuming you have set up DJGPP
correctly, with regards to adding a line to your PATH, etc. Just unzip
(with the -d parameter) the archive in your DJGPP directory, the
sub-directory will be created by themselves. When you run the program, you
can edit, save, open, and print text files. When you want to compile, use
the "Compile..." command and fill out the options you would like. You can
choose from some advanced options (or input any command line options which
I haven't included) by pressing the "Advanced Options..." button. There are
only two more commands of interest, one is the "Debug..." command (it looks
like a bug), which allows you to run GDB (assuming it's installed on your
system) on the executable file of your choice. Of course, this will only
work if you check the "generate debug info" option when compiling your
program. Lastly, if you have make installed on your system, then choosing
"compile" when you've opened a file with the .mak extension extension at
all) will run make on that file.


===========
= contact =
===========
Will "OpenGL" Weisser, (kased811@ix.netcom.com)         :dfe95's Author.
Jean-Philippe "x86" Couture, (jcouture@videotron.ca)    :HTML Coder.
