                         The Crusade
                  The Official Press Release

       Copyright (C) 1995 Twenty One Twelve Software PTY LTD
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          From: Twenty One Twelve Software PTY LTD
       Contact: The Crusade Project Team (Asia-Pacific Office)
         Email: twentyonetwelve@alexia.access.net.au
 anonymous ftp: alexia.access.net.au
                (All major ftp sites)
   Attachments: CRUSADE1.ZIP - Press release screen shots.
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As one of sixteen great and powerful heroes, you travel in search of
conquest. Led by the desire to unleash havoc and destruction, you have
come to a mysterious world, a foreboding land, source of high adventure.
For strange and terrible stories tell of a place. A place of such evil,
hidden deep within this world, from whence no person has returned alive.
Your mission, riddled with danger, is to plunge civilization back into the
dark ages. And if you do succeed, such terror lies beyond, that even the
bravest adventurers may quail before the ultimate test! Are you ready for
THE CRUSADE?

The Crusade Begins

You decide to play the physical role, none of that intellectual wimpy
stuff, it's blood and guts for me. Give me a real weapon, something that
does real damage, a gun, a sword, I don't care about magic and spell
casting, I just want to get close to my enemies, and let technology do the
rest. THE CRUSADE is a true anarchic world, a world where magic and
technology are as one.

So you choose a fighting based class - awesome strength, devastating
weaponry, and lightening speed. Man are those guys going to get it! Your
not too concerned about the special abilities, spell casting, and the like
offered by other classes. You can do everything with sheer physical
strength, right? Its got me this far in all the other games I've played.
Is THE CRUSADE going to be any different? Maybe...

So you decide to create a party to accompany you on your CRUSADE. How many
friends do you have? You will need to make more friends before the
release, because 4 can play by modem and 16 on a network, or this could be
your lucky break to meet people. When we talk multiplayer, we mean it!

Armed to the teeth, you begin THE CRUSADE....

The Virtual Reality World - Its Incredibly Realistic!

You enter a circular room, a room like any other, dusty and unused. A 12
ft. high walkway, a ledge, leads south from here. On the eastern wall is a
four tiered spiral staircase matching the shape of the room. The
staircase, consisting of carefully inlaid 2 ft. by 2 ft. square slabs of
black marble, reaches upwards to a door on the fourth spiral. At the base
of the stairs resides two ivory pillars, each 30 ft. high and 5 ft. in
diameter. Each pillar is sculptured to resemble a male figure. You decide
to investigate...

Upon reaching the pillars, you hear a noise. Slowly you look around, up
through the spiralling layers of stairs. Your eyes catch a glimpse of
approaching steel - a bullet. For fear of life, you duck under the ledge,
praying the walkway will obscure your opponent's view. Time passes, are
they still there? With hesitation you emerge. Peering upwards, you notice
a hurried movement, a black robed man on the third spiral. You take aim,
and return fire. Your determined to make the hooded figure pay for it's
actions. Yes you can... in THE CRUSADE.

As you can see, THE CRUSADE's virtual reality engine is incredibly
detailed. We offer more than simply flat levels. Our world is so intricate
you can look anywhere you want, have any structure you want. THE CRUSADE
is not a game, it's a real three dimensional world. Your mission is to
live in this world (or is that just live?).

The Virtual Reality World - It's Totally Interactive

Reaching the top of the spiral staircase reveals a room that appears to be
a dead end corridor with no visible exists. This area seems to be rather
hot. Smoke can be seen rising from the corners of the floor, and
collecting near the ceiling. Two massive doors at the far end are marked
with a strange pattern, it seems to depict two wolf-headed men. The doors
are 4 ft. wide and made of 2 ft. thick iron. The doors and floor in front
of them are scratched and damaged, as if somebody, or something, has tried
unsuccessfully to force them open. The trail you have been following seems
to end here. There is no going back, you must get through those doors. You
try to find a conventional way to open them, but there are no keyholes,
handles, or hinges. It seems they could move horizontally to open, but
even that is debatable. You push and pull at the doors. Nothing happens.
If only you had some explosives. In frustration you decide to ram them.
Will Pure physical strength prevail...?

Movement - When I move its so real!

You move back about 50 ft, take a good run up, you're ready to smash those
doors. But wait, you "reconsider your actions", and try to stop... Too
late. Have you ever heard of momentum? THE CRUSADE has! You crash into the
doors at top speed, bouncing off them. Dazed, you climb to your feet. You
wont try that again!

Go outside and try it out, because you will need to know basic physics of
the real world to survive in THE CRUSADE.

When playing THE CRUSADE, all movement is so real, that's because our frame
rate (the number of times the screen is updated per second) is fast!
Television does 19 page frames a second, we do 40, so where does this
leave any other game? This game is not designed to make you upgrade your
computer, just loose your social life.

Weapons - I Wish I Could Use That!

Colliding with the doors didn't even make a dent. And for your effort six
bronze spears shoot fourth from a slotted trap on the far eastern wall.
The slots opened when you rammed the doors, so unless you specifically
checked for traps on that wall you had better duck! And that goes for
anyone with you as well.

You crouch to the ground. The spears whistle through the intervening space
between the doors and the eastern wall, just missing you. Regaining your
composure, after your near death experience, you realize...I can use those
spears!! So you go over and pick them up. Why not?  If its not bolted down
you can use it as a weapon in THE CRUSADE.

The 8 ft. long bronze spears radiate with a dim light. You decide to try
them out, throwing one down the corridor. To your surprise, they are
magic. If used in combat they will automatically hit the closest opponent,
doing five times normal projectile damage. You decide to use a spear as
your preferred weapon, placing your machine gun into your backpack. With a
shield in one hand and a magic spear in the other, your ready to take on
any opponent. You retrieve the test spear and set out to re-tackle the
door problem.

Spells, Spells, and more Spells

Upon further investigation you discover that theses doors have been forged
by magic. No amount of pushing, pulling, shoving or ramming will open
them. If only you had tried magic to open the doors in the first place,
instead of violence. But who was to know? Isn't violence the answer to
everything?

After careful consideration with your party members, you decide to use
magic to remove the doors blocking your path. A fiery sheet of flame, 12
ft. long and 2 ft. wide, shoots fourth from the spell caster's finger
tips, hitting the doors. To your amazement the column of fire rebounds,
engulfing the caster. Scratch one spell caster. He should have known
better! Items and spells that cause damage will merely rebound and
ricochet off most magical doors, having no effect on them. You have to
think to survive in THE CRUSADE.

How do you get through these doors? How do you get your spell caster back?
More magic? Do you try a teleport spell to go around the doors, a key
spell to open them, or some other type of spell? What would you do?

There are a myriad of spells available. Spells can be learned, but you
can't remember everything, and some spells are too complex for you at
first. But with experience and patience all will come. The same goes for
weaponry.

THE CRUSADE offers a truly interactive environment, more than just pushing
buttons and opening doors. A box gets in the way, you move it. You stand
on a staircase to rest, it rises from the ground. You walk through a door
maybe a sliding wall will crush you. You lower yourself to avoid a blade,
but are you too late... What else would you expect from a real game?

The First Encounter

After considerable trail and error the doors swing open revealing a room
well-lit by torches and lamps. This room is smoke filled, and the dying
embers of a recent fire can be seen near a pile of wood in the northern
corner. In the center of the room is a 50 ft. square raised platform, made
from ancient granite stonework. The raised platform houses an entrance to
a pit leading to an underground network of passages. This appears to be a
torture chamber. Empty cells occupy the four odd-angled corners of the
room. A hooded figure, dressed in black robes, stands before an old man
shackled to the northern wall. The old man appears to be battered and
bruised, could he be the spell caster?

You have been waiting for a long time to confront the hooded figure, ever
since your first encounter on the spiral staircase. Here it comes, it has
a helmet protecting it's head, plate mail on it's torso, a shield on one
arm and a broadsword in the other. This will be something, you think, as
all past opponents have never looked so well armored. Your only chance is
to disable the sword arm. You take aim with the magic spear, you knew it
would come in handy when you picked it up. You launch it. Your opponent
sees the oncoming spear, attempts to side step it, but to no avail, its
magic. Direct hit. It reels back in pain.

After regaining it's composure, it continues the attack. In furious
desperation you throw your shield to the ground and retrieve the machine
gun from your backpack, release the safety, and let fly with a burst of
gun fire. Bullets ricochet off the ancient stonework. Second thoughts
begin to enter your mind. Maybe you should run, run to survive? But how
can you leave the poor tortured soul chained to the wall? Life and death
choices are a reality in THE CRUSADE. We suggest you run, but hey, this is
only a suggestion, it's up to you.

THE CRUSADE's world is populated with more than mere sprites. Opponents are
so real, its scary. You cast a spell at them, they duck. You attack them,
disabling an arm. You see them, exactly as they are. This goes for the
entire world, and why not?

The Virtual Reality World - It's Always Different!

Do you think you can learn THE CRUSADE by dying and restarting the game at
the beginning? Think again. Next time you are re-born, everything is
different, and only slight memories of past lives remain. No two worlds
will ever be the same, but all are just as deadly. The knowledge based
system that automatically generates the world will ensure this. But think
of the advantages, how can you get bored if nothing is the same? There
will always be a new world to explore.

To survive in THE CRUSADE's ever changing world, you will need lightening
fast reflexes, the best strategies, unrelenting determination, and an iron
constitution. But then again, maybe you just need help! :)

Virtual Reality Controls - Take The Advantage

Your in multiplayer mode. Your opponent approaches tapping commands
furiously at the keyboard. You sit back and laugh. You have a superior
advantage. Something no level of hand-eye co-ordination can match. You
engage the combat with your Virtual Reality helmet. You opponent doesn't
stand a chance. And Why? Because you can do it in THE CRUSADE. All major
virtual reality input devices will be supported, what else would you
expect?

The Adventure Continues...

Twenty One Twelve Software PTY LTD will release THE CRUSADE in the last
quarter of 1995. Can you meet the challenge? Can you survive in this
world? Can you wait for the server version? Can you pass the ultimate
TEST? Let THE CRUSADE begin...
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System Requirements

THE CRUSADE requires a IBM 486-33 or compatible computer, running MS-DOS
5.0 or higher, VGA graphics adaptor, and 4 megs of RAM.

All major sound cards and input devices will be supported. To ensure your
company's peripherals are being supported contact Twenty One Twelve
Software PTY LTD.

Legal Information

THE CRUSADE and Twenty One Twelve are owned and copyrighted by Twenty One
Twelve Software PTY LTD.

This document may be reproduced in whole or in part and the words modified
as long as the overall content and meaning of the document remains
unchanged. The document may not be used as the basis for any means other
than relating to Twenty One Twelve's production - THE CRUSADE.

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