Add Bit-Plane Animation to Your Programs by Harnessing the Impressive OOP
Features of C++

Complete object-oriented C++ graphics library and animation demo programs
included on disk

For both C+ and C++ programmers, the new book, Game Graphics in C++ is a
jargonless, nuts-and-bolts guide to using the object-oriented programming
power of C++ in practical applications. Readers will learn how to animate
missiles, bullets, and sprites using C++ in no time! This book/disk
package--compatible with DOS-equipped PCs with VGA graphics
board--provides reusable graphic objects, including a C++ class library
that simplifies bit-plane animation implementation on DOS-based programs.

Programming whiz Len Dorfman discusses how to incorporate highspeed sprite,
missile, and bullet movements into a programming arsenal and covers
important techniques such as polling and collision detection. He divides
the book into three sections:

Part I   - The demonstration programs
Part II  - C++ graphic object source code for the bit-plane
           animation class library
Part III - The sprite editor, with C and assembly source code

Up to date for the latest version of Borland C++

About the author:

Len Dorfman has written a number of popular programming books, including
C++ Memory Management and C++ By Example. The Miller Mace, New York,
resident holds a Ph.D. and teaches a C++ course at Hofstra University.

McGraw-Hill, Inc.
Professional Book Group
11 West 1 9th Street
New York, NY 10011
(212) 337-5951 or 337-5947

Game Graphics in C++
Len Dorfman
Paper $34.95
ISBN 0-07-911951-4
Publication Date: September 1995
400 pp., 75 illus., 7 x 10
Disk Included

Available in bookstores or from the publisher
(1-800-822-81 58)
 
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