      Copyright (c) 1992-1995 by Jeffrey D. Hoffman.  All Rights reserved.

           -- WHAT'S FIXED IN LEGENDS (LEGENDSlite) VERSION 6.1 --

 1. The display problem when TITLESCREEN.QUESTS is set to ON, in the
    LEGENDS6.CFG, has been corrected.
 2. A solution to CONCATENATED STRING TOO LARGE errors has been implemented.
 4. A re-roll function has been added into the character generation system.
 5. Stand alone OFFLINE command added for quick removal of players who appear
    on-line but the user behind them is not.
 5. The 18.xx problem with the constitution attribute has been solved in the
    character generation routine.
 6. Implementors have been removed from the scores listing that is generated
    by the ghost task.
 7. The implementor documentation was added.
 8. The HELP command shows the Implementor's Handbook to Implementors.
 9. The SYSOP documentation has been updated.


            -- WHAT'S NEW IN LEGENDS (LEGENDSlite) VERSION 6.0 --

LEGENDS and LEGENDSlite (herein referred to as LEGENDS, unless specified
differently) use an entirely new software engine with improvements made
possible only by the LEGENDS 5.0 engine.  This documentation will inform you on
the changes that have been made in the software for the final release.

                    -- NEW CHARACTER GENERATION SYSTEM --

 1. Colorful new screen display.
 2. Players have more freedom with their characters.  Improved point
    disbursement for attributes, along with user-distributable points for all
    attributes.
 3. ALL attributes have extended 18.xx values for incredibly powerful
    characters with super-human abilities.
 4. Attributes influence how fast a player heals and gains spell points back.
 5. New races with new adjustments for each race.
 6. Smaller selection of occupations for more distinctive gameplay.
    Occupations include Fighter, Thief, Mage, and Cleric.
 7. Players start with a map of MidDraaven (the towne) in their possession so
    they know where to go in the all new world.
 8. New players get a brief message explaining how to list the commands, plus
    how to get the PLAYER'S HANDBOOK from within the game.

                         -- ALL NEW SPELL SYSTEM --

 9. Sixty new magical spells for mages and clerics.
10. Cast failure and improvement over time for all spell casters.  As the spell
    caster increases experience levels, their ability to cast certain spells
    also improves.
11. Spell casters whisper magical chants prior to casting the spell.
12. Expanded spell-type (fire, ice, electricity) support.
13. Duration spells which can be cast upon a player and will affect that player
    over time.  For example, the Armor spell will lower a character's armor
    class for a short period of time.
14. Spells affecting a player are displayed under STATUS as 'affected by:' so
    players can see exactly what spells are cast at them.

                         -- BRAND NEW THIEF SKILLS --

15. Thieves have finally received the recognition they deserve in LEGENDS 6.0
    with the addition of three new skills for thieves to perform.
16. Skill improvement.  As the thief increases experience levels, their ability
    to perform a certain skill increases also.
17. Skill points that allow thieves to perform their skills, but like a magic
    user, they have to save their ability for when they need it the most.
18. Improved lock-picking.
19. Pocketing picking to steal gold from other players when they're not
    looking.
20. Hide-in-shadows (invisbility) for stalking players and spying.
21. Back-stab attack to do great amounts of damage with a critical hit!

                       -- AWESOME NEW COMBAT SYSTEM --

22. Lightning fast combat.
23. Real-time.  If a player sits around too long, the monster will take the
    initiative and attack again.
24. Monsters select a single target from a group of adventurers.
25. Experience gained only upon slaying a monster to discourage cheating.
26. Multiple attacks per round for both players and monsters.
27. Immunities to certain forms of damage for players and monsters.
28. Resistancies to certain forms of damage for players and monsters.
29. In addition to weapons and spells, monsters can also cause poison,
    paralysis, darnkess, and even curses upon the player.
30. Improved combat engine also means that high level monsters are a challenge
    for high level players, as aposed to the the original system where high
    level monsters just critically hit a lot.
31. Real-time resurrection of monsters, when the ghost task is running.
32. Inability for players to specify long chains of names while running from
    room to room in a dungeon.  See MISCELLANEOUS NOTES for more information.

                           -- AMAZING NEW EVENTS --

33. Improved item-test support, offering a wider range of items that can cause
    an event to trigger.
34. User-definable failure messages for the item test.
35. Ability check against a player's attribute to see if they are strong
    enough, dexterous enough, or smart enough to perform an action.
36. User-definable failure messages for the ability check test.
37. Events can trigger things in different rooms allowing for much more
    advanced puzzles and traps.
38. Events offer loads of new possibilities, including triggers that happen
    when a specific monster is slain, or when the user performs an action.

                     -- UNBELIEVABLE NPC IMPROVEMENTS --

39. Interactive barting system with shopkeepers where players have control over
    the prices involved with their items.
40. Players run the risk of being thrown out of a store for arguing TOO much or
    for offering an insultingly-low price for an item.  Players have to wait
    until until the following day before the store owner will do business with
    them again.
41. In addition to healing player's wounds, the healers now offers protection,
    blessings, curing of poison, plus the removing of cursed items!

               -- UNPARALLELED SUPPORT FOR GROUP ADVENTURING --

42. The new GROUP command allows players to join together and adventure without
    the problems that occured in the previous versions of LEGENDS.
43. Experience from a killed monster is distributed to everyone in the group.
44. Players in a group can see one anothers' stats.

              -- IMPROVEMENTS IN THE ROLE-PLAYING ENVIRONMENT --

45. Full support for official LEGENDS expansion quests that are already
    available to improve and expand your world.
46. Two built-in quests that automatically reset when they are completed.  This
    way, when someone solves a quest, there is no need to go in and try to
    manually rebuild the steps involved with solving it.  LEGENDS does it
    automatically.
47. Richly-detailed new world with mapable dungeons, traps, a bigger version of
    MidDraaven with more stores, and more places to visit.
48. In-game information on all installed quests using the QUESTS command.
49. Smaller (yes, smaller) command parser for faster gameplay, less confusion,
    and less memory usage.
50. Communication between to characters in a room is as simple as the double-
    quote and single quote commands: " and '!
51. Enhanced information-sharing system so that players can see and hear more
    of what is happening around them.
52. Suicide-lockout to prevent players from cheating by creating a character,
    dropping their gold, suiciding, and starting a new character.  Now players
    have to wait 24 hours before they can start a new character that they have
    suicided.
53. Real-time effects from poison and curses.
54. Zone-based yelling for realistic long-distace communication.  Players at
    opposite ends of the realm can not yell to one another.
55. Four new directions of movement: NORTHWEST, SOUTHWEST, NORTHEAST, and
    SOUTHEAST.
56. Drastically improved built-in message system.
57. Improved configuration system.

                      -- ADDITIONS TO THE GHOST TASK --

58. Expanded high-scores listing generated by the ghost task which lists top
    ten players, in addition to the best fighter, mage, thief, and cleric in
    the realm, plus the best adventuring party in the realm.
59. Can be set to run all day, just a portion of the day, or just once.
60. Stores are always fully stocked, so the items players want will always be
    there.
61. When set to run all day, the ghost task will constantly resurrect monsters
    at a rate specified in LEGENDS6.CFG.
62. When set to run all day, the ghost task will also make use of the new
    atmospheric messages that add detail and excitement to the game.

                   -- ENHANCEMENTS IN THE DEMIGOD SYSTEM --

63. No longer will DemiGODs have to constantly switch between two seperate
    programs.  There is now a transparent network of programs that are
    constantly being utilized by one another for seemless integration of the
    DemiGOD commands of what was LEGENDS FORGE 5.0 and the playability side of
    all versions of LEGENDS.
64. Improved playability and speed.
65. Create and edit shopkeepers and their attitudes toward players.
66. All new editing screens for monsters, events, items, etc. for all the new
    capabilities in the environment.
67. The FINDMONSTER command now lists that total amount of experience that can
    be gained by a player who kills all the monsters in the zone.
68. CREATE and EDIT ATMOSPHERE messages that add excitement and detail to the
    game.
69. DemiGODs who create multiple characters will have the same privilege
    setting for all their characters.
70. Using the OFFLINE and ONLINE command, DemiGODs can bring multiple
    characters online and then can watch what EACH character sees through a
    unique interface that allows them to see and hear what is occuring in each
    room with each character.
71. Expanded WHO command displays not only the player's race and occupation,
    but also the room and zone that the user is in.

                          -- MISCELLANEOUS NOTES --

72. As far as I am aware, it is nearly impossible (if not completely)
    impossible to cheat in this new version.  Since experience is only gained
    from killing a monster, and not from casting spells or anything else, there
    is no way to build scripts that will gain them experience as they used to.
73. In addition, I have also made it impossible for players to set up a long
    string during combat, such as ATTACK DRAGON ORC OGRE TROLL TROGLODYTE and
    then run from room to room killing all the monsters.  If they try this,
    LEGENDS will not know what they are trying to attack.
74. I have tightened the restrictions on real-time healing so that any command
    the player enters will cause the healing time to start over from zero.
    This means that players have to SIT and do nothing until they are healed.
    If they start entering commands, they will not heal as fast or at all.
