Contents

The rules presented here are for some of the games that come with SOLO. If you have a game and there are no rules in this document you probably can find them in any book of solitaire games. Look in your local library or book store. Sometimes I describe variations that you may make if they sound interesting but aren't supplied yet.

I will try to provide the rules for original games by me or you. A way to figure out the rules is to go into EDIT mode and look at the objects. Of course this is not ideal.

As always feel free to report errors or comments to:
Dan Reed
alierha@access.digex.com

Klondike

3 Cards And A Draw

40 Thieves

Calculation

Canfield

Clock

Corner

Duke

Fortress

Golf

Osmosis

Spider

Storehouse

Streets And Alleys


Klondike

This is 'Solitaire' for most people. Its the standard deal 7 piles down with each pile varying in size from 1 card to 7 cards.

Foundations: Build up in suit from Ace to King

Tableau: Build down in alternating colors. Empty spaces can be filled with Kings only.

Stock: turn over 3 cards at a time until stuck or done


Calculation

Foundations: The 4 foundations are built up from Ace,2,3, and 4 respectively. You build up in increments of 1,2,3, and 4 cards one card at a time. Suit doesn't matter. Successful piles look like the following:

Pile#1: Ace,2,3,4,5,6,7,8,9,10,Jack,Queen,King
Pile#2: 2,4,6,8,10,Queen,Ace,3,5,7,9,Jack,King
Pile#3: 3,6,9,Queen,2,5,8,Jack,Ace,4,7,10,King
Pile#4: 4,8,Queen,3,7,Jack,2,6,10,Ace,5,9,King

Move card from reserve onto any foundation or hold. The top card of hold can be played onto the foundations.


3cards
3 Cards and a Draw (St. Lucie)

Tableau: 3 cards are dealt to each tableau. One tableau will only get one card. This gives you 18 little piles. Only the top card can be moved. The tableaus can be built down in suit.

Foundations: Build up in suit.

You get 3 deals only. In addition once during a game you can pluck any card from a foundation and put it aside into the Draw box. This card can be played onto any foundation or tableau. A lack of this game is the real reason I wrote SOLO.


Spider

Tableau: You can build down regardless of suit. You can either move the top card OR if the cards in sequence if they are of the same suit. If a pile is

9 Hearts, 8 Spades, 7 Clubs

you could only move the 7. If the pile were all Hearts you could move all 3 cards(or less) in a single pile to another tableau.

Foundations: Can only move a complete suit from Ace to King onto an empty foundation.

This game uses two suits. Only one pass through the stock is allowed.


Streets And Alleys

Deal: All cards are visible. Deal into 8 tableaus. Four tableaus with six cards and four tableaus with seven cards.

Tableau: Move only top card. Can build down regardless of suit. Any card can go to an empty space.

Foundations: Build up in suit from Ace.

Notes: Sometimes you can't get a card off. This may not be your fault. Try to make a blank space before all else. Definitely a game that you can't just start moving cards around without thinking about it first.

Beleaugered Castle

Same as 'Streets And Alleys' except Aces are placed upon foundation before dealing cards.


Corner

Layout: 3 by 3. The 4 corner cards are the foundations and the rest are the tableaus.

Deal: Deal 1 card to each tableau and 1 card to the upper left foundation. This card dealt to the foundation determines the starting card of the rest of the foundations.

Foundation: Build up in suit and circularly. Example: Jack is the first foundation card. Build up to 10 with Jack,Queen,King,Ace,2,...,9,10 in each suit.

Tableau: Can move top card only. Any card to empty space. Can build down in any suit and circularly.


Fortress

Deal: Deal entire deck out. All cards exposed. 8 tableaus with 5 cards and 2 tableaus with 6 cards.

Foundations: Build up in suit from Ace.

Tableaus: Top card available. Build up OR down in suit.

Chessboard

Same as 'Fortress' except you choose what the rank of first foundation card is.


40 Thieves

Deal: 10 foundations with 4 cards up in each. Use 2 decks.

Foundations: Build up in suit from Ace.

Tableaus: Move top card only. Any card into empty space. Build down in suit.

Stock: Turn 1 card over at a time. Only 1 pass through stock.

Waste: Top card can be played onto foundation or tableau.


Duke

Foundation: Build up in suit. The first card played to the foundation can be of any rank.

Reserve: There are 4 reserves with 3 cards each. Only the top card is available.

Tableau: Empty tableaus can only be filled from the reserve. After the reserve is empty then an empty space can be filled from anywhere. Build down in alternating colors. You can only move the whole pile ont other piles.

Stock: Deal 1 card at a time to the waste pile. The stock can be dealt through twice.


Golf

Reserve: Deal 7 piles of 5 cards.

Object: Remove all cards from the reserves.

Foundation: A card is dealt there. Any card that is adjacent to the card can be removed from the reserve and placed on top of the foundation pile. Play continues until no further cards can be removed. A new card is then dealt to the foundation.


Storehouse
Storehouse ( Thirteen Up, Reserve)

Foundation: The four 2s to start the foundations. They are built up in suit to Aces.

Tableau: Four tableaus are beneath the foundations. 1 card is dealt to each tableau. The tableau can be built down in suit.Empty spaces can be filled from the reserve. After the reserve is empty then an empty space can be filled from anywhere. Only the top card is available from play.

Stock: Turn up cards 1 at a time. 2 redeals are allowed.

Reserve: 13 cards are dealt to the reserve. Top card is available for play.


Canfield

Foundation: 4 foundations are built up in suit. The first foundation is dealt a starting card that determines initial rank.

Tableau: There are 4 foundations that are dealt 1 card each. Build downward in alternating colors. Top cards are available to play to a foundation. Empty spaces can only be filled from the reserve. When the reserve is empty then an empty space can be filled from the waste pile.

Reserve: 13 cards are dealt here. The top card is available for play.

Stock: Turn cards up in batches of 3. Top card is available for play.

Rainbow

Same as Canfield except stock is turned up 1 card at a time. Only 3 passes of the stock are allowed.


Osmosis

Reserve: Deal 4 piles of 4 cards each. Only the top card is visible and available for play.

Foundation: Deal a card to the top foundation. This determines the suit that this foundation will collect. On the second foundation can be played any card that shares a rank of a card played on the first foundation. Once a card is played to the second foundation only cards of same suit can be played. The following foundations behave similarily. A card can be played to a foundation only if a card of same rank is played on foundation before it.

Stock: Deal 3 cards at a time until game is over.

Peek

Same as Osmosis except all 4 cards in reserve pile are visible.


Clock

WARNING: incomplete implementation of the POPPER object makes Clock very unwinnable.