Welcome to Al Bunny's Typing Class

version 1.2

Contents

What is " Al Bunny's Typing Class" ?

How to install "Al Bunny's Typing Class" ?

How to use "Al Bunny's Typing Class" ?

Can I redistribute Al Bunny's Typing Class ?

LICENSE & WARRANTY

REGISTRATION and REGISTRATION FEE

How to register ?

REGISTRATION FORM


What is " Al Bunny's Typing Class " ?

Al Bunny's Typing Class is essentially a game.  But at the same time, it intends to be a typing tutor.  For most people, the greatest difficulty they might encounter in learning to type is which finger they should use to press which key without looking at the keyboard.  People usually have to switch their attention back and forth  between the monitor screen and keyboard.  This makes the learning process  inefficient and painful.   Some software publishers have created enjoyable typing tutors in the form of a game. But  none of them could make learning to type so quick, efficient, and enjoyable as Al Bunny's Typing Class does.


How to install "Al Bunny's Typing Class" ?

First , check that you have all the files listed below

ALBUNNY.EXE

ALBUNNY.REC

ALBUNNY.WRI

ALBUNNY.HLP

REGISTER.TXT

Second, create a directory(you can call it any name you like) and copy all the above files into that directory.

Third, under FILE MANAGER, double click on ALBUNNY.EXE and have fun!


How to use "Al Bunny's Typing Class" or How to play "Al Bunny's Typing Class" ?

It's pretty easy to use "Al Bunny's Typing Class".  After the program is opened, the user sees an array of holes in the middle of screen. At the lower-left corner of each hole, there is a small tag which has two characters on it.  The arrangement of these holes is designed to match the arrangement of the keys on the keyboard. The tag indicates to which key the hole corresponds. Furthermore, these holes are located in different color strips. Each strip corresponds to a finger the player is suggested to use.  For example, if AL BUNNY shows up in the blue strip, the use of the left index finger is suggested.  The following table lists the color strips and the corresponding fingers.

Red strip	right index finger

Blue strip	left index finger

Light Blue strips	middle fingers

Magenta strips	ring fingers

Light Green strips	little fingers

Light Blue strips	thumb (only used to press SPACE bar)

Before you use the MOUSE to click on the PLAY button.  There are several choices  you can make from the MENU BAR:

SPEED  	The SPEED option determines how fast the next key will appear.  You can select from five predefined speeds, define your own speed by choosing the menu item "user define", or choose Adaptive speed mode. In the user-define dialog box, you can enter your desired speed.  In Adaptive speed mode, the next key will not appear until the user enters the correct key.

SOUND	 	In this version, we don't offer the support for the multimedia devices.  You can only turn the sound "ON" or "OFF".

KEY SETS	The user can choose the menu item "User Key Set" to input the keys you want to practice.  The user also can choose any predefined key set in the submenu "Predefined Key Sets". There are 18 predefined key sets in this submenu.  The key set in LEVEL 1 is " r f v u j m " which should be easy for the beginners to practice since only the index fingers are used. As the level increases, more keys are added to the key set and more fingers have to be used. On LEVEL 18, all the keys(except the function keys and the system keys on the keyboard) will be used.  In all the predefined key sets, the "SPACE" key is added. If the user want to know his/her typing speed and accrue, he/she can click on "Exam" to activate a sample document.

PLAYER	In " Beginner " mode, the player has to reach 90% accuracy to obtain a bonus

game.  There is no deduction in score if wrong key is entered.  In " General Player " mode, the

required bonus accuracy is 93%.  If the player enters a wrong key, there will be a 5 points

penalty.  In " Skilled Player " mode, the required bonus accuracy is 95%. In addition to the

penalty for wrong key, every three wrong keys will cost a carrot.  The user also can check the

option " Show hand ".  When this option is checked,  a hand-drawing will appear to help the

player use the proper finger .

After the user clicks the PLAY button, a traffic light will appear.  This is to give the user time to put their fingers on the keyboard.  After this screen disappears,  AL BUNNY will appear and hold a blackboard in front of him. The character the player has to type is printed on the blackboard. Note that the hole where small AL BUNNY appears corresponds to the key on the keyboard the player has to press. The player can easily figure out which finger to use and which key to press.  If the player presses the correct key(of course, the player also has to press SHIFT key for the uppercase characters ), the player will see a HAPPY AL BUNNY. If the player presses the wrong key, a BIG CROSS will appear at the corresponding hole on the screen.  Using this visual clue, the player can adjust his/her finger position to press the correct key WITHOUT LOOKING AT THE KEYBOARD.

The rules to the game are as follows:

1. Pressing the correct key, the player gets 5 points. In " Adaptive " mode,  the sooner the player

enters the correct key, the more the points he/she obtains.

2. Pressing the wrong key, the player  loses 5 points.

3. If the player fails to press the correct key before small AL BUNNY moves to another hole,  one

    carrot will be lost. When all six carrots are gone, the game is over.

4. If every key in the active key set is correctly pressed for four times, the player advances to the

    next level where a new key set is activated. If the starting key set is USER KEY SET, then the

    active key set will not be changed, but the SPEED will increase.

5. During the game, typing accuracy is also calculated in each level. If the accuracy is higher

than bonus accuracy as that level is finished, the player will be offered a bonus game.  The

bonus game is designed to enhance the typing speed of the player.  The player has to type in

the string appearing in the CARROT PANEL correctly before 30 seconds run out.  Once the

right string is keyed in, the timer will stop, and every second left  is worth 5 points.

As the player can see, there is a big AL BUNNY sitting on top of the carrot panel. The character that the player has to type is shown on the blackboard that the big Al Bunny is holding. The player is suggested to look at the big AL BUNNY after he/she can get high scores and high accuracy in a given key set.  If the player presses the wrong key, the ears of the big  AL BUNNY will hang down.

Some words to the typing instructor

Al Bunny's Typing Class is your best assistant.  You can even use it to give the student an exam.  You simply choose the key set, reset the highscore list, and let the student play. When the game is over, you just look at high scores and assess the students

performance.

Some words to the parents

If you have kids who are about to learn their ABC's, Al Bunny's Typing Class can help you teach them. You can choose the speed and the characters you want your kids to learn, and let your kids speak out the characters while they watch  Al Bunny bounce around.


Can I redistribute Al Bunny's Typing Class ?

You are very welcome to redistribute Al Bunny's Typing Class if all the files listed in "How to install...." are included and without any modification.  Of course, you should not, either directly or indirectly, distribute the PASSWORD or the  REGISTRATION NUMBER in any way.  SUNMOON USA is very serious about fighting software piracy.

Looking for Distributor outside USA

If you have an e-mail address and would like to earn some extra income, please be our

distributor in your country.  The responsibility of a distributor is to collect registration fee and

maintains the user records in his/her country.  The distributor only has to send 60% of collected

registration fee to SUNMOON USA.  The rest 40% is for the distributor to keep. Virtually, you

don't invest any money.  If you are interested in this offer, please write to us. Don't forget to write

down your e-mail address in the letter.


LICENSE & WARRANTY

LICENSE

SUNMOON USA hereby grants to the registered user of Al Bunny's Typing Class a non-exclusive, non-transferable license to use Al Bunny's Typing Class in accordance with the terms of this license agreement.  Without the permission of SUNMOON USA, you should not modify, alter, decompile or reverse engineer the software program, database or related materials in any way.

Under no circumstances, a registered copy of the software may be used on more than one computer at a time.

WARRANTY

Al Bunny's Typing Class provides absolutely NO warranty of any kind, either expressed or implied.  SUNMOON USA is not liable for any loss caused by USING or NOT USING Al Bunny's Typing Class. Before you run this software, you have to use your anti-virus software to check the copy of Al Bunny's Typing Class you get to make sure it's virus-free.


REGISTRATION and REGISTRATION FEE

 If you use this software and think it's useful, please register your copy.  The registration fee is only US$10 for using in the home computer.  With your registration, you can not only  access the full power of the software, but you are also supporting SUNMOON USA to create more useful, enjoyable, and really affordable software.

Home License Registration Fee:

< In USA or Canada>

$10 USA/$16 CAN  per home computer

< In Middle East >

SR40   per home computer

< In The United Kindom >

 	stlg20 per home computer

< In The Netherlands >

 	20 Guilders per home computer

< In South Africa >

 	50 Rands per home computer

Public Computer Lab License Registration Fee:

This license applies to all the computers which are generally accessible by more than 5

people.  In case of the software is installed in the network, each networked terminal should has

its own license to use this software.

< In USA >

Up to 20 computers or terminals:

$50 USA/$80 CAN per computer per year

More than 20 computers or terminals:

please contact SUNMOON USA for discount

< In Saudi Arabia >

Up to 20 computers or terminals:

SR200  per computer per year

More than 20 computers or terminals:

please contact Bradley Swin for discount

< In The United Kindom >

Up to 20 computers or terminals:

stlg100 per computer per year

More than 20 computers or terminals:

please contact C Blackburn for discount

 < In The Netherlands >

Up to 20 computers or terminals:

100 Guilders per computer per year

More than 20 computers or terminals:

please contact Rob Kouwenberg for discount

 < In South Africa >

Up to 20 computers or terminals:

250 Rands per computer per year

More than 20 computers or terminals:

please contact M Smidt  for discount

If you have e-mail address and would like to receive your registration number and password by

e-mail, please make a note in the registration form. Furthermore, if you would like to receive the

newest version by e-mail, please make a note in the registration form, too.  The encoded file is

about 220k bytes.


How to register ?

If you have a printer, please print out REGISTER.TXT and complete all the necessary information.

If you don't have a printer, please write down the information listed below on a piece of paper as the registration form. Remember to indicate you are requiring the PC version.

< In USA or Canada>

Please make money order or check payable to SUNMOON USA, sent along with your

registration form to :

SUNMOON USA

P.O. BOX 167

Drexel Hill, PA19026

U.S.A.

< In Saudi Arabia >

Please make money order or check payable to Bradley Swin, sent along with your registration

form to :

Bradley Swin

College of Computer and Information Sciences

King Saud University

Saudi Arabia

< In The United Kingdom >

Please make cash, money order or check payable to C Blackburn, sent along with your

registration  form to :

 C Blackburn

 76 Hastings Street

 Luton  Bedfordshire

 LU1 5BH

< In The Netherlands >

Please make cash, money order or check payable to Rob Kouwenberg, sent along with your

registration  form to :

Rob Kouwenberg

Gr. Adolfstraat 86

5616 BX Eindhoven

< In South Africa >

Please make cash, money order or check payable to M SMIDT, sent along with your

registration  form to :

M SMIDT

PO BOX 92147

BOORDFONTEIN

0201


REGISTRATION FORM  for  Al Bunny's Typing Class

version 1.22 for PC

_

Last Name:______________________________________________________

First Name:______________________________________________________

Origination(School,Company,etc):____________________________________

Address :________________________________________________________

  ________________________________________________________

  ________________________________________________________

I'd like to register

_________ copy(copies) for Home License

 total due: $____________

I'd like to register

________  copy(copies) for Public Computer Lab License

total due: $_____________