Copyright: Copyright © 1997, Sierra On-Line, Inc.
Citation: Written by Nathan Hall


18 Holes

To play 18 holes, select the 18 holes radio button from the Game Settings screen.

Play all eighteen holes of the selected course. The round will begin on the first tee and end with the completion of the 18th hole.


72 Holes

To play 72 holes, select the 72 Holes radio button from the Game Settings screen.

A tournament consists of 72-holes of golf, usually spread over four days (18-holes each day). Each round will start on the first tee of the selected course. The game will end after completing the course four times.

Note: If you plan on saving the game and finishing later, be sure to save the game at the beginning of a round in order to affect your handicap.


Action Menu

The Action menu provides another means of selecting the Button Bar buttons. If the button is not currently displayed on the Button Bar, then the menu option corresponding to the button will be grayed. There are a few options that do not have button bar equivalents.

Continue (Hot Key = Enter) – Select this menu item to go to your next shot. Follow all of the same procedures as you did for the first shot keeping in mind distance and position changes.

Mulligan (Hot Key = M) – This item will be available if you allowed mulligans in the Game Settings screen. Select it to re-hit a bad shot.

Gimmie (Hot Key = G) – This item will be available if you allowed gimmies in the Game Settings screen AND you are within the selected distance of the cup. Select it to hole out and move to the next tee. The gimmie distance can be selected from the General Options screen.

Replay Shot – Select this option to admire a wonderful shot or to remind yourself of what to avoid in the future. A sub menu will appear with four new options:

Forward High  (Hot Key = H) – This replays the shot from a camera angle of about 40 feet behind and 40 feet above the golfer (bird’s eye view).

Forward Low  (Hot Key = L) – This replays the shot from the same point of view as it was made.

Reverse High  (Hot Key = Shift + H) – This replays the shot from a camera angle of about 40 feet in front of and 40 feet above where the ball comes to rest (bird’s eye view).

Reverse Low  (Hot Key = Shift + L) – This replays the shot from a camera positioned at ground level where the ball comes to rest.

Save Shot (Hot Key = Alt + A, then press S) – Allows you to save a replay of your favorite shots.

Rotate View (Hot Key = R) – This feature of FPS: Golf actually rotates the view of the main window so that the golfer’s perspective is changed. This is useful once you have repositioned the golfer with the aimer arrow so you can see where your shot will be heading. Rotate View becomes available once you have repositioned the golfer with the aimer arrow.

Rotate To Flag (Hot Key = Shift + R)  – Rotates the golfer to face the flag of the current hole.

Drop Ball (Hot Key = B) – Choose a different location for the ball.

Find Flag (Hot Key = F) – If you cannot see the pin from your lie, select this option to display an extension of the pin (flag stick).

Display Grid (Hot Key = X) – This will lay down a geometrical grid over the immediate landscape in front of the golfer. A grid is useful for showing terrain changes and the break (slope) of a green. Select Grid a second time to remove the grid.

Read Green – Examine the green. A sub menu will appear with four new options:

Profile (Hot Key = P) – This shows the side view of the green from the left of the ball in the squatting position.

Forward Low (Hot Key = L) – This shows the view of the green from the ball to the hole at a squatting position.

Reverse High (Hot Key = Shift + H) – This shows a view of the green from the hole to the ball at the standing position.

Reverse Low (Hot Key = Shift + L) – This shows the view of the green from the hole to the ball at the squatting position.

Practice Swing (Hot Key = S) – Do some practice swings.

Pick Up (Hot Key = U) – Pick up the ball and move to the next hole. This option becomes available during games where the type of play allows a player to concede the hole.

Done (Hot Key = D) – Ends the sub task and takes you back to the main game window.

Select Club (Hot Key = W or I + #)  – Brings up the golf bag and allows you to select a club from it.

Chip With Club (Hot Key = C)  – Alters the golfer’s stance to one of a chipping stance using the current club. If you select this option while using a wood then an iron will be selected. This is the same command as selecting Chip while in the shot setup interface.

Shot Setup (Hot Key = Shift + S)  – Allows for Shot Setup.

Show Ball Tracer (Hot Key = T) – Activates a tracer trail to the flight of the ball to make it easier to view the flight path.

Save Player to File – Saves the current player to a player file. It is only valid if a file does not exist for the current player. Because players are saved in a game, it is possible to delete a player file and then restore a game with that player. The player file can then be recreated with this menu option.


Affect Stats

There are four sets of statistics which the game automatically tracks if this option is selected: Player, Course, Top Medals, and handicaps. These statistics are useful in comparing players and courses. The statistics can be viewed during the game by selecting them from the Stats menu.

A check box has been provided to allow you to choose when to affect the statistics of the players playing and the course being played. If the Affect Stats box is selected, then statistics will be kept during the play of the game. However, Mulligans, Gimmies, and Pick Up will be disabled in order to produce true statistics.

During game play, missed swings will result in a stoke penalty if Affect Stats is selected.

Selecting Tournament mode will automatically select the Affect Stats box (therefore, Gimmies and Mulligans are grayed out.)


Aiming the Golfer

You can aim the swing by clicking on the yellow arrow [image] beneath the golfer and sliding it to the left or right. An arrow will appear on the terrain and will point in the direction of the swing. The golfer will also rotate in the direction of the swing. Use the left and right arrow keys to rotate the golfer to finer angles.

After the golfer has been adjusted, the golfer’s perspective can be rotated to the new direction by clicking on the Rotate View [image] button located on the button bar.


All Advanced Swing Control
All Advanced Ability

During the creation or editing of players, the ability level can be set for each player to Basic, Standard, or Advanced depending on the ability of the human user (you).

By selecting Advanced Ability option from the Game Settings screen, all players are forced to use the advanced ability level regardless of the ability level that a player may have previously selected.

Note: Advanced ability level is the most difficult to master. Standard and Basic are a little more forgiving with less-than-perfect swings. The Advanced option is selected automatically during tournaments to set all players on equal ground.


All Tournament Tees

Players of different abilities have the option of playing from different tees in Custom play. The tee positions are Forward, Ladies, Amateur, Pro, or Tournament (Forward = easiest; Tournament = hardest). Tee positions are an attribute of individual players and are selected during the process of creating and editing players.

By selecting Tournament Tees from the Game Settings screen, all players are forced to start from the tournament tees regardless of which tees the player had previously selected.

This option is selected automatically during tournaments to set all players on equal ground.


Allow Gimmies

A gimmie is a feature available for recreational game play available on the  Game Settings screen. It allows you (if your ball is a certain distance from the hole) to assume that your next shot will hole out (go into the hole). This option is for the cautious player who is not absolutely sure about making short putts, or for the confident player who wants to speed up the game play.  The gimmie distance can be selected from the Game Options

Select the number of gimmies for each round using the drop menu.

Select All to always allow gimmies or select Zero to disable the option. The other choices are 2, 4, 9, 18, 36, and 72.

When the ball is within gimmie range, the Gimmie button [image] is available on the button bar (assuming the option has been enabled and you still have gimmies remaining) during a round. To use a gimmie, click the button, or select Gimmies from the Action menu, or use the hot key G. To see how many gimmies you have remaining, consult the Player Stats screen under the Stats menu.

Note: Statistics are not updated when gimmies are allowed.


Allow Mulligans

A mulligan is a feature available for recreational game play available on the  Game Settings screen. A mulligan allows you to re-hit your last shot without penalty. Mulligans are useful for keeping a bad shot from affecting your score.

Select the number of mulligans for each round using the drop menu.

Select All to always allow mulligans or select Zero to disable the option. The other options are 2, 4, 9, 18, 36, and 72.

After the ball has been hit, the Mulligan button [image] is present on the button bar (assuming the option has been enabled and you still have mulligans remaining). To use a mulligan, click the button, or select Mulligan from the Action menu, or use the hot key M. To see how many mulligans you have remaining, consult the Player Stats screen under the Stats menu.

Note: Statistics are not updated when mulligans are allowed.


Alternate Views

The alternate views can be selected using the View Menu.

Green View (Hot Key: Alt + V, then press G) – Shows a bird’s eye view of the green from behind the pin facing the tees.

Approach View (Hot Key: Alt + V, then press A) – Shows a bird’s eye view from the fairway looking toward the green.

Driving View (Hot Key: Alt + V, then press D) – Shows a bird’s eye view from behind the tee box looking down the fairway.

Reverse Driving View (Hot Key: Alt + V, then press R) – Shows a bird’s eye view from the middle of the fairway facing the tees.

Top View (Hot Key: Alt + V, then press T) – Shows a top view of the current hole.

Note: Right-clicking in the top view provides a handy distance indicator to the golfer and to the pin. Also, the location will be indicated on the main game screen by a marker.

Leaderboard (Hot Key: Alt + V, then press L) – The Leaderboard can be opened through the View menu. The Leaderboard contains the current scores for each player on each hole. The players can be sorted by hole or by total score.

You can have as many views open as you like, however, the more that are open, the slower the speed of play because each one needs to redraw after each hole. You can also right-click over any view window to see the terrain type and distance to that point. A small marker will show up in the top view over the point that was clicked.

During a swing, the ball can be seen in each view as it sails through the air or rolls on the green. The golfer is not shown in the alternate views, however.


Back 9

To play the back 9 holes of a golf course, select the Back 9 radio button from the Game Settings screen.

The players will play only the back nine holes of the selected course. The round will begin on the 10th tee and end with the completion of the 18th hole.


Calibrating Mouse Swing
Calibrating Swing

The Calibrate Swing button is only valid for human-controlled players using TrueSwing™. The swing calibration is very important in order to determine how mouse movement will translate into club head speed. In other words, the calibration affects how quickly you must move the mouse to achieve a scorching drive, a gentle chip shot, or a three-foot putt.

Note:  It is a good idea to take several swings in the Calibrate Swing screen. This will allow you to find a nice default for the player.

When the first human player using TrueSwing™ is created, calibration is required in order to continue. This will set the default mouse factors for all players yet to be created.

To customize the swing calibration for a player, click on the Calibrate Swing button on the Player Options screen. The swing calibration screen will appear.

There are three types of swing to calibrate: drives, chips and putts. You will want to spend some time calibrating each of these. Keep in mind that the Average Distance to chip and putt is short. This will cause your drive calibration swing to be fast, and your chip and putt calibrations to be slow.

Note: During a game, if you feel your putts are too sensitive or driving long distances is too hard, you may want to adjust the Swing Power for your player.

The swing calibration does not take wind, terrain or direction variations into account. To get the same yardage on the course may require a harder swing depending on course and weather conditions. The swing calibration also does not have any affect on the lateral movement of a shot (fades, slices, draws, or hooks).

To calibrate the swing, click on the club head [image] on the upper right side of the screen. Pull the mouse straight down, so the club head moves to the bottom of the screen. Then move the mouse straight up to push the club head back to the top. This is the same motion that will be used in the game. Try to hit the ball the distance as displayed in the list box in the upper portion of the screen. Continue swinging and adjust the swing power until it comes naturally.

Note:  This does not adjust the Ability Level, it only calibrates the mouse movement to the swing power.

When calibrating your drives, you will be able to select the Average Distance from the list box. The options provided will depend on the ability of the player. The distance in the list box will affect the caddie suggestions. The caddie will scale each club distance by a ratio of the number in the list box and the club distance for a driver. It also affects the distance for when a sound bite plays to signal a good drive, and the scaling point for basic and standard players.

Change the Swing Power in order to customize the amount of mouse movement required to drive long and putt short. To do this, click and drag the slider bar to the left or right. As you calibrate your swing, suggestions will be provided in text for adjusting Swing Power.

Click the Save As Default button to save this (swing power and average yards) calibration as the default for newly created players. Click OK to save changes and return to the Player Options screen, or Cancel to nullify any changes made to the swing.


Changing the Club

If you have Caddie Suggestions selected in the Player Options screen, the most appropriate club will automatically be placed in the golfer’s hands before each shot. This club is displayed in the lower left corner of the main window.

If you want to override the suggested club or if you do not have Caddie Suggestions selected, click the club icon in the lower left corner of the main window to change it (you will probably need to do this before every shot without a caddie suggestion). This will display your golf bag. The golf bag will contain the clubs that were selected when the player was last edited. The average distance the club can reach is determined by the player’s mouse calibration. To see the average distance the club will reach, place the cursor over the desired club for one or two seconds and a ScreenTip will appear. Choose the desired club from the bag by clicking on it. The golf bag will disappear and the new club will appear in the lower left hand corner. Exit the club selection mode by pressing ESC or clicking outside the bag.

To select a club using hot keys, just type W or I + (club number). Woods are selected by typing W + # and irons are selected by typing I + #. If the player does not have the selected club, then the club with the closest characteristics is chosen.

Note:  Wood hot keys are

D1 = W + 0	3W = W + 3	6W = W + 6
D2 = W + 1	4W = W + 4	7W = W + 7
2W = W + 2	5W = W + 5
Iron hot keys are

1 I = I + 1	6I = I + 6	PW = I + P
2I = I + 2	7I = I + 7	SW = I + S
3I = I + 3	8I = I + 8	LW = I + L
4I = I + 4	9I = I + 9	Putter = I + U
5I = I + 5
For more information about which club to choose, see the section on Choosing A Club. This lists the loft and advanced distance of every club.


Choosing A Club

There are 21 clubs available to each player; however, only 14 of those clubs can be used at any one time – 13 clubs plus a putter. The Clubs In Bag option on the Player Options screen, allows you to select the clubs the player will carry onto the course. Each club has specific properties associated with it that should be taken into account when selecting the clubs:

Angle – This is the angle of the club face and it is what gives the ball loft. The lower the angle, the lower the loft.

Distance – The distance of the club is an average distance for standard players.

The angle and distance specifications for an advanced player’s clubs are listed below.

Club	Angle	Distance
D1	9.5	275 yds
D2	12	270 yds
2W	14	260 yds
3W	16	250 yds
4W	18	235 yds
5W	21	215 yds
6W	23	200 yds
7W	25	190 yds
1I	18	235 yds
2I	21	220 yds
3I	24	205 yds
4I	27	195 yds
5I	31	185 yds
6I	35	172 yds
7I	39	160 yds
8I	43	148 yds
9I	47	135 yds
PW	51	120 yds
SW	56	90 yds
LW	60	70 yds

The putter is always present in the golf bag and is usually used exclusively on the green or around the fringes of the green. Check the other clubs you wish to have in the players bag. If you accidentally select too many, you’ll receive a friendly error message. This is a lot better than the disqualification you’d experience in an actual tournament for this rule infraction.

Caddie Suggestions

The caddie calculates distance to the pin, elevation difference, and course conditions. The caddie will then suggest a club using the player’s statistics for average club distance. If the caddie does not select the club you desire, it can be changed easily during play. If Affect Stats is selected in the Game Settings screen, and the player is using caddie suggestions, then statistics will be kept on the average distances hit with each club. Over time, the caddie will learn how the player uses each club and give better suggestions.

Note: To see the players club statistics during game play, place the cursor over a club in the bag for a few seconds.  A ScreenTip box will appear.

No Caddie Suggestions

A driver will come up at the beginning of the hole and a putter will come up whenever the player is on the green. If a different club is desired, you will need to select the desired club before each shot.


Computer Player Calibration
Custom Computer Ability

The Custom Ability button replaces the Calibrate Swing button when the Computer button is checked from the Player Options screen. It opens the custom computer ability screen. There are three variables in customizing the computer player’s ability:

Maximum Distance At Full Swing – Change the maximum distance that a computer player can hit the ball. This slider allows you to set the value anywhere from 250 (left end) to 300 (right end) yards.

Variation of Maximum Distance – Change the error incorporated into the computer player’s swing power. The ideal distance will vary randomly by the error value. This slider allows you to set the error values anywhere from 21.6% (left end) to 2% (right end) of the maximum distance.

Variation of Club Direction at Impact – Change the error incorporated into the computer player’s club direction. The ideal direction will be randomly varied by the error value. This slider allows you to set values anywhere from 12.4 (left end) degrees to 1.1 (right end) degree of the desired direction.

To customize the computer player’s ability, adjust the three sliders to the desired locations. For default values of Basic, Standard, and Advanced ability, use the Ability Level check buttons in the Player Options screen. To give you a benchmark for adjusting the sliders, approximate values for the various player abilities are as follows:

Ability	Max Distance	Distance Variation	Direction Variation
Advanced	280–300 yds	1–5%	1–3
Standard	265–279 yds	6-13%	4–7
Basic	250–264 yds	14-20%	8–12
Check the Computer Learning box to allow the computer player to learn after every swing. The more the computer players play, the better they get.

Click the Random button in order to create a random ability for the computer player. Each consecutive click of the Random button presents different settings.

Click OK to save changes and return to the Player Options screen, or Cancel to nullify any changes made to the swing. The Custom radio button under the Ability Level heading is now selected, although it remains grayed out.


Contents

Welcome to Front Page Sports: Golf

This help system has been written in order to guide you through the essentials of playing Front Page Sports Golf. It will also be helpful in understanding the buttons, check boxes and sliders used throughout the game.

Getting Started - A guide to starting a round of golf.

Setting Game Options - A guide to customizing the course options.

Swinging the Golfer - A guide to learning the swing control for the golfer.

Using the Interface - A guide to playing a round of golf.

Viewing the Game - A guide to using alternate views of the course.

Trouble Shooting - A guide to fixing annoyances.

Credits - About the developers.

Front Page Sports: Golf (Philosophy) – In the game of golf, professionals are separated from the rest by their ability to evaluate a shot and execute it. Evaluating a shot includes judging wind speed and direction, analyzing the distance and elevation of the pin, considering the lie, and calculating the break of the green. Executing that shot includes motor coordination, which can be the most difficult part. With Front Page Sports: Golf, we have created a simulator that allows you to control both of these characteristics. How well your player does depends directly on your ability to evaluate a shot and master the swing. Whether you are using tri-click or TrueSwing™, your knowledge of golf and the accuracy of your swing is what will ultimately win the round.


Course AVI
Course Tour

The Course Tour button will display a short video that provides a look at the course, highlighting its special characteristics.

Select a course from the Game Settings screen and then click the Course Tour button. A short video will be played for that course.


Course Conditions

The default course and weather conditions provide a normal day on the course. Changing these conditions allows you to change the difficulty of the game. There are three course conditions that are customizable:

Rough Length - Adjust the length of the rough grass.

Green Conditions - Adjust the moisture on the green.

Wind Conditions - Adjust the strength of the wind.

Note: Once set from the Game Settings screen, all conditions will be in place for the entire round or tournament. You may set the course conditions to change randomly in the General Options.


Course Options

The course options can be adjusted in order to reduce rendering time on machines with slower processors or to increase the visual detail on faster machines.  Reducing these options will also improve performance on low memory machines. They are available from the Main Menu screen

Terrain Detail – This setting determines how detailed the terrain is for the course. The higher detail settings will make the scenes look more intricate and real.  The lower detail settings will increase the machine performance.

Note: Choosing a lower detail setting won’t make too much difference in the look of the course, but it can make a big difference in the rendering time for each scene.

Tree and Object – This setting will determine the detail of the objects to use on the course. Objects include such things as trees, ball washers, and tee markers. The default object size is based upon the machine speed and is set during the installation.

Panorama Detail – This option gives you the ability to choose between different details for the panorama (the horizon view of the course). The panorama settings offer None, Low, and High.

Shadow Distance – This option lets you select the distance to show shadows, or select None to turn off shadows all together. As the distance increases, the number of shadows that need to be drawn increases.  This will slow the redraw speed.

Horizon Distance – This option lets you select the distance to render course terrain.  Select a distance anywhere from 350 to 750 yards. As the distance increases, the terrain that needs to be drawn increases. This will slow the redraw speed.

Course Size – This option lets you change the size of permanent course data, for each course, that will remain on the hard drive.  Higher numbers result in quicker initial redraw times but take up more hard disk space.

Recommended Settings – When the game is started for the first time, FPS: Golf will analyze the machine and recommend settings that will give the best performance for the machine. After changes have been made, if you want to return to the default settings, click on this button.

Click OK to apply the settings and return, click Apply to apply the settings without returning, and click Cancel to ignore the settings and return.


Course Selection

Use the drop menu to select the course to play.

The Course Tour button will display a short video that provides a look at the course, highlighting its special characteristics.

Front Page Sports Golf ships with two courses:

1. Pete Dye Golf Club in Bridgeport, West Virginia

Located in a majestic, private valley, the legendary Pete Dye Golf Club combines the spectacular terrain of the West Virginia hills with the design genius of Pete Dye to create one of the most exciting and memorable courses any golfer could ever hope to play.

The Club - built on the site of a 19th century mine run by the world’s largest coal company - has preserved the remnants of that earlier era with museum-like quality, and integrated them into its design.  Of course, there’s all the Pete Dye trademarks in the layout as well - such as deep, pot bunkers, wide fairways, and unobstructed green approaches.

Since 1993, the private Club’s 7,166 yard, par 72 course has presented a unique, uninterrupted experience between architect, game, and nature.  The Pete Dye Club is a premier target course, sure to challenge even the most ambitious and proficient of golfers.

2. The Prince Course in Kauai, Hawaii

Welcome to Hawaii, and eighteen of the most magnificent holes of golf on earth...  Located on the island of Kauai, the internationally renown Prince Course straddles the striking bluffs that lead from the shores of the blue Pacific up to the island’s central headlands.  Overlooking the scenic glories of Hanalei Bay .. at one with nature .. the Prince climbs uphill, leaps ravines, fords waterfalls, and then careens headlong back down towards the sea.

Integrated with the elements, challenging in the extreme, this 7,309 yard, par 72 signature course was designed by Robert Trent Jones, Jr., and opened in 1990.  Now ranked the Number One course in the entire State of Hawaii, The Prince - with its stunning views and superlative play - is truly the golf world’s reigning tropical paradise.

Note: Add-on courses are available through software retailers. The name of the add-on course will appear in this drop menu once it is installed.

The first of many additional add-on courses to come is Coeur d’Alene in northern Idaho. It has the worlds only floating green and an interesting driving range set in Lake Coeur d’Alene. Next will be Black Diamond Ranch in Lecanto, Florida. Black Diamond Ranch is distinguished by it’s famous limestone quarries. It boasts of 5 of the most beautiful holes you will ever see running around and through these fantastic rock quarries.


Course Statistics

View the statistics for the current course or choose from a list of courses. Course statistics are calculated during rounds where the Affect Stats box is checked on the Game Settings screen.

To view the course statistics, select Course Stats from the Stats menu.

The course statistics include a column for the front 9 holes, the back 9 holes and for the entire 18 hole course.  The statistics include the following:

Total Yards	Total number of yards for the course.
Total Par	Par for the entire course.
Holes In One	Number of holes in one achieved on the course.
Double Eagles	Number and percent of double eagles achieved on the course.
Eagles	Percent of eagles on the course.
Birdies	Percent of birdies on the course.
Pars	Percent of pars on the course.
Bogeys	Percent of bogeys on the course.
Fairway Drives	Percent drives that landed on the fairway.
Green in Reg.	Percent of greens hit in regulation (hitting the green in par -2)
Putts	Average number of putts to get to the cup.
Score	Average score for the course.
Note: To delete the stats for a specific course, go to the course file in the FPSGolf directory. Delete the .sta file.


Create Player

To create a player, click on the Create Player button on the Who’s Playing screen. A box will prompt you to enter the player’s name. Feel free to enter the name of your favorite pro then prepare to assume their talents.

Clicking OK takes you to the Player Options screen. This allows you to edit the following fields:

Calibrate Swing – This button is only valid for players using TrueSwing™.

Ability Level – This option allows you to artificially improve the swing of a player.

Display Grid – In order to better read the break of a putt or see the slope of the terrain, a grid can be automatically displayed over the immediate area.

Control Method – There are two methods of swing control available. The traditional Tri-Click swing, which takes three mouse clicks to swing, and FPS: Golf’s Interactive TrueSwing™, which reads mouse movement to control the golfer’s swing. Tri-Click masters may initially find their accuracy slightly decreased as they switch to TrueSwing™, but with a little practice, the increased level of control and the feeling of actually swinging the club will more than make up the difference.

Tees – There are five different tees (the starting point on any hole) available.

Clubs In Bag – There are 21 clubs available to each player; however, only 14 of those clubs can be used at any one time – 13 clubs plus a putter. The Clubs In Bag option allows you to select the clubs the player will carry onto the course. Each club has specific properties associated with it that should be taken into account when selecting the clubs.

Suggest – This recommends the club selection for the default set of 14 clubs.

Player Details – Change the visual appearance of the golfer with these controls, such as shirt color, and decide whether they will be computer or human controlled.

Player Name – You may edit your player name by typing in a new name in upper left text box.

Caddie Club Suggestions – If checked, the caddie will suggest a club at the beginning of the player’s turn.  If not checked, a driver will come up at the beginning of the hole and a putter will come up whenever the player is on the green. If a different club is desired, you will need to select the desired club before each shot.

Chipping Club – If Caddie Club Suggestion is selected, you must choose the default club to use for chipping. The choices range from your irons through your loft wedge depending on which clubs are in the bag.


Creating, Editing, and Deleting Players

To create, edit, and delete players, and to add and remove players for a round of golf, navigate to the Who’s Playing screen. The Who’s Playing screen is where some of the greatest names ever to play FPS: Golf are born. It’s also where they get left in the clubhouse!

Create Player - Opens the Player Name screen which prompts for a player name.  This is followed by the Player Options screen which provides an interface to set the player options.

Edit Player - Opens the Player Options screen which provides an interface to change the player options. The screen is loaded with the current settings for the player being edited.

Delete Player - Asks for a verification, then deletes the highlighted players and all their statistics. Saved games will still contain the player, but all previous statistics will be gone.


Credits

Top Row, Left to Right:  Matt Peterson, Mike Jones, Mike Prinster, Nathan Hall, Kari StJohn, Steve Messer.

Bottom Row, Left to Right:  Mark Merrill, Vance Cook, Dale Deputy, Scott Ferrin.

Credits

Software Engineer, Course Creation	Michael D. Jones
Software Engineer	Michael Prinster
Software Engineer	Dale Deputy
Software Engineer, Online Manual Writer	Nathan Hall
Course Creator, 3D Artist, 2D Artist	Kari St. John
Course Creator, 2D Artist	Matt Peterson
Course Creator	Scott Ferrin
Course Creation Manager, Course Creator	Mark Merrill
Designer, Director, Software Engineer	Vance Cook
White Box Testing	Steve Messer
Golfer Models	Roger D. Clarke, Zygote Media

Group, Inc.

Producer	Kate Kloos

Digital Video Supervisor	James Carey

Digital Video Technical Specialist	David Augenbaugh

Additional Game Art	Jay Dee Alley, Shawn Bird, Ian Gilliland, Todd Harris, Doug Kelly, Peter Lewis, Vance Naegle, Doug Richardson, Shannon Watkins

Additional Course Creation	Vaughn Cook

QA Manager	Dave Steele

QA Engineer	Lloyd Madden

QA Technician	John Wolf

QA Analysts	Aaron Anderson, Scott Bandy, Patricia Bayless, Valane Cook, Erica Erkkila, Sage Freeman, Brad Heinz, Dan Hinds, Trevor Lanz, Solomon Slowinski, Kenn Smith, Garrett Turner, Christa Wendland, Donna Whittaker

Additional Programming	Steven Letsom, Dan Spracklen

SIGS Programming	Brick Baldwin, Mira Lieberman, Andrew Bakken, Mark Emmert, Tami Bond

Music and Sound Effects	Charles Barth

Sound Effects	Ken Rogers

Voice Talent	Geoff Spade, Michele Wilson, Mike Stalker, Mark VanWagoner, Deb Adams, Sam A. Mowry

Recording Studio	TeleScene Inc., Loudmouth Inc.

Video Content	Quicksilver Studios

Manual Writing	Nathan Hall, Kevin Lamb

Manual Editing	Lynne Ertle

Manual Design and Layout	Egil G. Gløersen

Photographer, Coeur d’Alene Course	Brad Hagadone

Photographer, The Pete Dye Golf Club	Brian Morgan, Ken E.May

Photographer, The Prince	Doug Peebles, Paul Barton

Photographs and Video for

the Princeville Resorts were provided by and used with permission from Starr-Seigle-McCombs and The Princeville Resorts.

 the Pete Dye Golf Club were provided by and used with permission from The Pete Dye Golf Club.

the Coeur d’Alene were provided by and used with permission from The Coeur d’Alene Resort Golf Course.


Delete Player

To delete a player, highlight one from the Who’s Playing screen by clicking on the name (this can be a player in the Available or Selected Players list). Then click the Delete Player button and confirm the decision to delete.


Direct Sales Information

Sierra Support Numbers and Addresses

Rev: 3/4/97 bq

 Direct Sales / Information

U.S. Direct Sales

Sierra Direct	PHONE: (800) 757-7707
7100 W. Center Rd STE 301	FAX: 402-393-3224
Omaha NE 68106	Hours: 7AM to 11PM CST, Mon-Sat; 8AM to 9PM CST, Sundays
Direct Mail - United Kingdom

Sierra On-Line Limited	Phone: (0118) 920-9111

2 Beacontree Plaza	(Monday through Friday, 9:00AM-5:00PM)

Gillette Way 	Fax:     (0118) 987-5603

Reading, Berkshire

RG2 0BS  United Kingdom

Vente par correspondence - France

Parc Tertiaire de Meudon	Phone: 01-46-01-48-53 (lundi au vendredi de 9h à 18h)

Immeuble “Le Newton”	Fax:    01-46-30-00-65

25 rue Jeanne Braconnier

92366 Meudon La Forêt Cedex

France

Direktversand - Germany

Sierra Coktel Deutschland	Phone: (0) - 6103 - 99 40 40

Robert-Bosch-Str. 32	(Montag bis Freitag von 9 - 19h)

D-63303 Dreieich	Fax:       (0) - 6103 - 99 40 35

Germany

On-Line Sales

CompuServe:  CompuServe United Kingdom:  CompuServe France : CompuServe Germany :	GO SI (CServe Mall) GO UKSIERRA GO FRSIERRA GO DESIERRA
America Online : Internet USA : Internet UK: Internet France: Internet Germany:	Keyword: SIERRA http://www.sierra.com  http://www.sierra-online.co.uk http ://www.sierra.fr http ://www.sierra.de
US Disk/Doco Replacement & Returns

Disk/Doco replacement:	Product Returns:

Sierra On-Line Fulfillment	Sierra On-Line Returns

PO Box 485	PO Box 485

Coarsegold CA     93614	Coarsegold CA      93614

NOTE: To replace your disk(s) please send only Disk #1 (or the CD) and copy of your dated

receipt, if less then 90 days.  After 90 days please include a $10 handling fee along with Disk / CD #1.  For Documetaion,  please include a $ 5.00 handling fee  and a  photocopy ONLY of disk #1.  Payment should be made at the time of your requst.  Sorry, no credits cards.


Drop Ball

If the ball lands out of bounds or unplayable, or if you find that a shot has ended up behind an obstruction (trees, bushes, etc.), you may need to drop the ball in order to have a clear next shot. A drop results in a one-stroke penalty and an out of bounds drop will cost two strokes.

Click the Drop button (Hot Key = B). The cursor changes to an icon of a hand holding a ball. If a red glove cursor appears over the icon, then you do not have the cursor positioned in an area where you are allowed to drop. The allowable drop area extends two club lengths to either side of your existing lie, and no closer to the hole. You won’t be allowed to drop in hazards or out of bounds. When you are in an allowable drop area, the red glove cursor changes to the standard white cursor. Click in the screen with the ball-in-hand icon to drop the ball.

You may find that you cannot drop the ball anywhere in the main window. If this is the case, you’ll need to use the new buttons that appeared in the button bar after you clicked the Drop button.

Back – This button repositions the view so you are directly behind your original position (remember, you can drop no closer to the hole). You may find that in order to have an allowable drop, you need to click the Back button at least once. You may click the Back button multiple times until you have a satisfactory area to drop. As you do this, you’ll notice that the allowable drop area increases in size.

Forward – A new Forward button appears after you click the Back button for the first time. This has the opposite effect of the Back button.

Hit Here – This button allows you to accept the suggested drop ball location. This saves the screen redraw time.

Done (Hot Key = D) – Click this if you decide not to drop the ball and want to return to the main play view.


Edit Player

To edit a player, highlight one from the Who’s Playing screen by clicking on the name (this can be a player in the Available or Selected Players list). Then click the Edit Player button and the Player Options screen will appear.

Use the Player Options screen in the same manner as described in Creating A Player to edit a player. If you attempt to edit the Players Ability, you will get a warning that the players stats will be deleted.

Note: The computer player check box cannot be edited. (Once a computer, always a computer.)


Front 9

To play the front 9 holes of a golf course, select the Front 9 radio button from the Game Settings screen.

The players will play only the front nine holes of the selected course. The round will begin on the first tee and end with the completion of the ninth hole.


Game Menu

The game menu provides an interface with the game options.

Main Menu (Hot Key = Ctrl + M) – Asks for confirmation to quit the current game, then returns to the Main Menu screen.

Options (Hot Key = Ctrl + O) – Hides the windows and opens the Game Options screen. When you are done editing the game options, you will be returned to the game.

Save (Hot Key = Ctrl + S) – Save the current game. If you have just taken a stroke, but haven’t selected Continue from the button bar, then the game will be saved as if Continue was selected.

Save As (Hot Key = Ctrl + A) – Save the current game. Opens a screen that allows you to name and select a location to store the saved game. If you have just taken a stroke but not selected Continue from the button bar, then the game will be saved as if Continue was selected.

Resume (Hot Key = Ctrl + R) – Resume a saved game. Asks you for the name of the file of the saved game.

Note: This will end your current game.

Delete (Hot Key = Ctrl + D) – Opens a window that allows you to select the name of the file to delete.

Exit (Hot Key = Alt + F4) –  Asks for confirmation to exit the execution of the application after storing player information and window positioning.


Game Type
Game Types

One goal of FPS: Golf is to allow anyone to play the game, in as many ways as possible, without being restricted by physical proximity. To allow this, the game offers several types of play, including remote access. You can play alone on your home PC, or play with coworkers over a LAN (local area network). Join up with friends across the country via modem, or meet new friends through Sierra’s Internet Gaming System (SIGS) and establish golfing buddies around the world. If you have the desire to play golf, FPS: Golf provides you the opportunity to get connected.

Local Game (single computer): This option is for one or more users playing from the same computer. Each user can control one or more players/golfers, or play against the computer.

Remote (LAN/modem/serial): This option allows you to remotely connect with your friends across a LAN (local area network), or through a modem or serial connection.

Internet (Sierra’s Free Gaming System (SIGS)): This option allows you to play with people all over the world via Sierra’s Free Internet Gaming System.

The second screen that appears is the Game Settings screen. Here is where you determine most of the settings for the game.


General Options

All of the game options discussed in this section are available from the opening Main Menu screen by clicking Options on the signpost or during the game by selecting it from the Game menu. This opens a screen with four tabs: General, Course, Golfer, and Sound. Click the General tab.

Minimum Ball Size – Adjust the minimum ball size for easier viewing during play. This option will restrict the minimum size of the ball and may cause perspective inconsistencies as the ball gets further away from the view without getting smaller.

Continuation Delay – Set the number of seconds that elapse before the screen automatically redraws for your next shot. The default is Never, therefore, you must manually continue via the Continue button in the button bar.

Measurements – Choose between Inches, Feet, Yards or Centimeters, Meters for the details on the distance indicators.

Chipping Stance – Set the number of yards from the green at which golfers will automatically switch to a chipping stance and use the preselected chipping club.

Gimmies – Set the maximum distance from the cup at which gimmies will be allowable (the Gimmie button appears on the button bar if gimmies are allowed and the player has gimmies remaining).

Varying Course Conditions – Select Never to have the conditions remain as you set them in the Game Settings screen. Selecting Sometimes or Always will change the conditions on the course randomly at the beginning of the round.  The conditions will not change during a round or tournament.

Recommended Settings – When the game is started for the first time, FPS: Golf will analyze the machine and recommend settings that will give the best performance for the machine. After changes have been made, if you want to return to the default settings, click on this button.

Click OK to apply the settings and return, click Apply to apply the settings without returning, and click Cancel to ignore the settings and return.


Getting Started

From the Start menu, select Programs | Sierra | FPS Golf to run the game.

Press any key or click on the screen with your mouse to dismiss the introductory movie.

The Main Menu screen will appear. This screen contains six options.

Quick Start - The Quick Start option will allow you to skip the setup screens and begin playing immediately.

Start New Game - Opens the Game Type screen which provides an interface to setup the round and select players for a game of golf.

Replay Shot - This brings up a window with the current directory of all the shots you have saved while playing FPS: Golf.

Resume Game - This brings up a window with the current directory of all the games you have saved while playing FPS: Golf.

Practice - Choose between the drives, chips, and putts on the actual practice facilities of the selected course and on any hole on the course.

Options- Customize the rendering techniques for the course and golfer.

Preview - Open the game preview interface for a tutorial on FPS Golf.


Golfer Options

All of the game options discussed in this section are available from the opening Main Menu screen by clicking Options on the signpost or during the game by selecting it from the Game Menu. This opens a screen with four tabs: General, Course, Golfer, and Sound. Click the Golfer tab.

Golfer Size – Determines the size of the golfer on the screen. The smaller the golfer, the faster the swing. A small golfer is recommended for slower machines.

Golfer Detail – Determines the detail of the golfer on the screen (by the number of polygons used in the rendering of the golfer model). The High option will display a smoother, more detailed golfer, but it will take longer to draw on the screen. The Low option is recommended for slower machines.

Reactions – Determines how often to play a golfer motion. These settings can be customized to Never, Rare, Moderate, or Frequent.

Golf Shots – Adjust frequency of the reactions to the quality of the last swing.

Delays In Taking Turn – Adjust frequency of the reactions to long delays while the game is in progress.

Computer Player Shot Preparations – Adjust the frequency at which the computer golfers will make preparation motions for a shot.

Recommended Settings – When the game is started for the first time, FPS: Golf will analyze the machine and recommend settings that will give the best performance for the machine. After changes have been made, if you want to return to the default settings, click on this button.

Click OK to apply the settings and return, click Apply to apply the settings without returning, and click Cancel to ignore the settings and return.


Green Conditions

Adjust the moisture on the green from the Game Settings screen. Moisture level is most apparent on the green. The choices are:

Wet – (Shortly after a rain shower.)  When the ball is hit onto the green, it will lose most of its momentum on impact. The green tends to act as a wet sponge and will cushion the ball as it lands. Putts tend to be short because of increased friction.

Moist – (Early morning dew.) The ball will loose some momentum on impact with the green. The green will cushion some of the momentum as it gives a little. Putts tend to be slightly shorter because of increased friction.

Normal – (Average green on an average day.) The ball will be slowed somewhat by the grass.

Note: Learning to putt on normal green conditions will help your ability to adjust for other green conditions.

Dry – (A summer afternoon.) It is more difficult to keep approach shots on a dry green because of the tendency for a ball with momentum to bounce when it hits. Putts tend to roll longer than usual because of reduced friction.

Very Dry – (Summer in the desert.) The ball will ricochet off the green at first impact. The ground is hard and does not give at all. You’ll need to roll approach shots onto the green. It will seem impossible, at times, to hit a short putt because of decreased friction.


Grid Options

The grid options allow you to decide when the grid will automatically appear for the player being edited or created. The grid can also be displayed manually during the game at anytime by clicking the Grid button [image] in the button bar or by selecting Grid from the Action menu or using the hot key X. The four options are:

Never – The grid will never be displayed for the player, unless selected manually during the game.

Always – The grid will always be displayed for this player every time the game redraws a scene.

Chipping – The grid will only be displayed when the player is within chipping distance of the hole or when manually selected during the game. It can be very helpful for finding the break or the lip of an obscured bunker.

Note: The chipping distance can be set in the General Options screen.

Putting – The grid will only be displayed when the player is on the green or when manually selected during the game. It can be helpful for finding the break of the green.


Handicap

In general, a handicap is a number that would be subtracted from your average score for 18 holes to achieve a net score of par for the course. For example, someone with a handicap of 18 would normally shoot around 90 on a par 72 course.

To establish a handicap in FPS: Golf, a player must select the Affect Stats box, choose one of the seven types of play, and 18 or more holes from Game Settings. The seven types of play that can be used to establish a handicap are: Medal, Match, Stableford, Four Ball Match, Four Ball Medal, Four Ball Stableford, and Skins. The player must then complete 18-holes in one sitting. A new handicap will be generated which considers the difficulty of the course and the player’s score for the round.

The handicap is continually tracked and updated for each player as subsequent rounds are played. Players must have established a handicap to participate in any game which has Use Handicap checked in the Game Settings screen.

Handicaps affect your score in different ways depending on the type of play selected. See the types of play for an explanation on the types of play and the impact of the handicap on that type of play.

Note: If you play 72-holes and need to save the game to be restored later, you must save on hole one in order for the handicap to be affected.


International Support Services

Sierra Support Numbers and Addresses

Rev: 03/04/97 bq

International Support Services

International Sales

Sierra Direct	For direct orders:
7100 W. Center Rd  STE 301	Main: (206) 746-5771
Omaha NE 68106	Fax: 402-393-3224
United Kingdom

Sierra On-Line Limited	Customer Support: (0118) 920-9111
2 Beacontree Plaza	9:00 a.m. - 5:00 p.m.,
Gillette Way	Monday-Friday
Reading, Berkshire	Fax: (0118) 987-5603
RG2 0BS United Kingdom	Modem: To Be Announced
(Disk/CD replacements in the U.K. are £6.00, or £7.00 outside the UK.  Add "ATTN: Returns".)

France

Parc Tertiaire de Meudon	Téléphone : 01-46-01-46-50
Immeuble "Le Newton"	Support Technique automatisé 7 jours sur 7 24h/24
25 rue Jeanne Braconnier	Techniciens accessibles du lundi au vendredi de 10h à 19h
92366 Meudon La Forêt Cedex	Fax : 01-46-30-00-65
France
Germany

Sierra Coktel Deutschland	Phone:  (0) - 6103 - 99 40 40 (Montag bis Freitag von 9 - 19h)

Robert-Bosch-Str. 32	Fax:      (0) - 6103 - 99 40 35

D-63303 Dreieich	Mailbox (0) - 6103 - 99 40 41

Germany

(Disk/CD replacements: Call for information.)


Internet SIGS
Internet (Sierra’s Free Gaming System)

The Internet is a great resource for gamers looking for a good round of golf against an opponent across town or across the globe. The software needed to play over Sierra’s Internet Gaming System (SIGS) is provided on the FPS: Golf CD and was installed when you installed the game. To play over the Internet, you will need Internet access though an online service or through an independent service provider (often referred to as an “ISP”). You will need to have a working Internet SLIP/PPP connection that supports WinSock32 to play FPS: Golf over the Internet. You should also have at least a 9600 baud modem, although a 14.4 kbps modem is strongly recommended. Contact your ISP or online service if you are unsure whether they provide this type of Internet access or if you have questions regarding how to connect to the Internet. (At the time of printing, Prodigy, WOW, and versions of America Online earlier than 3.0 do not support true 32-bit connections.) Some Internet connections can be initiated automatically by Sierra’s Internet Gaming System through Windows 95; if you have problems using this method, connect to the Internet through your ISP before attempting to play an FPS: Golf over the Internet.

The SIGS Validation Screen

When you select Internet from the Game Type screen, you will see your computer begin connecting to SIGS. When your machine is connected to SIGS, you will see the SIGS login screen. Here you should enter a user name and password which you will use when you play FPS: Golf and other Sierra games over SIGS. (If you have already played another Sierra game over SIGS, you can use the same user name and password that you used for that game.)

Click Enter from the SIGS validation screen to enter SIGS. Click New Member after entering a user name and password if this is your first time playing over SIGS (you will also be prompted to enter other information, such as your e-mail address and computer specifications). Click Exit to return to the Game Type menu.

The SIGS Gathering Place

In the SIGS Gathering Place, you can chat with other players and join or host a game. The Gathering Place is divided into rooms, one for each available Front Page Sports: Golf course.

To get started, you first need to enter a room. Select the room for the course you would like to play and click the Join Room button. Although you can enter rooms which are using a course that you do not have installed on your machine, you will not be able to play a game on that course without first installing it.  For example, if you enter the Coeur d’Alene Golf Course room (Coeur d’Alene Golf Course is an add-on course, available through Sierra or your local software retailer) and join or create a game but do not have that course installed, you will be removed from the game and returned to the Gathering Place.

When you have entered a room, you will see all of the players who are in the room with you, as well as any games that have been created. To join a game, select the one you want to join and click the Join Game button. The Game Host can then accept or decline your request to join the game.

To create a game, click Create Game. You can then choose a name and select details about the game, such as how many players you will allow to join. Once the game has been created, you can either wait for players to join your game or invite other players in the room to join. When at least one other player has joined your game, click Start Game to begin the game. The game will start automatically if the maximum number of players that you chose to allow to play have joined your game.

Note: More details about SIGS and the Gathering Place are available through the SIGS online help feature (requires a Web browser to view) or the SIGS Web page (www.sierra.com/sigs).

After the Gathering Place

After the Game Host clicks Start Game from the SIGS Gathering Place or the maximum number of players have joined the game, you will be taken to one of two screens.

If you are the game host, you will see the Game Settings screen. Here you select the parameters for the game, but you cannot change the course to be played (it will be the course selected in the room where you created your game).  Choose the settings that you wish to have in effect in the game and click Next.

Note: Choosing “ Use Handicaps” at this point could force some players who don’t yet have established handicaps to leave the game. It’s usually a good idea to make sure that anyone you allow to join your game in the Gathering Place has a player with an established handicap before choosing this option.

When you have chosen the game settings, click Next to go to the Who’s Playing screen and wait for players to join your game. Players will now be automatically placed in the Selected Players list. When all the players that you wish to join the game are in the Selected Players list, click Play Golf to start the remote game with the players that you have selected.  Players who wanted to join but were not selected by the host will be given the option of returning to the SIGS Gathering Place or to Main Menu screen of FPS: Golf.

You can also click Back to end the game you are hosting and return to the Gathering Place or Cancel to return to the Main Menu screen.

Note: The Who’s Playing screen that appears in a SIGS game is the same one that appears in a non-remote game. In this screen you choose which players you would like to use in the remote game. However, in a SIGS game, only one player is allowed to play from each machine.

A note on playing on a network using a firewall: SIGS 3.0 provides the ability to play over the Internet even if you are playing from a network which is using a firewall. If you encounter problems connecting to SIGS or playing a game, try the suggestions in the online SIGS help or contact sigs@sierra.com for technical support.


Join A Remote Game
Remote Multiplayer Play

Remote games provide a way for you to play with or against a friend or a group of other golfers, depending on the type of connection you choose. Remote games play much like local games, except that you must establish a connection with the other computers involved. Also, to avoid long waits between turns, players are placed in groups of up to four. For example, if eight friends organized a LAN (local area network) game, two groups of four players would be created. Then each player only waits for the other three in the foursome (instead of the other seven in the group of eight). Players in a group watch each other play, and scores for all players in the remote game are posted on the Leaderboard.

In addition, on-screen chat allows players to communicate with each other while playing. This is perfect for those moments when you simply must comment on your opponent’s most recent slice into the bushes.

In most remote games, FPS: Golf included, the concept of a Game Host is used. The Game Host is the player who creates the remote game, chooses the game parameters, and waits for the other players to join. In all of the connection types available in FPS: Golf, you will have the option to join a game that someone else has created, or you can host your own game. You will be given the option to join or host a game in the Available Games screen, as explained in the Available Games section below.

A note on hosting a remote game: if you are the host in a remote game, leaving a game at certain times can make it impossible for the game to continue. For example, if you are hosting a LAN game and you quit while waiting for other players to join the game, the remote game will end and any players who have joined up to that point will be removed. On the other hand, if you leave a game that you are hosting after all players have joined and the game has started, most types of play will allow the remaining players to continue without you. FPS: Golf will always let you know whether leaving a game that you are hosting will cause the game to end.

To summarize, the general steps involved in setting up a remote game are:

1) 	Establish a connection.

2) 	One person—the Game Host—creates a game.

3) 	Other players wishing to compete in the game can then join.

4) 	Those who are joining the game select which golfer(s) they want to use in the game from their Who’s Playing screen — once they have been selected and the user clicks Play Golf, those golfers will show up on the host’s Who’s Playing screen.

5) 	The host then selects the golfers who will actually play in the game, then starts the game.

Select Remote (LAN/Modem/Serial) from the Game Type screen  and click Next to open the Connection Method screen. Here you see the connection methods available on your machine via Microsoft’s DirectPlay™, a family of connection technologies which allows you to play over various connection types (DirectPlay is part of DirectX, which FPS: Golf will provide if your system doesn’t already have it installed). Only the DirectPlay option(s) for which your system has the necessary components will be displayed. For example, if your system doesn’t have a modem installed, the Modem Connection option will not be displayed.

Connection Method

IPX Connection – This allows you to play across a network that supports the IPX communications protocol.

Note: When DirectPlay searches for available games on your network, only games that have been created by users on your same subnet will be found.

Modem Connection – Enter the phone number of the machine to connect to. At this point, you can also choose and configure the modem you’ll use.

Serial Connection – Confirm or change settings for the serial port that you are using to connect to the game.

Click Back to return to the Game Type screen, Next to see the games available for the connection type you have chosen, or Cancel to return to the Main Menu screen.

Available Games

This screen displays the games which are available for you to join. If there are no games available, click Refresh List to search again for available games. You can get more information about a game by clicking on the “+” symbol next to the game’s name. This allows you to see the game, including type of play, course conditions, and number of holes, as well as the list of players attempting to join the game.

If you would like to join one of the games available, select the game and click Join. You will then be taken to the Who’s Playing screen where you can choose the player(s) to join the game. After clicking Play Golf, you will see a Waiting for Host screen appear. You are now waiting for the Game Host to start the game and begin playing.

Note: You may only join a session if you have the course being played. In addition, if a game is using handicaps, you will only be allowed to join if the player(s) you have selected have established handicaps.

If no games are available or you would like to create a new game, click Host New Game. You will be prompted to enter a name for the game you are hosting.  Enter the name and click OK to go to the Game Settings screen and choose the parameters for this game. When you have chosen the game settings, click Next to go to the Who’s Playing screen and wait for players to join your game. When all the players that you wish to join the game are in the Selected Players list, click Play Golf to start the remote game.

Note:  Any golfers who were not selected by the host will then be given the option of searching for another game to join.

You can also click Back to return to the Game Settings screen or Cancel to return to the Main Menu screen.

A note on choosing players: the Who’s Playing screen that appears in a remote game is the same one that appears in a non-remote game. In this screen, you choose which players you would like to use in the remote game. For team-oriented types of games, all players on a computer must be on the same team.  You may choose one to four players, depending on the team size and the type of game you will join. For example, in a game where each team consists of two people (such as Scramble with 2-person teams), you may select a maximum of two players from one computer.


Leaderboard

The Leaderboard can be opened through the View menu or (Hot Key: Alt + V, then press L). It contains the current scores for each player on each hole. The players can be sorted by hole or by total score.

The Leaderboard window contains many buttons that will sort the leaderboard by that heading on the selected button. Click any button to reorganize the leaderboard.

There are four radio buttons at the bottom of the Leaderboard that specify which round is being played during 72 hole tournaments.


Main Window

The main window displays the view from just behind the perspective of the golfer and provides an interface for playing the game. When the main view is created during the initial setup, the machine speed is considered in sizing the main window. The initial size can be adjusted in the same way a standard Windows 95 window can be resized.

Note: When you exit the application, the window size and coordinates are saved and restored during the next round if you select Save Configuration from the Window menu.

The game can be controlled through the game interface, most of which resides within the main window.

The upper left region of the window contains information about the scene.

From top to bottom, this area includes the player’s name, the current number of strokes, hole number, and par for the hole. During games of 72-holes, the current round is also displayed. The number inside the golf ball image is your score.  Different types of play use different scoring methods. When using Medal play, a plus figure shows that you are over par, a minus figure shows that you are under par, and an E means you are even par. You’ll start every Medal round at even par. (Enjoy it while you can!)

The lower region of the window contains the '.

From left to right, this area displays icons for the shot setup, current club, aimer, pin distance and elevation, lie indicator, and wind velocity.

The button bar is visible within the main window as the default.


Menu Options

The pull down menus at the top of the main window, provide options for game execution. These options are only available during game play. The menus are:

Game – Contains options like saving and exiting a game.

Practice Area – Is only available in the practice areas. It allows the player to switch between practice areas.

Remote Chat – Is only available during remote games. It allows players to send messages to team members or all players.

Action – Provides a menu version of the game interface and all the options on the button bar.

Stats – Contains options to view the game statistics.

View – Provides an interface for showing alternate views. In addition to the main view, you can open windows that provide alternate views of the shot you’re taking.

Window – Lists the currently open windows and provides an option to save the configuration.

Help – Opens the on-line help manual and provides About information.

Contents (Hot Key = F1)  – Opens the on-line help manual (a nice supplement to this printed manual) beginning with the Contents page.

On Item (Hot Key = Shift + F1)  – Displays the context-sensitive help cursor. Click anywhere on the game interface to get help on that item.

Note: The leaderboard will be minimized when this option is selected.

Keyword (Hot Key = Ctrl + K)  – Opens the on-line help manual in keyword search mode.

About – Displays an information box about Front Page Sports: Golf and the current system.


Network & Modem Play
Network, Modem and Internet Play

Remote games provide a way for you to play with or against a friend or a group of other golfers, depending on the type of connection you choose. Remote games play much like local games, except that you must establish a connection with the other computers involved. Also, to avoid long waits between turns, players are placed in groups of up to four. For example, if eight friends organized a LAN (local area network) game, two groups of four players would be created. Then each player only waits for the other three in the foursome (instead of the other seven in the group of eight). Players in a group watch each other play, and scores for all players in the remote game are posted on the Leaderboard.

In addition, on-screen chat allows players to communicate with each other while playing. This is perfect for those moments when you simply must comment on your opponent’s most recent slice into the bushes.

See details for starting network and internet games.


Play Golf
Game Settings

FPS: Golf allows you to customize a game of golf in several ways. Among them, you’ll get to choose a course and its settings, what length of round to play, the swing control, the difficulty levels, and what type of round to play.

To adjust settings for your round, select Start New Game from the signpost on the Main Menu screen. (Of course, you can navigate past this entire area by selecting Quick Start.)

Click the < Back button to return to the Game Type screen

Click the Next > button to select the current options and go to the Who's Playing screen

Click the Cancel button to return to the Main Menu screen

 All other control settings.


Player Calibration
Calibrate Swing

There are three types of swing to calibrate: drives, chips and putts. You will want to spend some time calibrating each of these. Keep in mind that the Average Distance to chip and putt is short. This will cause your drive calibration swing to be fast, and your chip and putt calibrations to be slow.

Note: During a game, if you feel your putts are too sensitive or driving long distances is too hard, you may want to adjust the Swing Power for your player.

Click the Save As Default button to save this calibration as the default for newly created players.

Click the OK button to save this calibration for the player.

Click the Cancel button to return to the Player Options screen without changing the players swing calibration.

All other controls on this screen.


Player Details

Change the visual appearance of the golfer with these controls, such as shirt color, and decide whether they will be computer or human controlled. They can be edited from the Player Options screen.

Male/Female – We think you can figure this option out for yourself.

Computer – When this box is checked, the player will be computer-controlled. The Calibrate Swing button changes to a Custom Ability button. This allows you to customize the ability of the computer player. Once you customize a computer player’s ability, the Custom Ability Level radio button is automatically selected. You can still determine gender, feature colors, and shirt/pants color for a computer player.

Note: Once the player is created, the Computer control cannot be altered. When you return to edit the player later, the Computer box will be permanently set. All other options will still be available for editing.

Skin, Hair, Shirt, and Pants – The drop menus can be used to select color features.


Player Options

Selecting Calibrate Swing (not shown) brings up the Calibrate Swing screen.

Selecting OK (not shown) , creates the player and adds the player to the Who's Playing screen.

Selecting Cancel (not shown) , does not create the play, and returns focus to the Who's Playing screen.

All other controls on this screen.


Player Statistics

Player statistics are calculated during rounds where the Affect Stats box is checked on the Game Settings screen for certain types of play. A player file must exist in order to view statistics, therefore, remote players’ statistics cannot be viewed.

To view the player statistics, select Player Stats from the Stats menu.

The player statistics include the following:

Handicap	The player’s handicap.
Gimmies Remaining	The number of gimmies remaining as set in Game Settings screen.
Mulligans Remaining	The number of mulligans remaining as set in Game Settings screen.
Holes In One	Number of holes-in-one achieved by the player.
Double Eagles	Number and percent of double eagles achieved by the player.
Eagles	Number  and percent of eagles achieved by the player.
Birdies	Percent of birdies by the player.
Pars	Percent of pars by the player.
Bogeys	Percent of bogeys by the player.
Fairway Drives	Percent of drives that landed on the fairway.
Green in Reg.	Percent of greens hit in regulation (green hit in par -2)
Putts	Average number of putts to get to the cup.
Holes Played	Number of holes played by the player.
Rounds Played	Number of rounds played by the player.
Chip Ins	Number of chip-ins achieved by player.
Average Par 3	Average strokes on par threes.
Average Par 4	Average strokes on par fours.
Average Par 5	Average strokes on par fives.
Score	Average score for the player.
Click on the Choose A Player button to select another player. When the list box appears, click on the player to view. Click the OK button to dismiss the player statistics screen and resume your game.


Practice Areas
Practice Area

The Practice Area allows you to practice drives, chips, and putts on the actual practice facilities of the selected course and on any hole on the course. These areas allow drops on any playable terrain, so you can setup whatever shot you need to practice. You will first be presented with a screen that allows you to select the course on which you will practice.

There are four kinds of practice areas:

Driving Range – The driving range allows you to continually hit balls. You have the option to follow the ball or try the shot again. There is no hole on the driving range so you can drive throughout the course.

Putting Green – The putting green has several holes. One is automatically selected and you can practice putting into that hole. You have the choice to follow the ball, or try the shot again. When the ball is in the hole, a new hole is then selected.

Chipping Area – The chipping area allows you to continually hit balls from bunkers or just off the green. You have the option to follow the ball or try the shot again.  If there is no hole on the course chipping area, you can chip throughout the course.

Course Hole – You may select any hole on the course and practice that hole again and again.

The Practice Area menu item will contain options for switching practice types.

Driving – Starts the player on the driving range of the selected course.

Putting – Starts the player on the practice putting green of the selected course.

Chipping – Starts the player on the practice chipping area of the selected course.

First Course Hole – Starts the player on the first hole of the selected course.

Next Hole – Advances the player to the next course hole. Available only when practicing on the course.

Previous Hole – Starts the player on the previous course hole. Available only when practicing on the course.

Select the Course Conditions - Select the course conditions using the drop menu along the right side of the screen.

Clicking the < Back button will return to the Main Menu screen.

Click Next to bring up the Who’s Practicing screen. You will only be allowed to Add one player during practice. After making your selection here, click Play Golf to begin practice.

Clicking the Cancel button will return to the Main Menu screen.


Practicing Swing
Practice Swing

Click the practice swing [image] button on the  button bar or use the hot key S to have your golfer stand back for a practice swing or two. Once the golfer is clear of the ball, you can practice the swing with the same method used to hit the ball. Continue swinging until finished, then click the Practice button again. The golfer will address the ball to resume play.


Putting Chipping

Putting and chipping methods are different from swings taken from the tee. Both use a different method for Swing Power and putting reacts differently to Lateral Movement. The result is that you will have to use more touch on your stroke.

Swing Power – The distance the ball travels depends largely on the backswing. The further the club is pulled back, the greater the momentum of the club head and the further the ball will travel. To hit a short putt or chip, pull the club back slightly and swing.

Lateral Movement – The putter does not impart lateral spin on the ball. The effect is that the ball will travel in the direction it is hit. You will have to be careful about lining up your putt according to the break of the green. To do this use the Grid (if it’s not already displayed) and Read Green button in the button bar.


Quick Start

The Quick Start option will allow you to skip the setup screens and begin playing immediately. It starts a new round using the setup options from the last game that was played. Two default players are shipped with FPS: Golf so you can utilize Quick Start the very first time you load the game.


Read Green

This option is available when you are within 36 yards of the green. This is a better way to read the break on the green from a variety of angles. When you click this button, you are presented with a new button bar that contains the following buttons:

Profile (Hot Key = P) – This shows the side view of the green from the left of the ball in the squatting position.

Forward Low (Hot Key = L) – This shows the view of the green from the ball to the hole at a squatting position.

Reverse High (Hot Key = Shift + H) – This shows a view of the green from the hole to the ball at the standing position.

Reverse Low (Hot Key = Shift + L) – This shows the view of the green from the hole to the ball at the squatting position.

Grid (Hot Key = X) – Same as Grid selection, turning on and off the grid structure.

Done (Hot Keys = D, ESC) – Click this when you do not want to read the green and you want to return to the main play view.


Reading the Indicators

There are three indicators which give information about the current hole. They are located in the lower right hand side of the main window.

Distance Indicator -

The distance indicator  [image]  shows whether the current players path to the hole is uphill or downhill, the distance the ball is above or below the hole, and the distance between the ball and the pin.

Note: Right-clicking anywhere on the course or on the top view provides a distance indicator from that location to the golfer and also to the pin.

Lie Indicator -

The lie indicator  [image]  shows the lie of the current player’s ball. If the ball is lying in the rough, the indicator will show Rough below an image of the ball in deep grass (how deep depends on what you selected for Rough Length in the Game Settings screen).

Wind Indicator -

The wind indicator  [image]  shows the velocity of the wind. It displays the speed in miles per hour or kilometers per hour, and shows the wind direction relative to the current view. The wind speed will vary according to what you selected for Wind Conditions in the Game Settings screen.


Remote Chat

Front Page Sports: Golf provides on-screen chat for remote games, which allows you to communicate with other players in the game without cluttering up your screen with a chat window.

To send a chat message, press either [F5], [F6], [F7], or [F8], type your message in the space provided, then click Send. Each of these function keys saves the last message you typed so you can easily resend the same message later. You can choose an individual player to send to, or broadcast your message to everyone in the game. (In a DirectPlay game, where multiple players playing from the same computer are supported, you can also select which of the players on your machine the message is from.) The message you send will appear on your screen and the screen of every player who receives the message.

You may send a “Hurry up” message to all players by pressing [F9] on your keyboard. This sends the message “Hurry up” to all players in the game and plays one of the heckler comments.

All of the function key messages are available through the Remote Chat menu on the menu bar. It has entries for all four regular chat keys (F5-F8), Hurry Up (F9), and Clear Messages (Delete).


Resume A Previous Game

Saved game files are saved as .GLF files. These files can be opened by selecting Resume Game from the signpost in the Main Menu screen. You can also double click a .GLF file directly in Explorer to launch FPS: Golf and start the saved game.

A window will open with the current directory.

Select the game to be resumed.

Press the Resume button to start the saved game or press Cancel to return to the current screen.

Note: If a game was saved after taking a stroke, but before Continue was selected, then the game will be resumed as if Continue was selected.

Note: If a player has been deleted, they will remain in saved games and can be restored by selecting Save Player To File from the Action menu.


Rotate View

This feature of FPS: Golf actually rotates the view of the main window so that the golfer’s perspective is changed. This is useful once you have repositioned the golfer with the aimer arrow so you can see where your shot will be heading. The Rotate View  [image]  button becomes available on the button bar and action menu once you have repositioned the golfer with the aimer arrow.


Rough Length

Adjust the length of the rough grass. Changing the length of the rough will affect a swing out of the rough and the ball speed as it comes in contact with the rough.

The choices are:

Short – (Freshly cut.) It is easy to hit the ball out of short rough. The ball tends to travel longer distances because the club and ball are not slowed by impact with the rough.

Average – (An average course on an average day.) The ball tends to travel shorter distances than what would be expected because the club and ball are slowed by impact with the rough.

Long – (Moments before the mowers are started.) It is difficult to hit the ball out of long rough. The ball tends to travel shorter distances because the club and ball are drastically slowed by impact with the longer grass.

Note: Using one club longer (“clubbing up”) would be a good idea in long rough.


Selecting Options For This Round
Selecting Options For A Round

Course options can be found on the Game Settings screen. There are four groups of options available to customize the course for the round.

Course - Select a course to play.

Course Conditions - Pick the environmental conditions of the course including wind, moisture, and rough length.

Play Settings - Play a tournament or customize the rules for this round.

Type of Play - Choose a method of competition for groups of players, or just play a non-competitive round.


Selecting Players
Adding and Removing Players from Game

There are two list boxes in the Who’s Playing screen: Available Players and Selected Players.

Available Players – This box contains a list of players that have been created but have not been selected to play in the next round. When a new player is created, an entry for that player is added to this list. The entry consists of the player name, followed by the handicap. The handicap will be followed by a C for computer players or a H for human players, and an R for remote players.

Selected Players – This list box contains the selected players that will be playing in the next round of golf. The Add and Remove buttons affect who is displayed in this list. When a player is added to this list, they are no longer displayed in the Available Players list. The entry changes to display the player name, type of tee, shirt color, and ability level. The swing difficulty will be followed by a C for computer players or a H for human players, and an R for remote players.

There are two methods for moving players between the Available and Selected Players list boxes: double-click directly on the name, or click once to highlight the name, then use the Add or Remove buttons. Remove cannot be used on players in the Available Players list (i.e., it is not a Delete button).

Click Play Golf to begin your round, Back to save changes and return to the Game Settings screen, or Cancel to save changes and return to the Main Menu screen.

Note: This is the last setup screen before the game starts. Also, you cannot get to the Who’s Playing screen with a Quick Start game.


Setting Game Options

FPS: Golf will be automatically configured for ideal performance on your machine during installation. Game Options allow you to manually configure FPS: Golf  should you prefer to run it differently on your machine.

To customize the game options, select Options from the Main Menu screen The Game Options screen will appear, giving four types of options available for customization:

Course Options - These options can change the rendering speed and the quality of the scene.

Golfer Options - These options can be adjusted to speed rendering or improve the look of the golfer.

Sound Options - Customize individual sound events by choosing the interval of play.

General Options - Set general play characteristics.


Shot Replay
Replay Shot

You can replay shots during the game, or replay a save shot later.

Choose Replay from the button bar after a shot to admire a wonderful shot or to remind yourself of what to avoid in the future.

The Main Menu button brings up a window with the current directory of all the shots you have saved while playing FPS: Golf. Highlight the shot you want to replay. Press the Replay button to accept or press Cancel to return to the current screen.

Note: You may not replay shots that have been saved on a course you don’t have.

Five new buttons appear after you click Replay:

Forward High  (Hot Key = H) – This replays the shot from a camera angle of about 40 feet behind and 40 feet above the golfer (bird’s eye view).

Forward Low  (Hot Key = L) – This replays the shot from the same point of view as it was made.

Reverse High  (Hot Key = Shift + H) – This replays the shot from a camera angle of about 40 feet in front of and 40 feet above where the ball comes to rest (bird’s eye view).

Reverse Low  (Hot Key = Shift + L) – This replays the shot from a camera positioned at ground level where the ball comes to rest.

Done  (Hot Keys = D, ESC) – Click this when you are done with replay mode.

+

You can save a shot during a game by choosing the Save Shot option from the button bar:

Save Shot (Hot Key = Alt + A, then press S) – Allows you to save a replay of your favorite shots by bringing up a window with the current directory. Type in a file name to save the shot under. Press the OK button to accept or press Cancel to return to the current screen.

Shots are saved as .GLS files. These files can be opened by selecting Replay Shot from the signpost in the Main Menu screen You can also double click a .GLS file directly in Explorer to launch FPS: Golf and start the saved shot.  The replay buttons will appear and the menu options enabled. Pressing Done will return you to the directory window to select another shot or Cancel.


Shot Setup

The shot setup icon offers an interface for increasing or decreasing the loft of the club by opening or closing the club face. These features, combined with the TrueSwing™ method, allow the swing to be customized for just about any shot.

Click on shot setup  [image]  icon in the lower left section of the main window or use the hot key Shift + S. The golfer will rotate 180 degrees and the button bar will show the setup shot buttons. You can adjust your stance for either a Chip or a Full swing. First, click the appropriate button from the button bar. Then, to adjust your stance, click on the golfer and drag the mouse left or right. The golfer will move left or right but the aiming mechanism will remain stationary. When you find a satisfactory stance, click DONE or press ESC to return to the main window.

A stance where your feet are positioned farther ahead of the ball (toward the right of the screen) means that you will tend to strike the ball while still in the downward motion of your swing. This kind of stance closes the club face. It is a good stance for keeping the ball low.

A stance where your feet are positioned farther behind the ball (toward the left of the screen) means that you will tend to strike the ball while in the upward motion of your swing. This kind of stance opens the club face. It is a good stance for popping the ball up quickly.

Note: The shot setup interface is not available while putting.


Sierra Technical Support

Sierra Support Numbers and Addresses

Rev: 3/4/97 bq

Technical Support

Automated Technical Support Line

(206) 644-4343

Technical Support - United States

Sierra On-Line	Phone: (425) 644-4343
Technical Support	Fax: (425) 644-7697
P.O. Box 85006	8:15 a.m. - 4:45 p.m. PST,
Bellevue, WA 98015-8506	Monday-Friday

Technical Support - United Kingdom

Sierra On-Line Limited	Phone: (0118) 920-9111

2 Beacontree Plaza	(Monday through Friday, 9:00AM-5:00PM)

Gillette Way 	Fax: (0118) 987-5603

Reading, Berkshire

RG2 0BS  United Kingdom

Support Technique - France

Parc Tertiaire de Meudon	Téléphone : 01-46-01-46-50

Immeuble “Le Newton” 	Support Technique automatisé 7 jours sur 7 24h/24

25 rue Jeanne Braconnier	Techniciens accessibles du lundi au vendredi de 10h à 19h

92366 Meudon La Forêt Cedex	Fax : 01-46-30-00-65

France

Technical Support - Germany

Sierra Coktel Deutschland	Phone: ( 0) - 6103 - 99 40 40

Robert-Bosch-Str. 32	(Montag bis Freitag von 9 - 19h)

D-63303 Dreieich	Fax:       (0) - 6103 - 99 40 35

Germany	Mailbox (0) - 6103 - 99 40 41

Servicio Tecnico - Spain

Coktel Educative Multimedia 	Tel:  (34)-1 764-39-69 (lunes a viernes de 9h30 a 14h y de 15h a 18h30)

Avenida de Burgos 9	Fax: (34)-1-381-08-39

28036 Madrid

Spain

Technical Support - Italy

Contact your local distributor or vendor

Modem Support

CompuServe USA: CompuServe United Kingdom:  CompuServe France : CompuServe Germany :	GO SIERRA GO UKSIERRA GO FRSIERRA GO DESIERRA
America Online: Internet USA: Internet UK: Internet France: Internet Germany:	Keyword Sierra http://www.sierra.com http://www.sierra-online.co.uk http ://www.sierra.fr http ://www.sierra.de


Sound Options

All of the game options discussed in this section are available from the opening Main Menu screen by clicking Options on the signpost or during the game by selecting it from the Game menu. This opens a screen with four tabs: General, Course, Golfer, and Sound. Click the Sound tab.

All Sounds – Master switch to turn all sounds on or off.

Outdoor Sounds – Master switch to turn the “outdoors” sounds, such as wind or ocean surf, on or off.

Sound Events – Customize individual sound events by choosing the interval of play. The events that are customizable are:

Music – Select between Never and Always.  Affects the introduction and course music.

Swing – Select between Never and Always. Affects the sound made by the club as it slices through the air and hits the ball.

Shot Comments – Select between Never, Rare, Moderate, and Frequent. Affects the commentary regarding the quality of the shot after the stroke.

Scoring Comments – Select between Never, Rare, Moderate, and Frequent. Affects the commentary regarding the score for the current hole.

Heckler Comments – Select between Never, Rare, Moderate, and Frequent. Affects the commentary from players behind you regarding your slow play.

Collision Sounds – Select between Never and Always. Affects the sounds produced by the ball hitting objects such as trees and ball washers.

Ambient Sounds – Select between Never, Rare, Moderate, and Frequent. Affects the ambient sounds such as sprinklers, birds, and planes.

Recommended Settings – When the game is started for the first time, FPS: Golf will analyze the machine and recommend settings that will give the best performance for the machine. After changes have been made, if you want to return to the default settings, click on this button.

Click OK to apply the settings and return, click Apply to apply the settings without returning, and click Cancel to ignore the settings and return.

Note: Turning sounds off on machines with the minimum requirements for memory results in more resources being available for the game play.


Starting a New Game

After selecting Start New Game from the signpost in the Main Menu screen, the game customization screens will follow. These screens provide an interface to setup the round and select players for a game of golf. The setup screens that follow include the following information:

Game Type – Choose between a local game, a networked game with coworkers over a LAN (local area network), across the country via modem, or meet new friends through Sierra’s Internet Gaming System (SIGS).

Game Settings – These options include selecting the course conditions, weather conditions, number of holes to play, and the type of play.

Who’s Playing – This is the interface for creating, editing, and deleting players. This interface is also used for adding and removing players for a round.

The setup screens are in a wizard format (Back-Next windows). There are several screens in the wizard. The choices you make within these screens will take you to additional sub-screens. Make your selections, then click either Back, Next, or Cancel to continue. Back will take you to the previous screen. Next will take you to the next screen. Cancel will return you to the Main Menu screen.

Clicking Play Golf from the Who’s Playing screen will start the round of golf.


Stats Menu

Player statistics are calculated during rounds where the Affect Stats box is checked on the Game Settings screen for certain types of play

Top Medals (Hot Key = Shift + T) - View a list of the top scores achieved on the current course using Medal play. New players are added to the list at the end of a Medal round. Computer players are not added to the list.

Course Stats (Hot Key = Shift + C) - View the statistics for the current course or choose from a list of courses.

Player Stats (Hot Key = Shift + P) - View the statistics for the current player or chose from a list of players.


Sudden Death

This provides a way to resolve a tied round. If a tie occurs at the end of a round where Sudden Death play has been selected, the tied players will play an additional hole. The player with the best score for that hole wins the entire round. If players tie again, then additional holes are played until one player shoots a lower score.

This option is automatically selected when All Tournament is selected because there are no ties in tournament play.


Swing Control Options
Player Ability Options

The player ability can be selected from the Player Options screen. There are four choices for player ability.

Basic – The distance and direction of the ball are scaled to make it easy for beginners. It is harder to hit a bad shot than a good one in this mode. This is a good place to start for younger golfers and beginners.

Standard – The distance and direction of the ball are scaled to make this a good stepping stone toward an advanced ability level. It is still easy to hit a good shot, but it’s just as easy to hit a bad one.

Advanced – The distance and direction of the ball are not scaled in this option. This swing option should be the ultimate goal of a computer golf master. All players in a tournament are set to this ability level.

Custom – This Ability option is reserved for computer players. It is never available to be manually selected, but it becomes automatically selected when you check the Computer player check box, then click the Custom Ability button to customize the computer player’s ability.

Note: In many other sports titles, creating an advanced player will result in a player having advanced abilities regardless of the ability possessed by the user.  In Front Page Sports: Golf, the advanced players have no inherent ability, which requires you to make up the difference.  But for those of you who have not acquired the skills it takes to be advanced, we offer basic and standard players who do have inherent ability that will help you compete with the pros.


Swinging the Golfer

The type of swing a player will use can be set when creating or editing a player. Swing type is a per player option.

Using the Mouse: TrueSwing™ - Directions on using TrueSwing™, the most interactive way to play.

Calibrating TrueSwing™ - In order to use the mouse to swing, it must be calibrated.

Using the Tri-click Indicator to Swing - Directions on using the traditional interface. This is not a very interactive method of swinging.

Practicing The Swing - How to take some practice swings before the actual shot. This can be used with both swing types.


Tee Types

There are five different tees (the starting point on any hole) available. Not all courses are equipped with five tees; in the case that the tee type does not exist, the player will be placed on the tee that most closely approximates the selected tee. The five options are:

Forward – For beginning players. These tees are closest to the hole.

Ladies – For standard players. Many golf courses have ladies tees.

Amateur – For standard players. The standard middle tee position.

Pro – For advanced players. Often the same as the tournament tees.

Tournament – For advanced players. These tees are usually the farthest from the hole or placed in the most difficult position.

All players play from the Tournament tees during tournament mode.


Tournament & Custom Play Options

The first preference to select is either Tournament or Custom. The difference between these two preferences can best be described as competitive versus recreational play. When you select Tournament, the options for Sudden Death, All Advanced Swing Control, and Tournament Tees are automatically selected and cannot be adjusted. A Custom game allows you to choose any of the following preferences:

Sudden Death - Provides a way to resolve a tied round.

Allow Gimmies - Choose the number of gimmies a player can take.

Allow Mulligans - Choose the number of mulligans a player can take.

Affect Stats - Update the course statistics and player statistics during the next round.

Use Handicaps – Use handicaps in calculating scores.

All Tournament Tees - Force all players to use the tournament tees regardless of any previous settings for the player.

All Advanced Swing Control - Force all players to use the advanced ability level regardless of any previous settings for the player.

Number of Holes to Play - Choose the number of holes to play during the game. The options include the front 9, back 9, 18 holes,and 72 holes (for those who just can't get enough satisfaction from an eighteen hole round).


Trouble Shooting

Check if you have any of the following problems and try the solutions.

Problem: Short putts seem impossible when using TrueSwing™.

Suggestion: Decrease the putting swing power so that the mouse motion must be quicker to hit the desired distance. After adjusting the calibration, if putts still seem too long, try a shorter backswing. Momentum of the putter affects the distance of the shot more than speed of the mouse movement.

Problem: Long drives seem impossible when using TrueSwing™.

Suggestion: Increase the drive swing power so that the mouse motion must be slower to hit the desired distance.

Problem: Rendering time is very slow.

Solution 1: Decrease the window size.

Solution 2: Turn off shadows from the Game Options: Course tab screen.

Solution 3: Reduce the horizon distance from the Game Options: Course screen.

Solution 4: Reduce the golfer size and/or detail from the Game Options: Golfer tab screen.

Solution 5: Reduce the terrain detail, trees and object detail, and panorama detail.

Problem: The quality of the scene is poor.

Solution 1: Make sure the operating system is using High Color (16-bit).

Solution 2: Increase the terrain detail from the Game Options: Course tab screen.

Solution 3: If the course seems too dark or light, adjust your monitor settings. The courses have been colored to favor average monitor settings.

Problem: The golfer looks choppy during swings.

Solution 1: Reduce the golfer size and/or detail from the Game Options: Golfer tab screen.

Solution 2: Reduce the size of the golfer by reducing the window size.

Solution 3: Close the alternate views.

Problem: The swing cursor does not appear for a shot.

Solution 1: Make sure that the Continue button has been selected from the button bar.

Solution 2: Make sure the game is active by clicking on the title bar.

Problem: The game seems to access the CD a lot during the game.

Solution 1: Increase the permanent course swap size from the Game Options: Course tab screen.

Solution 2: Reinstall the game using a larger install option.

Problem: The game is taking up too much hard drive space.

Solution 1: Reduce the permanent course swap size from the Game Options: Course tab screen.

Solution 2: Reinstall the game and choose a smaller installation size.

Problem: Trouble selecting the number of mulligans or gimmies in the Game Settings screen.

Solution: Mulligans and gimmies are not allowed when you have the Affect Stats box selected. Deselect the Affect Stats checkbox and then select the desired options.

Problem: When I try to launch FPS: Golf, I receive an error message that says, “Error Starting Program: A required .DLL file, DPLAYX.DLL, was not found.”  (Note: It may also have DDRAW.DLL or DSOUND.DLL instead of DPLAYX.DLL.)

Solution: The proper version of DirectX is not installed on your system. DirectX 3a must be installed on your computer for FPS: Golf to run correctly. If Setup skipped the installation of DirectX and you do not have the latest DirectX installed on your computer, you will need to manually install it using Microsoft’s own DirectX Setup program. To manually install DirectX, complete the following instructions:

 1. With the FPS: Golf CD in the CD drive, double-click My Computer on your desktop.

2. Highlight the CD drive (usually D: or E:).

3. From the File menu, select Open (double-clicking on it will launch AutoPlay).

4. Open the DirectX folder.

5. Find and open/launch the DXSETUP.EXE file (double-click on it).

6. Select REINSTALL DIRECTX and follow the on-screen prompts.

Problem: The golfer motion skips or stutters when outdoor sounds play.

Solution 1: Reinstall the game and choose a larger install option.

Solution 2: Turn off outdoor sounds.

Problem: When I have my system in 32-bit color mode, my sound doesn't return to the game after the screen saver kicks in.

Solution 1: Switch to 16-bit color.

Solution 2: Disable your screen saver.

Problem: I'm having a hard time with TrueSwing.

Solution 1: Don't hold the mouse button down during the swing.

Solution 2: Don't move your arm so much during the swing.

Problem: My clubs don't seem to hit the distances they suggest.

Solution : Recalibrate your player.

Problem: Some players can hit further than mine.

Solution : Check your Ability setting and your Swing Power, they will affect how far you can hit the ball.

Problem: Tom Lehman's stats don't update?

Solution : Those are his real stats.

Problem: Read Green is showing a black screen.

Solution : Move closer to the green.

Problem: Golfer is moving very choppy and hitting short.

Solution : Reduce the golfer resolution and/or size, your machine isn't fast enough to run the current settings.

If the problems persists, call for Sierra technical support.

Other Support Information:

Direct Sales Information

International Support Services


Type of Play
Types of Play

Front Page Sports Golf offers twelve types of play to choose from. The type of play can be selected from the combo box in the Game Settings screen. The rules may seem complicated at first but will become clear after a few rounds.

Medal – (One or more players) This is also known as stroke play. Players compete based on their stroke totals at the end of the round or tournament. The player with the lowest score (stroke total) wins.

Handicap: Each player uses their full handicap.

Match – (Two players only) Two players compete against each other on each hole. The winner of the hole is the player with the fewest strokes for that hole. There is no winner if the strokes are equal. The final score is calculated from the number of holes won. The player with the highest score wins the round.

Handicap: The difference between the two player’s handicaps goes to the player with the higher handicap (the player with the lowest handicap gets no handicap strokes). The handicap is applied according to the difficulty or “rank” of the hole (a player applies handicap strokes on the most difficult hole first, then the next difficult, as would typically happen in match play–based games). The difficulty of the hole is shown on the leaderboard in the “Hcp” row.

Stableford – (One or more players) Players compete against each other at each hole. Points are given for each hole as follows:

Hole Score	Points
Two or more strokes over par	0
One stroke over par	1
Par	2
One stroke under par	3
Two strokes under par	4
Three strokes under par	5

The player with the highest final sum wins the round.

Handicap: Each player uses their full handicap.

Four Ball Medal – (Two player teams) This is also known as Best Ball.  It is the same as Medal except in teams of two. The final score for the team is the sum of the lowest scores per hole.

Handicap: Each player uses 90% of their full handicap.

Four Ball Match – (Two player teams; Four players only) Same as Match except four players compete in teams of two on each hole. The winner of the hole is the team who’s player had the fewest strokes.

Handicap: Each player takes the difference between the lowest player’s handicap and their own handicap (the player with the lowest handicap is allowed no handicap strokes). For example, player A has a 10 handicap, B has 8, C has 2, and D has 13. After adjusting the handicaps for Four Ball Match, A has 8, B has 6, C has 0, and D has 11.

Four Ball Stableford – (Two player teams) Same as Stableford except in teams of two. The winner of the hole is the team who’s player had the most points.

Handicap: Each player uses 90% of their full handicap.

Skins – (Two or more players; Four player maximum for remote games) Each player competes against all other players in the group on each hole. A screen appears after the Game Settings that prompts for dollar amounts to be entered or bet for each hole. There are 18 text boxes (half are grayed if playing 9-holes; the same values are repeated for each 18 if playing 72-holes).

There are two buttons on the screen. All Same As First Hole will set all text boxes with the same number that you enter in the first one. 1X-2X-3X First Hole Value will automatically fill in the remaining text boxes – the first third at the same value as number 1, the second third at double the amount, and the last third at triple the amount.

The skin for a hole is won by the player with the fewest strokes for that hole. If any players tie for the low score, all players are considered to be tied and the skin is carried over to the next hole.

For example, using the 1X-2X-3X option, if you are playing an 18-hole round and the initial bet is $5 per hole, then the 7th-12th holes are worth $10, and the 13th-18th holes are worth $15, assuming no ties carry over into them. If  there is a tie on the 11th hole, then the 12th hole is worth $20. If there is another tie on the 12th hole, then the 13th hole is worth $35 (the $20 carryover plus $15 for the 13th hole).

The round is won by the player who has won the greatest dollar amount at the end of the round or tournament.

Handicap: Same as Match play.

Scramble (Two player teams) – Players compete in teams of two with both players teeing off together. Teams then choose which of the two balls will be played. Both team members make the second shot from this point and choose again which one to play. The score is calculated from the total number of strokes a team needs to complete the round. The team with the lowest score wins.

Handicap: Each team uses 50% of the lowest handicap plus 20% of the highest handicap from the two players on the team.

Scramble (Four player teams) – Same as a two-player scramble, but with four players per team.

Handicap: Each team uses 25% of the lowest handicap plus 20% of the second lowest plus 15% of the third lowest plus 10% of the highest handicap from the four players on the team.

Best Ball Ryder Cup (Two player teams; Four players only) – Players compete in teams of two with each player alternating drives at each hole. The player that does not drive hits the second shot. The players continue to alternate until the ball is in the cup. The winner of the hole is the team with the fewest strokes for that hole. There is no winner if the strokes are equal. The final score is calculated from the number of holes won. The team with the highest score wins the round.

Handicap: The team with the highest number of combined handicap strokes gets 50% of the difference between the two teams’ strokes and the other team is allowed no handicap strokes. For example, team A has a 16 handicap and B has a 10.  After adjusting the handicap for Best Ball Ryder Cup, A has 3 and B has 0.

Best Ball Greensome (Two player teams; Four players only) – Players compete in teams of two with both players teeing off at each hole. They then choose which of the two balls will be played. The player whose ball was not chosen hits the second shot and the team alternates until the ball is in the cup. The winner of the hole is the team with the fewest strokes for that hole. There is no winner if the strokes are equal. The final score is calculated from the number of holes won. The team with the highest score wins the round.

Handicap: The team with the highest number of combined handicap strokes gets 40% of the difference between the two teams’ strokes and the other team is allowed no handicap strokes. For example, team A has a 19 handicap and B has a 14.  After adjusting the handicap for Best Ball Greensome, A has 2 and B has 0.

Best Ball Bloodsome (Two player teams; Four players only) – Players compete in teams of two with both players teeing off at each hole. The opposing team then chooses which of the two balls will be played. The player whose ball was not chosen hits the second shot and the team alternates until the ball is in the cup. The winner of the hole is the team with the fewest strokes for that hole. There is no winner if the strokes are equal. The final score is calculated from the number of holes won. The team with the highest score wins the round.

Handicap: Same as Greensome play.

The handicap for the team is then divided into eighteen parts.  The greatest parts are used on the hardest holes first.  The difficulty of the hole is displayed on the leaderboard. For example, if a team has a 38 handicap, then it will be split into two 3’s and sixteen 2’s.  The two 3’s will be used on the most difficult holes.

Note: In all types of play, ties are handled by Sudden Death if it is selected. Golfers play as many additional holes as necessary until one player or team emerges victorious.


Using the Button Bar

The button bar is visible within the main window. Move the button bar by clicking anywhere around its edges and dragging it into place, similar to the way you move the Taskbar around in the Windows 95 environment. If you move it to the extreme left, right, top, or bottom of the screen, it assumes the necessary horizontal or vertical format to fit around the main window. You can also place the button bar over the main window as a floating button bar.

Note: The button bar will always stay on top of any windows in the game so that it is always accessible. Or, you can hide the button bar by selecting Hide Toolbar in Windows menu.

The button bar presents options available during game play, before and after the shot. To select any option on the button bar, click on the button, select it from the Action Menu, or use the hot key shown in the Action Menu. For a quick reference on any of the buttons available, move the mouse cursor over the button in question for a second or two and a message will appear that describes the button’s function.

Before the shot, the button bar includes buttons for action items available in the given situation, such as, Rotate View, Drop, Find Flag, Grid, and Practice.

Rotate View (Hot Key = R) – Rotates the view of the main window so that the golfer’s perspective is changed.

Drop Ball (Hot Key = B) – Drop the ball in a new location.

Find Flag (Hot Key = F) – Show the flag.

Grid (Hot Key = X) – Shows a geometrical grid over the immediate landscape in front of the golfer.

Read Green – Get read green interface for examining the green.

Practice Swing (Hot Key = S) – Click this button to have your golfer stand back for a practice swing or two.

Pick Up (Hot Key = U) – Pick up the ball and move to the next hole. This option becomes available during games where the type of play allows a player to concede the hole and Affect Stats is not selected.

Several changes occur to the main window and button bar after a shot is made. The shot yardage is indicated in the upper left region of the window. The button bar changes to display buttons for action items available in the given situation, such as, Continue, Mulligan, Gimmie, Replay, and Save Shot.

Continue (Hot Key = Enter) – Click this button to go to your next shot.

Mulligan (Hot Key = M) – This button will appear if you allowed mulligans in the Game Settings screen.

Gimmie (Hot Key = G) – This button will appear if you allowed gimmies in the Game Settings screen AND you are within the selected distance of the cup.

Replay – Click this button to replay the last shot.

Save Shot (Hot Key = Alt + A, then press S) – Allows you to save a replay of your favorite shots.

Note: Don’t be afraid to try each button to see how it works.


Using the Interface

Overview of interface to the Main Window and how to using this interface to play the game.

Swinging the Golfer - Methods of swinging the golfer and effect of swing.

Using the Button Bar - Moving and using the button bar.

Reading the Indicators - Explanation of what each indicator is displaying and how to use it.

Selecting a Club - Methods for selecting and changing the current club.

Aiming the Golfer - Description of how to aim the golfer and adjust the view.

Shot Setup - How to select the shot setup.

Menu Options - Description of each menu item and how it is used.


Using the Mouse to Swing

Interactive TrueSwing™ is an innovative way for you to get the feeling of truly swinging the club. You can control the golfer on the screen without having to watch an indicator. This naturally makes the experience more enjoyable. You can also produce actual golf swings such as draws and fades (and in extreme cases even hooks and slices) by changing the path in which you move your mouse.

With Interactive TrueSwing™, you can think of your mouse as a “club.” The “face” of the “club” is the side of the mouse with the cord. The club velocity is the speed at which you move the mouse. When the “face” of the “club” strikes the ball with any kind of left-to-right or right-to-left motion, you impart spin on the ball.

Note: A golfer in TrueSwing™ mode will not have the indicator that is seen in Tri-Click mode.

There are three parts to every TrueSwing™:

Starting the swing – To start swinging, move the mouse cursor over or near the golfer’s club. The cursor will change to a  [image]  swing arrow. Click the left mouse button to start the swing.

The Backswing – Pull the mouse back until the golfer has completed the desired amount of backswing. Use the Esc key to cancel the swing.

The Downswing – Push the mouse forward to complete the swing. The downswing is the most important part of the swing because it controls the power with which the golfer will hit the ball, as well as whether the club is moving right-to-left or left-to-right when the club head meets the ball.

There are two variables to every TrueSwing™:

Swing Power – To hit the ball harder, simply push the mouse forward more quickly. The mouse speed parallels the club head speed.

Lateral Movement – When the club head strikes the ball with any kind of left-to-right or right-to-left motion, it will impart lateral spin on the ball.  The ball’s flight will be curved because of the lateral spin. The mouse direction and resulting curve may seem opposite at first, but it actually does reproduce the club direction and resulting curve in real life.

Draw Shots – (A shot that curves slightly to the left.) To create a draw shot, pull the mouse straight back, then, as you move the mouse forward to start your downswing, also move it slightly to the right.

Hook Shots – (A shot that curves extremely to the left.) To create a hook shot, as you pull the mouse back to start your backswing, also move it to the left. Then, as you move the mouse forward to start your downswing, also move it slightly to the right. This combined left-to-right movement during the swing will impart significant left spin on the ball.

Fade Shots – (A shot that curves slightly to the right.) To create a fade shot, pull the mouse straight back, then, as you move the mouse forward to start your downswing, also move it slightly to the left.

Slice Shots – (A shot that curves extremely to the right.) To create a slice shot, as you pull the mouse back to start your backswing, also move it to the right. Then, as you move the mouse forward to start your downswing, also move it slightly to the left. This combined right-to-left movement during the swing will impart significant right spin on the ball.

Experiment with different degrees of left-to-right, right-to-left, right-to-right, and left-to-left mouse movement during the swing to see the various results.

Putting and chipping methods are slightly different.

Note: If you are consistently slicing or hooking the ball, you may have the mouse rotated even though it may appear to be aligned straight. Many mice are funny shapes and it is difficult to tell when it is straight. To determine a straight alignment, you can move your mouse cursor along a straight vertical line. As long as the cursor stays on a vertical line, the mouse is oriented correctly.

Note: There are a few things that can cause an inability to hit the correct distance. Your swing may be poorly calibrated. If so, you should go back to Calibrate Swing in the Edit Player screen and make sure you can consistently hit near the distance indicated. If you changed your mouse tracking since you last calibrated your swing, then you should recalibrate your swing. Also, you may be swinging too hard. The swing works best, as in the real game of golf, when it is steady, smooth, and controlled.

Note: If you are having trouble hitting short distances and the ball always seems to go too far (even when you push the mouse gently), you probably have the calibration swing power set too high. If you lower the swing power, for that type of swing, it will give you greater consistency.


Using the Tri-click Indicator to Swing

The Tri-Click swing has been the traditional interface for swinging the club in PC golf games. You will see a Tri-Click meter  [image]  , which resembles the club swing path, next to the golfer while in this mode.

There are four parts to the Tri-Click swing:

Starting the Swing – Move the mouse cursor over the Tri-Click meter or the golfer until the cursor changes to a  [image]  swing arrow.

The Backswing – Click with the left mouse button to start the backswing. A small indicator will begin to follow the Tri-Click curve. As the indicator continues, the swing power is increased. The upper mark on the indicator represents full power.

Note: Only the indicator moves, not the mouse.

The Downswing – Click again with the left mouse button to set the power and start the downswing. The small indicator will begin to descend along the Tri-Click curve. As the indicator continues, the lateral accuracy is increased.  The lower mark on the indicator represents a straight shot.

The Impact – Finally, click again to set the accuracy and finish the shot.

There are two variables to the Tri-Click swing:

Swing Power – To hit the ball harder, simply allow the indicator to travel closer to the upper mark on the Tri-Click curve (take a bigger backswing) before initiating the down swing. However, the more powerful the swing, the more difficult the accuracy becomes.

Lateral Movement – When the club head strikes the ball with any kind of left-to-right or right-to-left motion, it will impart lateral spin on the ball.  The ball’s flight will be curved because of the lateral spin.

Draw Shots – (A shot that curves slightly to the left.) To create a draw, click (the third click) slightly before the swing indicator reaches the mark at the bottom of the swing meter.

Hook Shots – (A shot that curves extremely to the left.) To create a hook, click (the third click) well before the swing indicator reaches the mark at the bottom of the swing meter.

Fade Shots – (A shot that curves slightly to the right.) To create a fade, click (the third click) slightly after the swing indicator reaches the mark at the bottom of the swing meter.

Slice Shots – (A shot that curves extremely to the right.) To create a slice, click (the third click) well after the swing indicator reaches the mark at the bottom of the swing meter.

Putting and chipping methods are slightly different.


Viewing the Game

Front Page Sports: Golf has several windows which present the course to the player.

Main Window - The primary window contains the scene from the golfer's point of view and most of the interface items.

Alternate Views - These windows offer other perspectives which may offer valuable information about a tricky shot.

Window Sizing - All windows can be sized and moved according to personal preferences.


Welcome to Front Page Sports Golf
Main Menu

The Main Menu is the opening screen for the game.

Select an option by clicking on the sign post.

Click the Exit button to terminate the application.

All other control settings.


Who’s Playing

Select curent players using the this screen. Use for Local, Remote and Practice games.

Click the < Back button to return to the Game Settings screen

Click the Next > button to select the current players and begin the game.

Click the Cancel button to return to the Main Menu screen.

All other window controls:

Creating, Editing, and Deleting Players.

Selecting Players.


Wind Conditions

Adjust the strength of the wind from the Game Settings screen. The wind will affect the ball while in the air. A gusty wind can be unpredictable, which makes it hard to play in higher winds.

The choices are:

Still – (Zero wind.) This option is good for testing swings. Turning off the wind can help you concentrate on the swing, not the weather. This is a rare condition, however, in the real world.

Calm – (Ideal golfing conditions.) There is generally some amount of wind during calm conditions, anywhere from zero to five miles per hour for a calm day. The wind rarely changes direction or gusts. The wind can carry the ball a little and hopefully result in better placement.  This is considered a normal condition.

Breezy – (Summer breeze.) Anywhere from five to ten miles per hour. The wind rarely changes directions or gusts. A tail wind can carry the ball a few yards on long drives. This is considered a normal condition.

Gusty – (Don’t forget your kite.) Quite a bit of wind for playing golf. Anywhere from ten to twenty-five miles per hour. The wind changes direction frequently and will gust at times. A tail wind can carry the ball great distances during strong gusts. This is considered an unusual condition.

Strong – (Batten down the hatches.) Bring plenty of balls and some goggles. Anywhere from twenty-five to forty miles per hour. The wind changes direction frequently and will gust at times.  The wind will completely destroy that perfect shot and ruin that comb-over. This is considered to be good weather to stay inside and play Front Page Sports: Golf.


Window Menu

The first four items in the Window Menu can be checked or unchecked. Their state is saved and resumed each time the game is run. The second group of items is a list of currently open window. Each window can be selected from this section and opened.

Views On Top (Hot Key = Alt + W, then press V) – This will place all open alternate windows on top of the  main window.

Save Configuration (Hot Key = Alt + W, then press S) – This saves the current open status, placement, and size of all windows. This configuration will be restored the next time.

Full Screen (Hot Key: Alt + W, then press F) – This hides the menu bar at the top of the screen. To access the menu bar again, move the mouse to the top of the screen and the main window will automatically shift down to expose the menu bar.

Hide Toolbar (Hot Key: Alt + W, then press H) – This will hide the button bar to show the full view of the course through the main window. To access the button bar, move the mouse to the right of the screen and it will reappear for easy access.

Course Name – This is the name of the course you are currently playing. Click this to bring the main interface window to the front.

View Name – If you have alternate views open, they are listed here. Click the view name to bring it to the front.


Window Sizing

The initial size of the windows is automatically selected during setup. The size is determined by the speed of the machine and the resources available. Window sizes can be manually changed during play. When the configuration is saved from the Window menu, the window sizes and placement are saved and will be resumed the next time you play.

To change a window size, click and drag any edge of the window. You can reposition the window by clicking along the top edge (title bar) and dragging it to the desired location.

You can use the standard Windows 95 “minimize” and “close” buttons in the top right corner of any view window.

Note: Window sizes as large as 2048x1536 are supported (assuming your computer’s hardware can handle them!) The main window cannot be made smaller than 640x480 and the alternate views cannot be made smaller than 320x240.