
  * UNITS *

  Name        ATK DEF MV POP RES MP Notes
  Settlers    1   1   2  50  10  0  Build settlements,keeps,mills
  Infantry    1   1   1  10  5   0
  Calvary     2   1   2  10  8   0
  Knights     2   2   2  10  15  0
  Siege       3   0   1  5   20  0
  Catapault   3   1   1  5   25  0  Two space ranged attack
  Archers     2   1   1  10  15  0  Three space ranged attack
  Ballista    3   1   2  5   35  0  Three space ranged attack
  Greek Fire  4   2   1  7   50  0  Three space ranged attack
  Trieme      1   1   1  20  15  0  Sails, carries one unit
  Ship        2   1   2  30  35  0  Sails, carries one unit
  Galleon     3   2   3  50  50  0  Sails, carries one unit
  Wolfrider   2   1   3  10  8   3
  Ogre        3   3   1  10  10  5  Often Rebels
  Dire Wolves 3   2   3  20  8   6  Fear
  Giants      3   3   1  10  15  7
  Paladins    3   2   2  10  17  9  +1 Combat,converts enemies
  Griffs      2   2   2  10  20  12 Flies
  Wyvern      2   2   2  10  20  15 Flies, Two space ranged attack
  Drakes      2   2   4  1   50  20 Flies, Two space ranged attack, Fear

  Each unit has the same basic statistics. Combat wise, the two 
  most important are the ATK and DEF statistics.

  The ATK (Attack) statistic tells how strong a unit is when 
  attacking. The higher the number here, the more powerful its 
  attacks can be.

  The DEF (Defense) statistic tells how formidable the unit's 
  defenses are. The higher the number here, the more difficult an 
  attack will have to be to destroy the unit.

  The MOV (Movement) statistic is how many spaces per turn the 
  unit can move. The higher the MOV, the quicker the unit. Most 
  units MOV at a one or two. The Drake, the fastest and most 
  powerful unit, has a MOV of four.

  The POP, RES, and MP statistics explain how difficult the unit 
  is to build. The POP (Population) statistic is simply how many 
  people in a city must leave to join the new unit.

  The RES (Resource) statistic is how many resource points in the 
  city are taken up to create the unit. The higher the RES, the 
  longer the unit will take to create.

  The MP (Majyk Pool) statistic is the drain on the player's MP 
  for the creation of the unit. There must always be enough MP 
  available for the unit to be created. You only need to worry 
  about this for creating majykal units.

  Certain units also have special abilities which make them more 
  formidable or more useful. Settlers can build onto areas, 
  creating or enlarging cities, creating mills, or building keeps 
  (See next section).

  Catapaults, archers, ballista, greek fire, and drakes all use a 
  ranged attack. These units can send their blows at a great 
  distance, instead of having to engage in direct fighting.

  Triemes, ships, and galleons can each do two things. All these 
  units are sailing ships, which travel on water instead of land. 
  They can also load and unload units, transporting them from 
  landmass to landmass across the oceans.

  Griffs, wyverns and drakes can fly. This ability enables them 
  to travel over land and sea with equal speed.

  Ogres have a tendancy to rebel and disband, removing them from 
  the combat arena.

  Paladins not only have bonuses to combat, but also possess the 
  ability to occaisonally convert enemy units to your cause.

  Drakes and Dire Wolves possess a fear aura, which can sometimes 
  cause all enemy units next to them to surrender, effectively 
  removing them from combat.

  Each unit is created in cities. Unit creation is selected when 
  a new city is built or when orders are given to change builds. 
  Available units will be displayed, and the player will have the 
  option of which unit he wishes to create in the city.
