
  * SPELLS *

  There are eight spells in Mayk Empires, each with varying 
  effects and varying amounts of power.

  The Placate spell is the most basic of spells. The spell 
  generally improves the social condition of your people. This 
  spell's power is dependant of the Social Science. The higher 
  the science, the more effective the spell.

  The Guardian spell is effective for quickly rallying troops to 
  defend your territory. The spell will create infantry units in 
  any open city you own.

  In many ways, the Enrage spell is the opposite of the Placate 
  spell. Enrage causes all of your enemies' people to become 
  discontent, lowering their social science. The higher your 
  social science, the harder the enemies are hurt by this spell.

  The Wealth spell simply creates resources in each of your 
  cities. The wealth gained is generally enough to create 
  ballista in each city for one turn.

  Disruption is a particularly nasty spell. All enemy majykal 
  units must defend against a 2d6 attack or die. This spell is 
  useful for removing large groups of enemies from your borders.

  Raze reduces all of your enemies' resources to zero, as well as 
  has a chance of destroying your enemies' mills. This spell is 
  useful for obliterating powerful production centers.

  The Black Plague is a direct assault on everyone else's 
  population. Up to 50 percent of everyone in each enemy city 
  will die from this spell.

  Lastly, the Holocaust spell is used to utterly obliterate an 
  enemy. This one spell has the combined effect of the Raze, 
  Enrage, Disrupt, and Black Plague spells. In addition, all 
  enemy units must defend against a 2d6 attack or die, not just 
  majykal ones.

  Each spell drains a certain amount of MP. The placate spell, 
  being the weakest, drains only 50 MP. The Holocaust spell 
  drains a massive 5000 MP.

  Spell        Majyk Pool Drain
  Placate      50
  Guardian     100
  Enrage       250
  Wealth       500
  Disrupt      1000
  Raze         1500
  Black Plague 2500
  Holocaust    5000

  * GAME MAP FILE *

  At the end of every turn, a text-version world map is 
  produced, which reveals all armies and cities. This file can be 
  provided for download.

  * INACTIVE PLAYERS *

  Players who leave their empires unattended for more than 
  fourteen days will have their empires removed from their 
  control.

  All of their cities will be made into "neutral" sites, and all 
  of their armies will be disbanded.
