
  MAJYK EMPIRES 1.31
  The Online Fantasy Conflict
  By Neale Davidson / 25 February 1994

  Special Thanks to the following people:
  Steve Ames, Scott Baker, Ron Doty, Joe Drasin, Charles Foote
  John Gitto, Gary Hammer, John Heath, Robert Kircher, Dan Lawrence
  Steve Lorenz, Paul McKay, Kerry Nicponski, Kevin Pinette, W Pommenville
  Bill Simsalek, Virgil Stamps, Ralph Trimarchi, Mike Whitney, Tom Wiseman

  "Shareware is for everyone, but registration is for those who want more!"
  (c)1993 CIOE Corp

  * INTRODUCTION

  The lands are ravaged by warring empires. The world suffers 
  under the weight of destruction from powerful majyk and mighty 
  armies.

  Of these, only one empire can survive. Will it be yours? Use 
  your armies, both standard and majykal, to defeat enemy forces 
  and conquer their cities.

  * UNPACKING MAJYK EMPIRES

  Majyk Empires should be distributed in one archive, usually 
  either ZIP, ARC, or ARJ. To decompress the files properly, just 
  unzip all of the files into whatever directory the game should 
  reside. Majyk Empires uses no subdirectories of its own.

  If you are installing onto an earlier release of the game, just 
  uncompress the new files over your old version. The GAMEMAP.DAT 
  file, the datafile for the game in progress, will not be 
  overwritten. This enables players to continue with their games 
  without interruption.

  * MANIFEST
  A manifest of the files which should be included in this 
  archive package follows:

  MJK*.TXT - On-line instructions
  MAJYK.EXE - The Door Executable
  ME01.ANS,RIP - Welcome screen
  ME02.ANS,RIP - Game Full screen
  ME03.ANS,RIP - Loser's screen
  ME04.ANS,RIP - Winner's screen
  ME05.ANS,RIP - Out Of Turns screen
  MEICONS.ZIP  - Rip Icon Files

  * THE DOOR.CFG FILE

  Majyk Empires requires a DOOR.CFG file to run. This file tells 
  Majyk Empries all about your BBS setup, and what options you 
  will be using within the game.

  Door Drop File - The first line of the CFG file is the type of 
  Drop file your BBS leaves for the door to pick up. A list of 
  the common drop files, and the code needed in this first line, 
  follows:

  GAP - DOOR.SYS
  PCB - PCBOARD.SYS
  RBBS - DORINFO1.DEF
  WC - CALLINFO.DAT
  SF
  TRIBBS
  WWIV

  Path to Drop File - Line two tells Majyk Empires where to look 
  for the drop file. This is only the path to the file, do not 
  include the filename itself.

  BBS Name - Line three is reserved for the BBS name. It is 
  important that this line be correct, because the registration 
  key looks here for the BBS name.

  Sysop Name - The forth line is for the name of the sysop to 
  your BBS, usually the person installing this door.

  Locked Baud Rate - If the sysop locks the baud rate on his 
  modem, that rate must be specified on line five. If the baud 
  rate isn't specified, then a '0' must be entered for the line. 
  If you have a high-speed modem and experience problems, you may 
  wish to set the "locked" baud rate to your modem speed, 
  regardless if the modem is truly locked or not.

  Path to DSZ - The sixth line tells Majyk Empires where to find 
  the DSZ program. Be sure to include both the path and program 
  name on the line. Majyk Empires uses DSZ for auto-downloading 
  of Icons, as well as sending the map and events files. If you 
  do not wish to use DSZ, or do not have that program available, 
  then leave this line blank.

  Turns Per Day Option - Line seven of the CFG file is the number 
  of turns each player may have per day. If this line is blank, 
  the game will default to three. Ideally, you want to keep this 
  between one and five.

  Majyk Units Switch - Line eight is an 'ON' / 'OFF' switch. If 
  this is set to off, no majyk units will be available within the 
  game, ever. If this is set to 'ON', Majyk units will be 
  enabled.

  Spells Switch - Line nine is another 'ON'  / 'OFF' switch which 
  determines if spells are available during the game. If 'OFF', 
  all spells are disabled. If 'ON', spells work normally.

  Starting Social Science - Line ten tells Majyk Empires how high 
  to start social science for new players. This number should be 
  between 0 and 2500.

  Starting Military Science - Line eleven tells the door how high 
  to start military science for new players. This number should 
  be between 0 and 2500. Most games should start below 50.

  Starting Majyk Science - The last line tells the door how high 
  to start majyk science for new players. This number should be 
  between 0 and 2500. It is recommended that this number start 
  out no higher than military science.

  The following is a sample door configuration file for a 
  WildCat! 3.0 BBS using DSZ:

  GAP
  C:\WC30\GAMES\MAJYK
  CIOE InfOrder
  Joseph Drasin
  19200
  C:\WC30\DSZ.EXE
  5
  ON
  ON
  10
  10
  10

  * RUNNING THE DOOR

  Once the config file is set up, the door can usually be 
  executed with the DOS command MAJYK DOOR.CFG. This will usually 
  be placed within a batch file such as the following:

  C:
  CD C:\DOORS\MAJYK
  MAJYK.EXE DOOR.CFG
  CD C:\BBS

  The door will initialize itself when the first player 
  successfully logs in. This will automatically create a 
  GAMEDAT.MAP file. Deleting this file will reset the game.

  Two other files will be created as users take their turn. The 
  first is the WORLD.MAP file, which is a text file showing the 
  world's armies, cities, and terrain. RIP users can download 
  this file to get a better view of the world situation.

  The second file is the EVENTS.DAT file, which details the use 
  of spells, combats, builds, and special events in the game. RIP 
  users may also download this file during the game.

  Majyk Empires can also be run locally outside of the BBS by 
  adding '/L' after the configuration file parameter in the DOS 
  command line. The local user will then be prompted to enter his 
  name.

  Nonstandard IRQs can be used with Majyk Empires by specifying 
  the IRQ after the configuration parameter in the command line.

  * RIP GRAPHICS

  Majyk Empires will automatically detect if RipTerm or Ansi is 
  available, ignoring the values passed by the door config file. 
  This was done to allow the door to be played on BBS systems 
  which may or not have Rip available.

  If, for some reason, Majyk Empires cannot detect either ANSI or 
  RipTerm, the user is prompted to force either ANSI or RipTerm 
  sequences. Users should only do this if they do indeed have 
  either ANSI or RipTerm, but did not have their terminal options 
  properly detected. Users must have either RipTerm or an 
  ANSI-compatible terminal program in order to play.

  For RIP players, a set of icon files must be provided for 
  download. These icons are the unit and flag displays on the 
  map field. The map will be unreadable without them.

  Majyk Empires will attempt to detect the icons on the user's 
  terminal. If it cannot find them, the game will default to 
  ANSI mode.

  If DSZ exists on the path (according to the DOOR.CFG file). 
  Users are given the option of downloading the icons from 
  within Majyk Empires. For this to work properly, DSZ must be 
  available on the path and MEICONS.ZIP must be in the game 
  directory.

  If you do not wish to support auto-downloading, or do not have 
  DSZ, please place the included MEICONS.ZIP file available for 
  public download.

  * GAME PLAY

  Instructions on game play are given in the on-line 
  documentation under the INS*.TXT files.

  * VERSION HISTORY

  1.31 - 25 February 1994
  Due to speed considerations, the ownership flag icons have been
  removed and replaced with the quicker 'highlighted' ownership
  marker. Makes for MUCH faster game play.

  1.30 - 28 November 1993
  Documentation vastly improved from earlier versions. 
  Installation is now gone through step-by-step.

  Sysop configuration has been greatly expanded. The sysop now 
  has the power to dictate many of the options in the game from 
  within the DOOR.CFG file.

  1.26 - 1 November 1993
  Some bug fixes. End-of-turn options given even to players who 
  are completely out of turns.

  1.25 - 27 October 1993
  Massive update with many new options. DSZ support has been 
  added. If the DSZ option has been set, players can download 
  icons, instructions, the events bulletin, and the current world 
  map.

  1.20 - 18 September 1993
  Cosmetic changes, addition of some majykal units. Majyk 
  limitation in unregistered versions disabled.

  1.01 - 1 September 1993
  Some minor bug fixes.

  1.00 - 29 August 1993
  Registered version release. Includes ranged attacks, majykal  
  spells and units, and statistical views of armies currently 
  playing.

  0.90 Beta - 20 August 1993
  First version release.

  * REGISTRATION INFORMATION
  Majyk Empires is not cripple-ware. What you have is a full 
  playable door game with many options.

  That said, registration gives you MORE options, as well as 
  removes the "This game is UNREGISTERED" notice at the beginning 
  of the game. Registered users also recieve news about upgrades 
  and other products in our newsletter.

  Without registration, several features of the game have been 
  turned off, such as increased levels in sciences. This doesn't 
  hurt the play of the game, though it does limit the options 
  available to players.

  Use the enclosed registration form to register your software 
  today! Registration for Majyk Empires is $15.00 and can be sent 
  to the following address. Credit-card purchases are available 
  by data or voice.

  * TECHNICAL SUPPORT

  If you have any questions about Majyk Empires or any other CIOE 
  products, you can reach us by mail, voice, or by our   network 
  system.

    CIOE InfOrder
    207 North Street, Suite 102
    West Lafayette IN 47906

    Voice: (317)743-3487
    BBS: (317)743-4487 14.4K N81
