

                              Gabriel Knight




  1 ...  Day 1.............................................2

  2 ...  Day 2.............................................4

  3 ...  Day 3.............................................6

  4 ...  Day 4.............................................9

  5 ...  Day 5............................................10

  6 ...  Day 6............................................12

  7 ...  Day 7............................................14

  8 ...  Day 8............................................16

  9 ...  Day 9............................................17

 10 ...  Day 10...........................................18

                              Gabriel Knight

  1 ...  Day 1

Problem:
St. George's Book Shop

Hint:
Every morning read the paper by the coffeepot for hints on things to do
every day.  On the table you can find a magnifying glass and tweezers.  On
the top left shelf of the bookshelves on the back  wall you can find a book
by "Heinz Ritter".  On the right top shelf of the bookshelves there is a
book on Snakes.  Read both books.  On the book shelf under the window you
can find a German/English dictionary.  Open the cash register and get a
gift certificate.  Use the "Question" icon on Grace, and ask her for
messages.  This will put the Police Station and Grandma Knight's place on
your map.  Later in the day, you will need to ask Grace to do some research
on Malia Gedde.  (This triggers the end of the day.)


Problem:
Grandma Knight's house.

Hint:
Use the "Question" icon on Grandma Knight, and ask about "Family" and
"Family Members".  This will put the cemetery on the French Quarters Map.
Go to the attic and take the sketchbook.  Put the "operate" icon on the
clock.  You will see a close-up of the clock.  Move the hands to 3:00 with
the move icon.  Move the outer circle until the dragon is at the top of the
clock.  Use "Operate" on the windup key.  This will open the bottom drawer
of the clock.  Take the photo and letter.  Open your inventory to look at
the photo and read the letter.  Reading the  letter adds "Heinz  Ritter" in
Grandma's  topic and adds "shattenjager" to Global topics.  Go ask Grandma
about Heinz Ritter.


Problem:
Police Station

Hint:
Ask the desk sergeant about Mosely.  He will give you an envelope from
Mosely.  Go into inventory and open the envelope to reveal a murder photo
and Mosely's graduation picture.


Problem:
Mosely's Office

Hint:
Ask Mosely about the patterns at the crime scene, this will put "Other
Patterns" in the topic menu.  He will tell you about six other partial
patterns.  Ask about them.  This will let you know that Officer Franks has
the "case file".  Go talk to Officer Franks and have her pull the case file
for you.


Problem:
How can I get a copy of the Crime Scene file?

Hint:
Request another photo of Mosely with you for your book.  Officer Franks
will come in to take the photo.  At this point use the dialogue choice to
leave the room, (Hold on a sec while I go check my hair.) Once you leave,
take the file out of the in box at officer Franks desk, and make a photo
copy.  (This puts veve copy in your inventory.) Then go back in for your
picture with Mosely.  If you steal the file, officer Franks will no longer
talk with you.


Problem:
Jackson Square

Hint:
Go to the Northwest room of Jackson Square, and walk close to the mime.
You will notice he follows whoever walks closely to him.  Get the mime to
follow you by walking up to him.  It is somewhat difficult to make him
follow you.  Every time someone walks close enough he will follow them, so
avoid other people if you can.  Once you get him to follow you, go to the
motorcycle cop.  The mime will make fun of the cop and the cop will chase
him out of the picture.  When the cop is gone, use the "operate" icon on
his motorcycle radio.  This will give you the "Crime Scene" on your greater
New Orleans Map.


Problem:
Lake Pontchartrain

Hint:
Look at the veve marks on the ground.  This will add "Patterns" to Mosely's
topic.  Use the magnifying glass on the marks in the grass.  The grass is
on the right side corner by the tree.  This will give you a close-up of a
snake scale.  Use the tweezers on the snake scale.  This adds "snakes" to
the topic menu.  Use the sketchbook on the pattern that surrounded the
body.  This puts "lake pattern" in inventory.  Take some clay by the waters
edge.


Problem:
Dixieland Drugstore

Hint:
Look at the sign.  This adds "St. John's Eve" to the topic menu.  Use the
murder photo on Willy, "the store owner," or ask about Voodoo Murders.
This adds "Cabrit Sans Cor" to the topic menu.


  2 ...  Day 2

Problem:
St. George's Book Shop

Hint:
At the beginning of the day read your newspaper.  At the end of the day, if
you were able to observe Madam Cazaunoux at the Dixieland Drug Store, use
the "Question" icon on Grace, and request research on Madam Cazaunoux.


Problem:
Police Station

Hint:
Use the "Question" icon on the desk sergeant and ask about Mosely.  When he
lets you go in to see Mosely, change the temperature controls to 75 or
hotter with the operate icon.


Problem:
Mosely's Office.

Hint:
When you see Mosely use the "Question" icon on him and request some coffee.
Mosely will have his jacket off because it is so hot.  When Mosely leaves,
take his badge from his jacket that is on the chair.


Problem:
Jackson Square

Hint:
At the North East section of Jackson Square watch the artist lose his
picture.  Give your "gift certificate" that you found in your cash register
to the hot dog vendor.  This will give you a hot dog in your inventory.
Give the hot dog to the young boy dancing.  Use the talk icon on the boy
and select from the dialog choices a request for the drawing.  The boy will
retrieve the the drawing for you.  Return the drawing to the artiSt. Give
the artist the six patterns that you received from Mosely.  Use the lake
pattern on the artiSt. The artist will then try to reconstruct the total
picture for you.


Problem:
Gedde's Mansion

Hint:
Use the "Operate" icon on the door knocker.  Use the "Question" icon on
Malia Gedde.  Ask her about voodoo two times, ask her about "Lake
Pontchartrain" then flirt with her.  You will need to flirt with her until
she has you kicked out of the house.  You must get kicked out of the house
to end the day.



Problem:
Voodoo Museum

Hint:
At the Voodoo Museum, ask Dr. John about voodoo.  This adds
"historical/current voodoo" to the topic menu.  Ask him about current
voodoo until the messages repeat.  This adds "Moonbeam's" to the French
Quarter Map.  Ask about historical voodoo until he tells you about Marie
Laveau.  This adds "Marie Laveau" to the topic menu.  Ask about Marie
Laveau.  This adds " St. Louis Cemetery" to the topic menu.


Problem:
St. Louis Cemetery

Hint:
Ask the watchman at the cemetery about "Marie Laveau, until the messages
repeat.  This adds "Other voodoo marked tombs" to the topic menu.  Ask the
watchman about other voodoo tombs.  Look at the Laveau tomb wall.  Use the
sketch book on the crosses on the tomb.  This adds "voodoo code 1" to
inventory.  You must visit the Gedde tomb and have a confrontation with
Malia Gedde.


Problem:
Moonbeam's House

Hint:
Ask Moonbeam about "voodoo, and St. John's Eve".  This adds "animal masks"
to the topic menu.  Ask about snakes to add "Grimwald" to the topic menu.
Ask Moonbeam about Grimwald and select the demonstration requeSt. Moonbeam
will demonstrate her dancing with her snake "Grimwald".  While she is
dancing, go to Grimwald's cage and take the snake skin.  Take the coded
voodoo message from your inventory and Moonbeam will translate the codes
for you.  Compare the snake scales in inventory by using the magnifying
glass.


Problem:
Dixieland Drugstore

Hint:
At the Dixieland Drugstore watch Madame Cazaunoux.  This adds "Cazaunoux",
to the topic menu.  Ask Willy about "animal masks", then ask about "Willy
Jr.".  Willy will tell you how much he wants for the Crocodile mask,
($100).



  3 ...  Day 3


Problem:
St. George's Book Shop

Hint:
Ask Grace for messages, and Ritter's phone number.  Read the newspaper.
This adds "Tulane U" to the Greater New Orleans map.  A neighboring shop
owner will come in to ask about buying your painting.  Sell the painting to
him for $100.  If you have the sketch from the artist, return later in the
day and use the "Question" icon on Grace.  Ask her to do some research on
the "pattern".


Problem:
Gabriel's Studio Room early on day 3

Hint:
Get the Hair Gel out of the medicine cabinet.  Use the "Operate" icon on
the phone.  Use the phone to call Cazaunoux's house, at 555-1280.  At the
end of your conversation with the lady, you will hear the dog barking and
she will call her dog by name.  Call the vet at 555-6170 from the phone
book page.  Tell the assistant about dog dancing lessons.  If you have
Cazaunoux's address, you will now have "Madam Cazaunoux's House" on the
French Quarter Map.  Later in the day ask Grace two times for your
messages.  She will give you Ritter's phone number Call Ritter in Germany
at 49-09-324-3333.


Problem:
Dixieland Drug Store

Hint:
At the Dixieland Drug Store buy the Crocodile Mask for $100.  Read the sign
to add "Gambling Oil" to your inventory.


Problem:
Jackson Square

Hint:
Go to the Northeast corner of Jackson Square and get the reconstructed veve
from the artiSt. Go to the Northwest portion of the park and watch the
Fortune Teller.  She will start to dance.  As she is dancing, touch her.
She will drop her veil.  Take the veil and use the magnifying glass on the
veil.  Take the scale with the tweezers.  Give the veil back to the Fortune
Teller and she will read Gabe's fortune.  Compare the snake scales in your
inventory later.




Problem:
Mosely's office

Hint:
Watch the interview between Mosely and Crash.


Problem:
Tulane University

Hint:
Watch the lecture.  This will put "Animal Masks" in the topic menu.  In
Hart's office, ask him about "Cabrit Sans Cor".  Show him the murder photo.
This will add "Black Voodoo" to the topic menu.  Ask Hart about Black
Voodoo and St. John's Eve.  Show Hart the pattern sketch that the artist
made for you.  He will make a copy of it to aid you in your research.


Problem:
St. Louis Cathedral

Hint:
Enter the priest's Ready Room.  Take the priest's collar and the priest's
shirt.


Problem:
How do I get in to talk with Madam Cazaunoux?

Hint:
Use the Hair Gel, priest's collar and shirt.  Madam Cazaunoux's will let
you in and will talk with you.  You can find the Hair Gel in your medicine
cabinet.  The priest's collar and shirt can be found at the church.


Problem:
Madam Cazaunoux's house

Hint:
Ask Madam Cazaunoux about "Cabrit Sans Cor".  She will not talk about it
unless you already know what Cabrit Sans Cor stands for.  Dr. Hart can
explain it to you.  Select "Goat without horns" from the topic menu.  This
adds "human sacrifice" to the menu.  Ask her about human sacrifice.  This
adds "real voodoo queens" to the menu.  Ask her about real voodoo queens.
This adds "secret voodoo hounfour" to the global menu.  Ask about the
secret voodoo hounfour and she will show you a snake bracelet.  You will
need to use the lake clay on the bracelet to form a mold.  If you don't get
the bracelet mold the first time, try again.




Problem:
Napoleon House

Hint:
Ask the Bartender about "voodoo" and about "Bar Patrons" (twice).  Ask
about "Sam and Voodoo".  Talk to Sam.  He won't talk to you unless you put
"Gris Gris" Gambling Oil on him.  Answer him with the correct dialog
responses.

   1.  Ever wonder why Markus wins every time?
   2.  This is powerful Voodoo Oil.
   3.  This Voodoo Oil could make a nun get lucky.

Sam will win the chess game and will tell you that he will help you any
time you need a favor.  If you have the snake bracelet mold, give it to Sam
and he will make a copy of the bracelet for you.


Problem:
Cemetary

Hint:
To end Day 3, you must go to the cemetary and visit the Gedde Tomb.  You
will have a confrontation with Malia Gedde.



  4 ...  Day 4


Problem:
St. George's Book Shop

Hint:
Read the newspaper.  Get the veve clippings from Grace.  Ask Grace about
the veve.  When you return later in the day ask for research on "Rada
Drums".


Problem:
Napoleon House

Hint:
Get your new snake bracelet from Sam.


Problem:
Jackson Square

Hint:
Go to the "Overlook" on the French Quarter map.  Click the "Operate" icon
on the binoculars and watch Jackson Square.  Observe the drummer and
another man speaking to him.  Go to Jackson Square and follow the man into
the Cathedral.


Problem:
Cathedral

Hint:
Use the snake bracelet on Crash to make him talk.  Ask Crash about the
Drummer.  This adds "Rada Drums" to the topic menu.  Ask Crash about
"Voodoo Hounfour".  After Crash dies, look at him to get a close up.  Use
the "Open" icon on Crash's shirt.  This will reveal a snake tattoo.  Use
the sketchbook on Crash's tattoo.  This adds "tattoo tracing" to your
inventory.


Problem:
Gabe's Studio

Hint:
Call Wolfgang.


Problem:
Why won't Day 4 end?

Hint:
Day 4 will not end if you haven't asked Grace about the veve, opened the
clock at Grandma's or had Moonbeam translate the voodoo code.
5 ...  Day 5


Problem:
St. George's Book Shop

Hint:
Read the newspaper.  Ask Grace to do "Research" on Rada Drums.  Get the
veve clippings, Gunter's Journal and letter from Grace.  Read the letter
and journal from Gunter Wolfgang.


Problem:
Voodoo Museum

Hint:
When you are attacked by the snake at the museum, turn on the electrical
switch by the door.  The snake hates the sound of the fan and will leave.
You must turn the switch on immediately or you will die.


Problem:
St. George's Book Shop after visiting the Museum

Hint:
After you visit the museum, Grace will find a scale on your clothing.  She
will deposit it in an ashtray on her desk.  Take it with the tweezers.
Compare all of the snake scales.  Two of the scales will look the same.


Problem:
Tulane University

Hint:
View the close-up of Hart.  Take Hart's notes on his desk.


Problem:
St. Louis Cemetery

Hint:
Use your sketchbook on the cemetary tomb wall to get a new voodoo code.
Use the voodoo message on the voodoo codes that Moonbeam translated for
you.  There are a some letters that Moonbeam did not recognize but if you
read the message you can tell what they are.  Letters Y, U and M.  Use the
brick on the wall to leave your own message on the wall.  Leave the
message: "DJ bring sekey madoule" in code.




Problem:
Mosely's Office

Hint:
Use the "Question" icon on Mosely and ask him about reopening the case.  To
convince him, show him the reconstructed veve, Hart's notes and the
newspaper article.  Make sure you have matched the snake scales from the
lake and the museum by magnifying them in your inventory (they will appear
as a single inventory item).  Show him the snake scales.  All of this new
evidence will cause Mosely to reopen the case.

  6 ...  Day 6


Problem:
St. George's Book Shop

Hint:
Read your morning paper.  Talk to Grace.  Notice that someone has left you
an envelope at your door.  Take the envelope and read the note inside.
This will give you a letter and key in your inventory.  Use the tattoo
tracing on Grace.  Tell Grace you are going to a party.  Ask her if she is
jealous.  She will then put the tattoo on you.


Problem:
Jackson Square

Hint:
Talk to the Beignet Vendor.  Tell him to return to the police station as
part of his route.  Use the Rada Drum book on the Drummer.  This will allow
you to interpret and send drum messages.  The first page of symbols are
used for the main part of the message.  Choose "Call Conclave".  Turn the
page to the available times.  Choose "Tonight".  The third page tells
where.  Choose "Swamp".  Once you have assembled your message, use the icon
bar to select exit.  If you make a mistake you can go to the icon bar to
erase it and try again.  The entire message should be: Call Conclave -
Tonight - Swamp.  This will put Bayou St. John on your Greater New Orleans
map.


Problem:
How do I enter Mosely's office if he is not there?

Hint:
Either wait for the desk sergeant to go out for Beignets or wait for him to
fall asleep.  You may then enter Mosely's office.


Problem:
Mosely's office

Hint:
Use the "open" icon on his desk  drawer and look in the drawer.  Take the
tracking device.


Problem:
Voodoo Museum

Hint:
Go to the Voodoo Museum and place the tracking device in the "Sekey
Madoul", the little ritual coffin.




Problem:
Bayou St. John

Hint:
Make sure Grace gave you a tattoo and that you put the signal device in the
museum coffin.  Make sure you left a message on the tomb in the cemetary to
call the gathering.  Make sure to turn the tracker on.  Use the tracker on
Gabriel.  Note the tracker on the lower portion of your screen.  Follow the
signal until you find the glow of the ceremonial fire.  Use the crocodile
mask on Gabe, and enter the ritual circle.  Choose the dialogue choices:
"Damballah" and Ogoun Badagris".

  7 ...  Day 7


Problem:
Gabriel's Studio

Hint:
Read the daily newspaper.  Take the flashlight from the dresser.  Use the
"Operate" icon on the phone to call Ritter.  Ask about "Tetelo".  This adds
"Talisman" to your topic choices.  Ask about "Talisman".  This adds
"Tetelo's Remains" to the topic menu.  Ask about "Tetelo's Remains".  This
adds "Africa Homeland" to the topic menu.  Ask about "Africa Homeland".
Later in the day, when you've decided to visit Germany, use the "Operate"
icon on the phone and dial the travel agent's number.  The number  is on
the phone page in your inventory.  The number is 585-1130.  Select Germany
as your destination.  Use Mosely's credit card to pay for your tickets.
This puts "New Orleans International Airport" on the Greater New Orleans
Map.


Problem:
St. Louis Cemetery

Hint:
Use the "Operate" icon on the button under the plate on the Gedde tomb.
Inside the tomb, select the flashlight from your inventory.  Double click
on the flashlight to turn it on.  Use the "Open" icon on the veve Pattern
drawer.  You will be knocked out.  Once you wake up, open the drawer.  You
will get a close-up of the drawer and see a wallet.  Take the wallet.  Open
your inventory and use the "Open" icon on the wallet.  This  will put the
"Credit Card", in your inventory.  Use the "Operate" icon on the button on
the wall to open the door of the tomb.


Problem:
Wolfgang's Bedroom

Hint:
Use the "Look" icon on the Lintels on top of the carved doors, just below
the Lion's heads.  This will add "Portal Poem" to the topic menu.


Problem:
Great Hall and Chapel

Hint:
Use the "Question" icon on Gerde and ask about the "Portal Poem".  She will
translate the poem to English.  After visiting the Chapel, ask her about
the "Chapel Panels".  This will add "Initiation Ceremony" to the topic
menu.  Ask Gerde about the Ceremony.




Problem:
How do I perform the Initiation Ceremony?

Hint:
In Wolfgang's Bedroom use the "Operate" icon on the windows to open them.
Use the "Operate" icon on the snow to wash your hands.  Pickup the
"scissors" and use them on Gabriel.  Take the "chamber pot".  Use the
"Open" icon on the Scroll Case and take the "scroll".  Go to the Great Hall
and take the large "knife" hanging on the stair case wall.  Take the "salt"
on the floor.  Enter the Chapel and put the chamber pot on the alter.  Put
salt in the chamber pot.  Use the knife on Gabriel.  Use the "Operate" icon
on the altar.  With Gabriel kneeling in front of the altar, use the scroll
on Gabriel.  Once you have completed the Initiation Ceremony the day will
end.


  8 ...  Day 8


Problem:
Wolfgang's Bedroom

Hint:
When you wake up on day 8 you will see a key sitting on the chest by the
bed.  Take this key and open the carved doors.  This will lead into a
secret library.


Problem:
The Secret Library

Hint:
Look at the center bookcase on the back wall.  Take the "People's Republic"
book.  Use the "Look" icon on the far right bookcase to find "The Primal
Ones" book.  Look at the left wall bookcase for the "Ancient Roots of
Africa" book.  Look at the far left bookcase for the "Sun Worshippers"
book.  Look at the lower far right bookcase for the "Ancient Digs of
Africa" book.  Once you have located and looked at all five books, the
"Snake Mound Book" will appear in your inventory.


Problem:
How do I travel to Africa?

Hint:
Use the "Snake Mound Book" on Gerde.  Select "Use Mosely's Credit Card" in
the dialogue so Gerde will place some calls for you.  This will put
"Africa" on the Global map.  You will then proceed to Africa.


  9 ...  Day 9

Problem:
Outer Snake Mound Rooms

Hint:
The cave room are connected in a circle like a clock.  The rooms are
numbered 1 - 12.  Find the "Snake Rod" in the third room to the left from
the entrance.  The entrance is room 6.  Use the "Pick Up" icon on the
"Snake Tiles" in each of the 12 rooms.  There are a total of 12 tiles.  You
cannot take tiles 7 and 12.  The room with the face carved into the wall is
room number 7.  Each tile has a number of snakes corresponding to the
number of each room.  Match each tile with the correct tile spot.  Once you
have the tiles in place, go to room number 3.  Be sure to save your game.
Use the Snake Rod on the Snake Tile.  This wakes the dead guards.  You must
run "clock wise" to room number 7 without getting caught.  In room number 6
you will be confronted by several guards.  The only way past them is to use
the "Operate" icon on the vine hanging down in the middle.  Gabe will swing
out and knock over one of the guards.  In room 7, Wolfgang will
appear.  He will hold off the guards while you use the "Snake Rod" on tile
number 7.  This will operate the secret passage to the "Inner Snake Mound
Room".


Problem:
Inner Snake Mound Room

Hint:
Look at the carvings around the bottom of the Snake Table.  Look at the
indentations at the top of the table.  Use the "Pick Up" icon on the "iron
bars" on the wall behind the table.  Take both bars.  Use the "Operate" or
"Move" icon on the bars to put them on the Snake Table.  Go to the west
side of the room and use your "Knife" on the dead guard.  Take his heart.
You will not be able to prevent Uncle Wolfgang being killed.  Take the
"Talisman" from inside the Snake Table.


 10 ...  Day 10


Problem:
St. George's Book Shop

Hint:
Take the newspaper.  Take the note on Grace's desk.  Read the note.  You
will find that Grace has been kidnapped.


Problem:
Gabriel's Studio

Hint:
Ask about "Making a Plan".  Ask about "Grace".  Ask about the "Secret
Voodoo Hounfour".  Return to the book shop.


Problem:
How do I enter the "Secret Voodoo Hounfour"?

Hint:
Go to St. Louis Cathedral and enter the far right confessional.  Use the
"Snake Rod" on the "Knothole" on the back wall.  Place the "Snake Rod"
under the bench, and place the "Signal Device" under the bench.  Enter the
Elevator Ante Chamber.


Problem:
Supply Room #7

Hint:
The Secret Hounfour is built in the shape of a clock.  The Ceremonial Room
is in the center.  Each of the rooms have a number over the door.  Go to
door #7.  Use the "Pick Up" icon on the "Mask and Robes" two times.  You
should then have two sets of robes and masks.


Problem:
Cartel Business Room #4

Hint:
Use the "Look" icon on the desk.  Take the "Record Book".  Read the book.
Note the codes.




Problem:
Dr. John's Room #2

Hint:
Watch Dr. John praying to his gods.  Notice the key hanging from the far
wall.  Do not enter the room.  Go to the Ceremonial room.  Use the
"Operate" icon on the drums.  Construct a message to call Dr. John.
Select "Summon".  Select the "next book".  Select "Brother Eagle" from this
book.  Select "Exit" from the icon bar.  Dr. John will leave his room.  Go
the hallway.  Do not exit towards Room #2.  You have about 10 seconds to go
to Dr. John's room, get the key and return to the hallway before Dr. John
returns.


Problem:
Money Room #1

Hint:
You need Dr. John's Key Card to enter this room.  Once inside, use the
"Pick Up" icon on the "Stacks of Money" until you can carry no more.


Problem:
Disposal Room #11

Hint:
Use the key from Dr. John's room to enter.  Once you are in the room just
look around.


Problem:
Guest Room #8

Hint:
Use the "Key" from Dr. John's room to open room #8, here you will find
Grace.  Use the Talisman on Grace to revive her.  Use the Mask and Robes on
Mosely, then on yourself.


Problem:
The Final Confrontation

Hint:
When Tetelo comes to sacrifice Grace, use the Talisman on Tetelo.  Toss the
the Talisman to Mosely.  Once Tetelo grabs Gabriel, use the "Pick Up" icon
on the "Stone Idol".  The stone idol will appear under the ceremonial
table.  At this point you have two options to end the game.  First, betray
Malia and use the knife on her.  Then you can either do nothing, or use the
"Pick Up" icon on Malia while she is hanging in the pit.  Either choice
will lead you to The End.

